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Grand Theft Auto: San Andreas FAQ and Walkthrough
Written by Chase "AggroSk8er" Ansok
Version 2.4b -- 8 November 2004 (b being beta) "And so I says to Mable, I says 'READ THE FAQ!' And then I says, 'Before asking me a question about the location of something, check the map that came with your game!'"
IF YOU HAVE A QUESTION READ THE FAQ IF YOU HAVE A QUESTION READ THE FAQ FIRST ******************************************************************************* --_________----_________------------------________----------------___--------_- -|---------|--|---------|---|-------__---|--------|-------|------|---|------|-| -|---______|--|__-----__|--|-|-----|__|--|--______|------|-|-----|-||-|-----|-| -|--|------------|---|----|---|----------|-|------------|---|----|-|-|-|----|-| -|--|______------|---|---|--|--|---------|-|_______----|--|--|---|-|--|-|---|-| -|--_____--|-----|---|--|--|-|--|--------|_______--|--|--|-|--|--|-|---|-|--|-| -|-|-----|-|-----|---|-|--|___|--|---------------|-|-|--|___|--|-|-|---|-|--|-| -|-|-----|-|-----|---|-|---__----|--------_______|-|-|---__----|-|-|----|-|-|-| -|-|_____|-|-----|---|-|--|--|-|-|--__---|---------|-|--|--|-|-|-|-|----|-|-|-| -|_________|-----|___|-|__|--|___|-|__|--|_________|-|__|--|___|-|_|----|_____| ------------------------------------------------------------------------------- --------------___-------_---___------______---______---------------_________--- ------|------|---|-----|-|-|---|----|------|-|------|------|------|---------|-- -----|-|-----|-||-|----|-|-|--_-|---|--__--|-|--____|-----|-|-----|--_______|-- ----|---|----|-|-|-|---|-|-|-|-|-|--|-|--|-|-|-|---------|---|----|-|---------- ---|--|--|---|-|--|-|--|-|-|-|--|-|-|-|__|-|-|-|____----|--|--|---|-|_______--- --|--|-|--|--|-|--|-|--|-|-|-|--|-|-|-----_|-|--____|--|--|-|--|--|______---|-- -|--|___|--|-|-|--|-|--|-|-|-|--|-|-|--|-|---|-|------|--|___|--|--------|--|-- -|---__----|-|-|--|-|--|-|-|-|_|-|--|-|-|-|--|-|____--|---__----|--______|--|-- -|--|--|-|-|-|-|--|--|_|-|-|----|---|-|-|-|--|------|-|--|--|---|-|---------|-- -|__|--|___|-|_|--|______|-|___|----|_|--|_|-|______|-|__|--|___|-|_________|-- ******************************************************************************* IF YOU HAVE A QUESTION READ THE FAQ IF YOU HAVE A QUESTION READ THE FAQ FIRST My ASCII art sucks. Bite me. I still like it.
Also, tags, snapshots, and horseshoes, oh my! http://hem.bredband.net/708145/
Current completion progress: 55.61% Total time logged: 40:18 I am: Going to spend tomorrow getting oysters and horseshoes, and not much else since I have a hockey game and some work to do. Crying about the e-mails regarding PILOT SCHOOL. READ THE FAQ.
O. Version History (dd/mm/yy)
2.4b -- 08/11/04 -- Sections updated: Gambling, Vehicle Info, FAQ, Boating School, 100%, The Legacy, Hideouts. Missions updated: Mike Toreno. Missions added: Mike Toreno's mission strand + Learning to Fly. Coming soon: Airstrip missions, Cesar's missions, street races, and the Import/Export garage. E-mail count: 2146
2.3b -- 07/11/04 -- Or maybe not. I spent the entire day collecting spray tags, snapshots, and oysters. I still get to do all of the LV horseshoes and oysters, but after that, it's all good. I'm scared though, just with all the side missions I still have left to do. I still haven't gotten a call about the street races, so I'm wondering what's going on there. Those are probably a huge chunk of %. Desert stuff coming tomorrow, with a big section for PILOT SCHOOL. Woo. Next week's big project is the Import/Export dock and The Desert missions. Yeehaw. E-mail count: 1992 (ha!)
2.2b -- 06/11/04 -- Blahblahponies. Thanks to Danny Miller for fixing like forty different typos. Lots added to the guide, more coming to the FAQ, Las Venturas starts tomorrow right on schedule. Damn I'm good. E-mail count: 1812
2.1b -- 04/11/04 -- Working on side missions and main missions again. SF Courier, NRG Challenge, and Driving School are up, now starting to get out of SF. I should be in LV by Saturday, but after Driving School, there are like 15 street races that unlock, and I'd love to get those done. The street races are the only side quests that I've yet to add, and I just unlocked them, so expect those soon. I'm also going to take some time this week to do some oyster, spray, and snapshot hunting to up this %. E-mail count: 1487
2.0b -- 03/11/04 -- Going back to the full guide now. I have time for it, I think. Sorry for the lack of updates, but I think adding huge sections to the guide makes up for it, no? E-mail count: ~1200
1.5b -- 31/10/04 -- Hope everyone had a nice Halloween. If you spent it sitting at home playing SA, a thousand shames. Working on San Fierro, I put Supply Lines...up for Zero. E-mail count: 1036
1.4b -- 30/10/04 -- Just got into San Fierro by doing all the Badlands crap Hopefully I can do Zero's missions by tomorrow so you can all sleep easily. Read the FAQ doods. E-mail count: 865
1.3b -- 29/10/04 -- Weekend is here. Yeehaw. I moved the FAQ to section III. Now you HAVE to read it before sending me a stupid e-mail about things that I have already answered. The word FAQ appears 19 times in this guide. Please acknowledge it. E-mail count: 651
1.2b -- 28/10/04 -- More missions, more FAQ. Found a way to make millions of dollars doing nothing. Whee. Changed Cesar back to being a story mission to avoid confusion. The weekend is coming. Expect me to finish off some of the things I skipped in LS (BMX Challenge, maybe some stadium events if I can powerlevel my skills) and head off to the Badlands and San Fierro. E-mail count: 453
1.1b -- 27/10/04 -- More missions up, more FAQ up. E-mail count: 268
1.01b - 27/10/04 -- More fixes to the new style of the guide.
1.0b -- 26/10/04 -- I was, of course, planning to write a guide for this game. However, I picked up the Brady Games guide today...
It's 273 pages long. There's more to do in this game than I ever fathomed. There is more to respect, more to stats, more to R3 missions, more to races, odd jobs, arcade games, casinos, stadium events, and well, everything
It's not possible to cover all of this information.
I'm going to write a Missions only guide, which will probably go up on the IGN Insider guide as I write it. I know a lot of people enjoyed my Vice guide and were looking forward to this, but with going to school and working, I don't have the time to write a complete guide to all of the information in this game.
I highly suggest you pick up the Brady guide for your side missions and oddjobs. There are things that you wouldn't have fathomed. It also has pretty pictures of the snapshots, oysters, sprays, and horse shoes, none of which you could find on your own. Looking at some of these snapshots, one of them is to take a picture of a bench in a park. Like hell I would've figured that out.
Good luck to everyone on San Andreas.
If you do have questions about the game, I still have my gmail address up and running at sanandreasfaq@gmail.com, and I'll do my best to help.
0.1b -- 25/10/04 -- Got the game today. Playing my ass off. Added basic stuff.
0.04b - 23/10/04 -- Bunches of new information.
0.03b - 19/10/04 -- Las Venturas update.
0.02b - 25/09/04 -- San Fierro update...finally.
0.01b - 12/09/04 -- More updates; preparing for a big update on the main site.
0.0b -- 30/08/04 -- Very first version of the guide. I'm using the basics from my GTA:VC to run guide, which has saved me a LOT of time. I plan on picking the game up on release date and just going nuts on it.
******************************************************************************* Table of Contents
O. Version History I. Introduction a. Personal Rant b. About This Guide c. What I Want (And Don't Want) d. Bonus Pointer e. E-mail Info II. Legal Junk III. FAQ a. Basic Questions b. When can I... c. Last Missions and 100% d. How do I... e. Why..., Why not..., Where is... and What is... f. Cheats and Tech Support g. Other IV. Basic Info a. Controls 1. On Foot 2. In Car 3. On Bike 4. In Helicopter 5. In Plane b. **** Tha Police c. Statistics d. Respect e. Weapon Info f. Store Info g. Safe House Info (Needs Lots of Work) h. Car Mods Info i. Girlfriend Info j. Gambling Info k. Extras (Needs Work) 1. Tags, Oysters, etc. 2. Unique Jumps 3. Two-player Stuff 4. Arcades 5. Beat the Cock l. Gangs and Turf Wars m. 100%, The Legacy V. Vehicle Info a. SUVs and Wagons b. 2-Door Sedans c. 4-Door Luxury Sedans d. Muscle Cars e. Street Racers f. High Performance Cars g. Heavy Trucks and Utility h. Light Trucks and Vans i. Lowriders j. Recreational k. Bikes and Motorcycles l. Civil Service and Transportation m. R3 Vehicles n. Airplanes o. Helicopters p. Boats q. RC Cars VI. *Los Santos Walkthrough* a. Sean "Sweet" Johnson I 1. Big Smoke 2. Ryder 3. Tagging Up Turf 4. Cleaning The Hood 5. Drive-Thru 6. Nines and AKs 7. Drive-By 8. Sweet's Girl 9. Cesar Vialpando b. Lance "Ryder" Wilson 1. Home Invasion 2. Catalyst 3. Robbing Uncle Sam c. Cesar Vialpando 1. High Stakes, Low-Rider d. Melvin "Big Smoke" Harris 1. OG Loc 2. Running Dog 3. Wrong Side Of The Tracks 4. Just Business e. Jefferey "OG Loc" Martin 1. Life's a Beach 2. Madd Dogg's Rhymes 3. Management Issues 4. House Party f. Officer Frank Tenpenny 1. Burning Desires 2. Gray Imports g. Sean "Sweet Johnson II 1. Doberman 2. Los Sepulcros 3. Reuniting the Families 4. The Green Sabre VII. *Badlands Walkthrough* a. Officer Frank Tenpenny 1. Badlands b. Catalina I 1. First Date 2. Tanker Commander c. The Truth I 1. Body Harvest d. Cesar Vialpando I 1. King in Exile e. Catalina II 1. First Base 2. Against All Odds 3. Gone Courting 4. Small Town Bank 5. Made In Heaven 6. Local Liquor Store f. Cesar Vialpando II 1. Wu Zi Mu 2. Farewell, My Love... g. The Truth II 1. Are You Going to San Fierro? VIII. *San Fierro Walkthrough* a. Carl Johnson's Garage 1. Wear Flowers in Your Hair 2. 555 We Tip 3. Deconstruction b. Smoke's Couriers 1. Big Smoke's Cash 2. Yay Courier c. Syndicate Missions 1. Photo Opportunity 2. Mission: Jizzy 3. T-Bone Mendez 4. Mike Toreno 5. Outrider 6. Snail Trail 7. Ice Cold Killa 8. Pier 69 9. Toreno's Last Flight d. Wu Zi Mu 1. Mountain Cloud Boys 2. Ran Fa Li 3. Lure 4. Amphibious Assault 5. The Da Nang Thang e. Syndicate Missions II 1. Yay Ka-Boom-Boom IX *The Desert Walkthrough* a. Mike Toreno 1. Monster 2. Highjack 3. Interdiction 4. Verdant Meadows b. Learning to Fly (aka PILOT SCHOOL) 1. Takeoff 2. Land Plane 3. Circle Airstrip 4. Circle Airstrip and Land 5. Takeoff Helicopter 6. Land Helicopter 7. Destroy Targets 8. Loop-the-Loop 9. Barrel Roll 10. Parachute Onto Target IX. *Non-Storyline Walkthrough* a. Zero's RC 1. Air Raid 2. Supply Lines... 3. New Model Army b. Back to School 1. The 360 2. The 180 3. Whip and Terminate 4. Pop and Control 5. Burn and Lap 6. Cone Coil 7. The 90 8. Wheelie Weave 9. Spin and Go 10. P.I.T. Maneuver 11. Alley Oop 12. City Slicking X. Side Missions a. 'R3' Missions 1. Firefighter 2. Freight Train 3. Home Invasion 4. Paramedic 5. Pimpin' 6. Taxi Driver 7. Trucking 8. Vigilante b. Other Missions 1. Lowrider Challenge 2. Los Santos Courier 3. BMX Challenge 4. Los Santos Arena (8-track) 5. San Fierro Arena (Blood Bowl) 6. Valet Parking 7. Ammunation Challenge 8. Chiliad Challenge a. Scotch Bonnet Yellow Route b. Birdseye Winder Yellow Route c. Cobra Run 9. San Fierro Courier 10. NRG Challenge 11. Boating School a. Basic Seamanship b. Plot a Course c. Fresh Slalom d. Flying Fish e. Land, Sea, and Air XI. Contact Information XII. Special Thanks
******************************************************************************* I. Introduction
Hello and welcome to my Grand Theft Auto: San Andreas FULL Walkthrough and FAQ. GTA:SA, as it will be referred to as of now, is the next installment of Rockstar's ground-breaking series. Grand Theft Auto 3 has won world-wide prestige for the amount of freedom and advanced gameplay that gamers had yet to see.
GTA:VC, released a little over a year later, took the same game and made it even better. More weapons, more cars, more freedom. GTA:SA is the third installment of to GTA3, and looks to have the most freedom of all. The possibilities for this game are endless.
A. Personal Rant
This guide takes up a lot, a lot, a LOT of time. I go to school full time. I play for a travel hockey team out of San Mateo, California. I DO have a social life. So please, be gentle with me. I will work on this guide as much as possible, but I do have other things to do. As far as I know, I'm not getting paid for this. If someone wants to give me money to hurry up, then contact me. Money is good.
B. About This Guide
This is a COMPLETE walkthrough for San Andreas. It should cover everything you need to get 100% and some of the extra crap that's just fun.
C. What I Want (And Don't Want)
Here is what I want: Suggestions for missions, cool tricks that I haven't found, important information, pleasant e-mails, questions that I haven't answered 40,000 times, and asking my permission for use of this guide.
What I don't want: Questions that I've already answered in the guide, questions answered in your instruction manual, mindless rants, viruses, bad porn (good porn is fine, so long as it's free), spam, and things in AOL gibberish. Please use decent grammar. "how i do M4-1 plz hlp" gets the trash can real fast. Also, mission strategies for missions that I HAVE NOT added yet are not cool. They not only spoil the game for me, but also get discarded by the time I get to the mission.
If it isn't in either one, feel free to send it in. If it's good, I'll post it, if not, I'll probably give you a reply. Also note that it really helps if your title has something to do with your e-mail. "San Andreas", "GTA", "Question", and "(no subject)" get responded to last usually, because I don't know whether they're good things or not.
d. Bonus Pointer
Rockstar has claimed that "no two people will have the same game experience because of San Andreas' amount of openness". If that is true, then I will have to play through this game a few times to get everything down. If you choose a different path than me, explain what decisions you made. It will really help me.
e. E-mail Info
My contact info is at the bottom of this guide, but here's some things regarding that e-mail. First, all e-mails regarding the following are deleted instantly, and do not warrant even reading:
Pilot school, the dildo in the police station, cheats questions or info, questions asking the locations of things (this is not a location guide), or anything with an attached file. Anything in the FAQ will re responded to with three words: "Read the FAQ." My patience is definitely running short with these stupid e-mails about things that I've either answered 500 times, or right here in the guide, or for a lot of things, both. Come on guys.
High priority e-mails are strategies for difficult missions, information from people that have sent in good things before (send in something that is informative and helpful and you get on a little star list, conversely, send in too many stupid questions, and you get on a little black list), and questions about missions that I have already covered, but maybe not in the detail necessary. Questions about missions that I have NOT covered in this guide are answered with, "I can't help you", because in fact, I cannot help you. I'm playing the game as I write this guide. Abiding by these simple things makes my life a lot easier, and I will love you all more for it. Thank you.
******************************************************************************* II. Legal Junk
This document is copyrighted material of Chase Ansok and may not be used without expressed written consent of Chase Ansok. No part of this guide can be used without proper quoting and/or recognition. Any person(s) found violating this copyright is/are punishable by law and will be to the fullest extent.
The following sites have permission to use this guide:
www.GameFAQs.com www.GameSpot.com www.IGN.com www.GTAGuides.com www.CheatCC.com www.SuperCheats.com www.CheatPlanet.com www.GameRevolution.com www.PlanetGrandTheftAuto.com www.StuckGamer.com (Video Walkthroughs)
As of 10/29, I think enough sites have this guide up and running. I know that you would love to boost traffic to your site, but most of these sites get over 500,000 hits a day, IGN and GameFAQs getting in the millions. It's safe to say that anyone that wants to read this guide can now.
If you see another site using my guide and it is not listed here, please contact me with the title "Copyright Infringement".
Your geocities, angelfire, livejournal, sphosting, etc. sites CANNOT use this guide! Registered websites dedicated to gaming or San Andreas can use this guide with my permission. You can LINK to my guide at the following address:
http://pages.sbcglobal.net/cowoflight/safaq.txt
GameFAQs is the best place to look for the guide, but you can't link directly to the FAQs there. That's the best link you'll get, since it's my webspace and I'll have it updated as soon as possible. However, it has limited bandwidth. Don't be sad if it's down for the day.
******************************************************************************* III. Frequently Asked Questions
A. BASIC QUESTIONS
Q: When was Grand Theft Auto: San Andreas released? A: GTA: San Andreas was released 26/10/04 in the US, and 29/10/04 outside of North America.
Q: Why do some places say 25/10/04? A: Many stores sold the game at 6-7:00 on the 25th.
Q: What is GTA: SA's ESRB rating? A: M (17+), get a parent/college student to buy it for you.
Q: Do you work for Rockstar or any development company? A: No, no, a thousand times no. I'm a freelance FAQ writer. I cannot fix your glitches or explain why something happened. I just play the game like anyone else, and I accept donations. If anyone wants exclusive rights to this guide, please contact me and we'll negotiate something.
