Introduction to Dimensions
This is a Game Called Dimensions. I made up the game myself but all of the pics were taken from other sites. (alot without permission.. sorry
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I do not claim any of these pics to be mine (even though some of them I made myself using character Renders that I didn't make). Most of these pics belong to other people, I just used the pics for the cards. I do not take any credit whatsoever for anything except the cards. All images used for them ARE NOT MINE AND I TAKE NO CREDIT FOR THEM WHATSOEVER.
I cannot give credit to everyone who's copyrighted pictures were used for my cards, but I'm hoping that since I don't take credit either, they'll be nice enough to leave me alone. However, there are SOME people I can give credit to and they are listed below.
Yoshi Images:
http://luna.disktech.net/
The images used for a majority (possibly all) of my Yoshi themed cards are copyrighted. Credit is given to each respective owner listed in the descriptions of each image located in the "Yoshi Art" section of the above site. Some other pictures such as the Kurayami Dragon were taken from a site affiliated with the above site but I can't find the link and don't know the name of the image maker, so I can't give him/her credit.
To everyone: I know I took your images without asking. I can't apologize because if I were really sorry, I wouldn't have put these cards up to begin with, but I give full credit to the respective owners of each image (whoever you may be) and take absolutely zero credit for myself. I take credit for the card game only. I hope nobody is offended by this and I hope you like seeing your creations used in this card game. If this game is ever played by any of you, then I hope you enjoy kicking butt with your favorite creations ![]()
Phases:
Phases are an important part of the game. They are the steps in which each players turn is made up of. Each phase comes in a specific order unless a card effect changes the phases. Each turn has 5 phases (1 less than Yu-Gi-Oh)
Draw Phase: Draw 2 cards, move on to next phase
Standby Phase: Used for certain effects, move on to next phase
Untap Phase: Untap 1 tapped support card, move on to next phase
Action Phase: Attack, Activate stuff, and summon. Can be done in any order as many times as you can or wish. Move on to next phase when you choose to.
End Phase: Used for certain effects, if no effects are activated, this phase ends.
When all phases are completed, your opponent's turn begins.
Gameplay:
This game features characters from game platforms, movies, anime, fan-fiction and wherever
(I get my pics from google and deviantART mostly, so I take NO credit for the pics on the cards, however I can't give credit either because I don't keep track of all the creators)
You start off with 6 cards, and During your Draw Phase, you draw 2 cards. You have 1000 BP (Base points). When your BP hit's Zero, you lose. Support cards can be activated at any time during the action phase unless the card's effect says otherwise. Activated Support cards stay on the field unless removed by an effect. If you wish to activate a Support card without using it's effect, place it face down sideways and untap it during your next Standby Phase; this is called "Setting a Card". Only Support cards may be Set. When a Support Card is Set, it becomes an effectless Support Card when untapped. Set Continuous Support cards get their effects as long as they're untapped unless the card effect says otherwise. You cannot Set a Support Card that has an Activation Cost.
Each Character has a "Summon Cost". To summon a character, you must tap support cards on your field equal to the Summon Cost of the character you're trying to summon. Some characters have no Summon Cost and can simply be slapped onto the field. You may also tap other Characters in order to meet a summon cost, but a tapped character remains tapped until an effect untaps it. A tapped Character cannot attack and becomes nothing more than a dead shield. Tapped Characters can still use their effects however. During the first turn of the game, you cannot attack unless a card effect lets you. During your Action Phase, you can summon as much as you want to, attack as many times as you can, and activate as many cards as you want to, all in any order you wish while obeying the games rules. You can summon, summon again, attack with both, tap them both for another summon and attack again. It's all up to you ![]()
Each Character has ATK and HP. ATK meaning Attack, and HP meaning Health Points. During your Action Phase, when you attack a Character, the defending character loses HP equal to the attacking character's ATK and when a character's HP reaches zero or lower, it is destroyed and sent to the graveyard. It's that simple. Keeping track of each character's HP isn't that hard if you know your math. Just try to remember who has been hit. Everyone else on the field doesn't matter because if they haven't been hit, then their HP is full.
Characters have 3 important things. Zone, main-type, and sub-type.
