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Free Quests help
Black Knights Fortress
| Length |
Medium |
| Difficulty |
Moderate-Hard |
| Requirements |
Must fight Black Knights (Level 48) |
| Suggested items |
Food, good armor/weapons. One normal cabbage. Iron chain and bronze medium helm. |
| Reward |
3 quest points and 2500 gp |
You need 12 quest points to start this quest; get a bronze med and iron chain before doing this quest.
Start: Start this quest out by talking to the white knight on the 2nd floor of the white knight castle in Falador (Sir Amik Varze), he tells you of the black knights weapon of mass destruction that you must destroy.
The Potion: Now if you are lower than level 40 get a higher level friend to help you. Put on your chain and med, grab a cabbage and head up to the bk fortress go into the side door near the guards, and push the "odd looking wall" at the north end of the hallway, go up the ladder right click the grill on the wall and choose listen, you will hear a goblin a bk and a witch start talking, they're making an invincibility potion, and it needs a Draynor manor cabbage to complete it.
Sabotaging the Potion: Now go back downstairs and into the room with the 3 bk's, fight past them and go up the stairs, climb the ladder, and use the cabbage with the "hole" which ruins the potion. Return to Sir Varze you started the quest with to get your reward.
Cook's Assistant
|
Length |
Short |
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Difficulty |
Easy |
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Requirements |
N/A |
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Suggested items |
One pot of flour, one egg, one bucket of milk. |
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Reward |
1 quest point, 1-3 cooking levels, and the right to use the Cook's range. |
Start out by talking to the cook in the Lumbridge Castle, he will tell you that he has to bake a cake for the kings birthday, but is out of ingredients and needs you to gather them. He needs an egg, some flour, and some milk. Start out with the flour, take a pot from the table in the kitchen where the cook is, now go north along the path then go west around the bend and keep going west until u find a wheat field and a windmill, pick some wheat and go to the top of the windmill and put the grain in the hopper,and use the lever and the grain should slide down the shoot now go to the ground floor and use the pot with the flower.Ok, now for the milk and egg, go to the general store and buy a bucket then go east across the bridge and go north to the cow field, use the bucket with the cow to milk it. now go west from the cow field to the chicken pen and pick up an egg.
Now go back to the cook and give him the ingredients.
Demon Slayer
| Length |
Medium |
| Difficulty |
Moderate |
| Requirements |
Able to defeat an apocalyptic demon. :-) |
| Suggested items |
Probably food and armor. Pen and paper is good for writing down the magic words. 20 bones. |
| Reward |
3 quest points |
Start Start this quest out by talking to the Gypsy in Varrock square, she will preach about a demon, mass destruction ect., its your job to kill the demon, but you must have a special sword to do so, so go talk to the Knight in Varrock palace. The gypsy also tells you an incantation REMEMBER IT (or write it down) he will tell you it requires 3 keys. Heres how you get the keys, in no particular order.
Key in the sewer: Ask the knight about his key, he tells you he lost it down the drain, use a bucket of water with the drain outside the east side of the palace to wash the key down now go into the sewers to retrieve the key (its near the beginning, hard to miss).
Guard Captain's Key: Ask the knight about the guard captains key, then go up to the guards area of the palace and talk to the captain of the guards to get his key.
Wizard's Key.: Ask the knight about the wizards key, now go to wizard's tower. GET 20 BONES ON YOUR WAY, and he will speak gibberish, eventually get him to talk about a chest and some spell, he needs 20 bones for the spell. Give him the bones, and get his key. now return to the knight with all 3 keys to get the Silverlight sword.
Key in the Sewer: Now go to the Dark Wizards circle of stones south of Varrock to find Delrith attack him with the Silverlight equipped, say the proper incantation you learned from the gypsy, and kill him easily to get your reward.
Doric's Quest
| Length |
Short |
| Difficulty |
Easy |
| Requirements |
Fifteen mining (unless someone else gets the ore for you). |
| Suggested items |
Six clay ore, four copper ore, and two iron ores. |
| Reward |
One quest point, some mining experience, 180 gold pieces, and the right to use his anvils. |
Start out by talking to Doric (in small hut north of Falador). He needs you to collect some ores for him: six clay, four copper, and two iron. Go to the dwarven mine (go along the path until you pass the cliffs then go north until you can walk up the cliffs, then south to a small hut). Here you must collect the ores for him.
Take him back the ores to receive your reward.
Earnest the Chicken
| Length |
Medium |
| Difficulty |
Easy-Medium |
| Requirements |
N/A |
| Suggested items |
Some food, armor/weapons. |
| Reward |
4 quest points and 300 gp |
Start out by talking to the woman near the gate of Draynor manor, she tells you her husband wandered up to the manor and hasn't been back for a while, and wants you to find him go up to the 3rd floor of the manor and talk to the scientist, it seems Ernest has been turned into a chicken! But not to worry, if you gather the 3 parts for him he will turn him back 3 parts in no particular order:
Rubber hose: grab a spade and dig in the Compost heap to get a closet key, use the key to get into the closet with the skeleton and grab the hose. Gauge: get fish food from the 2nd floor of the manor, use it with poison you find near the witch on the 1st floor, use the poison fish food on the fountain near the manor, search the fountain and get the gauge. Oil can: this is the most difficult part, go downstairs in the manor, and you will find lots of doors and lots of switches, I still don't and never did remember exactly the combination of all the switches to get to the oil can, so just play around with it for a while and you will eventually get it. Return the parts to the scientist so he can turn earnest back into a person you either get your reward then, or you have to talk to the woman you started the quest with, either way you get a reward.
Goblin Diplomacy
| Length |
Medium |
| Difficulty |
Easy |
| Requirements |
None |
| Suggested items |
Four suits of goblin armor, some red dye, some blue dye, and some yellow dye. |
| Reward |
Five quest points, some crafting experience, and one gold bar. |
Start this quest out by talking to the bartender in the Port Sarim pub. He will tell you that the goblins have been feuding in the north. Go to the Goblin Village (north of Falador) and talk to either General Wartface or General Bentnoze. He tells you that the fights have been over the color of the armor and wants you to get him some different colored armors for him to see.
Start out by getting four goblin armors (goblins drop them) Then you need four colors of dye. You can get these dye from Aggie (a witch in Dranyor Village) She will tell you the ingrediants for the three dyes. You need Red, Blue, and Yellow.
For the red you need three sets of red berries (in woods south of Varrock) and five gold pieces. For the blue dye you need two sets of woad leaves (talk to Wyson in the Falador Park) and five gold pieces. For the yellow dye you need two onions (in small garden behind house south of windmill) and five gold pieces.
Dye three sets of the goblin armor. Each one of the three colors, and leave one undyed.
Now talk again to General Bentnoze/Wartface, and show him the three different armors. He will eventually tell you he wants a light blue one, thats the undyed one. Talk to him one last time to get your reward.
Imp Catcher
| Length |
Medium |
| Difficulty |
Easy |
| Requirements |
None |
| Suggested items |
None |
| Reward |
Amulet of accuracy, one quest point, magic experience, and one gold bar. |
Start out by talking to the wizard Mizgog on the 3rd floor of of the Wizard's Tower (south of Draynor Villiage, also if you are low level watch out for the dark wizard).
He tells you that some imps stole most of his things including some magic beads. You must go kill imps to get the 4 beads (white/yellow/black/red). This will take you a *long* time and *many* imps, if you kill them yourself. If you are lucky people will sell you some or all of the beads, however, it will usually cost a good bit of money. Once you get the beads talk to wizard Mizgog again to obtain your reward.
The Knight's Sword
| Length |
Medium |
| Difficulty |
Hard |
| Requirements |
Mining level 10 |
| Suggested items |
Food, pick axe, Red Berry Pie. |
| Reward |
1 quest point, and 1-6 smiting levels. Crafting levels. |
Start: Start out by talking to the squire in the white knights castle (big castle in middle of Falador, cant miss it) It seems he's lost his knight's prized sword and needs u to make him another one unfortunately, only imcando dwarves know how.
Imcando Dwarves: Now go talk to Reldo in the Varrock palace library and ask him where to find the imcando dwarves, he tells you that he thinks there may be some near the cliffs S/W of Port Sarim, and that the Imcando have always been fond of RedBerry Pies. First make a redberry pie (requires level 10 to make if u aren't level 10 someone will most likely make you one) Refer to the cooking guide on how to make pies.
Thurgo: Now go southwest of port Sarim until u see some cliffs by the sea, walk around them and you should find a dwarf named Thurgo, give him your pie and tell him about the sword problem. He will tell you he needs a picture of the sword so he can make a replica. To get the picture grab a friend and head to the 3rd floor of the west tower of the White Knights castle in Falador. Have a friend distract Sir Vyvinn by talking to him. While Sir Vyvinn is distracted search his cupboard for the picture.
Making the Sword: Now return to Thurgo and give him the picture, he tells you that he needs 2 iron bars and 1 blurite ore to make the sword. Get the bars by smelting iron ore in a furnace. The blurite ore is a bit trickier... North of Thurgo there is a ladder, if you have one get a high level friend to accompany you down this ladder (the ice dungeon) because there are high-level monsters near the blurite rocks. Go through the ice dungeon until you find the rocks and mine an ore. Now return to Thurgo with the things he asked for and he will give you a sword.
End: Finally go back to the squire to get your reward.
Romeo and Juliet Quest
| Length |
Short |
| Difficulty |
Easy |
| Requirements |
None |
| Suggested items |
Cadavaberries, Gloves |
| Reward |
5 Quest Points |
Start this quest by talking to Juliet in the house just west of Varrock. Talk to her about Romeo, and she'll give you a note to deliver to him. Go to varrock square and talk to Romeo. He'll tell you Juliets father is opposing the marriage, and that father Lawrence can help. Go to the church in varrock and talk to father Lawrence. He'll tell you that you need a cadava potion, and direct you to the apothecary. He'll ask you to bring him some cadavaberries. You can find these in the forest south of Varrock. Take the berries to the apothecary, and he'll make the potion. Take the potion to Juliet. Now you need to go to Romeo and explain that he has to pick up Juliet at the crypt. When you talk to Romeo, he won't understand, but you will have finished the quest.
Sheep Shearer
| Length |
Short |
| Difficulty |
Easy |
| Requirements |
None |
| Suggested items |
Shears |
| Reward |
One quest point, sixty gold pieces, and some crafting experience. |
Start out by talking to the farmer in the house west of the Lumbridge windmill. He wants you to get twenty balls of wool for him. Buy shears in a general store and shear twenty sheep (use shears with sheep). Then spin the wool into balls using a spinning wheel (theres one on the 3rd floor of the Lumbridge castle in the south tower).
Now return to the farmer and give him the wool to get your reward.
Shield of Arrav
| Length |
Medium |
| Difficulty |
Easy |
| Requirements |
Someone in the opposite guild as you (if you're in Blackarm, you need a Phoenix member, and vice versa). |
| Suggested items |
None |
| Reward |
One quest point and 600 gold pieces. |
Start anywhere in Varrock.
Player number one should: Join Black Arm Gang - Talk to tramp by the sword shop and ask about the alleyway. Go down the alley and talk to the gang leader. You must then get two crossbows from the Phoenix Gang in a store room by the Phoenix gang headquarters.
Player number two should: Join Phoenix Gang - Talk with Baerek in the Varrock Marketplace. Talk to the gang leader in the headquarters, reached by going down a ladder in the Varrock slums, near the rune shop. Then kill a man in the inn to get the intelligence report, and return it to the gang's headquarters.
Each of you should get half of the shield from your headquarters. Go with the shield to the museum to get two certificates and then bring it to King of Varrock to get your reward.
Restless Ghost
| Length |
Short |
| Difficulty |
Easy |
| Requirements |
The ability to kill a level nineteen monster. |
| Suggested items |
None |
| Reward |
500 prayer experience and one quest point. |
Start this quest in Lumbridge Castle. Speak to the priest in the small church in Lumbridge, and he will tell you of a ghost in the graveyard. You can visit the ghost now, but he will only moan at you. You need an Amulet of Ghostspeak. You can get the amulet from an old hermit who lives in a swamp south of the castle. Then return to the graveyard, put on the amulet, and talk to the ghost to hear of his plight. He cannot go on to the next world because his corpse has been defiled, and it's skull has been taken away. The skull is in the wizard tower, which is over a long bridge near Draynor Village. Go into the basement of the tower and you should find the skull. Be careful when you pick it up, as a level nineteen skeleton will appear from nowhere and attack you! Return the skull to the graveyard and use it on the coffin. The ghost will disappear and you will have completed the quest.
Vampire Slayer
| Length |
Medium |
| Difficulty |
Medium |
| Requirements |
Able to defeat a Vampire... |
| Suggested items |
Armor. Vampire killing stuff. Sun lamp if you can find one! :-P |
| Reward |
10000 attack exp(If you do this quest early on,that will be several attack levels),3 quest points. |
Start in Draynor Village, south of Barbarian Village and west of Lumbridge Castle. In one of the houses is a man in a pink shirt named Morgan. Morgan will inform you of a vampire terrorizing the village, and tell you of an old man named Dr. Harlow who knows how to kill it. Dr. Harlow is in the Jolly Boar Inn, the bar just north of Varrock. It is along the wilderness border. But it will turn out that Dr. Harlow is an old drunk, not very helpful. Buy him a drink anyway. Get a beer from the bartender, and when the doctor says "buy me a drink pleesh", just say "ok,here you go",and he will tell you how to kill the vampire and give you a wooden stake. Note if you choose "Heres the drink,now tell me how to kill vampires", he will ignore you. Now go to a general store and get a hammer. You need to have this in your inventory when you face Count Draynor. Also,for an easier fight,check the cupboard in the second floor of a house in Draynor Village for some garlic. Then head to Draynor Mansion. Enter the mansion, then go into the basement. Count Draynor is level 43 and looks like a man with a cape. Wield the stake and attack him. If you are carrying garlic, Draynor will instantly take 10 points of damage, which is helpful. Vanquish Draynor and the quest is complete.
Witch's Potion
| Length |
Short |
| Difficulty |
Easy |
| Requirements |
None |
| Suggested items |
None |
| Reward |
One quest point and some magic experience. |
Start: Start out by talking to the witch in the small building in West Rimmington. She needs some ingrediants for her latest potion: burnt Meat, a rat tail, an onion, and an eye of newt.
Get meat from a cow (there are lots of cows outside the crafting guild (north and west of Rimmington near the members version gate) and cook the meat twice to burn it. Get an onion in the field outside the big building south of the crafting guild. Then go to the magic shop in Port Sarim to get an eye of newt. Finally kill a rat inside the small building near the witch's building to get a rat tail.
Give her the ingrediants to get your reward.
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Members Quest Help
GERTRUDES CAT QUEST : Medium
MINIMUM REQUIREMENTS: 100gp 1 Sardine 1 Bucket
REWARD: 1 Kitten (Variety of colors, Random Color) Cooking Experience 1 Quest Point 1 Chocolate Cake 1 Cooked Stew
First things first, Gertrude, has lost her Cat which has ran off to a remote place that only two Children know of, go and retrieve it!
STEP 1: Ok, now, go to Gertrude's House, which is just South of Juliet's which is near the East Varrock Bank, Gertrude is normally outside her House. When you arrive, ask her what is wrong, and she mentions that here Cat has ran away. You have started the Quest.
STEP 2: The only two People that know the location of the Cat is two Children who are located next to the Fur Stall, go and talk to Shilop, as you speak to him, he will say that he isn't telling you unless you pay him, this of course being money and a small payout of only 100 Gold Pieces. Make sure you have that with you and he will tell you where the Cat is.
STEP 3: The Cat is located next to the Jolly Boar Inn, just head as if you were going to the Wilderness, you will notice a broken down Warehouse, Shilop calls it the Wood Mill. Round the back is a Broken Fence, you can jump over the Fence to access the Wood Mill. Listen for the 'Mew!' as you enter, do not go to the Crates as there is nothing in them.
STEP 4: Now your here, go to the centre of the Wood Mill and you will find a Ladder leading up into the Balcony type area, go up there. There you will find the Cat, don't stroke it as it will bite you and takes 3's off your HitPoints every time. The Cat is thirsty so head towards Lumbridge Farm.
STEP 5: Once in the Lumbridge Farm, use Bucket with Cow and you will milk the Cow and a nice Bucket of Milk will appear in your Inventory, go back to the Mill, (use Varrock Teleport, Magic Level 25, much quicker) and use Bucket of Milk with Cat. It will purr but you still cannot pick it up. You now need to feed the Cat. Head towards Gertrude's House. You need a Raw Sardine to continue, either buy or Fish. No high level Fishing required to Fish for them.
STEP 6: When you get to Gertrude's House, go around the back and you will find a few 'Doogle Leaves' on the Floor between some Trees. Pick them up and use the Sardine with the Doogle Leave, you will now have a 'Doogle Sardine' or Seasoned Sardine as the description says. Head back to the Cat.
STEP 7: Your nearly done. Go back up the Ladder to the Cat, use Seasoned Sardine with the Cat and it will purr again. You need to find it's Kitten which is also lost. The Kitten is located in one of the Boxes where the 'Mew!' is coming from. The Kitten is quite easy to find.
STEP 8: Once you have the Kitten, go back up the Ladder and use the Kitten with the Cat. They will walk off together and go down the Ladder. One last thing, go back to Gertrude's House and speak to her. She will say something like 'Oh, they have just arrived', once you have ended the conversation, you have completed the Quest.
BIG CHOMPY BIRD HUNTING : Medium
Items Needed: Knife, Chisel, Hatchet, Feathers (around 20 should be enough). Rest can be obtained during the Quest.
Requirements: Must be able to kill Wolves. 5 Fletching 30 Ranging 30 Cooking
Start: Talk to Rantz who can be found East of the Ogre City.
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Rantz will tell you to make him some "Stabbers" (Arrows).
- Go a bit South and Chop down a few Achey Trees.
- Go Southwest from there and fight some Wolves to get Wolf Bones (These can be obtained prior to starting from Wolves at the White Wolf Mountain).
- Use Chisel with the Wolf Bones to make Wolfbone Arrowtips.
- Use the Knife with Achey Tree Logs to get Ogre Arrow Shafts.
- Use the Feathers with the Ogre Arrow Shafts to get Flighted ogre Arrows.
- Use the Flighted ogre Arrows with the Wolfbone Arrowtips to get Ogre Arrows.
- Talk to Rantz again. He will take six Ogre Arrows from you. He will also tell you that you have to get him "Fatsy Toadies".
- Go North from Rants and enter the Cave there. To the Northwest in the Cave there is a Locked Ogre Chest. Open it (you do not need a Key for it, just click on the "open" Option) and then search it and you will get a pair of Ogre Bellows.
- Head out of the Cave and South to the Swamp Pool. Use the Ogre Bellows with the Swamp Bubbles. It should now say "Ogre Bellows (3)"
- Use the Ogre Bellows with a Swamp Toad to get a Bloated Toad. Get at least two of these.
- Talk to Rantz again, he will now tell you where to place the Toad. This Area is located South of Rantz.
- Place one Toad on the Ground there.
- Talk to Rantz again. He will now tell you that the "Stabbers" stink. Tell him you want to try and he will give you an Ogre Bow.
- Equip the Ogre Bow and Ogre Arrows. Then place a Bloated Toad in the same place as last time. A Chompy Bird will appear. Shoot it with the Ogre Bow and Ogre Arrows. When it falls to the Ground, go to it and pluck it.
- Go back to Rantz again and talk to him. He tells you to go Cook it. He also says he wants Potato with his and that you should ask Fycie and Bugs (Rantz' Children) what they want with their Chompy Bird.
- Go and talk to Fycie and Bugs (located in the same Cave as the Locked Ogre Chest). Bugz says that he wants Equa leaves with his and Fycie will say that he wants Tomato with his.
- Potato can be found respawning close to Rantz. Tomato respawns on a Stool West of the Swamp Pool. And Equa Leaves respawn Southeast of where you placed the Bloated Toads.
Note: The Ingredients that Rantz and the Children want is different for each Player. They are always one of these though (where to find between parentheses): Tomato respawns on a Stool, Onion (found at the same place as the Tomato), Cabbage (found at several locations, same as the Tomato for example), Potato (see above), Equa Leaves (respawn on the Southeast of the place) and Doogle Leaves (can be found West of the Tomato respawn).
- When you have all the Ingredients (Chompy Meat, Tomato, Potato and Equa Leaves) use the Chompy Meat with the Ogre Spitroast North of Rantz to get Seasoned Chompy.
- Give the Seasoned Chompy to Rantz and you have completed the Quest!
Reward: Two Quest Points Ogre Bow The ability to make Ogre Arrows Ranging Experience Fletching Experience Cooking Experience
DRUIDIC RITUAL : Easy Items Needed: Rat Reat, Bear Meat, Cow Meat, Chicken Meat and some good Armour (maybe Food).
Start: Northwest of Gate, (Stone Circle) in Varrock; talk to Kaqemeex.
- Walk to the Herblore Shop, go up the Steps and talk to Sanfew, tell him you've been sent to assist him with the Ritual to purify the Varrockian Stone Circle.
- Sanfew will tell you he needs Meats, so get the four Animal Meats. Head to Lumbridge, kill a Cow, then a Chicken. Take the Northeast Path into Varrock, kill a Bear along the way and take its Meat. Head to the Sewers, kill a Rat (a big one) grab its Meat.
- Head to Taverly, South of the Herblore Shop and you'll see a ( ! ) standing on your Map. Go there and proceed down the Ladder. Walk straight North until you reach two Suits of Armour, click on the Prison Door Gate. The Suits of Armour will Attack you, kill them both. Use all four Meats with the Cauldron of Thunder and they will turn Light Blue.
- Return the four Light Blue Meats to Sanfew, he'll tell you to talk to Kaqemeex and he will authorize you to use Herblore.
- Talk to Kaqemeex & retrieve your Reward.
Reward: Four Quest Points and 250 Herblore Experience
FISHING CONTEST : Easy
Items needed:
Spade Fishing Rod A clove of Garlic (can be obtained in Draynor Village) 10 gp
To start the quest, speak to the dwarf guarding a small building on either side of the White Wolf Mountain. Talk to him to begin the quest, and ask him if you can become his friend. He will tell you about a fishing competition with a reward that he wants. Tell him that you will win it for him and he will give you a pass for the competition.
Head to McGrubors woods with spade in hand. Search the railings all around the forest until you find some loose ones, and go through them. Run through the guard dogs (level 40 or so) and search the forest for some red vines. Use your spade with the vines to get a red worm. Continue doing this until you have 10 or so red worms. Get out the same way you got in and head to the nearest bank.
Take out your normal fishing rod, the 10 gp, the competition pass, your clove of garlic and the red worms and head south of McGrubors woods, or follow the path heading west from Seers Village until you meet a large group of chickens on the side of the road. Head west a bit to find a man beside a gate named Morris. Ask him if you can enter, and he will ask you for your pass. Show it to him and enter. Head north a bit until you see some pipes near the uppermost fishing spot. Use your garlic with the pipe and go talk to Bonzo and pay the 10 gp fee to start the Fishing contest. You are given the spot near the Willow Tree, but the sinister stranger will go take another spot because of the garlic you placed near his fishing spot. Take his place and start fishing like crazy until times runs out or you run out of bait. Show your giant carp to Bonzo to win the trophy. Return the trophy to the Dwarf to complete the quest.
Rewards: 1 quest point, fishing experience and the ability to use the shortcut under White Wolf Mountain.
Note: If you fished 9-10 giant carp, you get to keep some from the competition. These can be cooked and eaten for 5 health.
Fremennik Trials : Medium
Prologue
Council Workmen have at last found the time to make repairs to the Footbridge that connects Kandarin with the Viking Town of Rellekka. Do you have what it takes to impress the Vikings who live there, and perhaps be welcomed as an honorary Member of their Clan?
Starting Point: The Long Hall in Rellekka, Northwest of Sinclair Mansion
To Start: Speak to Chieftain Brundt
Quest Length: Long
Minimum Requirements:
- 40 Woodcutting
- 40 Crafting
- 25 Fletching
- Be able to defeat Level 69 Enemies
- Be prepared to fight without any Armor or Weapons
Items Needed: Hatchet, Knife, 5,000 Gold Pieces, Tinderbox, 1 Raw Shark, Low-Alcohol Barrel (obtained from Poison Salesman in Seers’ Village for 250Gold Pieces), some Food and/or some Prayer Potions.
- Make sure you have the Items Needed in your Inventory then go towards the Sinclair Mansion, but instead of going the whole way to it take the West Path and follow the Road. At the first Bridge talk to the Council Worker, he tells you he would like a Beer. Use the Beer with him and he will give you a "Strange Object" that looks like a Cherry Bomb. Keep this in your Inventory and continue over the Bridges until you reach the Viking’s Town.
- Move further into the Town and talk to Brundt the Chieftain. Ask him if he has any Quests you can do... He will say that you won't be interested in such a task, tell him that you will and then continue to talk with him.
- He will then tell you that you need to talk to the Council Members of the Clan to become a part of it. There are twelve Council Members in the Town, you need to get at least seven of them to say it's OK for you to join their Clan.
- Time to start talking to the Council Member’s
This part is confusing, most People have a few roles to play, so make sure you don't hit the wrong one, or forget anything!
Anti-Outlanders: So let's look at the People who will set you a Task. There is no specific order to do them, so they're listed below in the order we did them.
Manni the Reveller: He is located in the Long Bar, the same as the Chieftain. He wants to have a Drinking Contest with you... grab a Keg of Beer and talk to him again. You will then start the Drinking Contest, you will get Drunk and your screen will start to go forwards and backwards, Manni will win this round.
To win you will need to use your Keg of Low Alcohol Beer that you got from the Poison Salesman in Seer's Village. Use this with the "Original" Beer Keg, otherwise it won't work, but to do that you need to distract him in some way... Remember the "Strange Item" you got from the Council Worker? Well here's where it comes in handy. Go outside of the Long House and find the Pipe on the East side of the House. Use your Tinderbox with the Strange Object to get a Lit Strange Object and then use this with the Pipe. Then go inside, it will explode and the Vikings will ask "What was THAT!?" There's your distraction. Use the Low Alcohol Keg with the Keg of Beer. Then talk to Manni again... this time you will win the Contest and he will now Vote for you.
Sigmund the Merchant: In the Market to the West of the Long House is a Man called Sigmund the Merchant. He wants you to get a Special Flower of some kind, that someone in the Village has.
When you stand at the Market you should be able to see some Ships and perhaps even a Sailor to the Northeast. Go and talk to the Sailor, he says he has the Flower but that he can't give it away since there is a certain Woman who is supposed to have it. He will, after a little discussion, agree to let you have the Flower; on one condition... that you get someone to write him a Romantic Ballad.
Go and talk to Olof the Bard who can be found to the East of the Long House. He will tell you that he wants a Pair of New Boots. Get him the Boots and he will write you a Romantic Ballad for the Sailor.
To get a New Pair of Boots you have to talk to Yrsa, she can be found in the Clothes Shop to the Northwest of the Market. She won't help you unless you can guarantee that the Taxes on the Shops will be lowered, she tells you to talk to the Chieftain. Go back to the Long House and talk to him, he will agree to do this if you can convince Sigli the Hunter to tell you where the best Hunting Areas are so that they can get more Money for the Clan, and as such lower the Taxes.
Sigli can be found to the South of the Village by the Entrance. To get him to tell you about the Hunting Areas you will have to get him a Custom Bowstring. To get the Custom Bowstring you need to do yet another Person a favor. Skulgrimen can be found in the same House as Thorvald and wants you to get a Rare Inedible Fish. Go and talk to the Fisherman. He, in turn, wants you to get a Map from the Navigator over the best Fishing Places. However (of course) the Navigator wants a Weather Forecast otherwise he won't give you the Map.
Go and talk to the Peer the Seer who can be found to the Southwest of the Village. To get him to make you one he wants you to get him a Bodyguard.
Go and talk to Thorvald the Warrior who is found just Northeast of the Long Hall, he agrees to help you if you can get him a Seat in the Long Hall.
Go to the Long Hall and talk to Manni, he wants you to get him a Special Cocktail from Thora, but she wont serve it. To get her to give you one you need to get Askeladden to write a Note where he promises to never enter the Bar. Go outside the Bar and talk to Askeladden and pay him 5,000 Gold Pieces to get this Note. Take the Note to Thora and she will give you the Cocktail.
Give the Cocktail to Manni, he gives you the Seat in the Long Hall. Give that to Thorvald who will give you a Slip of Paper saying he will be the Bodyguard for the Seer. The Seer will in turn give you the Weather Forecast that you can then give to the Navigator. He will give you the Map, which you should give to the Fisherman, continuing the trend of chaotic exchange, the Fisherman will give you the Special Fish, give that to Skullgrimmen who will give you the Bowstring, give that to Sigli, he then gives you the Hunting Locations. Give the Hunting Locations to the Chief who will agree to lower the Taxes. *sigh* Take the Slip announcing the Tax reduction to Yrsa, she will then give you the Boots. *almost there* Give the Boots to Olof and in exchange he will write you a Romantic Ballad. Then *Hallelujah* you will get the Romantic Ballad. Give this to the Sailor and get *ta-daa* the Special Flower. Finally give the Flower to Sigmund. Congratulations, you've got his Vote!
Swensen the Navigator: A little Maze here, you need to go to the correct Portals to be able to finish this one. The correct way to do this is to use the Letters of his Name (Swensen). So it's South, West, East, North, South, East, and North.
Congratulations! Another Vote!
Sigli the Huntsman: He can be found against the South Gate of the Village. To get his Vote you need to track and defeat The Draugen. It's invisible, unkillable and invincible. To be able to kill it you will have to use the Hunters' Talisman, which he will give you.
Use the Talisman to locate the Draugen by continuously clicking on it and walking in the direction it indicates. After a little while you will find Draugen, kill him and his Essence will absorb into the Talisman. Return to Sigli and give him the Talisman, in turn he will now Vote for you.
Olaf the Bard: To get his Vote you need to make your own Lyre and play with it in the Long Hall. To get the Lyre head South out from the Village and follow the Road leading to the East, and after a while you'll see an Icon on your Minimap showing a Musical Tree. Go to it, cut a Branch, then use a Knife with it to get an Unstrung Lyre. When you've done that continue further East and a little South as well, there you'll find a Troll called Lalli. Lalli doesn't reveal much when you talk to him so choose "Other Human?"
Lalli will tell you about the Other Human who gave him a Pet Rock for the Fleece. Return to the Village and talk to Askeladden (he is still just outside the Long Hall). He will give you a Pet Rock.
While you still are in the Village, take some time and pick an Onion, Cabbage and Potato from the Field in the South part of the Village. Then go back to the Troll and talk to him again.
When you have done that, add the Stone to the Soup, he will ask if its ready or not, just click Continue, and then add the Cabbage, Onion and Potato. He will taste the Soup and say that he might trade the Fleece for it. Talk to him again, he will now give you the Fleece, go back down to House in Seers Village, in the Southwest Corner there's a Spinning Wheel. Use the Fleece with the Spinning Wheel, then add the resulting String to the Lyre.
Head back towards the Village, however when you cross the second Bridge take a left (West) and follow the Water until you get to an Altar. Once there use your Raw Shark with it and you will get an Enchanted Lyre.
Go to the Village and head to the back of the Long Hall, talk to Bouncer and he will let you in. Play the Lyre, unfortunately you will loose your ability to play the Lyre now, but at least you'll get another Vote.
Thorvald the Warrior: First, go to Peer the Seer and Bank everything except some Prayer Potions, then go up to Thorvald. Talk to him and he will tell you to go down the Ladder and fight until death, which means you have to fight down there until you die. You will not be allowed to use Weapons or Amour (however, you can sneak in some Logs, a Bowstring and a Knife along with some Arrows, and/or Runes.
Kill the Enemy three times, each time he gets harder. On the forth time, your Prayer drops to zero and he becomes a LOT harder. Use a Prayer Potion to restore some Prayer. Unless you have brought Ranged Equipment or Runes you will find it very difficult to kill him. If you kill him you will get a Fremennik Blade. If you’re losing and get down to one Hit Point you will be Teleported out of the Area.
Whatever happens, you will pass the Trial and Thorvald will give you his Vote.
Peer the Seer: Talk to the Seer, then agree to let him Bank any remaining Items you might have. Then talk to him again. To start off you need to get into his House. To get in you need to solve a Riddle which varies from Person-to-Person. Some of the Answers include: Mind, Time, Tree, Life, Wind and Fire.
Once on the inside go Upstairs and Search everything you can find... All the Boxes, Crates, Bookshelves, Cupboards and even the Animal Heads.
When searching the Unicorn Head you should have found a Red Little Disk and when you searched the Bull's Head you also got a similar one, but not Red. Cook the Herring on the Range to get some Red Goo, use the Red Goo with the Similar Disk making it turn Red. Go down using the other Ladder and use your two Red Disks with the Abstract Mural. It's Middle will then fall out and appear in your Inventory.
Now go back Upstairs... Get another Jug, use them with the Tap and then with the Bucket. Fiddle around with them until the Bucket is 4/5 full. Use this with the Chest and you will get a Vase.
Use the Vase with the Tap, and the Vase Lid with the Vase. Use the that with the Frozen Table (located in the Northeast Corner of the Room), the Vase will break and you will find a Frozen Key in your Inventory.
Use the Frozen Key with the Cooking Range to get a Seers' Key. Go down once again and exit through the Door. Peer will approach and say that you now have his Vote.
Now that you have all the Votes you'll need, go and talk to the Chieftain. He will honor you with an Award. You'll get a new "Viking Name" that they will call you, and the ability to use the Village, (i.e. the Market Stalls, Pick Pocketing and the Shops).

