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Templates

Here's a bunch of templates, all courtesy of LucasFan. Note that a few are in german...

King's Quest 5 - Absence Makes the Heart Go Yonder

The Secret of Monkey Island

LeChuck's Revenge - Monkey Island 2 (Proskrito has made himself a MI2 template, too. Check it out!)

The Curse of Monkey Island - Monkey Island 3 (If this template is too specific for you, you can also download Lucasfan's "Verb Coin" template)

Space Quest III - The Pirates of Pestulon (Or, if you don't want to make another Space Quest, scroll down to Magintz's "Text Parser" template, or my own "Space Quest 2" template)

Space Quest IV - Roger Wilco and the Time Rippers

Space Quest 6 - The Spinal Frontier

Simon the Sorcerer 2 - The Lion, the Wizard and the Wardrobe

Verb Coin

Elliott Hird chose to have an English Space Quest 6 template, however - and really, who could blame him. So he translated LucasFan's template. But be warned, he never played SQ6, and he took the liberty of making changes... so I'll call this one...

Pseudo Space Quest 6 Template

Spyros made a Loom template, and here it is -

Loom

Proskrito has been making extremely good SCUMM reproductions - here they are, for reproducing MI2, DOTT and FOA (!!).

LeChuck's Revenge - Monkey Island 2 v2.0c (LucasFan has made himself a version of this one, too. Check it out!)

Indiana Jones and the Fate of Atlantis v2.0c

Day of the Tentacle

Mind you, Lazarus has been kind enough to convert the MI2 template into the newer 2.7 code. Wouldn't you rather have that one instead?

Or, if you'd like something less specific - just an average LEC Gui - try THIS one out, many thanks to Zor!

Standard Scumm GUI v1.5

Want to make a RON game? No problem! Here's the RON template, courtesy of NetMonkey. And remember, there's a game pack waiting for you, too! 

Reality-on-the-Norm

PS - If you don't know what RON is, click here!

On a related note, Candle has combined the RON template with the Creditz plugin. Well, it'll certainly save you the time from downloading two different utilities at once!

RON Template + Creditz Plugin

Say, wouldn't you like to make a game like Broken Sword? I know you would. Sadly, I can't help you. Nor could RatRacer, BUT he's given you a headstart - a Broken Sword Interface. A.k.a. Uncertainty Machine interface.

Broken Sword - The Shadow of the Templars / The Uncertainty Machine

But of course, before Broken Sword there was Beneath A Steel Sky. BuRRe thought that was a major overlook, so he took justice in his own hands and heroically created a template for that classic!

Beneath a Steel Sky v1.1

Oh, wait, I know - you like the classics, but can't stand the parser, is that it? Well, never fear! Have JuncModule's AGI Template, based on Proskrito's SCUMM!

AGI Template

But then again, maybe you LIKE the parser, and think it's the perfect way to allow limitless interaction. Well, fear not, Magintz has answered your prayers!

Text Parser v2.0 (and remember that LucasFan has made a Space Quest 3 template, which also uses a parser system!)

Or... <evil grin> you could try my template instead. Which is very specific to SQ2, of course, but I had to have a model, heh? And I'm proud to say I've truly emulated the AGI engine (with even basic joystick support! Read the readme for this)! Coupled with the AGI plugin, well, the sky's your limit!

And I might as well give you the OTHER templates I made, as well. They are also sierra - the same interface I used for Larry 2 Point and Cick (i.e., it LOOKS like an SCI game but it's point and click), now with a BETTER inventory system, and Larry 7. RickJ has been kind enough to go over it to make it more readable, but it's still complicated because I didn't use many of the features (such as GUI x/y coordinate or length/height) which only became available later. Ah well. It should still work well, if it doesn't let me know.

These three templates have been coded with 2.7! Now ain't that good news!

Space Quest 2 - Vohaul's Revenge

SCI Point and Click

Leisure Suit Larry 7 - Love for Sail

Well, parser or no parser, you've GOT to try this! Dorcan's Gabriel Knight-style dialogue interface! What about that!

Gabriel Knight - Sins of the Fathers dialog interface

Wait, wait, wait - I know, I know, the dialog interface... just.. ISN'T ENOUGH! Right? Never fear! Dragonrose had created a template for the actual game! AND - it INCLUDES Dorcan's dialogue interface! The only thing still left out is the tape recorder interface - but hey, one step at a time, right?

