Shenorai's Role-Playing Niche

Kyria June Asher

~-= WIP =-~

Name: Kyria June Asher
Gender: Female
Age: 14
Race: Human

Origin/Birthplace:
Cavitt. Cavitt lies in the Traub region in the continent of Alvarez. It's not quite large enough to be a city, yet its almost too small to call it a town. The town is divided into the cardinal zones and the central zone. Kyria was born in the Eastern zone, home of Cavitt's upper-middle class workers. The Western zone houses the upper-class citizens and the Southern zone is divided between the middle and lower-class workers. The Northern zone is industrial, made up of factories and the hydroelectric power plants. Compared to the rest of the settlement, the Northern zone was like one giant mass of concrete and steel. The central zone was the center of all things commercial in Cavitt. Since this has all of the stores and entertainment and the lot, the central zone is the busiest of the zones.
The region of Traub is fairly elevated. Hills and plateaus litter the landscape, making it an interesting terrain for the lakes and rivers. Cavitt itself is on the side of a hill. Its southern half faces a pair of plateaus, which allows a river to spill over and collect into a lake of fresh water (known as Lake Hibes).
Lake Hibes' only outlet is a gap between a pair of hills flowing out of Hibes' northern edge. The gap leads downhill and steadily grows wider over the years due to erosion from the river. The river slowly twists around the Western portion of Cavitt and is stemmed by a dam, which was placed as a hydroelectric plant to fuel the town with electricity.
Current Residence: The ground is her bed and the sky is her roof. Ever since she set out on a personal quest for medicinal knowledge, Kyria has been spending most of her nights outside.

Appearance:

~ Hair Color, Style, and Length:
Kyria's hair is fiery red. Most of her hair is tied up in a high braid, which dangles down to her mid-thighs. If her hair was down and unbraided, it cascades down to the back of her knees. Her bangs barely touch her eyelashes and her sideburns have grown long enough to extend past her chin.
~ Eye Color: Bright lime green.
~ Height:
5' 5"
~ Weight: 105 lbs
~ Complexion: Caucasian, though a lighter tone than her brother, Kyros Without collected dust and dirt from traveling, her skin is pretty clean. Since the only usual exercise she gets is walking, Kyria doesn't bear much muscle, making her squishy to the touch.
~ Build: Kyria's pretty skinny from walking and running around with her brother. Since she doesn't do much physical fighting, she doesn't have much muscle mass. The only muscle she has to speak of are the ones in her legs, which are used for running like hell. Since she is only fourteen, her body is still developing.
~ Distinguishing Marks and Features: The Asher bloodline has an odd magical trait that runs in the family. Depending on the magic-user's gender and magical progress, a 'tattoo' appears on the back of his or her neck, near the base. When a girl reaches her full magical potential, a set of triple moons appear; a black waxing crescent, a gray full moon, and a white waning crescent with a gray outline. Kyria only has the black crescent and just the faintest hint of the full moon.

Attire:
Head and Hair:
~Blue head scarf decorated with darker blue swirls; Starts on top of her head, crosses behind her neck, wraps around her neck twice before being tied into a bow in front of her throat.
~Hair ribbons matching her head scarf; one is tied near the top of her head and the other holds her braid together.
Torso:
~Blue tank top, matching her head scarf; short enough to expose her middrift.
~Purple cloak with dark swirls decorating the inner lining; covers the top third of her chest in the front; very short-sleeved, almost like she has no sleeves; the rest drapes down to her naval; a zipper in the front with a two-inch fob holds the cloak on.
Arms and Hands:
~Long, purple gloves made of cloth; gloves reach up past her elbows.
Waist and Legs:
~Dark purple capris; wavy blue stripes on the trip of the legs, two narrow pockets
~Brown leather belt; fastening buckle, twin pouches sewn on both sides (Holds Quartz Crystal, Sapphire, Ruby, and Obsidian)
Feet:
~Gray sandals; blue plain soles, purple and light blue cloth tailored on the front side to give them a boot-like appearance

~ Appearance in a Nutshell:

Description: Kyria has a bit of an odd attire, though excusable to most since magic-users tend to have weird clothes. Besides what is about to be listed, Kyria also carries around a black tote bag. The bag holds her book of magical herbs, her book of potion-making, six small glass bottles with corks (to hold her potions and healing water), a mortar and pestle, a funnel, her slingshot, four thick rubber strips to replace the one on her slingshot, and a thin cloth blanket folded neatly and placed at the bottom of the bag. She also carries necessities such as food and (at least two liter's worth of) water, which is normally shared between herself and her brother.