Zone is the most important though since main-type and sub-type are only for effects. I'll go over these 3 things for you.
Zones:
There are 3 rows on a playmat, each row is called a Zone. Support Zone is closest to you, this is where support cards go when played. Above it, is the Ground Zone where Ground Zone Characters are summoned and kept, and above that is the Sky Zone where Flying characters are played and kept. You can tell what Zone-Type you character is by looking at the far left side of the bar between the card's effect box and character's picture.
There are 3 Character Zone-Types. Flying, Ground and Dimension.
Ground:
Ground Characters can only be summoned on the ground. They cannot attack Characters in the Sky unless an ability allows them to. If an opponent has no ground characters, your Ground characters can attack directly, even if your opponent has Characters in the Sky.
Flying:
Flying Characters can only be summoned in the Sky. Flying Characters cannot attack directly unless both your opponent's Sky and Ground are empty. However, Flying characters can attack enemies that are in the Sky and on the Ground. ![]()
Dimension:
These guys are fun! They can be summoned either on the Ground OR in the Sky. Your choice! They can also attack both Sky and Ground Characters regardless of what Zone they're in. However, just like Flying, they can't attack directly unless your opponent's ground and sky are completely empty. Also, because of the fact that Dimension Characters have the field advantage, they usually have high Summon costs, so getting one out could be somewhat difficult late into a battle.
Type and Sub-Type:
Main-Type:
There are 9 Main-Types...
Light, Dark, Fire, Water, Nature, Thunder, Cosmic, Ritual, and Legendary. A character's main-type is displayed at the lower left corner of a card.
Light usually specializes in giving the user more options in combat. This main-type has some of the best support cards in the game. Light cards adapt very easily into almost any deck and combo very well with almost all other Main-Type cards. Light also has a good balance of [Flying] and [Ground] characters.
Dark likes to lock down an opponent's options and put them in tough situations. The drawback is Dark doesn't have too many low cost Characters or Support. Dark also specializes in having very powerful Characters with powerful effects, but but has very few or weak Support Cards. Dark combos well with other Dark cards and rarely cooperates with other types.
Fire likes to deal alot of effect damage or physical damage but most Fire characters have bad HP. Fire has decent Support Cards but really shines when combined with Light or Dark type characters and Support. Lots of [Flying] characters in Fire.
Water is a very well rounded type. No particular strength or weakness. Water combos best with other Water cards and rarely cooperates with other types. Nature and Thunder have some of the best Water assisting cards, but Water doesn't usually help them in return. Water specialises in card effects that affect a wide variety of things but to a limited degree, giving Water a more technical structure and implying that you know what you're doing when you use it. [Ground] characters are very common among Water Decks.
Nature is the defensive type. Most of it's characters effects and Support effects include summoning more characters or blocking enemy attacks. Occasionally, Nature can deal alot of damage to an opponent who isn't paying attention. Nature combos well with Thunder and itself.
Thunder likes to recycle it's support cards. Untapping Support with effects and re-tapping them for other effects is what makes this type so lethal. This main-type is also devistating for it's hatred of Flying characters. It also specialises in Paralysis, which makes specific characters on your opponent's field unable to attack. Thunder combos well with Nature and occasionally Fire.
Cosmic is the tricky Type. Cosmic has alot of Flying and Dimension Characters and some good Support, but the support is very situational and the Characters are really random. No particular strength or weakness, Cosmic is for players who enjoy improvising and surprises in their combat. You know what they say, your opponent can't predict you if even you don't know what your next move is.
Ritual specializes in highly usefull Character effects, but they work differently than normal Characters. Ritual Characters have what is called a Ritual Cost. It's different from a Summon Cost because the only way to summon a Ritual Character from your hand is to remove a number of characters in your Graveyard from play equal to their Ritual Cost. So if a Ritual character's Ritual Cost is 5, then you must remove 5 characters in your graveyard from play to summon it. Ritual characters are most useful at the end of a match when you can easily summon them and abuse their abilities. You cannot Summon a Ritual character from outside of your hand by fufilling the Ritual Cost unless a card effect allows it.
