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Development Tools


Usually I code under BeOS, so most of the tools only run under this OS. For more information about BeOS go to BeBits, you can download the Personal Edition for FREE and make your computer worth the money that you spend on it.


Table Of Contents

  • Table Of Contents
  • Packet Loader
  • Jas
  • Jdb
  • Jdis
  • Vector Quantization

  • Packet Loader

    I bet that you have problems with BJL cable, usually you have to send a file many times before it works, I had the same problem, and to fix it I coded. Packet Loader it breaks the file into packets, send and checksum each packet and if everything it's ok send the next one.

    You don't need to burn a new EEPROM neither build a new cable. The zip file includes source code of PC and Jaguar side.
    Sorry only BeOS binaries are included, if you port the loader to other OS e-mail me, to include it

    packetloader.zip

    Jas

    Jaguar Assembler. Assembler for Atari Jaguar Risc and Motorola 68000. Includes software scheduler for GPU/DSP that optimize the code to minimize wait states. No more hand coded optimizations! (working in progress)

    jas.zip Now includes Windows version.

    Jdb

    Jaguar Debugger. Have you ever tryed to code in assembler without a debugger? The Atari Jaguar side routines are included into Packet Loader, you can execute code step by step in 68000, GPU or DSP (still missing).

    jdb.zip


    Jdis

    Jaguar Disassembler. If you have a lot of time, maybe you want to disassemble a Cartridge or a Demo to watch how it's done. It was coded to test the assembler and the disassembly routines of the debugger. Only disassembly 68000 code. Maybe GPU/DSP later.

    jdis.zip

    Vector Quantization

    Image compression using vector quantization, it takes at lot of time for packing but depack is at lightspeed. Here you can see some examples.

    vectorquantization.zip Zip file includes packer and a Jaguar Demo (just a simple slide show).
    OriginalPacked

    All images were packed using a code book size of 256 elements and block size of 2x2 pixels, 2 bits/pixel.