Rewards: You get 2813 Experience in the following Skills: Attack, Defense, Strength, HP, Fletching, Crafting, Fishing, Cooking, Agility, Woodcutting and Thieving. Also Three Quest Points and access to the Village Stores including the Viking Helmet Store.
Grand Tree : Hard Difficulty: Hard (Members Only)
Skills Needed: 25 Agility, ability to beat Level 172 Black Demon (Level 43 Prayer helps!)
Items Needed: A good Weapon and Armor
Reward: 11,000 Agility Experience, 18,000 Attack Experience, 2,000 Magic Experience, Five Quest Points, and you can use the Grand Tree Mining Area and Gnome Gliders.
Start: Go to the Grand Tree, in the North part of the Gnome Stronghold. Talk to the King; he will give you a Bark Sample and a Translation Book.
Take the Bark Sample to Hazelmere, on the Island East of Yanille. Follow the Path being careful of the Jungle Spiders. His House is a Hut on the Hill. Go up the Ladder and speak to him. Give him the Bark Sample and he gives you a Message.
"A Man came to me with the King’s Seal" "I gave Human Daconia Rock, and Daconia Rock will kill Trees"
Go back to the King, and talk to him. A list of Options appears, select "None of the above" several times, and eventually the right selection will appear.
Next, go to a Man named "Glough" His House is a little Southeast of the Grand Tree. Climb the Ladder and speak to him. He tells you he will fix the situation, which seems very odd. Now, go talk to the King once again.
The King will sound very urgent. He says they have caught someone. Ask to see the Person in captivity. He gives you permission; the prisoner is at the top of the Tree.
Talk to the Prisoner "Charlie" He says to search Glough's Home. Go back to Glough's House, and search the Cupboard. You will find a Journal. Take the Journal back to the King, and tell him of what you believe. The King denies what you have said, and once again tells you to talk to Glough.
Talk to Glough, and you accuse him. He has you arrested and put in Jail, with your good friend Charlie...heh.!
Talk to Charlie, he tells you of Ships being built on Karamja Island. He also tells you a Secret Password to tell the Shipyard-Worker. Remember it!
The King will let you out. You are now able to use the Glider and fly to Karamja Island. Open the Gate, and the Shipyard-Worker will stop you and ask for the Password. Select the correct choice, and you are granted access.
Talk to the Shipyard-Worker and he will ask you a few questions.
How is Glough's Wife? -Select "She is no longer with us"
What is Glough's Favorite Food? -Select "Wormhole"
What is his Girlfriend's Name? -Select "Anita"
Now, you are trapped. You can't return by Glider, and the Guards think you're a Spy. Go to the Gnome Maze Village, and use the handy Spirit Tree to go to the Gnome Stronghold.
Talk to the King, and tell him once again about Glough's Plot. He still refuses to believe you. Go back and talk to Charlie. He says you should talk to Anita, Glough's Girlfriend. Anita lives near the Swamp Northwest of the Grand Tree.
Talk to her, and she gives you to take a "Key" for Glough. Take the Key to Glough's House and use the Key on the Chest inside. In the Chest you find Papers and Notes about Glough's Plan to overtake the World...
Take these back to the King. He still stubbornly doesn't believe you. He claims they raided Glough's House, and found four Sticks (I know, I thought it was odd also). He hands you the Sticks that spell TUZO.
Check with your Translation Book, the Sticks Spell "Open" when properly arranged. Go to Glough's House, and climb the Branch, around the back of his House. You need Level twenty-five Agility.
MAKE SURE YOU HAVE SOME FOOD, ARMOR AND A WEAPON WITH YOU!
You can also Range on the Demon!
Now, you will find a Stone Set. Place the Sticks in this order.
"T" On the very left Stone "U" On the very next one to the right "Z" On the one next to the "U" "O" On the last Stone
Once placed, open the Stand and you drop down. Talk to Glough, his Demon attacks you. Fight or Range him in the narrow Pathway North of the Demon Area. When the Demon is dead follow the Dungeon to the Exit. The King is there waiting to talk; accuse Glough yet again. He finally double-checks, and expresses his sorrow. He asks you to find a Daconia Stone. Search the Roots in the area until you find it. Exit up the Ladder, and give it to the King.
Congratulations, you have completed the Grand Tree Quest!
Hazeel Cult Quest : Medium
Difficulty: Medium
Items Needed: None are required, but if you join Ceril, Weapons and Armor are recommended.
Skills Needed: None
Rewards: One Quest Point, 1,000 Thieving Experience, 2,000 Gold Pieces, Unique Amulet if you join Clevet's side or Unique Armor if you join Ceril's side.
Starting Point: Southeast of Plague Gate in East Ardougne.
- Talk to Ceril at the Carnillean Mansion. He'll be around on the first Floor of the Mansion.
- Go South and cross the Bridge. You'll see a Building that you will have to go around then you'll see a Red Exclamation Mark ( ! ) on your Mini-Map, this is where you enter the Cave.
- (Decision Time) You have to choose a side, Clivet or Ceril. Ceril is noticeably easier however, I enjoyed Clivet's side more. The choice is yours.
Join Ceril
- To join Ceril you have to enter the Cave, talk to Clivet, and disagree with everything he says.
- After disagreeing with Clivet return to Ceril and talk with him again.
- The next task is a little confusing, you must turn all the Valves, except the Valve directly West of the Cave, to their right. The Valve closest to the Cave, the oddball Valve, must be turned left.
- Valve One is behind Ceril's House. Turn it right.

- Valve Two is located just across the Bridge, South of the first Valve's location. Turn it right.

- Valve Three is the oddball Valve; it is located to the North of the Cave Entrance. Turn this left.

- Valve Four is located Southwest of the Zoo Gate, below the three Intersections of Pathways. Turn this right.

- Valve Five is located South and slightly East of the Southern Zoo Entrance. Turn this right as well.