Legendary cards are some of the most powerful cards in the entire game. Characters with insane strength, solid durability, and hectic abilitis are common. Support Card effects are really mean and can deliver quite the advantage. Legendary cards outclass every other Main-Type in the game! So why would they be legal? It's because of the game rules, you can only have ONE Legendary Main-Type card in your deck. Stealing a Legendary main-type card from your opponent mid-battle using card effects is legal, but you can't have more than one Legendary Main-Type card in your deck at the start of any given match.
Sub-Types:
Sub-types are fun. They represent the specifics of a character. Like Yoda is a Jedi Sub-type because he's a Jedi in the movies. Sub-Types have no definite number of types. They allow Characters and Support cards to assist other Characters and Support cards from similar series. Like Yoda's effect will only work with other Jedi. This allows for some fun themed decks. Jedi Deck, Samus Aran Deck, Smash Bros Deck, Reaper Decks and many many more. ![]()
To find out what Sub-Type your character is, it is written on the far right side of the bar located between the card's effect box and character's picture.
Deck Buiding:
On some cards, there is a number in the lower right corner. That's how many of that card you're allowed to have in a deck. If there is no number, then the default limit is 4. When building a deck, keep in mind there is a card limit. Each deck must have a minimum of 40 cards and a maximum of 80 cards. The reccomended amount of cards ina deck is between 40-55 cards.
Support Cards:
To make identifying Support cards easier, [Support] is printed where a character's Zone-Type would normally be printed. You can tell what kind of support card a card is by looking to the far right edge of the card below the picture. This is usually where a Character's Sub-Type is displayed, but with Support cards, the Support type is displayed here instead. There are 5 kinds of Support Cards; Basic, Spell, Continuous, Equip, and Counter.
Basic Support: A basic support card is any Support card without an effect or have an effect that only applies to itself. It can be played from your hand at any time and remains on the field until removed by card effect.
Spell Support: Spell Support gets it's effect immediately when activated. After all usable effects resolve, they become effectless just like Basic support, but still count as spells. Spell Support does not get to use their effects again unless played from the hand or re-activated by another card's effect.
Continuous Support: Continuus Support are support cards with effects that remain active as long at that card is on the field untapped. (unless the card says otherwise). Some Continuous Support gain counters during each turn. These cards keep getting counters even when tapped unless the card says otherwise.
Equip Support: Equip Support are cards that equip themselves to a character or other card on the field, giving the equipped character or card a bonus ability. While an Equip Support is equipped to something, it cannot be tapped until the card it's equipped to is destroyed. After that, the Equip Support has no effect and can be tapped like basic support but still counts as an Equip Support. An Equip Support on the field that isn't equipped to anything cannot equip itself to a new card unless the card says so. Equip Support can be equipped to an opponent's Character.
Counter Support: Counter Support cards are support cards that can only be activated at certain times. Counter Support are the only support cards that can chain with other actions. Spells can chain as well if the card effect allows it, but otherwise, cannot chain. A chain is when card effects activate one after another between moves. When a chain occurs, the effects take place in order from last activated, to first activated.
Some Support cards have what is called an Activation Cost. Activation Costs work exactly the same as a Summon Cost, meaning you have to tap Support or characters on your field equal to the card's cost in order to put that card into play. You are not allowed to "Set" cards that have Activation Costs.
Other Game Mechanics:
Tokens: Tokens are objects normally used to represent a Character. Tokens are not physically cards but still count as characters. This means if an opponent activates a card that taps one "card" on the field, they cannot tap a token because it's not a "card". However if your opponent's effect taps a "character" on the field, then the token can be tapped.
Counters: Counters are invisible things placed onto a card in order to keep track of something.
Click on the card names to pull up a picture of the card. This list can be used for studying card effects and keeping track of what might be useful in your deck if you play this game.
