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Walkthrough

Grand Theft Auto: San Andreas FAQ and Walkthrough

Written by Chase "AggroSk8er" Ansok

Version 2.4b -- 8 November 2004 (b being beta)
"And so I says to Mable, I says 'READ THE FAQ!' And then I says,
'Before asking me a question about the location of something,
check the map that came with your game!'"

IF YOU HAVE A QUESTION READ THE FAQ IF YOU HAVE A QUESTION READ THE FAQ FIRST
*******************************************************************************
--_________----_________------------------________----------------___--------_-
-|---------|--|---------|---|-------__---|--------|-------|------|---|------|-|
-|---______|--|__-----__|--|-|-----|__|--|--______|------|-|-----|-||-|-----|-|
-|--|------------|---|----|---|----------|-|------------|---|----|-|-|-|----|-|
-|--|______------|---|---|--|--|---------|-|_______----|--|--|---|-|--|-|---|-|
-|--_____--|-----|---|--|--|-|--|--------|_______--|--|--|-|--|--|-|---|-|--|-|
-|-|-----|-|-----|---|-|--|___|--|---------------|-|-|--|___|--|-|-|---|-|--|-|
-|-|-----|-|-----|---|-|---__----|--------_______|-|-|---__----|-|-|----|-|-|-|
-|-|_____|-|-----|---|-|--|--|-|-|--__---|---------|-|--|--|-|-|-|-|----|-|-|-|
-|_________|-----|___|-|__|--|___|-|__|--|_________|-|__|--|___|-|_|----|_____|
-------------------------------------------------------------------------------
--------------___-------_---___------______---______---------------_________---
------|------|---|-----|-|-|---|----|------|-|------|------|------|---------|--
-----|-|-----|-||-|----|-|-|--_-|---|--__--|-|--____|-----|-|-----|--_______|--
----|---|----|-|-|-|---|-|-|-|-|-|--|-|--|-|-|-|---------|---|----|-|----------
---|--|--|---|-|--|-|--|-|-|-|--|-|-|-|__|-|-|-|____----|--|--|---|-|_______---
--|--|-|--|--|-|--|-|--|-|-|-|--|-|-|-----_|-|--____|--|--|-|--|--|______---|--
-|--|___|--|-|-|--|-|--|-|-|-|--|-|-|--|-|---|-|------|--|___|--|--------|--|--
-|---__----|-|-|--|-|--|-|-|-|_|-|--|-|-|-|--|-|____--|---__----|--______|--|--
-|--|--|-|-|-|-|--|--|_|-|-|----|---|-|-|-|--|------|-|--|--|---|-|---------|--
-|__|--|___|-|_|--|______|-|___|----|_|--|_|-|______|-|__|--|___|-|_________|--

*******************************************************************************
IF YOU HAVE A QUESTION READ THE FAQ IF YOU HAVE A QUESTION READ THE FAQ FIRST
My ASCII art sucks. Bite me. I still like it.

Also, tags, snapshots, and horseshoes, oh my! http://hem.bredband.net/708145/

Current completion progress: 55.61%
Total time logged: 40:18
I am: Going to spend tomorrow getting oysters and horseshoes, and not much else
      since I have a hockey game and some work to do.
      Crying about the e-mails regarding PILOT SCHOOL. READ THE FAQ.

O. Version History (dd/mm/yy)

2.4b -- 08/11/04 -- Sections updated: Gambling, Vehicle Info, FAQ, Boating
                    School, 100%, The Legacy, Hideouts.
                    Missions updated: Mike Toreno.
                    Missions added: Mike Toreno's mission strand + Learning to
                    Fly.
                    Coming soon: Airstrip missions, Cesar's missions, street
                    races, and the Import/Export garage.
                    E-mail count: 2146

2.3b -- 07/11/04 -- Or maybe not. I spent the entire day collecting spray tags,
                    snapshots, and oysters. I still get to do all of the LV
                    horseshoes and oysters, but after that, it's all good. I'm
                    scared though, just with all the side missions I still have
                    left to do. I still haven't gotten a call about the street
                    races, so I'm wondering what's going on there. Those are
                    probably a huge chunk of %. Desert stuff coming tomorrow,
                    with a big section for PILOT SCHOOL. Woo. Next week's big
                    project is the Import/Export dock and The Desert missions.
                    Yeehaw.
                    E-mail count: 1992 (ha!)

2.2b -- 06/11/04 -- Blahblahponies. Thanks to Danny Miller for fixing like
                    forty different typos. Lots added to the guide, more coming
                    to the FAQ, Las Venturas starts tomorrow right on schedule.
                    Damn I'm good.
                    E-mail count: 1812

2.1b -- 04/11/04 -- Working on side missions and main missions again. SF
                    Courier, NRG Challenge, and Driving School are up, now
                    starting to get out of SF. I should be in LV by Saturday,
                    but after Driving School, there are like 15 street races
                    that unlock, and I'd love to get those done. The street
                    races are the only side quests that I've yet to add, and I
                    just unlocked them, so expect those soon. I'm also going to
                    take some time this week to do some oyster, spray, and
                    snapshot hunting to up this %.
                    E-mail count: 1487

2.0b -- 03/11/04 -- Going back to the full guide now. I have time for it, I
                    think. Sorry for the lack of updates, but I think adding
                    huge sections to the guide makes up for it, no?
                    E-mail count: ~1200

1.5b -- 31/10/04 -- Hope everyone had a nice Halloween. If you spent it sitting
                    at home playing SA, a thousand shames. Working on San
                    Fierro, I put Supply Lines...up for Zero.
                    E-mail count: 1036

1.4b -- 30/10/04 -- Just got into San Fierro by doing all the Badlands crap
                    Hopefully I can do Zero's missions by tomorrow so you can
                    all sleep easily. Read the FAQ doods.
                    E-mail count: 865

1.3b -- 29/10/04 -- Weekend is here. Yeehaw. I moved the FAQ to section III.
                    Now you HAVE to read it before sending me a stupid e-mail
                    about things that I have already answered. The word FAQ
                    appears 19 times in this guide. Please acknowledge it.
                    E-mail count: 651

1.2b -- 28/10/04 -- More missions, more FAQ. Found a way to make millions of
                    dollars doing nothing. Whee. Changed Cesar back to being
                    a story mission to avoid confusion.
                    The weekend is coming. Expect me to finish off some of the
                    things I skipped in LS (BMX Challenge, maybe some stadium
                    events if I can powerlevel my skills) and head off to the
                    Badlands and San Fierro.
                    E-mail count: 453

1.1b -- 27/10/04 -- More missions up, more FAQ up.
                    E-mail count: 268

1.01b - 27/10/04 -- More fixes to the new style of the guide.

1.0b -- 26/10/04 -- I was, of course, planning to write a guide for this game.
                    However, I picked up the Brady Games guide today...

                    It's 273 pages long. There's more to do in this game than I
                    ever fathomed. There is more to respect, more to stats,
                    more to R3 missions, more to races, odd jobs, arcade games,
                    casinos, stadium events, and well, everything

                    It's not possible to cover all of this information.

                    I'm going to write a Missions only guide, which will
                    probably go up on the IGN Insider guide as I write it. I
                    know a lot of people enjoyed my Vice guide and were looking
                    forward to this, but with going to school and working, I
                    don't have the time to write a complete guide to all of the
                    information in this game.

                    I highly suggest you pick up the Brady guide for your side
                    missions and oddjobs. There are things that you wouldn't
                    have fathomed. It also has pretty pictures of the
                    snapshots, oysters, sprays, and horse shoes, none of which
                    you could find on your own. Looking at some of these
                    snapshots, one of them is to take a picture of a bench in a
                    park. Like hell I would've figured that out.

                    Good luck to everyone on San Andreas.

                    If you do have questions about the game, I still have my
                    gmail address up and running at sanandreasfaq@gmail.com,
                    and I'll do my best to help.

0.1b -- 25/10/04 -- Got the game today. Playing my ass off. Added basic stuff.

0.04b - 23/10/04 -- Bunches of new information.

0.03b - 19/10/04 -- Las Venturas update.

0.02b - 25/09/04 -- San Fierro update...finally.

0.01b - 12/09/04 -- More updates; preparing for a big update on the main site.

0.0b -- 30/08/04 -- Very first version of the guide. I'm using the basics from
                    my GTA:VC to run guide, which has saved me a LOT of time.
                    I plan on picking the game up on release date and just
                    going nuts on it.

*******************************************************************************
Table of Contents

O. Version History
I. Introduction
     a. Personal Rant
     b. About This Guide
     c. What I Want (And Don't Want)
     d. Bonus Pointer
     e. E-mail Info
II. Legal Junk
III. FAQ
      a. Basic Questions
      b. When can I...
      c. Last Missions and 100%
      d. How do I...
      e. Why..., Why not..., Where is... and What is...
      f. Cheats and Tech Support
      g. Other
IV. Basic Info
      a. Controls
        1. On Foot
        2. In Car
        3. On Bike
        4. In Helicopter
        5. In Plane
      b. **** Tha Police
      c. Statistics
      d. Respect
      e. Weapon Info
      f. Store Info
      g. Safe House Info (Needs Lots of Work)
      h. Car Mods Info
      i. Girlfriend Info
      j. Gambling Info
      k. Extras (Needs Work)
        1. Tags, Oysters, etc.
        2. Unique Jumps
        3. Two-player Stuff
        4. Arcades
        5. Beat the Cock
      l. Gangs and Turf Wars
      m. 100%, The Legacy
V. Vehicle Info
      a. SUVs and Wagons
      b. 2-Door Sedans
      c. 4-Door Luxury Sedans
      d. Muscle Cars
      e. Street Racers
      f. High Performance Cars
      g. Heavy Trucks and Utility
      h. Light Trucks and Vans
      i. Lowriders
      j. Recreational
      k. Bikes and Motorcycles
      l. Civil Service and Transportation
      m. R3 Vehicles
      n. Airplanes
      o. Helicopters
      p. Boats
      q. RC Cars
VI. *Los Santos Walkthrough*
      a. Sean "Sweet" Johnson I
        1. Big Smoke
        2. Ryder
        3. Tagging Up Turf
        4. Cleaning The Hood
        5. Drive-Thru
        6. Nines and AKs
        7. Drive-By
        8. Sweet's Girl
        9. Cesar Vialpando
      b. Lance "Ryder" Wilson
        1. Home Invasion
        2. Catalyst
        3. Robbing Uncle Sam
      c. Cesar Vialpando
        1. High Stakes, Low-Rider
      d. Melvin "Big Smoke" Harris
        1. OG Loc
        2. Running Dog
        3. Wrong Side Of The Tracks
        4. Just Business
      e. Jefferey "OG Loc" Martin
        1. Life's a Beach
        2. Madd Dogg's Rhymes
        3. Management Issues
        4. House Party
      f. Officer Frank Tenpenny
        1. Burning Desires
        2. Gray Imports
      g. Sean "Sweet Johnson II
        1. Doberman
        2. Los Sepulcros
        3. Reuniting the Families
        4. The Green Sabre
VII. *Badlands Walkthrough*
      a. Officer Frank Tenpenny
        1. Badlands
      b. Catalina I
        1. First Date
        2. Tanker Commander
       c. The Truth I
        1. Body Harvest
       d. Cesar Vialpando I
        1. King in Exile
       e. Catalina II
        1. First Base
        2. Against All Odds
        3. Gone Courting
        4. Small Town Bank
        5. Made In Heaven
        6. Local Liquor Store
       f. Cesar Vialpando II
        1. Wu Zi Mu
        2. Farewell, My Love...
       g. The Truth II
        1. Are You Going to San Fierro?
VIII. *San Fierro Walkthrough*
       a. Carl Johnson's Garage
        1. Wear Flowers in Your Hair
        2. 555 We Tip
        3. Deconstruction
       b. Smoke's Couriers
        1. Big Smoke's Cash
        2. Yay Courier
       c. Syndicate Missions
        1. Photo Opportunity
        2. Mission: Jizzy
        3. T-Bone Mendez
        4. Mike Toreno
        5. Outrider
        6. Snail Trail
        7. Ice Cold Killa
        8. Pier 69
        9. Toreno's Last Flight
       d. Wu Zi Mu
        1. Mountain Cloud Boys
        2. Ran Fa Li
        3. Lure
        4. Amphibious Assault
        5. The Da Nang Thang
       e. Syndicate Missions II
        1. Yay Ka-Boom-Boom
IX *The Desert Walkthrough*
       a. Mike Toreno
        1. Monster
        2. Highjack
        3. Interdiction
        4. Verdant Meadows
       b. Learning to Fly (aka PILOT SCHOOL)
        1. Takeoff
        2. Land Plane
        3. Circle Airstrip
        4. Circle Airstrip and Land
        5. Takeoff Helicopter
        6. Land Helicopter
        7. Destroy Targets
        8. Loop-the-Loop
        9. Barrel Roll
       10. Parachute Onto Target
IX. *Non-Storyline Walkthrough*
       a. Zero's RC
        1. Air Raid
        2. Supply Lines...
        3. New Model Army
       b. Back to School
        1. The 360
        2. The 180
        3. Whip and Terminate
        4. Pop and Control
        5. Burn and Lap
        6. Cone Coil
        7. The 90
        8. Wheelie Weave
        9. Spin and Go
       10. P.I.T. Maneuver
       11. Alley Oop
       12. City Slicking
X. Side Missions
      a. 'R3' Missions
        1. Firefighter
        2. Freight Train
        3. Home Invasion
        4. Paramedic
        5. Pimpin'
        6. Taxi Driver
        7. Trucking
        8. Vigilante
      b. Other Missions
        1. Lowrider Challenge
        2. Los Santos Courier
        3. BMX Challenge
        4. Los Santos Arena (8-track)
        5. San Fierro Arena (Blood Bowl)
        6. Valet Parking
        7. Ammunation Challenge
        8. Chiliad Challenge
           a. Scotch Bonnet Yellow Route
           b. Birdseye Winder Yellow Route
           c. Cobra Run
        9. San Fierro Courier
       10. NRG Challenge
       11. Boating School
           a. Basic Seamanship
           b. Plot a Course
           c. Fresh Slalom
           d. Flying Fish
           e. Land, Sea, and Air
XI. Contact Information
XII. Special Thanks

*******************************************************************************
I. Introduction

Hello and welcome to my Grand Theft Auto: San Andreas FULL Walkthrough and
FAQ. GTA:SA, as it will be referred to as of now, is the next installment of
Rockstar's ground-breaking series. Grand Theft Auto 3 has won world-wide
prestige for the amount of freedom and advanced gameplay that gamers had
yet to see.

GTA:VC, released a little over a year later, took the same game and made it
even better. More weapons, more cars, more freedom. GTA:SA is the third
installment of to GTA3, and looks to have the most freedom of all. The
possibilities for this game are endless.

    A. Personal Rant

    This guide takes up a lot, a lot, a LOT of time. I go to school full time.
    I play for a travel hockey team out of San Mateo, California. I DO have a
    social life. So please, be gentle with me. I will work on this guide as
    much as possible, but I do have other things to do. As far as I know, I'm
    not getting paid for this. If someone wants to give me money to hurry up,
    then contact me. Money is good.

    B. About This Guide

    This is a COMPLETE walkthrough for San Andreas. It should cover everything
    you need to get 100% and some of the extra crap that's just fun.

    C. What I Want (And Don't Want)

    Here is what I want: Suggestions for missions, cool tricks that I
    haven't found, important information, pleasant e-mails, questions that
    I haven't answered 40,000 times, and asking my permission for use of this
    guide.

    What I don't want: Questions that I've already answered in the guide,
    questions answered in your instruction manual, mindless rants, viruses,
    bad porn (good porn is fine, so long as it's free), spam, and things in
    AOL gibberish. Please use decent grammar. "how i do M4-1 plz hlp" gets
    the trash can real fast. Also, mission strategies for missions that I
    HAVE NOT added yet are not cool. They not only spoil the game for me, but
    also get discarded by the time I get to the mission.

    If it isn't in either one, feel free to send it in. If it's good, I'll
    post it, if not, I'll probably give you a reply. Also note that it really
    helps if your title has something to do with your e-mail. "San Andreas",
    "GTA", "Question", and "(no subject)" get responded to last usually,
    because I don't know whether they're good things or not.

    d. Bonus Pointer

    Rockstar has claimed that "no two people will have the same game experience
    because of San Andreas' amount of openness". If that is true, then I will
    have to play through this game a few times to get everything down. If you
    choose a different path than me, explain what decisions you made. It will
    really help me.

    e. E-mail Info

    My contact info is at the bottom of this guide, but here's some things
    regarding that e-mail. First, all e-mails regarding the following are
    deleted instantly, and do not warrant even reading:

    Pilot school, the dildo in the police station, cheats questions or info,
    questions asking the locations of things (this is not a location guide),
    or anything with an attached file.
 
    Anything in the FAQ will re responded to with three words: "Read the FAQ."
    My patience is definitely running short with these stupid e-mails about
    things that I've either answered 500 times, or right here in the guide, or
    for a lot of things, both. Come on guys.

    High priority e-mails are strategies for difficult missions, information
    from people that have sent in good things before (send in something that is
    informative and helpful and you get on a little star list, conversely, send
    in too many stupid questions, and you get on a little black list), and
    questions about missions that I have already covered, but maybe not in the
    detail necessary. Questions about missions that I have NOT covered in this
    guide are answered with, "I can't help you", because in fact, I cannot help
    you. I'm playing the game as I write this guide.
 
    Abiding by these simple things makes my life a lot easier, and I will love
    you all more for it. Thank you.

*******************************************************************************
II. Legal Junk

This document is copyrighted material of Chase Ansok and may not be used
without expressed written consent of Chase Ansok. No part of this guide can
be used without proper quoting and/or recognition. Any person(s) found
violating this copyright is/are punishable by law and will be to the fullest
extent.

The following sites have permission to use this guide:

www.GameFAQs.com
www.GameSpot.com
www.IGN.com
www.GTAGuides.com
www.CheatCC.com
www.SuperCheats.com
www.CheatPlanet.com
www.GameRevolution.com
www.PlanetGrandTheftAuto.com
www.StuckGamer.com (Video Walkthroughs)

As of 10/29, I think enough sites have this guide up and running. I know that
you would love to boost traffic to your site, but most of these sites get over
500,000 hits a day, IGN and GameFAQs getting in the millions. It's safe to say
that anyone that wants to read this guide can now.

If you see another site using my guide and it is not listed here, please
contact me with the title "Copyright Infringement".

Your geocities, angelfire, livejournal, sphosting, etc. sites CANNOT use this
guide! Registered websites dedicated to gaming or San Andreas can use this
guide with my permission. You can LINK to my guide at the following address:

http://pages.sbcglobal.net/cowoflight/safaq.txt

GameFAQs is the best place to look for the guide, but you can't link directly
to the FAQs there. That's the best link you'll get, since it's my webspace
and I'll have it updated as soon as possible. However, it has limited
bandwidth. Don't be sad if it's down for the day.

*******************************************************************************
III. Frequently Asked Questions

A. BASIC QUESTIONS

Q: When was Grand Theft Auto: San Andreas released?
A: GTA: San Andreas was released 26/10/04 in the US, and 29/10/04 outside
of North America.

Q: Why do some places say 25/10/04?
A: Many stores sold the game at 6-7:00 on the 25th.

Q: What is GTA: SA's ESRB rating?
A: M (17+), get a parent/college student to buy it for you.