- Once you have turned all the Valves correctly, return to the Cave.
- At the Cave, take the Raft to Alamone. As you get to him he will attack you, defeat him, an easy fight, he will drop the Carnillean Armor.
- When you have the Armor, go back to Ceril and tell him his Butler is a Cultist. Ceril will not believe you at this point.
- Go to the second Floor and search the Butler's Cupboard for some Poison, take it. Bring it to Ceril and you will get your Reward. Congratulations, Quest complete!
Join Clivet
- Talk to Clivet and “agree” with everything he says. He will give you some Poison and tell you to go and kill a Member of the Carnillean Family.
- Go to the Carnillean Mansion and take the Ladder toward the back of the Mansion. Continue down to the Basement, here you will find a Stove. Use your Poison on it.
- Once complete, climb back up the two flights of Stairs. Talk to Philippe who accuses you of killing their family Dog.
- Return to Clivet telling him that you have killed the Dog.
- Clivet will give you a very unique, Gold Amulet. Wear this and walk out of the Cave.
- Turn all the Sewer Valves, except the closest one to the West (the oddball Valve), to their right. Then turn the oddball Left. Follow the same procedure as stated in the Join Ceril Guide.
- With all the Valves turned, go back to the Cave and take the Raft to find Alamone. Alamone instructs you to find a Magical Scroll in the Carnillean Mansion.
- Return to the Carnillean Mansion with your Amulet Equipped. Talk with the Butler on the first Floor. Climb down the Ladder and search both of the Crates. Find a Key in one of them. Go back up the Ladder and a flight of Stairs. Talk to the Butler again, but this time, knock on the Wall he is standing near.
- Go up the Ladder and use your Key with the Chest, then search the Chest and leave the Mansion.
- Go back to the Cave. You do not need to use the Valves anymore so leave them alone.
- Take the Raft to Alamone, make sure you have the Scroll with you. Give him the Scroll and he will summon Hazeel from the dead. Hazeel will thank you for your help and Reward you. Congratulations, Quest complete!
Hero's Quest : Difficult
Difficulty: Difficult
Reward: One Quest Point, Ability to access Hero's Guild, Ability to buy and wield the Dragon Battle Axe, and 2,0000 Experience in several Skills.
Starting Point:Three choices are presented below; the sequence you complete them in is of no consequence.
Description: This Quest, when completed, allows you access to the Hero's Guild. It also allows you to buy and wield the Dragon Battle Axe.
Start Point: Speak to the Hero Achetties. He is standing just outside the front Door to the Hero's Guild, which is located North of Taverley.
Requirements: 55 Quest Points, Level 25 Herblore, Level 50 Mining, Level 53 Fishing, Level 53 Cooking, A friend from a rival Gang, and the ability to defeat a Level 103 Monster. Fishing Bait, Anti-Dragon Breath Shield, Dusty Key, A Pickaxe (any kind will do), 10,000 Gold Pieces (if Black Arm) Bow and Arrows (if Phoenix), One Harralander Herb, One Water filled Vial, and One Fishing Rod. Level 43 Prayer extremely strongly suggested - but not required. Enough Runes for several Falador Teleports are also suggested.
Speak to Achetties to begin the Quest. He will tell you that, in order to become a Hero, you need to bring him three Items: The Fire Feather, the Master Thief Armband, and a Cooked Lava Eel.
Once you start the Quest, it is best to return to the Falador-West Bank. This Bank is the best to use as you can easily reach everywhere you need to go.
The first Item you should get is the Cooked Lava Eel. Deposit all of your Items in your Bank and start running South to Port Sarim. Once you arrive in the Port, go to the Fishing Shop. Speak to Gerrant about 'How do I Fish a Lava Eel?' He will talk for a while, and eventually give you a Bottle of Blemish Snail Slime. (Note: If you don't have a Fishing Rod and Fishing Bait, bring some Money and buy them on this trip) Once you have the Slime, return to Falador-East Bank. Grab your Water filled Vial, Fishing Rod, and Harralander. Use the Harralander with the Vial, and then use the Blemish Snail Slime with the resulting Unfinished Potion. Congratulations, you now have Blemish Oil. (Note: DO NOT DRINK THE OIL!).
Now use the Blemish Oil with the Fishing Rod to make an Oily Fishing Rod. Deposit everything you have on you except for the Oily Rod. Then withdraw your best Armor and Weapon, your Anti-Dragon Breath Shield, 10 Fishing Bait, Food (five Lobster or equivalent will do), and your Dusty Key. (Oh, you don't have a Dusty Key? Then follow Route #2 on the Map below. Once you reach the end of that Route defeat the Jailer. Take his Jail Keys and open the Door to Verlak the Explorer’s Cell. Speak to Verlak about good places to explore. He will give you the Dusty Key.)
Ok, now you have all of the Items needed, go into the Dungeon. Follow the red/white colored Route. When you reach the Fishing Area, turn your screen brightness to v-bright. This will enable you to spot the Lava Eel Fishing Spots far more easily. The Spots are right at the end of the Path, so just move your Mouse over the Lava until you see a 'Bait Fishing Sport' notice in the upper-left hand corner of your screen. Then just Fish as usual.
Once you get the Lava Eel, run back (or Teleport) back to Falador. Cook the Eel at the local Range, just Southeast of the incoming Teleport Spot.
The next Item is the Fire feather. This one is easy in theory, but very hard in practice. Return to the Bank, deposit the Oily Fishing Rod, Anti-Dragon Breath Shield, any left over Fishing Bait, the Cooked Lava Eel, and your Dusty Key. Withdraw your best Shield, the Runes to do Falador Teleport, a Pickaxe, and as much of Food as you can carry. Speaking of Food bring about twenty-five Lobsters (or equivalent). If you have 43 Prayer, make sure it is fully charged.
Walk North out of Falador, through the Members' Gate, and up onto the South Slopes of White Wolf Mountain. Follow the Red Line on the Map below until you reach a Rockslide. Use your Pickaxe with the Rockslide. When you remove the Obstruction, walk forward toward the Ladders. Take the Southern most Ladder down. Once you climb down, walk along the Southwestern most Tunnel until you reach another Ladder. Climb the Ladder back up onto a Cliff with one Level 54 Ice Giant. Then climb down the Eastern most Ladder. Follow this new Tunnel for some distance, or at least until you reach the end, climb up the Ladder. Now climb down the only other Ladder on this new Cliff. Follow the Wide Tunnel until it opens into the Ice Queen's Chamber. This is probably the hardest part of the Quest, if you don't have Level 43 Prayer. Some bright spark at Jagex decided to put ten Ice Warriors (Level 53) one Ice Queen (Level 103) in a Multi-Combat Zoned Room, and see how the Players fared. Anyway, defeat the Ice Queen, and take the Ice Gloves (check your Inventory to be sure you have the Ice Gloves. I was half way back to Falador before I realized I didn't pick the gloves up…). Teleport back to Falador and deposit everything except your Ice Gloves. Run South to Port Sarim (again). Speak to one of the Monks of Entrana, and take a trip to their Island. Follow the Red Line on the Map to the North side of their Island. The Firebird (Level two) is roaming around there, due to its bright color, it is fairly easy to spot. Simply defeat it, (Be sure that you are wearing the Ice Gloves) and take the Fire Feather.
Now you have to acquire the last (and most difficult) Item: The Master Thief Armband. The instructions differ between the two Gangs, so I will write a separate bit for each Gang.
Black Arm Gang: You definitely have the more expensive half of this Quest. First you need to talk your Gang Leader, Katherine, about the Master Thief Armband. She will talk for a while, eventually telling you that you need to steal Scarface Pete's Candle Sticks. She will also give you a Password. Since you are already in Varrock, withdraw 10,000 Gold Pieces from your Bank account and buy a set of full Black Plate Armor (Legs and Large Helmet are available at the Champions Guild, and the Body is available at Horvik’s Shop). Now you need to withdraw 60 Gold Pieces, and go to Port Sarim (again), take the Ship to Karamja. Be sure that you have the full set Black Armor with you. From the Karamja Dock, walk West, until you reach Brimhaven. As soon as you go through the Gate, take the first Southerly Road. Try to open the Door of the first Building and you will be stopped by the Guard. Give the Guard the Password, and he will let you in. Ask for your Identity Papers and he will provide them to you. Walk up to the big Mansion and Equip your Full Black. Then talk to Garv. If you have both your ID Papers and your Full Black, he will let you in. Once you are Inside talk to Grip the Goblin. Ask him if 'there is anything to do around here' he will give you a Miscellaneous Key. You absolutely MUST give this Key to your Phoenix Gang Partner. Once your Friend has the Key and is in position (Phoenix see next section) search the Cupboard this will lure Grip into the Room. Quickly close the Door trapping him in the Room making it easy for your Partner to defeat him. Once Grip goes down, take the Keys. Use them to Unlock the Treasure Room, take both Candlesticks, go out the front Door and give one to your Phoenix Partner.
Phoenix: Go back to the Hideout in Varrock talk to Straven about the Master Thief Armband. He will talk, much like Katherine, and finally give you a Password. Now you need to withdraw 60 Gold Pieces, your Bow, and some Arrows (enough to defeat Grip, Level 26, with no Armor). Now go to Brimhaven and meet with your Black Arm Partner in front of the Castle. Have him give you the Miscellaneous Key. Now go and speak to Alfonse the Waiter. Give him the Password. He will let you into the Kitchen. Speak to Charlie the Cook, and give him the same Password. Charlie will show you the Secret Panel that leads into the Guard Dog Area. Go through there, across the Courtyard, there is another Locked Door. Use the Miscellaneous Key with the Door to open it. Once your Black Arm Friend lures Grip into position, Shoot him full of Arrows! Your Black Arm Friend will then take the Keys that Grip drops and go into the Treasure Room. Meet outside the Pub. Your Friend will give you a Candlestick. Now you need to go back to your respective Gang Leaders and get the Armband.
NOTE TO BOTH GANGS: THE CANDLESTICKS HAVE TO BE RETRIVED (YOURSELF) IN EXCATALLY THIS MANNER. OTHER WISE YOU WILL *NOT* BE ABLE TO GET THE ARMBAND AND YOU *WILL* HAVE TO DO EVERYTHING OVER!
Take all three Items back to Achetties.
Congratulations you just finished the Hero's Quest!
HOLY GRAIL : Difficult
Requirements: Must be a Member, must have done Merlin's Crystal Quest and be able to defeat the Black Knight Titan (Level 126).
Items Needed:
- Excalibur
- Food
- Armor and Weapon
- An Amulet of Glory and Teleport Runes helps for getting around
- (43 Prayer might be helpful while fighting the Black Knight Titan, but not required)
Starting Location: King Arthur in Camelot Castle
King Arthur will tell you about the Holy Grail, and tell you to talk to Merlin for more details. Merlin can be found on the Second Floor in his Room. Merlin tells you that if you want to find the Holy Grail, you should go to Entrana and talk to the High Priest in the Church, or you could talk to Sir Galahad who lives in a House on the West side of McGrubor’s Woods.
High Priest: Go to Entrana and talk to the High Priest found in the Church. He will tell you about an Item that will let you enter the realm of the Fisher King, and he tells you that the Item is hidden in a Mansion.
Sir Galahad: Go talk to this guy and he will give you a Napkin which he got from the Realm of the Fisher King.
Getting the Whistles: Go to Draynor Manor and make sure you have the Napkin from Sir Galahad. Go to the top floor of the Mansion where Ernest the Chicken and Oddenstien is, go into a small Empty Room. You will see Silver Whistles on a Table, take them (If you don't have your Napkin with you, you can't pick them up).
Going to the Land of the Fisher King: Go to Brimhaven via the Ship in Ardounge, then head West. Keep walking until you reach a Peninsula that has Poison Scorpions and a Gold Mine. Keep walking until you see a Watchtower like Building.
Blow your Whistle once you get under the Watchtower. You will be Teleported to the Realm of the Fisher King.

Fighting the Black Knight Titan: When you enter the Area, you will be in a deserted Wasteland and see a Bridge. On the Bridge is the Black Knight Titan.
The Black Knight Titan is not a tough Enemy if you are a high Level, but you must use Excalibur to defeat him. 43+ Prayer is a good Option during the fight, but it is not needed (I didn't use it). The Black Knight Titan is not aggressive, so you must speak to him before fighting him. Once you’ve brought him down to around 1/10 of his Health, Equip Excalibur to finish him. When you’re done with the Black Knight Titan, go find the Fisher Man. He will tell you that if you want to get into the Castle, you must ring a Bell. Head up to the Castle and you will see a Bell lying on the Ground. Pick it up and ring it.



The King and his Son: Go up the Stairs and talk to the Fisher King, he will tell you that you must go and find his Son, who is a part of the Knights of the Round Table. Go back to King Arthur and he will tell you that the King’s Son left on a Quest long ago and has not returned. He gives you a Golden Feather and if you blow on it, it will point in the direction where the King’s Son is.


Finding the Son: The Golden Feather works exactly like a Talisman, only that you blow on it instead of selecting “locate”. The Golden Feather will eventually lead you to Goblin Village. The Son is tied up in a Sack in one of the Buildings there. Go there and search all the Sacks there. Once you have freed the Son, speak with him. After a talk, give him a Whistle and tell him to visit the Fisher King’s Realm.
The Holy Grail: Return the Realm of the Fisher King, notice that it is no longer a Barren Wasteland, but a peaceful, green Land. Go back to the Castle and talk to the King, now called King Percival. He thanks you for leading him to his Throne in the Castle. Go to the other Tower in the Castle and take the Holy Grail.

Returning the Grail: Return the Holy Grail to King Arthur and your Quest will be complete!

Rewards: Combat and Prayer Experience (10,000 -12,000) and Two Quest Points.
HORROR FROM THE DEEP : Medium
Start Point: Talk to Larissa at the Lighthouse North of the Barbarian Outpost.
Quest Length: Short.
Difficulty: Medium.
Requirements: 35 Agility, 13+ Magic will be an advantage, must be able to defeat Level 100+ Monsters.
Items Needed: two Planks, one Hammer, eight Nails, Molten Glass, Swamp Tar, Tinderbox, one Earth, Air, Fire and Water Rune, an Arrow and a Sword (we recommend a Bronze Arrow and Sword as you do not get them back), and then a Fighting Sword, good Bow and Arrows, and Attack Runes.
The Quest:
Go North of the Barbarian Agility Course and across the Basalt Causeway, this isn't too easy, but not too difficult either. If you Fall just keep on trying.
Then go and talk to Larissa, she will tell you her beloved Jossik has gone missing and she can't get into the Lighthouse. She asks you to help, tells you that her Uncle Gunnjorn has a Spare Key, and she needs to return to Fremennik (you must repair the Bridge).
Head to the East and repair the Bridge, then cross over, and repair it from the other side.
Next, go South of Larissa to the Barbarian Agility Course. Obtain the Spare Key from Gunnjorn.
Go back to the Lighthouse and talk to Larissa. Enter the Lighthouse and go Upstairs, search the Bookcase and take all three Books. Read them all, ensure you are still Upstairs.
Use the Molten Glass on the Lighting Mechanism, then use the Swamp Tar on it. Finally use the Tinderbox on it. This has fixed the Lighthouse.
Now you may enter the Basement.
Go down the Iron Ladder and up to the Strange Wall, use one Air, Earth, Fire and Water Rune, one Arrow and a Sword on the Wall. You WILL NOT get them back, hence the Bronze Arrow and Sword. This is what the completed Wall should look like.
Go through the Wall to the right of the Mural, then down the Ladder. Talk to Jossik and a Level 100 Monster called Dagannoth will attack you. He is easy to defeat using whatever method you chose, I used my Dragon Long Sword.
Talk to Jossik again and the Dagannoth Mother will attack you.
She isn't quite as simple and changes Color. The Color determines which Attack Method you should use.
- Red..........Fire Attack Spell
- Blue.........Water Attack Spell
- Brown......Earth Attack Spell
- White.......Air Attack Spell
- Yellow......Melee
- Green......Range
Once the Monster is dead, talk to Jossik.
Congratulations! Quest Complete!
Now, proceed Upstairs with your Rusty Box, show it to Jossik and he will ask you what it says. Choose the God of your liking, then choose your God again.
Jossik will give you an Incomplete Prayer Book, which has a good Prayer Bonus. To complete the Prayer Book you must obtain the four Pages. These can be acquired as a Clue Reward. When the Book is complete you can use it to give a bit of Divine Intervention to your Attacks. If you want to change your Book, drop it and speak to Jossik again. He will ask you to read the name of the God once again.
You can also trade with Jossik, he has a good selection of Basic Items and all Alcoholic Beverages in his Store.
JUNGLE POTION QUEST : Easy/Medium
Description: Trifitus needs your help in getting five Herbs for a Special Potion so he can talk to the Gods. This Quest is Members Only.
Difficulty: Easy/Medium
Skill Requirements: None
Items Needed: None
Starting Location: Small round House Southeast from the Tai-Bwo Wannai General Store.
Reward: 775 Herblore Experience and One Quest Point

