SANCTUARY:
Is it Sanctuary or Delta Halo? It's both!!! To get out of the level there are 2 ways. One you have to be host and the other requires a spectre and one other person.
Out of the Level (Spectre):
Get a spectre and go to the base with the big mountain behind it. Not the base with the big structures behind it. From there go to that bases' shotgun spawn. Go around to the opening between the 2 walkways. One has a carbine on it the other a plasma pistol. Now there is a rock near the tunnel entrance. Do a wheelie and get the spectre on top of the rock. Then look up above at the structure above the sniper spawn building. You'll notice a short wall that goes around it and a small hole between the wall and the rock wall. That's where your aiming. Another person must jump off the spectre and another person must sword cancel off them. You'll need to go up and through the hole (it's a hole in the barrier). Have patience because getting through the hole is a lot harder than it sounds. Once your ready (you can fall back down by the way, except through the hole you came through), get on top of the small wall and face the rock wall. Crouch jump on top of it. If you get a 2nd person up there then you can fully explore the level!
Out of the Level (Grenade/Rocket):
For this way you MUST be host. Go to either base (preferably the one with the structures behind it) and go onto the turret walkway. Look towards the flag spawn. Look above the turret and you'll see a roof. Grenade jump or rocket jump from the ground or the turret up there. If your host you'll go right through the barrier. If your not, you have to keep sword canceling at the person who is already out. Sometimes you'll get thourgh too.
VIDEOS:
Spectre: http://useruploads.mythica.org/view.cgi?f=Out_of_sanctuary.wmv
Host: http://useruploads.mythica.org/view.cgi?f=Out_of_Sanctuary_Using_Grenades.wmv
TERMINAL:
To get out of the terminal you need either a hog, spectre, wraith, or tank ( I suggest a hog) and an extra person. Go to the garage (not the parking one the one with the yellow car and warthog spawn). Drive a hog onto to the second level. Drive it into the window above the yellow car. Park it so the front wheels are hanging off the edge. Get a guest and have them stand on the front of the warthog. Then have you and your friends sword cancel at him. Your trying to sword up past the hog and through and invisible hole in the invisible barrier. There's an invisible ceiling but there is a hole in that little alcove above the window. You just have to keep sword canceling and eventually you'll hit the slanted part and be shot out ontop of the invs. ceiling. Kinda confusing but this video should clear things up.
VIDEOS:
http://useruploads.mythica.org/view.cgi?f=Get_on_top_of_Terminal.wmv
TURF:
Alright this may get a little hectic but just keep cool. NOTICE: There are numerous ways to get ontop of buildings but still be inside the barrier. This is how to get outside that barrier. Now to get a one person (and their guests out), they have to be host. Get the host and their guests and go to the medtent. Have them barracade launch. You have to land on the tan building behind the medtent with the 2 rows of 4 windows and the little pegs below them. Land on the tan building and turn to your left (facing the bridge in the backround). Then walk at an angle to the right. Before you fall off that building you should go through a hole in the barrier. If you didn't then jump down and try again. Now when you have the hosts out you have to make your way over to the alleyway with the 2 blown up buildings (one has the plasma pistol spawn there. Now look up at the buildings. You'll notice little pointy pieces of the ceiling pointed out. You have to get up on the small ledge up there. You can sword cancel or go to the left blown up building (facing the med tent). Go to the left on and go ontop of the little wall. Then look up at the ledge and jump up. Then turn around and jump onto the small ledge up on top. Now get your host in between the invisible walls and have him stand there. Get the other people there and have them stand up against the invisible wall next to the large wall to your left. Sword at the person behind the barrier. Eventually you'll get out but it takes a while. This is the only way to get fully out of the level, though there are other ways to get ontop of the buildings and scarab. But you'll still be IN the level. Another way is to superjump ontop of the medtent and land on the tan building. The easiest way to superbounce is to jump and hold crouch in the air. Right as you hit the top of the medtent let go of crouch. This easy way makes you get it about 15% of the time. It's pretty fast and easy to do it in matchmaking...
You then do the same thing as you would barricade launch.
VIDEOS:
Host Barricade Launching: http://useruploads.mythica.org/cgi-bin/viewfile.cgi?f=Out_of_Turf_One_Person.wmv
Sword Canceling Others Out & The Superjump!!: http://useruploads.mythica.org/view.cgi?f=outofturf.wmv
WARLOCK:
Ok there are numerous ways that you can rocket jump and grenade jump up ontop of the rocks and buildings. Though to get ontop of the level you'll have to superjump. All the other ways will only get you in the middle of the level on the sides. The vid. on superbouncing is in the superbouncing section. If you can get a guy ontop of here, by grenade/rocket jumping, then just sword off him and you'll be up!!
VIDEOS:
Sword Canceling: http://useruploads.mythica.org/cgi-bin/viewfile.cgi?f=wizzad.wmv
WATERWORKS:
The stupidest level ever. Hooray!!!