Q: Do you work for Rockstar or any development company?
A: No, no, a thousand times no. I'm a freelance FAQ writer. I cannot fix
your glitches or explain why something happened. I just play the game like
anyone else, and I accept donations. If anyone wants exclusive rights to this
guide, please contact me and we'll negotiate something.

Q: What happened to that racist comment you made about that thing in the thing
with all the things that thinged?
A: It's gone. Despite the racism that litters this game, there won't be any
here since people are offended by it. (But for some reason not the game.)

Q: LOL DILDO LOL?
A: Yes, there's a dildo in the showers of the police station. Let's all giggle
at the immature weapon everyone. And yes, you CAN give it to your girlfriends
as a gift. Harharhar.

--------------------------------------

B. 'WHEN CAN I...'

Q: When do I go to San Fierro?
A: Sweet's mission Green Sabre opens up the Badlands and San Fierro.

Q: When can I fly planes/helicopters?
A: At the very beginning of the game, just hop the fence to the airport by
parking a truck or van next to the fence. You can also park a Packer and ride
a vehicle over the fence. YOU DO NOT NEED TO GO TO PILOT SCHOOL YOU DO NOT NEED
TO GO TO PILOT SCHOOL. These e-mails are getting very old, very quickly.

Q: When can I go to driving/bike/boat/pilot school?
A: Just keep doing the damned missions. There are no schools in Los Santos,
but I know for a fact that the driving school is in San Fierro. More info
comes as I play the game. YOU DO NOT NEED TO GO TO THESE SCHOOLS TO DRIVE CARS
OR RIDE BIKES/BOATS OR FLY PLANES. JUST DO THE MISSIONS AND ENJOY THE SCHOOLS
ONCE YOU CAN GET THEM. These e-mails are getting very old, very quickly.

Q: PILOT ****ING SCHOOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A: I just did a filter of my Gmail. 9% of my e-mails have the word "school" in
them, and all but twenty of them are about pilot school. Guys, just do the
missions. You have to buy it as part of a mission, which comes right after you
leave San Fierro. Freedom in GTA is earned, not given.

Q: How do I get my pilot license?
A: You can complete pilot school, or, if Paul Johnson is being truthful to me,
simply breaking in a lot and flying lots of learjets and Dodos will net you a
free pilot's license. (CONFIRMED, 20% FLYING SKILL = LICENSE)

--------------------------------------

C. LAST MISSIONS AND 100%

Q: I finished the game and I only have ##%? Shouldn't I have 100%?
A: Probably not. 99/100 times, people find out they missed some stupid detail.

Q: WHY DON'T I HAVE 100%!?! I DID EVERYTHING!!!
A: Apparently not. Double, triple, quadruple check to make sure you've done
everything. If you're positive you have, then your game is glitched. Sorry.
Remember, cheating induces glitches quite often.

Q: If I did something in the secrets section, can I still get 100%?
A: YES. SECRETS aren't cheats!

--------------------------------------

D. 'HOW DO I...'

Q: HOW DO I TWO-PLAYER!?!?!?!?!!?!!!
A: There are two player icons scattered all throughout San Andreas. Hunt them
down! I don't make maps, so I really can't help you. They are bright pink
and have pictures of two people on them. Two-player mode has to types, rampage
and free roam, and each icon has a different property to it. Happy hunting.

Q: How do I beat his mission or do this thing that you haven't covered in your
guide or answered in this very helpful FAQ?
A: I don't know. I put everything that I do mission-wise in this game into this
guide within two hours of doing it, guaranteed. My webspace, as seen in section
II, Legal Info, is updated instantly, whereas GameFAQs and other sites are
slightly slower in getting the info up, since it goes through filters.

Q: How do I recruit gang members?
A: Target an OG Member in green and hit up on the d-pad.

Q: How do I take over territories after I've left Los Santos via mission?
A: You can't. The Ballas have taken over and it will stay that way until you
return to LS near the end of the game.

Q: How do I turn off cheats?
A: You can't. I told you not to save with them on.

Q: How do I start Home Invasion?
A: Enter the Black Boxville across the street from the gym in Ganton,
Los Santos. Follow the instructions from there.

Q: How do I get to the parachute location?
A: It's on the tallest building in the southeast corner of Downtown Los Santos.
Enter the building via the triangle and it's on the roof. There's also one on
the very top of Mt. Chiliad.

Q: How do I answer yes to a question, as with the Life's A Beach mission, or
if I want to get a prostitute into my vehicle?
A: Hit right on the d-pad for a positive response, or left for a negative.

Q: How do I increase my sex appeal stat?
A: Clothing, haircuts, fitness, respect, and the last car that you drove are
all key to your sex appeal.

Q: How do I make millions of dollars doing nothing without being a cheating
loserface dogbiscuit?
A: Inside Track Betting! Head to Downtown Los Santos with about $10,000 and
bet on the worst horse. If you fail, reload. If you win, take your cash and
buy the closest safehouse (the one in Jefferson). Now take your $100k and bet
that. Congrats, you now have $1.1 or so million. Winning a third time is
very hard, since the game hates you for doing this. I'm up to $18M.

Q: How do I get in the planes/choppers at Easter Bay Airport?
A: You can't. I've talked to some people with 100% completion that still have
them all locked.

--------------------------------------

E. 'WHY...', 'WHY NOT...', 'WHERE IS' and 'WHAT IS...'

Q: What are L3 and R3?
A: Press down on the left or right control stick for those buttons.

Q: Where is the spray can? I died and lost mine/picked up a different special.
A: In your starting house in Ganton, on the top floor in the bed room.

Q: What are oysters/snapshots/horseshoes/spray paints?
A: The equivalent of hidden packages. There are 100 sprays in Los Santos, 50
snapshots in San Fierro, 50 horseshoes in Las Venturas, and 50 oysters in the
oceans of San Andreas.

Q: Where do I find this car that doesn't start a mission? It's just cool!!!
A: Does this LOOK like a car location guide? I don't know.

Q: Hidden stuff locations?
A: http://hem.bredband.net/708145/

Q: Where is the VTOL Fighter/Hydra!
A: It's in the military base guarded by the army. You get one free for 100%,
however.

Q: Where is the Hunter?
A: Also in the military base. It's your reward for all gold at flight school.

--------------------------------------

F. CHEATS AND TECH SUPPORT

Q: If I did something in the secrets section, can I still get 100%?
A: YES. SECRETS aren't cheats!

Q: How do I turn off cheats?
A: You can't. I told you not to save with them on.

Q: I have a problem with my game, and I can't fix it. Help.
A: I'm not tech support. Call them, not me.

Q: I cheated, am I screwed now?
A: Maybe, maybe not. If you spawned something, change suits, or did anything
besides the armor/health cheat, I'd be leery. All cheats are saved and if
SA is anything like GTAIII or VC, they cannot be undone.

Q: What are the cheats? Do you care about cheats? Cheats? CHEATS?!!?
A: I hate cheats. I have never cheated in any of the GTA games. Please stop
e-mailing me about cheats. If you're using cheats, why are you using a guide?

--------------------------------------

G. OTHER

Q: Vice City? And anything regarding it?
A: NO. NO. NO. NO. NO. NO. A thousand bloody times: NO. I stopped replying
to Vice City e-mail in January of 2003. January of two thousand and three.
Stop sending me e-mail about Vice City. The e-mail in that guide hasn't
been answered in almost TWO YEARS.

Q: Why didn't you post my submission/reply to my e-mail/read my IM?
A: I receive a whole lot e-mails because of these guides. I am very busy, so
some stuff never gets read. Odds are, if it says "I have codes", I don't care.
Most of the codes are already posted here, and the rest are probably crap.

Q: I have your old e-mail address? Can I e-mail you there?
A: Please, please, please don't use the e-mail in my Vice City guide. It's
my personal e-mail address and it's really just not cool to do that.

Q: I found this and it's not in your guide, and you want it, how do I send it
in? Also, you want it! It's not useless crap!
A: Awesome! My e-mail is sanandreasfaq@gmail.com! Remember, you get full
credit for good finds, so don't hesitate to help.

Q: I have a question that should be in this FAQ, can I send it in?
A: Sure...it may not be posted, but it's worth a try.

*******************************************************************************
IV. Basic Info

     1. Controls on Foot
    
     D-Pad----------------Gang Sign/Response Control
     Left Control Stick---Move around/Move scope while shooting
     Right Control Stick--First person view (can't move)
     Start----------------Pause to menu
     Select---------------Change camera
     X--------------------Hold: Sprint; Tap: Supersprint
     Square---------------Jump
     Circle---------------Dive underwater/Shoot
     Triangle-------------Enter vehicle
     L1-------------------Display stats/Shoot while targeted
     L2-------------------Change weapons back
     L3-------------------Duck
     R1-------------------Target/Untarget
     R2-------------------Change weapons forward
     R3-------------------Look behind

---------------------
     2. Controls in Car
   
     D-Pad----------------Up/Down: Cycle Radio; Right: Trip Skip (back to
     previous mission start)
     Left Control Stick---Turn vehicle
     Right Control Stick--Turret control/Manual Camera
     Start----------------Pause to menu
     Select---------------Toggle camera
     X--------------------Accelerate
     Square---------------Brake/Reverse
     Circle---------------Nitrous/Drive-by (hold L2 or R2)
     Triangle-------------Exit vehicle
     L1-------------------Nitrous/Drive-by
     L2-------------------Look left
     L3-------------------Horn
     R1-------------------Hand brake
     R2-------------------Look right
     L2 + R2--------------Look behind
     R3-------------------Toggle R3 mission

(L3 and R3 buttons are accessed by pressing down on corresponding control stick)

---------------------
     3: Controls on Bike
    
     D-Pad----------------
     Left Control Stick---Turn bike
     Right Control Stick--Manual camera
     Start----------------Pause to menu
     Select---------------Toggle camera
     X--------------------Tap to pedal
     Square---------------Brakes
     Circle---------------Drive-by
     Triangle-------------Get on/off bike
     L1-------------------Hold to bunny-hop
     L2-------------------Look left
     L3-------------------Ring bell
     R1-------------------Handbrake
     R2-------------------Look right
     L2 + R2--------------Look behind
---------------------
     4. Controls in Helicopter
    
     L Control Stick Up---Accelerate forward
     L Control Stick Down-Accelerate backwards
     Left Control Stick---Pitch/Roll
     Right Control Stick--Turret/Camera
     Start----------------Pause to menu
     Select---------------Toggle camera
     X--------------------Ascend
     Square---------------Descend
     Triangle-------------Enter/exit vehicle
     R2-------------------Rudder right
     R3-------------------Raise/Lower landing gear
     L1-------------------Primary weapon
     L2-------------------Rudder left
     L3-------------------Hover

---------------------
     5. Controls in Plane

     Left Control Stick---Pitch/Roll
     Right Control Stick--Turret/Camera
     Start----------------Pause to menu
     Select---------------Toggle camera
     X--------------------Forward thrust
     Square---------------Reverse thrust
     Circle---------------Alternate weapon
     Triangle-------------Enter/exit vehicle
     R2-------------------Rudder right
     R3-------------------Raise/Lower landing gear
     L1-------------------Primary weapon
     L2-------------------Rudder left

###############################################################################
    B. **** Tha Police!

    * --- Maybe one or two cops will trot over to your car and nonchalantly try
    to take you out. Not a problem. It goes away over time.

    ** -- Some cops will come, but hiding inside of a building will drop the
    wanted level.

    ** -- Lots of cops start to come, as well as a police helicopter from Hell.
    *     This thing hurts a lot more than the one from VC.

    ** -- The SWAT start to come via Enforcer and they drop from the heli-
    **    copter. A Pay N' Spray or at least a police bribe would be a good
          idea at this point.

    *** - The FBI comes and they have MP5s. This is some serious trouble. Find
    **    a Pay N' Spray!

    *** - It's the army. Tanks, Barracks, mayhem. Get a tank or get to a save
    ***   house, fast.

    You can remove a wanted level by picking up a police bribe, getting sprayed
    at a Pay N' Spray, completing a mission, saving, dying, or getting busted.
    Changing clothes also removes a wanted level (thanks to Wistre for pointing
    this out first; yes, I know others submitted it).

    Wanted levels are amassed by killing lots of pedestrians, killing cops,  
    blowing up lots of vehicles, performing certain missions that involve lots
    of illegal stuff, and some other minor things. You get a one star warning
    for hitting a cop car or motorcycle, so try not to. It's not a problem,
    just annoying.

###############################################################################
    C. Statistics

    78% of All Statistics Are Made Up on the Spot

    There are all sorts of stats in this game. Each one has it's own special
    purpose in life.

    Muscle -- Muscle is one of the two biggest stats. Raise this by working out
    in the gyms and pumping iron. There is no penalty for being buffed up to
    the max. Muscle decreases over time if you don't eat.

    Stamina -- This is the other main stat. The higher your stamina, the longer
    you can sprint, bike, and swim. Stamina never decreases, so max it by
    riding bikes or running on the treadmill.

    Fat -- You get fat by eating any food that isn't salad. Having SOME fat is
    a good thing. You want like 2% fat. If you aren't burning fat when you run,
    you are burning muscle. This sucks, and makes you have to go back to the
    gym every day to fix your losses.

    Lung Capacity -- Swimming underwater increases this stat. Hit circle to
    dive underwater and swim around.

    Driving -- Driving stat increases by driving. The higher your driving stat,
    the less you spin out on turns and the harder your car is to flip over by
    hitting little bumps. Driving increases the slowest of any vehicle stat.

    Bike -- Bike skill increases by riding motorcycles. The higher your bike
    stat, the harder it is to fall off and the faster you can reverse. You also
    take less damage for falls.

    Cycle -- Cycle skill increases by, get this, riding bicycles. The more you
    pedal, the more bike skill raises. Cycle increases the fastest of any
    vehicle statistic.

    Flying -- The more you fly, the more responsive the controls are and the
    less you tend to drift off away from where you want to go. Getting 20%
    flying skill nets you a free pilot's license.

    Gambling -- The more you gamble, the more you can bet on a single wager and
    the more luck you have while betting.

    Dating -- Dating girls and keeping them happy raises your dating stat,
    which allows you to increase your "Times Laid" stat. It's all for fun. Your
    sex appeal stat is tied into this as well.

    Weapon -- Weapon stats increase by shooting pedestrians, gang members,
    cops, and vehicles. The higher the weapon stat, the more you can do with
    the gun. Walk while shooting, run while shooting, pin point heads, or in
    the case of the 9mm, sawnoff shotgun, Tec9, and mini-SMG, carry two at
    once. There are three weapon skills, Poor, Gangster, and Hitman.

    Respect -- I've got a section on respect down below. Check it out.

###############################################################################
    D. I Tell Ya, I Get No Respect

    Here's how respect works. Respect simply allows you to recruit more
    gangsters to follow you around as lackeys. You can get up to seven
    followers. Recruit a gang member by targeting an Grove Street member in
    green and hitting down on the D-pad.

    Running respect is 40% of your total. Mission progress is 36%. Turf control
    is 6%, money is 6%, fitness is 4%, girlfriends are 4%, and clothes are 4%.
    Running respect is raised and lowered in these ways:
    Kill a drug dealer  +.005%
    Kill a gang member  +.5%
    Take over territory +30%
    Kill an OG member   -.005%
    An OG member dies   -2%
    Territory is lost   -3%

    Turf wars are by far the best way to raise respect quickly.

###############################################################################
    E. Weaponry and Items

Hands:
    Your fist -- Just what it sounds like, it's your fist.

    Brass Knuckles -- Attach these to your fists for an extra punch.

Melee:
    Baseball Bat -- Great for beating the hell out of anything you want to.

    Chainsaw -- Vroom vroom. You know what it is.

    Golf Club -- Great for hitting balls, and not just golf balls.

    Katana -- Carl Johnson. Thug. Gangsta. Samurai.

    Knife -- Walk up behind someone and hit Triangle to slit their throat. A
    lot of hookers carry these.

    Nightstick -- A cop's beatin' stick.

    Pool Stick -- For those who can't stand pool.

    Shovel -- Your standard all-purpose spade. There's one behind Ryder's
    house.

Pistols:
    9mm -- A plain ol' 9mm. Found on nearly all gangsters and cops. Gangster
    level reached at 10%, able to be dual weld at 100% by picking up another
    9mm.

    Desert Eagle -- A .50 caliber handgun that hurts like hell. Gangster
    reached at 20%.

    Silenced 9mm -- A 9mm with a silencer. Gangster level reached at 20%.
    Cannot be dual weld.

Shotguns:
    Combat Shotgun -- A killer Spaz-12 auto-shotgun. Gangster at 20%.

    Sawn-off Shotgun -- Here you go. This is the ultimate melee weapon at
    Hitman level. You can dual wield these babies. Gangster at 20%.

    Shotgun -- A double-barreled shotgun that packs a punch. Gangster at 20%.

SMGs:
    Micro-SMG -- Faster than the Tec and slightly harder hitting. Gangster at
    10%. Can also be dual weld.

    MP5 -- The best of the SMGs by far. Gangster at 30%.   

    Tec9 -- A thug's gat. Weak, but effective. Gangster at 10%. Can be dual
    weld.

Assault Rifles:
     AK-47 -- The terrorists weapon of choice. Gangster at 30%, get Hitman to
     become a headshot machine.

     M4 -- The counter-terrorist weapon of choice. Gangster at 20%.

Rifles:
    Country Rifle -- You have to scope with this one-shot rifle. It kills in
    two hits and has medium range.

    Sniper Rifle -- Take someone out before they know what hit them. Has a huge
    scope and kills in one hit.

Heavy:
    Flamethrower -- Burn baby burn.

    Heat-Seeking RPG -- Do I have to say anything?

    Minigun -- You can aim this now, unlike in VC. This thing is a killer
    weapon, and wipes out anything in its path.

    Rocket Launcher -- Fwooooosh.

Projectile:
    Grenades -- Meh.

    Molotovs -- Everyone's favorite fire bomb.

    Remote Explosive -- Here we go. Throw it, watch it stick, then switch to
    the detonator for some good time fun.

    Tear Gas -- Doesn't hurt cars, but wipes out crowds in a hurry.

Special:
    Camera -- For snapshots in SF. Also found in the same bedroom.

    Fire Extinguisher -- Extinguisher of fires. Also a fun way to suffocate
    some poor sap to death.

    Spray Can -- For spraying tags in LS. Found in the bedroom of the Johnson
    home.

Gifts:
    Cane -- A beatin' stick...of love. (Thanks RanjaMan for the fix).

    Dildo -- Yea, there's a dildo guys. It's in the shower of the LS police
    station, and you can give it as a gift. Target your girlfriend and hit L1
    to give it to her.

    Flowers -- Found throughout San Andreas. Perfect gifts for that special ho
    in your life.

Extras:
    Jetpack -- Info by Cedric Jacobs: After the mission Green Goo out in the
    Desert, it spawns at the Verdant Meadows airfield afterwards. Controls:
    X = go up, Square = go down, L Analog = change directions, L2 = strafe
    left, R2 = strafe right, R2+L2 = hover.

    Parachute -- There's one on top of the hotel in SF, the huge circular
    building in LS, and on top of Mt. Chiliad. Other locations are on top of
    the highest Gant Bridge support, on top of The Big Ear in the Desert, and
    on top of the highest skyscraper of Las Venturas (need an aircraft to get
    to this location).   

    Thermal Goggles -- I don't know a damn thing about these, but you should
    know what heat vision goggles do.