Use the Map above for the location of all five Herbs.
Talk to Trifitus and he will naturally send you on a Quest to retrieve five Herbs for a Special Potion.
- The first Herb is Snake Weed. It is located Southwest from Trifitus. Follow the Map, and look for a Jungle Vine. Search it, identify the Herb and take it back to Trifitus.
- The next Herb is Adrigal. This Herb isn’t far from you. Go Northeast until you see the River. Then head North until you see a small Peninsula. Search the Palm Tree, identify the Herb and take it to Trifitus.
- The next Herb is Sito Foil. It is located almost directly South from Trifitus. Go around the East side of Tai-Bow Wanni, and right below the Border you will see a Fire. Search the 'Scorched Earth', identify the Herb, and take it back to Trifitus.
- Almost done! The forth Herb is Volencia Moss. Head Southeast until you reach a Mining Area. It is almost in the dead center of the Jungle. Search a 'Plain Rock', identify the Herb, and take it back to Trifitus.
- Finally! The last Herb is called Rogue's Purse. This Herb requires you to go into a Dungeon, there are Jorge’s ( Level 48 ) there. You may bring Armor and Food if you wish. Go North, and you'll see the Dungeon (!) Icon. Follow the Path block all the way East, go up on the Cliffs then West until you see the Entrance. Go down, and take the Southeast Tunnel. Find a 'Fungus-Covered Wall' and search it, identify the Herb, and take it back to Trifitus.
Congratulations you have completed the Jungle Potion Quest!
Legends : Extremely Difficult
To Start: Go to the Legends Guild, located Northeast of Ardounge.
Requirements: The following Quests must be Complete:
- The Hero's Quest
- The Family Crest Quest
- The Underground Pass Quest
- The Waterfall Quest
And you must also have 107 Quest Points.
First Leg of Quest.
Items Needed: I Suggest you bring doubles of these Items in case you die and need to go back to the General Store in Ardougne.
- Charcoal (Around 5-10, Bought at the General Store in Tai Bwo Wannai)
- Papyrus (Around 5-8, Bought at the General Store in Ardounge)
- Cut Sapphire, Emerald, Ruby, Diamond, Red Topaz, Opal and Jade
- 2-3 Lockpicks
- 2-5 Gold bars
- Pickaxe
- Hatchet (Highly recommended)
- Silverlight (Strongly recommended)
- Prayer Restore Potions (Not needed if your Prayer is high enough)
- Armor and Weapons
- Hammer
- Soul Rune, Mind Rune, Earth Rune and Two Law Runes
- Food!
Skills Needed:
- Able to defeat a high Level Demon (around the 150s)
- 52 Mining
- 50 Agility (Not needed, but recommended)
- 50 Crafting
- 50 Smithing
- 50 Strength
- 50 Thieving
- 40 Prayer (Charge Prayer at the Prayer Guild (Monastery) to get the Two Extra Prayer Points) (43-45 HIGHLY recommended)
Speak to Sir Radimus Erkle in his Building inside the Legends Guild. He will hand you an Uncompleted Map. Search the Cupboard inside his Building to get a Machete. Drop it and get a second if you are afraid of dying and must return to fetch Items. Now, get the required Items and take the Boat, Teleport using your Dragon Amulet, or even better, take the Glider to Karamja.
Make your way to Shilo Village and grab your Machete, Hatchet, Map, Charcoal, Papyrus and Food. Leave Shilo Village and head South. You will encounter some large Hills blocking your way. Head West until you see some Trees instead of the Hills guarded by a Jungle Forester. Ignore him, and start Chopping Trees and Plants making your way into the large Jungle. Now to put your 50 Crafting to the test. Once your inside, start Mapping by selecting “Map” on your Radimus Scrolls. Head to the Eastern Part of the Jungle, Western and then Central doing this. You might miss and loose some Papyrus and Charcoal while attempting this. Your Map should now be complete. Head back out of the Jungle using your Hatchet and Machete and speak to the Jungle Forester. Then use your Completed Map with the Forester. He will copy the Map and give you a Bull Roarer in return. Chop your way back into the Jungle and swing around the Bull Roarer. Gujuo will come out of nowhere and speak with you. But beware, the Bull Roarer might attract Wolves and Savages. Speak to Gujuo and talk to him about a Token of Friendship between his Tribe and the Human Population. He will ask for a favor in return. He will explain that their Sage has been possessed by an evil Demon and that they need your help freeing him. He will explain that you will need a Golden Bowl with pure Holy Water to reach him, and give you the plans for the Bowl.
Now, head back for the Shilo Village Bank. Deposit everything and withdraw your Gold Bars, Bowl Sketch that Gujuo gave you and Hammer. Now to put your 50 Smithing to the test. Make your way to Tai Bwo Wannai and use the Anvil there. Be careful, for you can miss and loose some Gold Bars while trying to make the Bowl. If you have enough remaining Bars, make a second Bowl. It might come in handy. Zoom back to Shilo Village and grab some Armor and Weapon, the S.M.El.lL. (Soul, Mind, Earth, two Laws) combination of Runes, Food, the two Lockpicks, Machete, Hatchet, your Pickaxe and your seven Gems and again head West. Keep close to the Hills separating the Karamja and Southern Jungle. You should soon come up to three Rocks in a Triangular Form. Search the Northern one and crawl down into the Caverns. You might get stuck and lose a bit of health though. Once down there, ignore the large Fire Octagon and search every Bookcase. You should find one with a Gap behind it. Crawl through, and you should now be in a smaller Cavern.
Continue until you discover a large Gate. You need your 50 Thieving here. Carefully picklock the Gate with your Lockpick and make your way through. Now for your 52 Mining. Smash the three Boulders blocking your way and you should now be faced with another Gate. This is where your 50 Strength is used. Shove the Gates open using your mighty Strength. You are now in a Cave with a ton of Death Wings flying around. Run through them, and continue down the large Cavern. A small Ruined Wall will block your Path further on. Jump over it. You are now in a dead end. No, you’re not. Head towards the Ancient Wall and use your S.M.El.lL. Runes with it. The Wall is now Unlocked. Go through and you’re now in a large Cavern with seven Pools. This is where your seven Gems are needed. Use every Gem with every Pool until all the Gems are in place. A Book of Binding will appear in the middle of the Room. TAKE THIS BOOK! Now, make your way back, out of the Cavern, and back into the Karamja Southern Jungle.
Now, go to the Bank, and grab some more Food, a Prayer Potion or two, Silverlight, your Golden Bowl, Map, Machete, Hatchet, Bull Roarer, Book of Binding, Armor, and your trusty Weapon. Get back into the Southern Jungle and swing your Bull Roarer again. Speak to Gujuo and tell him you have the Bowl. Your 40-42 Prayer is needed here. Gujuo will lead you into a deep Meditation to enchant your Bowl. If you fail, drink a Prayer Restoration Potion, or head back to the Monastery if you’re 40 Prayer, and try again. When you have successfully enchanted it, search for the Water Spring. It’s Southeast of the Triangular Rocks you visited earlier. Use your Machete with one of the Tall Reeds surrounding it and use it with the Spring. You now have Water in your Bowl.
To make things easier: If you like to have things the easy way, go get some Empty Vials. Read through your Book of Binding until you reach the part about Enchanting Vials. Click on the “Enchantious” thing and your Vials should now be enchanted. But it takes two Prayer and Magic for every Vial you enchant. Now use your Bowl of Sacred Water with it to fill it up. If you have several, go get more Water from the Spring. These Holy Water Vials are very effective against the Demon.
Go back down into the Caves with the Fire Octagon. Use your Bowl of Water with the Firewall, and you will go through it. Now comes the Demon fighting. Equip your Silverlight or Holy Water Vials and use your Book of Binding with Unglagudu. He will suddenly transform into a Giant Black Demon! Quickly stab it with your Silverlight, or throw your Holy Water Vials at it. Now, unless you’re a very powerful Warrior, (Level 100+) TURN ON PROTECT FROM MELEE!!! The fight is quite easy, because you can drink Prayer Restoration Potions and eat Food during Combat. Defeat the Demon and speak to Unglagudu. Talk to him about every single thing possible. He should give you some Yommi Seeds and a Spell to Protect you from the Flames, so you can leave and enter he Fire Octagon at will. Congratulations! You have just completed the first leg of the Quest!
Second Leg of Quest.
Items Needed: I Suggest you bring doubles of these Items in case you die and need to go back and get them.
- 2-3 Lockpicks
- Pickaxe
- Machete
- Southern Jungle Map
- Hatchet (Highly recommended)
- Silverlight (Strongly recommended)
- Prayer Restore Potions
- Armor and Weapons
- Food (Sharks HIGHLY recommended!!!)
- Bull Roarer
- Orb
- 30 Elemental Runes
- 3 Cosmic Runes
- Rope
- Water filled vial
Skills Needed:
- Able to defeat a high level demon (around the 150s)
- 52 Mining
- 50 Agility (This is a MINIMUM! Higher is better!)
- 50 Strength
- 50 Thieving
- At least 43 Prayer recommended
- Magic level high enough to enchant orbs
- 45 Herblore
Get all of the Items mentioned above and head back to the Jungle. Go to the Spring and investigate the Water. It will be all Muddy. Swing your Bull Roarer around and speak to Gujuo about this. He will say that the Spring has been corrupted and that you can only get more Underground where the source of the Spring is located. You will need a Potion of Courage. You will need Snake Weed and Ardigal herbs to make it. Snake Weed can be found Southwest of Tai Bwo Wannai by searching the Vines near the Waters. Ardigal is found in one of the Palm Trees near the Ship Dock Northeast of Tai Bwo Wannai. Mix these two Herbs together to make the Potion. You will need 45 Herblore to do this. Head back down into the Caves via the Triangular Rocks.
Walk through the Firewall and speak to Unglagudu about this matter. Now, go back through the Passageway behind the Bookcase from before and go through the Gate, the Boulders, the Hard Metal Gate, the Low Wall and the Ancient Wall. You are now back inside the Cave with the seven Pools. There’s Dark Gate on the Wall to the right of where you entered. Use your Enchant Orb Spell on the Gate to open it. You are now in a Room with Barrels scattered everywhere and a Winch in the middle. If you like, you may smash the Barrels. Inside are various Items, including Throwing Knives, Food, useless Tickets for stuff, Monsters and sometimes the Barrel may explode. Now drink your Potion of Courage and use your Rope with the Winch. Forgot your Rope? Don’t worry, it can be obtained inside of one of the Barrels inside the Room. Slowly lower yourself down into the Darkness. You are now on the top of a massive, thin Hill. Do NOT touch the Wizard Hat, (We will come back to this Hat when you are ready to deal with what lies underneath!). Your Agility will be tested here. Jump over the Rock blocking your Path, if you fall you’re going to get massive damage. I was lucky and managed to hang on, but my Agility Level suffered a bit. Keep going down through the Obstacles until you reach, or fall, to the Bottom. Now, get your Prayer ready. You will now have to defeat three Warriors. Their Levels are in the 100s, so be careful. The three Warriors are San Tojalon, Irvig Senay and Ranalph Devere. Use Protect from Melee and quickly take them out. The first Warrior, San Tojalon, is right in front of you when you reach the Bottom of the Agility part. The second is further on, and the 3rd is at the end of the Cavern. Every time you defeat one, it will drop a part of a Crystal. If you haven't noticed already, look at the Mini-Map. The Cavern you are in looks like a Dragons Head. Once you have all three Crystal parts, go to where the Dragon’s Horns should be and you will find a Lava Furnace. Use your three Crystals with the Furnace to merge them together. You now have a Heart-Shaped Crystal.
Head toward the Dragon’s Eye, search the Rock there, use your Crystal with it to start it glowing. Return to where Ranalph Devere was and locate a Cave Entrance. It is protected by a Magic Barrier. Use your Heart-shaped Crystal with the Heart-shaped slot beside the Cave Entrance. The Barrier will disappear, and you can go through. In this new Cave, there are Lesser Demons, run through them to the right. You are now in a large Spring which is the Source of the Sacred Water. Try pushing on of the Boulders at the Base of the Water Streams and a Spirit will appear. He will ask you to go kill the Mage protecting this Realm and in return he will let you use the Water Springs. Accept, and get the Dagger from him. WARNING! DO NOT GO KILL THE MAGE! (If you must, go back to the top of the Agility Cliff and try to pick up that Magic Hat. Vyledi will appear, stab him with the Dagger given to you. By doing this makes the Third Leg of the Quest harder.) So instead, get back out of the dreaded Catacombs and go see Unglagudu. Give him the Dagger and in return you get the Holy Force Spell. This will be very useful against the second Demon. While you’re out of the Catacombs, this is a good chance to Bank and get more Food. Go back into the Catacombs, past everything, and back to the Water Springs. Push the Boulder again and the Spirit will reappear. Quickly use your Holy Force Spell on it, and it will transform into the Black Demon you defeated earlier! Stab him with your Silverlight to weaken him. Turn on Protect from Melee and take him out. If you run out of Prayer, quickly gulp down a Prayer Restoration Potion. When he’s defeated, push the Boulder out of the way. A Clean Spring is revealed. Fill your Golden Bowl if you have it. If not, you can use the Spring up at the Surface. Congratulations, you just completed the Second Leg!
Third Leg of Quest.
Items Needed: I Suggest you bring doubles of these Items in case you die and need to go back and get them.
- Machete
- Southern Jungle Map
- Hatchet Better than Black (Mithril, Adamantite, Rune)
- Silverlight (Strongly recommended)
- Prayer Restore Potions
- Armor and Weapons
- Food
- Bull Roarer
- Yommi seeds you got earlier
Skills Needed:
- Able to defeat a high level demon (around the 150s)
- 50 Woodcutting
- At least 43 Prayer recommended
- 45 Herblore
Head back to the Surface. If you haven’t yet, fill your Bowl with Water and use the Holy Water with your Yommi Seeds. They will now be Germinated. Look for a Patch of Fertile Ground near the Spring. Use your Yommi Seeds with the Patch of Earth. You may miss and kill the Plant, but you may get more Seeds from Unglagudu. Once you have Planted the Seeds, quickly Water it with your Holy Water. Once it has grown, cut it down with your Axe. Then cut off all the Branches, then Craft it into a Totem Pole. Now head West, where a Black Totem Pole is located. Use your good Pole with it. The Black Demon will yet again appear. Quickly defeat him using Protect from Melee. Once he’s defeated, replace the Black Totem Pole with your Red One. Now swing your Bull Roarer and Gujuo will Congratulate you. He will give you a Gifted Totem Pole. Return to the Legends Guild and give your Pole and Completed Map to Sir Radimus Erkle. He will Congratulate you and let you Enter the Main Hall. Speak to the Sir Radimus Erkle in there and he will Award you with Experience in four Stats of your choice.
Congratulations, you have completed the Legends Quest! Extra Notes: In the Guild, White Capes can be purchased for 700 Gold Pieces each, Mithril Seeds for 300 Gold Pieces each and the Right Half of the Dragon Shield, 75,0000 Gold Pieces. They also sell Maze and Dusty Keys for one Gold Piece, and of course Silverlights for 75 Gold Pieces each. There’s also a Bank, and in the Basement, Shadow Warriors.
LOST CITY : Hard
Difficulty: Hard
Requirements: 31 Crafting, 36 Woodcutting, ability to defeat a level 101 Tree Spirit without Weapons or Armor (you can cheat this with Range or Mage).
Items: Knife, Food, an Amulet (your choice depending which enhances your skills best), two cut Diamonds (one will be efficient if you don’t mind ending up in Al Khazard), Runes for Attack Magic, Runes for Teleporting, Leather, Needle, Thread an Unstrung Bow, Bowstring, Headless Arrows and Arrowheads are recommended.
Start Point: Southeast of Draynor Village there are four Fires and four Non-Player Characters. Talk to the Warrior to begin.
Say to the Warrior:
“What are you all Camping out here for?” “Who is Zanaris?”
He will tell you that Zanaris is not a Person, but a hidden City full of Treasures. Then ask him “How are you finding it if it’s hidden?” He will describe your need to find a Leprechaun who knows where it is.
Search a Tree that is a little bit Northeast of where the Campfire is. The Leprechaun will hop out and tell you about the Draymen Staff that will let you enter Zanaris.
Head to Draynor Village Bank, take out your Amulet, Food and any optional Items like Runes or Fletching Equipment.
Now go to Port Sarim, speak to the Monks on the first Dock to get a Boat to Entrana. These Monks ‘will’ search you. They will deny passage to anyone carrying Armor or Weapons of any type. Unfinished Ranging Equipment, Leather or Runes are not considered contraband.
Once on Entrana you can make your Bow, Arrows, and Leather Armor if you brought the Equipment to do so. Head North across a Bridge and then West to a Cave guarded by a Monk.
Warning: Once you go down this Ladder you cannot come back up.
Now climb down and follow the Path. You will see level 25 Zombies. Attack and kill them until one drops a Bronze Axe. Pick up the Axe you will need it.

Continue further down the Path, along the way there will be Greater Demons. Run past them.
At the end of the Cave you will see the Draymen Tree.
Try to cut it down and the level 101 Tree Spirit will suddenly appear! To kill it you can only use the Bronze Axe unless you brought Range or Mage Equipment. If you have, hide behind the Mushrooms to make it a very easy Fight. If not it can be a tough (maybe impossible) Fight that will require a lot of Food. After killing the Tree Spirit try to chop down the Draymen Tree again. This time you will get Wood from it, (Draymen Branch). To leave with the Woods either Teleport out or go to the Portal that is past the Demons. The Portal will Teleport you to the high level Wilderness.
Use your Knife with the Draymen Branch to make a Draymen Staff. Then Walk through the Swamps East of Draynor (this if behind Lumbridge on other side of the fence) to a seemingly abandoned Shack.
To enter you have to be wielding your Draymen Staff. You will be standing in front of a large guarded Door. Talk to a Guard and he will want a cut Diamond that you brought along as a Cover Charge. Welcome to Zanaris (The Lost City)!!! Talk to everyone for there are some very important Objects for sale.
There are two exits available when you are ready to leave:
- Talk to Fairy and she will allow you climb the Ladder arriving in Al Khazard.
- Return to the Door you came in and pay the Guard another cut Diamond allowing you exit back to area behind Lumbridge.
Reward: Three Quest Points, ability to enter the Lost City of Zanaris with a Draymen Staff, ability to wield Dragon Dagger & Dragon Long sword.
MERLIN'S CRYSTAL : Easy/Medium
Difficulty Level: Easy - Medium, Members Only
Start: Go in Camelot Castle it is to the North after you pass White Wolf Mountain.
Start: Go to Camelot and find Camelot Castle, where you will find King Arthur. Talk to him and ask to join his Knights of the Round Table. He will tell you about Merlin trapped inside a Crystal. King Arthur will tell you to talk to the other Guards there.
Other Guards: Go Upstairs and talk to Knight Lancelot, ask him about the Fort\Keep he will say you must use a Boat.
Boat: Go to Catherby and talk to Areinhe, he will not allow you to go with him so you need another way. Go East of the Candle Maker, search the box and wait.
Keep\Fort: When you finally arrive go Upstairs and Upstairs again, there you will see Sir Mordred (Level 37). Attack him, when you defeat him Morgan La Feye will appear. Ask her how to get Merlin out of that Crystal. She will tell you that you need Bat Bones and a Black Candle but first you must get Excalibur.
Excalibur: To Find Excalibur; talk to the Sorceress first, then see the Lady of the Lake near Taverly. You need to prove that you are worthy of wielding Excalibur. She will also tell you to go to Jewelry Shop in Port Sarim. But first get some Bread, (buy some at Ardougne at Baker’s Stall or steal it there).
Jewelry Shop: To get into the Jewelry Shop you must first get a Loaf of Bread and give it to the Beggar (he will come if you open the Door). Now you must give the Bread then he will turn into the Lady of the Lake, she will give you Excalibur.
Bat Bones: The Sorceress would have told you that you need Bat Bones and a Black Candle. Bat Bones are easy to get, Bats are flying around outside Keep Lefraye. Just defeat them to get the Bones required.
Black Candle: You need a Bucket that you can get from the Merchant, then look at the House North of there to find Repellent Spray. This will help you to get the Wax! Go to Beehives and use Repellent Spray on the Beehive then take the Wax . Go to Candle Maker in Catherby and he will make you a Black Candle. Make Sure you Light the Candle with Tinderbox.
Magic Words: Go to Wilderness Level 12 from Varrock and go to the Altar. There you will find the Secret Magic Words: ‘Snarthon Candtrick Termanto’.
The Demon: Now you have the Magic Words, Black Candle and Bat Bones, go back to Camelot Castle and around the side you will see a Pentagram Symbol. Drop the Bat Bones onto it and a Ghost will appear. Now you must choose the right Magic Words which you received at the Altar earlier. This will bind him and you will instruct the Ghost to enable Merlin to be released.
Releasing Merlin from Crystal: After you have Bound the Demon go to Marlin's Crystal Upstairs in the Castle, go up the Ladder on the East side two times . Now use Excalibur on the Crystal to release Merlin. The Crystal breaks and releases him. He then thanks you.
Claiming your Reward: Go back and speak to King Arthur, he will Knight you and give you six Quests Points!
Reward: Six Quest Points and the Excalibur Sword.
MONK'S FRIEND QUEST : Easy
Requirements: None
Difficulty: Easy
Items needed: Jug of Water, Logs.
Reward: 8 Law Runes
Speak to Brother Omad in the Monastery South of Ardougne (black dot on Map). He is in desperate need of sleep.
Omad asks you to find a Child's Blanket in a hidden Cave. The Ladder to this Cave is found in a Ring of Stones, (white dot on Map).
Go into the Cave just Southeast of the Clock Tower. Take the Child's Blanket off the Table. Return to Brother Omad with the Blanket.
Now that he is well rested, Omad needs to organize a Party. Brother Omad will ask you to find his Friend, Brother Cedric, who was supposed to be bringing the Wine, but probably got drunk and lost on the way. Cedric is located next to a Broken Cart outside Ardougne along the Southern Wall (pink dot on Map).
Give Cedric the Water to clear his mind, then the Logs to fix his Cart.
Return to the Monastery, and talk to Omad again.
Congratulations Quest Complete! Map:
MOUNTAIN DAUGHTER QUEST : Medium Start Point: The Mountain Camp East of Rellekka
To Start: Talk to Chieftain Hamal
Quest Length: Medium
Reward: 2 Quest Points, 1,000 Attack and 2,000 Prayer Experience
Minimum Requirements:
- Level 20 Agility
- Be able to defeat a Level 71 Monster
- Members Only: Yes
- Items needed: 1 Rope, 1 Hatchet, 1 Spade, 4 Planks, 1 Pickaxe, 2 Law and 10 Air Runes (only for Level 45 Magic +; you'd have to walk otherwise), 1 Pair Gloves or Gauntlets (Mystic does not work), Items for Battle: Food or Prayer Potions, Armour, and a Weapon.
- NPCs: Hamal the Chieftain, Jokul, Ragnar, Asleif's spirit, Svidi, Brundt the Chieftain.
- Monster: Level 70 Kendal (bear)
- Note: Fighting the Level 70 monster: (ignore if you're confident in combat)
The fighting will take place in a large Chamber. There is a small Rock which you can hide behind to increase your Range or Magic Experience, Melee would be the simplest way if you're strong enough. You can also use a Halberd, I think, from that position.
Important Note:
I've simplified the Travel by getting Items before they're required. This may affect the progress of the Quest. Please post comments so I can update this Guide. Many thanks.
Map of Area (By Mercenary)

- Getting to the Mountain Camp:
- After you take the Bridge to Rellekka, there will be a four-way Intersection, take the West Path. Once you reach the Mountain, head East. You will see two Paths. Walk the Path that isn't guarded. Use to Rope on the Big Boulder and climb down.

- Continue walking the Path until you have reached the Camp.
- Start the Quest by locating the Quest Icon on the Map and moving to it. Talk to Hamal the Chieftain to get the Quest.

South of the Chieftain is a Pool of Mud. Dig some up by clicking near the exposed Roots, 'dig under roots.' Go to the 'Building' North of the Chieftain and pick up a Pole.
- Talking to Asleif's Spirit:
- Take the North Path until you reach Ragnar. He'll tell you he can hear the Asleif's (the Daughter) voice around the Pool. Click on the Steam from the Pool to 'Listen to Shiny Pool.' You must go to the center of the Pool. Use your Mud on the tall Tree to get to the first Island.

- Use the Pole on the Rocks to get to the second Island. Use a Plank to get to the third Island.
- Now, 'Listen to Shiny Pool' again, by clicking on the Steam. You will be talking to Asleif's Spirit and be assigned to make peace between this Camp and the Camp in Rellekka, and to provide a Food supply for this Camp. Head back to the Shore and back to Camp. Talk to Jokul (Non-Player Character located just North of Hamal) about the Food supply. He'll tell you about a Fruit called, 'White Pearl'. Talk to Hamal. He'll tell you about his missing Ambassador, Svidi, who is assumed captured in Rellekka. Tell him you'll help find him as well.
- Leave Camp the way you came in. You can now climb over the Rock-Slide that was prohibited before. Svidi is located Northwest of the Swaying Tree.
- Talk to Svidi, he'll tell you he's scared to go to the Camp, and didn't want to lose respect if he goes back to Hamal. Say, "Can't I persuade you to...". Continue the conversation until he says that he will agree if you retrieve a guarantee from Brundt the Chieftain.
- Go to Rellekka, talk to Brundt in the Long House. Tell him about the Mountain Camp and talk about the their Camp's Representative having gone missing. Brundt will tell you he'll negotiate with the Representative if the Camp returns a Rock that once belong to them.
- Go back into the Mountain Camp, go to the South Tent with a Mysterious Rock. Use your Pickaxe on it to chip off a piece of the Rock. Go back to Brundt in Rellekka, talk to him about the Half-Rock you have with you and he'll give you a Written Guarantee of Safety. Return to Svidi with the Safety Guarantee and give it to him.
- White Pearls:
(You will need Gloves or Gauntlets here.) Teleport to Camelot, go to White Wolf Mountain. Head to the Gnome Glider at the top, and pick the Thorny Bush.

- Teleport to Camelot again and head back to the Mountain Camp (you can travel back by walking).
- Eat the White Pearl Fruit to get a Seed. Talk to Hamal about the Food Supply and Rellekka. You will satisfy both Asleif's requirements. You need to head back to the center of the Pool and 'Listen to Shiny Pool' again. The Spirit will tell you her Father still doesn't believe that she is dead all this time. You are asked to convince him of that.
Kendal the Bear:
- Head back to Shore, and go clockwise around the Pool until you reach a Wooded Area. Use a Hatchet on the two Trees that are in the way of the Cave's Entrance. Go into the Cave. Walk through the narrow Path towards a Chamber at the end. Talk to the Level 70 Kendal (Bear). First, select the talk Option. Then mention Sacrifice and that he's a Man in a Bear Suit. You need to kill him. The fighting will take place in a large Chamber. There is a small Rock which you can hide behind to increase your Range or Magic Experience, Melee would be the simplest way if you're strong enough. You can also use a Halberd, I think, from that position. Pick up the Woman's Corpse behind him and Exit the Cave.
- Head back to Hamal the Chieftain. Talk to him about his Daughter, show him the Corpse, and then you'll need to do a Proper Burial for her. Pick up five Rocks near Jokul (North of Hamal). Head to Ragnar to get a Necklace that he was going to give to Asleif. Go to the center Island in the Pool again. Click on the Woman's Corpse to bury (with the Necklace in your Inventory). Use Rocks on the Cairn.

- The Bear Head:

- Author's Note:
The Reward isn't that grand and the place is in the middle of nowhere. I doubt future updates will be connected to this Quest anytime soon, but who knows. Nice storyline.
Congratulations Quest Complete!
MURDER MYSTERY : Easy
Start Point: Sinclair Mansion North of Seers Village, West of Camelot Castle.
Length: Short
Difficulty: Easy
Members: Yes
Requirements: None
Items needed: Empty Clay Pot which can be purchased from the Catherby Store
Start: Talk to any Guard around Sinclair Mansion he tells you there has been a Murder and you are asked to Investigate.


Enter the Murder Room located on the Ground Floor of the Mansion. You will see two Items straight away. Take both the Poisoned Pot and the Silver Dagger.
Investigate the Window in the Murder Room. You will find a Thread. This is the first major Clue.

Next talk to the Poison Salesman, he is found South of the Mansion. Talk to him about the Multi-Purpose Poison and then talk to him about the Pot you picked up from the Murder Scene, finally ask him who he sold the Poison too.

You will need to talk to:
- Anna
- Bob
- Carol
- David
- Elizabeth
- Frank
Ask each why they bought the Poison. When they tell you what they bought the Poison for Investigate each of the places. For example Anna may say she used the Poison on the Compost Heap so you must Investigate it to check if the Poison really has been used there.
- When you find the place that doesn’t have the smell of Poison then you have got your second piece of Evidence.

- For the final piece of Evidence you need some Fly Paper. This is located in some Sacks on the West side of the Mansion.
- You will also need a Pot. Fill it with Flour found in a Barrel in the Kitchen.
- Next search in each of the Barrels in the Bedrooms. You will find various Items belonging to the Family Members. Take all of the Items.

- Now use the Flour in the Pot on the Items belonging to the Family Members.
- Use the Flypaper on the Items covered with Flour. You will get a set of Finger Prints.
- Finally use the Flour on the Criminals’ Dagger not the Pot as it is too shiny for the Flour.
- Now use the Finger Prints from the Family Members’ Items with the Criminal’s Finger Prints. You will have a match.
- Now you should have all the Evidence. The Thread; The place where there is no Poison; The Finger Prints.
- Now talk to the Guards. They will thank you for completing the Quest. If you talk to them at any other times then the Guards will say there is not enough Evidence.
Rewards: Three Quest Points, 2,000 Gold Pieces and about 1,000 Crafting Experience.