Weapon: Steel Slingshot.
Kyria's slingshot is thick yet hollow. The entire frame is crafted from steel. As with all slingshots, hers is Y-shaped. Since it is indeed made of steel, the curves are actually made up of different angles, clearly showing the results of the welding. The top edge of each prong is a cap that helps to hold the thick rubber bands onto the slingshot. Each band has a cylindrical piece on each end to keep the band taut. The band itself is placed into a slit on each prong.
At nearly a centimeter thick, these bands were designed to endure a lot of stress. Thus, they are perfect for slingshots.
Kyria does not carry any ammunition for her slingshot. Instead, she uses whatever she finds nearby. This may include the following; pebbles, broken glass, nuts (organic and metallic), bolts (not crossbow bolts), discarded ammo casings, etc. Since her slingshot is anything but lethal, it's used as a way to divert an enemy's attention to her. Of course, if she's not fast enough, Kyria would end up in a world of trouble (or in the monster's stomach, whichever comes first).
Armor:
Kyria has no armor to speak of, except for the clothes on her back. Too much armor can slow her down and might hinder her spells.
Spells: Please see Spells section below..
Abilities/Skills:
Alchemy - Just a fancy word for chemistry, really. Kyria carefully studies medicinal herbs and how they are used. Then, she attempts to combine certain herbs in order to create medicine. At her current skill, she is capable of creating potions and antidotes that speed the healing process a little.
Empathy - In a meditative or spaced-out state of mind, Kyria can pick up on the emotions of others nearby. Negative emotions are easier to pick up than positive emotions. A certain mood can actually rub off on her and Kyria will be in that mood for a good hour or so before it wears off. Even her four gems carry a certain energy to them that Kyria picks up. The Ruby makes Kyria seem more hyper and energetic than normal. The Sapphire makes Kyria appear sad and depressed. The Quartz Crystal places her in a light and 'breezy' mood. The Obsidian is an odd stone, for it saps away negative energy and negative emotion once handled. These emotions are left to linger within Kyria after the stone is used for a specific spell. However, if she handles the Obsidian after picking up a negative emotion, it can help relieve her of it.
Baking: Though probably not a useful skill on the road, Kyria is quite the baker. Her specialty lies in her marble cakes. She also loves making other sweets and goodies, such as cheesecake and cookies and the lot.
Magic - See the magical abilities listed above.


Personality:
Kyria knows nothing of greed and is thus very kind and generous. When it comes to those in need of healing, Kyria would be willing to go into the depths of the earth just to harvest the necessary ingredients for a cure. Although such generosity could be used against her, she still keeps a generally upbeat mood and tries to be the shining ray of hope for those who have none. Despite her growing into her teenage years, she has the tendency to act rather childish at times. Towards her brother, though, she is easily riled up and is often scolding him whenever he pulls a prank on her. She knows it's all harmless fun, though.
First Impression: Kyria is like that sweet and charitable little girl from down the street who is willing to bake a batch of brownies and give it to everyone on the block for no real reason. Overall, she seems to be the sort of girl who would do anything to help whoever she could. Although, her first impression also depends on whatever gem she was holding last and whether or not she had picked up any emotions through empathy prior to meeting someone.

Quick History:

List of Spells

Magic:
Using a quartet of precious stones to channel energy, Kyria can use magic of four different elements; Fire, Water, Air, and Earth. However, since each element needs something to focus into magical energy, a part of Kyria is sapped. See the drawback of each element for details.

Fire (Ruby):
Kyria can channel her body heat through a ruby she carries around to cast fire spells. Obviously, the stronger the spells, the more body heat they would require. Due to the nature of the spell, Kyria would need her gloves off in order to execute fire magic.
Drawback: If Kyria relies too heavily on her fire magic, she runs the risk of dropping her body temperature too low. Even in a scorching desert, she could run the risk of hypothermia. Kyria needs time to warm up after using so many spells.

