Sonic Boss Tweaking Guide Release 0.1 By Mustapha and Sonic 67 S1: 17832 - What color to load when GHZ boss is hit (16-bit value) 17875 - What object to load when Eggman is defeated (16-bit value) 178FD - What object to spawn for GHZ boss 17F7C - What color to load when LZ boss is hit (16-bit value) 18380 - What color to load when MZ boss is hit (16-bit value) 18A35 - What color to load when SLZ boss is hit (16-bit value) 19247 - What color to load when SYZ boss is hit (16-bit value) 19F99 - Eggman in the tube in Final Zone frame. (Not hit) 19F91 - Eggman when hurt frame (FZ). 1A07D - Eggman when escaping from Sonic at the end of Final Zone. (Running away from Sonic) 1A853 - Frame to display when the bulb is inactive (Tubes go up) 1A965 - Frame to display when the bulb is shooting orbs (FZ) 1A863 - Frame to display when the bulb is prepairing. (FZ) S1 Japanese Version: 1A749 - Eggman in the tube in Final Zone frame. (Not hit) 1A741 - Eggman when hurt frame (FZ). 1A833 - Eggman when escaping from Sonic at the end of Final Zone. (Running away from Sonic) 1B009 - Frame to display when the bulb is inactive (Tubes go up) 1B11B - Frame to display when the bulb is shooting orbs (FZ) 1B019 - Frame to display when the bulb is prepairing (FZ) S1 Compilation Edition: 219F56 - Eggman in the tube in Final Zone frame. (Not hit) 219F4D - Eggman when hurt frame (FZ). 21A039 - Eggman when escaping from Sonic at the end of Final Zone. (Running away from Sonic) 21A80F - Frame to display when the bulb is inactive (Tubes go up) 21A921 - Frame to display when the bulb is shooting orbs (FZ) 21A81F - Frame to display when the bulb is prepairing. (FZ) S2: 2D5B2 - What color to load when CPZ boss is hit (16-bit value) 2D6E1 - What object to load when Eggman is defeated (16-bit value) 2D7B6 - Put 67 here to disable Robotnik's head, the top of the Egg-O-Matic, and part of the pump (for CPZ boss) 2D818 - Put 67 here to diasble some of the pump and the flame which powers the Egg-O-Matic's movement (for CPZ boss) 2D882 - Put 67 here to disable the measuring cup and extender (for CPZ boss) 2D90E - Put 67 here to stop the liquid from dripping and disable the extraction tube (CPZ boss) 2F4DC - What color to load when EHZ boss is hit (16-bit value) 300DA - What color to load when HTZ boss is hit (16-bit value) 307E3 - What color to load when ARZ boss is hit (16-bit value) 313F2 - Replace 66 with 67 here to disable rocks and stalactites for the MCZ boss 314A7 - What color to load when MCZ boss is hit (16-bit value) 31D30 - What color to load when CNZ boss is hit (16-bit value) 32915 - What color to load when MZ boss is hit (16-bit value)