NATURE SPIRIT QUEST : Easy
Requirements: 18 Crafting, Must have completed Priest in Peril Quest.
Starting point: Speak to Drenzel, located where you finished the Priest of Peril Quest.
Items Needed: Food (given by Drenzel), Silver Bar, Sickle Mould (Bought at the Al Kharid Crafting Shop for ten Gold Pieces) Amulet of Ghost Speak (Given by the Priest in South East Lumbridge Swamp).
- Speak with Drenzel and he will tell you to find a Druid named Filliman Tarnock.
- Go through the Portal and head into the Swamp which is Southeast of the Temple, head all the way South until you find a Broken Bridge leading to an Island. Jump the Bridge and pick up the Washing Bowl and the Mirror under the Bowl, (You must be quick because the Bowl respawns right away).
- Try to enter the Grotto and Filliman’s Ghost will try to speak with you, (Put on the Ghost Speak Amulet if you are not currently wearing it).
He won't believe he’s a Ghost so you have to convince him that he is, Use the Mirror with Filliman, he will claim that the Mirror is broken but accepts the fact that he is a Ghost.
He will then say that he wants to be a Nature Spirit and ask you to find his Journal.
- Search the Grotto to find his Journal and use it with him.
- Then he tells you he needs three things to become a Ghost.
Something From Nature
- Filliman gives you a Note which contains a Spell, before you cast the Spell you have to speak to Drenzel and he will bless you.
Head back into the Swamp and Cast the Druid Spell on a Rotten Log (if you are not sure if that is the right Log, examine it and it will show the Name) and pick the Fungi.
Something With The Spirit-To-Become Freely Given
- This is the Bloom Spell or the Note of it.
Something With Faith
- The object of Faith is you!
Use the Fungi on the West Stone next to Filliman.
Use the Spell Note on the East Stone next to Filliman.
Stand on the South Stone and speak to Filliman.
Tell him you have figured out the Puzzle and he will Cast his Spell.
- Enter the Grotto and speak with Filliman, he will ask you to get a Silver Sickle for him to Bless.
- Go to Al Kharid Crafting Shop and buy a Sickle Mould for ten Gold Pieces, head to the Furnace and use a Silver Bar on it and make a Sickle, (far right Option).
Once you have made it go back to Filliman. (you may use the Al Kharid Glider to the Grand and Tree and then to Varrock) He will bless your Sickle and gives you a Pouch, he also tells you that if you lose your Sickle you can come back and he will bless another.
- He will ask you to defeat three Ghosts so that he can use their Souls to transform his Grotto.
In the Swamp near a Rotten Log, right click on your Sickle(b) and use the Cast Spell Option and collect three Fungi.
Fill the Pouch using the "fill Pouch" Option and use the Pouch on a Ghost to make him Solid. Defeat the Ghost and do that three times until you get the Message "That’s all three Ghosts." (you may wait around and the Ghost will turn into a Level 30 Ghost if it touches you.
- Head back to the Grotto speak with Filliman he will transform the Cave into a Nature Altar where you can recharge your Prayer.
Reward:
Two Quest Points, 3,000 Crafting Experience and a New Altar where you can boost your Prayer Points by two Points, (you do not need Level 31 Prayer to use unlike the Monks Altar).

OBSERVATORY QUEST : Easy
Starting Point: The Observatory Professor directly North of the Observatory
Difficulty: Easy
Length: Medium
Requirements: Level 10 Crafting, ability to defeat a Level 42 Goblin
Items Needed: 3 Planks, 1 Bronze Bar, and Molten Glass
Start: Talk to the Observatory Professor. Tell him you’d like to have a look through his Telescope. Continue talking to him and he’ll tell you that he needs three Items: Wood to make a new Tripod, Bronze to make a new Tube, and Glass for a replacement Lens.

How to get the Items:
- The three Planks can either be found outside the Barbarian Outpost Agility Training Area, or in Low-Level Western Wilderness.
- A Bronze Bar can either be smelted using Tin and Copper Ore, or bought in the Store South of Brimhaven.
- Molten Glass is somewhat harder to get. Start off by bringing one Bucket with you to the Island of Entrana (remember, no Armor or Weapons). Use the Bucket with the Sand Pit on the Southwest part of the Island to get some Sand in it. Then get some Seaweed, which is found on the Northwest Corner of the Island. Then go to one of the two Ranges on the Island and use the Seaweed with the Range to get Soda Ash. Once you have Soda Ash and Sand, use either of the two on the nearby Furnace to get Molten Glass.
Once you have all three Items:
- Talk to the Professor and give him the Planks.
- Talk to him again and give him the Bronze Bar.
- Talk to him once again and he’ll take the Molten Glass and tell you he needs a Lens Mould.
- Climb down the Ladder in his House and you’ll appear in a Cave filled with Goblins. Go Southeast as far as possible and search the Chest there. This will give you a Key. I would advise against searching the other Chests, as opening them can give you a nasty little surprise (Poison Spiders).
- Then go slightly West of where you entered and you’ll find a Jail Cell. There’s a Level 42 Goblin guarding it, so you might want to bring a Weapon to defeat him more quickly. Use the Key with the Door and go in. Search the Sacks until you find a Lens Mould.
- Then leave and talk to the Professor again. He’ll ask you to make the Lens for him, so use the Molten Glass with the Lens Mould.

- Talk to him again, and you’ll have to meet him in the Observatory. Go back down the Ladder and find yet another Ladder leading up to the Observatory.

- Talk to him again, he’ll tell you it’s time to use the Telescope. "Use" it, and talk to him again and you’ll get your Reward.

Reward: Depending on what Astrological Sign you are, you can get anything from a Super Strength Potion, to an Amulet of Defense. You also get slightly over 2,000 Crafting Experience.
PLAGUE CITY : Medium
Members Only: Yes
Skill Requirements: None
Items: Bar of Chocolate, Pestle and Mortar, Spade, Rope, Snape Grass, Bucket of Milk and four Buckets of Water (You can complete the Quest with only one, but you will have to walk a lot more refilling it four times).
Reward: 1 Quest Point, 3,000 Magic Experience, Scroll of Ardougne Teleport, ability to start Biohazard Quest.
Start: Speak to Edmond; he's in the Backyard of the House directly North of the Flying Horse Bar (Pink dot on Map). It is also the Northwest most House in Ardougne. Edmond will explain to you that his Daughter Elena has been visiting Plague infested West Ardougne trying to help the Citizens, but has not yet returned Home. Edmond asks you to enter West Ardougne and find Elena. While you’re at the House take the Picture of Elena off the Table in Edmond's House.
- So as not to catch the Plague you will need a Gas Mask. Edmond tells you that his Wife Alrena will make you one. Talk to Alrena, she will ask you to get her Dwellberries for the Mask. These can be found in McGruber's Wood North of Ardougne.
- Go to McGruber's Wood (East of Seers Village, North of Ardougne and West of the Fishing Guild). Enter through the Loose Railing ¾ of the way up the Fence, along the West side of the Wood. You only need to take one Dwellberry.
- Return to Alrena with the Dwellberry. She will make a Gas Mask for you.
- Talk to Edmond and he will tell you to enter the City by digging a Tunnel underground into the Sewer from his Backyard. The only problem is that the Ground is too hard to dig in. This is where the Buckets of Water come in. Use the Buckets with the Hard Soil, or use one on the Soil, refill it and repeat four times.
- Dig with your Spade and you will fall into the Sewer. Go Southwest to a Grate. Use your Rope with the Grate, then go back and talk to Edmond. Return to the Grate and climb through it into West Ardougne.
- There will be a Man named Jethick near you when you exit the Sewer (White dot on Map). Tell him that you are looking for a Woman named Elena. He will tell you that she was staying with the Rehison Family. Jethick will also give you a Book in exchange for the picture of Elena to give to the Rehison Family as long as you’re going there anyway.
- Go the Rehison House on the Northern edge of Town (Blue dot on Map). When you try to enter tell them that you have a Book from Jethink. Once inside ask about Elena. Go Upstairs and talk to Milli Rehison. Milli will tell you that Elena was kidnapped and is in the House in the Southeast Corner of Town (Green dot on Map).
- When you try to enter the House a Mourner (Plague Healer) will say that you cannot enter the House because it has been touched by the Plague. The only way in is to have a Pass from the Head Mourner or Bravek, the Town Leader.
- Go to Bravek's House (Red dot on Map) and tell the Clerk that it is urgent you see him. The Clerk will let you in.
- Speak to Bravek to find out that he can't talk today as he has a massive Hangover. To cure his Hangover Grind the Chocolate to Dust, add it to the Milk and add Snape Grass to the solution. Give this to Bravek, he will thank you and give you a Pass to enter the House.
- Return to the Plagued House that Elena is supposed be in and enter. Go down the Stairs and you will find Elena locked in a Cell. Talk to her, go back Upstairs and search in the Barrel, you will find a Key in there. Go back downstairs and release Elena.
Your Reward: Go back down into the Sewers and talk to Edmond to receive your Reward.
Congratulations Quest Complete! Here is a Map that shows the location of the Houses marked with different colored dots:
PRIEST IN PERIL QUEST : Easy
Items Needed: A Bucket and 50 Rune Essence, (not in Notes!).
Requirements: Must be able to kill Level 30 Monster.
Start: Start the Quest by talking to King Roald in the Varrock Palace.
- The King will ask you to go and talk to Drezel in a Monastery East of Varrock.
- Go out the East Entrance/Exit of Varrock and head a bit Northeast. There is a Gate, open it and follow the Road. You will come to a Monastery. Knock on the Door to it and then pick the top Option.
- Someone inside will tell you to go and kill a Dog. Go North and down a Trap Door. Slay the Temple Guardian (looks like a Dog) that walks around there.

- Go back and knock on the Door again.
- Now go and talk to the King in Varrock again. He will tell you that someone fooled you to kill that Dog and orders you to secure the Path that the Dog was guarding.
- Go back to the Monastery and knock on the Door. This time you'll be let in. Go to the top Floor and talk through the Cell Door. When the Option comes, choose "Tell me anyway." and then "Yes.". He launches into a huge conversation about the history of the Kingdom and the River. Also he explains about the Vampire in the Coffin. Plus, he talks about the Zamorockians who captured him, and tells you to get the Key and rescue him.

- Now kill a Level 30 Monk of Zamorak to get a Golden Key.
- Go down the Trap Door again and follow the Path. You will enter a big Room with Monuments in a circle around a Well. Use the Golden Key on the Eastern Monument and you will swap it for an Iron Key.
Note: Do not try and take from the Statues, they will hit you.
- Use the Iron Key on the Cell Door to Drezel in the Monastery. Talk to him.
- Get your Bucket and go down the Trap Door again. In the middle of the big Room there is a Well, use the Bucket on it.
- Go back to Drezel and talk to him and he will enchant the Water for you. Now use it on the Vampire's Grave.
- Talk to Drezel again, and then go back to the Dungeon. Go as far in it as possible and you will find Drezel again. Talk to him. You will now have to give him 50 Rune Essence.
Note: You can not give them to him as Notes, so you will have to take it in two rounds.
- When you have given the last Essence to Drezel, you are done with the Quest!
-
Congratulations! You have completed the Priest In Peril Quest!

Reward: 1 Quest Point; The Wolfbane Sword; Prayer Experience and access to a new City.
REGICIDE : Extremely Difficult
This exciting Quest is the 4th installment in the ongoing Members Saga, starting with the Plague City Quest, working through Biohazard, and then The Underground Pass.
Start Point: Anywhere
Start: Receive a Message from the King's Messenger. This is random, he will come up to you, you can't go and find him.
Length: Long
Difficulty: Hard
Requirements: 56 Agility, 50 Thieving (highly recommended but not necessary), must have completed The Underground Pass, must be able to defeat a Level 110 Tyras Guard.
Members: Yes
Items Needed: Rope (maybe two), Bow, Arrows, two Planks, Armour, Weapon, LOTS of Food, Poison Cure (optional), Spade, a Mortar and Pestle, Pickaxe, Coal, four Balls of Wool, Tinderbox and a Pot. Teleport Runes/ Dueling Ring, Charged Amulet of Glory and a few thousand Gold Pieces, (highly recommended but not necessary).
Please read the whole Guide through so you know what Items to have in your Inventory at which times.
- Once you receive the Message from the King's Messenger, go to Ardougne Castle. Go Upstairs and speak to King Lathas. He will fill you in on the details of the Quest and tell you that his evil Brother, Tyras, must be killed.
- Travel through the Underground Pass, so please check the Underground Pass Guide for this. You don't need to do the Orb part, or the Unicorn, or even the Doll, just make your way through to Iban's Temple.

- Enter the Temple, and you will see the Well. It will have a Blue Column of Light shooting up from it. Climb down the Well and head to the end of the Passage. Once you are outside the Passage you will enter the new Elven Kingdom.

NOTE: Be warned! While this Area looks wonderful and peaceful, with its Butterflies and Bunny Rabbits, it is not! The whole Area is riddled with Traps and nasty Pot Holes for you to fall in.
- Leaf Traps: These look like Trees in the above View, and a Patch of Leaves from a side View. You will walk over them automatically unless you chose otherwise. When you pass over them they hit fifteen on you as you fall through into the Pit below. To avoid this, click "Jump Leaves" and you will attempt to jump over them.
- Trip Wires: These are almost invisible, again your Character will walk blindly through them and get shot by Poisoned Arrows. They each hit five damage, and Poison you with a Poison that starts at two hits per strike. To avoid the Trap, look for two close Rocks, or the Miniature Crossbows. Find the Wire and click "Step Over". You will then attempt to step over the Trip Wire without setting it off.
- Once you enter the Land, a Cloaked Stranger will approach you. Suddenly two Elves will attack and kill the Stranger, and tell you to report to Lord Iowerth.
- Lord Iowerth's Camp is located in the Northwest of the new Area. It's tricky to find, so look for a Log Bridge heading West-East. If you reach the Elven Village you have gone to far, go South, and then West for a little bit more.
- Lord Iowerth will be pleased to see you and ask you to find and talk to his Tracker who is found to the Southeast. Cross the Log and head Southeast. Jump the Leaf Trap, and pass some Rabbits and Grizzly Bears on the way. When you find him, talk to him and he will ask for proof that you are working for Iowerth.
- Head Back to The Elven Camp and talk to Lord Iowerth again. He will give you a Crystal Amulet to prove you are working for him. Head back to the Tracker and show him the Amulet.
- Now that he believes you are who you say you are, he will ask you to search the West side of the Camp. Head slightly West and you will see two sets of Footprints in the Soil, leading to some "Dense Forest". Click follow, and then talk to he Tracker again. He will explain what to look for and tell you to go again.
- Go back to the Dense Forest and climb through it. Keep climbing through until you reach a Clearing with some Tyras Guards in it. Avoid these, as they will only waste your Food and Prayer. Head North a little bit and cross the Tripwires. Then, go through some more Dense Forest. You will now be in a small Pathway through the Woods. Follow it along past the family of Grizzly Bears and you will be in a Clearing with a Catapult.
- Speak to the Tyras Guard by the Catapult, but as yet don't do anything with him. Head South and try to go through the Dense Forest. A Level 110 Tyras Guard will attack you. You must kill him to get through.

- Once you are though, you will be in a Small Camp. The Camp has a Furnace and a Shop that sells Halberds and Basic Amenities. At this point you may wish to stock up on Bread. Go into the center of the Clearing and pick up a few Barrels.
- Now, head to Lord Iowerth's Camp again, just go back the way you came. Tell him what you have seen and he will give you a Book O' Bangs. Read the Book to find out how to make Explosives. It says you need Naphtha, Brimstone and Quicklime.

- For now, let's concentrate on getting the Ingredients.
- Quicklime: Head to the Northeast of the Elven Area and Mine some Limestone from the Rocks there.
- Brimstone: Head to the Southeast and you will see a Swamp. Pick up some Sulphur from around the outside Edge of it.
- Naphtha: While you are at the Swamp, use the Barrel(s) you picked up earlier on the Tar. You will get a Barrel of Coal-Tar.
- The Book says to speak to a Chemist. So, teleport, or walk back through the Underground Passage, and go to Rimmington. On the way, pick up a Pot, and a bunch of Coal, and use your Limestone Bar(s) on a Furnace.
- Talk to the Chemist and show him the Book. Ask him how to make all of the Items. He will explain how to make them, and let you use his Still which is outside the House.
- Grind the Quicklime in your Mortar and Pestle to get a Pot of Quicklime. Make sure you have a Pot in your Inventory when doing this. Be careful, you can fail this and it does do slight damage.
- Grind the Sulphur in the Mortar and Pestle and you will have some Ground Sulphur.
- Now you must go to the Still which is outside the House. Use your Barrel of Coal-Tar on the Still, and then operate it. Add some Coal using the Options which have now come on Screen. Add more Coal until you get the Pressure and Heat Dials to go to the Green Area. You may need to open the Pressure Valve to the 12 o'clock position to get it to move. If the heat one goes up too high, click the Line at the 12 o'clock position and it will go back down. If the Pressure Dial goes too high, click it to the 9 o'clock position. Add some more Coal as you go along. Make sure that both Dials are on Green, and check the Distilled Status Bar. Once this Bar is full, close the Window.
- You will now have a Barrel of Naphtha. Add to this, the Pot of Quicklime, and the Ground Sulphur, now you have the Barrel Bomb.
- Now you must go back through the Underground Pass. So collect your Equipment (Bow, Arrows, Rope, etc.) and four Balls of Wool. Go through the Underground Pass as you did earlier on, and head straight to Lord Iowerth. On the way, kill a Rabbit or two and save the Meat.
- Cook the Rabbit Meat on the Fire in the Elven Camp, then use the four Balls of Wool on the Loom in one of the Tents. You will now have Cloth. Use this Cloth on the Barrel Bomb. Congratulations! You are ready to cause some real damage.
- Head to the Catapult Clearing and talk to the Tyras Guard who is manning the Catapult. Once you have finished talking, use the Cooked Rabbit with him. He will ask you to give him five Minutes. During this time you can have your fun.
- Use the Tinderbox and then the Barrel Bomb with the Catapult and watch the Animation. The Central Tent will explode and all the People inside will burn to Ashes.
- Now go back to Lord Iowerth. He will confirm that the Camp has gone, and give you a Note to take to King Lathas. He will also tell you about a Passage you may now use which is in the Northeast Corner of the Elven Lands.
- Either Teleport or walk out using that Passage (it takes you to just West of the Tree Gnome Stronghold) or walk back through the Underground Passage again.
- Once you pass the Gates into King Lathas' Castle in Ardougne you will be intercepted by a Cloaked Stranger. Listen to what she says. Sadly, you will have to do the Quest to find out what she says, it's very interesting and I would hate to spoil the surprise for you.
- Then speak to King Lathas. He too has a surprise in Store, and again, you'll have to do it yourself to find out what it is.
Congratulations! You have just completed the Regicide Quest Rewards: 3 Quest Points, 15,000 Gold Pieces, 13,000 Agility Experience. The ability to bypass the Underground Passage to go into the Elven lands. Access to them, and to the Halberd Shop, and of course, the infamous Dragon Halberd!.
SCORPION CATCHER QUEST : Medium
Requirements:
- 31 Prayer
- Completion of Alfred Grimshaw Bar Crawl
- Must be able to kill/run past a Black Demon (level 176)
- Member-yes
Items needed:
- Scorpion Cage (obtained during quest)
- Anti-Dragon Breath Shield (recommended to get past the blue dragons)
- Poison-cure Potion (highly advised)
- Armour
- Food
Start
Go talk to Thormac, who is at top of the Sorcerer's Tower (which is south of Seer's village). He will tell you that he lost his 3 scorpion's and he wants them back, He will then give you a Scorpion Cage. You may go to Seer's Village to get Clues to find the scorpions. First Scorpion:
The first scorpion is in the Barbarian Outpost. Its North of Ardougne (look at the world map if you get lost). You need to complete to Alfred Grimshaw Bar Crawl to enter the course, in the first room is your Scorpion. Use the Cage with the scorpion , if you pick it up you take damage. Second Scorpion:
The Second Scorpion is in the monastery, north-east of Dwarven Mine. You must have 31 Prayer to enter. The scorpion is just walking around on the top floor, use the cage to take it. Third Scorpion:
The Third Scorpion is in Taverley dungeon. You must speak to a seer in Seer's Village to find this Scorpion. Its just past the Black Demons. When you pasted the Black Demons, look for an odd-wall, search it. You will find the last scorpion behind the wall. Take all 3 scorpions back to Thormac and you will have completed the quest.
Rewards: 1 Quest Point, Thormac will enchant your Battle Staffs for 40k
Thanks son of hades for improvements
SEA SLUG : Medium
Requirements: Swamp Paste, Tinderbox and a Hatchet. Swamp Paste can be obtained by mixing Swamp Tar with Flour and Cooking it on a Fire. Or just Buy some from the Port Khazard Shop. Skills Needed: Level 30 Firemaking. Starting Location: Speak with Caroline who is South East of the Legends Guild.
- Speak with Caroline and she will tell you her problems and direct you to Holgart.
- Speak with Holgart and he will tell you his Boat isn’t seaworthy, and that he needs Swamp Paste to fix it. Give him some Swamp Paste and the Boat will be fixed.
- Holgart will take you to the Fishing Platform, when you arrive do not pick up any Sea Slugs they will hurt you.
- Head West to find Bailey the Cook, he will tell you about Kennith and that Kent left a few days ago to get help. While your there also pick up the Piece of Broken Glass.
- Head Upstairs and go into the House to find several Crates blocking the path, from there Shout across the Crates to Kennith. He will tell you that he doesn’t want to leave without his father.
- Speak with Holgart and tell him to go find Kent, you will now arrive on a small Island where Kent tells you what happens, he will also Rescue you from a Sea Slug.

