Taz'Doral


Character Sheet

NAME: Taz'doral
RACE: Drow
TEMPLATE: Half-fiend
GENDER: Male
AGE: 102
EYES: Red
HAIR: White
SKIN: Black
SIZE: M
HEIGHT: 5'8"
WEIGHT: 160
SPEED: 30 Fly 60 (average)
CLASS LEVEL HD
1)Rogue 2 d6
2)Fighter 5 d10
3)Blackguard 6 d10
4)
5)
6)
7)
8)
9)
10)
11)
ALIGNMENT: LE
CHAR LEVEL:13
EXPERIENCE:78000
FEAT POOL: 14
SKILL POINTS:142
HIT POINTS: 200
DMG REDUCT: 10/good
SPELL RESIST: 24
PSION RESIST:  14
SPELL POINTS/Ar: 0
SPELL POINTS/Di: 9
POWER POINTS: ~

STAT VALUE MOD
STR 27 +8
DEX 19 +4
CON 20 +4
INT 21 +5
WIS 15 +2
CHA 22 +5
APP 12 +1
MONEY AMOUNT
COPPER 12
SILVER 15
ELECTRUM
GOLD 1,135
PLATINUM
( )
( )

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE +19 = 9 + 5 + + 5
REFLEX +15 = 6 + 4 + + 5
WILL +10 = 3 + 2 + + 5

AC
AC = Base + DEX + DEFLECTION + ARMOR + SHIELD + NAT + MISC
36 = 10 + 4 + 2 + 15 + 4 + 1 +

VARIANT AC FORMULA = ADJUSTED AC
FLAT FOOTED Subtract DEX mod and similar bonuses = 32
TOUCH Excludes Shield, Enhancement Bonus = 16

INITIATIVE = DEX MOD + MISC
+4 = 4 +

MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
+20/+15/+10 = +12 /+7 /+2 + 8 + +
RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
+16/+11/+6 = +12 /+7 /+2 + 4 + +

WEAPON/ATTACK FORM ATTK+ DMG DMG+ CRIT

+1 Balanced Adamantine Mecurial Greatsword 

+1 Balanced Adamantine Mecurial Greatsword

+22/+22/+17/+12

+22/+17/+12

2d6

2d6

+12

+8

19-20/x4

19-20/x4

RANGE WEAPON/ATTACK FORM ATTK+ DMG DMG+ CRIT RANGE

+1 Comp Longbow +4

+17/+12/+7 1d8 +5 x3 110 ft

SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
Appraise INT = + +
Autohypnosis WIS = + +
Balance DEX = + +
Bluff CHA = + +
Climb STR +15 = 8 + 10 + -3
Concentration CON = + +
Craft(Jeweler) INT = + +
Decipher Script INT +16 = 5 + 11 +
Diplomacy CHA = + +
Disable Device INT = + +
Disguise CHA = + +
Escape Artist DEX = + +
Forgery INT = + +
Gather Information CHA +13 = 5 + 8 +
Handle Animal CHA = + +
Heal WIS = + +
Hide DEX +6 = 4 + 5 + -3
Intimidate CHA +21 = 5 + 16 +
Jump STR +17 = 8 + 5 + +4
Knowledge(Religon ) INT +21 = 5 + 16 +
Listen WIS +9 = 2 + 5 + +2
Move Silently DEX +6 = 4 + 5 + -3
Open Lock DEX = + +
Perform( dance) CHA = + +
Preform(Song ) CHA = + +
Psicraft INT = + +
Ride DEX +19 = 4 + 15 +
Search INT +7 = 5 + + +2
Sense Motive WIS +10 = 2 + 8 +
Sleight of Hand DEX = + +
Spellcraft INT = + +
Spot WIS +9 = 2 + 5 + +2
Stabilize Self CON = + +
Survival WIS = + +
Swim STR = + +
Tumble DEX +9 = 4 + 6 + -1
Use Magic Device CHA = + +
Use Psionic Device CHA = + +
Use Rope DEX = + +

FEAT

Power Attack

Oversized Two-weapon Fighting

Cleave

Armor Focus

Improved Sunder

Armor Specialization

Two-Weapon fighting

Armor Mastery

Improved Two-Weapon fighting

Improved Buckler Defense

Greater Two-Weapon fighting

 

Weapon Mastery (Mecurial Greatsword)
Improved Toughness

Combat Brute

FLAW DESCRIPTION

Criminal Honor Code

2 pts

Vindictive

2 pts

Duty/Responsibility 

2 pts (Free Agent of the Inquisitors)

Overconfident

2 pts

Aggressive 

2 pts
Nemesis:Villian 2 pts

GEAR/ITEM
 Backpack

 

 Bedroll and Winter Blanket

 

Caltrops

 

10 Rations and 2 Waterskin
Flint and Steel
Rope silk 100 feet
2 bags of Caltrops

Small Steel Mirror

5 Glowrods
Grappling Hook

 

MAGIC ITEMS
Ring Sustenance

 

Ring of Protection +2

 

Belt of Giant Strength +4

 

Gloves of Dex +2

Cloak of Charisma +2

Boots of striding and springing

(2) +1 Balanced Adamantine Mecurial Greatsword

+3 Adamantine Battleplate

+1 Comp Longbow +4

+3 Buckler

ADDITIONAL NOTES/ERRATA
Weapon Groups: Basic Weapons, Light Blades, Heavy Blades, Exotic Weapons, Bows, Maces and Clubs, Polearms

Spell like Abilities Cast at Character Level (DC= spell level + CHA mod)

1/day Dancing Lights, Faerie Fire, Desecrate, Unholy Blight, Contagion, Blasphemy, Unholy

3/day Poison, Unholy Aura

4/day Darkness

Racial Traits
Darkvision 120ft
Spell resistance 11+ character level
+2 on spot,search and listen
Light Blindness
Immunity to Magic Sleep and Poison
Resistance 10/ Acid, Cold, Electricity and Fire
Fly 60ft(average)
Damage Reduction 10/Magic
Natural Weapons treated as magic for DR
Claw 1d6. Bite 1d4
Smite Good 1/day +13dmg

Class Abilities
Sneak Attack +2d6
Trapfinding
Evasion
Aura of Evil
Detect Good
Poison Use
Dark Blessing
2/day Smite Good +5 atk +6 dmg
Command Undead
Fiendish Servant
Blackguard Spells

LANGUAGES KNOWN

1) Undercommon
2) Common
3) Drow Sign Language
4) Elven
5) Infernal
6) Goblin
7) Dwarven

 

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