Gabriel Knight - Sins of the Fathers

And now, here's a very interesting proposition from Stryker. How would you like a Discworld-like interface?

Discworld 1.2

Bah! Discworld with NO graphics as dialog options? You MUST be joking!

Yeah, I know how you feel. How about THIS, then? Scavenger's Icon Based Interactive Dialog System - or SIBIDS, for short. Originally a GUI and some nightmarish code, I took the liberty of templating it. It IS a great code... but word of warning, you'd better be comfortable with scripting! And - it's now v2.7 friendly! Who's your pal?

SIBIDIS

Oh, my GOD, all that CODING, it's so COMPLICATED, I just wanted the MOUSE code...

Did you? Now you'll have it! Specifically made for people who just care about the whole Right-click-to-look-and-left-click-to-interact routine, here's ALARCOST (AGS Left and Right Click Open Source Template), a little gift to all you non-complicating people by releasethefrogs. Give that guy a cigar.

ALARCOST (AGS Left and Right Click Open Source Template)

Now here's for our arcade-loving friends! Ahmet's Fight Game engine! Thanks, Lonely Star!

Ahmet's Fight Game

More arcade? Why not?! Geof has taken into himself to make a platform engine. It's said to be better than the original Platformerius engine, so I'm hosting it instead. For completeness sake I might add Platformerius. Just ask me.

Geof's Platform Engine

Phew! I went browsing through my hard drive, armed only with a digger's helmet with poor batteries and a wimpy-looking pickaxe (plus some garlic because of the vampire bats, as well as some catnip - don't ask), and I found really old stuff! I wonder if anyone's still interested?

First off, we have the original LucasArts GUI that used to come bundled with AGS before all those magnificent templates. I don't even know if it includes scripting! Kinda useless now, but still a blast from the past.

Original LucasArts GUI

Next, we have something called Okii Cartoon GUI. Now, I don't even remember what it IS, let alone who made it. But let's see... aha. It's a importable GUI. Fun, I guess. Try it out!

Okii Cartoon GUI

...wow, THIS one was real hot way back when! But, it might be quite out of date. Nevertheless, should be very helpful. It's also a sort of tutorial, you know? And it's called Blue Gui. It's really worth checking out!

RickJ's Blue GUI



Modules

And, courtesy of RickJ, here is the first ever AGS module! Let's hope many more will follow. This one is VERY nifty - it lets you read and write on INI files! Very handy if properly used.

IniFile Beta 2

Next up, we have another creation of monkey_05_06's: a "String Additions Script Module". What this long-named and short-sized (in bytes, at least) does is, quite simply and quite usefully, add some more functions for working with strings. GIve it a try - myself, I particularly like the  one that lets us get the first character of each string. And also check out his modulization of Scorpiorus' "Queued Background Speech" code... or scroll down to SSH's one. Not to mention his very own "Scrolling Dialogs" module - who said dialog in AGS wasn't customizable?!

String Additions v 2.0

Queued Background Speech 2.0

Scrolling Dialogs module v0.80 BETA

Modules are becoming very popular as a means of replacing plugins - mostly because of their cross-platform characteristic, which isn't shared by plugins. So, Strazer set to the work of recreating two of the (arguably) most popular plugins - OtherRoom and CharacterControlSystem. Not to mention the perfect companion to CCS, CharacterRegionSounds. And, he's also created a module for simulating the effect of a moving viewport when in transition between rooms - think "Riven", among many others. And did I talk about the "keyboard movement" module? If you encounter any problem, contact Strazer, he's specifically asked for testers - and so far gotten none. So don't come running to me if they don't work well! Talk to da man!

Character Control System Script Module v0.83

Other Room Script Module v0.84

Slide Room v0.52

CharacterRegionSounds

Keyboard Movement

Strazer's not the only one, though - HeirOfNorton has grabbed the Finite State Machine Plugin and converted THAT into a module, too. Cross-compatibility galore! Yes! And on the way he also made a Encrypter. Stop those pesky players reading the data you output!

Finite State Machine Script Module

Encryption Module BETA 0.9

He's also made a... well, I'll let you read it for yourselves, he puts it so well. I'll just comment it might be much easier to use than SIBIDS.

"Have you ever played Discworld, and wanted to make a dialog system that was just like it, but were daunted by all the scripting involved?

No? Umm... Well, do you at least want to make an Icon-based dialog system?

