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NAVIGATION
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Welcome to the Rohan page of this website..
this will help u in being the great horseman of Rohan.... |
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The Great riders of Rohan
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Basic Rohan facts: The Rohirrim, the people of Rohan, were given their land by the Steward of Gondor when they stopped an Orc and Easterling invasion of Gondor. The lands were renamed from their original title of Calenardhon to Rohan and founded as a separate kingdom. One could argue that Rohan is the least powerful of the sides in the Battle for Middle Earth. They are a relatively small and weak country in resources, material and human, and are wedged between the ferocity of Isengard and a wall of impassable mountains. Their leader is weakened in the mind by the devilment of Saruman. But Rohan will keep its freedom at any price. At its disposal are the Riders of Rohan, the best cavalry in the realm. Their peasants may not be trained and equipped uniformly, but they lack nothing when it comes to honour or courage. The only large role played solely by Rohan was the heroic defence of Helm’s Deep, but you can lead the people of Rohan to even more esteemed heights in The Battle for Middle Earth. |
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When playing Mordor players your aim is fire arrows and levelled up hero's but you needs to get map control as always! Also, the hero build order can change as Eowyn now comes into play. As many Mordor players build fast Trolls (and then Mumakils), a fast Eowyn can use her Smite attack to take over half of a Troll's HP away. Then you can actually kill it with Rohan Archers and when Smite recharges. Also, another possibliity is to go Gimli fast as his Axe thrown takes over half damage off a Troll and it recharges VERY VERY quickly (and he also gets lvl 2 when he can use the Leap Attack). BUT, Gimli = 2500 and we think this is just too expensive in the early game. However, Gimli can Melee with the trolls and win after using the Axe throw - Eowyn can't do this, she is too fragile.
Theoden is still a possibliity, due to his amazing leadership bonuses but Troll's can cause trouble..... Legolas is a hero you need but he's is definitely too much at 3000 in the early game.
Once you have the ranged hero's and Theoden, you can get fire arrows and get Elvin Archers and Rohan Archers. Obviously the other hero's are useful but map control is still key.
Anyone who thinks that spamming Nazgul's and The Witch King will beat Rohan is SADLY mistaken! Eowyn's Smite attack takes a Nazgul down to 1/4 health and The Witch King to about a 1/3 health! Legolas can then just own them with the Hawk attack and more arrows.....
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The BO's needed here are more like the ones Rohan uses vs the GOOD sides. However, Merry is not really that useful but he's a good scout/farm getter. Basically Wargs = the Knights of Isengard and the Wargs get a lot of bonuses which mean in Melee you really struggle if you just have Rohan Warriors. So use RANGED weapons again, but it's the micro which counts. Fire arrows, as always, are great. Elvin Warriors with fire arrows in a garrison = the ownage.
Lurtz is a constant pain, Legolas is your best bet, but also mass fire archers take care of him. Sauruman is clearly not a good as Gandalf but he's still a potent force, believe me, you don't want him to take control of your troops when you are using Glorious Charge as it carries over to the Isengard team!!! So, hero levelling up is crucial as always, always Creep to take out Creeps, and make sure you kill buildings/lairs with hero's to level them up.
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well here goes, a build order for Rohan (to be followed closely by general strategy)The importance is in finding the perfect balance of resource buildings/military buildings. For Rohan, you have 7 plots to work with, and 6 possible buildings. Now you most definetly need at least 1 stables, and 1 archery range, the archery range will probably the only one you use the entire game, unless you are a major turtler. I would also always build farms over foundry's, because with farms, you get a reduction in cav cost, i figure more cav is better than stronger cav, and with proper strategy, you should have ample resources for your upgrades anyhow. so here is my build order-immediatly build 4 farms, don't do anything till they are all set up. -you then build an archery range, have 2 battalions built before moving on, it takes time to set up the resources, and if you are playing mordor it would suck to get clobbered in the first 5 min. -send ur archers to the walls, cover your gate-then you are building a stables, once that is up, 2 battalions of rohhirrim, for capturing resource plots, they are more effective than horse arhcers, you can get those later for raiding your actual enemy and defence)-once your 2 battalion of rohhriim are making you money with extra economy plots, get an armoury, and upgrade everything, especially your 2 raider battalions (they should have a level maybe by now)From here you need to read the situation. (i'll get into that more with my next post), but the decisions come with 3 plot campsyou have 3 options at your disposal, and the option you take generally depends on how you are doing, and where the camp is. Enter option 1: the resource gig - you build 3 farms, straight and simple, this place should be scouted and protected by a couple battalions of Rohirrim/horse archers.This is best used when the camp is behind your base, useless as a troop production centre/solid cash cow. By having such a solid resource camp, you should be able to build other things in camps further up. Such as...Option 2: The troop centre - generally you have at least 1 stable, maybe an archery range (but i would be using the home camp for that), and 1 resource plot. the third coud be another stable, or a hero statue/well. This option is generally your mixer, your all areas covered camp that makes you adabtable, this should be your camp type if expansion points are few. Option 3: - The staging zone - a tower, well, and statue. Use this as a rally point for an attack, or to fall back to, and with it's buffs, it should be able to hold it's own with some troop support. This camp is your #1 choice when it is close to the enemy. Be a thorn in your enemies side, be option 3!