1-Up Mushroom
A-Wing StarFighter
Abyss Knight
Abyss Sorcerer
Age Old Conflict
A Helping Hand
Alien Jungle Wasp
Amorbis
Amphibian Warrior
Anakin Skywalker's Pod Racer
Ancient Golem
Angel of Death
Angel of Lightning
A Ninja
A Painful Lecture
Aqua Knight
Aquatic Hydris Dragon
Armor of the Great Dragon Slayers
Arphelius the Divine Warrior
Ashnard's Protection
Atlantis
A Very Hungry Hawk
Azen, Mage of Ice
Bahamut
Balance of Forces
Balance of Resources
Beast Transformation
Beings of Light
Bellossom
Binding Chains from Subspace
Blazing Swordmaster
Blessings of the Aqua Spirit
Blue Falcon
Blue Moon
Bowser, the Koopa King
Bounty Contract
Burn - Fire Elemental
Buyback
Captain Falcon
Cat With a Gun
Catapult Voraceuz
Category Shift
Celestial Sunset
Charging Energy
Charizard
Chosen Protector of the Ocean
Chykka
Chykka Larva
Clash of Blades
Click "Restart"
Clockwork Wasp
Clone Troopers
Coal Golem
Control - Air Elemental
Corruption
Cosmos Zone
Counter Attack
Counter Roll
Counting Counters
Critical Hit
Cross Aether
Dark Aether
Dark Chykka
Dark King of the Abyss
Darkmist Dragon
Dark Samus
Dark Samus (Aether)
Death Stinger
Deciple of Arphelius
Deflecting of Danger
Demon Dragon
Deoxys
Deoxys (Attack Form)
Deoxys (Defense Form)
Deoxys (Speed Form)
Deoxy's Aurora
Devolosis, the Dark Dragon Lord
Dialga, the Temporal Pokemon
Divilzus, Lord of the Depths
Dimensional Gateway
Divine Electrocution
DNA Regeneration
Double Claw Shot
Draconic Wings
Dragon Emporer of Fire
Druid Tower
Dummy Support
Eagle Phoenix
Elemental Separation
Elven, Master of Water
Emblem of Light-Fire Peace
Emperor Ing
Equipment Change
Eruption
Euphoria
Euphoria's Bliss
Executor Class Super Star Destroyer
Falco Lombardi
Falcon Punch!!!!
Field Overload Explosion
Final Shot
Fire Dragons of the Scouring
Fire Flower
Fire Kirby
Fire Mario
Flejhar, the Swamp Predator
Force - Earth Elemental
Forest Leviathan
Forest of Shadows
Forest Spirit
Forrest Reaper
Forrest Spy
Foundation Demolition
Fox McCloud
Free the Beast
From Light to Dark
From Oblivion to Destruction
Frontal Assault
Frost Dragon
Frost Wolf
Galaxia Darkness
Ganondorf
General of the Abyss Knights
Generous Offerings
Geno Breaker
Gift of the Chozo
Giga Apetite
Giga Bowser
Giratina, the Renegade Phantom
Giratina (Origin Form)
Glacial Ogre
Glacier Leviathan
Goddess of Counterbalance
Goddess of Forgiveness
Gold-Plated Hero
Golden Hammer
Golden Mage, Master of the Elements
Grapple Beam
Gray Chithinoid
Grezlen
Groudon
Guardsman Angel
Hammer Bro.
Hida, the Light Dragon
Ho-Oh, the Rainbow Bird
Hunter Ing
Hypermode
Hystrodon
Iceberg Devourer
Ice Golem
Icicle tower
Ike, Leader of Greil's Mercenaries
Imperial Assault
Inner Aura
Insect Elemental
Itachi Uchiha
Jango Fett
Jedi Master, Yoda
Jelvash the Consumer
Jump Guardian
Kanden
King Dedede
Kirby, the Pink Hero
Knight of the Lord
Knuckles the Echidna
Kurayami Dragon
Kyogre
Labarynth of Virtue
Lady Lyndis
Lady of the Ascended
Landmaster
Land Mines
Laura, the Ocean Paladin
Legendary Atlantis Guardian
Leviathan of the Sea
Leviathan Turtle
Levitate
Liger Zero
Light and Darkness Dragon
Light as a Feather
Lightning Dragon, Zapherg
Lightning Strike
Lightning Tiger
Link, the Hero of Time
Lockdown
Lord Eliwood
Lord Marth
Lucario
Lugia, the Legendary Beast of the Sea
Luminoth
Lurking Beneath the Surface
Lurking Swamp
Magma serpent
Mario
Mario Bros. Tag Attack
Mario Finale
Master Sword
Meta-Ridley
Merciless Reaper
Meta Knight
Metroid
Miles "Tails" Prower
Moltres, Legendary Bird of Fire
Morph Ball Mode
Mountain Fire
Multi-Bolt Strike
Mushroom
My Insurance Covers That!
