Sim-Wolf

Castaway Stories: Shipwrecked and Single Walkthrough Guide

1: Get the Hatchet
Your Sim has washed up ashore on a beach with nothing except their dirty clothes, but there’s a hatchet lying on the ground, and it may come in handy. Click on the hatchet and select “Pick Up”.
2: Find more Salvage
Maybe there’s more useful objects scattered on the beach. What’s that buried in the sand? Click on the buried object and select “Dig Out”.
3: Place the Steamer Trunk

It’s a Steamer Trunk, and it should be placed somewhere for your Sim to use. Go into your Sim’s inventory and take out the Steamer Trunk. Place it somewhere on the beach.

4: Quench Thirst
Your Sim realizes that they’re really thirsty. Coconut milk should be enough. Click on a coconut tree and select “Drink Coconut Juice”.
5: Collect Coconuts

Maybe it’s best to have some spare coconuts for when there’s no coconut tree in sight. Click on the coconut tree again and select “Gather Coconuts”.

6: Gather Wood
Your Sims will need some rescores like wood if they are going to make it through the night. Click on a woodpile and select “Chop”.
7: Light a Fire
You’ll need a campfire if your Sim’s going to have something for tea. Open Barter Mode either by clicking on the icon on the panel or by pressing F2. Now go into the “Survival” category and buy the campfire called “Ancestral Cooking Space – Beginner’s Model”. Make sure you have at least 5 resources to buy the campfire. If you don’t have enough resources, try chopping more wood. Finally, go back into Live Mode, click on the campfire, and select “Light Fire”.
8: Build a Shelter
Looks like there’s no escaping the dreaded rain, so your Sim will need a shelter. Go back into Barter Mode and back into the “Survival” category. Now buy the lean-to shelter called “Salvage Breezecatcher Sleeper and Seater”. Again make sure you have enough resources. If you don’t, try chopping more wood again. Finally, place the shelter somewhere on the beach and go back into Live Mode.
9: Get some Rest
Your Sim should get some rest. Click on the shelter and select “Sleep”. You may have to wait a while before you Sim has drained enough energy for the interaction to become available. If this is the case, try swimming in the sea as it will deplete your Sims energy need faster and will build your Sims’s Body skill.
10: Make a Trash Pit
Something ransacked you Sim’s camp last night, and there is no choice but to clean up the camp. First of all you will need something in which you can dispose of the mess. Go into Barter Mode and enter the “Survival” category again. Buy the “Ash Grabber 5000”, placing it on the beach somewhere. If you don’t have enough resources, again, you will have to chop some more wood.
11: Clean up Camp
Now it’s time for your Sim to get their hands dirty and clean up the mess. Click on all the broken coconuts and banana skins and select “Clean Up” for each tile of mess. An easier way to clean up everything which needs cleaning up is to keep pressing the “K” key until there is nothing left to clean up.
12: Go Swimming
A good swim in the sea will help clean any dirt of your Sim. Click on the sea where it’s deep and select “Swim Here”.
13: Go Fish
There seems to be a lot of fish in the sea, and your Sim needs to eat something other than coconut milk. Click on the sea where it’s shallow, but not to near the shore and select “Spear Fish”. Wait until your Sim catches a fish.
14: Cook Fish
Now that you Sim has caught a fish, it’s time to eat it. Click on the campfire and select “Light Fire”. When the fire’s lighted, click on it again and select “Have Lunch…” or “Have Breakfast…” or “Have Dinner…” depending on what time of day it is, and then select “Poached Cod” from the food options.
15: Examine Beached Debris
There’s some debris lying on the shore. Click on the debris and select “Examine”.
16: Start Building Raft
The debris should make a good base for a raft. First of all, find a pile of bamboo logs on the beach somewhere, click on them and select “Pick Up”. Then click on the debris again and select “Build Raft Base”.
16.1
In order to receive your next goal you’ll have to examine the bamboo. Click on the bamboo canes at the back of the beach and select “Examine”.
17: Comb the Beach
A machete would be able to cut through the bamboo. Maybe there’s one on the beach somewhere. Click on the sand somewhere and select “Dig in Sand”.
18: Clear a Path
Your Sim has found a machete and it’s time to get rid of the bamboo and explore the island. Click on the bamboo stalks and select “Cut”. Make sure you cut down the bamboo in the middle so you can get through.
19: Explore the Jungle
The bamboo has gone and your Sim can now explore further. Click on the portal and select “Explore”.
20: Search the Cockpit Wreckage
The cockpit might have some supplies your Sim could use or maybe even a radio that they could use. Click on the cockpit wreckage and select “Search”.
21: Continue Exploring
There was a map in the wreckage, and it will help your Sim continue exploring. Click on the map icon down beside the food count on the control panel to bring up the map if it isn’t already. On the map, look for “Simian City” and click on it. When the map goes away, make sure your game isn’t paused so that your Sim will travel to the location you picked on the map.
22: Get the Idol
There is an idol underneath the monkey tree, and your Sim wants a closer look at it. Click on the idol and select “Take”.
23: Get Bananas
Monkeys love bananas. Perhaps they would accept one as a peace offering. Click on the banana tree and select “Gather Bananas”.
24: Make Peace Offering with the Orangutans
Will the monkeys accept a banana as a peace offering? Click on either Tiki or Puna and select “Give Banana”. Now click on the other orangutan and select “Give Banana”. And finally, click on Waiata and select “Give Banana”.
25: Take the Idol