Oh, good. In that case, this module is for you. It is intended to simplify the creation of such a system, being as simple to use as possible while still being thoroughly customizable and extensible. You make your own GUI however you like, and simply plug it in to the module and off you go."

Icons in Dialogs

And of course it wasn't long before someone rewrote the Parallax Scrolling plugin. I give you Gilbot's own Parallax Scrolling Script Module! And a nifty little module for displaying the hotspot name under the cursor as well. Who's your friend, now?

Parallax Scrolling

OverHotspot v1.12

Bernie has also whooped up not one but TWO modules - 8 direction movement (yes, your own clone of Asteroid is on the making!) and BackgroundSpeech. For this one do read this page as it contains important information that REALLY SHOULD HAVE BEEN IN A README.TXT FILE, BERNIE! ::)

8 Direction Movement

BackgroundSpeech

SSH used to have a good tutorial for making "Savegames with screenshots" GUIs. But it went out of date. Did it stop him? I give you his very own "Savegames with screenshots" script module! Oh, and have his "slow movement" module as well. Fan-sequel of Snail Quest? Why not?! And get rid of that Creditz plugin and astound Linux users with your rolling "Credits" too! Why not! And see the rest he has to offer: Star-Wars-style text scroller, a combination lock that's "one-module-fits-all", a module for zooming in on sprites, a modulization of Scorpiorus' "Queued Background Speech" code (or you can scroll up for monkey_05_06's modulization of the same), a module that automatically takes care of your accented characters in SCI fonts and another one that lets you use sprites as fonts, a Simple Rain module... talk about prolific!

Savegames with Screenshots

Slow Movement

Credits 1.12

Star Wars-style text scroller

ComboLock

Zoom

Queued Speech Background

Digraph module (accented characters in SCI fonts)

Sprite Fonts v1.02

SimpleRain

Ah well, his ComboLock module doesn't really cover ALL situations... what about a spinning dial lock, like a safe? Snake Blisken has the answer! Included in the zip are the demo game (the combo is 420) and some sample graphics if you just can't wait to try it out.

SpinLock Combo

And Ashen's... well, in his own words: "A variation on the standard 'Passcode' idea. Instead of entering the code on a standard keypad, the player presses buttons to 'add' towards the total." What more could you ask for? Other than a module that allows you to use hotspots instead of a GUI for the keypad... which Ashen already thought of. :)

SumCombo

Hotspot Combo

Ah, perfecting dialogs. Well, someone has to do it until CJ gets around to it. ;) Now it's Shade's turn, who gives us an easy way to change the expression on a character's face when using Sierra-style portraits.

Sierra-style Expressions v0.3

I'll let Kinoko's own words speak for this one:

"Okay, this may not be important at all but this code took me a long time to get right so I thought I'd post it just in case anyone wanted to do what I did.

Basically, in my RPG, when you walk into a town, I wanted the town name to fade in and then fade out. I also wanted a little flowery border to animate into existance before the word has faded in and then animate again out of existance after the words have faded out. On top of all this, I needed it all to be non-blocking.

I initially used to script given in the manual under the fade topic, but it relied on a Wait command which was obviously blocking. After a few days, I managed to come up with this which, although it may be hideously intindy scripting, works beautifully."

Unblocking fade in and out name overlay function v1.11

Now THIS is interesting. Conceived by Akumayo and then retouched and bettered by the feedback of Ashen and Strazer, we have a module that enhances the "Random" function, allowing you to skip a lot of "ifs" and "elses" in those really arbitrary moments, plus any other random Random functions. And he also made a module that, as he said: "Basically, when called in a repeatedly_execute script, (...) slightly alters the color, shade, and lighting of the specified character, object, or region over and over.  Giving a "flowing color/light" effect.  It could be used to animate say... a magic orb, a glowing wall, a tank of unknown liquid, etc." It requires the "Advanced Randoms" module, which I took the liberty of adding to the zip file.

Advanced Randoms 1.0 (with Weighted Dice)

Shifting Colour

Last but not least - in fact, one of the most innovative and ingenious uses for AGS - come Steve McCrea's AGS 3d script module! What started out as a cube rendered in AGS by Mararulez, just for fun, ended up - thanks to Steve - in a 3d engine, which includes collision detection, jumping, character movement and animation... well, basically everything you need to make a 3d game! Sure, you could make a Doom clone, but think big. Think Tex Murphy!

PS - As of version 1.14, module and plugin are distributed in the same package.

AGS 3d v1.17

 


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