Naruto Uzumaki
Neptune's Reaper
Nergal, the Dark Druid
Oracle Phoenix
Orange Leviathan
Paladin Hunter
Palkia, the Spatial Pokemon
P.E.D. Suit
Penguin Jedi
Phaethon
Phazon Beam
Phazon Pit
Phazon suit
Phoenix Lady
Phoenix Rebirth
Piercing Power Kicks
Piercing Swamp Drone
Pikachu
Pit, Captain of Palutena's Army
Pit of Summoning
Planet Devouring Whirlpool
Plasma Griffin
Pokeball
Popo and Nana, the Ice Climbere
Possessed Snowman
Power of All
Prince of Atlantis
Princess Zelda
Princess Zelda (With Light Bow)
Psycho Boost
Pyro-Electric Mage
Quadraxis
Raichu
Raptor Dragon
Rasengan
Rayquaza
Reaching Into the Future
Reaper Paladin
Rebel Assault
Reef Dwelling Hydris Serpent
Renkald the Swamp King
Reverse Summoning
Rippling Timestream
Risky Tactics
Ritualism
ROADER
Roar of Time
R.O.B. Squad
Rundus
Sacred Water Dragon
Samus Aran
Selling the Body
Shadow Clone Jutsu
Shadow Lugia
Shadow the Hedgehog
Sharingan
Shark King
SHAYDAS
Sheik
Shift - Water Elemental
Shining Light
Shrouded Forest
Shuttle Loading
Sidestep Dodge
Slave 1
Smoke Ball
Snow Castle
Soldier of Arphelius
Solid Snake
Sonic the Hedgehog
Sorcerer's Precaution
Soul Conversion
Soul of the Ocean
Soul Reaper
Soul Reaper King
Soul Reaper Queen
Space Hopper
Spacial Rend
Spark Kirby
Spatial Collapse
Spatial Disruption
Spatial Formation
Spear Pillar
Spire
Spirit Tower
Starman
Subspace Explosion
Success and Failure
Suicune
Suit Shedding System
Summoning Darkness
Sunrise from the Cosmos
Super Feather
Super Sonic
Support Zombies
Supreme Overgrowth
Supreme Spell Circle
Surprise Attack
Swamp Dweller
Swamp Warrior
Swat Snail
Swimming Armored Dragon
Temporal Distortion
Temporal Reconnections
Temporal Tampering
Tentacle Mutant
The Aura Squad
The Migty Blade, Durandal
The Sacred Electric Spear
TIE Bomber
TIE Crawler
TIE Defender
TIE Interceptor
TIE Phantom
Toon Link
Toon Link's Secret Summoning Power
Total Phazon Corruption
Tower of Healing
Transmutation of Resources
Tribute to Leviathans
Triforce
Triforce Fragment
Triforce Slash
Triple Red Shells
Tundarvus, Leviathan of the Ice
Tundra Equipment
Tuxedo Burglar
Twisting Time
Ultimate 4-Winged Phoenix
Ultrasaurus
Undead Mammoth
Underwater Zone
Unfair Advantage
Unity of the Universal Elements
Unlikely Union
Valaski
Vanishing Forest
Volcanic Dragon
Wall of Fire
Warrior Ing
Warrior of Atlantis
Water Angel
Water Kirby
Wave of Change
Wild Pegasus
Winged Spikey Blue Shell
Wolf O'Donnell
Wraith
Wrath of the Windwaker
Yoshi
Yoshi (Super Dragon Form)
Yoshi God, Apollo
Yoshi God, Cronus
Yoshi God, Neptune
Yoshi Goddess, Luna
Yoster
Zapdos, Bird of Thunder
Zero Lazer
Zero Suit Samus
Zone Web