by n'Jessi
This is a list of the names, locations found, ingredients, stats and restrictions of limited-use looted schematics.
Most of this information is pieced together from hearsay on the SWG forums. A special thank-you to those tailors who posted information and pictures on the forums.
Warning: Many of these bonuses have become nonfunctional due to combat upgrade and NGE changes. Please evaluate whether the mods to be augmented still exist in the game before making the item.
What Tools Do I need?
Please remember that all these items are complexity 30 - which means you must use a specialized crafting tool (clothing & armor) and be next to a private clothing & armor crafting station (either in someone's house, or a droid - but you don't need to be the owner yourself).
What Materials do I need?
The materials required are the same as you would have around for general tailoring, with the exception of the following:
Does material quality count?
No.
Having said that, however, the quality of the crafting tools which are ingredients for some of the aprons do count. You cannot use a crafting tool that has decayed - the schematic will not accept it. Unfortunately, there is no way to know whether a crafting tool is decayed, so be sure to have one crafted for you anew to use in these schematics. However, the functionality of these crafting tools doesn't matter at all.
Can I use BE tissues in these items?
There are no problems with enhancing items with BE tissues. However, you cannot exceed the +25 cap, period, even if the bonuses on your character say differently.
Same style, different stats: the Apron
Crafting aprons of the same "style" have different ingredient requirements which lead to different stats. Aprons, as noted below, can add to clothing, food, structure, or medical experimentation. You will not know what type of apron you have until you learn the schematic and see the ingredients. You may not substitute ingredients to attempt to get a different array of stats.
Learning multiple schematics
If you try to learn a schematic that you have already learned an identical schematic, you will not be allowed to learn the identical schematic. However, if you try to learn a schematic that has the same form, but different substance, you may learn 2 schematics. For example, you may learn the medical apron at the same time as the clothing apron, even though the two are both classified as a "crafting apron."
Making a factory schematic
Yes, you can make a factory schematic and only use one "use" on your looted schematic (this is getting confusing), and run as many of the item through the factory as your heart desires. The tricky part, however, is that the pieces must all be identical in order to make the items in the factory - including the looted components. You'll be lucky to find ten identical looted components. But if you do... feel free to make a factory run to save the "uses" on your limited-use schematic.
Schematics
Schematic name: Exquisite Dancer's Leotard
Screenshots: Ingredients
Location found: Jabba's Theme Park
Number of Uses: 3
Ingredients: 60 hide, 3 identical trim, 2 identical jewelry settings, 50 metal, 3 identical synth, 2 identical synth, 20 mythra copper, 20 amorphous gemstone, 1 Crystalline Clothing Treatment
Stats: Dancing Mind Enhancement 5, Battle Fatigue Healing (Dancing) 5, Wound Healing (Dancing) 5
Appearance:Exotic Leotard.
Restrictions: Like the original Exotic Leotard, it's female only
Palette: Limited Palette, same as Exotic Leotard
Schematic name: Lightweight Military Pack
Screenshots: Ingredients
Location found: Emperor's Retreat on Naboo, Jabba's theme park
Number of Uses: 3
Ingredients: 20 fiberplast, 10 hide, 1 heavy duty leather, 5 metal, 15 aluminum, 5 polymer
Stats: General Ranged Aiming 5, Melee Defense 3, Ranged Defense 3, Cover 5
Appearance: Looks like military travel pack
Restrictions: none
Palette: none
Schematic name: Droidsmith Tool Set
Screenshots: Stats
Location found: Imperial Theme Park, Col. Veers
Number of Uses: 3
Ingredients: 1 cargo pocket, 20 fibreplast, 15 metal, 10 metal, 1 reinforced fibre panel, 15 non-ferrous metal, 1 droid repair kit A, 2 identical heavy duty clasp from a factory crate
Appearance: Mercenary Bandolier
Stats: Droid assembly 5, Droid customization 5, Droid Experimentation 3.
Restrictions: Like all bandoliers, cannot be worn with a backpack
Palette: Leather/white like the mercenary bandolier
Schematic name: Weaponsmith Tool Kit
Screenshots: ; Stats
Location found: Dantooine rebel missions, Mon Mothma; Jabba's theme park
Number of Uses: 3
Ingredients: 1 cargo pocket, 15 metal, 10 metal, 20 plast, 1 rfp, 15 nonferrous metal, 1 weapon repair tool, 2 identical heavy duty clasps
Stats: +5 weapon assembly, +3 weapon experimentation, +5 weapon repair
Appearance: Multipocket bandolier
Restrictions: Like all bandoliers, cannot be worn with a backpack
Palette: Leather, white secondary
Schematic name: Spec Ops Agent Pack
Screenshots: Ingredients & Stats
Location found: Mon Mothma, Rebel quest
Number of Uses: 3
Ingredients: 3 cargo pockets, 1 heavy duty leather, 5 metal, 20 Titanium aluminum, 10 Rori Vegetable fungus
Stats: Camo 5, Foraging 5, melee def 3, ranged def 3
Appearance: Like Spec ops pack
Restrictions: none
Palette: none
Schematic name: Crafting Apron
Location found: Jabba's Theme Park
Number of Uses: 3
Variations: You will not know until you learn the schematic which ingredients the apron requires - and therefore which stats it will have. You may not "substitute" ingredients in order to try to make the apron come out with different stats.
Palette: Color 1 is white, color 2 is leather palette.
Schematic name: Demolitionist Belt
Screenshots: Ingredients
Location found: Jabba's theme park
Number of Uses: 3
Ingredients: 50 inert petro, 25 metal, 35 iron, 6 non-ferrous, 6 identical medium warhead mechanism (from a weaponsmith), 1 heavy duty clasp
Stats: Grenade Assembly 5, Grenade Experimentation 3, Thrown Weapon Accuracy 5
Appearance: Looks like grenadier's belt
Restrictions: none
Palette:
Lootable Sub-components
Component name: Heavy Duty Clasps
Location found/monster: Nightsisters (rancor tamers, stalkers), Dathomir; Tuskans; Rebel NPC's; meatlumps
Used in: Demolitionist belt, Droidsmith Tool Set, Weaponsmith Tool Set
Component name: Heavy Duty Leather
Location found/monster: Nightsister Stalker, Nightsister Spell Weaver, Dathomir; Evil Hermit, Bestine; Tuskan kings, Tuskan Elite Guard, Tuskan fort; Jantas; Jawas; rebel NPC's; Gondola Ewoks, marauder theme park, Endor; Ermm ewoks.
Used in: Crafter's Apron, Lightweight Military Pack
Component name: Crystalline Clothing Treatments
Location found/monster: Nym's guard, Lok; Jawa, Tatooine; Corsec; Valarian thug(?); rebel major NPC; a locked container (go figure); Tuskan Guard; Tuskan warlord; RSF commandos outside Theed
Used in: Exquisite Dancer's Leotard
Also, random POI npc's will drop components, so you might get lucky. In general the tougher mobs (i.e. nightsisters) may drop more than one, while the lower level ones will drop something occasionally.
Tatooine Tapestry