Spar
A single spar is a match between two people.
Mass Spar [MS]
This is a match where 3, or more people participate in a spar. Proctors set their own terms . The proctor is responsible for logging his work. If someone else logs for the proctor and doesn't give up the log, the proctor will be held accountable as well. It's in the best interest of all involved, to just log when you proctor any match. Proctor may not bash anyone in the match, he must give reasonable time for the turn to be taken, then dq when that combatant goes over the time limit. Everyone in the MS must state their guild dice Death moves are allowable only if the proctor has not indicated otherwise.
Slave Matches [SM's]
Slave matches are very serious. Slave Matches must adhere to strict rules, almost as strict as the DM rules. In essence, both characters from DM's and characters from SM's, their lives are effected in the long term. An outside proctor is not needed nor witnesses. What must be included in SM's logs:
RoTN Slave Match
Combatants SN's
Challenger's dice [if over d90 audit must be submitted to proctor for verification.]
Opponent's dice
Terms of Slavery [examples: Non sexual, lifetime slave, not to be traded or sold, etc]
Date and Time and Time Zone
Date of when RM may be attempted
Release Match [RM]
Release matches are the slave's chance at freedom. Again, same terms as a SM must be placed in the log.
Honor Matches [HM's]
Honor matches are the level below Death Matches. Most consider their honor worth more than a simple match. People who feel their honor has been questioned, can now get more for their bang in an Honor Match. Terms must be agreed upon, challenged gets to set them. Each side may have one (1) witness but they are not required. The loser of the Honor Match is dead for 48 hours, ghosted (not a real rezz). Though to avoid people using this to their advantage, once you have lost your 5th HM, you will lose one real rezz. During your 48 hours of ghosting, your char may not enter a public room or RP/participate in any events. Yes you need a rezz from clergy if you die in this match. If you do not get a rezz in 48 hours, you lose one real rezz.
What must be included in the log -
RoTN Honor Match
SN Vs SN
Dice to be used:
Challenger state Sn:
Challenged state Sn:
Both combatants state dice:
d90+ send audits
Date/Time (zone):
Witnesses state sn/guild,clan,or FLr/who you witness for:
Reason for HM:
Proctor's name/Sn:
At the end of the match please put: [Final Score: loser must put winners name in profile stating the loss of the HM and the time and Date]
Death Match [DM]
Death matches are the big dogs of all matches. Death matches are left to the combatants to decide each other's fates. A man may forgive another man's stupidity if he dies once for it, therefore allowing him to be rezzed. However, a man may also feel you must die eternally for your crime and not grant rezz. This decision must be stated in the terms before inits are rolled. The following is what MUST be included in a DM log. A third party proctor must oversee the match, and each combatant is allowed one [1] witnesses. That's all. If there are anymore the match is invalid. THERE ARE NO SET DICE IN A DM!!!!!
RoTN Death Match
Proctor: [sn:xx Proctor Registration number:xx]
Date / Time [am/pm and zone]
Challenger SN
Challenged SN
Challenger's Dice [d90+ must send audits, anyone in the room can ask for verification]
Challenged's Dice [Same as challengers dice, audit, anyone can see in the room]
Reason for DM [This can be for any reason, you want to die for it, so be it]
Room Name Where DM Is Taking Place
Witnesses must state name/sn/who they witness for
Enhancers allowed?
Rezz granted?
State all other terms
Punt time allowed is: [no less than 5 min, no more than 20 min
Do you both agree to the terms?
Losers that were granted rezz from this match must do so within 48 hours.