    To increase your weapon skills on the weapons that have skills, kill
    things! Pedestrians are worth one point, enemy gang members are worth more,
    cops are worth the most. Turf wars are a good way to powerlevel your stats,
    as well as just long cop fights for fun. Hitman skill in AK, M4, 9mm, and
    MP5 are almost crucial for a lot of missions.

Items:
    Adrenaline -- These are found very scarcely throughout San Andreas. I've
    found one through all of my exploring. They aren't very exciting, all they
    do is create bullet time so you can see more blood for about a minute.

    Armor -- Body armor is found throughout San Andreas and in Ammunations. The
    first location is behind Sweet's house, in the aqueducts under an overpass.

    Camera Icon -- This appears from 0:01-4:00 in areas around SF. Take a
    picture of the area it's in. These are the hidden packages of SF.

    Health -- Health pickups only appear during certain missions and turf wars.

    Horseshoes -- The hidden packages of LV. These raise your luck stat.

    Oysters -- These are the underwater hidden packages found all throughout
    San Andreas. They raises sex appeal and lung capacity.

    Police Bribe -- A floating star is a police bribe that removes one wanted
    level from your current level.

    Two-Player Icon -- A floating pink icon with two people on it is a
    two-player icon. This starts either a two-player free roam or rampage. I'm
    going to leave it up to you guys to find these on your own. I hate location
    guides :/

###############################################################################
    F. Stores Info

    This has the best items you can buy for stores.

    Binco (Open from the beginning)
    Key items:
    Green Hoody -- Respect:15 ; Sex Appeal:5
    Eris T-Shirt -- R:15 ; SA:7
    Green Jeans -- R:15 ; SA:5
    Hi-Top Sneaks -- R:3 ; SA:2
    Green Rag Back -- R:3 ; SA:2

    Suburban (Open from beginning)
    Key items:
    Bobo Ape T -- R:17 ; SA:13
    Red Bobo T -- R:12 ; SA:12
    Base 5 T -- R:15 ; SA:12
    Suburban T -- R:15 ; SA:10
    Mercury Hood -- R:15 ; SA:10
    Base 5 Hood -- R:20 ; SA:14
    Rockstar Hood -- R:175 ; SA:15
   
    Prolaps (Open from beginning)
    Key items:
    Track Top -- R:10 ; SA:15
    All Track Shorts -- R:5 ; SA:5
    Sun Glasses -- R:2 ; SA:1
    Mid-Top Sneaker -- R:5 ; SA:3

    ZIP (Open as you enter SF)
    Key items:
    Jean Jacket -- R:10 ; SA:20
    Beige/Olive Khakis -- R:10 ; SA:7
    Black Khakis -- R:8 ; SA:8
    Gray/Red Boots -- R:5 ; SA:5
    Zip Gold Watch -- R:2 ; SA:22
    Black/Brown Shades -- R:2 ; SA:22
    Black Sun Hat -- R:2 ; SA:2

    Victim (Open as you enter LV)
    Key items:
    Hooded Jacket -- R:17 ; SA:15
    Gray Jacket -- R:20 ; SA:25
    Black Jacket -- R:10 ; SA:20
    Bike Jacket -- R:17 ; SA:15
    Sports Jacket -- R:13 ; SA:17
    Gray/Black Pants -- R:8 ; SA:10
    Snakeskin -- R:5 ; SA:5

    Didlier Sachs (Open as you re-enter LS)
    All tops sans Letterman Top -- R:22-25 ; SA:25
    All legs  -- R:9-10 ; SA:10
    All shoes -- R:5 ; SA:5
    All chains -- R:2 ; SA:2
    Both watches suck. Ignore them. stick to the Zip Gold.
    All shades -- R:2 ; SA:2
    All hats -- R:2-3 ; SA:2

    Old Reece's Barber Shop in Idlewood
    Key cuts:
    Cornrow -- R:30 ; SA:30
    Flattop -- R:25 ; SA:25

    Playa De Seville Barber
    Key cuts:
    None. Nothing has over 20 R or SA.

    Gay Gordo's in Marina LS, Queens SF, and Redsands LV
    Key cuts:
    Blonde Cornrow -- R:30 ; SA:30
    Detail Cut -- R:25 ; SA:30
    Groove Cut -- R:30 ; SA:30

    Well-Stacked Pizza, Cluckin' Bell, Burger Shot
    Cheap meal is 1% fat, second is 2%, third is 3%, salad is 0% fat. Read
    above for the effects of fat.

    Tattoo Shops in Idlewood LS, Willowfield LS, Queens SF, and Redsands LV
    All tats are R:2-3 S:2-3, except the chest Bullet, which is S:1.  

###############################################################################
    G. Safe House Info (Being worked on)

    I need someone to send me the full Desert and LV property list, unless
    everyone just wants to wait until I get there, but I doubt that.

    All safe houses are located on your in game map.

    Los Santos Property
    -------------------
    Ganton (CJ's House) - Price: Free - Garage: Two - Spray tag rewards spawn
    here as well as a camera and a can of spray paint.

    Willowfield - Price: $10,000 - Garage: None

    El Corona - Price: $10,000 - Garage: Two

    Jefferson - Price: $10,000 - Garage: None
 
    Marina - Price: $10,000 - Garage: None

    Santa Maria Beach - Price: $30,000 - Garage: Two

    Mulholland - Price: $50,000 - Garage: Two

    Vinewood - Price: $120,000 - Garage: Two (Near Madd Dogg's mansion)

    Badlands Property
    -----------------
    Palomino Creek - Price: $35,000 - Garage: Two

    Blueberry - Price: $10,000 - Garage: None

    Dillimore - Price: $40,000 - Garage: Two

    Shady Creeks (Southwest of The Farm) - Price: $100,000 - Garage: None
    I want to know more about this property. It's this huge ass farm, and I've
    seen no vehicle spawns or even a garage.

    Angel Pine - Price: $20,000 - Garage: None

    San Fierro Property
    -------------------
    Doherty Garage -- Price: Free - Garage: Four - You start with this garage.
    Snapshot rewards spawn here.

    Doherty - Price: $20,000 - Garage: None

    Hashbury - Price: $40,000 - Garage: Four

    Queens - Price: $50,000 - Garage: None

    Palisades - Price: $20,000 - Garage: Two

    Chinatown - Price: $20,000 - Garage: None

    Financial Hotel - Price: $100,000 - Garage: Two

    Zero RC - Price: $30,000 - Garage: None - Becomes a save point and asset
    after you complete his three missions.

    Thanks to John Sovinsky for prices and info for Badlands and SF.

    The Desert Property
    -------------------
    I haven't gotten this far yet.

    Tierra Robada - Price: $20,000 - Garage: None

    El Quebrasos - Price: $20,000 - Garage: None

    Verdant Meadows - Price: ? - Garage: Four + an aircraft storage hangar

    Bone County - Price: $30,000 - Garage: Two

    Las Venturas Property
    ---------------------
    Nor this far, of course.

    North of the LV Airport - Price: ? - Garage: ?

    Pirates in Mens Pants - Price: ? - Garage: ?

    The Camel's Toe - Price: ? - Garage: ?

    The Four Dragons Casino - Price: Free - Garage: None

    The Ring Master - Price: ? - Garage: ?

    Pilson Intersection - Price: ? - Garage: ?

    Old Venturas Strip - Price: ? - Garage: ?

    Rockshore West - Price: ? - Garage: ?

    Creek - Price: ? - Garage: ?

    White Wood Estates - Price: ? - Garage: ?

If I have any bad info, let me know at the above contact.
http://www.gtasanandreas.net/screenshots/gallery.php?image=585 for a map.

###############################################################################
    H. Car Mods Info

    Transfenders - Temple, Los Santos; Doherty, SF; Come-a-Lot, LV

    Opens upon completion of "Cesar Vialpando". Transfenders works on 65
    different types of cars, so just keep checking cars to see what it will or
    won't accept. These are the simplest of shops that only have basic
    upgrades, but working on nearly all cars is a great plus.

    All upgrades are strictly visual except Bass Boost, Nitrous, and
    Hydraulics. This is all pretty self-explanatory.

    Loco Low Co. - Willowfield, LS

    Opens upon completion of "Cesar Vialpando". Has tons of upgrades, but only
    for lowriders. Check the Lowrider section of the Vehicle info for more
    information on what cars constitute as lowriders.

    Wheel Arch Angels - Ocean Flats, SF

    Opens upon completion of Zeroing In. This place makes a few select cars
    into massive rice rockets. The only servicable cars are Uranus, Sultan,
    Elegy, Stratum, Jester, Slamvan, and Flash. You can get some very cool
    paint jobs and updgrades, including hydraulics and of course, NOS.

###############################################################################
    I. Girlfriend Info

    Shamelessly stolen from the SA Forums. <3 you guys.

    There are a total of six girls to take out. Your sex appeal for each girl
     goes about 60% clothes/tats and 40% car. Be sure to pimp yourself out
     before showing these gals a good time!

    1. Denise Robinson - Get from "Burning Desire" mission in Los Santos. Time
       available - 16:00 to 06:00
    2. Katie Zhan - The Avispa Country Club in San Fierro, practicing T'ai Chi
       at the edge of the golf course. Time available - 12:00 to 00:00
    3. Helena Wankstein - Blueberry, Red County, practicing shooting on top of
       the Ammunation. Time available - 08:00 to 12:00 and 14:00 to 02:00
    4. Michelle Cannes - San Fierro Driving School. Time available - 00:01 to
       12:00
    5. Barbara Schternvart - El Quebrados, The Sheriff's Parking Lot. Time
       available - 16:00 to 06:00
    6. Millie Perkins - Get from "Key to her Heart" mission in Las Venturas.
       Time available - 02:00 to 10:00 and 14:00 to 18:00

    Each woman likes a different appearance of your character (although Denise
    does not, since you rescued her from a burning building and she's pretty
    much a crack whore).

    Katie Likes: Muscles.
    Helena Likes: Average. 15 - 25% muscle, 0 - 5% fat.
    Michelle Likes: Guys with some handles. 20 - 40% muscle, 20 - 50% fat.
    Barbara Likes: Fatties. 10 - 15% muscle, 60 - 100% fat.
    Millie Likes: Fast cars and double-sided dildos.

    Now, showing up to a girl's house in a nice ride makes all the difference.
    "Modding" your ride does not up your increase your sex appeal for that 
    date. Try and find some pretty fly rides (the more expensive, the better;
    you can check prices at the import/export lot to see which ones are go to
    the high end of things) and show up to the chick's house with them
    UNDAMAGED.

    Remember to take them to places only when you see the "So-and-so likes the
    look of this place" appear on your screen. A perfect date will net you
    another +5% with the girl.

    As for giving them gifts, just target them and press L1 with either flowers
    or the dildo equipped. This raises your percentage with the girl 1 whole
    percent. Press it again to give her a little smooch (and some blue balls)
    for another 1%. Wow.

    As for the rewards, well, I haven't got them all yet, but will soon.

    Katie is a hospital worker, and thus you can die and retain all of your
    weapons and cash. Barbara is a cop, and does the same for being busted.
    Michelle lets you fix cars at your garage for free. Denise gives you a
    pimp suit. Millie gives you the key for the mission, and Helena just gives
    you sex as far as I know.

Thanks to TheAgent.

###############################################################################
    J. Gambling Info

    The $ amounts in this section are the increments you can bet, not the whole
    amount. Example being Roulette says $1000 to $1,000,000. You can bet up to
    $999,999,000, if you had that much money. Sorry I didn't specify this at
    first.

    Gambling Skill -- This increases by how much you bet. Only betting at
    tables (no ITB) increases gambling skill. You can wager and borrow more
    money the more you bet, but your luck does not increase.

    1% - Gambler Level - $1,000 Max Bet and Borrow
    5% - Professional - $10,000 Max
    10% - Hi-Roller - $100,000 Max
    100% - Whale - $1,000,000 Max

    Luck -- Luck is increased only by colleting horseshoes and oysters.

    Inside Track Bettting -- ITB is the best way to make millions of dollars
    in about an hour of "work". Go in, place a bet of say, $10,000 on the long
    shot horse. Bam, $120,000. Save. Go back, hit $10,000 twelve times to bet
    $120,000. Bam, over a million. Repeat until you don't care anymore.
    Locations in Downtown Los Santos and Montgomery, Red County.

    Pool -- Bet from $1,000 to $100,000. This is an actual skill dependant
    game that is open at nearly all bars in San Andreas. You can play this in
    one player vs. the computer, or vs. a friend in two-player.

    Video Poker -- Some bars, and the LV Casinos have Poker. Bet $50, $100,
    $150, $200, or $250 on a simple game of video poker. Enjoy the pictures
    on the face cards as well, they all reference GTA3 or Vice.

    The following games are available only in the Las Venturas Casinos:

    Blackjack -- $100 to $1,000,000. An age-old card game.

    Slots -- $1, $10, $20, and $50. The epitomy of luck gambling.

    Wheel of Fortune -- $100 to $1,000,000. Hit circle to try and stop on the
    star slot. There is no Bankrupt, fortunately.

    Roulette -- $1,000 to $1,000,000. Wait, maybe this is the epitomy. Yea,
    it probably is. Guess where the ball will land and bet fortunes on the
    fate of one little white ball.

###############################################################################
    K. Extras

       1. Tags, Oysters, etc.
    
       I hate maps. Someone else already made one. Check it out.
       http://hem.bredband.net/708145/

       Tags boost respect. Collecting all 100 gives you an AK, a Tec9, a Sawn-
       off shotgun, and molotovs cocktails in the kitchen of your house.

       Snapshots boost nothing. Collecting all 50 gives you a Micro-SMG,
       Grenades, a Shotgun, and a Sniper Rifle outside of your garage.

       Horseshoes boost luck. Collecting all 50 gives you an M4, an MP5, a
       Combat Shotgun, and Satchel Charges outside The Four Dragons Casino.

       Oysters boost Lung Capacity and Sex Appeal, but collecting them all is
       just for 100%.

       2. Unique Jumps

       There are 70 unique jumps throughout SA. They are not required for 100%
       completion. Each jump is $500, and does not increase. When a map is
       posted online, I'll put it up here.

       3. Two-player Stuff

       There are two player icons scattered all throughout San Andreas. Hunt
       them down! I don't make maps, so I really can't help you. They are
       bright pink and have pictures of two people on them. Two-player mode has
       two types, rampage and free roam, and each icon has a different property
       to it. Happy hunting.

       Oh wait, here we go: http://hem.bredband.net/708145/ put one up.
 
       4. Arcade Games

       There are four arcade games that are found in bars and in CJ's first
       safe house. They are all plays on old school arcade games. They have
       no bearing on anything else in the game, and just kill time for when
       you're really bored. They are Duality, Go Go Space Monkey, Let's Get
       Ready to Bumble, and They Come From Uranus.

       5. Beat the Cock

       These are two triathalon races located on Santa Maria Beach on weekends
       only. They are unlocked after you unlock Las Venturas, and span most
       of the state. They start with a swimming race, which leads to a cycling
       race, and finishes with a sprint. You need high Stamina and Bike skill
       to pass these races. The reward for each is $10,000.

###############################################################################
    L. Gangs and Turf Wars

    Gangs:
    Grove Street Families -- Green, home in Ganton.

    Ballas -- Purple, a big force in all of Los Santos.

    Los Santos Vagos -- Yellow, a lesser Mexican gang of northeast Los Santos.

    Las Aztecas Varrios -- Cyan, another Meixcan gang at war with the Vagos.

    San Fierro Rifa -- Blue, a big Mexican gang of Garcia, San Fierro.

    Triads -- Red, the Chinese gang of Chinatown.

    Da Nang Thang -- The Vietnamese gang that controls Easter Basin, SF.

    Mafia -- The Italians that run some casinos in Las Venturas.

    Completing Doberman unlocks the ability to fight for turf. 

    Here's how Turf Wars really work. Start by recruiting a couple of gang
    members and heading into the territory of your choice. Kill a few gangsters
    and watch the turf war start. Here's the difference. Wave one is chump
    change. Pick them off, take the cash and gats, and get ready for wave two.
    Wave two is harder. We've got some AKs, some SMGs, and a few more gang
    members. Health icons and body armor spawn on the corners of the area
    under attack, and they can and WILL save your ass a few times. Wave three
    is Hell, however. Gangsters attack from all sides with AKs, SMGs, and I've
    even had a few drive-by me and I had to blow up the car. Once wave three is
    over, OG controls the turf.

    How do you survive this? Hitman status. Do some early gang wars and build
    your pistol, SMG, AK, and maybe Shotgun all up to Hitman. Hitman makes you
    a killing MACHINE. Target, HEADSHOT, target, HEADSHOT. It's the only way
    to take over all of LS, which some people really want to do.

    What's the point? CJ's house becomes an asset after this mission. The more
    territories you own, the more you collect. The more territories you own,
    the less gangsters shoot at you during side missions. The more territories
    you take over/defend, the more respect you have.

    Defend? What? Yea, at random times (also known as "whenever you least need
    it to happen"), any and every one of your territories can come under gang
    attack, even if all other gangs are wiped off the map. Simply drive over,
    take out as many as you can in car, bail out, and finish the rest on foot.
    You get some cash and respect for doing so, and you keep the territory.
    Also, since a lot of people have sent this in, just saving while your turf
    is under attack stops the gang war. It's cheap, but nice to know.

    After completion of "Green Sabre", you cannot do turf wars until you
    return to Los Santos far later in the game.

##############################################################################
    M. 100%, The Legacy

    I've added a check list of everything up to Venturas. The only things that
    I haven't done up to the Desert are the Taxi missions and Firefighter
    missions, so you should have about 51% when you get to the Desert.

    What you need:
    All 100+ Storyline and Non-Storyline missions
    All Side Missions (BMX Challenge, Chilad, Couriers, Import/Export, Freight
    Train, Gyms, NRG-500 Challenge, Lowrider, Quarry Missions, place first in
    all street races, get bronze or higher in all four schools, complete the
    Ammunation shooting challenges (4), all four stadium events completed, all
    R3 missions completed)
    All save houses purchased
    All sprays, snapshots, oysters, horseshoes

    What you DO NOT need:
    All territories taken over
    All girlfriends completed
    All stats maxed
    Anything involving two-player
    Arcade game Hi-Scores
    Triathalon races completed
    Unique Jumps
    Flowers

    Rewards:
    These are the known rewards so far: Hydra and Rhino spawn outside CJ's
    house in Ganton, and $1,000,000. Weak.

