TOUR DE POLYAPES 2006
SUNDAY 29 January 10am – 1pm
This event is open to all Cubs who will be moving onto Scouts in 2006, Scouts & Explorers.![]()
Cubs
This will be an individual event with certificates for all participants.
Scouts
This will be the main event and will be competing for the Cyclo-Cross Trophy. Troops can enter as many scouts as they like; there is no limit. The Trophy will be awarded to the Winning team overall. Scoring the event is as follows, as there are 16 Scout Troops in the District, the first scout from any troop to cross the finish line scores 16 points, and the second from any other troop 15 points, and so on.
Explorers
The scoring of this event will be the same as the scout section but adjusted for the number of explorer units. As there are 7 Explorer Groups in the district the point system will be, the first explorer from any group to cross the finish line will score 14 points, and second explorer from any other unit will get 12 points, and so on.
Individual certificates will be awarded to 1st, 2nd, and 3rd places in each age group.
Cubs, under 12s, and under 14s, will go around the course once.
Over 14 to 18 will go twice around the course.
CYCLE HELMETS MUST BE WORN.
CYCLES MUST BE ROADWORTHY.
Cycles will be checked over for safety.
If any cycle falls apart on route the rider may collect as much of it as they can and carry it to the finish line and still score if he/she is the first member of their troop or unit.
THIS EVENT WILL HAPPEN WHETHER IT RAINS, SNOWS OR SHINES.
DISTRICT WORKING DAY
When ? Sunday 26 February 2006
What ? Removal of woodland & scrub encroaching on camp sites
Burning cleared material. This will help provide extra space to make things easier at the 2007 Centenary Camp
Who ? Scouts, Explorer Scouts, Scout Network, Scout Fellowship & Leaders
Under 18’s must be accompanied by Leaders to supervise.
Wear ? Old clothes – you are liable to get dirty
Gardening Gloves would be an advantage
Bring ? Your own tools – saws, axes, loppers
Please make sure that you have sufficient adults to supervise the use of axes and other equipment you bring.
BEGINNERS’ COURSE. From January 23rd/ 24th 2006
Please note, under Scout Association Rules, parental permission is required before a Scout is allowed to take part in shooting activities. The lower part of this form should be filled in and brought to the first session. Parents also need to sign a form to say their child has not been sentenced under Section 21 of the Firearms Act 1968. This form will be in the Course booklet which will be issued at the start of the course.
The Course lasts eight weeks, following the Youth Proficiency Scheme of the National Smallbore Rifle Association in air rifle shooting. At the end there is a simple test of knowledge – which must be passed - and N.S.R.A’s Badges will then be awarded according to the standard of shooting reached. Those completing this course may attend for another four weeks for the Scout Master – at Arms Badge.
FEE FOR THE COURSE; £18 – This includes the N.S.R.A’s course booklet and badges, use of rifles, targets, pellets etc. Cheques payable to Royal
TO
VENUE:1ST
DATES: Mondays from January 23rd....– session times either
Or Tuesdays from January 24th. – session time
Guide to Wide Games
Wide Games are games played over a wide area of land - usually woods and field, but can include water or towns. We often play them at night as many depend on hunting and tracking skills; creeping up on the enemy camp or intercepting a member of the other team. We play them in nearby woods and open spaces, sometimes going on the train into the countryside a little to escape from Surbiton's suburban sprawl.
We play games such as Stratego, Lighthouse and Spies.
To prepare for a Wide Game you need to dress up warm: you may have to keep very still in order to hide from the opposition and you may get cold. Dark waterproof coats, hats and gloves are useful for when it is wet and chilly. You should wear boots, such as hiking boots or stong shoes and not trainers, as they get soaked. There is no need to wear Scout uniform on nights when a Wide Game is advertised.
You may want to bring a torch, although more often you will be relying on your night vision.
Finally, check the finishing time as we often finish at 10pm on the night of a Wide Game or Night Hike.
For some suggested Wide Games download Popular Wide Games on the Web