Now that your Sim has made a peace offering with the monkeys, they can get to the idol and have a closer look at it. Click on the idol and select “Take”.

26: Return to Camp
It’s getting dark and your Sim has had enough adventure for one day. Bring up the map and click on “Castaway Beach”.

27: Place Idol at Camp
Your Sim wants to place the idol. There’s a rock near the back-right hand corner of the beach which the idol could sit on. Click on the rock and select “Place Idol”.

28: Examine the Idol
Spaulding wouldn’t mind if your Sim had a closer look, would he. Click on the idol and select “Examine”.

29: Plan Survival
Spaulding has made your Sim realize that they are not going to get off the island without having a plan. Click on your Sim and select “Career…”, then choose one of the three jobs available. If you’re struggling, look at the career rewards. Which one looks best? Whichever job you pick, your Sim will come home with a similar amount of food and resources to the other jobs. The Crafter career does actually earn the most resources. Food is usually quite easy to find, so technically, the Crafter career is the best out of the lot.
30: Befriend Orangutan
One of the orangutans has showed up. Perhaps it wants to be friends with your Sim. You will have to build the relationship between your Sim and Waiata to around 20. Try giving Waiata a banana then playing “Stick ‘Em Up”.
31: Adopt Orangutan
Your Sim thinks that the orangutan is the coolest. Perhaps Waiata would like to stay. Click on Waiata and select “Adopt”.
32: Put Waiata to Work
Giving Waiata a job would help get some more resources and food. Click on Waiata and select “Give Job”. On the pop-up screen, click the job you would like Waiata to have.
33: Find Bindings
Now that your Sim doesn’t have as much to worry about, they can now get back to building the raft. But first, you’ll need to find some bindings for it. Bring up the map and click on “Broken Wings”.
34: Seatch the Wreckage
The wreckage might have something which your Sim could use as a rope. Click one of the wreckage parts and select “Search Wreckage”. If you don’t find anything, do the same for the other wreckage parts.
35: Replace the Idol's Eye
There was a gem inside the wreckage. It could be the idol’s missing eye. Bring up the map and click on “Castaway Beach”. Now click on Spaulding, who should still be on the rock where you left him, and select “Replace Eye”.
36: Find a Cure
Replacing that eye turned out to be an unwise move, so your Sim will have to find a cure, and fast. Bring up the map and click on “Broken Wings”. When your Sim arrives, there will be a lightning strike which will split a tree in half. Click on that tree (which should have a green arrow pointing through it) and select “Explore”. When you get to the Shady Lagoon, go to the hut and look for the first aid box which should be on the balcony. Click on the first aid box and select “Use Med Kit”.
37: Get the Rope
The wreckage didn’t hold anything to tie the raft base together, but the hut might. Click on the rope in the corner of the bedroom and select “Pick Up”.

38: Bind the Raft Logs
Now that your Sim has something to tie the base of the raft together, they can continue building it again. Bring up the Map and click on the Castaway Beach Icon. When they get back home, click on the raft base and select “Tie Up With Ropes”.

39: Move Out to Shady Lagoon
It could take a while for the raft to be finished, and living in the Lagoon would be much nicer. Click on the portal and select “Move Out”.