- Now that Kent is back Home head back to the Platform.
- Head up the Ladder again, when your going up the Ladder you will be stopped by a Fisherman.
- Speak with Bailey again and he will give you a Torch. Search around to find Damp Sticks.
- Use your Broken Glass on the Sticks to make Dried Sticks, Rub these together to light the Torch.
- Now you can freely Walk around the Platform again, so head up the Ladder.
- Find some Loose Panels on the outside of the Building Kennith is in, and Kick these. Speak with Kennith, now head over to the Crane and Rotate it. Kennith will Jump into the Boat.
- Head back to Caroline to complete the Quest, she will Reward you with 1 Quest Point, 7175 Fishing Experience and an Oyster with extra Pearls in it.
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SHADES OF MORT'TON QUEST : Easy
Starting Point: The Town of Mort'ton to the Southeast of Filliman Tarlocks Camp
Start: Explore the Town and uncover its Secrets
Mission Length: Short
Difficulty: Easy
Members Only: Yes
Minimum Requirements:
- Level 15 Herblore
- Level 20 Crafting
- A group of People, the higher their Crafting Levels, the less People needed
Items Needed:Vial of Water, Tinderbox, Hatchet, around 10,000 Gold Pieces
- Head to the Southern most part of the Mort Myre Swamp, across the Bridge, and into the Maze. East of the Maze is the "Town of Mort'ton".
- In the center of the Town, there's a Building with a Smashed Table. Search the Smashed Table for a Herb called "Rogues Purse" and two Tarromins (keep all of these). Search the Shelf next to it for a Diary.
- Cut down a Tree and burn the Logs to get Ashes. Mix a Vial of Water with Tarromin, and then use this Unfinished Potion with the Ashes to make Serum 207 (3)
, use this with the General Store Manager to Cure him temporarily. He will request you to kill five Shades and bring their Remains, so he can conduct Experiments on them.
- Kill five Loar Shades and grab their Remains (make sure you kill them, not just pick up Remains from other’s kills), after each one you should get a message telling you how many you have left to kill. Show the Remains to the Manager, if he has changed back into an Afflicted, use the Serum on him again. Then use another Dose of Serum on the other Afflicted Villager (Alsquire) who is in a Building just Southeast of the General Store.
- Ask Alsquire about the Temple; he will Talk about Rebuilding it, but not having the Materials. Go to the General Store again (you may hate to make another Serum at this point) and ask about the Temple. Then buy a few of each of the Materials in the Building Store, for every five Swamp Tar, you will need one Plank and one Limestone. You will only ever need one Limestone Brick. You will also need to Buy a few Oils and a Hammer from the General Store.
- Head Northeast to the Temple with your Supplies and attempt to Finish Building the Temple. You will need a group of People to Repair the Temple as well as keep the Shades attacking it at bay.
- After the Temple is built (100% repair) you will need 10% or more Sanctity to Light the Altar in the middle. Continue Repairing the Temple to raise your Sanctity.
- When your Sanctity is over 10% Light the Altar in the center of the Temple with a Tinderbox. Use the Olive Oil, that you bought, with the Flaming Altar to get Sacred Oil. Making Sacred Oil will lower your Sanctity, so you may have to Repair the Temple more to make several Oils.
- Use the Sacred Oil on some Regular Logs (you can cut these all around Mort’ton) to get Pyre Logs.
- Grab some more Shade Remains; you will now need to set the Shades Spirit to Rest. To the South of the Village are Coffins or "Funeral Pyres". Put the Logs on the Funeral Pyre, put on the Shade Remains, and Light the Pyre.
- Now Talk to Alsquire to Complete the Quest.
Rewards:
- 2,000 Herblore Experience
- 2,000 Crafting Experience
- If you give the Diary to the Apothecary in Varrock you will Receive an additional 300 Herblore Experience
Additional parts of Mort'ton:
Curing the Villagers:
To permanently Cure the Villagers you first need to raise your Sanctity to 20% or higher. Bring a Serum to the Lit Altar and use it with the Lit Altar to make Serum (p). Use Serum (p) with the Villagers to permanently Cure them and Receive about 200 Gold Pieces from each.
Exploring the Shade Dungeon:
The Shade Dungeon is located to the North of Mort’ton. Inside there are several different kinds of Shades as well as Chests with some valuable Loot. To open these Chests you will need to Cremate Shades. To do this you will need to kill Shades and create Pyre Logs to use for the Cremation. Conveniently, all Shades Attack with Melee.
Sacred Oil Doses required for each Log:
- 2 Doses per Regular
- 2 Doses per Oak (requires Level 20 Firemaking to Light)
- 3 Doses per Willow (requires Level 35 Firemaking to Light)
- 3 Doses per Maple (requires Level 50 Firemaking to Light)
- 4 Doses per Yew Logs (requires Level 65 Firemaking to Light)
- 4 Doses per Magic Logs (requires Level 80 Firemaking to Light)
Table of Cremation for Shades:

>b>Note: Cremating Shades does not always give a Key; they can sometimes give 10-30 Gold Pieces instead.
Dungeon Layout:
| Bronze Key |
|
Required to Enter Dungeon to Level 60 Phrin Shades |
| Steel Key |
|
Required to get past Steel Doors to Level 80 Riyl Shades |
| Black Key |
|
Required to get past Black Doors to Level 100 Asyn Shades |
| Silver Key |
|
Required to get past Silver Doors to Level 120 Fiyr Shades | Note: You will NOT lose your Key by Entering a Door; you can only lose it by opening Chests. Any Higher-Level Key can open any Lower Level Door (example: a Silver Key can open any Door, regardless of whether it is a Bronze or Steel Door)
Key Rewards:
Purple > Black > Crimson > Brown > Red
- (A Purple Key usually gives a better Reward than a Black Key, which usually gives a better Reward than a Crimson Key, and so on).
- Bronze colored Keys give anything from Steel to Mithril items.
- Steel colored Keys give anything from Steel to Adamantite items.
- Black colored Keys give anything from Black to Adamantite items.
- Silver colored Keys give anything from Black to Rune items.
Map of the Dungeon
One of the most important Rewards in the Shade Dungeon is Fine Cloth, a part of Mage Armor.
Each Chest can give Fine Cloth as a Reward only Black and Silver Chests have a higher chance. (with about a 3-10% chance) 
To make Mage Armor you will also need Bark. Bark can be Obtained by Cutting the Hollow Trees in the Eastern part of
The Trees require Level 45 Woodcutting to Chop, and are guarded by Level six Bats, Level 42 Leeches, and Level 72 Vampires.
SHEEP HERDER QUEST : Easy
Members Only: Yes
Difficulty: Easy
Skill Requirements: None
Items: 100 Gold Pieces
Reward: 4 Quest Points, 3100 Gold Pieces
To start speak to Councilor Halgrive next to the Ardougne General Shop and Church. He will tell you that four Plague infested Sheep have escaped West Ardougne. You will need to kill and burn them to stop the possible spread of the Plague. To aid you in killing them the Councilor will give you Poisoned Feed.
Speak to Doctor Orbon in the Ardougne Church, he will tell you that to deal with the Sheep you will need protective Clothing. He will sell you some for 100 Gold Pieces. Buy and equip it.
Go North out of Ardougne, then East to a Pen with Farmer Brunty. He will tell you to prod the Sheep into his Pen where you can Poison and burn them. Grab the prod from Brunty's Farm and equip it.
Now you can begin the fun prodding part. You will need to prod the Sheep alongside of Farmer Brunty's Farm until they decide to hop over the fence. To prod a Sheep, stand to the side of it that is opposite to the direction you want it to move then click on it repeatedly and it will walk away from you. If you stop clicking a Sheep it will try to run back to its original location, so you have to continuously click it. To turn a Sheep simply go to a different side of it and prod from there.
The four Sheep are located in different areas. You can prod them into the Pen in any order.
Sheep one is near the Northern Bank of Ardounge.
The second Sheep is just East of the Pen.
The third Sheep is Northwest of the Pen by a group of Warrior Women.
The fourth Sheep is North of the Pen by the Fishing Guild.

When you prod a Sheep into the Pen, enter the Pen and use the Poisoned feed with it. The Sheep will promptly die leaving behind only bones. Take these bones and use them with Farmer Brunty's furnace. Once you have burned all four bones you can return to Councilor Halgrive to claim your reward.
Quest complete!
SHILO VILLAGE QUEST : Hard
Difficulty: Hard
Requirements:32 Agility (the more, the better), 20 Crafting, 10 Prayer, Ability to defeat a Level 86 Monster (and two other Monsters, but Level 86 is the strongest Non-Player Character), Must have completed Jungle Potion Quest, (43 Prayer is not necessary, but it really helps in this Quest!)
Required Items: LIT Candle, Rope, Hammer, Chisel, Spade, Bronze Pickaxe (Hammer, Chisel, Spade, and Pickaxe can all be bought at the General Store Northwest of Tai Bwo Wannai Village), Armor, Food (Tuna+ is recommended, and having more Food in the Bank is definitely a good thing), Gold Pieces (optional, but if you need to make trips back and forth, bring some), and three Bones.
- To start the Quest go to Karamja, past Brimhaven, and South to the Southeast Side of Shilo Village. When you reach the Southeast Corner go a little North and you will find Mosol.

- Talk to him and he will tell you to run. Ask why you need to run and he will tell you that Rashiliya has returned. Ask who she is and he will tell you about what she is doing. Then ask what you can do, and he will tell you that it has something to do with a Legend. He will then tell you to go talk to the Shaman (Trufitus) in Tai Bwo Wannai Village. He will give you a Wampum Belt to give to Trufitus.
- Give the Wampum belt to Trufitus and he will tell you about Rashiliya and the Ah-Za-Rhoon Temple. Tell him “Mosol Rei said something about the Legend?” He then tells you the Legend is lost, and the only place with any remaining details is the Ah-Za-Rhoon Temple. Then ask him if he knows anything more about the Temple. After that, he doesn't know any more. But, make sure you get to ask all Questions you can.
- Travel East from Tai Bwo Wannai until you reach a River. Follow the River South until you come to a Bridge. Cross it, and continue South until you come to a Brown Patch. Dig and you will find a Fissure. Use your Candle with the Fissure, then use the Rope on the Fissure. Search the Fissure and you will be able to go inside.
- MAKE SURE YOU HAVE FOOD/PRAYER BEFORE ENTERING!!! The Undead Ones auto-attack and there's a ton of them. If you kill an Undead One, do not stand by the Bones, because you will be hurt by Fumes coming up from them.
- When you go inside, go South until you come to a Cave in. Search it and you'll go through.

- Go North through the Broken Walls, and when you can't go any further, there will be loose Rocks to your West. Search that, you will then find a Tattered Scroll. Then go Southeast as far as possible and you will find a Broken Table with Sacks near it, search the Sacks and you will find a Crumbled Scroll. Then go as far North as possible again, and you will find some very old Gallows, search them and you will find Zadimus's Corpse.
- To go back, exit the Cave in, and go back into the original Cave. Craft the Table into a Raft and sail out. If this doesn't work, follow the River to the end by a Waterfall. Search the Waterfall Rocks and go through.

- Go back to Ttrufitus and say you have Zadimus's Corpse, and say that you can't bury it because it needs to be buried in a Sacred Place. Then ask where a Sacred Place is, and Trufitus will tell you the Center of the Village is Sacred to the Villagers. Bury Zadimus's Bones near the Statue in the Center of the Village.

- Then talk to Trufitus and he will say that you look like you just saw a Ghost. Then say he said something about Keys and Kin (if you want, you can Craft the Bone Key now). Then go South until you see a small Island. Climb the Rocks (make sure that from this point on you have at least enough Food to Heal 100 Hit Points) and cross the Bridge (you can lose Hit Points here, same with the Rocks) and when you get to the Island. Go to the Northwest part of the Island and search the well stacked Rocks, then crawl through (you can take damage here, but its not much). Then go South to the Tomb Dolmen and search it, you will then get a Locating Crystal, Sword Pommel, and Bervirius's Notes. Now Exit by Climbing the Rocks (you can take a lot of damage here because you can fall quite a few times). Also if you’re low on Food, go back to Ardougne and re-stock on Food.

- Now it’s time to make the "Beads of Death" Necklace. Use the Bronze Bar on the Anvil in Tai Bwo Wannai Village (a little Northwest of Trufitus) and make the Bronze Bar into Bronze Wire. Now use the Chisel with the Sword Pommel to get the Beads, then use the Beads with the Bronze Wire and you have made the "Beads of Death Necklace." For the rest of Quest, wear it. Now you have to find Rashiliya's Tomb.
- Go across the River again and go North until you find some bright Green Palm Trees that you can search (or you can use the Locating Crystal, but that can drain you Prayer Points, which are valuable in the Fight against Nazastarool). Search it then use the Bone Key on the Door (if you haven't made it yet, use the Chisel with the Bone Zadimus gave you) (TIP: Bring three Bones before you Enter, that way you don't have to Fight the Undead Ones to get their Bones.)

- Now enter the Tomb and go through the Gate. Climb down the Rock (you can take damage). Don't take the Coins, they're a Trap. Find the Path with a Skeleton Door at the End (go West, then South, then West) and use the Bones on the Door, then you can Enter.
- If you didn't bring the three Bones beforehand, watch out when you kill the Zombies, it’s a Multi-Combat Zone, so four or five can attack you at once! If/When you kill one, that wonderful Poison Gas will come from where you killed the Zombie and do some damage, so just pick up the Bones and run. Now when you go into the final Chamber, look at the Dolmen and Nazastarool will attack you in his Zombie form (which is HUGE!). The Fight is rather easy, then the Skeleton form (also huge, same with the Ghost) will attack you. The Skeleton is a Lower-Level though. Now comes the final form, the Ghost. The Ghost is Level 86, but once again, is an easy Battle if you have good Armor or 43 Prayer. Now take Rashiliyia's Skeleton.

- Go to the Shaman and show them to Trufitus, he will tell to you look through everything you have and see if you can figure out what to do with them. Go back to the Dolmen where you found the Sword Pommel, Locating Crystal, and the Notes. Use the Corpse of Rashiliya on the Dolmen. She will tell you that Zamorak tricked her, but now she can rest in peace.

Rewards:2 Quest Points, 3,875 Crafting Experience, One of the Quests required to do the Legends Quest is now complete and you have access to Shilo Village
Go back to Mosol, and he will ask you if you want to see the Village. He will then take you on the other Side of the Village. There is a Antique Collector (who will buy your Shilo Village Quest Items), a Blacksmith Furnace (a small cost to Enter), Boat Rides, a Bank, a General Store, a Fishing Store, Fishing Spots, Gem Rocks, and the ability to kill more Undead Ones just by opening the Gate at the front of the Village!
Congratulations Quest Complete!
Tai Bwo Wannai Trio Quest : Medium
Start Point: Tai Bwo Wannai Village
To Start: Speak to Timfraku
Quest Length: Long
Minimum Requirements: Must have completed Jungle Potion Quest, Level 30 Cooking, Level 15 Agility, Level 5 Fishing, High Level Agility and Herblore is a distinct advantage, must be able to defeat Level 48 Jogres.
Members Only: Yes
Items Needed: 2 Agility Potions, a Spear, a Knife, a Fishing Net Karamja Rum, a Banana, Seaweed, Range Equipment and Jogre Bones.
- Talk to Timfraku, who can be found in the Western House in Tai Bwo Wannai. He will be pretty rude, so try a few Options. He will tell you to be gone. Talk to him again and it will say Trufitus sent you and that he has communed with the gods. Timfraku will be amazed, and ask you to tell his three Sons and to get them to come back to the Village. Then, you have the Option to start the Quest.. click yes.
- The three Sons are called: Tamayu, Tinsay and Tiadeche.
- Tamayu is a Hunter, he killed his first Monkey at age three.
- Tinsay is a Priest, but has acted strangely since an accident with Jogres.
- Tiadeche is a Fisherman, he hasn't had much luck because he needs to improve his technique.
- Head North and talk to Lubufu who can be found on the narrow Causeway between Tai Bwo Wannai and Brimhaven. Ask about his Age and offer to collect some Bait. Head South and you will come to the Holy Pool he talks about. Fish at the Fishing Spots on the Lake and catch twenty Karambwaji and then he will explain about the Karambwan. Talk to him again and agree to be his Apprentice. He will give you a Karambwan Vessel. Use this to catch some Karambwan.
- Catch and Cook a Karambwan, grind it with a Mortar and Pestle and use with your Spear. You will get an spear (KP). You will need to give this to Tamayu in the next Section.
- Tamayu is located Southeast of the Village by the Mines. He said he will not return to the Village until he has killed the Shaikahan.
- Watch him try to kill the Shaikahan, he will say he needs a better Spear and needs to be more Agile. Give him an Agility Potion and his Agility will increase. Watch him try to kill it again and then you will need to give him the (KP) Spear you get from completing the section with Lubufu. Finally, give him another Agility Potion and he will kill the Shaikahan and agree to return to the Village.
- Tinsay is located on Cairn Isle.
- Take a bottle of Karamja Rum, and a Banana. Talk to him and he will ask for Rum with Bananas in it. Slice a Banana using a Knife, then use the Slices with the Rum. Give this to him.
- Then he will ask for a Seaweed and Monkey Skin Sandwich. Kill a Monkey using a Ranged Attack, then take the Monkey Corpse to Tamayu. He will Skin the Monkey, and give you the Monkey Skin and some Monkey Bones.
- Use the Skin with some Seaweed and you will get a Seaweed Sandwich. Give this to Tinsay.
- He will then tell you he wants some Burnt Jogre Bones marinated in Karambwaji.
- You will need to get some Jogre Bones and use them with a Furnace. Then use the Raw Karambwaji with a Mortar and Pestle, and then on the Burnt Bones. Use this on a Range, do not Cook it on a normal Fire, it will explode. You will receive Marinated j'bones. Give these to Tinsay and he will agree to go to the Village.
- Tiadeche is located on the Northeast edge of Karamja over the Log Bridge.
- Talk to him, asking what you can do to help. He will say something useful.
- Put a Karambwaji in the Karambwani Vessel, then use it with him. He will catch a Karambwani and give it you as his gratitude. Then he will ask you to Craft a new Vessel and give it to Tinsay, and to receive Crafting Instructions for himself.
- Go back and talk to Lubufu. Say you have lost your Karambwani Vessel and that a Karambwan stole it. He will give you a new one. Take this to Tinsay. He will give you a Crafting Manual. Take this back to Tiadeche.
- He will agree to come back to the Village.
- Go back to Tai Bwo Wannai and speak to Timfraku.
Congratulations Quest Complete!
Reward: 2,000 Gold Pieces, 2 Quest Points from Timfraku.
- Go South from Timfraku's House, on the inside of a Fence, and talk to his Sons:
- 2,500 Attack Experience, 2,500 Strength Experience and a Rune Spear (KP) from Tamayu
- 5,000 Cooking Experience from Tinsay
- 5,000 Fishing Experience from Tiadeche
- You can now also catch Karambwaji and Karambwan.
THRONE OF MISCELLANIA : Easy
Requirements: The Heroes' Quest AND The Fremennik Trials; ONE of the following Level Requirements:
- 30 Mining
- 35 Fishing
- 35 Herblore
- 45 Woodcutting
Difficulty: Easy Length: Medium
You will also need the following Items for the Quest:
- Any type of Bow (Stringed)
- Any type of Ring (Enchanted or Unenchanted)
- Flowers or Cake, depending on who you marry. Flowers for guys, can also be bought from Flowergirl in the Western Castle Market for fifteen Gold Pieces. Cake for Girls, can be stolen back in Ardougne.
- Either fifteen Gold Pieces for a Sickle, a Lobster Pot / Harpoon, Axe (Hatchet), or a Pickaxe.
- one Iron Bar and some Logs (Logs can be chopped on Island)
Starting Point: Sail off of the Fremennik Docks and go West from where you arrive, enter the Castle and up the Stairs, through the Door talk to the King. (Looks like a Yeti.) You can also do any of the Quest parts in any order since some People have done some of them before/later on.
Quest Walkthrough (Part One):
- Talk to the King, then head Downstairs and follow the Dirt Path Northeast past the Maple Trees.
- There’s a Bridge now, cross it.
- Talk to the Queen in the Castle you can now see (The Queen is Upstairs). Note that here that in the Northeast most part of this Island is a BANK.
- Go to the King’s Castle and talk to the King.
- Go back to the Queen’s Castle and talk to her again.
- She will say that you have to find a Bard.
- Back to the Kings Castle, talk to Prince Brand and he will compose a Song for the Queen.
- Go back to the Queen, give the Song to her and she will reject it and ask for a better one. (Do this only if you want to waste time)
- Back to the King, talk to the Advisor next to him to get a good Anthem.
- Back to the Queen, give the good Anthem to her and receive a Treaty.
- Take it to the King, but he says he needs a Rather Large Pen.
- Go to the Anvil and talk to Derrik, tell him you have a Strange Request and you need a Big Pen, he will tell you he can make the Nib for a Pen with one Iron Bar. (The Nib is the Pen Tip)
- Give him the Iron Bar and he makes you a Nib, I'm not sure if it depends on the Tree but use a Log with the Nib to make a Rather Large Pen.
- The King can use the Pen to sign the Treaty.
Quest Walkthrough: (Part Two):
You must have 75% - 100% of the Popularity Ratio to become King, in order to do this you can:
- Weed right outside the King's Castle. (buy a Sickle from the Woman there for fifteen Gold Pieces)
- Mine with Miner Magnus, Northeast of the King's Castle.
- Chop Maple Trees East of the King's Castle.
- Fish with Fisherman Frodi on the Docks where you came from Rellekka.
When you want to see how much of the Ratio you have done, talk to the Advisor back at the Castle, he will tell you. You may also do any of them at the same time, like Fish for a bit, then Mine.
Quest Walkthrough (Part Three):
First off talk to the Advisor about getting the Prince or Princess, depending on the gender of the Character you play, to marry you.
To get the Prince to Marry you:
- Do a lot of talking and listening to his Poems and Songs.
- Dance for him.
- Get him a Cake.
- Blow him a Kiss. (New Emoticon on 5th Row)
- Give him a Ring.
You will now be Married to the Prince!
To get the Princess to Marry you:
- Go to her and Wave, then Bow.
- Talk to her and keep on talking for a while agreeing with her.
- Then use the Flowers with here say they are for her.
- Then Dance using the Emotes, after more talking she should say you are on her Shortlist.
- Use the Bow Emote with her and then blow her a Kiss, if the Kiss does not work just simply keep talking till it does.
- Use the Ring with her.
You will now be Married to the Princess!
CONGRATULATIONS! YOU HAVE COMPLETED THE QUEST! Talk to the King to Finish now! Reward: One Quest Point, and ability to make the Kingdom's Townsfolk work for you. There is no Experience Reward. (Also, there are 10,000 Gold Pieces stored in the Kingdom's Royal Coffers which can be removed if you wish.)
TREE GNOME VILLAGE QUEST : Medium
Starting point: King Bolren in the center of the tree gnome maze. Difficulty: Medium. Length: Long. Requirements: Must be able to kill a level 112 warlord and 2 level 48 Khazard Commanders. Items needed: 6 Normal logs, good armor and food or 43 prayer.
Map of maze:

Go to the center of the maze, squeeze through a loose railing, and talk to King Bolren. He’ll tell you that an important orb has been stolen from the gnomes and that they cannot be safe without it. Accept the challenge and you’ll be taken out of the maze.

