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      ~ Aug 7, 2007~

 DOM3 Units database : added/corrected some data for Pythium, thanks to Inigo Montoya.

      ~ April 10, 2007~

 DOM3 Units database : added/corrected some minor data for Abysia, Man, Marignon, Mictlan, Rlyeh, Shinuyama.

 What's not in the DOM3 Spell manual : first try.

      ~ Feb. 8, 2007~

 DOM3 Units database : added some data for Lanka and for Sauromatia.

      ~ Oct 27, 2006~

 DOM3 Units database : added Pythium and Mictlan EA, corrected the gods list (Div. Emperor now cheaper, Moloch now more expensive).

      ~ Oct 16, 2006~

 DOM3 Units database : added Sauromatia and Machaka, corrected C'tis and Oceania.

      ~ Oct 9, 2006~

 DOM3 Units database : added C'tis, Ermor and Oceania.

      ~ March 31, 2006~

 Grimoire : Looming Hell, Utterdark.

      ~ Nov 2, 2005~

 Grimoire : Burden of Time, Iron Walls, Arcane Masonry, Wild Hunt (removed carrion reanimation, it is the dom1 spell no more).

 Link to dominionsx corrected (it is now .tk instead of .com)

      ~ June 22, 2005~

 FAQ : How do dominions spread ?

 FAQ and unit list : C'tis Miasma starts with Decay instead of Terror, corrected Desert Tomb and Conquerors of the Sea unit list.

      ~ April 14, 2005~

 New 2.16 patch available on shrapnelgames !

      ~ April 6, 2005~

 Recruitable Rebalance Version 7.2 is out! here . saberCherry adjusted the costs, abilities, stats, names, equipment, and descriptions of all the recruitable units to make them all potentially useful.
It is sort of an experimental beta release before 8.0, which will be based on feedback from the ongoing multiplayer test game.

 Grimoire : Weapons of sharpness.

 Added the independents units and poptype in the units DB (a new sheet, still in construction). If you find any mistake, please let me know...

      ~ March 10, 2005~

 Grimoire : Lamias.

 FAQ : there is no damage involved when casting a spell over 200 fatigue ! Friendly dominion reduces 0-2 unrest /t.

 Units DB : Provincial defence of Pangaea Carrion Woods has changed, you get manikins instead of harpies.

      ~ Feb. 18, 2005~

 Grimoire : Crumble. Changed Storm (with a Winged Helmet, in a storm, a flying commander can fly no more).

 FAQ : artillery. Added some questions I forgot to transfer from my old Dom1 FAQ page.

 Links : added a link to a great Research Calculator.

      ~ Feb. 10, 2005~

 Grimoire : Contact harbinger, Melancholia, Mind Hunt, Polymorph, Wrathful Skies. Realized that Darkness, Mist and Storm are cumulative (the way to go with Ermor if you want to see enemy priests with prec 1 !).

 Units DB : some more details for Ermor SG and AE.

      ~ Jan. 14, 2005~

 Happy new year !!!.

 Added Oceania in the "unit attributes" file. Keep in mind that :
- Mermidons, under land-form, have wrong action points.
- Turtle warriors and Turtle Captains turn to regular Mermen and Merman Captains when you take them to land and back to water again.

 FAQ : heat and cold underwater.

      ~ Dec. 23, 2004 ~

 New sites list, made by Edi.

 New units list, made by Edi (far more complete, it now has every unit in the game save Carcator and Percival, divided by category, and a poptype guide). It should be updated for Oceania (the file is based on the older units, not on the mod).

      ~ Dec. 17, 2004 ~

 New 2.15 patch available on shrapnelgames !

 Grimoire : Astral Tempest, Eyes of God, Frozen Heart.

 FAQ : Supply.

      ~ Nov. 18, 2004 ~

 Grimoire : Fires from Afar, Murdering Winter, Ritual of Rebirth. Added a description of Apostacy and Smite Demon.

 FAQ : Golem Cult.

      ~ Oct. 14, 2004 ~

 Grimoire : Looming Hell, Ritual of Rebirth, Transformation.

 Slightly changed the Carrion Woods 'guide' (resource level does not follow population level if pop > 1,000).

 Some more FAQ.

      ~ Sept. 15, 2004 ~

 New 2.14 patch available on shrapnelgames !

 Liga's Manual Addenda ver. 1.1 available

 Units DB : Ulm BF corrected (needs Misfortune), Abysia BoH cannot take Heat > 2 or Magic > 0.