Q: What happened to that racist comment you made about that thing in the thing with all the things that thinged? A: It's gone. Despite the racism that litters this game, there won't be any here since people are offended by it. (But for some reason not the game.)
Q: LOL DILDO LOL? A: Yes, there's a dildo in the showers of the police station. Let's all giggle at the immature weapon everyone. And yes, you CAN give it to your girlfriends as a gift. Harharhar.
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B. 'WHEN CAN I...'
Q: When do I go to San Fierro? A: Sweet's mission Green Sabre opens up the Badlands and San Fierro.
Q: When can I fly planes/helicopters? A: At the very beginning of the game, just hop the fence to the airport by parking a truck or van next to the fence. You can also park a Packer and ride a vehicle over the fence. YOU DO NOT NEED TO GO TO PILOT SCHOOL YOU DO NOT NEED TO GO TO PILOT SCHOOL. These e-mails are getting very old, very quickly.
Q: When can I go to driving/bike/boat/pilot school? A: Just keep doing the damned missions. There are no schools in Los Santos, but I know for a fact that the driving school is in San Fierro. More info comes as I play the game. YOU DO NOT NEED TO GO TO THESE SCHOOLS TO DRIVE CARS OR RIDE BIKES/BOATS OR FLY PLANES. JUST DO THE MISSIONS AND ENJOY THE SCHOOLS ONCE YOU CAN GET THEM. These e-mails are getting very old, very quickly.
Q: PILOT ****ING SCHOOL!!!!!!!!!!!!!!!!!!!!!!!!!!!! A: I just did a filter of my Gmail. 9% of my e-mails have the word "school" in them, and all but twenty of them are about pilot school. Guys, just do the missions. You have to buy it as part of a mission, which comes right after you leave San Fierro. Freedom in GTA is earned, not given.
Q: How do I get my pilot license? A: You can complete pilot school, or, if Paul Johnson is being truthful to me, simply breaking in a lot and flying lots of learjets and Dodos will net you a free pilot's license. (CONFIRMED, 20% FLYING SKILL = LICENSE)
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C. LAST MISSIONS AND 100%
Q: I finished the game and I only have ##%? Shouldn't I have 100%? A: Probably not. 99/100 times, people find out they missed some stupid detail.
Q: WHY DON'T I HAVE 100%!?! I DID EVERYTHING!!! A: Apparently not. Double, triple, quadruple check to make sure you've done everything. If you're positive you have, then your game is glitched. Sorry. Remember, cheating induces glitches quite often.
Q: If I did something in the secrets section, can I still get 100%? A: YES. SECRETS aren't cheats!
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D. 'HOW DO I...'
Q: HOW DO I TWO-PLAYER!?!?!?!?!!?!!! A: There are two player icons scattered all throughout San Andreas. Hunt them down! I don't make maps, so I really can't help you. They are bright pink and have pictures of two people on them. Two-player mode has to types, rampage and free roam, and each icon has a different property to it. Happy hunting.
Q: How do I beat his mission or do this thing that you haven't covered in your guide or answered in this very helpful FAQ? A: I don't know. I put everything that I do mission-wise in this game into this guide within two hours of doing it, guaranteed. My webspace, as seen in section II, Legal Info, is updated instantly, whereas GameFAQs and other sites are slightly slower in getting the info up, since it goes through filters.
Q: How do I recruit gang members? A: Target an OG Member in green and hit up on the d-pad.
Q: How do I take over territories after I've left Los Santos via mission? A: You can't. The Ballas have taken over and it will stay that way until you return to LS near the end of the game.
Q: How do I turn off cheats? A: You can't. I told you not to save with them on.
Q: How do I start Home Invasion? A: Enter the Black Boxville across the street from the gym in Ganton, Los Santos. Follow the instructions from there.
Q: How do I get to the parachute location? A: It's on the tallest building in the southeast corner of Downtown Los Santos. Enter the building via the triangle and it's on the roof. There's also one on the very top of Mt. Chiliad.
Q: How do I answer yes to a question, as with the Life's A Beach mission, or if I want to get a prostitute into my vehicle? A: Hit right on the d-pad for a positive response, or left for a negative.
Q: How do I increase my sex appeal stat? A: Clothing, haircuts, fitness, respect, and the last car that you drove are all key to your sex appeal.
Q: How do I make millions of dollars doing nothing without being a cheating loserface dogbiscuit? A: Inside Track Betting! Head to Downtown Los Santos with about $10,000 and bet on the worst horse. If you fail, reload. If you win, take your cash and buy the closest safehouse (the one in Jefferson). Now take your $100k and bet that. Congrats, you now have $1.1 or so million. Winning a third time is very hard, since the game hates you for doing this. I'm up to $18M.
Q: How do I get in the planes/choppers at Easter Bay Airport? A: You can't. I've talked to some people with 100% completion that still have them all locked.
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E. 'WHY...', 'WHY NOT...', 'WHERE IS' and 'WHAT IS...'
Q: What are L3 and R3? A: Press down on the left or right control stick for those buttons.
Q: Where is the spray can? I died and lost mine/picked up a different special. A: In your starting house in Ganton, on the top floor in the bed room.
Q: What are oysters/snapshots/horseshoes/spray paints? A: The equivalent of hidden packages. There are 100 sprays in Los Santos, 50 snapshots in San Fierro, 50 horseshoes in Las Venturas, and 50 oysters in the oceans of San Andreas.
Q: Where do I find this car that doesn't start a mission? It's just cool!!! A: Does this LOOK like a car location guide? I don't know.
Q: Hidden stuff locations? A: http://hem.bredband.net/708145/
Q: Where is the VTOL Fighter/Hydra! A: It's in the military base guarded by the army. You get one free for 100%, however.
Q: Where is the Hunter? A: Also in the military base. It's your reward for all gold at flight school.
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F. CHEATS AND TECH SUPPORT
Q: If I did something in the secrets section, can I still get 100%? A: YES. SECRETS aren't cheats!
Q: How do I turn off cheats? A: You can't. I told you not to save with them on.
Q: I have a problem with my game, and I can't fix it. Help. A: I'm not tech support. Call them, not me.
Q: I cheated, am I screwed now? A: Maybe, maybe not. If you spawned something, change suits, or did anything besides the armor/health cheat, I'd be leery. All cheats are saved and if SA is anything like GTAIII or VC, they cannot be undone.
Q: What are the cheats? Do you care about cheats? Cheats? CHEATS?!!? A: I hate cheats. I have never cheated in any of the GTA games. Please stop e-mailing me about cheats. If you're using cheats, why are you using a guide?
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G. OTHER
Q: Vice City? And anything regarding it? A: NO. NO. NO. NO. NO. NO. A thousand bloody times: NO. I stopped replying to Vice City e-mail in January of 2003. January of two thousand and three. Stop sending me e-mail about Vice City. The e-mail in that guide hasn't been answered in almost TWO YEARS.
Q: Why didn't you post my submission/reply to my e-mail/read my IM? A: I receive a whole lot e-mails because of these guides. I am very busy, so some stuff never gets read. Odds are, if it says "I have codes", I don't care. Most of the codes are already posted here, and the rest are probably crap.
Q: I have your old e-mail address? Can I e-mail you there? A: Please, please, please don't use the e-mail in my Vice City guide. It's my personal e-mail address and it's really just not cool to do that.
Q: I found this and it's not in your guide, and you want it, how do I send it in? Also, you want it! It's not useless crap! A: Awesome! My e-mail is sanandreasfaq@gmail.com! Remember, you get full credit for good finds, so don't hesitate to help.
Q: I have a question that should be in this FAQ, can I send it in? A: Sure...it may not be posted, but it's worth a try.
******************************************************************************* IV. Basic Info
1. Controls on Foot D-Pad----------------Gang Sign/Response Control Left Control Stick---Move around/Move scope while shooting Right Control Stick--First person view (can't move) Start----------------Pause to menu Select---------------Change camera X--------------------Hold: Sprint; Tap: Supersprint Square---------------Jump Circle---------------Dive underwater/Shoot Triangle-------------Enter vehicle L1-------------------Display stats/Shoot while targeted L2-------------------Change weapons back L3-------------------Duck R1-------------------Target/Untarget R2-------------------Change weapons forward R3-------------------Look behind
--------------------- 2. Controls in Car D-Pad----------------Up/Down: Cycle Radio; Right: Trip Skip (back to previous mission start) Left Control Stick---Turn vehicle Right Control Stick--Turret control/Manual Camera Start----------------Pause to menu Select---------------Toggle camera X--------------------Accelerate Square---------------Brake/Reverse Circle---------------Nitrous/Drive-by (hold L2 or R2) Triangle-------------Exit vehicle L1-------------------Nitrous/Drive-by L2-------------------Look left L3-------------------Horn R1-------------------Hand brake R2-------------------Look right L2 + R2--------------Look behind R3-------------------Toggle R3 mission
(L3 and R3 buttons are accessed by pressing down on corresponding control stick)
--------------------- 3: Controls on Bike D-Pad---------------- Left Control Stick---Turn bike Right Control Stick--Manual camera Start----------------Pause to menu Select---------------Toggle camera X--------------------Tap to pedal Square---------------Brakes Circle---------------Drive-by Triangle-------------Get on/off bike L1-------------------Hold to bunny-hop L2-------------------Look left L3-------------------Ring bell R1-------------------Handbrake R2-------------------Look right L2 + R2--------------Look behind --------------------- 4. Controls in Helicopter L Control Stick Up---Accelerate forward L Control Stick Down-Accelerate backwards Left Control Stick---Pitch/Roll Right Control Stick--Turret/Camera Start----------------Pause to menu Select---------------Toggle camera X--------------------Ascend Square---------------Descend Triangle-------------Enter/exit vehicle R2-------------------Rudder right R3-------------------Raise/Lower landing gear L1-------------------Primary weapon L2-------------------Rudder left L3-------------------Hover
--------------------- 5. Controls in Plane
Left Control Stick---Pitch/Roll Right Control Stick--Turret/Camera Start----------------Pause to menu Select---------------Toggle camera X--------------------Forward thrust Square---------------Reverse thrust Circle---------------Alternate weapon Triangle-------------Enter/exit vehicle R2-------------------Rudder right R3-------------------Raise/Lower landing gear L1-------------------Primary weapon L2-------------------Rudder left
############################################################################### B. **** Tha Police!
* --- Maybe one or two cops will trot over to your car and nonchalantly try to take you out. Not a problem. It goes away over time.
** -- Some cops will come, but hiding inside of a building will drop the wanted level.
** -- Lots of cops start to come, as well as a police helicopter from Hell. * This thing hurts a lot more than the one from VC.
** -- The SWAT start to come via Enforcer and they drop from the heli- ** copter. A Pay N' Spray or at least a police bribe would be a good idea at this point.
*** - The FBI comes and they have MP5s. This is some serious trouble. Find ** a Pay N' Spray!
*** - It's the army. Tanks, Barracks, mayhem. Get a tank or get to a save *** house, fast.
You can remove a wanted level by picking up a police bribe, getting sprayed at a Pay N' Spray, completing a mission, saving, dying, or getting busted. Changing clothes also removes a wanted level (thanks to Wistre for pointing this out first; yes, I know others submitted it).
Wanted levels are amassed by killing lots of pedestrians, killing cops, blowing up lots of vehicles, performing certain missions that involve lots of illegal stuff, and some other minor things. You get a one star warning for hitting a cop car or motorcycle, so try not to. It's not a problem, just annoying.
############################################################################### C. Statistics
78% of All Statistics Are Made Up on the Spot
There are all sorts of stats in this game. Each one has it's own special purpose in life.
Muscle -- Muscle is one of the two biggest stats. Raise this by working out in the gyms and pumping iron. There is no penalty for being buffed up to the max. Muscle decreases over time if you don't eat.
Stamina -- This is the other main stat. The higher your stamina, the longer you can sprint, bike, and swim. Stamina never decreases, so max it by riding bikes or running on the treadmill.
Fat -- You get fat by eating any food that isn't salad. Having SOME fat is a good thing. You want like 2% fat. If you aren't burning fat when you run, you are burning muscle. This sucks, and makes you have to go back to the gym every day to fix your losses.
Lung Capacity -- Swimming underwater increases this stat. Hit circle to dive underwater and swim around.
Driving -- Driving stat increases by driving. The higher your driving stat, the less you spin out on turns and the harder your car is to flip over by hitting little bumps. Driving increases the slowest of any vehicle stat.
Bike -- Bike skill increases by riding motorcycles. The higher your bike stat, the harder it is to fall off and the faster you can reverse. You also take less damage for falls.
Cycle -- Cycle skill increases by, get this, riding bicycles. The more you pedal, the more bike skill raises. Cycle increases the fastest of any vehicle statistic.
Flying -- The more you fly, the more responsive the controls are and the less you tend to drift off away from where you want to go. Getting 20% flying skill nets you a free pilot's license.
Gambling -- The more you gamble, the more you can bet on a single wager and the more luck you have while betting.
Dating -- Dating girls and keeping them happy raises your dating stat, which allows you to increase your "Times Laid" stat. It's all for fun. Your sex appeal stat is tied into this as well.
Weapon -- Weapon stats increase by shooting pedestrians, gang members, cops, and vehicles. The higher the weapon stat, the more you can do with the gun. Walk while shooting, run while shooting, pin point heads, or in the case of the 9mm, sawnoff shotgun, Tec9, and mini-SMG, carry two at once. There are three weapon skills, Poor, Gangster, and Hitman.
Respect -- I've got a section on respect down below. Check it out.
############################################################################### D. I Tell Ya, I Get No Respect
Here's how respect works. Respect simply allows you to recruit more gangsters to follow you around as lackeys. You can get up to seven followers. Recruit a gang member by targeting an Grove Street member in green and hitting down on the D-pad.
Running respect is 40% of your total. Mission progress is 36%. Turf control is 6%, money is 6%, fitness is 4%, girlfriends are 4%, and clothes are 4%. Running respect is raised and lowered in these ways: Kill a drug dealer +.005% Kill a gang member +.5% Take over territory +30% Kill an OG member -.005% An OG member dies -2% Territory is lost -3%
Turf wars are by far the best way to raise respect quickly.
############################################################################### E. Weaponry and Items
Hands: Your fist -- Just what it sounds like, it's your fist.
Brass Knuckles -- Attach these to your fists for an extra punch.
Melee: Baseball Bat -- Great for beating the hell out of anything you want to.
Chainsaw -- Vroom vroom. You know what it is.
Golf Club -- Great for hitting balls, and not just golf balls.
Katana -- Carl Johnson. Thug. Gangsta. Samurai.
Knife -- Walk up behind someone and hit Triangle to slit their throat. A lot of hookers carry these.
Nightstick -- A cop's beatin' stick.
Pool Stick -- For those who can't stand pool.
Shovel -- Your standard all-purpose spade. There's one behind Ryder's house.
Pistols: 9mm -- A plain ol' 9mm. Found on nearly all gangsters and cops. Gangster level reached at 10%, able to be dual weld at 100% by picking up another 9mm.
Desert Eagle -- A .50 caliber handgun that hurts like hell. Gangster reached at 20%.
Silenced 9mm -- A 9mm with a silencer. Gangster level reached at 20%. Cannot be dual weld.
Shotguns: Combat Shotgun -- A killer Spaz-12 auto-shotgun. Gangster at 20%.
Sawn-off Shotgun -- Here you go. This is the ultimate melee weapon at Hitman level. You can dual wield these babies. Gangster at 20%.
Shotgun -- A double-barreled shotgun that packs a punch. Gangster at 20%.
SMGs: Micro-SMG -- Faster than the Tec and slightly harder hitting. Gangster at 10%. Can also be dual weld.
MP5 -- The best of the SMGs by far. Gangster at 30%.
Tec9 -- A thug's gat. Weak, but effective. Gangster at 10%. Can be dual weld.
Assault Rifles: AK-47 -- The terrorists weapon of choice. Gangster at 30%, get Hitman to become a headshot machine.
M4 -- The counter-terrorist weapon of choice. Gangster at 20%.
Rifles: Country Rifle -- You have to scope with this one-shot rifle. It kills in two hits and has medium range.
Sniper Rifle -- Take someone out before they know what hit them. Has a huge scope and kills in one hit.
Heavy: Flamethrower -- Burn baby burn.
Heat-Seeking RPG -- Do I have to say anything?
Minigun -- You can aim this now, unlike in VC. This thing is a killer weapon, and wipes out anything in its path.
Rocket Launcher -- Fwooooosh.
Projectile: Grenades -- Meh.
Molotovs -- Everyone's favorite fire bomb.
Remote Explosive -- Here we go. Throw it, watch it stick, then switch to the detonator for some good time fun.
Tear Gas -- Doesn't hurt cars, but wipes out crowds in a hurry.
Special: Camera -- For snapshots in SF. Also found in the same bedroom.
Fire Extinguisher -- Extinguisher of fires. Also a fun way to suffocate some poor sap to death.
Spray Can -- For spraying tags in LS. Found in the bedroom of the Johnson home.
Gifts: Cane -- A beatin' stick...of love. (Thanks RanjaMan for the fix).
Dildo -- Yea, there's a dildo guys. It's in the shower of the LS police station, and you can give it as a gift. Target your girlfriend and hit L1 to give it to her.
Flowers -- Found throughout San Andreas. Perfect gifts for that special ho in your life.
Extras: Jetpack -- Info by Cedric Jacobs: After the mission Green Goo out in the Desert, it spawns at the Verdant Meadows airfield afterwards. Controls: X = go up, Square = go down, L Analog = change directions, L2 = strafe left, R2 = strafe right, R2+L2 = hover.
Parachute -- There's one on top of the hotel in SF, the huge circular building in LS, and on top of Mt. Chiliad. Other locations are on top of the highest Gant Bridge support, on top of The Big Ear in the Desert, and on top of the highest skyscraper of Las Venturas (need an aircraft to get to this location).