40: Furnish the Hut
Your Sim has gathered some resources and would like to treat themselves to some new furniture. Go into Barter Mode and buy three objects. Make sure you have enough resources to buy three objects. If you don’t, try cutting down gathering some parts from the junk pile outside the hut and chopping more wood. Tip: Placing three of the same object will also work. Only 15 resources are needed if you buy three campires. What’s more, once the goal is completed and you receive a new goal, you can delete the campires without any penalty.

41: Explore with the Idol
It’s exploring time again. Click on the unlexplored Jungle portal and select “Explore”. When you arrive on the next lot, there will be a small square building in the middle of the lot with bamboo stalks blocking the entrance. Click on the middle group of bamboo stalks and select “Cut”, and then do the same for the bamboo stalks behind them. You will now be able to get to the altar inside. Click on the altar and select “Place Idol”.
42: Explore Beyond the Wall
Placing Spaulding on the altar opened a secret door. Click on the secret door portal and select “Explore”.
43: Speak with Survivors
Your Sim has stumbled upon the other survivors of the Solomon Queen. Your Sim should speak to them. Click on a Sim and select “Talk…” then “Chat”. Do the same for all the other castaways. Make sure you talk to Hugh, Gina, Robby, Emma, and Sandra.
44: Find Professor Rhinehart
The other castaways have said someone called Professor Rhinehart has been bringing them food, but hasn’t returned for a while. Your Sim wants to look for him. Click on the unexplored Jungle portal and select “Explore”. When you arrive at the Swamp, on the opposite side of the lot from the portal which your Sim arrived, there will be another portal with a couple of bone piles in front of it. Click on this portal and select “Explore”.
45: Talk to the Professor
There’s the Professor, and your Sim should speak to him. Click on him and select “Talk…” then “Chat”.
45.1
There's a bone on the ground. Will you pick it up? It might come in handy sometime. Click on the bone and select "Pick Up". This is optional.
46: Go to Crossroads
Professor Rhinehart wants your Sim to follow him to the Crossroads. Click on the big bone portal and select “Explore”.
47: Get the Totem
There’s a pole lying on the ground which would make a great mast for the raft. Click on the totem and select “Pick Up”.
48: Attach the Mast
Your Sim now has a mast for the raft. Bring up the map and click on “Castaway Beach”. When the loading is finished, click on the raft and select “Attach Mast”.

49: Return to the Shady Lagoon
Your Sim would like to thank Professor Rhinehart by cooking him a meal back at the Shady Lagoon. Bring up the map and click on “Shady Lagoon”.

50: Serve a Meal
It may be best to play nice for the time being, so your Sim should cook a meal for the other castaways. Click on the grill and select “Serve Lunch…” or “Serve Breakfast…” or “Serve Dinner…” depending on what time of day it is, then select the food you would like to serve.

51: Get to Know the Survivors
Your Sim should get to know the other survivors a bit more. Click on each of the other castaways one by one selecting “Talk…” then “Chat” for each one. You only need to talk once to each castaway to complete this goal. Make sure you talk to all five of the castaways, Hugh, Gina, Sandra, Robby, and Emma.

52: Go into the Scavenger Fields
The Professor has told your Sim about tall grass in the Scavenger Fields which could be weaved to make sail for the raft. Bring up the map and click on “The Crossroads”. When your Sim arrives at The Crossroads, find the unexplored Jungle portal (not the one which the leopard is guarding). Click on the portal and select “Explore”.