Commonly Used Fire Spells:
~Fervor (Support Spell) [Time Elapse; up to four total posts]:
Kyria can lend an ally a helping hand by granting a target more stamina, empowering him or her with the energy of a raging blaze. Unlike her other fire spells, this spell gradually saps her body heat over its duration.
Kyria uses her ruby to convert her body heat into energy. She then chooses a target to give this energy to and sends it to him or her through a magical 'cord'. This 'cord' is only clearly visible to the target, magical folk, and others who are sensitive to seeing such things. To them, the cord is mostly opaque and glows a bright scarlet. To other people, the cord is translucent, much like a streak of a heat wave radiating off of a sheet of metal that has been out in the sun all day.
-The energy sent to the intended target is often felt like being temporarily revitalized. The spell doesn't heal wounds, but it can give an energy boost to an exhausted warrior. The amount of energy given and how long the spell lasts obviously depends on Kyria. The more Kyria is willing to give, the longer the spell will last and the longer the boost of energy will be.
~Fireball (Offensive Spell) [Time Elapse; instant]: With the aid of the ruby, Kyria can form a ball of flames and project it towards an opponent. As her hand is grasping the gem, her body heat intensifies and is sent to the hand in question. A sphere of flame appears around her fist. To keep from burning her glove (and herself, more importantly), Kyria thrusts her fist forward (like a punch) and sends the fire ball flying towards her opponent.
-The fireball always flies in a straight line and never curves. The speed it travels at can be compared to the average speed of a softball thrown by the average fourteen-year-old girl. (That is, if the initial 'punch' was thrown correctly.) Speaking of softballs, that is the average size of the fireball once it's 'thrown'. The fireball soars through the air until it hits a wall or target, or until it loses energy and disappears (normally occurs about forty to fifty feet away). Only one fireball can be casted at a time, for Kyria need to retreat for a few minutes to warm up and avoid hypothermia.
Desperation Spell:
~Flamethrower (Offensive Spell) [Time Elapse; up to two total posts]:
Kyria can project a ranged jet of flames towards her opponent with the help of the ruby. Kyria uses two hands to channel her body heat into the ruby instead of one. The concentrated heat intensifies into the hand holding the gem. Flames spurt out and reach out directly in front of Kyria.
-The fire's range is about seven or eight feet in front of Kyria. Although the spell is very maneuverable, it's the one fire spell that saps the most energy at once. At the very most, Kyria can hold the spell for up to nine or ten seconds. By then, her body temperature would have dropped too low to continue the spell.