    Check list (so far):
    Los Santos + Northern Badlands:
    __ Complete Sweet's 9 missions
    __ Complete Cesar's 1 mission
    __ Complete the Taxi Missions
    __ Complete the Firefighter Missions
    __ Complete the Pimpin' Missions
    __ Complete the Vigilante Missions
    __ Complete the BMX Challenge
    __ Complete the Los Santos Courier
    __ Complete the Lowrider Challenge
    __ Complete 8-Track at Stadium
    __ 100 Spray Tags
    __ 15 Oysters
    __ Buy all safehouses available
    __ Complete Ryder's 3 missions
    __ Home Invasion missions
    __ Complete Smoke's 4 missions
    __ Complete OG Loc's 4 missions
    __ Complete Tenpenny's 2 missions
    __ Complete Sweet's last 4 missions

    Badlands:
    __ Complete Tenpenny's 1 mission
    __ Complete Catalina's first 2 missions
    __ Complete the Chiliad Challenge
    __ 10 Oysters
    __ Complete the Paramedic Missions
    __ Buy all safehouses available
    __ Complete The Truth's 1 mission
    __ Complete Cesar's 1 "mission"
    __ Complete Catalina's last 6 missions
    __ Complete Cesar's 2 missions
    __ Complete the Truth's 1 mission

    San Fierro:
    __ Complete the 3 missions at the garage
    __ Complete the first 9 Syndicate missiosn
    __ Complete Woozie's 5 missions
    __ 50 Snapshots
    __ 9 Oysters
    __ Complete the San Fierro Courier
    __ Complete the NRG-500 Challenge
    __ Complete the 12 Driving School challenges
    __ Complete Blood Bowl at the stadium
    __ Buy all safehouses available.
    __ Complete the last Syndicate mission

    The Desert:
    __ Complete Toreno's 4 missions
    __ Complete the 5 Boating School challenges
    __ Complete the Freight Train challenge
    __ Complete the Trucking missions
    __ Complete the 10 Pilot School challenges
    __ 9 Oysters
    __ Buy all safehouses available
    __ Complete Cesar's 4 missions
    __ Complete the 3 Import/Export Garage lists
    __ Complete the 10 Pilot School challenges
    __ Complete the 4 Airstrip missions

    Las Venturas:
    Unknown, please don't mail anything to me. I'll add it as I go.

    Los Santos II:
    Unknown, please don't mail anything to me. I'll add it as I go.

*******************************************************************************
V. Vehicle Info

A. SUVs and Station Wagons

   Huntley -- A four-door luxury SUV (Land Rover).

   Landstalker -- The same SUV from GTA3 and Vice that rolls with a gust of
   wind, or maybe if you hit a squirrel.

   Perennial -- The same wagon from GTA3 and Vice that rides at the speed of
   smell.

   Rancher -- A nice two-door SUV that's a step up from the Landstalker. Late
   70s to early mid 80s Chevy Blazer K-5.

   Regina -- A Perennial look-alike.

   Romero -- A black hearse. There's one parked in Angel Pines.

   Solair -- A sportier station wagon found all over San Andreas.

B. 2-Door Sedans

   Alpha -- A simple two-door sedan with an rounded front end. A Dodge
   Stealth/Mitsubishi 3000GT.

   Blista Compact -- A Honda CRX look-alike.
 
   Bravura -- A simple two-door sedan with a pointed front end.

   Buccaneer -- An Esperanto look-alike.

   Cadrona -- A faster version of the Bravura.

   Club -- Late 80s or early 90s VW Rabbit, now called a Golf.

   Esperanto -- The same lowriding Caddy from GTA3 and Vice.

   Feltzer -- A convertible that rides just off the ground.

   Fortune -- The simplest of all sedans. Plain in every way.

   Hermes -- It looks like a PT Cruiser, if you need a reference from today.

   Hustler -- An old Ford T.

   Majestic -- An Esperanto that rides higher.

   Manana -- A sedan that looks and feels like it was made of cardboard.

   Picador -- Another Esperanto look-alike. It's a Ford Ranchero.

   Previon -- A sedan with a station wagon-style back end.

   Stafford -- A nice Manana with an elongated front end and a front grill.
   It looks like a Bentley. 1997-2005 or so Bentley, square front grill, boxy
   body, appears in Las Venturas off the strip near your girlfriend's house.

   Stallion -- A simple convertible sedan with weak handling. 1968-1970 Ford
   Mustang. Similar to the models right before they went with the huge bodies
   in the 70s.

   Tampa -- A beat-up Bravura look-alike.

   Virgo -- A stafford with a different front grill and a vinyl back window.

C. 4-Door Luxury Sedans

   Admiral -- A very pricy sedan that looks less ritzy than it really is. Looks
   like a diesel Mercedes from the early to mid 90s.

   Elegant -- A plane four-door sedan.

   Emperor -- A very nice looking Elegant that handles just the same.

   Euros -- A sporty sedan with a rounded front end. A 90-96 Nissan 300zx.

   Glendale -- A simple vintage Chevy.

   Greenwood -- The most basic, horribly handling sedan you can find.

   Intruder -- A sedan with an angled front end.

   Merit -- A simple sedan that looks like an Intruder. A Ford Crown Victoria.

   Nebula -- An Oldsmobile that looks just like an Inturder.

   Oceanic -- An old 50's Chevy.

   Premier -- It still looks like an Inturder. I can't tell the difference.

   Primo -- This also looks like an Intruder with a more rounded front.

   Sentinel -- The basic sedan from GTA3 and Vice that handles well and looks
   nice on the road. A 5 series BMW.

   Stretch -- It's a limo.

   Sunrise -- A lesser version of the Emperor that just doesn't handle quite
   as well. A 90-93 Honda Accord, slammed to the ground and front drive.

   Tahoma -- A fast accelerating sedan with a pointed front grill.

   Vincent -- A plain sedan with a square front end. A 7 series BMW.

   Washington -- A Vincent with a hood ornament to separate it from the rest.

   Willard -- A really dumbed down Sunrise. Has no rims on the tires.

D. Muscle Cars

   Buffalo -- The powerful sports car that Catalina drives. Mid-80s Chevy
   Camaro IROC with no IROC decals, but with dual hood scoops.

   Clover -- A more off-road, low riding muscle car that can really fly.

   Phoenix -- A nice looking Pontiac that can haul ass.

   Sabre -- A standard looking muscle car found all throughout San Andreas.
   1965-1970 Chevrolet Chevelle.

E. Street Racers

   Elegy -- Has low side skirts and a sleek design. An R32 Nissan Skyline.

   Flash -- Higher side skirts and a flashier looking hood. A riced out 88-91
   Civic Hatchback.

   Jester -- Same as the Elegy but it's a smaller car with a longer hood. It's
   a Toyota Supra Turbo.

   Stratum -- A street racing station wagon.A Volvo 850.

   Sultan -- A Flash with a different hood and no side skirts. It's a Subaru
   Impreza WRX STi.

   Uranus -- A lesser version of the Jester. A 89-94 Nissan 240sx S13
   hatchback.

F. High Performance Vehicles

   Banshee -- A sleek convertible. One of the best in the game. It's a Dodge
   Viper RT/10.

   Bullet -- A Banshee without the convertible and with a racing strip. Your
   reward for all silver in driving school. Russ Kociuba says it's a Ford GT.

   Cheetah -- A low-riding, fast as hell Ferrari 512 Testarossa.

   Comet -- A Porsche 911 Cabriolet sports car.

   Hotknife -- Your reward for gold in driving school. An insanely awesome
   roadster with amazing speed.

   Hotring Racer -- This stock car is your reward for completing 8-Track.

   Infernus -- No longer than Lambourghini it was in GTA3, but obvious by it's
   style and spoiler. Steal one once and you'll know it forever. A 1995-2005
   Acura NSX.

   Super GT - Your reward for all bronze in driving school. A road racer with
   a gigantic spoiler. A Toyota Supra GT.

   Turismo -- A much lower version of the Infernus. Ferrari F40.

   Windsor -- It's luxurious, sporty, and powerful. I've yet to see one on the
   road, but it has a unique look that you just can't resist.

   ZR-350 -- A Mazda RX-7 sports car found all over San Andreas.

G. Heavy Trucks and Utility

   Benson -- A pickup with an overhanging camper.

   Boxville -- A really boxy van.

   Black Boxville -- A black Boxville that starts Home Invasions.

   Cement Truck -- It's a cement truck.

   Combine Harvester -- Farm equipment gone wild.

   DFT-30 -- A flatbed truck with an Isuzu or Mitsubishi-Fuso style truck cab.

   Dozer -- A bulldozer. Control the front with the right analog stick.

   Dumper -- A dump truck. Control the lift with the right analog stick.

   Dune -- An off-road transport truck that you get for completing Kick Start.
 
   Flatbed -- A large Flatbed truck found in construction areas.

   Hotdog -- Alex's Hotdog vans.

   Linerunner -- The smallest of the truck cabs.

   Mr. Whoopee -- The ice cream truck. Press L3 to hear the jingle.

   Mule -- A larger version of the Benson.

   Packer -- A portable ramp, great for motorcycle jumps. Use R3 to lift the
   ramp up and down and transport cars.

   Roadtrain -- The biggest of the truck cabs. This is HUGE.

   Tanker -- The cab that hauls tankers for the RS Haul missions.

   Tractor -- A riding tractor.

   Yankee -- The simple hauling truck from GTA3 and Vice.

H. Light Trucks and Vans

   Berkley's RC Van -- The vans that Zero wants you to destroy.

   Bobcat -- A simple pickup with Bobcat written on the back.

   Burrito -- A simple gangster van with no windows.

   Forklift -- Use the right analog stick to control the lift.

   Moonbeam -- The stupid soccer mom van with windows on all sides.

   Mower -- A riding lawn mower.

   Newsvan -- A Pony with a satellite dish on it.

   Pony -- A simple van with one window on each side.

   Rumpo -- A slightly smaller version of the Pony.

   Sadler -- Another simple two-door pickup.

   Tug -- An airplane tugger found near and on airport fields.

   Walton -- A pickup with a wooden fence in the back.

   Yosemite -- A much bigger version of the Sadler with more power. A Chevy
   Full-size dually pickup.

I. Lowriders

    Blade -- There are rarely hydraulics on this simple lowrider. Oldsmobile
    Cutlass convertable .

    Broadway -- A very stylish pimpmobile. Hit R3 to start pimping missions.

    Remington -- A boxy Caddilac lowrider.

    Savanna -- A four-door convertible lowrider. A 70s Chevy Impala.

    Slamvan -- A very sleek and fast lowrider.

    Tornado -- A tricked out 50s Chevy with hydraulics.

    Voodoo -- The most simple lowrider. Usually comes with the works and found
    in bright red.

J. Recreational

    Bandito -- A custom-made dune buggy.

    BF Injection -- A nice dune buggy with a roll cage and four wheel drive.

    Bloodring Banger -- A demolition derby lowrider that you get for completing
    the Blood Bowl.

    Caddy -- A golfcart.

    Camper -- A Volkswagon Combi Van.

    Journey -- A big RV found out in the countryside.

    Kart -- A crazy go cart found in some racing missions.

    Mesa -- An off-road jeep.

    Monster -- A monster truck that you get for completing 8-track.

    Patriot -- An off-road military Hummer.

    Quad -- An ATV that handles like crap on the roads. Keep it in the dirt.
    There's one on a farm in Blueberry Hills.

    Sandking -- An SUV tricked out with huge tires.

    Vortex -- A hovercraft vehicle that can go on land or sea.

K. Bikes and Motorcycles

    Bike -- A simple lowrider bike.

    BMX -- A BMX bike.

    Mountain Bike -- A bike that handles far better off road than on.

    BF-400 -- A crotch-rocket with amazing wheelie capabilities.

    Faggio -- A simple motor scooter.

    FCR-900 -- Get all silver at Bike school to get this. Faster than the
    BF-400 and PCJ, but still no match for the NRG.

    Freeway -- Your reward for all bronze at Bike school. A Harley hog.

    NRG-500 -- Get all gold at bike school for this. The fastest bike in the
    land by far. There's one on top of the parking garage near the LS Stadium.

    PCJ-600 -- A sport bike that was great back in the 80s.

    Pizzaboy -- The Well Stacked Co.'s delivery scooter. No pizza missions in
    San Andreas though.

    Sanchez -- The off-road dirty Sanchez is back.

    Wayfarer -- A laid back cruising road bike.

L. Civil Service and Transport

     Baggage -- Found in airports. A baggage handler.

     Brown Streak -- The Brown Streak freight train. Hit R3 for Freight
     missions.

     Bus -- Your personal gang transportation system.

     Coach -- The same as a Bus. Really, there's like no difference.

     Freight -- A freight train. Hit R3 for Freight missions.

     Securicar -- A durable security car for transporting bank money.

     Sweeper -- A little baby street sweeper.   

     Towtruck -- Use the right analog stick to tow vehicles around.

     Trashmaster -- The trash van is back, too.

     Utility Van -- It's a PG&E utility truck. Not a van.

M. R3 Vehicles

     Ambulance -- Starts paramedic missions.

     Barracks -- An army flatbed. Starts Vigilante.

     Enforcer -- The SWAT truck. Starts Vigilante. Free armor for entering.

     FBI Rancher -- The FBI's version of the Rancher. Starts Vigilante.

     FBI Truck -- An off-road FBI SUV. Starts Vigilante.

     Firetruck -- Starts Firefighter.

     HPV1000 -- The police motorcycle. Starts Vigilante.

     Police -- Starts Vigilante. Five free shotgun rounds for entering.

     Ranger -- A police SUV found outside of towns. Starts Vigilante.

     Rhino -- Everyone's favorite tank. Right control stick controls the
     turret, O fires, R3 starts Vigilante.

     SWAT -- A crowd control SWAT vehicle. Does not start Vigilante, but it
     doesn't really fit anywhere else.

N. Airplanes

     AT-400 -- A passenger jet liner. Yes, you can steal it.

     Beagle -- A light dual prop plane. Great for travel.

     Cropduster -- A cropdusting biplane. There's one out in Bone County north
     of the large Quarry.

     Dodo -- The stupid two-winged plane is back and just as horrid as ever.
     There's an open one in the LS airport.

     Hydra -- Oh no I missed one vehicle out of 200, everyone send me e-mails
     complaining. A special miltiary plane that you get as a reward for doing
     some missions at Verdant Meadows. It's a Harrier jet.

     Nevada -- An old dual-prop passenger plane.

     Rustler -- A WWII fighter plane. All bronze in flight school gives you
     this as a reward.

     Shamal -- A private jet. There's an unlocked one at the LS airport.

     Skimmer -- The stupid sea plane from Vice is back, but now it can land
     on land or water

     Stuntplane -- A single-prop biplane. All silver in flight school unlocks
     this plane. Also used in race tournaments.

O. Helicopters
  
     Cargobob -- A transport helicopter that looks like military.

     Hunter -- The real military helicopter. R3 starts Vigilante (Brown
     Thunder). This is the ultimate crime fighter. All gold in pilot school
     gives this as your reward. An AH-64A Apache.

     Leviathan -- Appears in Verdant Meadows after Up, Up, and Away. Use O to
     drop the magnet onto cars.

     Raindance -- A big helicopter with no real interests.

     Sea Sparrow -- A helicopter that can land on water. Hit L1 for machine
     guns. Very nice.

     Sparrow -- A simple helicopter with a bubble cockpit.

P. Boats

     Coastguard -- A plain coast guard boat.

     Dingy -- A James Bond style inflatable raft.

     Jetmax -- A sleek speed boat. Get all gold at boat school for this.

     Launch -- An attack boat. Spiffy.

     Marquis -- A nice looking recreational boat. All bronze at boat school
     nabs you one of these.

     Predator -- The police boat, so you aren't safe at sea. Hit L1 for machine
     gun fire.

     Reefer -- A lame fishing boat.

     Speeder -- The second fastest boat in the sea. Very sleek and cool.

     Squallo -- A tenth of a step down from the Speeder is the Squallo. Almost
     as good, and it's your reward for all silver in boat school.

     Tropic -- A simple recreational boat.

Q. RC Cars

     RC Bandit -- A remote controlled race car.

     RC Baron -- A remote controlled biplane.

     RC Goblin -- A remote controlled helicopter.

     RC Tiger -- A remote controlled tank.

There are nearly 200 vehicles in GTA:SA. Have fun. More in-depth info on some
cars by Johnny Wales, Jon Palazzo, L. Faustini, Raymond Shao and KKgrandi,
since I really don't care about this section of the guide. If you want better
info, feel free to send it in. I am most certainly not a car connosieur, nor do
I care how that's even spelled.

*******************************************************************************
VI. Los Santos Storyline Walkthrough

Opening Mission:

Ride the stupid bike home. Get a feel for the controls. Giggle as you ram into
like twenty poles trying to get used to a bicycle.

    A. Sean "SWEET" Johnson, YO BROTHA (Part I)

    1. *Big Smoke*
    Difficulty: 3/10

    This is actually a pretty hard first mission because you're on a bike with
    no way to defend yourself against the Ballas. Watch the two cutscenes and
    follow Sweet. When Sweet breaks off, follow Ryder. Stay RIGHT behind them.
    Ballas will come up along side you, and they can't die for some reason.
    I watched Ryder get drilled with like three clips and he just kept riding
    and yelling at me. When you get back, Sweet calls.

    Reward: Sweet opens as a boss; Respect earned. (get used to that)

    2. *Ryder*
    Difficulty: 1/10

    You're a taxi now. Drive to Reece's barber shop and get a cheap $50 cut,
    since Reece doesn't offer anything cool for under $400. Then, head to
    Well-Stacked Pizza (thanks D Stone >_>), run out when Ryder screws up and
    gets shot, and drive back to the Grove. Woo. Exciting.

    Reward: Respect earned.

    3. *Tagging Up Turf*
    Difficulty: 1/10

    If you can read, you can do this. Just listen to what you're told and do
    what it says. Drive to the blip, spray paint the tags, repeat a second
    time. And hey, 7/100 on tags. Only 93 more to find!!!!

    If you can't do this, I have no idea how to help you. The markers appear
    on your in-game radar and map. Use them.

    Reward: $200 + earned.

    4. *Cleaning the Hood*
    Difficulty: 2/10

    Take Ryder to B-Dup's house and watch the inspiring cut scene. Check the
    minimap for the crack dealer, target him, and start punching the ever
    living crap out of him. When he hits the floor, take the bat, get back
    in the car, and cross the street. Go inside and target the people one by
    one, starting with the guy with the bat. When they're all down, head back
    to Sweet's.

    Reward: Respect earned.

    5. *Drive Thru*
    Difficulty: 3/10

    Big Smoke is hungry and wants fried chicken (look! NO RACISM! Even though
    the entire mission is a play on the stereotype, this statement no longer
    contains ANY racism! There! Also, the gigantic disclaimer up top is gone
    as well!) Anyway, the Grove heads out to Cluckin' Bell, scopes out a Balla
    ride, and sees that they're planning a hit. Pin the Tornado against a wall
    and let the Groves do their thing. Make sure that when the car blows, you
    aren't still touching it. I did that once and they all died. It was very
    sad. Also, racism is bad.

    Afterwards, Sweet calls about the gym. Go there. Spend an hour or so just
    saving, working out, saving to a new day, working out. I have my stamina
    and muscle decked out and it helps an absolute ton.

    Reward: $500 + Respect earned.

    6. *Nines and AKs*
    Difficulty: 1/10

    Go see Emmet. Go through stupid tutorial. Drive to Binco. Try on ugly
    clothes. I went with a dog tag and a backwards green bandana. Leave Binco.
  
    Reward: Respect earned. (though you really shouldn't have expected more)

    7. *Drive-By*
    Difficulty: 3/10

    Whee. You still don't get to shoot anything. Get in the car and go to each
    set of Ballas and let the Grove take them out. Stay away from the cars,
    since they'll explode and wreck your ride. Afterwards, you get a two-star
    (oh nohs!) wanted rating. Head to the Pay-and-Spray for your complimentary
    tune up and cruise back to Sweet's.

    Jess Edwards also claims that you can just run over most of the Ballas and
    still get credit for the mission.

    Reward: $500, Respect earned, Ryder and Big Smoke open up as bosses.

