Shenorai's Role-Playing Niche

Shenorai Eterna

ORPG, URPG and RPB

Name: Shenorai Eterna
Age: 20 years
Date of Birth: January 29th
Gender: Female
Birthplace: the village of Xandria
Height: 5' 8"
Weight: 140 lbs
Eyes: Deep Purple
Hair: Black, between Long and Mid-length, has some bangs
Alignment: Is a bounty hunter and cares not for sides. However, she will side with what she thinks is right.
Race: Human
Occupation: Bounty Hunter

Weapons & Magic:
Sawn-off Shotgun: Shenorai prefers to use shotguns over pistols. Her shotgun of choice is a standard shotgun which was about 3 feet long with double barrels and pump action. Considering how cumbersome it is to carry around something over half her size, Shenorai reduced the size of the barrel to about 2 feet (a few inches ahead of the pump). The wooden handle almost a foot long bearing a character for Spirit (which ironically enough, if you care to know, is pronounced Shen). She usually carries her shotgun in a quick-draw holster at her right side. The holster is hidden under her draping coat. This weapon was actually issued to her by the guild.
-=In strictly Medieval role-plays, Shenorai will use a steel crossbow instead of a shotgun.=-
Composite Hunting Crossbow: This particular crossbow is made up of an off-white wooden tiller, a lath constructed of horn, wood, and sinew, and more sinew to hold the two pieces together. The bowstring is made of twisted cord, which remains attatched to the lath at all times. At the end of the crossbow, where the lath is attached to the tiller, is a stirrup constructed of steel to aid in spanning the crossbow. About one foot into the tiller from this stirrup is where the nut is located. This is where the bolt is loaded. Directly below this nut is where the trigger is located, which can be pressed against the tiller in order to release the bolt. Four inches further away from the nut is a steel pin, which is used to engage the mechanism for spanning the bow.
The complete length of this bow is 2' 4 1/4" (also 24 1/4" and 71.7 cm). Once spanned, the lath is 1' 4" wide (also 16" and 45 cm). A bow of this make weighs 6 1/2 lbs (also 2.98 KG). This weapon can be carried either in Shen's hand or in her quiver. The quiver is strapped to her back and can hold up to 25 crossbow bolts, which are averaged about 14 1/2" (also 37 cm) in length. These bolts have a Bodkin arrowhead, which is an uncomplicated square spike which is narrower than the usual iron tip for a better chance of penetration. Although plate armor is effective in defending against such bolts, such a tip has been known to strike through chainmail.
-=-