Water (Sapphire):
Using a sapphire as a tool, Kyria can use her own hydration to cast spells of water. When she uses one of these spells, her palms sweat and the sapphire uses that to channel the magic. Due to the nature of the spell, Kyria would need her gloves off for full effect. The stronger the spell, the more of her own water she uses.
Drawback: If Kyria excessively uses her water magic, then she runs the risk of dehydration. She needs to drink plenty of water in order to hydrate her body enough to cast any other water spell. Normally, it would take a human an average of three days before they die of dehydration. If Kyria isn't careful, she can shave off a day or two from that time.
Commonly Used Water Spells:
~ Healing Rain (Supportive) [Time Elapse; up to four total posts]: With the aid of the sapphire, Kyria can condense the moisture in the air. They change to clouds, which rain down magical water. Once this water makes contact with an injury, it heals from the inside out. How much is actually healed and the rate it heals at depends on two things; the severity of the wound and how much water is applied. This is the reason why Kyria keeps a few bottles of her healing water in her purse. The range of the rain depends on how much Kyria puts into her spell. Obviously, the more hydration used, the wider the clouds become and the greater the range of rainfall. The clouds dissipate within moments after Kyria stops using the spell.
- Kyria has no control over the direction of the rainfall. Since it covers a wide area, it is best for healing a large group of people. There is also a risk of healing the enemy as well as allies. In freezing weather, the rain turns to snow and it is easier to be blown off-course. Not to mention, the snow could do more harm than good by accidental freezing. This spell makes Kyria thirstier as the use of it is prolonged.
~ Water Bomb (Offensive?) [Time Elapse; instant]: As with the Healing Rain ability, Kyria pulls off this spell by condensing the moisture in the air. Instead of stopping at a cloud, the water further condenses into a single glob of water. The size of the glob is roughly the volume of an average water pail. Once collected together, the water falls straight down and splashes onto who/whatever happens to be below it.
- Due to the nature of the spell, it is used to distract or extinguish rather than deal damage. (If anything, this spell is used to put out a fire that was accidentally caused by Kyros.) The water cannot follow its intended target if it moves out of the way. Clearly, this spell is not meant for use in combat unless Kyria wishes to make a run for it with a parched throat.
Desperation Spell:
~ Geyser (Offensive) [Time elapse; until the beginning of the next post]:
Both of Kyria's hands are upon the sapphire for this spell. From deep within the depths of the earth, boiling hot water pushes its way upward and forces out of the ground. The geyser reaches up to twenty feet maximum. Even if the water did not strike the intended target, the scalding-hot water would still be able to burn nearby targets once it falls back down to the ground.
- Once the water falls back to the ground, it can burn both enemies and allies alike. It is very rare that the geyser emerges directly below an enemy (unless that enemy happens to be extremely slow). Not only does the water take some time to emerge at a desired area, but the ground becomes disturbed during the process of the spell. By disturbed ground, I speak of the earth shifting and cracking. There is also a rumble heard from underground well before the geyser emerges. The geyser only lasts about five seconds maximum before Kyria becomes too dehydrated to do much of anything except hide in a corner and chug down whatever water she has.
Wind (Quartz Crystal):
With the assistance of a Quartz Crystal, Kyria uses her very breath to move the air around her. Casting a spell of wind can be a little tricky, for the type of spell casted can be altered by how Kyria blows upon the jewel. Though wind magic is one of the easier elemental spells that Kyria can use, it can still be exhausting for her to concentrate her magic from her lungs.
Drawback: Excessive use of wind spells can give Kyria symptoms quite similar to asthma. Her chest aches until she can catch her breath. The wheezing makes it quite difficult for her to run from attacks, for she needs to breathe to keep from collapsing. Although this is one of her more commonly used gems, she does not bear a 'Desperation Attack' like with the previous two elements.
Commonly Used Wind Spells:
~ Healing Wind (Supportive) [Time Elapse; three total posts]:
The quartz crystal is cupped loosely in Kyria's hand. A gentle and warm breath is blown upon the stone. A visible breeze, also gentle and warm, picks up around Kyria. With her other hand, she 'directs' the wind towards those who she wishes to heal.
- Normally, she can only heal mediocre wounds before she runs out of breath. Though this spell is much easier to direct than Healing Rain, it still is capable of healing friends and foes alike. A warm and gentle breath must be sustained, for changing the breath's temperature or the strength it's blown could alter the spell itself. She can only sustain the spell for a maximum of fifteen seconds. Once the spell is complete, Kyria is normally left gasping for breath.
~ Zephyr (Offensive) [Time Elapse; Two total posts]: The quartz crystal is held in Kyria's hand, kind of like a deep cup. She blows a jet of cool air onto the stone between narrow lips. Her other and is held out towards her intended target. White wisps appear in her palm and rush out at the target. If it is not strong enough to put the opponent off-balance, it will at least tear into the skin enough to make a narrow 'slash'.
- If someone stands between Kyria and the target, they will receive the majority of the spell's damage. Again, the temperature and strength of the blown breath must be maintained. This spell lasts for a maximum of eight seconds, for that is how long she can sustain it. Once the spell is complete, Kyria wheezes, yet not heavily.
Earth (Obsidian):
Kyria uses her obsidian and her own strength to cast spells of earth. Since she does not bear much physical strength as it is, these spells tire her much faster than the previous three elements. However, this does not mean that her earth magic is ineffective. It just means they do not last nearly as long as her fire, water, or wind magic. The gem is placed over her heart for these spells.
Drawback: Though Kyria cannot use an extensive amount of earth magic as it is, relying on it results in weakness and fatigue. Overuse can leave Kyria with only enough strength to sit up. Quite often, Kyros needs to assist Kyria and bring her away from battle after an earth spell has been executed. Recovering her strength requires more time, since it takes a few nights of resting before she is back on her own two feet again. Like with the Wind spells, there is no 'Desperation attack' to speak of.
~ Tu Shinobu (Supportive Spell) [Time Elapse; Up to three total posts]: Quite literally translated as "Earth Endurance", this spell is similar to Fervor. However, instead of granting a target stamina, this spell grants a target endurance (health-wise), allowing them to take more damage. And quite like Fervor, this spell's visible effects are only noticeable to those who are affiliated with magic or have a 'sixth sense'. Instead of a scarlet cord, this cord appears gold and slightly translucent.
- However, with her lack of physical strength, this spell does not last quite as long as Fervor does. When her energy is depleted, her knees give way and she collapses onto the ground, lacking the strength to run for cover. At best, she could crawl, but that barely gets anyone anywhere.
~ Earth Spire (Offensive Spell) [Time Elapse; End of two total posts]: Kyria holds the Obsidian to her heart, her eyes half-closed as if in a daze. Her free hand reaches out in a claw-like position, as though 'picking up' the earth. Beneath the intended target, the ground rumbles and cracks, making the earth shift. A large spike made of stone pushes itself through the earth, threatening to impale anything it happens to be beneath.
- This pillar of stone can only reach up to about eight feet in height before Kyria lacks any more strength to make it grow any more. She stumbles and falls over once the spell has finished. The spire of stone remains where it is even after the spell is complete. It cannot, however, push its way through concrete, steel, or any other material of similar strength and hardness

Music Credit

Aeolic Guardian - Samurai Legend Musashi