53: Cut the Grass
Most of the grass has already been harvested, but not that much is needed to make the sail. Click on a patch of tall grass and select “Cut”. You may have to cut three patches of tall grass before the goal is completed. (Note: The tall grass is yellow at the top, so it should be easy to spot.)
54: Save the Girl
A little girl is being chased by hungry hyenas, and your Sim has got to save her. If you took the Professor’s advice earlier on and picked up a bone you will be able to throw it away for the hyenas to chase by clicking on the hyenas and selecting “Toss the Bone”. If you didn’t pick up the bone, click on all the hyenas and select “Chase Off” for each one.
55: Visit the Village Market
The little girl is sure her father would like to thank your Sim for saving her life. Click on the unexplored tiki-torch portal and select “Explore”.
56: Meet the Villagers
Many of the villagers want to meet the Sim who did such a brave and selfless deed. Click on each villagers one-by-one and select “Receive Gift” for each one. Just meeting the villagers is not enough. You will have to either make friends with the four villagers or give them something they want. For example, Kiri says she would like a singing stone. Go back to the Scavenger Fields and get through ten rounds of the singing stones game. (To make friends with the villagers, your Sim will have to socialize with them until the relationship between them has risen to over 50) The first four villagers, Emobi, Kiri, Orama, and Timoti, will all be present on the lot at different parts of the day. (Tip: Emobi and Kiri are only present on the lot during the day, whilst Orama and Timoti are only present during the night.)
56.1: Emobi
Emobi needs to repair some objects, but he is not a mechanic. To help him, click on either one of the exercise machines on the deck outside the shower room and select “Repair”.
56.2: Kiri
Kiri is tired of lighting the trash pit. All you need to do is click on the trash pit and select “Light Fire”. The trash pit can be found in between the water tower and the deck with the easel and exercise machines.
56.3: Orama
Orama would like a Singing Stone. Bring up the map and click on “Scavenger Fields”. When you arrive, click on a Singing Stone which can be found in the middle of the lot and select “Play Singing Stones”. The aim of the game is to memorize the sequence in which the stones light up. You can find instructions for it by clicking on a Singing Stone and selecting “Examine”. Now bring up the map again and click on “Village Market”. When you get back after winning the stone, click on Orama and select “Give Singing Stone”.
Tip 1: Make sure you don’t set the speed to 3 whilst the stones are lighting up as you won’t be able to see which ones are lighting up.
Tip 2: If you’re finding it difficult to remember, centre your screen so that one stone is at the top of the screen, one is at the left, one is at the bottom, and the last one is on the right. Then note down the sequence on a piece of paper by representing each side by arrows pointing in different directions, so the stone at the top will be represented by an arrow pointing upwards and so on.
Tip 3: Don’t rush as there is no time limit. Remember you don’t have to win the stone if you choose just to make friends with Orama instead.
56.4: Timoti
Timoti would like to play chess with your Sim. Click on the chess table and select “Practice”, then click on Timoti and select “Ask to Join”. Let your Sim play chess with Timoti until someone wins the game.

57: Visit the Village Harbour
Nanihi wants to take your Sim to the Village Harbour to meet her father. Click on the tiki-torch portal in between the two hills which the food stall and the shower room are on. On the pie-menu, select “Explore”.

58: Meet More Villagers
Four more villagers wanting to meet your Sim hang around the Village Harbour. Do the same as Goal 56. Click on each of the four villagers, Ahio, Akolo, Rainui, and Tumata, and select “Receive Gift” for each one. To complete the goal you must either complete a task for each villager or make friends with them. Again, Ahio and Akolo will be present on the lot during the day, and Rainui will be present during the night. Tumata will be present all day.

58.1: Ahio
Ahio has told your Sim that he usually fails to catch a fish. In this case your Sim will have to go fishing with him. Wait for Ahio to go down to the lake and start spearing fish, then click on the shallow water near Ahio and select “Spear Fish”. This may take a while, so just making friends with Ahio might be easier.

58.2: Akolo
Akolo thinks that if he had a jar of light he would be able to gaze at his reflection until sunrise. Your Sim will have to find a jar of light to give to him. A jar of fireflies would give of light, so wait until it gets dark and look around for a group of fireflies. Then click on the fireflies and select “Catch Fireflies”.  Once your Sim has managed to capture the fireflies, go back to the Village Harbour and wait for Akolo to be present on the lot. Finally, click on Akolo and select “Give Fireflies”. (Note: It can be very difficult to find any fireflies, and it’s pretty random where they appear. You may be able to find them at the Boneyard or The Crossroads at night sometimes. Try going to one of these locations and waiting till it gets dark, then have a look round to see if you can spot any fireflies.) This can take a very long time, so I suggest that you just make friends with Akolo instead. It’s much easier to complete the goal that way.

58.3: Rainui
Rainui would like your Sim to push her on the swing because the others are not strong enough. Wait until Rainui decides to go on the swing, then click on the swing and select “Push”. If Rainui’s fun need is full she will often sit on the swingseat but get back off again. Just wait until she decides to stay on the swing for a bit or just make friends with her instead.

