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Zerg Strategies


 

6 Zergling Rush SS4Vegeto

Using yer drones u start out with mine minerals,when u get 200 have 1 of em build a spawning pool, then while spawning pool is being built make an overlord. When spawning pool is done create a batch of lings (6) attack one of yer enemies!!Make more lings while attacking oppenent (this is where this can get really screwed up, cause ppl forget they need to be build more lings, so dont forget u need to make more

This only works on terran, toss,a noob zerg. This shouldnt be used in 2v2 games unless yer partner is also zerg and is using similar tactic.

 

Gaurdian Bombings SS4Vegeto

Build at least 6 extractors then build 20+ hatches, get greater spire, then upgrade air attacks and armor, at same time create large amount of mutas, then when u have 96 of em make 60 gaurdians, 12 devourers and leave the rest as mutas, send groups of overlords to find enemy nexus/command center/hive and send the devourers, then send gaurdians imedditaly after sending gaurdians send the mutas. This should be more for anyone to handle. If there are line of photons then just have the devourers back up the gaurdians as the gaurdians destroy cannons.

The problem with this strategy is time. I only use this if its nr10 or more. Another large problem is the HUGE amount of minerlas and especially gas that this requires.





Protoss Strategies


         Reaver Drop ZeroX(D69)

ok Bulid about 25 probes to gather and 5 to gather gas. After u bulid up about 20 cannons to protect base then attack with 5 probes to find a base. After that make about 5 shuttles and 10 reavers and upgrade them all up.

Try to past his main Defence with a couple Zeotls so he is distracted then take all shuttles over to his main Bulidng and drop off! That should take out his scvs or drones or probes and gathering supplys. He should have alot of Defence around his base. With ur upgraded Reavers they do 100-25 damge so that should take care of that!  

 

 

 

          Reaver Droppings    SS4Vegeto

Sup ppl. This is a modified version of Zeros reaver drop tactic. Enjoy!

Build a nice economy make sure u have good photon+dragoon/zealot/scout defense, then make 4 arbs, 12 reavers, and 2 or more high templar

Make sure the arbs have recall and that the reavers are upgraded to fullest.First send an attack of upgraded zealots backed by dragoons to yer enemys front lines, at same time use the high templar to hallucinate the arbs, then  fly in the arbs and put them over enemy nexus/command center/hatch then recall the reavers. This will bring on something i can only describe as "TOTAL CHAOS" u should aim for the nexus then the probes then just let the reavers attack, make sure the arbs are following the reavers as they inch their way over yer enemys base. Use this wisely since reavers and arbs cost crapoad of minerals and gas!

 

 

Carrier Mop-Up  SS4Vegeto

ok, first off get into a defensive posistion, make photons, photons, and more photons! Do not build a single unit more than u have to! get your probes gassing as much geysers as they can, and as much minerals as they can, then build 12 starports, and make sure u go through the whole carrier tech tree, then start cranking out carriers, keep them at the bridge of your base, and at your mineral feild, once u have around 25-40 carriers, start building scouts until u max out, THEN LAY WASTE TO YOUR OPPENENTS! send in your scouts to your oppenents base, then follow up with your carriers! make sure that if u come up against someone else using a carrier fleet, that u ATTACK THE CARRIERS NOT THE INTERCEPTERS! this kind of strategy is considered by many to be nooby, but of course it doesnt matter, only the last man standing can call anyone a noob!





Terran Strategies


BATTLE CRUISER FLEET: SS4Vegeto

Alrighty then,

first build a good economy of scvs, (i like to have 20 mining and 8 gassing) have a good bunker(ghost/firebat)/missile turret/Seige tanks defense, then build around 10-15 starports, build a fleet of BCS until yer maxed out, then lay seige to yer oppent ( max their stats out and upgrade yamato cannon) BC fleets can take out carrier fleets as long as u are having the bcs attack the carriers and not the inteceptors, unless yer oppent has like 20 lines of 20 photons or spores or turrets, then yer fleet will destroy everything in its path (watch out for scourge and aribiters) also scouts can get pesky, but the bcs when fully upgraded can take such abuse that u wont have a problem with small fleets of scouts.

 



©:2005 SS4Vegeto

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