Thermal Goggles -- I don't know a damn thing about these, but you should know what heat vision goggles do.
To increase your weapon skills on the weapons that have skills, kill things! Pedestrians are worth one point, enemy gang members are worth more, cops are worth the most. Turf wars are a good way to powerlevel your stats, as well as just long cop fights for fun. Hitman skill in AK, M4, 9mm, and MP5 are almost crucial for a lot of missions.
Items: Adrenaline -- These are found very scarcely throughout San Andreas. I've found one through all of my exploring. They aren't very exciting, all they do is create bullet time so you can see more blood for about a minute.
Armor -- Body armor is found throughout San Andreas and in Ammunations. The first location is behind Sweet's house, in the aqueducts under an overpass.
Camera Icon -- This appears from 0:01-4:00 in areas around SF. Take a picture of the area it's in. These are the hidden packages of SF.
Health -- Health pickups only appear during certain missions and turf wars.
Horseshoes -- The hidden packages of LV. These raise your luck stat.
Oysters -- These are the underwater hidden packages found all throughout San Andreas. They raises sex appeal and lung capacity.
Police Bribe -- A floating star is a police bribe that removes one wanted level from your current level.
Two-Player Icon -- A floating pink icon with two people on it is a two-player icon. This starts either a two-player free roam or rampage. I'm going to leave it up to you guys to find these on your own. I hate location guides :/
############################################################################### F. Stores Info
This has the best items you can buy for stores.
Binco (Open from the beginning) Key items: Green Hoody -- Respect:15 ; Sex Appeal:5 Eris T-Shirt -- R:15 ; SA:7 Green Jeans -- R:15 ; SA:5 Hi-Top Sneaks -- R:3 ; SA:2 Green Rag Back -- R:3 ; SA:2
Suburban (Open from beginning) Key items: Bobo Ape T -- R:17 ; SA:13 Red Bobo T -- R:12 ; SA:12 Base 5 T -- R:15 ; SA:12 Suburban T -- R:15 ; SA:10 Mercury Hood -- R:15 ; SA:10 Base 5 Hood -- R:20 ; SA:14 Rockstar Hood -- R:175 ; SA:15 Prolaps (Open from beginning) Key items: Track Top -- R:10 ; SA:15 All Track Shorts -- R:5 ; SA:5 Sun Glasses -- R:2 ; SA:1 Mid-Top Sneaker -- R:5 ; SA:3
ZIP (Open as you enter SF) Key items: Jean Jacket -- R:10 ; SA:20 Beige/Olive Khakis -- R:10 ; SA:7 Black Khakis -- R:8 ; SA:8 Gray/Red Boots -- R:5 ; SA:5 Zip Gold Watch -- R:2 ; SA:22 Black/Brown Shades -- R:2 ; SA:22 Black Sun Hat -- R:2 ; SA:2
Victim (Open as you enter LV) Key items: Hooded Jacket -- R:17 ; SA:15 Gray Jacket -- R:20 ; SA:25 Black Jacket -- R:10 ; SA:20 Bike Jacket -- R:17 ; SA:15 Sports Jacket -- R:13 ; SA:17 Gray/Black Pants -- R:8 ; SA:10 Snakeskin -- R:5 ; SA:5
Didlier Sachs (Open as you re-enter LS) All tops sans Letterman Top -- R:22-25 ; SA:25 All legs -- R:9-10 ; SA:10 All shoes -- R:5 ; SA:5 All chains -- R:2 ; SA:2 Both watches suck. Ignore them. stick to the Zip Gold. All shades -- R:2 ; SA:2 All hats -- R:2-3 ; SA:2
Old Reece's Barber Shop in Idlewood Key cuts: Cornrow -- R:30 ; SA:30 Flattop -- R:25 ; SA:25
Playa De Seville Barber Key cuts: None. Nothing has over 20 R or SA.
Gay Gordo's in Marina LS, Queens SF, and Redsands LV Key cuts: Blonde Cornrow -- R:30 ; SA:30 Detail Cut -- R:25 ; SA:30 Groove Cut -- R:30 ; SA:30
Well-Stacked Pizza, Cluckin' Bell, Burger Shot Cheap meal is 1% fat, second is 2%, third is 3%, salad is 0% fat. Read above for the effects of fat.
Tattoo Shops in Idlewood LS, Willowfield LS, Queens SF, and Redsands LV All tats are R:2-3 S:2-3, except the chest Bullet, which is S:1.
############################################################################### G. Safe House Info (Being worked on)
I need someone to send me the full Desert and LV property list, unless everyone just wants to wait until I get there, but I doubt that.
All safe houses are located on your in game map.
Los Santos Property ------------------- Ganton (CJ's House) - Price: Free - Garage: Two - Spray tag rewards spawn here as well as a camera and a can of spray paint.
Willowfield - Price: $10,000 - Garage: None
El Corona - Price: $10,000 - Garage: Two
Jefferson - Price: $10,000 - Garage: None Marina - Price: $10,000 - Garage: None
Santa Maria Beach - Price: $30,000 - Garage: Two
Mulholland - Price: $50,000 - Garage: Two
Vinewood - Price: $120,000 - Garage: Two (Near Madd Dogg's mansion)
Badlands Property ----------------- Palomino Creek - Price: $35,000 - Garage: Two
Blueberry - Price: $10,000 - Garage: None
Dillimore - Price: $40,000 - Garage: Two
Shady Creeks (Southwest of The Farm) - Price: $100,000 - Garage: None I want to know more about this property. It's this huge ass farm, and I've seen no vehicle spawns or even a garage.
Angel Pine - Price: $20,000 - Garage: None
San Fierro Property ------------------- Doherty Garage -- Price: Free - Garage: Four - You start with this garage. Snapshot rewards spawn here.
Doherty - Price: $20,000 - Garage: None
Hashbury - Price: $40,000 - Garage: Four
Queens - Price: $50,000 - Garage: None Palisades - Price: $20,000 - Garage: Two
Chinatown - Price: $20,000 - Garage: None Financial Hotel - Price: $100,000 - Garage: Two
Zero RC - Price: $30,000 - Garage: None - Becomes a save point and asset after you complete his three missions.
Thanks to John Sovinsky for prices and info for Badlands and SF.
The Desert Property ------------------- I haven't gotten this far yet.
Tierra Robada - Price: $20,000 - Garage: None El Quebrasos - Price: $20,000 - Garage: None
Verdant Meadows - Price: ? - Garage: Four + an aircraft storage hangar
Bone County - Price: $30,000 - Garage: Two
Las Venturas Property --------------------- Nor this far, of course.
North of the LV Airport - Price: ? - Garage: ?
Pirates in Mens Pants - Price: ? - Garage: ?
The Camel's Toe - Price: ? - Garage: ?
The Four Dragons Casino - Price: Free - Garage: None
The Ring Master - Price: ? - Garage: ?
Pilson Intersection - Price: ? - Garage: ?
Old Venturas Strip - Price: ? - Garage: ?
Rockshore West - Price: ? - Garage: ?
Creek - Price: ? - Garage: ?
White Wood Estates - Price: ? - Garage: ?
If I have any bad info, let me know at the above contact. http://www.gtasanandreas.net/screenshots/gallery.php?image=585 for a map.
############################################################################### H. Car Mods Info
Transfenders - Temple, Los Santos; Doherty, SF; Come-a-Lot, LV
Opens upon completion of "Cesar Vialpando". Transfenders works on 65 different types of cars, so just keep checking cars to see what it will or won't accept. These are the simplest of shops that only have basic upgrades, but working on nearly all cars is a great plus.
All upgrades are strictly visual except Bass Boost, Nitrous, and Hydraulics. This is all pretty self-explanatory.
Loco Low Co. - Willowfield, LS
Opens upon completion of "Cesar Vialpando". Has tons of upgrades, but only for lowriders. Check the Lowrider section of the Vehicle info for more information on what cars constitute as lowriders.
Wheel Arch Angels - Ocean Flats, SF
Opens upon completion of Zeroing In. This place makes a few select cars into massive rice rockets. The only servicable cars are Uranus, Sultan, Elegy, Stratum, Jester, Slamvan, and Flash. You can get some very cool paint jobs and updgrades, including hydraulics and of course, NOS.
############################################################################### I. Girlfriend Info
Shamelessly stolen from the SA Forums. <3 you guys.
There are a total of six girls to take out. Your sex appeal for each girl goes about 60% clothes/tats and 40% car. Be sure to pimp yourself out before showing these gals a good time!
1. Denise Robinson - Get from "Burning Desire" mission in Los Santos. Time available - 16:00 to 06:00 2. Katie Zhan - The Avispa Country Club in San Fierro, practicing T'ai Chi at the edge of the golf course. Time available - 12:00 to 00:00 3. Helena Wankstein - Blueberry, Red County, practicing shooting on top of the Ammunation. Time available - 08:00 to 12:00 and 14:00 to 02:00 4. Michelle Cannes - San Fierro Driving School. Time available - 00:01 to 12:00 5. Barbara Schternvart - El Quebrados, The Sheriff's Parking Lot. Time available - 16:00 to 06:00 6. Millie Perkins - Get from "Key to her Heart" mission in Las Venturas. Time available - 02:00 to 10:00 and 14:00 to 18:00
Each woman likes a different appearance of your character (although Denise does not, since you rescued her from a burning building and she's pretty much a crack whore).
Katie Likes: Muscles. Helena Likes: Average. 15 - 25% muscle, 0 - 5% fat. Michelle Likes: Guys with some handles. 20 - 40% muscle, 20 - 50% fat. Barbara Likes: Fatties. 10 - 15% muscle, 60 - 100% fat. Millie Likes: Fast cars and double-sided dildos.
Now, showing up to a girl's house in a nice ride makes all the difference. "Modding" your ride does not up your increase your sex appeal for that date. Try and find some pretty fly rides (the more expensive, the better; you can check prices at the import/export lot to see which ones are go to the high end of things) and show up to the chick's house with them UNDAMAGED.
Remember to take them to places only when you see the "So-and-so likes the look of this place" appear on your screen. A perfect date will net you another +5% with the girl.
As for giving them gifts, just target them and press L1 with either flowers or the dildo equipped. This raises your percentage with the girl 1 whole percent. Press it again to give her a little smooch (and some blue balls) for another 1%. Wow.
As for the rewards, well, I haven't got them all yet, but will soon.
Katie is a hospital worker, and thus you can die and retain all of your weapons and cash. Barbara is a cop, and does the same for being busted. Michelle lets you fix cars at your garage for free. Denise gives you a pimp suit. Millie gives you the key for the mission, and Helena just gives you sex as far as I know.
Thanks to TheAgent.
############################################################################### J. Gambling Info
The $ amounts in this section are the increments you can bet, not the whole amount. Example being Roulette says $1000 to $1,000,000. You can bet up to $999,999,000, if you had that much money. Sorry I didn't specify this at first.
Gambling Skill -- This increases by how much you bet. Only betting at tables (no ITB) increases gambling skill. You can wager and borrow more money the more you bet, but your luck does not increase.
1% - Gambler Level - $1,000 Max Bet and Borrow 5% - Professional - $10,000 Max 10% - Hi-Roller - $100,000 Max 100% - Whale - $1,000,000 Max
Luck -- Luck is increased only by colleting horseshoes and oysters.
Inside Track Bettting -- ITB is the best way to make millions of dollars in about an hour of "work". Go in, place a bet of say, $10,000 on the long shot horse. Bam, $120,000. Save. Go back, hit $10,000 twelve times to bet $120,000. Bam, over a million. Repeat until you don't care anymore. Locations in Downtown Los Santos and Montgomery, Red County.
Pool -- Bet from $1,000 to $100,000. This is an actual skill dependant game that is open at nearly all bars in San Andreas. You can play this in one player vs. the computer, or vs. a friend in two-player.
Video Poker -- Some bars, and the LV Casinos have Poker. Bet $50, $100, $150, $200, or $250 on a simple game of video poker. Enjoy the pictures on the face cards as well, they all reference GTA3 or Vice.
The following games are available only in the Las Venturas Casinos:
Blackjack -- $100 to $1,000,000. An age-old card game.
Slots -- $1, $10, $20, and $50. The epitomy of luck gambling.
Wheel of Fortune -- $100 to $1,000,000. Hit circle to try and stop on the star slot. There is no Bankrupt, fortunately.
Roulette -- $1,000 to $1,000,000. Wait, maybe this is the epitomy. Yea, it probably is. Guess where the ball will land and bet fortunes on the fate of one little white ball.
############################################################################### K. Extras
1. Tags, Oysters, etc. I hate maps. Someone else already made one. Check it out. http://hem.bredband.net/708145/
Tags boost respect. Collecting all 100 gives you an AK, a Tec9, a Sawn- off shotgun, and molotovs cocktails in the kitchen of your house.
Snapshots boost nothing. Collecting all 50 gives you a Micro-SMG, Grenades, a Shotgun, and a Sniper Rifle outside of your garage.
Horseshoes boost luck. Collecting all 50 gives you an M4, an MP5, a Combat Shotgun, and Satchel Charges outside The Four Dragons Casino.
Oysters boost Lung Capacity and Sex Appeal, but collecting them all is just for 100%.
2. Unique Jumps
There are 70 unique jumps throughout SA. They are not required for 100% completion. Each jump is $500, and does not increase. When a map is posted online, I'll put it up here.
3. Two-player Stuff There are two player icons scattered all throughout San Andreas. Hunt them down! I don't make maps, so I really can't help you. They are bright pink and have pictures of two people on them. Two-player mode has two types, rampage and free roam, and each icon has a different property to it. Happy hunting.
Oh wait, here we go: http://hem.bredband.net/708145/ put one up. 4. Arcade Games
There are four arcade games that are found in bars and in CJ's first safe house. They are all plays on old school arcade games. They have no bearing on anything else in the game, and just kill time for when you're really bored. They are Duality, Go Go Space Monkey, Let's Get Ready to Bumble, and They Come From Uranus.
5. Beat the Cock
These are two triathalon races located on Santa Maria Beach on weekends only. They are unlocked after you unlock Las Venturas, and span most of the state. They start with a swimming race, which leads to a cycling race, and finishes with a sprint. You need high Stamina and Bike skill to pass these races. The reward for each is $10,000.
############################################################################### L. Gangs and Turf Wars
Gangs: Grove Street Families -- Green, home in Ganton.
Ballas -- Purple, a big force in all of Los Santos.
Los Santos Vagos -- Yellow, a lesser Mexican gang of northeast Los Santos.
Las Aztecas Varrios -- Cyan, another Meixcan gang at war with the Vagos.
San Fierro Rifa -- Blue, a big Mexican gang of Garcia, San Fierro.
Triads -- Red, the Chinese gang of Chinatown.
Da Nang Thang -- The Vietnamese gang that controls Easter Basin, SF.
Mafia -- The Italians that run some casinos in Las Venturas.
Completing Doberman unlocks the ability to fight for turf.
Here's how Turf Wars really work. Start by recruiting a couple of gang members and heading into the territory of your choice. Kill a few gangsters and watch the turf war start. Here's the difference. Wave one is chump change. Pick them off, take the cash and gats, and get ready for wave two. Wave two is harder. We've got some AKs, some SMGs, and a few more gang members. Health icons and body armor spawn on the corners of the area under attack, and they can and WILL save your ass a few times. Wave three is Hell, however. Gangsters attack from all sides with AKs, SMGs, and I've even had a few drive-by me and I had to blow up the car. Once wave three is over, OG controls the turf.
How do you survive this? Hitman status. Do some early gang wars and build your pistol, SMG, AK, and maybe Shotgun all up to Hitman. Hitman makes you a killing MACHINE. Target, HEADSHOT, target, HEADSHOT. It's the only way to take over all of LS, which some people really want to do.
What's the point? CJ's house becomes an asset after this mission. The more territories you own, the more you collect. The more territories you own, the less gangsters shoot at you during side missions. The more territories you take over/defend, the more respect you have.
Defend? What? Yea, at random times (also known as "whenever you least need it to happen"), any and every one of your territories can come under gang attack, even if all other gangs are wiped off the map. Simply drive over, take out as many as you can in car, bail out, and finish the rest on foot. You get some cash and respect for doing so, and you keep the territory. Also, since a lot of people have sent this in, just saving while your turf is under attack stops the gang war. It's cheap, but nice to know.
After completion of "Green Sabre", you cannot do turf wars until you return to Los Santos far later in the game.
############################################################################## M. 100%, The Legacy
I've added a check list of everything up to Venturas. The only things that I haven't done up to the Desert are the Taxi missions and Firefighter missions, so you should have about 51% when you get to the Desert.
What you need: All 100+ Storyline and Non-Storyline missions All Side Missions (BMX Challenge, Chilad, Couriers, Import/Export, Freight Train, Gyms, NRG-500 Challenge, Lowrider, Quarry Missions, place first in all street races, get bronze or higher in all four schools, complete the Ammunation shooting challenges (4), all four stadium events completed, all R3 missions completed) All save houses purchased All sprays, snapshots, oysters, horseshoes
What you DO NOT need: All territories taken over All girlfriends completed All stats maxed Anything involving two-player Arcade game Hi-Scores Triathalon races completed Unique Jumps Flowers
Rewards: These are the known rewards so far: Hydra and Rhino spawn outside CJ's house in Ganton, and $1,000,000. Weak.