58.4: Tomata
Tomata has told your Sim that she wishes everyone could hear the music your Sim put in her heart, but she doesn’t play an instrument. Click on the bongo drums which can be found on the stage on the deck with the buffet table and kitchen, and select “Perform”.
59: Audience with the Chief
Chief Manave is ready to see your Sim. Click on the the chief, Fangaloka Manave, and select “Talk…” then “Chat”.
60: Go to the Hot Springs
Your Sim has been invited to the Volacano Festival as the chief’s honoured guest. Click on the unexplored tiki-torch portal at the top-left and corner of the lot which Chief Manave went through and select “Explore”.
61: Choose a Date
The chief has given you a “shell phone”, and it is traditional that the honoured guest of the festival chooses a date. Click on your Sim and select “Call…” then “Sim”. When your Sim’s Personal Phonebook appears, click on the Sim you would like to date. It can be any Sim in the phonebook. If you are rejected, try choosing a Sim with a higher relationship. You can order the phonebook so that the Sim who has the highest relationship with your Sim is listed first and the Sim with the lowest relationship with your Sim is listed last by clicking on the smiley face icon beside the A-Z and the Chemistry icon. If you want to date a Sim who constantly rejects your Sim, return to the lot which the Sim normally appears on and socialize with them more so the relationship between that Sim and your Sim is high enough for the Sim to accept your offer. Unfortunately, the villagers are not on the lot as often as they were during the previous goals. When your Sim’s date arrives on the lot you will be asked “Do you wish to date this Sim?”. If you still want to go ahead with it, click “Yes”. If you have changed your mind, click “No”.
62: Play with "Date"
Your Sim has invited their date to the festival and they don’t want them to get bored. Click on your Sim’s date and select “Play…”, then select any of the options avaiable.
63: Hug "Date"
From how the Chief greeted your Sim the first time they met, it seems as though hugging is a common custom on the island. Click on your Sim’s date and select “Hug…” then any one of the available options.
64: Cuddle with Date
It’s time for a cuddle. Click on a bench just down the stairs from the hot tub and select “Sit”. When your Sim is sitting down, click on their date and select “Ask to Join”. When both Sims are sitting on the same bench, click on your Sim’s date again and select “Cuddle”.

65: Go Home
The chief just asked your Sim if they would like to move into the village. Your Sim will need to think about it back home. Bring up the map and click on “Shady Lagoon”.

66: Confront Hugh Bailey
The other Castaways have moved there lean-tos into the Shady Lagoon without asking for permission. Click on Hugh Bailey and select “Talk…” then “Confront”.

67: Talk to the Professor
Your Sim needs to talk to the professor about the other Castaways. Click on Professor (Winford) Rhinehart and select “Talk…” then “Chat”.

68: Move to the Village Residence
It’s time for your Sim to pack their bags and move to the Village Residence. Click on any portal and select “Move Out”. Tip: Before you move out, pack all the objects on the lot into your Sims inventory as you won’t be able to reclaim them after you’ve moved. Some objects such as the castaways’ lean-tos won’t can’t be picked up.

69: Attach the Sail
Huhana has weaved the sail for the raft. Click on the raft which has been moved to the Village Residence, and select “Attach Sail”.

70: Go to Creepy Hollow
The villagers once lived at another part of the island, but abanodoned it due to a curse. The chief left his favourite drum behind in a basket and would like your Sim to go there and find it for him. First of all your Sim needs permision to go to the abandoned village from the Shaman. Bring up the map and click on “Village Harbour”. When you arrive, click on the unexplored tiki-torch portal at the left-hand side of the lot and select “Explore”. You should now be in “The Jungle”. Here, there should be two unexplored totem pole portals, one of which will take you to Creepy Hollow. Click on the totem pole portal nearest the portal which your Sim arrived from, (and not the one on the same side of the lot as the lake and the monkey god fountain), and select “Explore”. If you choose the wrong portal, just return the the Jungle by clicking on it on the map, and then choose the other portal this time.
71: Speak with the Shaman
The Shaman is meditatating beside the Bubble Machine. Click on the Shaman, Amanaki Tama, and select “Talk…” then “Chat”.
72: Find Spaulding
The Shaman has said no one shall enter the abandoned village until the idol is returned. Your Sim wonders if he’s talking about Spaulding. Bring up the map and click on “Simian City”.When you arrive on the lot you will see that the orangutans have stolen Spaulding again and placed him back under the tree. Click on Spaulding and select “Take”.
73: Return Idol to the Shaman
Your Sim has found Spaulding and needs to take him back to the Shaman. Bring up the map and click on “Creepy Hollow”.
74: Collect a Nepeta Leaf
Your Sim will need to find a Nepeta Leaf to charm the jaguar with. Click on the plants underneath the willow tree to the top-left hand side of the cooking pot and select “Pick Leaf”.
75: Tame the Jaguar
Your Sim will need to go to the Crossroads to charm the jaguar gaurding the abandoned village. Bring up the map and click on “The Crossroads”.  When you arrive on the lot, click on the jaguar, Mata, and select “Tame”. If you don’t have the option to tame the jaguar, you probably haven’t found the Nepeta leaf. Check your Inventory to see if it’s there. If it’s not, go back to “Creepy Hollow” and repeat Goal 74.
76: Enter the Forbidden Village
It worked. The jaguar has let your Sim pass. Click on the unexplored totem pole portal which the jaguar was gaurding and select “Explore”.