Elves! The merry folk of the wood are your best friend, next to Cavalry of course. The second your main archery range is upgraded, forget about yeoman, they are heavily outclassed. All your yeoman go to towers to free up pop space (or send them on assault, but i prefer the extra base defense). Your elves are your only infantry unit now.Basically they kick ass, they're camoflauge, bow skills and swordsmanship makes them, quite possibly, the best infantry in the game. So use em! You should have a solid number of the guys, i like 6 battalions :D combine 4 of them into two pairs, and one 'talion in each with swords, the other two battalions come behind to provide mass archery support. They should all be fully upgraded. This army should be your main strike arm, for sweeping small camps of the map and taking plots, u should support yourself with ents for taking on home bases though. You should have a supply depot for this army too, (option 3 base) to provide a healing and defensive zone they can readily use. These guys are brilliant at base defense, especially because they can switch to swords atop the wall and deal with any fools on ladders or siege towers. If you are using 'talions of them for base defense, then don't combine them, they do better individually atop the wall. Of course, it all becomes more fun when you throw in heroes (Legolas is fun) and support them heavily with Rohan's superb cavalry.
You see i was conserned with the combination of a multi-arms force, Cavalry, Elves, and Ents. My basic thingy is Elves form your core, with 6 or so ents for siege, filling the rest of your pop with cav to hassle anybody who tries to make a dent in your army. They also kick some but at an outpost while you hassle the enemy troops/base. I think it works pretty well, the trick is, that is your endgame, what happens in between? Since Rohan is cavalry, you should be controlling the map, keeping your enemy on the defense, and if you can't contain him, raid him with horse archers while he marches to your base (which is fortified with elves and towers).If things go well, you assume control again once he has smashed himself on your gate. The other thing is ents, sure they are your ace-in-the-hole endgame, but do they have a use mid-game? are they worth the resources when they will probably die in attacks on the enemy base? I need to throw that one up in the air. What do you guys think. Another fun option is a change of your core unit. With a revolutionary twist, use Cavalry as your core! Elves ambush, raid, and cause general mayham, while Ents kick major ass. This one works too, though it requires more micro. But it's also fun. The primary concern is, i'm not Sure the Rohhirim carry enough wait to be a strike arm against Gondor, and perhaps not even enough for Evil.
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Helms Deep 1
Obviously playing a game you are able to choose whatever you want to do, as long as you beat the enemy. What I did for Helm's Deep was what you did except I used the Elven Archers rather than just standard archers, so they can use swords. You have to get the flame arrow upgrade done as soon as possible and make sure you have Gimli, Aragorn and Borrimir down at the main part of the battle (near where they try to blow up the wall). The other heroes are good to have close at hand too because as soon as the Isengard armies get on your wall you are going to need a lot of sword fighting people there.
I let my bowmen shoot at whatever they wanted for the most part, except when the orcs with mines came and then targetted them directly. The same goes for the siege engines, just have to target them manually.
Another tip to winning this battle is to do what Aragorn and Gimli did in the movie. About halfway through the battle, build one of those special gates next to the main gates so you can send men out without opening the main gates. Take 2 elven archer battalions with you and Aragorn and Gimli and kill the guys that are storming the main gates and the battering rams. As soon as they have killed the current wave against the gate, send them back inside again and help with the rest of the battle.
Then about 75% of the way through the battle, I destroyed one of my Archer schools and built a Calvary school. Then I started to make lots of horses. As soon as you have 2 battalions of horse, send them out of the gate that Aragorn and Gimli used, and down the ramp. Try to take out the siege engines with the calvary to minimise the damage they do to your archers, if they're not attacking the siege engines, keep the calvary moving at all costs.
Just do your best to hold off the attack till Eromir and Gandalf arrive. I found it much easier to defend the keep once the orc mines had blown up the wall. Just make sure you don't lose many men when it blows up.. hehe.. I almsot lost Legolas when it blew up, thanx to Aragorn's special hero healing power, he was fine though. I killed the first orc mine but when they brought 2 orc mines up they were able to blow up the wall. I think that was at least halfway through. It was a very hard battle and I think Legolas ended up with over 200 kills just by himself (easily beating the amount Gimli made .
As soon as Gandalf and Eromir arrive, get them attacking the Isengard camps and keep building more horses in Helm's Deep. When you have 2 or 3 battalions ready in Helm's Deep, mount the king on his own horse and group him together with them. Then send them out, like in the movie, and slaughter all the remaining forces around Helm's Deep while Gandalf and Eromir attack the camps. When you have killed off all the enemy around the walls, join forces with Eromir and Gandalf to finish of the Isengard camps.
That's what I did, pretty much, it's a very hard battle but I got there in the end.
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Helms Deep 2
the key is to build all farms at the beginning. then when you gain control of the elves that come to help, demolish 2 of your farms and build 2 archery ranges (including the one already given to you at the start). build as many elves as you can now. when your archery range ranks up make sure to get the fire arrow upgrade and equip it to all of your elves. then build an armory and get the banner carrier upgrade, and thats it. upgrade all of your elves with the banner carrier now. demolish the armory and build another farm (u will need the resources later). now put 4 battalions of your elves on top of the wall above the main gate. put all of your remaining elves on the long wall (where all the ladders came in the movie) u might even want to send your horses and peasants/yeomen archers on a suicide mission when isengaurd comes so you can build more elves.
this is important, make sure to put the following heroes on the long wall, spread out and not clumped together-Eowyn (use her spear move on incoming ladders). Legolas, (use his hawk strike on ladders), and Gimili (use his axe throw on ladders)
now you are ready. when isenguard comes with its first wave, concentrate all of your arrow fire on ladders, since none of the soldiers can hurt you without them. it is very important to take down every ladder. when the following waves come you need to concentrate all of your fire on ladders, cross-bowmen, and most important the mines. always keep an eye on the mines and shoot fire arrows at them as soon as they are in range, DONT LET THEM GET TO YOUR WALL!. when you see the bastilla things coming (isengaurd catapults), you may want to pull all of your forces into the keep, and stick all of your elves on the walls up there, which works really well
and lastly, keep an eye on your command points, if you have enough to build elves, build em.
with these tactics u will survive helms deep on easy and normal, i havent tried hard though, so ur on your own for that one |
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