Check list (so far): Los Santos + Northern Badlands: __ Complete Sweet's 9 missions __ Complete Cesar's 1 mission __ Complete the Taxi Missions __ Complete the Firefighter Missions __ Complete the Pimpin' Missions __ Complete the Vigilante Missions __ Complete the BMX Challenge __ Complete the Los Santos Courier __ Complete the Lowrider Challenge __ Complete 8-Track at Stadium __ 100 Spray Tags __ 15 Oysters __ Buy all safehouses available __ Complete Ryder's 3 missions __ Home Invasion missions __ Complete Smoke's 4 missions __ Complete OG Loc's 4 missions __ Complete Tenpenny's 2 missions __ Complete Sweet's last 4 missions
Badlands: __ Complete Tenpenny's 1 mission __ Complete Catalina's first 2 missions __ Complete the Chiliad Challenge __ 10 Oysters __ Complete the Paramedic Missions __ Buy all safehouses available __ Complete The Truth's 1 mission __ Complete Cesar's 1 "mission" __ Complete Catalina's last 6 missions __ Complete Cesar's 2 missions __ Complete the Truth's 1 mission
San Fierro: __ Complete the 3 missions at the garage __ Complete the first 9 Syndicate missiosn __ Complete Woozie's 5 missions __ 50 Snapshots __ 9 Oysters __ Complete the San Fierro Courier __ Complete the NRG-500 Challenge __ Complete the 12 Driving School challenges __ Complete Blood Bowl at the stadium __ Buy all safehouses available. __ Complete the last Syndicate mission
The Desert: __ Complete Toreno's 4 missions __ Complete the 5 Boating School challenges __ Complete the Freight Train challenge __ Complete the Trucking missions __ Complete the 10 Pilot School challenges __ 9 Oysters __ Buy all safehouses available __ Complete Cesar's 4 missions __ Complete the 3 Import/Export Garage lists __ Complete the 10 Pilot School challenges __ Complete the 4 Airstrip missions
Las Venturas: Unknown, please don't mail anything to me. I'll add it as I go.
Los Santos II: Unknown, please don't mail anything to me. I'll add it as I go.
******************************************************************************* V. Vehicle Info
A. SUVs and Station Wagons
Huntley -- A four-door luxury SUV (Land Rover).
Landstalker -- The same SUV from GTA3 and Vice that rolls with a gust of wind, or maybe if you hit a squirrel.
Perennial -- The same wagon from GTA3 and Vice that rides at the speed of smell.
Rancher -- A nice two-door SUV that's a step up from the Landstalker. Late 70s to early mid 80s Chevy Blazer K-5.
Regina -- A Perennial look-alike.
Romero -- A black hearse. There's one parked in Angel Pines.
Solair -- A sportier station wagon found all over San Andreas.
B. 2-Door Sedans
Alpha -- A simple two-door sedan with an rounded front end. A Dodge Stealth/Mitsubishi 3000GT.
Blista Compact -- A Honda CRX look-alike. Bravura -- A simple two-door sedan with a pointed front end.
Buccaneer -- An Esperanto look-alike.
Cadrona -- A faster version of the Bravura.
Club -- Late 80s or early 90s VW Rabbit, now called a Golf.
Esperanto -- The same lowriding Caddy from GTA3 and Vice.
Feltzer -- A convertible that rides just off the ground.
Fortune -- The simplest of all sedans. Plain in every way.
Hermes -- It looks like a PT Cruiser, if you need a reference from today.
Hustler -- An old Ford T.
Majestic -- An Esperanto that rides higher.
Manana -- A sedan that looks and feels like it was made of cardboard.
Picador -- Another Esperanto look-alike. It's a Ford Ranchero.
Previon -- A sedan with a station wagon-style back end.
Stafford -- A nice Manana with an elongated front end and a front grill. It looks like a Bentley. 1997-2005 or so Bentley, square front grill, boxy body, appears in Las Venturas off the strip near your girlfriend's house.
Stallion -- A simple convertible sedan with weak handling. 1968-1970 Ford Mustang. Similar to the models right before they went with the huge bodies in the 70s.
Tampa -- A beat-up Bravura look-alike.
Virgo -- A stafford with a different front grill and a vinyl back window.
C. 4-Door Luxury Sedans
Admiral -- A very pricy sedan that looks less ritzy than it really is. Looks like a diesel Mercedes from the early to mid 90s.
Elegant -- A plane four-door sedan.
Emperor -- A very nice looking Elegant that handles just the same.
Euros -- A sporty sedan with a rounded front end. A 90-96 Nissan 300zx.
Glendale -- A simple vintage Chevy.
Greenwood -- The most basic, horribly handling sedan you can find.
Intruder -- A sedan with an angled front end.
Merit -- A simple sedan that looks like an Intruder. A Ford Crown Victoria.
Nebula -- An Oldsmobile that looks just like an Inturder.
Oceanic -- An old 50's Chevy.
Premier -- It still looks like an Inturder. I can't tell the difference. Primo -- This also looks like an Intruder with a more rounded front.
Sentinel -- The basic sedan from GTA3 and Vice that handles well and looks nice on the road. A 5 series BMW.
Stretch -- It's a limo.
Sunrise -- A lesser version of the Emperor that just doesn't handle quite as well. A 90-93 Honda Accord, slammed to the ground and front drive.
Tahoma -- A fast accelerating sedan with a pointed front grill.
Vincent -- A plain sedan with a square front end. A 7 series BMW.
Washington -- A Vincent with a hood ornament to separate it from the rest.
Willard -- A really dumbed down Sunrise. Has no rims on the tires.
D. Muscle Cars
Buffalo -- The powerful sports car that Catalina drives. Mid-80s Chevy Camaro IROC with no IROC decals, but with dual hood scoops.
Clover -- A more off-road, low riding muscle car that can really fly.
Phoenix -- A nice looking Pontiac that can haul ass.
Sabre -- A standard looking muscle car found all throughout San Andreas. 1965-1970 Chevrolet Chevelle.
E. Street Racers
Elegy -- Has low side skirts and a sleek design. An R32 Nissan Skyline. Flash -- Higher side skirts and a flashier looking hood. A riced out 88-91 Civic Hatchback.
Jester -- Same as the Elegy but it's a smaller car with a longer hood. It's a Toyota Supra Turbo.
Stratum -- A street racing station wagon.A Volvo 850.
Sultan -- A Flash with a different hood and no side skirts. It's a Subaru Impreza WRX STi.
Uranus -- A lesser version of the Jester. A 89-94 Nissan 240sx S13 hatchback.
F. High Performance Vehicles
Banshee -- A sleek convertible. One of the best in the game. It's a Dodge Viper RT/10.
Bullet -- A Banshee without the convertible and with a racing strip. Your reward for all silver in driving school. Russ Kociuba says it's a Ford GT.
Cheetah -- A low-riding, fast as hell Ferrari 512 Testarossa.
Comet -- A Porsche 911 Cabriolet sports car.
Hotknife -- Your reward for gold in driving school. An insanely awesome roadster with amazing speed.
Hotring Racer -- This stock car is your reward for completing 8-Track.
Infernus -- No longer than Lambourghini it was in GTA3, but obvious by it's style and spoiler. Steal one once and you'll know it forever. A 1995-2005 Acura NSX.
Super GT - Your reward for all bronze in driving school. A road racer with a gigantic spoiler. A Toyota Supra GT.
Turismo -- A much lower version of the Infernus. Ferrari F40.
Windsor -- It's luxurious, sporty, and powerful. I've yet to see one on the road, but it has a unique look that you just can't resist.
ZR-350 -- A Mazda RX-7 sports car found all over San Andreas.
G. Heavy Trucks and Utility
Benson -- A pickup with an overhanging camper.
Boxville -- A really boxy van.
Black Boxville -- A black Boxville that starts Home Invasions.
Cement Truck -- It's a cement truck.
Combine Harvester -- Farm equipment gone wild.
DFT-30 -- A flatbed truck with an Isuzu or Mitsubishi-Fuso style truck cab.
Dozer -- A bulldozer. Control the front with the right analog stick.
Dumper -- A dump truck. Control the lift with the right analog stick.
Dune -- An off-road transport truck that you get for completing Kick Start. Flatbed -- A large Flatbed truck found in construction areas.
Hotdog -- Alex's Hotdog vans.
Linerunner -- The smallest of the truck cabs.
Mr. Whoopee -- The ice cream truck. Press L3 to hear the jingle.
Mule -- A larger version of the Benson.
Packer -- A portable ramp, great for motorcycle jumps. Use R3 to lift the ramp up and down and transport cars.
Roadtrain -- The biggest of the truck cabs. This is HUGE.
Tanker -- The cab that hauls tankers for the RS Haul missions.
Tractor -- A riding tractor.
Yankee -- The simple hauling truck from GTA3 and Vice.
H. Light Trucks and Vans
Berkley's RC Van -- The vans that Zero wants you to destroy.
Bobcat -- A simple pickup with Bobcat written on the back.
Burrito -- A simple gangster van with no windows.
Forklift -- Use the right analog stick to control the lift.
Moonbeam -- The stupid soccer mom van with windows on all sides.
Mower -- A riding lawn mower.
Newsvan -- A Pony with a satellite dish on it.
Pony -- A simple van with one window on each side.
Rumpo -- A slightly smaller version of the Pony.
Sadler -- Another simple two-door pickup.
Tug -- An airplane tugger found near and on airport fields.
Walton -- A pickup with a wooden fence in the back.
Yosemite -- A much bigger version of the Sadler with more power. A Chevy Full-size dually pickup.
I. Lowriders
Blade -- There are rarely hydraulics on this simple lowrider. Oldsmobile Cutlass convertable .
Broadway -- A very stylish pimpmobile. Hit R3 to start pimping missions.
Remington -- A boxy Caddilac lowrider.
Savanna -- A four-door convertible lowrider. A 70s Chevy Impala.
Slamvan -- A very sleek and fast lowrider.
Tornado -- A tricked out 50s Chevy with hydraulics.
Voodoo -- The most simple lowrider. Usually comes with the works and found in bright red.
J. Recreational
Bandito -- A custom-made dune buggy.
BF Injection -- A nice dune buggy with a roll cage and four wheel drive.
Bloodring Banger -- A demolition derby lowrider that you get for completing the Blood Bowl.
Caddy -- A golfcart.
Camper -- A Volkswagon Combi Van.
Journey -- A big RV found out in the countryside.
Kart -- A crazy go cart found in some racing missions.
Mesa -- An off-road jeep.
Monster -- A monster truck that you get for completing 8-track.
Patriot -- An off-road military Hummer.
Quad -- An ATV that handles like crap on the roads. Keep it in the dirt. There's one on a farm in Blueberry Hills.
Sandking -- An SUV tricked out with huge tires.
Vortex -- A hovercraft vehicle that can go on land or sea.
K. Bikes and Motorcycles
Bike -- A simple lowrider bike.
BMX -- A BMX bike.
Mountain Bike -- A bike that handles far better off road than on.
BF-400 -- A crotch-rocket with amazing wheelie capabilities.
Faggio -- A simple motor scooter.
FCR-900 -- Get all silver at Bike school to get this. Faster than the BF-400 and PCJ, but still no match for the NRG.
Freeway -- Your reward for all bronze at Bike school. A Harley hog.
NRG-500 -- Get all gold at bike school for this. The fastest bike in the land by far. There's one on top of the parking garage near the LS Stadium.
PCJ-600 -- A sport bike that was great back in the 80s.
Pizzaboy -- The Well Stacked Co.'s delivery scooter. No pizza missions in San Andreas though.
Sanchez -- The off-road dirty Sanchez is back.
Wayfarer -- A laid back cruising road bike.
L. Civil Service and Transport Baggage -- Found in airports. A baggage handler.
Brown Streak -- The Brown Streak freight train. Hit R3 for Freight missions.
Bus -- Your personal gang transportation system.
Coach -- The same as a Bus. Really, there's like no difference. Freight -- A freight train. Hit R3 for Freight missions.
Securicar -- A durable security car for transporting bank money.
Sweeper -- A little baby street sweeper.
Towtruck -- Use the right analog stick to tow vehicles around.
Trashmaster -- The trash van is back, too.
Utility Van -- It's a PG&E utility truck. Not a van.
M. R3 Vehicles
Ambulance -- Starts paramedic missions.
Barracks -- An army flatbed. Starts Vigilante.
Enforcer -- The SWAT truck. Starts Vigilante. Free armor for entering.
FBI Rancher -- The FBI's version of the Rancher. Starts Vigilante.
FBI Truck -- An off-road FBI SUV. Starts Vigilante.
Firetruck -- Starts Firefighter.
HPV1000 -- The police motorcycle. Starts Vigilante.
Police -- Starts Vigilante. Five free shotgun rounds for entering.
Ranger -- A police SUV found outside of towns. Starts Vigilante.
Rhino -- Everyone's favorite tank. Right control stick controls the turret, O fires, R3 starts Vigilante.
SWAT -- A crowd control SWAT vehicle. Does not start Vigilante, but it doesn't really fit anywhere else.
N. Airplanes
AT-400 -- A passenger jet liner. Yes, you can steal it.
Beagle -- A light dual prop plane. Great for travel.
Cropduster -- A cropdusting biplane. There's one out in Bone County north of the large Quarry.
Dodo -- The stupid two-winged plane is back and just as horrid as ever. There's an open one in the LS airport.
Hydra -- Oh no I missed one vehicle out of 200, everyone send me e-mails complaining. A special miltiary plane that you get as a reward for doing some missions at Verdant Meadows. It's a Harrier jet.
Nevada -- An old dual-prop passenger plane.
Rustler -- A WWII fighter plane. All bronze in flight school gives you this as a reward.
Shamal -- A private jet. There's an unlocked one at the LS airport.
Skimmer -- The stupid sea plane from Vice is back, but now it can land on land or water
Stuntplane -- A single-prop biplane. All silver in flight school unlocks this plane. Also used in race tournaments.
O. Helicopters Cargobob -- A transport helicopter that looks like military.
Hunter -- The real military helicopter. R3 starts Vigilante (Brown Thunder). This is the ultimate crime fighter. All gold in pilot school gives this as your reward. An AH-64A Apache.
Leviathan -- Appears in Verdant Meadows after Up, Up, and Away. Use O to drop the magnet onto cars.
Raindance -- A big helicopter with no real interests.
Sea Sparrow -- A helicopter that can land on water. Hit L1 for machine guns. Very nice.
Sparrow -- A simple helicopter with a bubble cockpit.
P. Boats
Coastguard -- A plain coast guard boat.
Dingy -- A James Bond style inflatable raft.
Jetmax -- A sleek speed boat. Get all gold at boat school for this.
Launch -- An attack boat. Spiffy.
Marquis -- A nice looking recreational boat. All bronze at boat school nabs you one of these.
Predator -- The police boat, so you aren't safe at sea. Hit L1 for machine gun fire.
Reefer -- A lame fishing boat.
Speeder -- The second fastest boat in the sea. Very sleek and cool.
Squallo -- A tenth of a step down from the Speeder is the Squallo. Almost as good, and it's your reward for all silver in boat school.
Tropic -- A simple recreational boat.
Q. RC Cars
RC Bandit -- A remote controlled race car.
RC Baron -- A remote controlled biplane.
RC Goblin -- A remote controlled helicopter.
RC Tiger -- A remote controlled tank.
There are nearly 200 vehicles in GTA:SA. Have fun. More in-depth info on some cars by Johnny Wales, Jon Palazzo, L. Faustini, Raymond Shao and KKgrandi, since I really don't care about this section of the guide. If you want better info, feel free to send it in. I am most certainly not a car connosieur, nor do I care how that's even spelled.
******************************************************************************* VI. Los Santos Storyline Walkthrough
Opening Mission:
Ride the stupid bike home. Get a feel for the controls. Giggle as you ram into like twenty poles trying to get used to a bicycle.
A. Sean "SWEET" Johnson, YO BROTHA (Part I)
1. *Big Smoke* Difficulty: 3/10
This is actually a pretty hard first mission because you're on a bike with no way to defend yourself against the Ballas. Watch the two cutscenes and follow Sweet. When Sweet breaks off, follow Ryder. Stay RIGHT behind them. Ballas will come up along side you, and they can't die for some reason. I watched Ryder get drilled with like three clips and he just kept riding and yelling at me. When you get back, Sweet calls.
Reward: Sweet opens as a boss; Respect earned. (get used to that)
2. *Ryder* Difficulty: 1/10
You're a taxi now. Drive to Reece's barber shop and get a cheap $50 cut, since Reece doesn't offer anything cool for under $400. Then, head to Well-Stacked Pizza (thanks D Stone >_>), run out when Ryder screws up and gets shot, and drive back to the Grove. Woo. Exciting.
Reward: Respect earned.
3. *Tagging Up Turf* Difficulty: 1/10
If you can read, you can do this. Just listen to what you're told and do what it says. Drive to the blip, spray paint the tags, repeat a second time. And hey, 7/100 on tags. Only 93 more to find!!!!
If you can't do this, I have no idea how to help you. The markers appear on your in-game radar and map. Use them. Reward: $200 + earned.
4. *Cleaning the Hood* Difficulty: 2/10
Take Ryder to B-Dup's house and watch the inspiring cut scene. Check the minimap for the crack dealer, target him, and start punching the ever living crap out of him. When he hits the floor, take the bat, get back in the car, and cross the street. Go inside and target the people one by one, starting with the guy with the bat. When they're all down, head back to Sweet's.
Reward: Respect earned.
5. *Drive Thru* Difficulty: 3/10
Big Smoke is hungry and wants fried chicken (look! NO RACISM! Even though the entire mission is a play on the stereotype, this statement no longer contains ANY racism! There! Also, the gigantic disclaimer up top is gone as well!) Anyway, the Grove heads out to Cluckin' Bell, scopes out a Balla ride, and sees that they're planning a hit. Pin the Tornado against a wall and let the Groves do their thing. Make sure that when the car blows, you aren't still touching it. I did that once and they all died. It was very sad. Also, racism is bad.
Afterwards, Sweet calls about the gym. Go there. Spend an hour or so just saving, working out, saving to a new day, working out. I have my stamina and muscle decked out and it helps an absolute ton.
Reward: $500 + Respect earned.
6. *Nines and AKs* Difficulty: 1/10
Go see Emmet. Go through stupid tutorial. Drive to Binco. Try on ugly clothes. I went with a dog tag and a backwards green bandana. Leave Binco. Reward: Respect earned. (though you really shouldn't have expected more)
7. *Drive-By* Difficulty: 3/10 Whee. You still don't get to shoot anything. Get in the car and go to each set of Ballas and let the Grove take them out. Stay away from the cars, since they'll explode and wreck your ride. Afterwards, you get a two-star (oh nohs!) wanted rating. Head to the Pay-and-Spray for your complimentary tune up and cruise back to Sweet's.