      ~ Sept. 10, 2004 ~

 changed the units DB for ver. 2.13

 Added Queen of Elemental Water in the Grimoire.

 Added a new excel file, to calculate the chance to score a hit in battle (Att vs Def), made by Schutzpat.

      ~ Sept. 6, 2004 ~

 Units DB : changed the units DB for ver. 2.13

 Added School of Sharks in the Grimoire.

      ~ Aug. 31, 2004 ~

 New 2.13 patch available on shrapnelgames !

 Units DB : corrected the Tartarian monsters (thanks Peter/Inigo Montoya), added Small Shark (from School of Sharks), corrected the TC page (Red Guards are sacred and have 12 MR, not 15), added Oberfuhrer, the Hoburg Hero.

 Added a new math study about the open-ended 6-sided dice roll, made by Schutzpat (in French).

 Added a new excel file, to design and compare new pretenders, made by Schutzpat.

      ~ Aug. 10, 2004 ~

 Changed the sites list : Navigator's Guild gives 2 water gems.

 As usual, I slightly changed the units DB. Lord of the Gates gets 3 Shades in battle. Great Sage research bonus is +8. Added some info about the 3 Ermor themes. Ulm I.F. corrected (needs drain+1, not magic+1)

 Corrected some dead links.

 Made a mirror site at http://www.freewebs.com/sunray_dom2 to avoid my provider's bandwith restriction.

      ~ July 13, 2004 ~

 Slightly changed the units DB. Void Lurker has a base astral-3 (instead of 2) and is not mindless of course. Niefel Giants are vulnerable to fire.

 Added the Manual Addenda made by Liga, and another unit DB made by Edi.

      ~ June 10, 2004 ~

 New 2.12 patch available on shrapnelgames !

 Changed the units DB, after the new patch.

      ~ June 2, 2004 ~

 Slightly changed the units DB *again* for Arco (Hypapists cost more res now), Machala (Black Sorcerers have a bane blade now) and the pretenders list (Dagon is amphibious, not aquatic only).

 Added one spell in the grimoire.

 Added one FAQ (about experience bonus).

      ~ May 13, 2004 ~

 Corrected some minor mistakes in the the UnitView map file (thanks, Adam).

 Slightly changed the new Carrion Woods 'guide'.

 Slightly changed the units DB for Atlantis (Kings grant water-breathing ability to 5 men), Pythium (cataphracts have a light lance) and Vanheim (Skinshifter is cheaper for Mitgard and Galderman gets 1 sorcery + 1 elemental picks), and added new mercenaries.

 Added one question in the FAQ (how to dispel a GE).

 Added one sheet in the Magiboost file, made by Phil Fischer, to clearly sort magics with different colors

 Added a new link, to The-Battlefield. This site provides online ranking and a tourney engine for strategy games like Dom2.

      ~ April 29, 2004 ~

 Added a new "guide" for Carrion Woods.

 Added some spells in the grimoire.

      ~ April 23, 2004 ~

 Slightly changed the units database for Marignon (some Flagellants have 1 affliction), Pan (Centaur Cataphracts and Commanders have a better prot. now), and Ulm (Hildegard has recuperation).

      ~ April 14, 2004 ~

 Slightly changed the sites list: "The Primal Forest" is bugged (it does not allow mages to enter) and the Dom1 "Volcanoe" is now "Volcano". I've checked some sites for the Y/N column (underwater ?) but this work is still far from completion.

 Changed the info about blood hunt: officially, the chance to find slaves is now 10% + (40 x blood level)%. The hunt could still fail if pop is under 5,000 (roll 1d5000) or if there is unrest in the province (roll 1d400). The SDR is now only +1.

 In the units database, added the 3d special goul hero for Ulm BF. Changed the Hama Dryad, she is now able to move.

      ~ April 9, 2004 ~

 New 2.11 patch available on shrapnelgames !
Most important changes are : new stuff for Abysia BoF and for Pangaea CW themes, slave hunt without any blood magic is less effective, speed control now possible in battles replay, paralyze is not permament anymore, Jotunheim Utgard theme has been fixed, many typos and bugs corrected.

 New version of Zen's manuals are available, the Summoned Cretaure Quick Reference (now v1.0) and the Magic Items Quick Refenrence (v3.0).

 Changed HoB and CW databases. Added another hero for Ulm Black Forest (and I think there is a 3rd special goul hero for BF as well).

 Added the mercenaries in the units DB (a new sheet, still in construction).