    8. *Sweet's Girl*
    Difficulty: 2/10

    You get to shoot stuff! Finally! Well, maybe not, if you did it the
    way I did. Just come in, run over all the Ballas and knife the one on
    the stairs. Or shoot him. Whatever. Sweet will call, so grab him and his
    girl and high tail it back to the Grove.

    Reward: Respect earned.

    9. *Cesar Vialpando*
    Difficulty: Depends how good you are at Amplitude

    Go to the garage on the map, look at the expensive mods that you can
    foolishly add to a car. Head over to the lowriding competition and place
    your bet. I bet $1000 and it wasn't even close. Easy money if you ask me.
    The beat is slow, move the control stick, blahblahblah. When that's done,
    watch the lovely cutscene, and breathe a sigh of relief, we're done with
    Sweet for now. I really can't help you with this mission, since I can't
    come and dance for you.

    Reward: Your bet winnings + Respect earned.

##############################################################################
    B. Lance "RYDER" Wilson, THE GANGSTER WHO _LOVES_ TO SAY 'NIGGA'

    1. *Home Invasion*
    Difficulty: 3/10

    This is your tutorial to home invasion. Nothing fancy here. Drive down to
    the guy's house quickly (try to make it by 6:30ish). Go in, follow the
    instructions by staying quiet. The six boxes are (1. In the first room,
    2. Through the door on the right, 3. On the first flight of stairs, 4. At
    the end of the hallway, 5. In the guy's room to the left, and 6. In the
    guy's room behind his bed). You should have plenty of time to get them
    all, but I really don't know what getting them all adds. No reason not to
    though, really. Drive to the safe house and you're good to go.

    Reward: Respect earned.

    2. *Catalyst*
    Difficulty: 3/10

    Start again by running over all of the Vagos. When the Vagos are gone,
    the Ballas show up. Kill all four of them and head into the red blip.
    Now you get to play some stupid minigame. You have an unlimited amount of
    cases, so just check them for the minute you have. Ryder will catch
    enough to win. At one point, he pulls up right next to you, so it's not
    a big problem. End the mission by working your way around the police (it's
    only three stars) and into the Pay N' Spray. Head home to finish.

    Reward: Respect earned.

    3. *Robbing Uncle Sam*
    Difficulty: 4.5/10

    Follow the directions to the docks, jump over the wall (you should know
    how to do this by now), cap the guard, blow off the first security
    panel, then blow off the second security panel. Run in guns blazing and
    take out all of the National Guards. Get used to the fork lift, but expect
    to have to jump out a few times to help Ryder, and expect to get pulled
    out a few times by a magical guard that materializes right behind you.
    Take your time, and don't hit walls and drop the boxes. That's very bad.
    Drive the truck to the safehouse, dropping as many boxes as you see
    fit. If you can take out both of them, great. If you can't get it either,
    whatever. You can make it just fine. And that's it for Ryder.

    ---------------------------------------------------------------------------
    Andrew Stuart has this spiffy strategy:
    When you get to the locked gate, kill the National Guardsmen and LEAVE THE
    GATE SWITCH ALONE.  Head on in to the warehouse and blow the switch there.
    Kill the guards inside.  Now, get in the forklift and move all of the
    boxes, including the two outside the warehouse into nice neat rows by the
    entrance. Now go out and blow the gate switch.  Run back to the forklift
    and get ready to start loading the boxes immediately.

    After five crates, I got out and Ak'ed the guards who were trying to kill
    Ryder.  Doing this way meant that Ryder only got shot once or twice, and it
    was a nice leisurely drive home...didn't have too much of a problem with
    the Hummers (I think one flipped on the first bridge out of the docks).
    ---------------------------------------------------------------------------

    Reward: Respect earned. (Ryder's a cheap little ****, ain't he?)

##############################################################################
    C. CESAR VIALPANDO, THE MEXICAN THAT LOVES THE CHOCOLATE

    1. *High Stakes, Low-Rider*
    Difficulty: 5/10

    Guh. The CPU hits a pole, it falls right over. You hit a pole, you spin and
    lose complete control. Keep working at it. You want to floor it on the
    the three main straightaways and take it really slow during the turn
    section. You don't need a fast lowrider, you need one that handles well.
    I was a stubborn moron and tried to do this in the Picador from the mission
    where we met Cesar, and it took me about fifteen tries. You can do this
    with any lowrider: Blade, Broadway, Remington, Savanna, Slamvan, Tornado,
    and Voodoo are the seven lowriders that are available.

    This mission IS required to advance the story, but in itself, it is not
    a storyline mission.

    Reward: $1000

##############################################################################
    D. Melvin "BIG SMOKE" Harris, GREATLY ENJOYS FRIED CHICKEN

    1. *OG Loc*
    Difficulty: 4/10

    This is a hilarious mission, but it's also pretty annoying. Pick up Jeff...
    I mean OG Loc at the police station and drive him over to Freddy's house.
    After some taunting and tales of Jeff's life in prison, Freddy takes off on
    a PCJ. Grab the other one and pursue him. You can't kill Freddy or do
    anything to the bike, so just stay on his tail. I'm not sure how close you
    have to stay, but I fell off an overpass and followed him under it and
    I didn't fail. Eventually, Freddy parks, and you can kill him and the
    Vagos. Afterwards, drive Jeff to his new job at Burger Shot.

    NEW INFO: Apparently, you CAN kill him on the bike. I tried my ass off a
    few times and I never got him, but some are claiming to have shot tires
    out, and then finishing him. He dies in any case.

    Reward: Respect earned; OG Loc opens as a boss.

    2. *Running Dog*
    Difficulty: 1/10

    Easy stuff. Drive to the pickup location and watch the cutscene. Super-
    sprint by tapping the X button and take out the Vago with one or two
    shotgun blasts. If you can't do this mission, you need more Stamina. Get it
    by riding the bike or treadmill at the gym.

    Reward: Respect earned.

    3. *Wrong Side of the Tracks*
    Difficulty: 5/10

    Hey, finally, a decently hard mission. And it's only hard because Smoke
    shoots like he's have an epileptic seizure. The driving isn't too hard,
    but you really just have to hope that Smoke hits something. Start by
    driving to the station and hopping on the Sanchez. Go as fast as you can to
    catch up to the train and let Smoke pump lead into them. Early on, there's
    a car on the tracks. Get past the car before the train hits it to make
    sure that you lose no speed at all. When Smoke says take the high road,
    take it, and stay on it until the tunnel. Smoke seems to hit more from
    that point. If you can't get them by the time they hit north Red County,
    they've escaped, and you have to restart (you can't trip skip this one
    either ; ;). If you do get them, drive Smoke back to his house and
    celebrate a long victory. This mission sucks.
 
    Q: Where do I ride the Sanchez so Smoke can hit?
    A: MC Face from the SA Forums was awesome enough to make this image:
    http://img18.exs.cx/img18/6608/trainpasss2.jpg -- There ya go.

    --------------------------------------------------------------------------
    Alternate Strategy -- Ride The Train
 
    When Smoke says take the high road, FLOOR IT. When you hit the ramp, turn
    the bike sharply and land on top of the train. Ride to the Vagos and do
    a forward drive-by on them. It's hard to do at first, but it's probably
    easier than dealing with Smoke's shooting.
    ---------------------------------------------------------------------------
    ---------------------------------------------------------------------------
    JC has this speedy strategy:

    I ran to the parking garage in East Beach (1 block north of the Arena,
    halfway down the East-West side street - it is several stories tall, and
    distinctive because it features semi-circular ramps between the levels that
    stick out towards the street), and picked up a NRG-500. There are ALWAYS
    two of these in this garage - one on the second floor, and one on the very
    top. With the NRG, this job was easy! I parked it right near the red start
    marker, and after the cutscene it was still there. Smoke and I hoped on and
    took off down the tracks. We easily outran the train to the first bend,
    where there is a raised platform to the left. We rode up on that, hoped
    off, and started shooting as the train went by. After that we jumped back
    on the bike and repeated all the way out to the country until the job was
    done. The trick is that the bike is so fast that you have plenty of time
    to get ahead, set up, and blast them as they go past.
    ---------------------------------------------------------------------------
    ---------------------------------------------------------------------------
    Orangemouse has another:   
    Once you reach the tracks get on the bike quick as you can, drive past the
    train and the bend on the track. You will see a bridge coming up, before
    the car on the track comes up. Get off your bike and walk up the bridge and
    you should be level with the train coming towards you. You can leave Smoke
    behind for this bit and after this is complete you can go back and pick him
    up. When the train's in front of you, jump on it and start shooting the
    guys. Don't worry about your health too much because the guys on the train
    barely take any health off you. After you kill them all, jump off the train
    and run/drive back and pick Smoke up. He'll tell you to drop him back to
    his house. After dropping him, the mission is complete.
    ---------------------------------------------------------------------------

    Reward: Respect earned.

    4. *Just Business*
    Difficulty: 5/10

    Oh wow, this mission is so ridiculously fun that I had a small orgasm in
    my pants. It starts off slow with a fight inside. If you've found an AK
    or M4 in hidden spots in Los Santos, pick them off with two shot bursts.
    If not, use your SMG, but make sure not to run out of ammo. Pick up the
    MP5s that the Ruskies drop and grab the armor behind a pillar. Meet up with
    Smoke and head outside for more gunnin' and runnin'. Just target, kill,
    retarget and repeat until everyone is dead. Pick up as much money and ammo
    as you can and start the FUN part of the mission.

    You're on the back of the bike, and stay facing that way. The main targets
    for this whole section are the motorcycles. Take out the driver first,
    and everything else falls. But really, just make sure that every cycle
    falls down fast, since they can do some major damage. The Packer is
    indestructible; don't deal with it. When you hit the road block, just spray
    the people down, or if you're a true gunman, hit the gas tank of one of the
    cars to start a chain reaction.

    The true challenge is in the LS River (the aqueducts). Take down every
    motorcycle and car gunman as soon as you see them! Two of the most
    stunning cinematics come down here, and this is where you'll need new
    underwear. After the jump, shoot out the sewer gates or all of your work
    will be for nothing. Shoot the explosive barrels to take out the last
    motorcycles and finally take a deep breath. It's over.

    Reward: More respect earned.

##############################################################################
    E. Jefferey "OG LOC" Martin, I HOPE WE KILL HIM LATER

    1. *Life's a Beach* (Must start between 20:00 and 6:00)
    Difficulty: 2/10
 
    These are some of the worst missions in the game. Seriously. The voice
    actor of OG Loc (Jas Anderson) does an excellent job of really making you
    hate this guy. The first mission for Jeff (I'm not calling him OG. Get used
    to Jeff) involves driving to a beach, playing some Amplitude, stealing a
    van, and driving it to a lockup. That's the whole thing.

    Q: How do I start dancing? The DJ talks but I can't do anything.
    A: Hit right on the D-Pad to give a positive response. Keep hitting this
    until she finally lets you dance. Now stop e-mailing me.

    Q: Hlep!!!!!!I mean, Help!!! Welp! Raroo!
    A: I can't come dance for you. This is up to you to learn how to beat.

    Reward: Respect earned; Dancing now available whenever.

    2. *Madd Dogg's Rhymes*
    Difficulty: 3/10

    This is your introduction to stealth missions. I'd give a strategy, but
    really, this is a tutorial, and the game tells you what to do. The only
    thing I have to say is to not bother sneaking out. Just take an MP5 or
    whatever and blast out. There's a body armor pickup in the building, so
    just pick that up and let loose. Head back to the Burger Shot to complete
    the mission.

    Reward: Respect earned; Tenpenny opens up as a boss.

    3. *Management Issues* (Must start between 12:00 and 17:00)
    Difficulty: 3/10

    Drive QUICKLY to the Burger Shot so you can take the car before it has
    a chance to get anywhere. I grabbed it at the stop light and just jacked
    it. If not, you'll have to ram him out of the vehicle and head to a Pay
    N' Spray. Get to the rendezvous by 22:00 in perfect condition to continue.
    Park the car and follow the motorcade to pick up the manager. Floor the
    car and head down to the pier. Get some speed and bail out as the car
    flies into the ocean. Grab the bike and head to the Burger Shot for a cut
    scene.

    Reward: Respect earned.

    4. *House Party*

    After the cut scene, head back to Grove Street to save and whatnot. You
    don't HAVE to get a hair cut and a change of clothes; I certainly didn't.
    My CJ is bling'd >_>. Get to the OG on the map by 20:00 to get a call from
    Jeff about his party. Head to the blip for a cut scene.

    Oh nohs! The Ballas are attacking. Take your SMG, get behind cover, and
    start auto-targeting and firing. The second wave is up on the bridge. If
    you have an assault rifle, just target, if not, use manual aim. The final
    wave has Ballas from all sides. Just target anyone with an arrow over their
    head and protect Sweet. If Sweet dies, you fail. Body armor helps
    immensely here, as it does in most missions.

    Reward: Respect earned.

##############################################################################
    F. OFFICER FRANK TENPENNY, IT'S SAMUEL ****IN' JACKSON

    1. *Burning Desires*
    Difficulty: 4/10
  
    Woo. Time to play with fire. Head to the molotov pickup in the alley and
    then head over to the house. Start on the door to the left and work your
    way around so that the last window you throw through is right by the front
    door. Ignore the gang members shooting you if you have body armor and just
    line your cocktails up. They'll break the windows, so you don't have to
    shoot them. Make sure that you don't burn yourself, as it takes away some
    30 or 40 health for each one. Once all five windows are on fire, run
    inside to rescue the girl. Walk around the fires into the kitchen to find
    a fire extinguisher. Hit L1 to pick it up and head to the back-left of the
    house and head up the stairs. Once in her room, you'll have to start
    fighting fires by hitting R1 and holding down circle to the base of the
    fire. There are about ten fires you need to put out on your path to back
    to the door. Once outside, get in the lowrider and head back to Grove St.,
    where you can drop Denise off.

    Reward: Denise is now your girlfriend.

    How girlfriends work: Hunt around town for some flowers and pick them up
    with L1. Head to Denise's house and hand her the flowers. This starts the
    date off nicely. Make sure you have a nice car for her and she'll get in
    and say where to go. Take her on her date, doing whatever you have to do
    to keep her happy. Afterwards, take her home and try to give her a kiss
    by walking up close and hitting L1. Getting 100% on your date meter gives
    you a pimp suit, and you can add to your "Times Laid" total on the Misc.
    stats page :D.
 
    Sweet also calls after this mission, but you should finish up with
    Officer Tenpenny anyway.

    2. *Gray Imports*
    Difficulty: 4.5/10
  
    This mission is far easier if you've wandered around town to pick up an AK
    or M4, and brought it up to Gangster or better in skill. I had a Gangster
    in AK when I did this and 180 shots with it. You WILL need a rifle to do
    this, or you'll need a prayer instead. Start by driving to the blip, then
    after the cutscene, drive around back. Hop on your car and then over the
    fence. This is a good thing, as even though you probably won't be able to
    get total stealth kills, you can at least take them out without taking
    a bunch of damage. Walk all the way around hitting R1 to target people and
    take them out fast. Towards the warehouse is a set of blocks with armor on
    it. Grab the armor and watch the two forklifts drive to you. Manually blow
    up the crates there to set off a nice chain reaction that'll alert the
    attention of the people in the warehouse. As they run out, pick them off.
    Head inside and just target, shoot, and move until everyone is dead. Grab
    the cash/ammo they drop, as well as the AK under the stairs and get to the
    office up top. There are armor/health pickups along the way, which is why
    I put low difficulty. You get two lives basically.

    Once the Russian arms dealer starts to run. Follow him close. Here are some
    ways to kill him, since I did the mission a few times.
    Hard: Let him go into the car and follow him on the PCJ, doing drive-bys
    until he explodes.
    Medium: Shoot him a LOT before he ever makes it to the car. He has a ton of
    health, but some AK shots to the head drop him in a few seconds, and a
    shotgun does a pretty nice job too.
    Easy as pie: Follow him, don't even bother shooting. When he runs to the
    Banshee, get in and back over him. Tada, mission passed and all the
    Ruskies are gone. I fell over laughing that I didn't figure that out the
    first time, but now you can revel in my genius.

    ---------------------------------------------------------------------------
    Mack Morely has this suggestion:
    When you get to the back room of the warehouse, do NOT go in the room.
    Kill the two Ballas from the doorway and go to the left of the door. If you
    stand against the wall to the left of the door, you can see at least a part
    of the arms dealer. Just shoot whatever part of him you can see until he's
    dead. He won't even move if you dont enter the back room.
    ---------------------------------------------------------------------------

    Reward: Not a dilly-damn thing, except Sweet called me afterwards and said
    that Ammunation was open. So check that out.

###############################################################################
    G. Sean "SWEET" Johnson, THE RETURN (Part II)

    1. *Doberman*
    Difficulty: 3/10

    This is your tutorial to gang warfare. Start by heading into Ammunation
    and picking up some armor, maybe a shotgun and an SMG. Whatever you like,
    but head to the Ballas turf in Glen Park next. Find a group of 3+ Ballas
    and blow them away. A turf war has now started, here's how it works for
    THIS mission. Three waves of lightly clad Ballas attack and you can kill
    them without even flinching. Target, shoot, target, shoot, repeat, repeat,
    repeat. When they're all dead, track down the bad homie on the radar and
    waste him however you like.

    Reward: Respect earned.

    2. *Los Sepulcos* (Must be started between 9:00 and 17:00)
    Difficulty: 4/10

    Sweet wants revenge on the Ballas, and they're all going to be at a big
    funeral in Vinewood. One of the biggest names in the Ballas, Kane, is going
    to be there out pretty much in the open. You have four minutes (very
    generous) to get to the cemetery. Once you get there, follow the
    instructions given to you,and head STRAIGHT for Kane. Ignore all other
    Ballas. If you have body armor, you win. Run to Kane, let your homies take
    care of the rest. Pump Kane full of AK/Shotgun lead, and finish off the
    rest of the Ballas. Get in Sweet's car and drive home. You have a two-star
    wanted level, so one cop might follow you. Not a problem; it goes away
    after the mission completion.

    Reward: Mas respeto.

    3. *Reuniting the Families*
    Difficulty: 5/10

    To do this mission, the following six must be completed: Sweet's Los
    Sepulcos; Ryder's Robbing Uncle Sam; Cesar's High Stakes, Lowrider; OG
    Loc's House Party; Big Smoke's Just Business; and Tenpenny's Gray Imports.
    If any of those six are NOT completed, this mission will not appear. You
    also need some respect (i.e. taken over territories) to get his.

    There are so many parts to this mission it's ridiculous. But man, it's a
    lot of fun.

    Part 1: Drive the Grove to the motel and watch the police ambush. Start
    targeting all the SWAT you see. The higher your AK/SMG stat, the easier
    this mission is. Hitman makes this far easier than it should be. You can
    skip this part if you want, but I suggest it for the money and ammo.

    Part 2: Inside the motel. When you enter the hotel, there is a vending
    machine that dispenses health soda. The game tells you this, so it's not
    really a secret everyone. This is just a room-by-room sweep of the motel.
    See SWAT, target SWAT, blow SWAT's face away. They will drop from the
    ceiling, roll in front of you, and hide behind boxes. Spam R1 like your
    life depends on it (CJ's does). Head up the stairs and through the hallways
    until you meet Sweet.

    Part 3: Chopper attack. When you get to the roof, a chopper with four SWAT
    firing from it appears. Kill the SWAT, then manually aim at the chopper to
    take it down. I think it's just constant fire, since I couldn't find a few
    line or a way to shoot the pilot.