77: Find the Pahu Drum
The Chief said that his drum was in one of the baskets. Click on a basket on the deck lot, and select “Open Basket”. Now click on all the other nine baskets on the lot, selecting “Open Basket” for each one. If you want to make it easier for yourself in the next goal, pick up all the urns which the ghosts leave behind by clicking on the urns and selecting “Pick Up” for each one. There are three urns in total.

78: Place the Urns
There are three urns on the lot in memory of the natives who lost their lives. Click on all three urns on the lot and select “Pick Up” for each one. (If you haven’t already done so).  Then place each of the urns on an altar at the back-right corner of the lot by clicking on an altar and selecting “Place Urn”. If you can’t find the urns in the first place, they should be near the baskets which the ghosts appeared from.

79: Get the Pahu Drum
Your Sim never actually found the drum before. Click on the Chief’s Basket and select “Get Drum”. The Chief’s basket can be found on the deck with the Chief’s throne and the decorative chimes on it.

80: Give Drum to the Chief
Now that your Sim has the drum, they can return it to the chief. Bring up the map and click on “Village Hatbour”. When you arrive on the lot, click on the Chief and select “Give Drum to the Chief”.

81: Go to the Luau
The Chief has called for a celebration at the Luau. Still at the Village Harbour, click on the unexplored tiki-torch portal at the back-right corner of the lot and select “Explore”.

82: Kiss "Date"
Kissing also seems to be a common greeting on the island. Click on your Sim’s date and select “Kiss…” then “First Kiss”.
83: Drink the Volcano Water
Your Sim has been asked if they can drink Volcano Water. Click on the Volcano Cauldron and select “Light” if it hasn’t already been lighted, then “Drink Volcano Juice”. If it’s raining, your Sim won’t be able to light the fire, so you will have to wait for the rain to stop.
84: Dance the Limbo
Your Sim might be able to drink Volcano Water, but can they dance the Limbo? Click on the Limbo pole and select “Limbo High”. If you have already used the “Set Bar Low” interaction, click on the Limbo pole and select “Set Limbo High”, then do the “Limbo High” interaction.
85: Walk Hot Coals
The final test, Hot Coals. Click on the hot coals and select “Light Coals” if they aren’t already lighted. Then click on the hot coals again and select “Walk Across”. Your Sim’s first shot at it will be unsuccessful, so click on the hot coals again and select “Walk Across”. Again, if it’s raining you won’t be able to light the coals, so you will have to wait for the rain to stop before trying again.
86: First Kiss "Date"
Will your Sim’s date be ready for a first kiss yet? Click on your Sim’s date and select “Kiss….” then “First Kiss”.
87: Return to Village Residence
The Volcano has spoken, so your Sim had better get home. Bring up the map and click on “Village Residence”. Clicking on any portal and selecting “Return Home” will work too.
88: Sleep on it
Should your Sim escape the island or stay with their lover? Maybe your Sim will have a clearer idea after they have a good, long sleep. Click on the bed and select either “Sleep in Pajamas” or “Sleep in Underwear”.

89: Make Up with "Lover"
Your Sim has decided that they would like to stay, so they will need to go and find their lover and tell them that they are staying. Bring up thr map and click on “Village Harbour”. Nanihi will then tell your Sim that their lover went to the Jungle. Bring up the map and click on “The Jungle”.

90: Talk to "Lover"
Your Sim’s lover is standing in front of the monkey god fountain. Click on their lover and select “Talk…” then “Chat”.

91: Kiss "Lover"
Your Sim’s lover has got the curse, but your Sim has to prove that it’s not actually a curse. Click on their lover and select “Kiss…” then choose any of the available options.