Head north until you find Commander Montai. He’ll tell you that they desperately need 6 pieces of wood to help strengthen their defenses. Chop down 6 regular trees to obtain 6 logs. Talk to him again and you’ll automatically give him the logs.

Talk to him once again and he’ll tell you that you need to find the exact co-ordinates of the Khazard Battlefield. You’ll need to go north to the Khazard Battlefield and talk to the gnomes there to get the exact coordinates. One gnome is in the middle locked in a cage, another is in the northwest corner, and the last gnome is in the southwest corner. The one in the southwest corner is kind of crazy, but just talk to him and you’ll be fine. The height coordinate is 4, the x coordinate is 3, and the y coordinate is 5. Once you’ve talked to all 3 gnomes, go across the bridge and southwest. Fire the ballista and enter the correct coordinates.

Go up to the building in the northwest corner of the Khazard Battlefield and climb over the crumbled wall. A lvl 48 Khazard Commander will attack you. He’s fairly easy to kill as he has very low hp. Climb up the ladder and another will attack you. Kill him, then open and search the chest there. You will get an orb of protection.

Go back either through the maze or by talking to Elkoy. Return to the king and talk to him. He’ll say that the two remaining orbs were taken by a warlord in the night. You’ll then be teleported out of the maze again.
The orbs look like this: 
Go Northwest past the place where you got the first orb. Continue past the wolves until you’re just South of the entrance to the underground pass. Talk to the warlord, and eventually he’ll attack you.

Kill him, click continue until you take the two orbs from him (do this before going back or else you’ll have to kill him again), and return to the king. The gnomes will do a little chant, and then you’ll receive your reward.
Reward: 11450 attack experience, a gnome amulet which gives +13 to defense, and the ability to use the spirit trees to teleport you from place to place (there's a spirit tree in the tree gnome stronghold, in the center of the maze there, South of Ardougne and above the Khazard Battlefield, and one north of Varrock).
TRIBAL TOTEM QUEST : Easy
Start: start at Brimhaven and talk to Kangai Mau
Kangai Mau: He will tell u that he's lost his totem and that Lord Handlemort stole it for his museum.
Lord Handlemort: Well go to Ardougne and search for the Lord Handlemort mansion. Lord Handlemort Mansion: u cant get in the house so u need another way. Go to the wizard Cromperty, when u found him talk to him and ask him to teleport u RPDT: now you're teleported to RPDT now go investigate the crates an u will get a label now use label with the crate who is gonna be delivered to misthalim. Now go get a guide book that is located north of RPDT (U will see his middle name in it) and then go to Cromperty and ask him to teleport you. Mansion: Now Your in the mansion go trough the doors at the left an at the last door u need to put an code in it (The middle name of Lord Handlemort you will find it in the guide book) when you're inside take the stairs but before taking the stairs investigate it! Now take the stairs and open the chest in the right house and take the totem back to Kangai Mau
Reward: 1 Quest point Thieving exp and 5 swordies
TROLL ROMANCE QUEST : Easy
Starting Point:
Talk to Ug, who is in the Troll Stronghold. The fastest way to the Stronghold is the Trollheim Teleport, which requires two Law Runes and two Fire Runes. You need Level 61 Magic.
Members Only: Yes
Quest Length: Medium
Minimum Requirements: Must have completed Death Plateau, Troll Stronghold, Level 28 Agility, Must be able to defeat a Level 113 Troll
Items Needed: Money (take about 1,000 Gold Pieces), Bar of Iron, Rope, Maple or Yew Logs, A Bucket, Insect Repellant, Cake Tin, and Swamp Tar.
To Start:
- To find Ug, enter the Troll Stronghold, go North until you see a set of Stairs leading downward. Descend them, and head South till you find a small Gate on the West Wall. Ug will be in a Corner of the Room behind that Gate.

- Talk to Ug and he'll tell you about his desire for Aga, but unfortunately Arrg has his eye on Aga. After you talk to him, you'll need to find Arrg.
- Arrg and Aga are in the Room North of Ug. Talk to Aga first. Ask her about her love-life. She'll tell you about how Arrg was supposed to get her a beautiful Flower to show his love for her. The Flower is called Trollweiss. Return to Ug and he'll explain that the location of that Flower is lost, and that it takes someone with great Experience to find it.
- Obviously, you know someone with that Experience. Head to the Sherpa, Tenzing, who lives at the bottom of the Mountain. Buy a pair of Climbing Boots. Have them just in case.
- Ask him where you can find Trollweiss. He only knows of one place. He'll tell you that you need to find the Ice Trolls and find a way down a Slope to where the Flower grows.
- Head to Dunstan, who will tell you how to make a Sled. He needs a few Yew or Maple Logs, a Rope and a Bar of Iron. Go to Camelot and chop down a Maple Tree. The General Store in Catherby has the Rope. While you're there buy a Cake Tin. Also get yourself some Wax using Insect Repellant and a Bucket, also found in the General Store.
- Give the Maple Logs, Iron and Rope to Dunstan, and he'll produce a Sled. Now you need to Wax the Sled. Be sure to have a Cake Tin in your Inventory providing a place to store your Wax. Use the Wax with the Swamp Tar and your Sled Wax will appear in the Cake Tin. Use the Wax with your Sled and you're ready to go.
- Teleport to Trollheim. Descend the Mountain's West side and take the Path North of the one you normally take to the Stronghold.

- Follow that Path until you reach a Gate. There is a Hidden Path that goes to the Northwest of the Gate which leads to a Cave. Enter the Cave and follow its long winding Path. It’s difficult to get lost however, do not go to the end. Right before the end is a little indent in the Structure. Go through it.
 
- Head South until you find a long Path. You can't access it on the Mini-Map. Just click the start and let the Game do the rest. Only click once and the Cinematics will begin. After that you'll find yourself at the Bottom. Pick one of the nearby Flowers and take the Sled to the Southernmost part finding another Big Slope. Sit back and enjoy the fantastic Cinematics.

- At the end of the Slope you'll find another Tunnel that leads you straight to the Viking City Rellekka.

- Make your way back to Trollheim by Teleporting, using the Secret Passage behind Lalli's Cave (see Fremennik Trials Quest Guide for location) or get there by walking South from the Exit of the last Cave
- Get back to Ug and surrender your flowers. You need to do one last thing, defeat Arrg. This isn't too hard, go up to him and say that Aga deserves better. Kill him like you would any other Monster.

- After killing Arrg, Return to Ug thus completing the Quest!

Reward: Two Quest Points, Two Uncut Rubies, One Uncut Diamond, Four Uncut Emeralds and 7,000 Agility Experience.
TROLL STRONGHOLD QUEST : Easy
Requirements: Level 15 Agility, Must be able to defeat a Level 113 Troll, Must have completed Death Plateau Quest, Good Thieving is an advantage
Items Needed: Climbing Boots (can be bought from the Sherpa on the way, costs twelve Gold Pieces), Food and Prayer Potions
Reward:1 Quest Point, Law Talisman (Level 54 Runecrafting is required to use the Altar found on Entrana Island)
Start: Talk to Denulth
- Ask him to help find Godric.
- Head up to Sherpa's House and buy some Climbing Boots if you haven't already bought a pair.
- Take the Secret Path North from Sherpa's House, and climb up the Rocks wearing your Climbing Boots.
- Follow the Path to the Northeast and go through the Gate, talk to Dad (a Giant Troll) and accept his challenge.
- Kill Dad, but watch out for his Wooden Back-Throw, it will toss you clear across the Arena and you'll have to run back to him. Using Prayer helps to shorten the Battle.

Timikp getting whacked by a Dad
- Go North through another Gate and turn Northwest following the Path which will lead you to a Cave, Enter there.
- Run through the Cave to the other end and Exit.
- Make your way through and out of the ensuing Maze.
- Head up the Cliff North of this Troll Hangout, then Enter the Stronghold's Gate.
- Go Southwest and West into the next Room.
- Kill one of the Troll Generals (Level 113) and get a Prison Key. The Troll General is extremely powerful if you DON'T use Prayer, he can hit up to 34!
- Exit this place and go down to the Basement.
- Go to the Northeast part of this Area and use the Prison Key with the Prison Door, then go down the Stairs.
- Defeat the Jail Guards freeing both Prisoners. You can also Pick-Pocket the Guards if your Thieving Level is high enough.
- Go to the other Exit South of this Area and leave.
- Head South, walking your way out of the Troll Area.
- Head back to Denulth and talk to Dunstan near the Anvil.
Congratulations Quest Complete!

UNDERGROUND PASS QUEST : Extremely Difficult
Requirements: Level 25 Agility minimum but the higher the better; Level 25 Ranged; Level 50 Thieving is an advantage; Able to beat three Level 91 Demons; Able to beat Level 78 Spider; Must have finished Plague City and Biohazard Quests.
Items To Bring: Armour, Weapon, Food (as much and as high Healing as possible), Spade, Rope (take two or maybe three) Bow, Arrows (about five), Tinderbox.
If you are unsure of your Abilities bring some Potions, and some of the following for an escape mechanism: Ring of Dueling, Amulet of Glory, Ring of Life, Teleport Runes.
Start: King Lathas in Ardougne.
- Go to Ardougne Castle and on the Second Floor, speak to King, he will ask you to speak to a Scout in West Ardougne.
- Open the Doors to West Ardougne and go as far West as possible to find Koftik, speak with him.
- Go into the Cave to find a Swamp in front of you, if you brought an extra Rope you can use the Rope with the Stalagmite to swing across, otherwise climb over the Rockslides beside the Swamp.
- Once you get past the Swamp you will meet Koftik again, you will be standing in front of a River with a Drawbridge that’s up… on the other side. Speak with him to receive Damp Cloth, use Damp Cloth on your Arrows to get one Cloth-Covered Arrow. Speak with Koftik again and get more Damp Cloth, repeat this until all of your Arrows are covered. Then, light your Arrows with the nearby Fire.
- Go around to the North Path and you will be behind a Gate. Equip your Bow and Lit Arrows and Fire at the Drawbridges Guide Rope. If you hit it, then you will automatically be taken across. You will see several Blessed Spiders (Level 31) and Goblins along the way from now on.
- After you’re across take the North Path to get a Plank from the Plank respawn then take the Path South and follow it until you get to a Gap with a Pole shaped Rock going across the top. Use your Rope on the Rock and you will be taken across (hopefully) you will then lose your Rope. If you don’t make it then you will be in an Area with a long Path littered with Rockslides, finish this Path to return to the start of the Underground Pass. You will also lose your Rope if you miss.
- Once across, continue up the Path to find Koftik again, talk to him and you will find he is being possessed. In front of you is a large Grid, you must find the correct way across, the way for each Person is different and if you step on a wrong Tile you fall and get hit high.
- After crossing the Grid, pull the Lever by the Portcullis and the Portcullis will open, you will automatically walk through.
- Continue down the Path, past the Zombies, until you come to a narrow Path going West (near a Furnace). If you have Level 50+ Thieving you can search the Walls and disarm the Traps all the way down the narrow Passageway. However, if you are not Level 50+ Thieving you must run for your Life and hope you don’t get hit too many times. The Traps will do medium damage
- You will now be in an Area with a Well, an Altar and several Paths leading to other Areas. Pray at the Altar if you have less than full Prayer Points. First go up the North Path there will be Flat Rocks along the way, use your Plank along the Flat Rocks to safely get across, grab the Orb of Light at the End and use the Planks on the way back.
- Move along the Northwest Path trying to avoid the Enemy’s Blessed Spiders, Spiders and Level 48 Ogres at the End. Grab that Orb of Light and run back.
- Go along the West Path, this is similar to the North Path, just keep using your Planks on the Flat Rocks until you get the Orb of Light, then head back.
- To get the last Orb run along the Southwest Path, at the End you will see yet another Orb of Light, notice that it is sitting on a Flat Rock. Do not try to grab this Orb directly, first search the Flat Rock it’s sitting on, you will discover a Trap, try to disarm it. If you fail, a Log will come down and hurt you badly. After disarming the Trap, you may grab the Orb and run back.
- Run back along the East Path (with the Traps) or disarm the Traps along the way, until you get to the End. Then use all of the Orbs of Light with the nearby Furnace, and head back along the Trap-infested Path either running or disarming the Traps on the way. Climb down into the Well when you get to the End.
- You will now be in another Area. Search the nearby Crates for some Food then continue along the Path. You will be in an Area with lots of Slaves in Cages, Pick-Lock the Cage to the Southeast and use your Spade on the Mud at the back of the Cage to fall down another Level (you will not take damage).
- Head along to the West and find a Ledge, try to Edge across it. After going across the Ledge, you will find yourself in a huge Spike Pit Area with narrow Bridges. If you have Level 50+ Thieving you can try to Pick-Lock the Gates to the West of the Spike Pit. However, if you do not have Level 50+ Thieving (like me) then you must try to cross the narrow Path all the way at the End, hopefully not falling into the Spike Pit and taking damage. If you fail, return to the nearest re-entry of the narrow Paths and try again.
- Continue up the Path and go through the Obstacle Pipe. You will be in an Area with a Unicorn in a Cage with Goblins surrounding it. Search the Cage for the Piece of Loose Railing.
- Follow the Path that leads behind the Cage, there will be a Boulder at the top, use the Piece of Railing as leverage on the Boulder and it will fall down into the Pit killing the Unicorn. Return to the front of the Cage and search it to find a Unicorn Horn. Head through the nearby Cave.
- Continue down this Path until you come to three Paladins. Talk to them, one will give you Food, an Attack Potion and a Prayer Potion (both Potions are partially used).
- Kill all the Paladins (Level 53) to get their Crests, there is a Blue, Red and Green Crest. After you have the Crests follow the Path to an Area with some Flat Rocks blocking the way, use the Plank with the Flat Rock and you will come to an Area with a Well and a large Door. Use all three Crests and the Unicorn Horn on the Well and go through the Door.
- This is the “Maze Area” where you will be spending the remainder of this Quest.
- Travel along the East Wall. On the way notice three Bridges leading into the Maze, one at the South, one at the North and one in the Middle, keep note of these. When you reach the bottom of the East Wall, move along the South Wall until you see a Staircase in the Wall, go down it.
- You will be in a huge Underground Area. On your left, when you enter, there will be a Dwarf Camp with three Dwarves. Speak to Kaman and he will give you Food, speak to Nilhoof and he will give you the option to drink Dwarven Brew, the Dwarven Brew will hit you low but Nilhoof will give you Food afterwards. Talk to Kaman again and he will tell you about a Witch that holds the secret to destroying Iban. Koftik is also down here; if you talk to him you will discover that he has now been completely possessed.
- Go back up the Stairs and go up the East Wall again. Go along the first Bridge you come to, hopefully making the Agility Obstacles (if you don’t you fall back into the Underground Area and get hit medium-high). Go to the nearby Hut and search the Window, you will see a Witch looking for her Cat, DO NOT knock on the Door or there will be no reply, DO NOT try to open the Door or the Witch will hit you for very high damage.
- Go back to the Path and follow the pattern North, West, North, West until you get to the Cat. Pick up the Cat and return to the Witch’s Hut. Use the Cat with the Door (DO NOT knock) and you will automatically hide behind the Corner. While the Witch is playing with her Cat, enter her House and open the Chest inside. You will find the Doll of Iban, An Old Journal (History of Iban), a Stat Restore Potion and a Super Attack Potion.
- Go back onto the narrow Bridges from the Witch’s Hut and go West onto the next Platform, on that Platform go South completing the Agility Obstacles until you get to the three Level 91 Demons. Kill each one and collect their Amulets then go to the nearby Chest. Open it and you will get Iban’s Shadow, use it on the Doll (the three Amulets will disappear when you open the Chest). Return to the big Underground Area and enter the Dwarf Camp again. Talk to Klank and receive Klank’s Gauntlets, put them on.
- Go into the larger of the two Houses in the Dwarf Camp to get a Bucket. Go into the smaller of the two Houses and use the Bucket on the only Barrel there to get Dwarf Brew. Then go into the Southeastern most part of the Underground Area and find Iban’s Tomb, DO NOT try to search it or you will be hurt. Use the Dwarven Brew on the Tomb and then use your Tinderbox on the Tomb, the Tomb will set alight and you will find Iban’s Ashes resting beside the Tomb, pick them up and use them on the Doll. You can now drop the Tinderbox and Bucket if you need to.
- Go to the Northern most part of the Underground Area, into a large Spider Pit. At the End of this Pit is a Giant Level 78 Spider. Kill it to get Blood; you will automatically use it on the Doll.
- Go back up into the Maze to the East Wall and use the Northernmost Bridge. Go along this Bridge and complete the Agility Obstacles to reach the Cages with Enemies called Half-Soulless (Level 1) in them. Search every Cage, after each search, the Soulless will try to bite you but will fail because you are wearing Klank’s Gauntlets. Eventually you will find a Cage that has the Skeleton of a Dove in the bottom of it, use the Skeleton on the Doll.
- Go back along the East Wall until you come to the Middle Bridge, use it and complete the Agility Obstacles until you come to the Iban Disciples (Level 13). Kill some Iban Disciples until you get a Set of Zamorak Robes, put them on and take everything else off, (make sure you have about four empty Inventory Slots).
- Approach the Temple; you must be wearing nothing but the Zamorak Robes in order to enter. When you feel up to it, enter the Temple. Iban will be sitting at his Throne with a Well between you and him. He immediately notices that you have the only Item that can destroy him… the Finished Doll.
- Iban will start to blast Spells at you! They look like long Roots coming up and down out of the Floor very quickly, approach the Well dodging the Spells, if you get hit by one you will be hit medium-low damage and there is a possibility that you will be teleported back to the start of the Room (not a 100% chance). If you do make it however, use the Doll with the Well and Iban will die.
- You will be flung into a small Cave Area, in your Inventory notice that you have the Staff of Iban (explained at the bottom of this Guide), 30 Fire Runes and 15 Death Runes. Walk up the Path to find Koftik, talk to him and you will find he has fully recovered from being possessed. Tell him that Iban is dead; he will send you to tell the King.
- Exit the Pile of Rocks and you appear at the beginning of the Underground Pass. Exit the Cave and go tell King Lathas. Report to the King that Iban is dead and he will congratulate and Reward you. He also tells you that he expects your help in the next part of this ongoing Quest.
Reward: 2,000 Gold Pieces, Staff of Iban, 30 Fire Runes, 15 Death Runes, Klank’s Gauntlets, Agility Experience (the amount varies depending on your Combat Level), and 5 Quest Points.
Well done! You have completed the Underground Pass Quest!
Klank’s Gauntlets Information:
The only thing to know about Klank’s Gauntlets is that if you lose them you can buy another Pair from Klank for 5,000 Gold Pieces. These are probably the best Gauntlets/Gloves in the Game so try not to lose them.
Staff of Iban Information:
The Staff of Iban allows you to cast the most powerful Spell in Runescape, the Iban Blast. It requires the Staff of Iban to be equipped, one Death Rune and five Fire Runes. The Staff of Iban also requires Level 50 Magic to Equip it and use the Iban Blast Spell. If you lose the Staff of Iban by dieing, return to the Underground Pass and kill a few Iban Disciples to get a Broken Staff of Iban, then take the Broken Staff to the Dark Mage in West Ardougne, he will repair it for 20,0000 Gold Pieces, that’s a lot so try not to lose it. The Staff of Iban has a limited amount of charges, I believe it’s 70. After this is used up, you must return to the Underground Pass and use the Staff on the Well that is just before the huge “Maze Area”. When returning to the Underground Pass, there are a few of things you do NOT have to do again which include: getting the Orbs of Light, crushing the Unicorn, fighting the Paladins, and everything in the “Maze Area”; everything else you must do again such as the Grid and the Drawbridge (which is why you should keep a few Fire Arrows available after you complete the Quest in case you use Iban Blast frequently). The Iban Blast is one of the most powerful Spells in the Game alongside the God Spells.
WATCHTOWER QUEST : Hard
Members Only: Yes
Difficulty Level: Hard
OVERVIEW: Someone has stolen the Power Crystals from the top of the Yanville Watchtower. These Crystals prevent the Ogres from over-running the Town. The Watchtower Wizards need your help in finding out who did it, and in getting the Crystals returned.
REQUIREMENTS: Level 14 Herblore, Level 14 Magic, Level 15 Thieving, Level 30 Agility, Level 40 Mining, And the ability to defeat Level 48 Ogres
ITEMS NEEDED: 1 Gold Bar, 2 Ropes, Dragon Bone (Baby Dragon won’t work), 1 Death Rune, 20 Gold Pieces, Food, Weapons & Armor, Lit Candle, Water-Filled Vial, Guam Leaf, Bat Bones, Jangerberries, Pestle & Mortar
START POINT: Go to the Yanville Watchtower, which is outside the City Walls. The Guards won’t let you up the Ladder, so you’ll have to climb up the Rocks jutting out of a Wall on the Tower. Get up to the top Floor and talk to one of the Wizards. He’ll tell you about their problem and ask you to look for Clues outside.
- Climb back down and search the Bushes outside. You’ll find stuff like Old Robes, a Dagger, an Eye Patch, and Fingernails. The Fingernails are what matters. Take those back up to the Wizard and have him look at them. He’ll tell you that they belong to a Skavid, a Creature that lives in the Ogre Caves. He also says you’ll need a Map to get through the Caves, and the Ogres probably have one. You’ll have to befriend the Ogres and gain access into their City, Gu’Tanoth. You can do that by talking to the Leaders of the Ogre Settlements outside the City.
- Head through the Western Gates of the City, continue West until you see an Island with Ogres. Look around and there should be a Tree with a long Branch. Use the Rope on the Branch and swing across. Speak to Grew. He tells you to get a Tooth from another Ogre named Gorad, in the Southeast Settlement. Get a Jangerberry before you leave the Island.
- Head North now to another Ogre Colony and speak to Og. He tells you to take some Gold from the Southeast Settlement. Go Southeast until you come upon an Island. Unfortunately, the Bridge is out, but there is a Ladder that comes up on the Island. Go South, then West, following the Fence until you come upon a Cave Entrance. It should lead to the Island. Talk to Toban. He says he wants a Dragon Bone. So give it to him and he’ll give you a Piece of a Relic. Then, kill Gorad and his Tooth will appear in your Inventory. Finally, look for a Chest, open it, and take Toban’s Stolen Gold. Go back down the Ladder, give the Tooth to Grew and the Gold to Og. Grew will give you a Second Piece of a Relic and a Crystal. Og gives you the Third Piece of the Relic. Give all three Pieces to the Wizard and he will put them together. It turns out to be a Statue of an Ogre Warrior and can be used as a Symbol of Friendship!
- Go South till you reach a Path going up a Mountain eventually you get to a Fork in the Road. Both ways go to a Gate guarded by,… well, Guards. At one Gate the Guards want a Gold Bar; at the other they want the Statue. Satisfy their demands and you can get into the Ogre City, Gu’Tanoth.
(Note: The Gold Bar Path only leads to a Cave Entrance, while the Statue Entrance leads to the City itself.)
After going through the Gate, you have two Options: Go down into the City, or keep going straight on a high Path. For now, go down to the City and steal a Rock Cake from one of the Counters. Don’t eat it though. After getting the Cake, take the high Path. Eventually you’ll get to a couple of Guards. Give them the Rock Cake and they’ll let you pass. Keep going until you encounter another two Guards. They want twenty Gold Pieces. Give it to them, then jump from one End of the Bridge to the other. Go all the way as far as you can, talk to the City Guard there. He gives you a Riddle. The answer is “Death Rune”. All you have to do is give him a Death Rune and he will give you the Map to the Caves.
- You’ll need a Lit Candle to go through the Dark Caves, so get one from the Watchtower. Go up the Path that leads to the Guards that accepted the Gold Bar from you. Next to the Guards is a Cave Entrance. Go in and talk to one of the Scared Skavids. It’ll start you on learning the Skavid Speech. Next, you’ll have to go through each Cave Entrance outside the City and say the proper word to the Skavids in them. In one of the Caves there is a Nightshade Plant. Take it but don’t eat it. There are four Caves in all. Next, go through the “Gold Bar” Gate and through the Cave Entrance there. Speak to a Mad Skavid and select the proper response. He’ll give you a Second Crystal.
- Now you’ll need to head into the Cave in the Ogre City. First use the Nightshade with the Enclave Guard; they can’t stand the stuff. Then head into the Cave. Be careful though, there are many deadly Monsters in there. Ogre Chieftains, Shamans, and Blue Dragons, oh my! Don’t talk to the Ogre Shamans; they’ll hit you hard with some kind of Spell. Go back to the Wizard in the Tower. He’ll say that you need to make a Potion out of a Guam Leaf, Jangerberries, and Ground Bat Bones.
NOTE: ***YOU MUST MIX THE POTION IN THAT ORDER OTHERWISE IT WILL EXPLODE***
- After you make the Potion, have the Wizard enchant it. Now it is ready for use. Before going back to the Shaman Cave, grab a Pickaxe.
- Get another Nightshade from the Mad Skavid Cave, then go use it on an Enclave Guard and enter the Shaman Cave once again. Use the Potion on each Shaman. They will disappear in a Cloud of Smoke. The last one will drop a Third Crystal. Mine the last Crystal out of the Rock of Dalgroth, located in the middle of the Cave. Head back to the Wizard to complete the Quest.
Congratulations Quest Complete!
REWARD: 4 Quest Points, 5,000 Gold Pieces, Ability to cast the Watchtower Teleport, Magic Experience
WATERFALL QUEST : Hard
Difficulty Level: Hard Items/Skills Needed: Some Rope, six Air Runes, six Water Runes, and six Earth Runes, a good Weapon, good Armor, Food, ability to Run through Fire Giants (Level 100 or so). Starting Location: North of Baxtorian Falls, speak to Almera. Reward: One Quest Point, forty Mithril Seeds, two Cut Diamonds, two Gold Bars, 14,200 Experience in Attack and 17,200 Experience in Strength.