    Steven G says: There is a blue arrow pointing at the rotating blade just
    below the main rotor. Shoot there a few times to take it down.

    Part 4: Escape. Follow Sweet and get in the car with Ryder and Smoke. This
    is the most annoying part of the mission since you have to destroy the
    police cars; you can't get the driver. You have infinite ammo, use it. Try
    to set off chain reactions by blowing one car into another and saving
    yourself some heartache. Keep the cops off until Smoke goes through a car
    wash and the AK jams. You've won at this point, but watch the awesome
    cutscenes and celebrate. You're one mission away from getting out of Los
    Santos. Oh, and keep an eye on the billboard before and after you go
    through it.

    Reward: Respect earned.

    4. *Green Sabre*
    Difficulty: 4/10

    This is the final mission for Los Santos. Completing this mission removes
    all of your guns and turns LS into a festering pile of crap. Finish every-
    thing you want to do in LS before doing this mission.

    Sweet is planning to roll on the Ballas. Before you get a chance to go,
    Cesar calls and begs you to come see what he has to show you. Drive to
    the blip where Cesar is and watch Smoke, Ryder, and Officer Tenpenny show
    their betrayal to the Grove. Once the scene is over, Sweet's health bar
    appears under the HUD. It starts dropping really quickly, so pause to the
    map and plan your route out. Once you get there, start blowing Ballas away.
    If you've got hitman in AK or at least SMG, this is pretty damn easy. Do
    the tried and true, "target, shoot, target, shoot, repeat" strategy, this
    time mainly going for cars. Once the last Balla dies, the screen goes black
    and you find yourself in the back of Tenpenny's car. You're now in the
    middle of nowhere, the Badlands, Angel Pine.

    Reward: Respect earned.

*******************************************************************************
VII. *The Badlands Walkthrough*

The Badlands is a very large area. If you have the cash, I suggest you buy as
many save points as you can afford before doing some of the missions.

    A. OFFICER FRANK TENPENNY, I STILL LOVE YOU SAMMY

    1. *Badlands*
    Difficulty: 3/10

    Fairly easy mission. Pick up some Body Armor and an SMG from the Ammunation
    nearby, or hunt behind the trailer parks for a Tec9. Head up the mountain
    on a Sanchez until you get near the cabin.

    There are quite a few ways to do this. You can sneak up behind the cabin
    and kill the guy right as he runs out, then wipe out the feds and take
    a picture. You can chase him down and drive-by him until he gets out. You
    can blow up his car before he gets in it. Do whatever you like; the only
    thing you can't do is blow him up in his car, since you need a photo of
    his body, not his ashes. Head back to the trailer park to end this mission
    and get a phone call from Cesar. His cousin Catalina is staying in
    Dillimore, and you should head over.
 
    Edit: Apparently you CAN blow up the car. The body just hangs out the
    window and you photograph it.

    Reward: Respect earned; Catalina opens as a boss.

###############################################################################
    B. CATALINA, IT'S THE ***** FROM GTA3 PART I

    1. *First Date*

    Catalina, the ? on the map, is robbing a diner when you walk in. The whole
    mission is just the cutscene of you meeting her and a description of what
    you have to do. There are four robberies you commit with Catalina: the gas
    station in Dillimore, the OTB in Montgomery, the liquor store in Blueberry,
    and the bank in Palomino Creek. You can do them in any order.

    2. *Tanker Commander*
    Difficulty: X/10

    You don't HAVE to do this first, but it's right there, and it's fairly
    simple. Nearly everyone does this as their first robbery, and I did too.
    Head over to the gas station and follow the ingame instruction. Make sure
    that the cab is backed perfectly in. Being off a little won't attach it.
    When you start to pull away, the gas attendants follow. Ignore them. They
    will crash, or flip, or fly into the water if you just drive safely. Use
    the pause menu map to plan a route and just drive slowly and steadily. No
    insane stunts or hairpin turns. If the cab detaches, you fail. Park in the
    blip and watch the attendants run into the gas tanks. Teehee.

    Reward: $5000, RS Haul Tanker missions open up.

###############################################################################
    C. THE TRUTH, HIPPIE EXTRAORDINARE PART I

    1. *Body Harvest*
    Difficulty: 2/10

    The cutscene for this is awesome just because seeing Tenpenny stoned out of
    his mind kicks ass. Tenpenny wants The Truth to give him some more weed,
    so you have to do The Truth a favor. Drive to "The Farm". Drive around
    back, break through the fence, and take the harvester. There are two ways
    to get out of The Farm. The first is to just take the combine harvester
    and use it as a body harvester, but take more damage and possibly explode,
    or to drive forward to each group of hicks, step out, own with SMG fire,
    then get back in. Either way works, and either way you get to drive to The
    Truth's farm. The harvest has front wheel drive, so steering is a little
    screwy. Go slow, don't try any stupid crap, and park it in the garage.

    Cesar calls afterwards and needs you to talk to him.

    Reward: Respect earned.

###############################################################################
    D. CESAR VIALPANDO, OH BOY A CUT SCENE PART I

    1. *King in Exile*

    It's just a cut scene back in Angel Pine between Kendl and Cesar about
    Smoke's betrayal.

    Catalina calls after this, however, so let's go back to her.

###############################################################################
    E. CATALINA, FIRY MEXICAN PASSION PART II

    1. *First Base*
    This is the cut scene you get for your second meeting with Catalina. You
    get to go out robbing again. Remember, you can do these robberies in any
    order.

    2. *Against All Odds*
    Difficulty: 3/10

    This is surprisingly easy as well. Drive to Montgomery and enter the ITB
    betting place. When the alarm goes off, you get a two-star wanted level.
    Ignore it. Place a remote explosive on the door and blow it off, then put
    one on the safe and blow it off. When you step out, you now have a four-
    star wanted level. It's a special four-star level, since for some reason,
    there are almost no SWAT units. Head to the Pay N' Spray in Dillimore to
    remove the rating, then back to Catalin's cabin.

    Reward: $2000, Cesar calls and opens up for street racing.

    3. *Gone Courting*
    This is the cut scene you get for your third meeting with Catalina.

    4. *Small Town Bank*
    Difficulty: 4/10

    Head to the bank in Palomino Creek for this mission. Don't bother trying
    to keep the hands of the people up. No matter what, one of their hands will
    go down. You have a three-star wanted level once the alarm is hit. When
    Catalina starts yelling at you (surprise!), bash open all three ATM
    machines and follow her outside.
 
    Catalina can't shoot well at all, so stay slightly in front and shoot all
    of the cops that are on the roofs, sides, behind crates, etc. Once they're
    dead, two motorcycle cops pull in. Take them out and get on the bikes.
    Try to follow Catalina, but don't worry if you can't. She eventually gets
    knocked off her bike and is trapped by the cops. On the way to her, pick
    up the police bribe. Kill all of the redneck cops around Catalina and
    take one of the Ranchers back to her hideout.

    Reward: $10,000

    5. *Made in Heaven*
    This is the last cutscene for the robberies with Catalina.

    6. *Local Liquor Store*
    Difficulty: 5/10

    I hated this mission. It's not really that hard, just annoying. Head to the
    liquor store in Blueberry and watch the quadbikers rob the store before
    you can. You get to follow them in a chase! Catalina still can't shoot
    for her life, so shoot them down yourself if you can. You can forward
    drive-by on a quad, so get right behind a bike and kill the guy. The quad
    handles like CRAP on roads, so stay off road! It doesn't handle well at all
    really, but stay off the roads as much as possible, making note not to miss
    any bridges. Whenever you kill a quadbiker, he drops a briefcase. Ignore it
    unless you can pick it up while still moving forward. Kill all three of
    them, retrieve the cases, and head back to the hideout. We're finally done
    with Catalina's nonsense.

    Reward: $1000, and a sigh of relief.

###############################################################################
    F. CESAR VIALPANDO, OH BOY STREET RACES PART II

    1. *Wu Zi Mu*
    Difficulty: 2/10

    I put this race as very easy since you can use whatever vehicle you want.
    You can do this a few ways. Take an SUV, like a Rancher for a mix of off
    and on-road speed, take a Sanchez for off-road mastery, take a Buffalo
    for on-road speed, or do what I did: Take a Linerunner or Tanker. These
    huge things can pick up a ton of speed and bang the other cars into the
    rivers, making this race pathetically easy. Make sure to go around the
    barn jump if you have one of these though. You can't fit under the barns.

    Edit: Some people have complained that you can't use a Sanchez. I was able
    to, but as I understand it, your vehicle needs to have at least four
    wheels. Guess I got lucky with a glitch.

    Reward: $5000

    2. *Farewell, My Love...*
    Difficulty: 4.5/10

    Hey, everyone! It's the GTA3 guy! And his name is Claude! Everyone say
    "Hi GTA3 guy! Fido was a cooler name than Claude anyway!"

    Francis Santos-Viola has this spiffy info:
    You mentioned that the GTA3 guy's name is Claude. His full name is Claude
    Speed, and he is, in fact, also the GTA2 guy. Rockstar made a little movie
    about him at this link:                
    http://www.rockstargames.com/gta2/downloads/movie.html

    This one is quite a bit harder, since the course is harder to beat going
    backwards than forwards, since you can't get an early lead very easily.
    Try not to cut corners, since the ZR-350 doesn't go off-road well. Also,
    there is no barn jump. Go around instead of crashing into a wall of hay
    like I did. Get some speed and a good lead when you finally get some
    straightaways and make sure not to flip into the ocean. A good trick for
    this is to get first up until a bridge, then park at the entrance to the
    bridge, covering the whole thing. The other drivers will swerve into the
    river most of the time, or run into and lose momentum at least.

    Reward: Property in San Fierro.

    Thanks to Bob Smith for some tips on these two races.

###############################################################################
    G. THE TRUTH, IT'S LIKE, A MISSION, MAN, WHOA PART II

    1. *Are You Going to San Fierro?*
    Difficulty: 2/10

    Yes, in fact we are going to San Fierro after this. Once you've done all
    the other missions, The Truth calls, and you now have his payment for all
    of the weed. Unfortunately, the cops have spotted the fields and you have
    to burn them all with your handy Flamethrower. Stand in the middle of
    a few patches and spray from side to side. Repeat this for all the rows,
    and you should have about two minutes to spare when you get to the van.
    The Truth hands you a rocket launcher with ten shots and tells you to
    shoot the chopper down. Do it fast! The chopper hovers for a second right
    as you get the RPG, take it down in one shot. You get to keep all the
    rockets you don't use. After the chopper hits the ground, get in the
    "Mothership" and drive to San Fierro, enjoying The Truth's commentary.
 
    Reward: Respect earned, missions begin in San Fierro.

*******************************************************************************
VIII. *San Fierro Walkthrough*

Ah, beautiful San Fran--Fierro. Finally, a new city.

    A. CARL JOHNSON, THE RUN-DOWN GARAGE OF LAME

    1. *Wear Flowers in Your Hair*
    Difficulty: 1/10

    This is your intro to San Fierro. Drive to the gas station to meet Jethro,
    the hospital to watch a cut scene, the hot dog stand to meet Dwaine, the
    police station to watch a cut scene, and finally, Zero's to talk to him.
    Head back to the garage. Just take your time, enjoy the sites, and don't
    flip your ride.

    Reward: Nada, Zero calls and says you can come buy his shop for $30,000.

    2. *555 We Tip*
    Difficulty: 2/10

    This is a Tenpenny mission, but I don't feel like adding a whole new
    section for this thing. Drive downtown to the Vank Hoff (harhar) Hotel,
    and follow the valet's car. When he gets out of the car, kill him however
    you like, making sure that no one sees you. Take the uniform and head back
    to the front of the hotel. Wait for the DA to arrive, ignoring all cars
    before his. You have four minutes to head to the garage. You can hit
    cars on this trip, just don't get a wanted level. Get to the garage, then
    get back Downtown on the same timer, this time making sure not to get a
    scratch on the car. Park the car, run outside, and watch the cutscene.

    Reward: You can now do the Valet side mission.

    3. *Deconstruction*
    Difficulty: 2/10

    The timer for this starts as soon as you hit the first portable. Steal a
    Dozer, preferably from the guy driving one, since he gets annoying if you
    don't kick him out. Get some speed and ram all of the portables, making
    note not to run into the explosive barrels. Keep your speed up to make
    sure you don't get pulled out. You can also use the huge crane in the
    middle of the site if you feel like being risque. After they're all
    destroyed, the timer is removed and you can go on to part two. Take the
    Dozer and push the porta-potty into the ditch. Then get in a cement truck
    and back the Dozer STRAIGHT into the blip. It has to be straight. It can't
    be even a little off, and it has to be backwards. Fill the hole to complete
    the last mission for the garage.

    Reward: Nothing. Jethro calls and opens up Driving School for you.

##############################################################################
    B. BIG SMOKE'S COURIERS, DUMBEST MISSIONS EVER

    I do not know if these are required for 100% or not. Some have said that
    they have no bearing on the game, others have said that they need them.
    It is far better to err on the side of safety.

    1. *Big Smoke's Cash*
    Difficulty: 2/10

    Every Monday and Friday in game time, Cesar calls saying that the cash is
    leaving Los Santos. He's carrying six packages, ram the Patriot to get
    up to six packages. Destroy the Patriot to end the mission and complete
    it. You have until it reaches Pier 69 of San Fierro.

    Reward: The cash from the pickups.

    2. *Yay Courier*
    Difficulty: 2/10

    Every Wednesday and Saturday in game time, Cesar calls saying that the yay
    is leaving San Fierro. He's on a Sanchez, so get one yourself to follow
    him without losing traction. Kill him fast, since putting a hole in his
    backpack makes you receive less money. Kill him to end the mission.

    Reward: Cash for turning in the yay.

    These missions must be completed before the ten Syndicate Missions are
    completed, the last being Yay Ka-Boom Boom

##############################################################################
    C. SYNDICATE MISSIONS, TOO MANY DIFFERENT PEOPLE FOR SEPARATE SECTIONS

    1. *Photo Opportunity*
    Difficulty: 2/10

    This is just a simple, "Let's drive long distances in crappy cars!"
    mission. Head out to southwest Blueberry and pick up Cesar, listening to
    what he has to say. Head down to Angel Pine, where we just spent half of
    our last missions. Get up on the roof and get ready to take some pictures.
 
    Picture 1: Ryder, as he steps out of his truck.
    Picture 2: T-Bone Mendez, as he steps out of his car.
    Picture 3: Dude in a suit, as he steps out of his brown sedan.
    Picture 4: Jizzy B, just as he steps out of his Broadway.

    Make sure you get a picture of their faces. A side shot does not count,
    and missing one shot fails you. Take the shots and head back to the
    garage in San Fierro. Whee.

    Reward: Respect earned.

    2. *Mission: Jizzy*
    Difficulty: 3/10

    A step up from the last one, this is "Drive a car and kill things too."
    First, drop Jizzy's girl off at the hotel downtown, then head over to
    Hashbury (the two minutes is very kind), and kill the pimp. Next, head
    underneath the overpass in Doherty and kill the two guys beating up Jizzy's
    girl, the health bar is also very kind. Finally, head back to Downtown to
    find a priest and his protection assisting the whore off the streets.
    Concentrate on the limo and let it catch fire. Once it explodes, the
    protection will stop and get out. Run them down or shoot them. You get a
    two-star wanted level AFTER the mission, so head out and save.

    Reward: $3000; Respect earned. Woozie calls and opens for business. Stick
    to the Syndicate for now.

    3. *T-Bone Mendez*
    Difficulty: 3/10

    Head over to the vehicle and get on the PCJ. Pick a thief and follow him.
    You can either drive-by him and kill him, or just get right behind the
    bike and take the package off with L1. If you do the latter, the thief will
    pursue and shoot you for a while until he gets bored, or something. After
    five minutes, the thiefs will start making a run for their rendezvous
    points. Take them down before they get there, but you should have plenty of
    times. Once you get all the packages, head back to the Pleasure Dome.
   
    Reward: $5000; respect earned.

    4. *Mike Toreno*
    Difficulty: 5/10
  
    This mission sucks because there are so many ways to fail. You start with
    a 5:30 time limit and you have to do a whole lot, and do a lot of
    different things. Start by getting in the car and driving to the
    construction site behind your garage in Doherty. Oh no, wrong spot. Go
    through the site and down onto the road below, cutting across the railroad
    tracks and some grass. Head into the docks area and then...wrong spot. Head
    all the way over to the Easter Bay Airport. The game confirms for you that
    this is indeed the final spot. Once you get there, a signal meter starts
    to come on. Usually the van is on the far runway, but watch the road and
    don't fly into the ocean like I did the first time. Once the van is
    located, the timer goes away and you can go to work.

    Drive-by and ram the van until it smokes. Do not let it explode! Mike is in
    the van and if he dies, you fail! Let the van come to a stop, then drive
    away a bit and pick off all of the goons. Watch the cutscene with Toreno,
    then blow up the van, preferably with a shotgun or something that'll do it
    fast without wasting ammo. Get in the Stretch and leave the airport. As
    soon as you get out of the airport, you get a three-star wanted level. Hit
    pause and plan your route. Don't get caught on the lower freeway, since
    you'll have no way to get to a Pay-and-Spray. Once you spray the limo, just
    drive back to the Pleasure Domes. No one is allowed to die in this mission.
    If Jizzy, T-Bone, or Mike die, you fail. I think I let everyone die at
    least once before everything finally came together.

    Edit: You can also just drive straight to the airport. The signal meter
    will show up and all is well. It kind of cuts off all the dialogue, but it
    saves a lot of time.

    Reward: $7000; respect earned.

    5. *Outrider*
    Difficulty: 4/10

    You get a call from Jizzy when you step into the circle at your garage. He
    needs you to run some support for a business associate. Get to the car by
    the Xoomer station, then head to the van. Grab the Sniper Rifle and Rocket
    Launcher and get on the Sanchez. Floor it to the first road block, getting
    as much time between you and the van as you can. Every second helps. The
    first roadblock can be taken out with just two rockets. Fire them at the
    closest end of the cars and move on, making sure not to catch your bike on
    fire. At the second roadblock, fire a couple of rockets and snipe the rest
    down. Take an assualt rifle or SMG and pick off the snipers from the
    windows. The third roadblock is just the same, but by now the van should
    be starting to catch up. At the fourth roadblock, clear it and wait for the
    van to show up. Escort it to the compound to complete the mission. You get
    stuck with a three-star rating afterwards, so go save.

    Reward: $9000; respect earned; you get to keep the weapons.
   
    6. *Snail Trail*
    Difficulty: 2/10

    I gave it a two just because it's so hard to not get antsy and blow your
    cover. This mission takes so much longer than it needs to. First, pick up
    the sniper rifle and head to the Sanchez parked out by the station. When
    you get towards the train, it speeds off. You can't catch the guy in it
    yet, so don't try. Follow the train all the way to frickin' Los Santos, and
    let him get out of the train. Follow him slowly to his cab, and then follow
    him even more slowly to the docks. He's really easy to follow, just don't
    be impatient. When he finally gets to the docks, park as close as you can
    without being too close, and snipe the first guy. The second guy will run
    around like an idiot, so don't try sniping him. Run up to him and blow his
    him away.

    Reward: Not a damn thing, and you get to drive all the way back to San
    Fierro! Oh boy! Screw you Tenpenny.