92: Set Sail
Your Sim has to try and get more medicine back home and bring it back to the island. Bring up the map and click on “Village Residence”. When you get back to the Village Residence, click on the raft and select “Attach Rudder”.

93: Find a New Sail
The rain of fire has destroyed the sail. Professor Rhinehart thinks there might be a replacement sail at an abandoned reaserch base on the island. Bring up the map and click on “The Hot Springs”. When you arrive on the lot, click on the unexplored Steam Vent portal and select “Explore”. Finally, when you get to the Abandoned Reasearch Base, click on a Vintage Parachute and select “Pick Up”. There are at least four parachutes kicking about the lot, one can be found at the back of the shelter filled with beds, another can be found at one of the plane’s wheels, and another can be found near the plane, in front of some barrells and a crate, and the last can be found on the second floor of the building in the middle of the lot.

94: Repair the Raft
Now that your Sim has another sail, they can get back to the raft and go home to find a cure. Bring up the map and click on “Village Residence”.  When you get back, click on the raft and select “Attach Parachute”.
95: Use the Raft
The Professor has told your Sim that there is a cure inside a temple, and that a staff which can be found on Volcano Island is needed to open it. Click on the raft and select “Travel to Volcano Shores”.
96: Explore Volcano Island
Your Sim will need to explore the island to find the staff. Click on the Volcanic Fissure portal and select “Explore”. This will take you to “The Lava Pools”. There, click on the similar portal on the other side of the Lava Pools and select “Explore”. This will then take you to “The Petrified Forest” and you will have completed the goal.
97: Get the Staff
In the Petrified Forest, there’s a hollow tree trunk in the middle of the lot. The tree trunk has the staff inside it. Click on the tree trunk and select “Take Staff”.
98: Explore the Island
The earthquake caused the portal to crumble, so your Sim will have to find another way round the island. There is another portal, a jungle portal this time, which can be found at on the left side of the lot. Click on that portal and select “Explore”.
99: Help the Man
There’s an injured man lying on the beach, and your Sim needs to help him. Click on the man, Bart Pittman, and select “Help”.
100: Return to the Village Harbour
Just before he died, Bart mentioned a professor who bribed him to get into the engine room before the crash. Your Sim had better get back to the Village Harbour. Click on the jungle portal at the left hand side of the lot and select “Travel to Volcano Shores”. When you get to Volacano Shores, click on the raft and select “Travel to Village Harbour”.

101: Go to the House of Tuzu
The cure for the disease is at the House of Tuzu, and so is Professor Rhinehart. Bring up the map and click on “The Jungle”. From there, click on the unexplored totem pole portal, (or explored portal if you went through that portal accidentially earlier on), and select “Explore”. (Or “Travel to House of Tuzu if you found it earlier on.)

102: Confront Rhinehart
It’s time to confront Rhinehart about Bart Pittman. Click on Professor Rhinehart and select “Talk…” then “Confront”.

103: Open the House of Tuzu
Professor Rhinehart doesn’t seem like to one to trust, but it’s the only chance to save your Sim’s lover. Click on the door to the House of Tuzu and select “Open Door with Staff”.

104: Choose Rhinehart's Fate
Rhinehart has been using your Sim all along. Does he deserve to be punished? Or can he be forgiven? Click on Professor Rhinehart and select “Choose Rhinehart’s Fate”. On the pop-up box, choose whether you want to Banish or Reward him. You can also select “Cancel” to give you more time to think about it. Will you banish him forever? Or will you let him start his life from scratch and become a better person?

105: Return to the Village Harbour
After making such a big decision, your Sim still has got to go back to the village and cure their lover and the other villagers. Bring up the map and click on “Village Harbour”.

106: Heal "Lover"
Your Sim’s lover needs to be healed. Click on their lover and select “Heal”.
107: Propose to "Lover"
Your Sim has been appointed Shaman of the tribe, but they have one request before Amanaki retires. Click on your Sim’s lover and select “Propose…” then “Engagement”.
108: Open Rhinehart's Crate
The other Castaways have been rescued, but there is still the delivery that was for Professor Rhinehart. What was he planning? Click on the crate and select “Open Package”.
109: Marry Lover
There’s a wedding arch, and there’s wedding bells ringing. Click on the wedding arch and select “Get Married”.
Congratulations! You've Completed Shipwrecked and Single!