Conjure weapon: Can conjure alternate weapon using Leondra's spirit power. The blade of the alternate weapon glows a light purple when conjured. Alternate weapons include an Arming Sword or a pair of Flyssas. Any of these weapons are surprisingly light since they are manifested from Leondra's spirit energy. However, they are solid and each weapon's power is the same as they would be if they were made of normal materials.
The amount of energy used depends on how many weapons are conjured up at once. A single Arming Sword does not sap as much energy as two Flyssas do. Yet the Arming Sword uses 1/4 more energy than a single Flyssa does. It would take an hour of extended use with both Flyssas to nearly deplete Leondra's spirit energy. However, it does recover a small amount over time. Roughly 1/5 of her total energy over the course of two hours.
If she wants to get rid of her conjured weapons, she either shatters them with her mind's eye or gives them a slight squeeze. Either way works and achieves a similar result.
-~Arming Sword
Although versatile between being a one-handed sword and a two-handed sword, Shenorai prefers to two hands for more powerful blows. This arming sword is double-edged and is a good 43 3/4in long. The blade itself is 35in long and 2in wide at the base, leaving the remaining 8in for the handle and rounded pommel and 3/4in for the hand guard. Besides the fact that it's solidified from energy and the blade gives off a lavender glow, the Arming Sword is nothing too fancy.
-~Flyssa
A Flyssa is a one-handed, single-edged blade that is about 38in/90cm long. The design of the sword is actually meant to break open chain mail. The handle itself is a mere four inches long, one inch thick at the most, bearing a flat pommel and bears no hand guard. The blade, which is a good quarter-inch thick, extends from the tang, swoops down about an inch, and stays a consistent inch and a half, swooping inward towards the sharp tip about a foot from the blade. Although it is difficult to see due to the lavender glow of the blade, there are rather intricate designs that are worked onto the blade fairly close to the back of it. Although this would normally be a rather heavy sword, Shen's Flyssa is rather lightweight due to it being materialized from spirit energy. Because of this, she can actually hold two of these; one in each hand.
Full Possession: Normally occurs when Shenorai knows she cannot take on an opponent on her own. In this case, she allows Leondra to take total control over her body. Her strength and speed increases (more like adding Shen's and Leondra's strength and speed together. Leondra has the same strength and speed as a normal person) and she gains the ability to fly without using extra energy, since Leondra is already in control. To tell if she is completely possessed, look for the glowing, golden, feathered wings or slit pupils. (Though there are times when Shenorai allows Leondra to speak through her, the only change is her voice and eyes, for her pupils slit to match Leondra's.) After the possession is over, Leondra's spirit power will be depleted and Shenorai will be exhausted, needing rest to replenish Leondra's energy. However, if she cannot make camp or find an inn, Leondra's energy replenishes slowly over time. If at full strength, however, it would take fifteen to twenty minutes before Leondra will be forced out of Shenorai's exhausted shell.
Flight: Shenorai can use Leondra's spirit power to fly short distances, but she can only use it effortlessly during possession. Her upper back stings when the wings form, but she has used it enough times in the past to think nothing of it. She normally would use this in battle against flying or very tall foes, save herself from long falls, or to carry the wounded out of battle in haste. The last resort would be to escape, and this is only on rare occasions. When using it out of possession, her body becomes exhausted upon landing, depending on how long it was in use.

Armour:
Torso-
Breastplate (Normal metal, over turtleneck)
Turtleneck (black, sleeveless, under breastplate)
Long gloves (black, fingerless, both arms)
Long coat (red, large hood, long-sleeved, over turtleneck and breastplate)

Legs down-
Shorts (five pockets, black)
Belt (brown, leather, metal buckle, over shorts)
Quick-draw holster (right leg, leather straps)
Heavy-duty boots (thick soled, steel-toed, triple metal plates guarding top of toes)
Buckled straps (around boots)


Description: Shenorai is a rather quiet young woman, speaking only when she sees fit. She is mostly in deep thought and/or mentally speaking with Leondra, her "spirit guardian". Along with her description above, she is normally seen with her hood up in public. She literally bears scars from her past, especially on her back. The burned scars are most prominent among the others. She is rather insecure about these scars, and thus insists on wearing turtlenecks and avoids tops that reveal her back. Though she is a bit of a beauty, she doesn't think too highly of men lusting for her. There are several incidents when she had to use her shotgun to make sure they don't bother her anymore. She gets her battle tactics from Leondra and is actually a bit of a rash thinker. However, Leondra usually keeps her in line. Normally, she would watch something from a distance and study it for a moment before deciding whether or not to cut in. She's not much for making friends, for she considers herself as "just there". But if someone wants to ally with her (for the right reasons), she lets him/her. She does recognize and greet old allies when she comes across them.