There are not too many ways 'out' of waterworks but here are some. First of all it has never been proven of getting below the water alive. There is no way. The only way is in a modded game if elites are invincible then you can get below the water alive. Sorry! 
ON TOP: Now you've probably all noticed the hole in the celing of the waterworks roof on the brown colored side. Red base. Well you can get up there. If your lucky you can have someone stand on a banshee and get up onto the little ledge there. But you can only go a little wasy beacause of an invisible barrier. Another way of getting up there is if you DON'T have the AU then you can sniper glitch up there. But to get past the I.B. is another problem. Watch the video down below to get some tips on getting through. If you do you can walk around on the invisible ceiling.
Videos:
Warthog Launching: http://useruploads.mythica.org/view/WW_Hole.mpg
ZANZIBAR:
At long last the list of multiplayer maps is down. But of course we must end with a level that has so many ways to get out, that it makes your head spin. Now first of all if you get out of this level you can not walk ALL the way around it as with Sanctuary or Coagulation. There is a left and right side (facing the base).
Out of the Level on the Left Side:
This is the side that faces the gate with the giant seawall on it. To get out there are 2 ways. Superjumping and tank launching. Once you get the hang of tank launching, it's a snap. I can't get through every time. TANK: Grab a tank and bring it to the gate. Put it up against the wall to the right of the gate and rock. Then put it up vertical. To get it at the best angle just simple inch it and let it drop onto it's back by itself. Now that it's on it's back get on the left tread (your's and it's). Now make sure the tread is pointing towards the seawall with the 4 little ledges on top of it (right of Camp Froman). Now here's the hard part. You want to tank launch FARTHER than you do HIGHER. If you hit the ceiling and fall down short of the ledge your doing it wrong. If you hit the invisible wall on the seawall then good job. Make sure to look down so you land on one of the ledges (preferably the 2 in the middle). HERE IS THE IMPORTANT PART!!!!!!!!! AS SOON AS YOU LAND ON ONE OF THE LEDGES IMMEDIATLY JUMP AND HOLD FORWARD. Most of the time you will jump over a small invisible wall and get out of the level. If you don't go over after your 3rd jump then jump down and try again. The other way is to superjump. You superjump up to the ledge and then do the same thing.
Out of the Level Right Side:
There are 2 simple ways of getting through the barrier on the right side (that has the rocks and connects to the base). SWORD CANCELING: Alright first get 2 or more people on top of the base. You can superjump, rocket jump, or sword cancel. Easiest way is to sword cancel over on the right side by the hole in the wall of the base. Then once 2 are up there just have one go in the 'corner' of the invisible barrier and the giant brown seawall that is the back of the base. Now just have the person keep jumping while the other person sword cancels off them. You'll go up and hit the invisible ceiling, but about 40% of the time you should make it through. Then once one person is through have them stand in the corner on the other side of the invisible barrier or have them jump ontop of the small ledge on the seawall. Then have everybody else sword cancel off them. It won't be long before everyone is through. You may also get through by butterflying. Now your out on the right side. You can walk around alot and with 2 people you can get over the seawall. BUT if you walk along the rocks down by the water be careful. There is a kill barrier. Sorry but you can't get into the water, just ontop of the rocks. SPECTRE: Alright this is a cool new way of getting out of the barrier on the other side of the seawall. Go to the beach and have someone get on the rock and walk into the corner of the invisible barrier. Then have someone ram you with a spectre. You should get out. Watch the vid. for more details.
Videos:
Left Side Tank: http://useruploads.mythica.org/view/easierway_0001.wmv
Left Side Superjump: http://media.putfile.com/Out-of-Zanzibar-vidtut
Right Side Spectre: http://useruploads.mythica.org/view/GETTINGoutOFzanziBAR.wmv
Right Side Sword Canceling: http://useruploads.mythica.org/view/Out_Of_Zanzibar.wmv
BONUS!!!!!
When you get out on the left side, using tank or superjump, then you'll notice that the rocks connect to the seawall. Now if you go on it and pass the first big blocky thing then they'll be another to the right. They'll be a gap between them and a way to walk to the left of it. CAUTION: DO NOT WALK TO THE LEFT OF THE 2ND BLOCKY THING. THERE IS A KILL BARRIER!!! Now if you have someone else out you can do it. Go into the corner of the 2nd blocky thing and the invisible wall. Then butterfly to the top. Now go all the way until you drop down onto the brick again. There's a small landing that you can walk around on, plus you skipped the kill barrier. Just don't go back on the side of it or your dead. Then go to the edge of the seawall and jump!!!! Wahooo you are now in the ocean!!!! But be careful. There is another kill barrier if you stray to close to the kill barrier behind the invisible barrier. To avoid this just keep walking against the farthest invisible wall (facing the rocks palm trees) the invisible barrier to your right, and the other one from inside the level, along with the kill barrier to your left. Now keep walking along the barrier until you reach the rocks. Hooray!!! You can stand and jump onto the rocks!!!!! But if you venture too far, there is yet another kill barrier. This is a very cool glitch to get into and I personally recomend it!!!
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