Jess Edwards also claims that you can just run over most of the Ballas and still get credit for the mission.
Reward: $500, Respect earned, Ryder and Big Smoke open up as bosses.
8. *Sweet's Girl* Difficulty: 2/10
You get to shoot stuff! Finally! Well, maybe not, if you did it the way I did. Just come in, run over all the Ballas and knife the one on the stairs. Or shoot him. Whatever. Sweet will call, so grab him and his girl and high tail it back to the Grove.
Reward: Respect earned.
9. *Cesar Vialpando* Difficulty: Depends how good you are at Amplitude
Go to the garage on the map, look at the expensive mods that you can foolishly add to a car. Head over to the lowriding competition and place your bet. I bet $1000 and it wasn't even close. Easy money if you ask me. The beat is slow, move the control stick, blahblahblah. When that's done, watch the lovely cutscene, and breathe a sigh of relief, we're done with Sweet for now. I really can't help you with this mission, since I can't come and dance for you.
Reward: Your bet winnings + Respect earned.
############################################################################## B. Lance "RYDER" Wilson, THE GANGSTER WHO _LOVES_ TO SAY 'NIGGA'
1. *Home Invasion* Difficulty: 3/10
This is your tutorial to home invasion. Nothing fancy here. Drive down to the guy's house quickly (try to make it by 6:30ish). Go in, follow the instructions by staying quiet. The six boxes are (1. In the first room, 2. Through the door on the right, 3. On the first flight of stairs, 4. At the end of the hallway, 5. In the guy's room to the left, and 6. In the guy's room behind his bed). You should have plenty of time to get them all, but I really don't know what getting them all adds. No reason not to though, really. Drive to the safe house and you're good to go. Reward: Respect earned.
2. *Catalyst* Difficulty: 3/10
Start again by running over all of the Vagos. When the Vagos are gone, the Ballas show up. Kill all four of them and head into the red blip. Now you get to play some stupid minigame. You have an unlimited amount of cases, so just check them for the minute you have. Ryder will catch enough to win. At one point, he pulls up right next to you, so it's not a big problem. End the mission by working your way around the police (it's only three stars) and into the Pay N' Spray. Head home to finish.
Reward: Respect earned.
3. *Robbing Uncle Sam* Difficulty: 4.5/10
Follow the directions to the docks, jump over the wall (you should know how to do this by now), cap the guard, blow off the first security panel, then blow off the second security panel. Run in guns blazing and take out all of the National Guards. Get used to the fork lift, but expect to have to jump out a few times to help Ryder, and expect to get pulled out a few times by a magical guard that materializes right behind you. Take your time, and don't hit walls and drop the boxes. That's very bad. Drive the truck to the safehouse, dropping as many boxes as you see fit. If you can take out both of them, great. If you can't get it either, whatever. You can make it just fine. And that's it for Ryder.
--------------------------------------------------------------------------- Andrew Stuart has this spiffy strategy: When you get to the locked gate, kill the National Guardsmen and LEAVE THE GATE SWITCH ALONE. Head on in to the warehouse and blow the switch there. Kill the guards inside. Now, get in the forklift and move all of the boxes, including the two outside the warehouse into nice neat rows by the entrance. Now go out and blow the gate switch. Run back to the forklift and get ready to start loading the boxes immediately.
After five crates, I got out and Ak'ed the guards who were trying to kill Ryder. Doing this way meant that Ryder only got shot once or twice, and it was a nice leisurely drive home...didn't have too much of a problem with the Hummers (I think one flipped on the first bridge out of the docks). ---------------------------------------------------------------------------
Reward: Respect earned. (Ryder's a cheap little ****, ain't he?)
############################################################################## C. CESAR VIALPANDO, THE MEXICAN THAT LOVES THE CHOCOLATE
1. *High Stakes, Low-Rider* Difficulty: 5/10
Guh. The CPU hits a pole, it falls right over. You hit a pole, you spin and lose complete control. Keep working at it. You want to floor it on the the three main straightaways and take it really slow during the turn section. You don't need a fast lowrider, you need one that handles well. I was a stubborn moron and tried to do this in the Picador from the mission where we met Cesar, and it took me about fifteen tries. You can do this with any lowrider: Blade, Broadway, Remington, Savanna, Slamvan, Tornado, and Voodoo are the seven lowriders that are available.
This mission IS required to advance the story, but in itself, it is not a storyline mission.
Reward: $1000
############################################################################## D. Melvin "BIG SMOKE" Harris, GREATLY ENJOYS FRIED CHICKEN
1. *OG Loc* Difficulty: 4/10
This is a hilarious mission, but it's also pretty annoying. Pick up Jeff... I mean OG Loc at the police station and drive him over to Freddy's house. After some taunting and tales of Jeff's life in prison, Freddy takes off on a PCJ. Grab the other one and pursue him. You can't kill Freddy or do anything to the bike, so just stay on his tail. I'm not sure how close you have to stay, but I fell off an overpass and followed him under it and I didn't fail. Eventually, Freddy parks, and you can kill him and the Vagos. Afterwards, drive Jeff to his new job at Burger Shot.
NEW INFO: Apparently, you CAN kill him on the bike. I tried my ass off a few times and I never got him, but some are claiming to have shot tires out, and then finishing him. He dies in any case.
Reward: Respect earned; OG Loc opens as a boss.
2. *Running Dog* Difficulty: 1/10
Easy stuff. Drive to the pickup location and watch the cutscene. Super- sprint by tapping the X button and take out the Vago with one or two shotgun blasts. If you can't do this mission, you need more Stamina. Get it by riding the bike or treadmill at the gym.
Reward: Respect earned.
3. *Wrong Side of the Tracks* Difficulty: 5/10
Hey, finally, a decently hard mission. And it's only hard because Smoke shoots like he's have an epileptic seizure. The driving isn't too hard, but you really just have to hope that Smoke hits something. Start by driving to the station and hopping on the Sanchez. Go as fast as you can to catch up to the train and let Smoke pump lead into them. Early on, there's a car on the tracks. Get past the car before the train hits it to make sure that you lose no speed at all. When Smoke says take the high road, take it, and stay on it until the tunnel. Smoke seems to hit more from that point. If you can't get them by the time they hit north Red County, they've escaped, and you have to restart (you can't trip skip this one either ; ;). If you do get them, drive Smoke back to his house and celebrate a long victory. This mission sucks. Q: Where do I ride the Sanchez so Smoke can hit? A: MC Face from the SA Forums was awesome enough to make this image: http://img18.exs.cx/img18/6608/trainpasss2.jpg -- There ya go.
-------------------------------------------------------------------------- Alternate Strategy -- Ride The Train When Smoke says take the high road, FLOOR IT. When you hit the ramp, turn the bike sharply and land on top of the train. Ride to the Vagos and do a forward drive-by on them. It's hard to do at first, but it's probably easier than dealing with Smoke's shooting. --------------------------------------------------------------------------- --------------------------------------------------------------------------- JC has this speedy strategy:
I ran to the parking garage in East Beach (1 block north of the Arena, halfway down the East-West side street - it is several stories tall, and distinctive because it features semi-circular ramps between the levels that stick out towards the street), and picked up a NRG-500. There are ALWAYS two of these in this garage - one on the second floor, and one on the very top. With the NRG, this job was easy! I parked it right near the red start marker, and after the cutscene it was still there. Smoke and I hoped on and took off down the tracks. We easily outran the train to the first bend, where there is a raised platform to the left. We rode up on that, hoped off, and started shooting as the train went by. After that we jumped back on the bike and repeated all the way out to the country until the job was done. The trick is that the bike is so fast that you have plenty of time to get ahead, set up, and blast them as they go past. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Orangemouse has another: Once you reach the tracks get on the bike quick as you can, drive past the train and the bend on the track. You will see a bridge coming up, before the car on the track comes up. Get off your bike and walk up the bridge and you should be level with the train coming towards you. You can leave Smoke behind for this bit and after this is complete you can go back and pick him up. When the train's in front of you, jump on it and start shooting the guys. Don't worry about your health too much because the guys on the train barely take any health off you. After you kill them all, jump off the train and run/drive back and pick Smoke up. He'll tell you to drop him back to his house. After dropping him, the mission is complete. ---------------------------------------------------------------------------
Reward: Respect earned.
4. *Just Business* Difficulty: 5/10
Oh wow, this mission is so ridiculously fun that I had a small orgasm in my pants. It starts off slow with a fight inside. If you've found an AK or M4 in hidden spots in Los Santos, pick them off with two shot bursts. If not, use your SMG, but make sure not to run out of ammo. Pick up the MP5s that the Ruskies drop and grab the armor behind a pillar. Meet up with Smoke and head outside for more gunnin' and runnin'. Just target, kill, retarget and repeat until everyone is dead. Pick up as much money and ammo as you can and start the FUN part of the mission.
You're on the back of the bike, and stay facing that way. The main targets for this whole section are the motorcycles. Take out the driver first, and everything else falls. But really, just make sure that every cycle falls down fast, since they can do some major damage. The Packer is indestructible; don't deal with it. When you hit the road block, just spray the people down, or if you're a true gunman, hit the gas tank of one of the cars to start a chain reaction.
The true challenge is in the LS River (the aqueducts). Take down every motorcycle and car gunman as soon as you see them! Two of the most stunning cinematics come down here, and this is where you'll need new underwear. After the jump, shoot out the sewer gates or all of your work will be for nothing. Shoot the explosive barrels to take out the last motorcycles and finally take a deep breath. It's over.
Reward: More respect earned.
############################################################################## E. Jefferey "OG LOC" Martin, I HOPE WE KILL HIM LATER
1. *Life's a Beach* (Must start between 20:00 and 6:00) Difficulty: 2/10 These are some of the worst missions in the game. Seriously. The voice actor of OG Loc (Jas Anderson) does an excellent job of really making you hate this guy. The first mission for Jeff (I'm not calling him OG. Get used to Jeff) involves driving to a beach, playing some Amplitude, stealing a van, and driving it to a lockup. That's the whole thing.
Q: How do I start dancing? The DJ talks but I can't do anything. A: Hit right on the D-Pad to give a positive response. Keep hitting this until she finally lets you dance. Now stop e-mailing me.
Q: Hlep!!!!!!I mean, Help!!! Welp! Raroo! A: I can't come dance for you. This is up to you to learn how to beat.
Reward: Respect earned; Dancing now available whenever.
2. *Madd Dogg's Rhymes* Difficulty: 3/10
This is your introduction to stealth missions. I'd give a strategy, but really, this is a tutorial, and the game tells you what to do. The only thing I have to say is to not bother sneaking out. Just take an MP5 or whatever and blast out. There's a body armor pickup in the building, so just pick that up and let loose. Head back to the Burger Shot to complete the mission.
Reward: Respect earned; Tenpenny opens up as a boss.
3. *Management Issues* (Must start between 12:00 and 17:00) Difficulty: 3/10
Drive QUICKLY to the Burger Shot so you can take the car before it has a chance to get anywhere. I grabbed it at the stop light and just jacked it. If not, you'll have to ram him out of the vehicle and head to a Pay N' Spray. Get to the rendezvous by 22:00 in perfect condition to continue. Park the car and follow the motorcade to pick up the manager. Floor the car and head down to the pier. Get some speed and bail out as the car flies into the ocean. Grab the bike and head to the Burger Shot for a cut scene.
Reward: Respect earned.
4. *House Party*
After the cut scene, head back to Grove Street to save and whatnot. You don't HAVE to get a hair cut and a change of clothes; I certainly didn't. My CJ is bling'd >_>. Get to the OG on the map by 20:00 to get a call from Jeff about his party. Head to the blip for a cut scene.
Oh nohs! The Ballas are attacking. Take your SMG, get behind cover, and start auto-targeting and firing. The second wave is up on the bridge. If you have an assault rifle, just target, if not, use manual aim. The final wave has Ballas from all sides. Just target anyone with an arrow over their head and protect Sweet. If Sweet dies, you fail. Body armor helps immensely here, as it does in most missions.
Reward: Respect earned.
############################################################################## F. OFFICER FRANK TENPENNY, IT'S SAMUEL ****IN' JACKSON
1. *Burning Desires* Difficulty: 4/10 Woo. Time to play with fire. Head to the molotov pickup in the alley and then head over to the house. Start on the door to the left and work your way around so that the last window you throw through is right by the front door. Ignore the gang members shooting you if you have body armor and just line your cocktails up. They'll break the windows, so you don't have to shoot them. Make sure that you don't burn yourself, as it takes away some 30 or 40 health for each one. Once all five windows are on fire, run inside to rescue the girl. Walk around the fires into the kitchen to find a fire extinguisher. Hit L1 to pick it up and head to the back-left of the house and head up the stairs. Once in her room, you'll have to start fighting fires by hitting R1 and holding down circle to the base of the fire. There are about ten fires you need to put out on your path to back to the door. Once outside, get in the lowrider and head back to Grove St., where you can drop Denise off.
Reward: Denise is now your girlfriend.
How girlfriends work: Hunt around town for some flowers and pick them up with L1. Head to Denise's house and hand her the flowers. This starts the date off nicely. Make sure you have a nice car for her and she'll get in and say where to go. Take her on her date, doing whatever you have to do to keep her happy. Afterwards, take her home and try to give her a kiss by walking up close and hitting L1. Getting 100% on your date meter gives you a pimp suit, and you can add to your "Times Laid" total on the Misc. stats page :D. Sweet also calls after this mission, but you should finish up with Officer Tenpenny anyway.
2. *Gray Imports* Difficulty: 4.5/10 This mission is far easier if you've wandered around town to pick up an AK or M4, and brought it up to Gangster or better in skill. I had a Gangster in AK when I did this and 180 shots with it. You WILL need a rifle to do this, or you'll need a prayer instead. Start by driving to the blip, then after the cutscene, drive around back. Hop on your car and then over the fence. This is a good thing, as even though you probably won't be able to get total stealth kills, you can at least take them out without taking a bunch of damage. Walk all the way around hitting R1 to target people and take them out fast. Towards the warehouse is a set of blocks with armor on it. Grab the armor and watch the two forklifts drive to you. Manually blow up the crates there to set off a nice chain reaction that'll alert the attention of the people in the warehouse. As they run out, pick them off. Head inside and just target, shoot, and move until everyone is dead. Grab the cash/ammo they drop, as well as the AK under the stairs and get to the office up top. There are armor/health pickups along the way, which is why I put low difficulty. You get two lives basically.
Once the Russian arms dealer starts to run. Follow him close. Here are some ways to kill him, since I did the mission a few times. Hard: Let him go into the car and follow him on the PCJ, doing drive-bys until he explodes. Medium: Shoot him a LOT before he ever makes it to the car. He has a ton of health, but some AK shots to the head drop him in a few seconds, and a shotgun does a pretty nice job too. Easy as pie: Follow him, don't even bother shooting. When he runs to the Banshee, get in and back over him. Tada, mission passed and all the Ruskies are gone. I fell over laughing that I didn't figure that out the first time, but now you can revel in my genius.
--------------------------------------------------------------------------- Mack Morely has this suggestion: When you get to the back room of the warehouse, do NOT go in the room. Kill the two Ballas from the doorway and go to the left of the door. If you stand against the wall to the left of the door, you can see at least a part of the arms dealer. Just shoot whatever part of him you can see until he's dead. He won't even move if you dont enter the back room. ---------------------------------------------------------------------------
Reward: Not a dilly-damn thing, except Sweet called me afterwards and said that Ammunation was open. So check that out.
############################################################################### G. Sean "SWEET" Johnson, THE RETURN (Part II)
1. *Doberman* Difficulty: 3/10
This is your tutorial to gang warfare. Start by heading into Ammunation and picking up some armor, maybe a shotgun and an SMG. Whatever you like, but head to the Ballas turf in Glen Park next. Find a group of 3+ Ballas and blow them away. A turf war has now started, here's how it works for THIS mission. Three waves of lightly clad Ballas attack and you can kill them without even flinching. Target, shoot, target, shoot, repeat, repeat, repeat. When they're all dead, track down the bad homie on the radar and waste him however you like.
Reward: Respect earned.
2. *Los Sepulcos* (Must be started between 9:00 and 17:00) Difficulty: 4/10
Sweet wants revenge on the Ballas, and they're all going to be at a big funeral in Vinewood. One of the biggest names in the Ballas, Kane, is going to be there out pretty much in the open. You have four minutes (very generous) to get to the cemetery. Once you get there, follow the instructions given to you,and head STRAIGHT for Kane. Ignore all other Ballas. If you have body armor, you win. Run to Kane, let your homies take care of the rest. Pump Kane full of AK/Shotgun lead, and finish off the rest of the Ballas. Get in Sweet's car and drive home. You have a two-star wanted level, so one cop might follow you. Not a problem; it goes away after the mission completion.
Reward: Mas respeto.
3. *Reuniting the Families* Difficulty: 5/10
To do this mission, the following six must be completed: Sweet's Los Sepulcos; Ryder's Robbing Uncle Sam; Cesar's High Stakes, Lowrider; OG Loc's House Party; Big Smoke's Just Business; and Tenpenny's Gray Imports. If any of those six are NOT completed, this mission will not appear. You also need some respect (i.e. taken over territories) to get his.
There are so many parts to this mission it's ridiculous. But man, it's a lot of fun.
Part 1: Drive the Grove to the motel and watch the police ambush. Start targeting all the SWAT you see. The higher your AK/SMG stat, the easier this mission is. Hitman makes this far easier than it should be. You can skip this part if you want, but I suggest it for the money and ammo.
Part 2: Inside the motel. When you enter the hotel, there is a vending machine that dispenses health soda. The game tells you this, so it's not really a secret everyone. This is just a room-by-room sweep of the motel. See SWAT, target SWAT, blow SWAT's face away. They will drop from the ceiling, roll in front of you, and hide behind boxes. Spam R1 like your life depends on it (CJ's does). Head up the stairs and through the hallways until you meet Sweet.