Personality: Shenorai is a bit of a sociopath. As mentioned above, she only speaks and asks questions when she sees fit. She's a beauty in her own way, but she only uses that in deception. The last thing she needs is a relationship. When she doesn't want to be seen, she stays in whatever shadows she can find. There are times when she would appear a little schizophrenic, since she has the tendency to talk to herself (though she's trying to talk to her 'angel'). She is a bit of a daydreamer, but is fierce in battle. Shen does know her limits in fighting, though.
Likes; Battle, daydreaming, darkness, lurking in the shadows, sour fruits, noodle and/or egg drop soup, tea, making small wagers
Dislikes; Just about anyone who doesn't use any intelligence, giving up, her belongings stolen, peppers, eggplants, spicy foods, reminders of her past, reminiscing
Fears; exorcisms, being poisoned and helpless, being paralyzed (and, again, helpless), Leondra leaving her, a loved one dying

More In Depth
: Shenorai is a skilled long-range shooter, though actually prefers melee combat, for it is more of a thrill than simply pulling the trigger. In melee combat, she would normally conjure a long sword or maybe even a couple of hand axes.

Companions

This little blurb is for the partners Shenorai tends to have.

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Slader A. Prestin;
Slader is Shenorai's oldest friend. Not age-wise, of course, but she's known him longer than anyone. She grew up next-door to him as a kid, though he was four years older than she was. Not that this bothered her in the least. After merging with Leondra, Shen learned that she and Slader had a lot more in common than she believed. Slader also had an entity residing within him. That entity is named Zonde`. As soon as Shen learned she could conjure weapons (wooden at first, since she was still a kid), Slader decided to help her with sword playing. Slader seemed to favor the huge and heavy swords.
When they were older, Zonde` attempted to take over Slader's body, causing him to pass out. He was sweating terribly, but had no fever. He was taken into the nearest house and Shen followed, worried about him. Slader's parents came in to check on him, naturally. However, it was then that she learned how Zonde` was within Slader. According to his father, Zonde` is an elf demon, longing to return to the living world. Slader's father helped with that by taking his infant son, Slader, and forcing the demon into him. Slader's father assumed his son would want power, so he granted that to him at birth.
Shenorai told Slader what she found out as soon as he recovered. Slader realized that he didn't want Zonde` to take him over, so he asked his father to help. Slader was given some daily pills to control Zonde`'s power.
When Shenorai turned thirteen, Slader was seventeen. Wanting to become a mercenary since he was little, he went out to see the world. However, Shen wished he could've stayed a few days longer...

Kipa;
Shenorai decided to take a small break from her bounty hunting duties for awhile and went for a walk in the middle of the night. During that walk, she came across a hungry wolf named Kipa. After a rough battle in the heavy rain, Shenorai defeated the wolf and was about to strike a final and fatal blow. Leondra, however, kept her from slaying the wolf, saying it wasn't right. Just then, the wolf suddenly spoke and startled her. After a little argument with Leondra, Shenorai took the wounded wolf with her back to Crysta.
She dressed his wounds and nursed the wolf back to health. It still took awhile before the reluctant wolf actually listened to anyone. Now, assuming that Kipa is keeping his word, Shenorai has the wolf as her companion and ally.

Leondra;
Please see the Leondra Xanadu section below.

Detecting Leondra, Shenorai's Ghost Companion

There are several ways to tell that Shenorai has Leondra with her. The most obvious is by looking at her reflection. Doesn't matter if it's off of a mirror, off of armor, or off of the surface of a lake. Just about any shiny surface would do. Leondra is normally spotted walking in-step with Shenorai or just hovering near her in a reflection. -However, whether or not one actually sees Leondra varies. Sometimes she is seen as clearly as Shenorai can be seen, sometimes she is seen as a shadow lingering over Shen. If one was to see her reflection clearly during battle, especially when she has conjured a weapon, Leondra would be mimicking her every move.

Another way to detect Leondra's presence is normally by those sensitive to the paranormal. There is what's best described as a "strange aura" around Shenorai, especially when someone makes physical contact with her like when Shen helps someone to his or her feet. There was once a woman who told Shenorai that her 'life energy' is solid, yet has an odd flickering to it.