 Added some more spells in the page : "that is not in the spell manual".

 Changed the FAQ list : base chance to find slaves without blood magic is now 10% instead of 20%.

 Changed the Allunits map file, added all available units up to nr 1095.

      ~ March 31, 2004 ~

 Added a new page : "that is not in the spell manual".

      ~ March 25, 2004 ~

 Corrected some mistakes in the sites list and removed the colors. 'Underwater' column still uncomplete (I'm still working on that, though).

 Slightly changed the units database : Mictalan (I forgot to mention the starting army), Jotun (we get only 0,5 Hurler as PD) and Vanheim (all Vans units have +25 stealth).

      ~ March 12, 2004 ~

 Slightly changed Arco database (added two heroes for Golden Era).

 Some more FAQs (especially the unrest/patrols table).

 Some more summons.

 Corrected some mistakes in the spell list.

      ~ Feb. 20, 2004 ~

 Slightly changed Jotunheim, T'ien Ch'i and R'lyeh strategic guides.

 Some more FAQs.

 Some more summons.

      ~ Feb. 17, 2004 ~

 New 2.08 patch available on shrapnelgames !
Most important changes are : new theme for Arco, commander renaming (if renaming was enabled in the setup), immobile mages and pretenders cannot cast travel spells, except teleport (Sphinx cannot even teleport), units with 'Hold & attack' orders may fire during hold, Caelum likes cold +3 again, plus different bug fixes. Unfortunately, a severe problem now affects Utgård, so this theme should be avoided.

 Changed some details in Atlantis, Jotun, Ermor, Pythium, Mictlan and Machaka DB, and added New Era in the units' DB.

 Added some more data in the summons' list.

 Changed some details in the sites' list. Villains bring no more gold, and The Glowing Hill now makes Daoine Sidhes instead of Vans.

      ~ Feb. 13, 2004 ~

 Added all stats in one large file (special thanks to Peter, who made most of the work).

 Corrected a couple of typos in the sites list (thanks, Morag).

      ~ Feb. 10, 2004 ~

 Found the new magic sites of ver 2.06 (they are all level 0):
The Sun Below (+4 earth gems)
The Previous Forest(+4 nature gems)
Tomb of the Ancients(+4 death gems)
The Mountain of the Past(+4 astral gems)
The Deepest Mine(+4 earth gems)
House of Justice (Marignon)
Naval Academy (Marigon)
The Ruined Keep (Ulm)
The full list has been updated.

 Added a new Ermor DB, by Zen. All nations and themes are now covered.

 Added more hybrids in the R'lyeh DB.

 Added units 1010-1081 to Alex ViewAll file.

 Added some more summons in the summons DB.

      ~ Feb. 6, 2004 ~

 Slightly changed the Jotun guide (Hags cannot cast Light of the Northern Star).

 Added a new guide for R'lyeh.

 Added hybrids in the R'lyeh DB.

 Added several summons in the summons DB.

      ~ Jan. 30, 2004 ~

 New version of the Magic Item Quick Reference (v2.5), by Zen.

 FAQ : I was wrong about cold/heat fatigue, there is no penalty for warm-blooded units unless cold/heat +3.

 Added a new summons DB (still in construction, unfortunately).

 Changed the Atlantis DB, I forgot to mention the magic schools of the Deep Seer.

 Changed the Pangaea DB, I found one more carrion beast.

      ~ Jan. 21, 2004 ~

 Added a new Atlantis DB.

      ~ Jan. 20, 2004 ~

 Changed almost all units databases, after the last patch (added new themes, new pretenders, changed some minor data).

 A new, Magic Item Quick Reference (v2.4), by Zen.

  Two more questions in the FAQ list (about multiple attacks and dominion increase).

  Added some information in the "events' list".

      ~ Jan. 16, 2004 ~

 A. Poger made 4 new mods:
Improved Light Cavalry.zip gives bonuses to light cavalry
Alexander's Scales.zip: tweaks the games dominion scales
Healing Gods.zip: gives all pretenders the recuperation ability
Alexander's Luck1.zip: makes luck scale a bit less chaotic.

      ~ Jan. 13, 2004 ~

 New patch available! The v2.06 patch contains a large number of bug fixes, new features and gameplay tweaks, including: the ability to mod monsters, nations and scale; new magic sites, two new gods, and improved cheat detection for multiplayer games.
Download from Shrapnel site
Download from Avault site

 Added a new Rlyeh DB.

 Slightly changed the spell list (minor mistakes).