Part 3: Chopper attack. When you get to the roof, a chopper with four SWAT firing from it appears. Kill the SWAT, then manually aim at the chopper to take it down. I think it's just constant fire, since I couldn't find a few line or a way to shoot the pilot.
Steven G says: There is a blue arrow pointing at the rotating blade just below the main rotor. Shoot there a few times to take it down.
Part 4: Escape. Follow Sweet and get in the car with Ryder and Smoke. This is the most annoying part of the mission since you have to destroy the police cars; you can't get the driver. You have infinite ammo, use it. Try to set off chain reactions by blowing one car into another and saving yourself some heartache. Keep the cops off until Smoke goes through a car wash and the AK jams. You've won at this point, but watch the awesome cutscenes and celebrate. You're one mission away from getting out of Los Santos. Oh, and keep an eye on the billboard before and after you go through it.
Reward: Respect earned.
4. *Green Sabre* Difficulty: 4/10
This is the final mission for Los Santos. Completing this mission removes all of your guns and turns LS into a festering pile of crap. Finish every- thing you want to do in LS before doing this mission.
Sweet is planning to roll on the Ballas. Before you get a chance to go, Cesar calls and begs you to come see what he has to show you. Drive to the blip where Cesar is and watch Smoke, Ryder, and Officer Tenpenny show their betrayal to the Grove. Once the scene is over, Sweet's health bar appears under the HUD. It starts dropping really quickly, so pause to the map and plan your route out. Once you get there, start blowing Ballas away. If you've got hitman in AK or at least SMG, this is pretty damn easy. Do the tried and true, "target, shoot, target, shoot, repeat" strategy, this time mainly going for cars. Once the last Balla dies, the screen goes black and you find yourself in the back of Tenpenny's car. You're now in the middle of nowhere, the Badlands, Angel Pine.
Reward: Respect earned.
******************************************************************************* VII. *The Badlands Walkthrough*
The Badlands is a very large area. If you have the cash, I suggest you buy as many save points as you can afford before doing some of the missions. A. OFFICER FRANK TENPENNY, I STILL LOVE YOU SAMMY
1. *Badlands* Difficulty: 3/10 Fairly easy mission. Pick up some Body Armor and an SMG from the Ammunation nearby, or hunt behind the trailer parks for a Tec9. Head up the mountain on a Sanchez until you get near the cabin.
There are quite a few ways to do this. You can sneak up behind the cabin and kill the guy right as he runs out, then wipe out the feds and take a picture. You can chase him down and drive-by him until he gets out. You can blow up his car before he gets in it. Do whatever you like; the only thing you can't do is blow him up in his car, since you need a photo of his body, not his ashes. Head back to the trailer park to end this mission and get a phone call from Cesar. His cousin Catalina is staying in Dillimore, and you should head over. Edit: Apparently you CAN blow up the car. The body just hangs out the window and you photograph it. Reward: Respect earned; Catalina opens as a boss.
############################################################################### B. CATALINA, IT'S THE ***** FROM GTA3 PART I
1. *First Date*
Catalina, the ? on the map, is robbing a diner when you walk in. The whole mission is just the cutscene of you meeting her and a description of what you have to do. There are four robberies you commit with Catalina: the gas station in Dillimore, the OTB in Montgomery, the liquor store in Blueberry, and the bank in Palomino Creek. You can do them in any order.
2. *Tanker Commander* Difficulty: X/10 You don't HAVE to do this first, but it's right there, and it's fairly simple. Nearly everyone does this as their first robbery, and I did too. Head over to the gas station and follow the ingame instruction. Make sure that the cab is backed perfectly in. Being off a little won't attach it. When you start to pull away, the gas attendants follow. Ignore them. They will crash, or flip, or fly into the water if you just drive safely. Use the pause menu map to plan a route and just drive slowly and steadily. No insane stunts or hairpin turns. If the cab detaches, you fail. Park in the blip and watch the attendants run into the gas tanks. Teehee. Reward: $5000, RS Haul Tanker missions open up.
############################################################################### C. THE TRUTH, HIPPIE EXTRAORDINARE PART I
1. *Body Harvest* Difficulty: 2/10 The cutscene for this is awesome just because seeing Tenpenny stoned out of his mind kicks ass. Tenpenny wants The Truth to give him some more weed, so you have to do The Truth a favor. Drive to "The Farm". Drive around back, break through the fence, and take the harvester. There are two ways to get out of The Farm. The first is to just take the combine harvester and use it as a body harvester, but take more damage and possibly explode, or to drive forward to each group of hicks, step out, own with SMG fire, then get back in. Either way works, and either way you get to drive to The Truth's farm. The harvest has front wheel drive, so steering is a little screwy. Go slow, don't try any stupid crap, and park it in the garage.
Cesar calls afterwards and needs you to talk to him. Reward: Respect earned.
############################################################################### D. CESAR VIALPANDO, OH BOY A CUT SCENE PART I 1. *King in Exile*
It's just a cut scene back in Angel Pine between Kendl and Cesar about Smoke's betrayal.
Catalina calls after this, however, so let's go back to her.
############################################################################### E. CATALINA, FIRY MEXICAN PASSION PART II
1. *First Base* This is the cut scene you get for your second meeting with Catalina. You get to go out robbing again. Remember, you can do these robberies in any order.
2. *Against All Odds* Difficulty: 3/10 This is surprisingly easy as well. Drive to Montgomery and enter the ITB betting place. When the alarm goes off, you get a two-star wanted level. Ignore it. Place a remote explosive on the door and blow it off, then put one on the safe and blow it off. When you step out, you now have a four- star wanted level. It's a special four-star level, since for some reason, there are almost no SWAT units. Head to the Pay N' Spray in Dillimore to remove the rating, then back to Catalin's cabin. Reward: $2000, Cesar calls and opens up for street racing.
3. *Gone Courting* This is the cut scene you get for your third meeting with Catalina.
4. *Small Town Bank* Difficulty: 4/10 Head to the bank in Palomino Creek for this mission. Don't bother trying to keep the hands of the people up. No matter what, one of their hands will go down. You have a three-star wanted level once the alarm is hit. When Catalina starts yelling at you (surprise!), bash open all three ATM machines and follow her outside. Catalina can't shoot well at all, so stay slightly in front and shoot all of the cops that are on the roofs, sides, behind crates, etc. Once they're dead, two motorcycle cops pull in. Take them out and get on the bikes. Try to follow Catalina, but don't worry if you can't. She eventually gets knocked off her bike and is trapped by the cops. On the way to her, pick up the police bribe. Kill all of the redneck cops around Catalina and take one of the Ranchers back to her hideout. Reward: $10,000
5. *Made in Heaven* This is the last cutscene for the robberies with Catalina.
6. *Local Liquor Store* Difficulty: 5/10 I hated this mission. It's not really that hard, just annoying. Head to the liquor store in Blueberry and watch the quadbikers rob the store before you can. You get to follow them in a chase! Catalina still can't shoot for her life, so shoot them down yourself if you can. You can forward drive-by on a quad, so get right behind a bike and kill the guy. The quad handles like CRAP on roads, so stay off road! It doesn't handle well at all really, but stay off the roads as much as possible, making note not to miss any bridges. Whenever you kill a quadbiker, he drops a briefcase. Ignore it unless you can pick it up while still moving forward. Kill all three of them, retrieve the cases, and head back to the hideout. We're finally done with Catalina's nonsense. Reward: $1000, and a sigh of relief.
############################################################################### F. CESAR VIALPANDO, OH BOY STREET RACES PART II
1. *Wu Zi Mu* Difficulty: 2/10 I put this race as very easy since you can use whatever vehicle you want. You can do this a few ways. Take an SUV, like a Rancher for a mix of off and on-road speed, take a Sanchez for off-road mastery, take a Buffalo for on-road speed, or do what I did: Take a Linerunner or Tanker. These huge things can pick up a ton of speed and bang the other cars into the rivers, making this race pathetically easy. Make sure to go around the barn jump if you have one of these though. You can't fit under the barns.
Edit: Some people have complained that you can't use a Sanchez. I was able to, but as I understand it, your vehicle needs to have at least four wheels. Guess I got lucky with a glitch. Reward: $5000
2. *Farewell, My Love...* Difficulty: 4.5/10 Hey, everyone! It's the GTA3 guy! And his name is Claude! Everyone say "Hi GTA3 guy! Fido was a cooler name than Claude anyway!"
Francis Santos-Viola has this spiffy info: You mentioned that the GTA3 guy's name is Claude. His full name is Claude Speed, and he is, in fact, also the GTA2 guy. Rockstar made a little movie about him at this link: http://www.rockstargames.com/gta2/downloads/movie.html
This one is quite a bit harder, since the course is harder to beat going backwards than forwards, since you can't get an early lead very easily. Try not to cut corners, since the ZR-350 doesn't go off-road well. Also, there is no barn jump. Go around instead of crashing into a wall of hay like I did. Get some speed and a good lead when you finally get some straightaways and make sure not to flip into the ocean. A good trick for this is to get first up until a bridge, then park at the entrance to the bridge, covering the whole thing. The other drivers will swerve into the river most of the time, or run into and lose momentum at least. Reward: Property in San Fierro.
Thanks to Bob Smith for some tips on these two races.
############################################################################### G. THE TRUTH, IT'S LIKE, A MISSION, MAN, WHOA PART II
1. *Are You Going to San Fierro?* Difficulty: 2/10
Yes, in fact we are going to San Fierro after this. Once you've done all the other missions, The Truth calls, and you now have his payment for all of the weed. Unfortunately, the cops have spotted the fields and you have to burn them all with your handy Flamethrower. Stand in the middle of a few patches and spray from side to side. Repeat this for all the rows, and you should have about two minutes to spare when you get to the van. The Truth hands you a rocket launcher with ten shots and tells you to shoot the chopper down. Do it fast! The chopper hovers for a second right as you get the RPG, take it down in one shot. You get to keep all the rockets you don't use. After the chopper hits the ground, get in the "Mothership" and drive to San Fierro, enjoying The Truth's commentary. Reward: Respect earned, missions begin in San Fierro.
******************************************************************************* VIII. *San Fierro Walkthrough*
Ah, beautiful San Fran--Fierro. Finally, a new city.
A. CARL JOHNSON, THE RUN-DOWN GARAGE OF LAME
1. *Wear Flowers in Your Hair* Difficulty: 1/10
This is your intro to San Fierro. Drive to the gas station to meet Jethro, the hospital to watch a cut scene, the hot dog stand to meet Dwaine, the police station to watch a cut scene, and finally, Zero's to talk to him. Head back to the garage. Just take your time, enjoy the sites, and don't flip your ride.
Reward: Nada, Zero calls and says you can come buy his shop for $30,000.
2. *555 We Tip* Difficulty: 2/10
This is a Tenpenny mission, but I don't feel like adding a whole new section for this thing. Drive downtown to the Vank Hoff (harhar) Hotel, and follow the valet's car. When he gets out of the car, kill him however you like, making sure that no one sees you. Take the uniform and head back to the front of the hotel. Wait for the DA to arrive, ignoring all cars before his. You have four minutes to head to the garage. You can hit cars on this trip, just don't get a wanted level. Get to the garage, then get back Downtown on the same timer, this time making sure not to get a scratch on the car. Park the car, run outside, and watch the cutscene.
Reward: You can now do the Valet side mission.
3. *Deconstruction* Difficulty: 2/10
The timer for this starts as soon as you hit the first portable. Steal a Dozer, preferably from the guy driving one, since he gets annoying if you don't kick him out. Get some speed and ram all of the portables, making note not to run into the explosive barrels. Keep your speed up to make sure you don't get pulled out. You can also use the huge crane in the middle of the site if you feel like being risque. After they're all destroyed, the timer is removed and you can go on to part two. Take the Dozer and push the porta-potty into the ditch. Then get in a cement truck and back the Dozer STRAIGHT into the blip. It has to be straight. It can't be even a little off, and it has to be backwards. Fill the hole to complete the last mission for the garage.
Reward: Nothing. Jethro calls and opens up Driving School for you.
############################################################################## B. BIG SMOKE'S COURIERS, DUMBEST MISSIONS EVER
I do not know if these are required for 100% or not. Some have said that they have no bearing on the game, others have said that they need them. It is far better to err on the side of safety.
1. *Big Smoke's Cash* Difficulty: 2/10
Every Monday and Friday in game time, Cesar calls saying that the cash is leaving Los Santos. He's carrying six packages, ram the Patriot to get up to six packages. Destroy the Patriot to end the mission and complete it. You have until it reaches Pier 69 of San Fierro.
Reward: The cash from the pickups.
2. *Yay Courier* Difficulty: 2/10
Every Wednesday and Saturday in game time, Cesar calls saying that the yay is leaving San Fierro. He's on a Sanchez, so get one yourself to follow him without losing traction. Kill him fast, since putting a hole in his backpack makes you receive less money. Kill him to end the mission.
Reward: Cash for turning in the yay.
These missions must be completed before the ten Syndicate Missions are completed, the last being Yay Ka-Boom Boom
############################################################################## C. SYNDICATE MISSIONS, TOO MANY DIFFERENT PEOPLE FOR SEPARATE SECTIONS
1. *Photo Opportunity* Difficulty: 2/10
This is just a simple, "Let's drive long distances in crappy cars!" mission. Head out to southwest Blueberry and pick up Cesar, listening to what he has to say. Head down to Angel Pine, where we just spent half of our last missions. Get up on the roof and get ready to take some pictures. Picture 1: Ryder, as he steps out of his truck. Picture 2: T-Bone Mendez, as he steps out of his car. Picture 3: Dude in a suit, as he steps out of his brown sedan. Picture 4: Jizzy B, just as he steps out of his Broadway.
Make sure you get a picture of their faces. A side shot does not count, and missing one shot fails you. Take the shots and head back to the garage in San Fierro. Whee.
Reward: Respect earned.
2. *Mission: Jizzy* Difficulty: 3/10
A step up from the last one, this is "Drive a car and kill things too." First, drop Jizzy's girl off at the hotel downtown, then head over to Hashbury (the two minutes is very kind), and kill the pimp. Next, head underneath the overpass in Doherty and kill the two guys beating up Jizzy's girl, the health bar is also very kind. Finally, head back to Downtown to find a priest and his protection assisting the whore off the streets. Concentrate on the limo and let it catch fire. Once it explodes, the protection will stop and get out. Run them down or shoot them. You get a two-star wanted level AFTER the mission, so head out and save. Reward: $3000; Respect earned. Woozie calls and opens for business. Stick to the Syndicate for now.
3. *T-Bone Mendez* Difficulty: 3/10
Head over to the vehicle and get on the PCJ. Pick a thief and follow him. You can either drive-by him and kill him, or just get right behind the bike and take the package off with L1. If you do the latter, the thief will pursue and shoot you for a while until he gets bored, or something. After five minutes, the thiefs will start making a run for their rendezvous points. Take them down before they get there, but you should have plenty of times. Once you get all the packages, head back to the Pleasure Dome. Reward: $5000; respect earned.
4. *Mike Toreno* Difficulty: 5/10 This mission sucks because there are so many ways to fail. You start with a 5:30 time limit and you have to do a whole lot, and do a lot of different things. Start by getting in the car and driving to the construction site behind your garage in Doherty. Oh no, wrong spot. Go through the site and down onto the road below, cutting across the railroad tracks and some grass. Head into the docks area and then...wrong spot. Head all the way over to the Easter Bay Airport. The game confirms for you that this is indeed the final spot. Once you get there, a signal meter starts to come on. Usually the van is on the far runway, but watch the road and don't fly into the ocean like I did the first time. Once the van is located, the timer goes away and you can go to work.
Drive-by and ram the van until it smokes. Do not let it explode! Mike is in the van and if he dies, you fail! Let the van come to a stop, then drive away a bit and pick off all of the goons. Watch the cutscene with Toreno, then blow up the van, preferably with a shotgun or something that'll do it fast without wasting ammo. Get in the Stretch and leave the airport. As soon as you get out of the airport, you get a three-star wanted level. Hit pause and plan your route. Don't get caught on the lower freeway, since you'll have no way to get to a Pay-and-Spray. Once you spray the limo, just drive back to the Pleasure Domes. No one is allowed to die in this mission. If Jizzy, T-Bone, or Mike die, you fail. I think I let everyone die at least once before everything finally came together.
Edit: You can also just drive straight to the airport. The signal meter will show up and all is well. It kind of cuts off all the dialogue, but it saves a lot of time.
Reward: $7000; respect earned.
5. *Outrider* Difficulty: 4/10
You get a call from Jizzy when you step into the circle at your garage. He needs you to run some support for a business associate. Get to the car by the Xoomer station, then head to the van. Grab the Sniper Rifle and Rocket Launcher and get on the Sanchez. Floor it to the first road block, getting as much time between you and the van as you can. Every second helps. The first roadblock can be taken out with just two rockets. Fire them at the closest end of the cars and move on, making sure not to catch your bike on fire. At the second roadblock, fire a couple of rockets and snipe the rest down. Take an assualt rifle or SMG and pick off the snipers from the windows. The third roadblock is just the same, but by now the van should be starting to catch up. At the fourth roadblock, clear it and wait for the van to show up. Escort it to the compound to complete the mission. You get stuck with a three-star rating afterwards, so go save.
Reward: $9000; respect earned; you get to keep the weapons. 6. *Snail Trail* Difficulty: 2/10
I gave it a two just because it's so hard to not get antsy and blow your cover. This mission takes so much longer than it needs to. First, pick up the sniper rifle and head to the Sanchez parked out by the station. When you get towards the train, it speeds off. You can't catch the guy in it yet, so don't try. Follow the train all the way to frickin' Los Santos, and let him get out of the train. Follow him slowly to his cab, and then follow him even more slowly to the docks. He's really easy to follow, just don't be impatient. When he finally gets to the docks, park as close as you can without being too close, and snipe the first guy. The second guy will run around like an idiot, so don't try sniping him. Run up to him and blow his him away.
Reward: Not a damn thing, and you get to drive all the way back to San Fierro! Oh boy! Screw you Tenpenny.