    7. *Ice Cold Killa*
    Difficulty: 2/10

    Whee, another easy one. Drive to the club, and do what everyone and their
    grandmother has e-mailed me about. Shoot the tires out on the parked
    Broadway. You'll see why later. Step into the blip and watch the short
    little bit, and follow the instructions. Climb up the scaffolding, on to
    the roof, and into the Pleasure Domes. Walk around or just jump down and
    you'll watch the cutscene with Jizzy.

    After that, run like hell, since everyone is shooting at you. Get out the
    door and watch Jizzy run to the Broadway...which has no tires. If you
    still have the rocket launcher from a while ago, use it. If not, get in
    the Stretch and start ramming the car, which doesn't go very far. Do drive-
    bys, whatever. When Jizzy gets out, kill him and take the phone.

    Reward: $12000 + Respect earned.

    8. *Pier 69*
    Difficulty: 3/10
 
    Here's what it takes to beat this mission: The ability to hit R1 and L1,
    or maybe Circle, depending on what you prefer. I like the new L1 fire.
    Head over to the pier and meet Cesar. Run up the stairs and grab the Sniper
    Rifle. Pick off the guards with like seven total shots, saving your ammo.
    After the cutscene, pick off as many as you can see from the roof, then
    run back down the stairs. Use the tried and true R1+L1+Repeat strategy
    while moving up the pier, wiping out everything. Get a good view of T-Bone,
    pull out the Sniper Rifle, and blow a hole through his head, and then shoot
    him again when he's down for good measure. After he dies, watch Ryder flee
    into the ocean. Dive in after him and tap X in the water to sprint-swim.
    You can't catch him yet, but get to the boat and follow him. Pull up along
    side of him and match his speed, then let loose with a hail of drive-by.
    When his boat catches fire, steer away. When the boat explodes, you win.
    You can also do what I did and jump onto his boat, then cut off his head
    with a Katana and scream out a warcry.

    Make sure to stay away from the giant tanker in the docks. For some reason
    you get an instant FIVE stars for going near it. Get to shore without going
    within the bounds of that tanker.

    Reward: $15000 + Respect earned.

    9. *Toreno's Last Flight*
    Difficulty: 3/10

    Kay, so like totally drive to the helipad and run over all the dudes that
    are like shooting at you, right? Then kill the rest and run up to the
    helicopter, but *shocker* it gets away. Grab the rocket launcher, get on
    the PCJ and haul ass onto the freeway to catch the chopper. Just follow it
    for now. Let it get to the countryside, and it'll stop and face you while
    hovering for a few seconds. Take one well aimed rocket and blow it out of
    the sky. You can take it down earlier, but you better have good aim. You
    only get five rockets. When the chopper goes down, you win the mission.

    Reward: $18000 + Respect earned.

    There is one more Syndicate mission, but we have to go see Wu Zi Mu first.

##############################################################################
    D. WU ZI MU, HEY GUYS HE'S BLIND NO REALLY I SWEAR -- BLIND

    1. *Mountain Cloud Boys*
    Difficulty: 2/10

    Did I mention that Woozie is blind? Yea. He's blind. They run that fact
    into the ground during these missions, so get used to it. Get in a car and
    head around the block and watch Woozie run into walls and all sorts of
    random crap. (It's because he's blind.) When the Da Nang start attacking,
    just use the same old R1+L1+Repeat strategy to take them all down, taking
    note of the sniper on the roof of the last end. Get in the car at the end
    and have Woozie start doing drive-bys. Since he takes too damn long to blow
    the cars up, help him out with your own drive-by. Once they blow up, head
    back to Woozie's place for a reward. He's blind.

    Reward: $5000 + Respect earned + cheap laughs at a blind guy.

    2. *Ran Fa Li*
    Difficulty: 3/10

    Wow, some of the names they mention in this line of missions are pretty
    funny. Anyway, head to the parking garage in the airport and grab
    everyone's favorite car, the Manana. It's been one of the worst cars since
    GTA3, and it still stands as such. Oh, it's an ambush. What ever shall we
    do? Go through whatever ambushes you see and get on the main road from the
    airport. Hang a right and follow the road along the eastern side of San
    Fierro. Tip: Get out of the car and kill the guys on the bikes before you
    even start going. With them out of the picture, the damage meter won't be a
    problem at all. Park the car and claim your reward.

    Reward: $6000 + Respect earned.

    3. *Lure*
    Difficulty: 3/10

    This is just a whole lot of driving and not a lot of fun. You get to drive
    out to the wilderness and do a checkpoint race against idiotic opponents.
    Start the checkpoint bit by doing a quick drive-by on each of the motor-
    cycles. You can't kill the driver, but you can take out the gunman, making
    the damage meter again, not a problem. Just drive safely, and if you feel
    like having fun, try forcing the motorcyclists into the water. Just follow
    the path, making sure not to flip, and park out front of the 24/7. Watch
    the cutscene and trek back to San Fierro.

    Note: This is one of the few missions that uses the Trip Skip feature. If
    you fail the checkpoint section but make it to the Badlands at least, head
    back to San Fierro and restart the mission. Hit right on the D-pad and it
    will take you to the start of the checkpoints. A nice time saver.

    Reward: $8000 + Respect earned.

    4. *Amphibious Assault*
    Difficulty: 3/10

    You need 20% lung capacity to do this mission. Obtain more lung capacity
    by swimming underwater (this will take maybe 30 minutes of work) or by
    collecting hidden oysters throughout San Andreas (total of 50).

    He's still blind. Head to the docks and follow the instructions to get to
    the bay. Listen to the information about the guards and stay underwater as
    much as possible. If you have to come up for air, do not move. They won't
    detect you if you are stationary. Get to the tanker and swim under it,
    then pull yourself onto the dock. Pick up the knife and try to be stealthy
    if you like. If not, blast your way through. I got about halfway and got
    bored, so I just whipped out the AK and went to town. Plant the bug and
    get off the boat. Take note that the guards will still shoot at you, so
    don't do what I did and try to steal a boat. They're still manned with
    gunners and backup. Swim to shore to complete the mission.

    Reward: $11000 + Respect earned.

    5. *The Da Nang Thang*
    Difficulty: 4/10

    This mission will strip you of all of your weapons except a knife, so kiss
    them goodbye while you have the chance.

    The first part of this mission is pointless. I thought it was going to be a
    fun raid on the ship, but don't even bother firing. You'll get hit by an
    RPG no matter what and your helicopter crashes into the ocean. Swim to the
    pink blip and start the main part of the mission. Perform a stealth kill on
    the nearest Da Nang and take his shotgun. Try to be stealthy for now, since
    you don't have much ammo. Kill the three guards on top of the boxes, and
    head over to the second set. There will be armed guards watching as you
    come around the corner, so whip out the shotgun or a Tec9 and start firing.
    Take the guns and get ready to use the R1+L1+Repeat strategy.

    Check around some corners for a health pickup and fight your way through.
    Drop down the stairs and watch the quick cutscene. Before you start
    fighting, climb some boxes on the right to find some body armor and a
    weapon. Helpful stuff right there. Kill all of the guards while moving
    forward until you reach the container. Blow the padlock off (you can target
    it) and start heading back to the bridge. Follow the map and start heading
    to the cabin. There is one guard near the entrance and two on the following
    stairs. Take them out until you meet the Snakehead. He tosses you a Katana,
    and you can either fight him with honor, or just blow him away. With full
    muscle, it took me two hits to kill him with the sword. Whee. Head back to
    the Vietnamese refugees to complete the mission, and drive back home.

    Reward: $15000 + Respect earned.

###############################################################################
    E. SYNDICATE MISSIONS II, LAST SAN FIERRO MISSION

    1. *Yay Ka-Boom-Boom*
    Difficulty: 3/10

    So anti-climatic that it sickens me. Not even remotely difficult for a
    mission, much less the last San Fierro mission. Drive over to Downtown and
    pick up the car with the bomb in it and head over to the crack lab, which
    is right next to driving school. Do a drive-by on the two gate guards and
    watch the rest of the guards run out. Don't bother shooting them, just run
    them all over and head to the blip. Hit the ramp and drive into the crack
    lab, ignoring all the people there. They don't do anything. Park the car,
    get out, and again, ignore everyone. You have forty seconds to run out, you
    can run out in ten and take no damage and have no worries.

    To escape the compound, take out an AK (you can buy them at Ammunation now,
    if you didn't already know) and pop everyone in the head. Go all the way
    around, killing everyone as fast as you can, but with Hitman on an AK, it's
    not even close to a problem. When the front gate closes, get in the Voodoo.
    You can't hop park the car and hop over the fence, you HAVE to hit the
    ramp. Stupid, but whatever. Get some speed, hit the ramp, and drive home.
    That's the whole thing. Piff.

    Reward: $25000 + Respect earned.

    You get two cell phone calls after this. One is from the MYSTERY MAN!!! The
    other is from Cesar. You can do these missions in either order. If you want
    to get used to piloting, get your license, and do some annoying missions
    for the MYSTERY MAN!!! If you want to do some quick car-boosting missions
    for your homeboy Cesar, and unlock the ever-rivoting Import/Export crane,
    go with him. Either way, it's up to you. I'm doing MYSTERY MAN!!! first.

    Oh, all of the Desert and Las Venturas is open now. Cool beans.

*******************************************************************************
IX. *The Desert Walkthrough*

I'm doing Toreno and the airstrip missions first, then Cesar. If you want to do
Cesar's missions and need help, you're SoL for now. Check someone else's guide.

    A. MYSTERY MAN!!!, OK, IT'S MIKE TORENO, ENOUGH OF THAT CRAP

    1. *Monster*
    Difficulty: 3/10

    The Monster truck is really a fun ride and it's not really a hard
    challenge. Just use your minimap to keep an eye on where you're headed and
    watch the icons inside the checkpoints, as they will tell you where you're
    headed. If you're like me and use R1 for all your turning, DON'T here. The
    4-wheel steering does funky things on turns, and takes them a lot different
    than a handbrake turn would. Stick to the regular brake. You can go over
    any hill or whatever, except for rocks. The big rocks in the ground will
    flip you like a pancake. You do not have to get first to complete this
    mission, simply break 6:30. 4:20 is the top time. Toreno calls after this
    and wants to talk to you back at the ranch

    Reward: $1000 for 5th, $4000 for 3rd, $3000 for 3rd, $4000 for 2nd, $5000
    for 1st. 

    2. *Highjack*
    Difficulty: 3/10

    Damn, this is a fun mission. Haul ass onto the freeway, leaning forward on
    the bike to maximize your speed. The faster you catch up to the truck, the
    better. There IS a sort of time limit here, so be wary of it. If you enter
    Foster Valley before Cesar can overtake the truck, you're screwed. Line up
    Cesar to the cab of the truck and stay there for 5-10 seconds. When he
    starts to pull the driver out, stay there. It takes him a while to pull the
    driver out. Once Cesar takes him down, hop off the bike and get in the
    truck. Head back to the garage, taking note of where an exit is. The tanker
    can't do any fancy flips, as much as you'd like to.

    Reward: $7000

    3. *Interdiction*
    Difficulty: 3.5/10

    These multi-part missions get really old some times. Start off by driving
    to the El Castillo del Diablo, making sure to go across the river via a
    bridge or the Sherman Dam. Zoom into Las Brujas, take the rockets, and
    grab the Sanchez. Head up the mountain side and drive into the blip. You
    can't walk into it; I tried. Watch the cutscene and get ready to roll. Wait
    for the helicopters to stop momentarily before you fire. You can hit them
    while moving, but it's a lot harder to register a hit. Don't shoot straight
    up either, as a helicopter will land on you and screw you up badly. If you
    run out of ammo, there's a rocket launcher up there, and if you run out of
    health, there's a health icon up there as well, next to a parachute. In
    any case, take down all five choppers and start driving to the pickup. When
    you get there, look over into the sea. See the helicopter? Yea, take that.
    It's a Sea Sparrow (hit L1 for a minigun), and will get you there fast.
    Unfortunately, there's no way to save helicopters, only planes. Fly over to
    the dropoff, and then back to Toreno's mansion.
  
    Reward: $1000

    4. *Verdant Meadows*
    Difficulty: A bajillion/10

    Take the Sea Sparrow and fly it over to Verdant Meadows on your map. DO
    NOT FLY OVER THE RESTRICTED AREA. This is a No Fly Zone and they will
    blow you out of the sky with rockets and all sorts of crazy weaponry. Just
    go around and land the chopper. Buy Verdant Meadows, then head around back
    to the control tower and step in the red circle. Listen to the cell phone
    call, then save. Pilot school is Hell.

    Reward: -$80,000, but Verdant Meadows is sweet. Oh, and Jethro finally
    called me about the street races.

##############################################################################
    B. Learning to Fly
 
    I was originally planning to be perfect and get all gold at all schools.
    I'll settle for all gold everywhere else and all silver here.

    1. *Takeoff*
    Difficulty: 2/10

    Accelerate, lift the nose up, and retract the landing gear with R3. I'll be
    the first to say that that command should've been L3, but whatever. Fly
    through both coronas quickly, I believe 18 seconds is gold.

    2. *Land Plane*
    Difficulty: 4/10

    Lower the landing gear with R3 and tip the nose down whole decelerating
    with square. Land with the plane almost level to the ground and slow down
    quickly. Use the rudders to stop in the center of the blip for gold.

    3. *Circle Airstrip*
    Difficulty: 7/10

    Wow. This is bitch. Pardon my language, but this is really just a huge step
    up from the last two challenges. It's ridiculous. Go counter-clockwise,
    since turning left with the left analog stick is much more natural. Take
    the plane off, and make sure to retract the landing gear. You will stall if
    you don't. Put it back on if you want to slow the plane down (lower time,
    more control). Push SLIGHTLY for each turn and use the rudder to pull you
    through. Gold is 1:00; I have yet to do so as of 8/11.

    You should get your pilot's liscence at the end of this one.

    4. *Circle Airstrip and Land*
    Difficulty: 8/10

    Bahaha...exactly the same, only now you get to land while speeding along
    with an unbalanced plane. Use the above strategies, but focus on the
    landing. It took me about 30 minutes to get silver, and I ended up with
    99%. I don't think I'm going to bother with this as of 8/11.

    5. *Takeoff Helicopter*
    Difficulty: 3/10

    Ahh...much better. Take off by holding X and rotate 180 degrees with L2 (or
    R2, if you so choose). Push forward on the analog stick while still holding
    X to get some speed and head towards the corona. Use square to lose some
    height if you have to. Gold is gotten by being very quick about everything.

    6. *Land Helicopter*
    Difficulty: 2/10

    Cake. Ignore 90% of what the game says. Head to the landing spot, hover for
    a second, then slam down square. Get gold by landing in the center.

    7. *Destroy Targets*
    Difficulty: 5/10

    Back to Hell. Aim the nose down at the trucks and start firing both the gun
    and the missiles as soon as you can. The guns help a lot more than you'd
    think. You have to get these in one run for gold. Next, head to the moving
    cars and repeat the strategy. You need some well-aimed missiles for this.
    Finally, head back to the landing area on the runway. Land in the center,
    coupled with a fast time, to receive gold.

    8. *Loop-the-Loop*
    Difficulty: 3/10

    Dip the plane down a bit and head to the first corona. Pull back on the
    left analog stick and ride it out for a few seconds. When the plane starts
    to come back down, ease up on the stick and finish. Get gold by doing this
    in 18 seconds.

    9. *Barrel Roll*
    Difficulty: 3/10

    The same as the last one, only this time push to the left on the analog
    stick. It has to be to the left. The problem with this is that the plane
    tends to go nuts after the roll, but force it into the corona to complete
    this. Get gold by doing this in 18 seconds.

    10. *Parachute onto Target*
    Difficulty: 4/10
    
    The last challenge! We're here! Just follow the instructions and land on
    the target for bronze. For gold, hold forward on the stick for as long as
    you can, and when the parachute comes out, tap back on the stick until you
    get to the runway. Keep tapping until you are just over the target, then
    land on the 35. Gold is achieved by a low time and getting on the center.

    Reward for all Bronze: Rustler found in a hangar.
    Reward for all Silver: Stuntplane found outside the hangar.
    Reward for all Gold: Hunter found on the helipad.

    You get a flying skill upgrade for every challenge completed, and I assume
    that there's a huge one for all gold.

    Reward for completion: Respect earned + a lot of flying skill.

###############################################################################
    C. AIRSTRIP MISSIONS, DAMN MIKE TORENO IS AWESOME

    Comin' soon. Hold onto your horses!

*******************************************************************************
X. *Non-Storyline Walkthrough*

     A. ZERO RC, I NOW HATE DAVID CROSS WITH A BURNING PASSION

     To start Zero's missions, buy his shop for $30,000 after completion of
     Wear Flowers in Your Hair.

     1. *Air Raid*
     Difficulty: 5/10

     Five out of ten? Oh nohs! It's really not that bad if you have good aim.
     As you talk to Zero and realize how pathetic this guy is, you are suddenly
     attacked by Berkley's RC Barons and Goblins. Take the minigun (sweet),
     and start shooting! Do not let go of the trigger. The gun takes too long
     to wind up. Use the minimap to see what's coming and take the toys out
     just as they appear on your screen. Some of them will get past you, just
     make sure you minimize how many actually do. The last forty seconds are
     crazy, make sure you have at least 25% health left before this time. The
     toys come from all sides and you need to focus on an area and take them
     out, since it's impossible to get them all. If just one transmitter
     survives, you win. Sort of. You win the chance to go on to an even more
     horrible mission.

     Reward: $3000

     2. *Supply Lines...*
     Difficulty: 7/10

     This is the first mission that I've seen a ton of people have problems
     with. It took me about five tries. It just takes patience. The key for
     this is to plan your route. There are five couriers:

     Target 1: A van right at the start. Shoot his van and he gets out, then
     rail him again to kill him. This should take no more than five seconds.
 
     Target 2: A bicycle just to the left. Turn around and get behind him. Fire
     until he gets off, then shoot him again. This shouldn't take very long
     either.

     Target 3: Another van down the street. This guy won't get out of the van
     when you shoot him, so get behind him at a steady speed and unload until
     he catches fire. You should have these first three down in about thirty
     seconds, and no more. You need all the fuel you can get now.

     Target 4: A Sanchez towards Downtown. This is your first difficult target,
     and it takes some practice. Get behind him at a steady speed and follow
     him as soon as you start shooting. You need to blow him up before he gets
     his speed up, or else you'll never see him again. It's all about timing
     and practice, and once he's gone, you should be free for this mission.

     Target 5: A third van northeast of the Sanchez. You should have about 50%
     fuel after target four, and if you do, you've got this made. Get behind
     this van as well, follow him for a bit, and then unload until the van
     catches fire. As soon as it does, start high tailing it back to Zero's.
     When you can see his pink blip on the roof, start decelerating and land
     somewhere near the spot. It doesn't have to be exact. I had about thirty
     seconds of fuel left when I finally got this mission down.

     Reward: $5000

     3. *New Model Army*
     Difficulty: 4/10

     Whee. Much easier than the last one. First thing first, get a feel for the
     controls. The Goblin handles like crap and you really need to get used to
     how it maneuvers. Next, mute the game. David Cross' voice is so annoying
     in these missions, it's disgusting. Next, pick up a bomb and head to a red
     blip on the map. It's a tank. Blow it up now before it becomes a problem
     later. Repeat for the other two. Ignore the helicopter. You can blow it up
     if you like, but it's not worth the hassle if you ask me. Now, take a
     plank to each of the two broken waterways and set it down in the middle so
     that it makes a bridge. You should have about 4:30 left at this point on
     the 8:00 timer. Move the barrels that block Zero's path until he gets
     to his destination in Berkley's territory. Tada, you're done with this
     douchebag for the rest of the game (I hope).