      ~ Jan. 9, 2004 ~

 Added a new Marignon DB.

 Added a new Vanheim DB.

 Added a new Marignon DB.

: a new magic path for Great White/Black Bull takes 80 design points instead of 50 as expected, and Allfather is much stronger than in dom1.

 Added one new question in the FAQ list (chance to get heroes).

      ~ Jan. 4, 2004 ~

 Added a new Mictlan DB.

 Changed the Machaka file, using abbreviations.

 Slightly changed Ctis, Jotun, Man, Pythium and Ulm (details, really).

      ~ Dec. 31, 2003 ~

 Added a new Pangaea DB.

 Added a new file "magiboost.xls" made by Aldin. Sheet 1 is a list of magic boosting items. Sheet 2 is a list of bless troop costs.

 Added several new questions in the FAQ list.

      ~ Dec. 25, 2003 ~

 Changed the Man database (sorry, I forgot 5 available pretenders).

 Added a new Caelum DB.

 Added several questions in the FAQ list.

      ~ Dec. 18, 2003 ~

 Completed the Tien Chi (with the Barbarian Kings, thanks again Zen, and the available pretenders) and Pythium files (usual abbreviations, available pretenders, and I even found a new hero for the Serpent Cult).

 Corrected some minor mistakes in the Man list (Lords and Mothers are stealthy).

 New "strategic guide" for Man.

      ~ Dec. 15, 2003 ~

 Added a new database for Tien Chi (Barbarians still missing).

 Added some informations in the Ctis batabase, thanks to Josh

      ~ Dec. 12, 2003 ~

 Added a new full database for Man.

 Corrected some minor mistakes in the spells list (Seeking Arrow is now level 3) and in the sites list (Gem deposit now gives 40 gold instead of 30). Minor, as I said...

 New "strategic guide" for Tien Chi, by Zen.

      ~ Dec. 4, 2003 ~

 Changed the Ctis list, using abbreviations for all the special abilities.

 Corrected some minor mistakes in the Abysia list and in the Pretenders list.

 The magic sites list is completed (I've checked all new dom2 sites, but not all older dom1 sites).

 Added some more questions in the FAQ list.

 Tried to write the first "guide" : Jotunheim Iron Woods.

      ~ Nov. 25, 2003 ~

 Changed the Arco list, using abbreviations for all the special abilities.

 Corrected some minor mistakes int he Jotun list.

 Added new links list.

      ~ Nov. 22, 2003 ~

 Changed the Abysia list, using abbreviations for all the special abilities.

 Changed the Jotun list, wolves and wolf riders have a size 2 only.

 Changed the pretenders list, added the unit nr of all the 18 new pretenders (thanks TB) and their price, plus other changes to the old gods (thanks Humer): Allfather now is of size 6, Arch Seraph costs 65 and Arch Mage for Atlantis and R'lyeh now costs 0.

      ~ Nov. 18, 2003 ~

 Changed the Jotun list, using abbreviations for all the special abilities.

 Added a new Ulm DB, using abbreviations too.

 Added a FAQ list, only a beginning.

 Improved the magic sites list, using mostly the dom1 list. If you find any mistake, please let me know.

 

      ~ Nov. 13, 2003 ~

 Heavy change to the Pretenders DB, made by Humer. He wrote:
"Notable changes to original list :
- Abilities are now abbreviated, legend is found on second sheet
- Dominions 2 features values to many abilities. If available, they are now listed
- Size is listed before HP
- Magic now has its own column
- Starting dominion (Dom) now has its own column
- Equipment slots now listed in their own column
- New pretenders listed
- Most of the pretenders in Dom 1 with command lose the command and now the relevant monsters appear in battles
- All-father starts with 'Eye Loss'
- Baphomet now has permanent 'Fire Shield' at rating 12 armor-piercing fire damage
- Nataraja has weapon changes from Dominions 1. No more magic weapons from start, but 4 weapon/shield slots!
- Virtue loses Astral, gains Air, weapon changed to Flambeau".

 Added a new Abysia DB, made by Alneyan.

 Jotun DB :
- You get Hurlers (and a Jarl) instead of Wolf Riders for militia > 20.
- All Niefel Giants have an extra powerful chill effect (base area of ca 15 instead of ca 5).
- Starting spells for Iron Woods are Curse + Reanimation, Illwinter (no Curse) for Niefelheim and Curse + Luck for Utgard.

 New version of the UnitView.map file, by A. Poger

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