7. *Ice Cold Killa* Difficulty: 2/10
Whee, another easy one. Drive to the club, and do what everyone and their grandmother has e-mailed me about. Shoot the tires out on the parked Broadway. You'll see why later. Step into the blip and watch the short little bit, and follow the instructions. Climb up the scaffolding, on to the roof, and into the Pleasure Domes. Walk around or just jump down and you'll watch the cutscene with Jizzy.
After that, run like hell, since everyone is shooting at you. Get out the door and watch Jizzy run to the Broadway...which has no tires. If you still have the rocket launcher from a while ago, use it. If not, get in the Stretch and start ramming the car, which doesn't go very far. Do drive- bys, whatever. When Jizzy gets out, kill him and take the phone.
Reward: $12000 + Respect earned.
8. *Pier 69* Difficulty: 3/10 Here's what it takes to beat this mission: The ability to hit R1 and L1, or maybe Circle, depending on what you prefer. I like the new L1 fire. Head over to the pier and meet Cesar. Run up the stairs and grab the Sniper Rifle. Pick off the guards with like seven total shots, saving your ammo. After the cutscene, pick off as many as you can see from the roof, then run back down the stairs. Use the tried and true R1+L1+Repeat strategy while moving up the pier, wiping out everything. Get a good view of T-Bone, pull out the Sniper Rifle, and blow a hole through his head, and then shoot him again when he's down for good measure. After he dies, watch Ryder flee into the ocean. Dive in after him and tap X in the water to sprint-swim. You can't catch him yet, but get to the boat and follow him. Pull up along side of him and match his speed, then let loose with a hail of drive-by. When his boat catches fire, steer away. When the boat explodes, you win. You can also do what I did and jump onto his boat, then cut off his head with a Katana and scream out a warcry.
Make sure to stay away from the giant tanker in the docks. For some reason you get an instant FIVE stars for going near it. Get to shore without going within the bounds of that tanker.
Reward: $15000 + Respect earned.
9. *Toreno's Last Flight* Difficulty: 3/10
Kay, so like totally drive to the helipad and run over all the dudes that are like shooting at you, right? Then kill the rest and run up to the helicopter, but *shocker* it gets away. Grab the rocket launcher, get on the PCJ and haul ass onto the freeway to catch the chopper. Just follow it for now. Let it get to the countryside, and it'll stop and face you while hovering for a few seconds. Take one well aimed rocket and blow it out of the sky. You can take it down earlier, but you better have good aim. You only get five rockets. When the chopper goes down, you win the mission. Reward: $18000 + Respect earned.
There is one more Syndicate mission, but we have to go see Wu Zi Mu first.
############################################################################## D. WU ZI MU, HEY GUYS HE'S BLIND NO REALLY I SWEAR -- BLIND
1. *Mountain Cloud Boys* Difficulty: 2/10
Did I mention that Woozie is blind? Yea. He's blind. They run that fact into the ground during these missions, so get used to it. Get in a car and head around the block and watch Woozie run into walls and all sorts of random crap. (It's because he's blind.) When the Da Nang start attacking, just use the same old R1+L1+Repeat strategy to take them all down, taking note of the sniper on the roof of the last end. Get in the car at the end and have Woozie start doing drive-bys. Since he takes too damn long to blow the cars up, help him out with your own drive-by. Once they blow up, head back to Woozie's place for a reward. He's blind.
Reward: $5000 + Respect earned + cheap laughs at a blind guy.
2. *Ran Fa Li* Difficulty: 3/10
Wow, some of the names they mention in this line of missions are pretty funny. Anyway, head to the parking garage in the airport and grab everyone's favorite car, the Manana. It's been one of the worst cars since GTA3, and it still stands as such. Oh, it's an ambush. What ever shall we do? Go through whatever ambushes you see and get on the main road from the airport. Hang a right and follow the road along the eastern side of San Fierro. Tip: Get out of the car and kill the guys on the bikes before you even start going. With them out of the picture, the damage meter won't be a problem at all. Park the car and claim your reward.
Reward: $6000 + Respect earned.
3. *Lure* Difficulty: 3/10
This is just a whole lot of driving and not a lot of fun. You get to drive out to the wilderness and do a checkpoint race against idiotic opponents. Start the checkpoint bit by doing a quick drive-by on each of the motor- cycles. You can't kill the driver, but you can take out the gunman, making the damage meter again, not a problem. Just drive safely, and if you feel like having fun, try forcing the motorcyclists into the water. Just follow the path, making sure not to flip, and park out front of the 24/7. Watch the cutscene and trek back to San Fierro.
Note: This is one of the few missions that uses the Trip Skip feature. If you fail the checkpoint section but make it to the Badlands at least, head back to San Fierro and restart the mission. Hit right on the D-pad and it will take you to the start of the checkpoints. A nice time saver.
Reward: $8000 + Respect earned.
4. *Amphibious Assault* Difficulty: 3/10
You need 20% lung capacity to do this mission. Obtain more lung capacity by swimming underwater (this will take maybe 30 minutes of work) or by collecting hidden oysters throughout San Andreas (total of 50).
He's still blind. Head to the docks and follow the instructions to get to the bay. Listen to the information about the guards and stay underwater as much as possible. If you have to come up for air, do not move. They won't detect you if you are stationary. Get to the tanker and swim under it, then pull yourself onto the dock. Pick up the knife and try to be stealthy if you like. If not, blast your way through. I got about halfway and got bored, so I just whipped out the AK and went to town. Plant the bug and get off the boat. Take note that the guards will still shoot at you, so don't do what I did and try to steal a boat. They're still manned with gunners and backup. Swim to shore to complete the mission.
Reward: $11000 + Respect earned.
5. *The Da Nang Thang* Difficulty: 4/10
This mission will strip you of all of your weapons except a knife, so kiss them goodbye while you have the chance.
The first part of this mission is pointless. I thought it was going to be a fun raid on the ship, but don't even bother firing. You'll get hit by an RPG no matter what and your helicopter crashes into the ocean. Swim to the pink blip and start the main part of the mission. Perform a stealth kill on the nearest Da Nang and take his shotgun. Try to be stealthy for now, since you don't have much ammo. Kill the three guards on top of the boxes, and head over to the second set. There will be armed guards watching as you come around the corner, so whip out the shotgun or a Tec9 and start firing. Take the guns and get ready to use the R1+L1+Repeat strategy.
Check around some corners for a health pickup and fight your way through. Drop down the stairs and watch the quick cutscene. Before you start fighting, climb some boxes on the right to find some body armor and a weapon. Helpful stuff right there. Kill all of the guards while moving forward until you reach the container. Blow the padlock off (you can target it) and start heading back to the bridge. Follow the map and start heading to the cabin. There is one guard near the entrance and two on the following stairs. Take them out until you meet the Snakehead. He tosses you a Katana, and you can either fight him with honor, or just blow him away. With full muscle, it took me two hits to kill him with the sword. Whee. Head back to the Vietnamese refugees to complete the mission, and drive back home.
Reward: $15000 + Respect earned.
############################################################################### E. SYNDICATE MISSIONS II, LAST SAN FIERRO MISSION
1. *Yay Ka-Boom-Boom* Difficulty: 3/10
So anti-climatic that it sickens me. Not even remotely difficult for a mission, much less the last San Fierro mission. Drive over to Downtown and pick up the car with the bomb in it and head over to the crack lab, which is right next to driving school. Do a drive-by on the two gate guards and watch the rest of the guards run out. Don't bother shooting them, just run them all over and head to the blip. Hit the ramp and drive into the crack lab, ignoring all the people there. They don't do anything. Park the car, get out, and again, ignore everyone. You have forty seconds to run out, you can run out in ten and take no damage and have no worries.
To escape the compound, take out an AK (you can buy them at Ammunation now, if you didn't already know) and pop everyone in the head. Go all the way around, killing everyone as fast as you can, but with Hitman on an AK, it's not even close to a problem. When the front gate closes, get in the Voodoo. You can't hop park the car and hop over the fence, you HAVE to hit the ramp. Stupid, but whatever. Get some speed, hit the ramp, and drive home. That's the whole thing. Piff.
Reward: $25000 + Respect earned.
You get two cell phone calls after this. One is from the MYSTERY MAN!!! The other is from Cesar. You can do these missions in either order. If you want to get used to piloting, get your license, and do some annoying missions for the MYSTERY MAN!!! If you want to do some quick car-boosting missions for your homeboy Cesar, and unlock the ever-rivoting Import/Export crane, go with him. Either way, it's up to you. I'm doing MYSTERY MAN!!! first.
Oh, all of the Desert and Las Venturas is open now. Cool beans.
******************************************************************************* IX. *The Desert Walkthrough*
I'm doing Toreno and the airstrip missions first, then Cesar. If you want to do Cesar's missions and need help, you're SoL for now. Check someone else's guide.
A. MYSTERY MAN!!!, OK, IT'S MIKE TORENO, ENOUGH OF THAT CRAP
1. *Monster* Difficulty: 3/10 The Monster truck is really a fun ride and it's not really a hard challenge. Just use your minimap to keep an eye on where you're headed and watch the icons inside the checkpoints, as they will tell you where you're headed. If you're like me and use R1 for all your turning, DON'T here. The 4-wheel steering does funky things on turns, and takes them a lot different than a handbrake turn would. Stick to the regular brake. You can go over any hill or whatever, except for rocks. The big rocks in the ground will flip you like a pancake. You do not have to get first to complete this mission, simply break 6:30. 4:20 is the top time. Toreno calls after this and wants to talk to you back at the ranch
Reward: $1000 for 5th, $4000 for 3rd, $3000 for 3rd, $4000 for 2nd, $5000 for 1st.
2. *Highjack* Difficulty: 3/10
Damn, this is a fun mission. Haul ass onto the freeway, leaning forward on the bike to maximize your speed. The faster you catch up to the truck, the better. There IS a sort of time limit here, so be wary of it. If you enter Foster Valley before Cesar can overtake the truck, you're screwed. Line up Cesar to the cab of the truck and stay there for 5-10 seconds. When he starts to pull the driver out, stay there. It takes him a while to pull the driver out. Once Cesar takes him down, hop off the bike and get in the truck. Head back to the garage, taking note of where an exit is. The tanker can't do any fancy flips, as much as you'd like to.
Reward: $7000
3. *Interdiction* Difficulty: 3.5/10
These multi-part missions get really old some times. Start off by driving to the El Castillo del Diablo, making sure to go across the river via a bridge or the Sherman Dam. Zoom into Las Brujas, take the rockets, and grab the Sanchez. Head up the mountain side and drive into the blip. You can't walk into it; I tried. Watch the cutscene and get ready to roll. Wait for the helicopters to stop momentarily before you fire. You can hit them while moving, but it's a lot harder to register a hit. Don't shoot straight up either, as a helicopter will land on you and screw you up badly. If you run out of ammo, there's a rocket launcher up there, and if you run out of health, there's a health icon up there as well, next to a parachute. In any case, take down all five choppers and start driving to the pickup. When you get there, look over into the sea. See the helicopter? Yea, take that. It's a Sea Sparrow (hit L1 for a minigun), and will get you there fast. Unfortunately, there's no way to save helicopters, only planes. Fly over to the dropoff, and then back to Toreno's mansion. Reward: $1000
4. *Verdant Meadows* Difficulty: A bajillion/10
Take the Sea Sparrow and fly it over to Verdant Meadows on your map. DO NOT FLY OVER THE RESTRICTED AREA. This is a No Fly Zone and they will blow you out of the sky with rockets and all sorts of crazy weaponry. Just go around and land the chopper. Buy Verdant Meadows, then head around back to the control tower and step in the red circle. Listen to the cell phone call, then save. Pilot school is Hell.
Reward: -$80,000, but Verdant Meadows is sweet. Oh, and Jethro finally called me about the street races.
############################################################################## B. Learning to Fly I was originally planning to be perfect and get all gold at all schools. I'll settle for all gold everywhere else and all silver here.
1. *Takeoff* Difficulty: 2/10
Accelerate, lift the nose up, and retract the landing gear with R3. I'll be the first to say that that command should've been L3, but whatever. Fly through both coronas quickly, I believe 18 seconds is gold.
2. *Land Plane* Difficulty: 4/10
Lower the landing gear with R3 and tip the nose down whole decelerating with square. Land with the plane almost level to the ground and slow down quickly. Use the rudders to stop in the center of the blip for gold. 3. *Circle Airstrip* Difficulty: 7/10
Wow. This is bitch. Pardon my language, but this is really just a huge step up from the last two challenges. It's ridiculous. Go counter-clockwise, since turning left with the left analog stick is much more natural. Take the plane off, and make sure to retract the landing gear. You will stall if you don't. Put it back on if you want to slow the plane down (lower time, more control). Push SLIGHTLY for each turn and use the rudder to pull you through. Gold is 1:00; I have yet to do so as of 8/11. You should get your pilot's liscence at the end of this one.
4. *Circle Airstrip and Land* Difficulty: 8/10
Bahaha...exactly the same, only now you get to land while speeding along with an unbalanced plane. Use the above strategies, but focus on the landing. It took me about 30 minutes to get silver, and I ended up with 99%. I don't think I'm going to bother with this as of 8/11.
5. *Takeoff Helicopter* Difficulty: 3/10
Ahh...much better. Take off by holding X and rotate 180 degrees with L2 (or R2, if you so choose). Push forward on the analog stick while still holding X to get some speed and head towards the corona. Use square to lose some height if you have to. Gold is gotten by being very quick about everything.
6. *Land Helicopter* Difficulty: 2/10
Cake. Ignore 90% of what the game says. Head to the landing spot, hover for a second, then slam down square. Get gold by landing in the center.
7. *Destroy Targets* Difficulty: 5/10
Back to Hell. Aim the nose down at the trucks and start firing both the gun and the missiles as soon as you can. The guns help a lot more than you'd think. You have to get these in one run for gold. Next, head to the moving cars and repeat the strategy. You need some well-aimed missiles for this. Finally, head back to the landing area on the runway. Land in the center, coupled with a fast time, to receive gold.
8. *Loop-the-Loop* Difficulty: 3/10 Dip the plane down a bit and head to the first corona. Pull back on the left analog stick and ride it out for a few seconds. When the plane starts to come back down, ease up on the stick and finish. Get gold by doing this in 18 seconds.
9. *Barrel Roll* Difficulty: 3/10
The same as the last one, only this time push to the left on the analog stick. It has to be to the left. The problem with this is that the plane tends to go nuts after the roll, but force it into the corona to complete this. Get gold by doing this in 18 seconds.
10. *Parachute onto Target* Difficulty: 4/10 The last challenge! We're here! Just follow the instructions and land on the target for bronze. For gold, hold forward on the stick for as long as you can, and when the parachute comes out, tap back on the stick until you get to the runway. Keep tapping until you are just over the target, then land on the 35. Gold is achieved by a low time and getting on the center.
Reward for all Bronze: Rustler found in a hangar. Reward for all Silver: Stuntplane found outside the hangar. Reward for all Gold: Hunter found on the helipad.
You get a flying skill upgrade for every challenge completed, and I assume that there's a huge one for all gold.
Reward for completion: Respect earned + a lot of flying skill.
############################################################################### C. AIRSTRIP MISSIONS, DAMN MIKE TORENO IS AWESOME
Comin' soon. Hold onto your horses!
******************************************************************************* X. *Non-Storyline Walkthrough*
A. ZERO RC, I NOW HATE DAVID CROSS WITH A BURNING PASSION
To start Zero's missions, buy his shop for $30,000 after completion of Wear Flowers in Your Hair. 1. *Air Raid* Difficulty: 5/10
Five out of ten? Oh nohs! It's really not that bad if you have good aim. As you talk to Zero and realize how pathetic this guy is, you are suddenly attacked by Berkley's RC Barons and Goblins. Take the minigun (sweet), and start shooting! Do not let go of the trigger. The gun takes too long to wind up. Use the minimap to see what's coming and take the toys out just as they appear on your screen. Some of them will get past you, just make sure you minimize how many actually do. The last forty seconds are crazy, make sure you have at least 25% health left before this time. The toys come from all sides and you need to focus on an area and take them out, since it's impossible to get them all. If just one transmitter survives, you win. Sort of. You win the chance to go on to an even more horrible mission.
Reward: $3000
2. *Supply Lines...* Difficulty: 7/10
This is the first mission that I've seen a ton of people have problems with. It took me about five tries. It just takes patience. The key for this is to plan your route. There are five couriers:
Target 1: A van right at the start. Shoot his van and he gets out, then rail him again to kill him. This should take no more than five seconds. Target 2: A bicycle just to the left. Turn around and get behind him. Fire until he gets off, then shoot him again. This shouldn't take very long either.
Target 3: Another van down the street. This guy won't get out of the van when you shoot him, so get behind him at a steady speed and unload until he catches fire. You should have these first three down in about thirty seconds, and no more. You need all the fuel you can get now.
Target 4: A Sanchez towards Downtown. This is your first difficult target, and it takes some practice. Get behind him at a steady speed and follow him as soon as you start shooting. You need to blow him up before he gets his speed up, or else you'll never see him again. It's all about timing and practice, and once he's gone, you should be free for this mission.
Target 5: A third van northeast of the Sanchez. You should have about 50% fuel after target four, and if you do, you've got this made. Get behind this van as well, follow him for a bit, and then unload until the van catches fire. As soon as it does, start high tailing it back to Zero's. When you can see his pink blip on the roof, start decelerating and land somewhere near the spot. It doesn't have to be exact. I had about thirty seconds of fuel left when I finally got this mission down.
Reward: $5000
3. *New Model Army* Difficulty: 4/10
Whee. Much easier than the last one. First thing first, get a feel for the controls. The Goblin handles like crap and you really need to get used to how it maneuvers. Next, mute the game. David Cross' voice is so annoying in these missions, it's disgusting. Next, pick up a bomb and head to a red blip on the map. It's a tank. Blow it up now before it becomes a problem later. Repeat for the other two. Ignore the helicopter. You can blow it up if you like, but it's not worth the hassle if you ask me. Now, take a plank to each of the two broken waterways and set it down in the middle so that it makes a bridge. You should have about 4:30 left at this point on the 8:00 timer. Move the barrels that block Zero's path until he gets to his destination in Berkley's territory. Tada, you're done with this douchebag for the rest of the game (I hope).