     Reward: $7000, Zero's RC becomes an asset that collects $5000 daily.

##############################################################################
     B. BACK TO SCHOOL, MORE LIKE DRIVING UNIVERSITY FOR THE GIFTED

     Located in Doherty and unlocked after Deconstruction. There are twelve
     challenges, you need bronze in each to complete this mission, and to get
     credit for 100%. Gold is NOT required, but fun to try for. If you're into
     masochism that is. The Hotknife is so worth it.

     1. *The 360*
     Difficulty: 1/10
 
     Hold O and Square and press left. Easy. Get gold by getting back into
     your starting position and heading.

     2. *The 180*
     Difficulty: 2/10

     Speed to the cone, hit R1 and wheel around it, then park. Get gold by
     parking perfectly straight, and doing this as fast as possible.

     3. *Whip and Terminate*
     Difficulty: 2/10

     Hit square and powerslide the corner, then park. Get gold by parking
     perfectly straight, and doing this as fast possible.

     4. *Pop and Control*
     Difficulty: 2/10

     This is a simple wave with a blown out right rear tire. Get gold by
     parking perfectly straight in the allotted time.

     5. *Burn and Lap*
     Difficulty: 4/10

     Annoying. Do five laps of tight 180 turns without hitting a single cone
     the entire way through. Get gold by finishing in under 36 seconds.

     6. *Cone Coil*
     Difficulty: 3/10
 
     This is a fun one. Speed around the cones, do a 180, then come back and
     park. Get gold by parking perfectly straight at the end.

     7. *The 90*
     Difficulty: 7/10
     I got gold! The key is to not try to compensate for the spin at all. Hit
     just the handbrake and spin from the right side, landing the nose in first
     and letting the back follow its way in. It just takes some practice and a
     bit of notetaking to know when to start braking and when to slide. Good
     luck. Get gold by parking utterly ****ing perfectly.

     8. *Wheelie Weave*
     Difficulty: 4/10

     Get near the ramp to go up on two wheels and stop in the circle. Get gold
     by parking in the center of the circle, facing straight.

     9. *Spin and Go*
     Difficulty: 4/10

     Start by using R2 and L2 to look behind, then whip around without hitting
     any cones. The time limit isn't too bad, so don't go at full speed. Get
     gold by parking perfectly straight.

     10. *P.I.T. Maneuver*
     Difficulty: 3/10

     Get to the side of the car and push its right rear tire to spin it out.
     Get gold by forming a perfect T with the target car, and touching the
     center of the car.

     11. *Alley Oop*
     Difficulty: 4/10

     This one is awesome. Hit as close to the side of the ramp as you can
     without missing it. Force your control stick to the side you want to
     rotate and lay off the gas. Get gold by parking perfectly straight and
     making a perfect barrel roll.

     12. *City Slicking*
     Difficulty: 6/10

     This one BLOWS. You have to speed down the streets, using the middle of
     the road the whole time. Make a right at the Burger Shot and make sure
     you slow down quickly at the turns. Go DIRECTLY through the checkpoint
     and work back. Get gold by taking no damage and finishing in under 100
     seconds.

     Reward for all Bronze: Super GT parked outside.
     Reward for all Silver: Bullet
     Reward for all Gold: Hotknife, not found anywhere else in the game.

     You get a driving skill upgrade for every gold medal you get. It's kind of
     catch 22, since to get some of the golds, you have to have really high
     driving skill (cough, CITY SLICKING, cough), as well as a large upgrade
     just for completing it.

*******************************************************************************
XI. Side Missions

     A. 'R3' Missions

     In certain cars, pressing R3 will begin a special mission. After          
     completing a certain amount of them, you get something. That's a good
     thing. San Andreas has many of these missions to offer.

     1. Firefighter
     Difficulty: 3/10

     Activated by a Firetruck. Locate the fire on a map, put the fire out,
     then put the people who are on fire out. A person is added for every
     level.

     Reward for level 12: Fireproof on foot.

     2. Freight Train (Must complete Yay Ka-Boom-Boom)
     Difficulty: X/10

     Another new addition. Jacking the trains in any city allows you to try out
     this mission. Stop the fast moving train at each stop on the map to earn
     some cash and bragging rights.

     Reward for completion: Money and free transportation by train.

     3. Home Invasion (Must complete Home Invasion mission)
     Difficulty: 2/10

     There is a Black Boxville across the street from the Ganton gym in Los
     Santos. This is the only vehicle for this mission, and it must be done
     at night. First, you need to drive around and see what houses you want to
     rob (they have a yellow entrance arrow). After this, enter them and
     creep slowly (crouching helps). Take the expensive items like TVs, VCRs,
     PS2s, etc (yes, this is an anachronism). Load up the Boxville and case
     another house. You have until 6:00 to get to the lockup in the southeast
     corner of Los Santos, in La Playa de Seville.

     Better Strategy: Since so many people submitted this, I'm changing it. You
     can rob the same house over and over again. Head to the lockup in Playa
     and check out the apartment complex. There should be a driveway and a
     house on each side. Park in the middle, rob the four things from one
     house, then rob the four from the other. Now, go back to the first house.
     Everything should be back. You have nine minutes and forty-five seconds to
     steal as many items as possible, and then head to the lockup. Someone
     claims to have gotten 56 in one night and made well over $40k. This is the
     best way to make money without abusing the track betting (see the FAQ).
     There are locations in SF and LV as well, but you can find those on your
     own. This isn't a locations guide.

     Reward for stealing $10,000: The money you stole.

     4. Paramedic
     Activated by an Ambulance. Do these in a Angel Pine to make it insanely
     easy. Locate the injured person on a map, park next to them, drive them to
     the hospital. One person is added for every level.

     Reward for level 12: Health bar increased.

     5. Pimpin'
     Difficulty: 2/10

     The pimping convertible is in the parking lot of the car wash near the
     Pay N' Spray in Idlewood. This isn't too hard as long as you stop by a Pay
     N' Spray every once in a while. After a few levels, you have to protect
     the girls through various ways of force. You can use any Broadway for this
     mission, but that's the only parked location thusfar.

     Reward for completing 10 of 10 pimps: Lots of cash and hookers now GIVE
     you money instead of taking it away.

     6. Taxi Driver
     Difficulty: 1/10

     Activated by any Taxi. Pick someone up on the road, drive them to their
     destination. Rinse, lather, repeat. This is a good way to learn a new
     area and to make some quick cash.

     Reward for 50 dropoffs (NOT IN A ROW): NOS Taxis.

     7. Trucking (Must complete Tanker Commander from Catalina)
     Difficulty: X/10

     North of the Flint Intersection is RS Haul. There are different levels
     to this mission. Las Venturas must be opened to complete all levels.
     1. 120 seconds to head to the brewery in Red County.
     2. A damage meter (no time limit) to get to Montgomery.
     3. 3-star wanted level (no damage/time) to get to El Corona.
     4. 300 seconds to get to Angel Pines.
     5. A damage meter to get to somewhere in San Fierro (random).
     6. 3-star wanted level to get to Angel Pines.
     7. Damage meter + 360 seconds to get to northern San Andreas.
     8. 4-star wanted level to get to LAS VENTURAS! Long run!

     Reward for level 8: Lots of cash, RS Haul collects $2000 as an asset.
     Las Venturas must be unlocked to complete this.

     8. Vigilante
     Difficulty: 3/10

     Activated by any police car. Locate the enemy on the map and kill them
     in whatever way possible. A fugitive is added for every level. You
     should recruit gang members and have them drive-by for you.

     -------------------------------------------------------------------------
     Horrible horrible glitch by VGK:
     Get in a Police CAR (it must be a car) and drive to a building you can
     enter, like Cluckin' Bell. Start Vigilante, the enter the building. Wait
     about ten seconds, and the target is eliminated. Get back in the car and
     repeat. If the targets aren't destroyed, get back in the car and do it
     again. This works forever, and can complete Vigilante to level 12 for your
     body armor plus and percent completion.
     -------------------------------------------------------------------------

     Reward for completing level 12: Armor up to 150.

##############################################################################
    B. Other Missions

    1. Lowrider Challenge
    Difficulty: 2/10

    The same as the Sweet mission, Cesar Vialpando. Take a lowrider with
    hydraulics to the mechanic standing outside Unity Station. The game
    is the same and the wagers are the same, but they get progressively
    harder. I've done it three times, and I can't even come close on the
    fourth set of beats.

    Reward: Your bet winnings.

    2. Los Santos Courier
    Difficulty: 2/10

    There's a parked BMX in front of the 24-7 in Conference, north of Verdant
    Bluffs. This is a good way to make some cash as well as raise your Cycle
    Skill in a hurry. I maxed it out on one trip from about 60%. It's really
    quite easy, since the time limit is very generous on all the parts. Just
    pause and check the map before you actually head off for each set of
    deliveries and plan your path, noticing what paths have to be taken for
    each location. Throw the package via drive-by. If you miss, pick up the
    package and try again. It's always better to pick up a fallen package
    than it is to run out and fail. Take your time, drive safe, and rake in
    an easy $10k.

    There are four levels:

    Six packages total, four dropoff points, 5 minutes, very close.
    Six packages total, four dropoff points, 5 minutes, spread apart.
    Eight packages total, six dropoff points, 5 minutes, very close.
    Eight packages total, six dropoff points, 10 minutes, VERY spread apart.

    Reward: Cash and the 24/7 is now your asset and collects $2000 every 24
    in-game hours (24 minutes real time).

    3. BMX Challenge
    Difficulty: 4/10
    In Glen Park, Los Santos, there is a huge skate park. You really can't
    miss it if you're driving by. There are two huge half pipes that stick
    up past the fence. The BMX is near one of these halfpipes. Getting on it
    starts this challenge.

    You start with ten seconds, each checkpoint adds ten seconds, and there
    are 19 checkpoints. Start with the easier ones on the ground that you can
    bunny hop or ride to get. Finish with the annoying ones that you have to
    use a half pipe or clear a gap to get. You can get your time up to 2:00
    with a properly planned route.

    Your BMX skill has to be 20% to start, but 100% makes this CAKE. You can
    just bunny hop to like 16 of the checkpoints.

    Reward: % Completion +. There is no real reward :/

    4. Los Santos Arena (8-track)
    Difficulty: 5.5/10

    You need 20%+ driving skill to do this race.

    Who remembers Hotring from Vice? Ooh! I do, I do! Who remembers how
    disgustingly hard and long it was! Ooh! Me again! Yea, it's back, and it's
    even worse now. The opponents suck at driving and create crashes that
    screw you over. They attack you like crazy, and it's 12 laps long.
    Twelve bloody laps! This is a long race. It's a test of endurance, not
    of your driving skill. Drive at a steady pace and stick to the track
    except to avoid dumb accidents. There is NO pit stop, unlike Hotring. I
    highly suggest doing drive-bys to make the opposition explode. Take first
    early and stay there. Control the pack.
    --------------------------------------------------------------------------
    Bill Radloff has this PITiful strategy:
    Here's an easy trick to win 8-track...use the "Pit" maneuver to spin out
    your opponents (pull up alongside their rear wheel, then pull into
    them...the car will spin around yours, while you go straight), and muscle
    your way to the front at the beginning of the race.  Once you're in front,
    as long as you stay off the walls (you can actually drive pretty slow) you
    have the race made...just be careful because you'll catch back up to
    traffic towards lap 10 or so, so your best bet is to just stay behind any
    cars you come across at this point, since by then the worst drivers aren't
    trying to cause accidents any more.
    --------------------------------------------------------------------------

    Reward: $10,000 + Monster (Monster truck) and Hotring Racer (incredibly
    fast stock car) now both spawn in the NW corner of the stadium.

    5. San Fierro Arena (Blood Bowl)
    Difficulty: 3/10

    This is unlocked as soon as you open up San Fierro, no need for driving
    skill here. This is the same as Bloodring from Vice. You start with 30
    seconds on the clock, each checkpoint adds 15 seconds, you need to get
    it to over a minute. The twists now are that you have someone in the car
    to do drive-bys for you, and now the other cars can steal checkpoints from
    you. Just keep the timer going at the beginning, and when the other cars
    start to kill each other, rack up a bunch of checkpoints in a row for the
    win. You get bonus cash if you blow up a car yourself, but the timer is
    far more important. The time required goes up by a minute every time you
    repeat this mission.

    Reward: $10,000 + Bloodring Banger spawns outside the stadium.

    6. Valet Parking
    Difficulty: 2/10

    This is unlocked after you complete 555 We Tip in San Fierro. This is
    really easy stuff. You start with a minute, you get bonus time for every
    car you park. To start the side mission, head to your safe house and
    change into the Valet Uniform, then stand in the red circle at the hotel.
    When a car drives up, take it and park it in the garage. Simple stuff.
    Make sure not to take any damage, as 45 seconds helps a ton. You get up
    to 15 seconds as a parking bonus, but just get 5 or more and you're fine.
    There are five levels, each one adds a car that you have to park.

    The most important stat for this is stamina. High stamina lets you super-
    sprint back to the front of the hotel to park more cars. Other than that,
    just get this out of the way for percentage.
    Reward: Vank Hoff Hotel becomes an asset that collects $2000 daily.

    7. Ammunation Challenge
    Difficulty: 3/10

    So far, I only have pistol, mini-SMG, and shotgun opened.

    These are located in the large Ammunations of each cities, as well as one
    in the Badlands. These missions are kind of catch-22, since they are
    designed to help you increase weapon skill, but to complete them, you
    really need to have Hitman skill.

    There are four levels, 9mm, mini-SMG, Shotgun, and AK-47. They open up as
    you progress missions. There are three rounds, the first is to hit a
    stationary target that gets placed farther back for each target you
    destroy. Destroy three to move on. Stage two is with a target that moves
    towards you. Destroy three to move on. Stage three is the only hard one,
    since you are in hard competition for one target that moves side to side.
    Take out as many as you can, getting 20 before either of the CPU
    opponents. Complete all four weapons to get credit for this.

    Reward: % Completion and some free weapon skill.

    8. Chiliad Challenge
    Difficulty: 6.5/10

    At the top of Mt. Chiliad is a Mountain Bike and some Campers. Getting on
    the Mountain Bike between 7:00 and 18:00 activates the Chiliad Challenge.
    You need 40% bike skill to attempt this, 100% is recommended.

          a. Scotch Bonnet Yellow Route
          Difficulty: 5/10
         
          The first race is the easiest, and it's not very easy at all. The
          best way to win this is to be cheap and park a Camper around the
          first behind, so that the other racers hit it and fall of the
          mountain. Use this opening lead and pedal at a safe and steady pace
          for the rest of the race. Only cut corners if you can do it safely,
          without a chance of falling off the mountain. 

          b. Birdseye Winder Yellow Route
          Difficulty: 6/10

          Use the same strategy as the last, but be a LOT more careful. There
          are no borders for most of this race, and there are a few blind
          corners around shrubbery. Get a lead and keep the lead by racing
          with intelligence, not blind speed.

          c. Cobra Run
          Difficulty: 7.5/10

          This race sucks. The first half is spent with your thumb on the
          brake and handbrake staying steady along the wood path. Start by
          getting a lead and getting onto the platform first. If you push the
          computer off the path, you won't see him for a long time. There are
          only two competitors, rather than six, for this race. Be very slow
          and cautious on the planks, then pedal your ass off once you get to
          to the downhill run. You can fly for a couple of jumps and take a
          huge lead in a matter of seconds. Slow down for the last leg, since
          it's very easy to slip off the side. Once you get a straight path,
          floor it and do a victory bunny-hop.

    Reward: % Completion.

    9. San Fierro Courier (Hippy Shopper)
    Difficulty: 3/10

    You have a Freeway this time, so you're faster, but less agile.
  
    Six packages total, three dropoff points, 3 minutes, close together.
    Six packages total, four dropoff points, 5 minutes, spread apart.
    Seven packages total, Five dropoff points, 5 minutes, close together.
    Eight packages total, six dropoff points, 6 minutes, spread apart.

    Reward: % Completion + the money you made.

    10. NRG Challenge
    Difficulty: 7/10

    Parked under the dry dock near the Import/Export Crane in San Fierro. It's
    next to a stack of boxes.

    This is like the BMX Challenge, only infinitely harder. The NRG-500 is
    crazy fast, and totally awesome, but this is damn hard. Get the ones on
    the ground around the dock, then speed up to the very end of the bowl to
    get the highest point. Circle around and pick up all the ones along the
    bowl and on the ramp. After this, just pretend you're a skateboarder on a
    halfpipe and go back and forth, picking up all of the remaining
    checkpoints. This is not an easy side mission, and you need to be damn
    confident with your skills on a bike before you do this.

    Reward: % Completion.

    11. Boating School

    Located in the Bayside Marina, near Tierra Robada. Opens after the
    completion of Pier 69, but easier after Las Venturas is opened.

          1. *Basic Seamanship*
          Difficulty: 0/10

          Go forward. Stop. Wow. Get gold by doing anything but kill yourself.

          2. *Plot a Course*
          Difficulty: 1/10

          Go through the buoys, making sure not to hit them. Get gold by going
          fast and not hitting buoys.

          3. *Fresh Slalom*
          Difficulty: 2/10

          Use R1 to make tight turns. Same as Plot a Course, but with sharper
          turns to make it a bit harder. That's about it. Get gold by going
          fast and not hitting buoys.

          4. *Flying Fish*
          Difficulty: 2/10

          Screw this up once so you can see where the ramp is. Go again and hit
          the ramp straight going as fast you can. Over 65 meters is gold as
          long as you do it fast.

          5. *Land, Sea, and Air*
          Difficulty: 4/10

          The problem with this is that LV has to be open to make it easy. If
          you swam over to do this, then you start on the Desert, which gives
          you a four-star wanted level. It made it a lot more fun, and I still
          got gold on it. Just follow the buoys, hit the ramps, and avoid the
          rocks. I think 2:15 gives you gold, but it's probably a little bit
          more or less. It's easy. It doesn't matter.

    Reward for all Bronze: Marquis, crappy boat.
    Reward for all Silver: Squallo, good, fast boat.
    Reward for all Gold: Jetmax, killer fast boat.

    Boating skill is driving skill, so the stat increases are almost
    nonexistant while you do this school.

*******************************************************************************

XII. Contact Information

Have a submission, idea, criticism, hate mail? Send it to me at
sanandreasfaq@gmail.com! You can find me on GameFAQs as AggroSk8er.

Mission info? Put what mission in the title. Make my life easier, please.

If you have a question on something already answered, I will yell at you and
call you stupid. I have very little patience for things like that.

*******************************************************************************
XIII. Special Thanks

I would like to thank Rockstar, Rockstar North, and all related companies for
making this game! I would also like to thank GameFAQs for providing me with
some good FREE info. It's too hard to name names, but I'll add them later I
would also like to kick all the gaming pay sites that force you to click past
the links to "GTA:SA info here!" only to find a question asking for how you'd
like to pay. Lastly, I'd like to thank everyone who has IM'ed me or e-mailed me
with good info. O, and boo to everyone who sent me stupid stuff.

"I feel blessed." -- Fernando Martinez

"As long as we have opposable thumbs, WE WILL FIGHT YOU!" -- Zero

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Das End


 

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NIXON Developments