Naturally, any object that can be described as a "ghost detector" or anything of that sort would be able to pick up Leondra's presence. This can be anything from a special "spirit gem" to certain dolls to even Ouija boards, if Leondra feels like playing around with them. Leondra would play with little things like these out of boredom until Shen tells her to cut it out. After all, things like that tend to scare people for some reason. Also, when someone's flesh (human or otherwise) comes in contact with Leondra, he or she receives a chilling colder-than-ice sensation. Considering she's a ghost, that's only a natural thing.

Synopsis of Shenorai's History

Synopsis of History;
1 ) Born and raised in Xandria
-a ) Isolated village with psychic mediums.
2 ) Eight years of age, Shenorai accidentally fuses with a spirit named Leondra.
-a ) Elders are both in awe and in fear of Shen's increased spiritual abilities.
-b ) Shenorai turns more towards being a sociopath to be more in touch with her ghostly companion.
3 ) Thirteen years of age, Shenorai is forced into an exorcism.
-a ) Exorcism in Xandria is a ritual consisting of inflicting the most horrible pains imaginable.
4 ) After two days, nothing happens. Village Elders cease the exorcism in fear of accidentally killing Shenorai in the process.
5 ) Shen is bedridden during her healing months, but the mental scarring is permanent.
-a ) Scars remain on her body, the burn-marks being the most prominent.
6 ) Once out of the house, Shenorai dedicates herself to learning to fight and become stronger.
7 ) Fifteen years of age, Shenorai has been training for two years and leaves Xandria.
8 ) Two months later, Shen finds the city of Crysta and decides to settle there.
-a ) After being rejected from the Rogue's and Warrior's guilds, she finds work in the Bounty Hunter's Guild.
9 ) Five years later, Shenorai still works as a bounty hunter.

Detailed History of Shenorai

Shenorai was originally from a family in Xandria. The region of Xandria is famous for its mediums, at least to those who know about it. The Xandrians have a history of communicating with the spirit world and any lost spirits wandering the world of the living. The village itself is rather isolated, sitting between a lush forest and vast, hilly plains. There isn't anything high-tech about this village. Imagine a cross between a medieval town and a Japanese village and you've got Xandria.

Shenorai was fused with a spirit, whom she had named Leondra, when she was 8 years old. No one really knows how this came to be (since she decides not to share this information), but since then, she has been more in-touch with the spirit world and was one of the best mediums in Xandria. Throughout the years, she has withdrawn from the world around her and has been focusing on trying to control Leondra and the abilities given to her. Thanks to this, she has become a rather anti-socialist.

The Village Elders were rather suspicious of Leondra and how she merged with Shenorai. They tried to exorcise her at the age of 13, but Shenorai wouldn't have it. The ritual itself was based on pain. Supposedly, if the host of the demon was in enough pain, the "parasite" would flee the body. They tried for two days straight to exorcise Leondra out of Shenorai, but Shenorai would have been killed before the exorcism was finished. Finally, the Elders had to stop. Shenorai was bedridden for a couple months to heal, but was permanently scarred mentally. Though the physical wounds healed, several scars were left upon her back and shoulders; the burn-marks being the most prominent. It took her another year before she actually left the house. For a few months, Shenorai did nothing but train herself to fight. As time passed, she deemed herself strong enough to leave Xandria forever.

One night, she packed her pack, mainly a sleeping bag and enough food to travel on, and ran off into the night.

Two months after she left Xandria, she found a Bounty Hunter's Guild in the town of Crysta and she made that guild her new home. Reason being that she had almost no food and shelter and she was broke. Previously, she was refused membership to the Warrior's and Rogue's Guilds. At any rate, Shenorai is now an expert at bounty hunting and has taken as many jobs as she could. Every once in a while during her bounty hunting, she would find a lost spirit and attempt to speak with them. Leondra has been helping her throughout their adventures by trying to enhance her own power to lend to Shenorai. To this day, Shen still tries to forget about the exorcism, but it still remains a painful memory.

Music Credit

Siege of Madrigal - Halo (Secret Track)