Reward: $7000, Zero's RC becomes an asset that collects $5000 daily.
############################################################################## B. BACK TO SCHOOL, MORE LIKE DRIVING UNIVERSITY FOR THE GIFTED
Located in Doherty and unlocked after Deconstruction. There are twelve challenges, you need bronze in each to complete this mission, and to get credit for 100%. Gold is NOT required, but fun to try for. If you're into masochism that is. The Hotknife is so worth it.
1. *The 360* Difficulty: 1/10 Hold O and Square and press left. Easy. Get gold by getting back into your starting position and heading.
2. *The 180* Difficulty: 2/10
Speed to the cone, hit R1 and wheel around it, then park. Get gold by parking perfectly straight, and doing this as fast as possible.
3. *Whip and Terminate* Difficulty: 2/10
Hit square and powerslide the corner, then park. Get gold by parking perfectly straight, and doing this as fast possible.
4. *Pop and Control* Difficulty: 2/10
This is a simple wave with a blown out right rear tire. Get gold by parking perfectly straight in the allotted time.
5. *Burn and Lap* Difficulty: 4/10
Annoying. Do five laps of tight 180 turns without hitting a single cone the entire way through. Get gold by finishing in under 36 seconds.
6. *Cone Coil* Difficulty: 3/10 This is a fun one. Speed around the cones, do a 180, then come back and park. Get gold by parking perfectly straight at the end.
7. *The 90* Difficulty: 7/10 I got gold! The key is to not try to compensate for the spin at all. Hit just the handbrake and spin from the right side, landing the nose in first and letting the back follow its way in. It just takes some practice and a bit of notetaking to know when to start braking and when to slide. Good luck. Get gold by parking utterly ****ing perfectly.
8. *Wheelie Weave* Difficulty: 4/10
Get near the ramp to go up on two wheels and stop in the circle. Get gold by parking in the center of the circle, facing straight.
9. *Spin and Go* Difficulty: 4/10
Start by using R2 and L2 to look behind, then whip around without hitting any cones. The time limit isn't too bad, so don't go at full speed. Get gold by parking perfectly straight.
10. *P.I.T. Maneuver* Difficulty: 3/10
Get to the side of the car and push its right rear tire to spin it out. Get gold by forming a perfect T with the target car, and touching the center of the car.
11. *Alley Oop* Difficulty: 4/10
This one is awesome. Hit as close to the side of the ramp as you can without missing it. Force your control stick to the side you want to rotate and lay off the gas. Get gold by parking perfectly straight and making a perfect barrel roll.
12. *City Slicking* Difficulty: 6/10
This one BLOWS. You have to speed down the streets, using the middle of the road the whole time. Make a right at the Burger Shot and make sure you slow down quickly at the turns. Go DIRECTLY through the checkpoint and work back. Get gold by taking no damage and finishing in under 100 seconds.
Reward for all Bronze: Super GT parked outside. Reward for all Silver: Bullet Reward for all Gold: Hotknife, not found anywhere else in the game.
You get a driving skill upgrade for every gold medal you get. It's kind of catch 22, since to get some of the golds, you have to have really high driving skill (cough, CITY SLICKING, cough), as well as a large upgrade just for completing it.
******************************************************************************* XI. Side Missions
A. 'R3' Missions
In certain cars, pressing R3 will begin a special mission. After completing a certain amount of them, you get something. That's a good thing. San Andreas has many of these missions to offer.
1. Firefighter Difficulty: 3/10
Activated by a Firetruck. Locate the fire on a map, put the fire out, then put the people who are on fire out. A person is added for every level.
Reward for level 12: Fireproof on foot.
2. Freight Train (Must complete Yay Ka-Boom-Boom) Difficulty: X/10
Another new addition. Jacking the trains in any city allows you to try out this mission. Stop the fast moving train at each stop on the map to earn some cash and bragging rights.
Reward for completion: Money and free transportation by train.
3. Home Invasion (Must complete Home Invasion mission) Difficulty: 2/10
There is a Black Boxville across the street from the Ganton gym in Los Santos. This is the only vehicle for this mission, and it must be done at night. First, you need to drive around and see what houses you want to rob (they have a yellow entrance arrow). After this, enter them and creep slowly (crouching helps). Take the expensive items like TVs, VCRs, PS2s, etc (yes, this is an anachronism). Load up the Boxville and case another house. You have until 6:00 to get to the lockup in the southeast corner of Los Santos, in La Playa de Seville.
Better Strategy: Since so many people submitted this, I'm changing it. You can rob the same house over and over again. Head to the lockup in Playa and check out the apartment complex. There should be a driveway and a house on each side. Park in the middle, rob the four things from one house, then rob the four from the other. Now, go back to the first house. Everything should be back. You have nine minutes and forty-five seconds to steal as many items as possible, and then head to the lockup. Someone claims to have gotten 56 in one night and made well over $40k. This is the best way to make money without abusing the track betting (see the FAQ). There are locations in SF and LV as well, but you can find those on your own. This isn't a locations guide.
Reward for stealing $10,000: The money you stole.
4. Paramedic Activated by an Ambulance. Do these in a Angel Pine to make it insanely easy. Locate the injured person on a map, park next to them, drive them to the hospital. One person is added for every level.
Reward for level 12: Health bar increased.
5. Pimpin' Difficulty: 2/10
The pimping convertible is in the parking lot of the car wash near the Pay N' Spray in Idlewood. This isn't too hard as long as you stop by a Pay N' Spray every once in a while. After a few levels, you have to protect the girls through various ways of force. You can use any Broadway for this mission, but that's the only parked location thusfar.
Reward for completing 10 of 10 pimps: Lots of cash and hookers now GIVE you money instead of taking it away.
6. Taxi Driver Difficulty: 1/10
Activated by any Taxi. Pick someone up on the road, drive them to their destination. Rinse, lather, repeat. This is a good way to learn a new area and to make some quick cash.
Reward for 50 dropoffs (NOT IN A ROW): NOS Taxis.
7. Trucking (Must complete Tanker Commander from Catalina) Difficulty: X/10
North of the Flint Intersection is RS Haul. There are different levels to this mission. Las Venturas must be opened to complete all levels. 1. 120 seconds to head to the brewery in Red County. 2. A damage meter (no time limit) to get to Montgomery. 3. 3-star wanted level (no damage/time) to get to El Corona. 4. 300 seconds to get to Angel Pines. 5. A damage meter to get to somewhere in San Fierro (random). 6. 3-star wanted level to get to Angel Pines. 7. Damage meter + 360 seconds to get to northern San Andreas. 8. 4-star wanted level to get to LAS VENTURAS! Long run!
Reward for level 8: Lots of cash, RS Haul collects $2000 as an asset. Las Venturas must be unlocked to complete this.
8. Vigilante Difficulty: 3/10
Activated by any police car. Locate the enemy on the map and kill them in whatever way possible. A fugitive is added for every level. You should recruit gang members and have them drive-by for you.
------------------------------------------------------------------------- Horrible horrible glitch by VGK: Get in a Police CAR (it must be a car) and drive to a building you can enter, like Cluckin' Bell. Start Vigilante, the enter the building. Wait about ten seconds, and the target is eliminated. Get back in the car and repeat. If the targets aren't destroyed, get back in the car and do it again. This works forever, and can complete Vigilante to level 12 for your body armor plus and percent completion. -------------------------------------------------------------------------
Reward for completing level 12: Armor up to 150.
############################################################################## B. Other Missions
1. Lowrider Challenge Difficulty: 2/10 The same as the Sweet mission, Cesar Vialpando. Take a lowrider with hydraulics to the mechanic standing outside Unity Station. The game is the same and the wagers are the same, but they get progressively harder. I've done it three times, and I can't even come close on the fourth set of beats.
Reward: Your bet winnings.
2. Los Santos Courier Difficulty: 2/10
There's a parked BMX in front of the 24-7 in Conference, north of Verdant Bluffs. This is a good way to make some cash as well as raise your Cycle Skill in a hurry. I maxed it out on one trip from about 60%. It's really quite easy, since the time limit is very generous on all the parts. Just pause and check the map before you actually head off for each set of deliveries and plan your path, noticing what paths have to be taken for each location. Throw the package via drive-by. If you miss, pick up the package and try again. It's always better to pick up a fallen package than it is to run out and fail. Take your time, drive safe, and rake in an easy $10k.
There are four levels:
Six packages total, four dropoff points, 5 minutes, very close. Six packages total, four dropoff points, 5 minutes, spread apart. Eight packages total, six dropoff points, 5 minutes, very close. Eight packages total, six dropoff points, 10 minutes, VERY spread apart.
Reward: Cash and the 24/7 is now your asset and collects $2000 every 24 in-game hours (24 minutes real time).
3. BMX Challenge Difficulty: 4/10 In Glen Park, Los Santos, there is a huge skate park. You really can't miss it if you're driving by. There are two huge half pipes that stick up past the fence. The BMX is near one of these halfpipes. Getting on it starts this challenge.
You start with ten seconds, each checkpoint adds ten seconds, and there are 19 checkpoints. Start with the easier ones on the ground that you can bunny hop or ride to get. Finish with the annoying ones that you have to use a half pipe or clear a gap to get. You can get your time up to 2:00 with a properly planned route.
Your BMX skill has to be 20% to start, but 100% makes this CAKE. You can just bunny hop to like 16 of the checkpoints.
Reward: % Completion +. There is no real reward :/
4. Los Santos Arena (8-track) Difficulty: 5.5/10
You need 20%+ driving skill to do this race.
Who remembers Hotring from Vice? Ooh! I do, I do! Who remembers how disgustingly hard and long it was! Ooh! Me again! Yea, it's back, and it's even worse now. The opponents suck at driving and create crashes that screw you over. They attack you like crazy, and it's 12 laps long. Twelve bloody laps! This is a long race. It's a test of endurance, not of your driving skill. Drive at a steady pace and stick to the track except to avoid dumb accidents. There is NO pit stop, unlike Hotring. I highly suggest doing drive-bys to make the opposition explode. Take first early and stay there. Control the pack. -------------------------------------------------------------------------- Bill Radloff has this PITiful strategy: Here's an easy trick to win 8-track...use the "Pit" maneuver to spin out your opponents (pull up alongside their rear wheel, then pull into them...the car will spin around yours, while you go straight), and muscle your way to the front at the beginning of the race. Once you're in front, as long as you stay off the walls (you can actually drive pretty slow) you have the race made...just be careful because you'll catch back up to traffic towards lap 10 or so, so your best bet is to just stay behind any cars you come across at this point, since by then the worst drivers aren't trying to cause accidents any more. --------------------------------------------------------------------------
Reward: $10,000 + Monster (Monster truck) and Hotring Racer (incredibly fast stock car) now both spawn in the NW corner of the stadium.
5. San Fierro Arena (Blood Bowl) Difficulty: 3/10
This is unlocked as soon as you open up San Fierro, no need for driving skill here. This is the same as Bloodring from Vice. You start with 30 seconds on the clock, each checkpoint adds 15 seconds, you need to get it to over a minute. The twists now are that you have someone in the car to do drive-bys for you, and now the other cars can steal checkpoints from you. Just keep the timer going at the beginning, and when the other cars start to kill each other, rack up a bunch of checkpoints in a row for the win. You get bonus cash if you blow up a car yourself, but the timer is far more important. The time required goes up by a minute every time you repeat this mission.
Reward: $10,000 + Bloodring Banger spawns outside the stadium.
6. Valet Parking Difficulty: 2/10
This is unlocked after you complete 555 We Tip in San Fierro. This is really easy stuff. You start with a minute, you get bonus time for every car you park. To start the side mission, head to your safe house and change into the Valet Uniform, then stand in the red circle at the hotel. When a car drives up, take it and park it in the garage. Simple stuff. Make sure not to take any damage, as 45 seconds helps a ton. You get up to 15 seconds as a parking bonus, but just get 5 or more and you're fine. There are five levels, each one adds a car that you have to park. The most important stat for this is stamina. High stamina lets you super- sprint back to the front of the hotel to park more cars. Other than that, just get this out of the way for percentage. Reward: Vank Hoff Hotel becomes an asset that collects $2000 daily.
7. Ammunation Challenge Difficulty: 3/10 So far, I only have pistol, mini-SMG, and shotgun opened.
These are located in the large Ammunations of each cities, as well as one in the Badlands. These missions are kind of catch-22, since they are designed to help you increase weapon skill, but to complete them, you really need to have Hitman skill.
There are four levels, 9mm, mini-SMG, Shotgun, and AK-47. They open up as you progress missions. There are three rounds, the first is to hit a stationary target that gets placed farther back for each target you destroy. Destroy three to move on. Stage two is with a target that moves towards you. Destroy three to move on. Stage three is the only hard one, since you are in hard competition for one target that moves side to side. Take out as many as you can, getting 20 before either of the CPU opponents. Complete all four weapons to get credit for this.
Reward: % Completion and some free weapon skill.
8. Chiliad Challenge Difficulty: 6.5/10
At the top of Mt. Chiliad is a Mountain Bike and some Campers. Getting on the Mountain Bike between 7:00 and 18:00 activates the Chiliad Challenge. You need 40% bike skill to attempt this, 100% is recommended.
a. Scotch Bonnet Yellow Route Difficulty: 5/10 The first race is the easiest, and it's not very easy at all. The best way to win this is to be cheap and park a Camper around the first behind, so that the other racers hit it and fall of the mountain. Use this opening lead and pedal at a safe and steady pace for the rest of the race. Only cut corners if you can do it safely, without a chance of falling off the mountain.
b. Birdseye Winder Yellow Route Difficulty: 6/10
Use the same strategy as the last, but be a LOT more careful. There are no borders for most of this race, and there are a few blind corners around shrubbery. Get a lead and keep the lead by racing with intelligence, not blind speed.
c. Cobra Run Difficulty: 7.5/10 This race sucks. The first half is spent with your thumb on the brake and handbrake staying steady along the wood path. Start by getting a lead and getting onto the platform first. If you push the computer off the path, you won't see him for a long time. There are only two competitors, rather than six, for this race. Be very slow and cautious on the planks, then pedal your ass off once you get to to the downhill run. You can fly for a couple of jumps and take a huge lead in a matter of seconds. Slow down for the last leg, since it's very easy to slip off the side. Once you get a straight path, floor it and do a victory bunny-hop.
Reward: % Completion.
9. San Fierro Courier (Hippy Shopper) Difficulty: 3/10
You have a Freeway this time, so you're faster, but less agile. Six packages total, three dropoff points, 3 minutes, close together. Six packages total, four dropoff points, 5 minutes, spread apart. Seven packages total, Five dropoff points, 5 minutes, close together. Eight packages total, six dropoff points, 6 minutes, spread apart.
Reward: % Completion + the money you made.
10. NRG Challenge Difficulty: 7/10
Parked under the dry dock near the Import/Export Crane in San Fierro. It's next to a stack of boxes.
This is like the BMX Challenge, only infinitely harder. The NRG-500 is crazy fast, and totally awesome, but this is damn hard. Get the ones on the ground around the dock, then speed up to the very end of the bowl to get the highest point. Circle around and pick up all the ones along the bowl and on the ramp. After this, just pretend you're a skateboarder on a halfpipe and go back and forth, picking up all of the remaining checkpoints. This is not an easy side mission, and you need to be damn confident with your skills on a bike before you do this.
Reward: % Completion.
11. Boating School Located in the Bayside Marina, near Tierra Robada. Opens after the completion of Pier 69, but easier after Las Venturas is opened.
1. *Basic Seamanship* Difficulty: 0/10
Go forward. Stop. Wow. Get gold by doing anything but kill yourself.
2. *Plot a Course* Difficulty: 1/10
Go through the buoys, making sure not to hit them. Get gold by going fast and not hitting buoys.
3. *Fresh Slalom* Difficulty: 2/10
Use R1 to make tight turns. Same as Plot a Course, but with sharper turns to make it a bit harder. That's about it. Get gold by going fast and not hitting buoys.
4. *Flying Fish* Difficulty: 2/10
Screw this up once so you can see where the ramp is. Go again and hit the ramp straight going as fast you can. Over 65 meters is gold as long as you do it fast.
5. *Land, Sea, and Air* Difficulty: 4/10
The problem with this is that LV has to be open to make it easy. If you swam over to do this, then you start on the Desert, which gives you a four-star wanted level. It made it a lot more fun, and I still got gold on it. Just follow the buoys, hit the ramps, and avoid the rocks. I think 2:15 gives you gold, but it's probably a little bit more or less. It's easy. It doesn't matter.
Reward for all Bronze: Marquis, crappy boat. Reward for all Silver: Squallo, good, fast boat. Reward for all Gold: Jetmax, killer fast boat.
Boating skill is driving skill, so the stat increases are almost nonexistant while you do this school.
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XII. Contact Information
Have a submission, idea, criticism, hate mail? Send it to me at sanandreasfaq@gmail.com! You can find me on GameFAQs as AggroSk8er.
Mission info? Put what mission in the title. Make my life easier, please.
If you have a question on something already answered, I will yell at you and call you stupid. I have very little patience for things like that.
******************************************************************************* XIII. Special Thanks
I would like to thank Rockstar, Rockstar North, and all related companies for making this game! I would also like to thank GameFAQs for providing me with some good FREE info. It's too hard to name names, but I'll add them later I would also like to kick all the gaming pay sites that force you to click past the links to "GTA:SA info here!" only to find a question asking for how you'd like to pay. Lastly, I'd like to thank everyone who has IM'ed me or e-mailed me with good info. O, and boo to everyone who sent me stupid stuff.
"I feel blessed." -- Fernando Martinez
"As long as we have opposable thumbs, WE WILL FIGHT YOU!" -- Zero
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Das End
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