- Talk to Almera in her House and she will tell you her Son is looking for Treasure at the Waterfall. There is a Raft behind the House. Get on it and it will take you down Stream, crash, break in half, and you will see the Boy.
- Talk to the Boy. Once you are done talking to him, change your camera angle so that you can clearly see a Rock down the River. Right click on it and it will say "Swim to". Swim to the Rock. You will now be on an Island . Across from you is another Rock. Use your Rope with the Rock and you will go across. Now you will end up by a Fence, follow it up to a House. Climbing on the Dead Tree at the top of the Waterfall deals eight damage to you and opening the Door on the Ledge without a Glarial's Amulet will deal five damage. (DON'T TRY DOING THAT, SAVE YOUR FOOD FOR LATER).
- Go inside the House and talk to Hadley. Then set out North and talk to Almera again then go back to Hadley's House. Go Upstairs, get the Book called "The Book of Baxster" and read it. Go back Downstairs and speak to Hadley again.

- Go to the Gnome Village. through the Maze and into the Dungeon there. The Entrance is slightly South of the center of the Gnome Village in the middle of the Maze. The Entrance is marked by a “!” on your Minimap, and its hard to miss. Once you get to the Dungeon Entrance, go down. You will be at an Intersection. Take the Passageway to the right. Search the Crate that is a different color then the other Crates in the small Cavern at the End of the Passageway and you will find a Key.
- Go back to the Intersection and this time take the left Passageway. Go to the small Jail Cell in the Room and open the Gate with your Key. Speak to the Gnome, and ask him if you can search the Junk on the Floor. He will say yes, and you will find a Pebble. Now get out the same way you came.
- Deposit all of your Armor, Weapons, and other stuff (Gloves, Boots, Amulets, etc.) in the Bank. Only bring Food and the Pebble with you. Now go to the Grave Stone East of Hadley's House.

- Use the Pebble with the Grave. It won't let you in with Armor or Weapons. You will appear in a Cave. Go forward and open the Chest, you receive an Amulet. Now go the other way, and open the Coffin, you receive an Urn. Climb the Ladder and get out.
- Keep the Urn and Amulet in your Inventory and go get your Armor and Weapon, Food, Rope six Water Runes, six Air Runes and six Earth Runes. Go back to Almera's House and put on the Amulet you got from the Grave.
- Go climb aboard the Raft and you suddenly appear on the Island again, go to the End of the Island, use the Rope with the Rock again and go across instead of Swimming to it. Use the Rope with the Dead Tree that is on the Edge of the Waterfall and you will appear on the Waterfall in front of a Door. (You must to have the Amulet from the Grave with you, its not necessary to wear it) Open the Door and enter.
- Upon entering the Waterfall there will be Shadow Spiders, Fire Giants, and Mage Skeletons. Beware as the Shadow Spiders drain Prayer when they Attack you. Yet again, you will be at an Intersection, there are three Passageways. Take the one on your right. Search the Boxes and Crates, and one of them will hold a Key. Go back to the Intersection and take the Passage to your left. There are Fire Giants in this Room but you can run through them to a Door in the top right Corner of the Room, but usually there are always people Ranging the Giants so you shouldn’t have to worry about getting Attacked by the Giants. Use the Key on the Door to go through. There will be another Door in front of you, use the Key again, then you should be in the Room with six Pillars.
- This is where you use your Runes. There are six Pillars: Put your Water, Air and Earth Runes on each Pillar, then use Glarial’s Amulet on the Statue. If you did this right the Floor will rise up to the Chalice. Go up to it, use the Urn with the Chalice.
Congratulations Quest Complete! (If you are unsuccessful and nothing happens, you have to do step #6-11 over again; Repeat steps 4-7 if you lose Glarials' Amulet and the Pebble and steps 6-7 if you lose only Glarials' Amulet. (NOT FUN!))
WITCH'S HOUSE QUEST : Medium
Items Needed: Several pieces of Cheese (The Food Store at Port Sarim or the Witches House in Draynor Village), Leather Gloves, Armor, Weapon, and Food and Potions depending on your Level.
Requirements: You will need to defeat a Shapeshifter who shifts into Level 19, 33, 47 and 54 Monsters.
Reward: 4 Quest Points and Hit Point Experience
- Start: Go to the Witches House in Draynor Village and talk to the Boy, ask him what’s wrong, he will say he lost his Ball in the Witch’s Garden, say you will help him. Head over to the Front Door of the Witches House, search the first left Pot for a Key, open the Door and go in.
Climb up the Stairs (they are in front of the main Door), there’s a Diary on a Dresser Upstairs, take it and read it.
Climb down and head over to a Ladder going down (it is in a narrow Room left of the main Door). Climb down it and open the Gate (make sure you are wearing a pair of Gloves before you open it or you will get hit high damage). There is a Cupboard directly in front of the Gate, open it and search it for a Magnet.
Then, read the WHOLE Diary again before climbing up. Go through the Door opposite of the Ladder and drop your Cheese on the Floor there (make sure you drop it in the space between the two Doors), a Rat should appear. NOW, VERY QUICKLY, use the Magnet with the Rat (you may have to do this a few times as the Rat disappears very quickly so bring a few Cheeses).
Open the Door and step out into the Garden. NOW THIS IS THE TRICKY PART YOU MUST BE VERY PATIENT! when the Witch is coming, hide behind a Hedge and don’t move until she’s out of your sight (this means you can’t see her dot on the Minimap), then run to the next Hedge. Don’t be impatient and repeat the last step after she heads out of sight again. Do that until you get to the Fountain.
Now it is important that you read her Diary at least once before checking the Fountain or you will not get the Shed Key. After you got the Shed Key keep hiding behind Hedges until you reach the Shed, open it and grab the Ball, the Witches Experiment (Level 19) will attack you before turning into a Level 33 Spider then into a Level 47 Bear then finally a level 54 Wolf. After you defeat them all take the Ball, keep hiding behind Hedges until you reach the House, open the Door and go out, talk to the Boy to get your Reward.
Congratulations Quest Complete!
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GENERAL CHEATS, HINTS AND PLAYING TIPS
Get skull without fighting skeleton: Tired of dying from fighting the skeleton to get the skull? All you have to do is get the skull before you start the restless ghost mission. The skull can be found in the dungeon of the wizard tower. After you get the skull talk to the Priest to start the quest, then you wont have to fight the skeleton.
Prayer Level up: Use the following trick to increase your prayer points. Gather bones off the floor and bury them to get experience in the Pray area. If you continue to do this, your Prayer points will be high enough to increase your strength or other stats. It is also good to put everything (including armor) you have in the bank. Then, go around picking up and burying bones when you cannot carry any more. There is a chicken farm near the starting point. Go northeast from the starting point to find the bridge. Cross the bridge and head north to find the chicken farm.
Recommended Quest: Do the Lost Ghost quest at the graveyard. If you finish this, you will get about 5 or 6 prayer points.
Recommended Quest 2: Do the quest in Falador. Talk to the man in the second floor of the castle for a quest about black knights. Get the Iron Chain Mail found behind Falador Castle. Buy it for about 120 GP. A bronze helmet can be found anywhere. Get some cabbage and go to the black knight castle. Push on walls that are called "Odd walls" and drop the cabbage in a hole to complete the quest. The reward is 2,000 GP.
Silverlight: Go to Varrock and talk to the gypsy. She will explain the quest. To undrain the key in the pipe, which is part of the quest, use a bucket of water over the drain and head for the sewer.
Survive in the Lava Chambers: Get to the point where you are able to fight Lesser Demons or level 54 Skeletons or Red Spiders. After defeating the Dragon, or at least using the secret door the first time from the Crandor side, get enough Fishing and Cooking to be able to catch and cook Lobster. Bring a Lobster Pot, a Tinderbox and a Hatchet (any type). Reach the island from Karamja (through the secret door). Fight your monsters, etc. When you run out of food, return through the secret door to Karamja and fish for Lobsters. Then, cut a tree for logs, set it on fire, and cook your Lobsters. This allows you to survive in the Lava Chambers under Crandor/Karamja Islands almost indefinitely. This is useful for leveling up against certain monsters and to also get a lot of one kind of item from a particular monster (such as Rune Mediums from Lesser Demons).
Combat levels, prayer levels, money, and good items: Get a Brass Key by any means necessary. You can find them far into the "dungeon/mines" of Edgeville. Go to the locked little house with a ladder leading down inside in between Varrok and the Barbarian Village. Use the Brass Key with the door providing access. Take the first turn to the left into a close room (with a gate) filled with giants (level 36). The giants give good experience, drop big bones (better for prayer than normal bones), money (up to 47 GP dropping at a time), and good items (steel and iron items, gems of all grades except for diamond, and all runes). Note: Bring a fly fishing rod and feathers to fish for some food when down there.
Blue Rune rock: Note: They are in wild about level 42. Go to the west side and north all way. Go east slightly to find red spiders guarding the only blue Rune Rock in the game. You will need to have over level 80 mining and smithing.
Red Spider Eggs: Go to Karajama Island. Go past the banana grove until you get to the scorpions. When you get there, go down the ladder and pass the skeletons. You will find red spider eggs. Note: You need to be at least over level 30.
Easter Egg: Kill high level monsters such as White Knight, Ice Giants, etc. on Easter. Note: You will not always get an Easter Egg, but the higher level the monster, the higher the chance.
Halloween Mask: Kill high level monsters such as White Knight, Ice Giants, etc. on October 31. There are three different colors.
Santa Hat: Kill high level monsters such as White Knight, Ice Giants, etc. on December 25.
Rune Two-Hander: Get your mining to about level 35. Mine until you get 750 iron ore. Then, go to Draynor Manor to the location where the three men exchange fish, ore, and bars. Get all the ore into certificates at the man who exchanges certificates for ore. You should have 150 certificates. Go to World 1, where most of the high level characters are. Go beside the Varrock Castle. You will be able to trade your 150 iron ore certificates for a Rune Two-Hander.
Mining site for adamantite and mithril ores: If you go to lumbridge, go to the back of the castle. You should eventually come upon a gate. Goaround the gate and at the far west, just before the river, you should see abuilding. Just south of the building, there should be some mining rocks. Prospect the rocks until you see the rock you're looking for-either adamantite or mithril. There are many other rocks there and I have no idea of what those might be. You can prospect them to find out.
Money making: My favorite way to make money is to fish. It is hard work getting your level up to the right one. Start off by fishing shrimp and anchovies until you have level 35 fishing. While doing that, just let shrimps overflow your inventory because you don't get much money for them. Once you have level 35 fishing, start to harpoon tuna at karajma. The best place to buy a harpoon is at the fishing shop in port sarim. You can sell tuna for 30 gp because even though you can sell tuna for 40 gp at the general store, the price goes down depending on how much tuna is in the shop. Once you have level 40 fishing, start to fish lobsters and sell them for 50 gp each.
Air Runes: To get easy Air Runes, go to Karamja. Go behind Luthas's house. You will see three Air Runes there. Since they respawn fast, stay there and in thirty minutes you will have over 200.
Black Kites: Use the following trick to get Black Hatchets, Mediums, Maces, and Kites. If you want to get the Hatchets, Mediums, and Maces, go straight up from Edgeville to level 15 wilderness. There will be a castle here. Walk in and kill level 21 Dark Warriors until they drop these items. For Black Kites; go all the way west to the wilderness until you reach to a big open ocean. Go straight north until you see the level 60+ Ice Giants. Kill them to get Black Kites.
Bronze Dagger: Go to Lumbridge Castle. When inside, turn to your left and go down the hall past the cooking place. In the last room, go up the ladder then find the room with the Duke Of Lumbridge. Enter that room and go to the table at the end of it. If you wait long enough, a bronze dagger will appear.
Liquid Armor: If you are a member, go to the impassable mountain range. Get into the fort first to get through, then keep moving. If desired, you can fight the level 110 Dragons. Keep moving and you will find Liquid Armor, which is stronger than Dragonite Armor (must have level 200 attack defense strength).
Christmas Crackers: On December 25, kill monsters of any level and you might get Christmas Crackers. Note: The drops are random.
Easter Ears: To get Easter Ears, kill any monster on Easter.
Cook's guild: To get into the cooks guild, you will need a chef's hat and level 32 cooking. To get a chef's hat, kill goblins until you get one . To get your cooking to level 32, cook meat until you reach that level. Then, wear your chef's hat and travel northwest from Varrok to find the cook's guild, or just look on the Runescape map.
Easier survival: To survive anywhere, bring a sleeping bag and when you get low on health, sleep in it. It will heal while you are sleeping and you cannot be attacked during that time.
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MUSIC GUIDE
Adventure - North of the North Entrance to Varrock Al Kharid - In Al Kharid Alone - Ice Mountain and the Monastary area Ambient Jungle - In Shilo Village Anywhere - By the Ape Atoll Archer pass Arabian - By the Al Kharid toll gate Arabian 2 - By the Al Kharid mining canyon Arabian 3 - North Middle part of the Shantay Pass Desert Arabique - At the start of Taverly Dungeon Army Of Darkness - Skeleton Coal Mine and Wilderness Castle area and in the Chaos Altar Temple Arrival - Area south of Taverly between lake and member fence Artistry - Mime Random Event Attack 1 - Around the Khazard Battlefield Attack 2 - In Karamja/Crandor Dungeon Attack 3 - Poison spider-filled teleport area to the KBD Lair Attack 4 - Khazard Fight Arena Attack 5 - Temple of Ikov ice cave and the KBD lair Attack 6 - Ogre City cave where the Ogre Shamans are Attention - East Karamja Dock and North of the Blurite Mine Autumn Voyage - Northeast of Lumbridge by livestock and farms Aztec - Brimhaven Agility Arena
Background 2 - On Entrana Ballad Of Enchantment - Around Clock Tower Bandit Camp - In The Bebadin Camp Barbarianism - Barbarian Village Baroque - Ardougne Market Beyond - Underground Dwarf passage under White Wolf Mountain including the Ice Queen's cave Big Chords - Around the Yanille Watchtower and West Yanille Book Of Spells - Lumbridge Swamp and west of the Mage Arena Borderland - East of Relleka Breeze - Within the Elven nation
Camelot - Around Camelot Castle Castlewars - Castle Wars minigame Cave Background 1 - Dwarf Mines Cavern - Yanille Agility Dungeon and High Level Wilderness Dungeon also at the level 26 Wilderness Red Spider Ruins Cellar Song 1- Varrock West Bank Vault Chain Of Command - Temple of Ikov Chompy Hunt - Southeast of Ogre Village at "Big Chompy Bird Hunting" quest start Close Quarters - Red Spider ruins at level 26-29 Wilderness Competition - Burthorpe Game Room Complication - Chaos Rune Altar Contest - Death Plateau Courage - Start of Taverly Dungeon Crystal Castle - Near Prifddinas Gate Crystal Cave - Water Rune Altar Crystal Sword - Low Level Wilderness North of Varrock and also in the East Ardougne Dungeon Cursed - Right when you enter the Underground Passage
Dangerous - Around the Wilderness Poison Wood Dangerous Road - Karamja Volcano Dungeon, Karamja side Dark - At the giants in Edgeville Dungeon also around the Giants pass around level 25 East Wilderness Dead Quiet - Entrance to Mort Myre Deadlands - East of Canifis Deep Wildy - Around the level 38 Wilderness Evil Altar and North of Edgeville Desert Voyage - Around the Tourist Trap Mining Camp Doorways - North Varrock Forest Down to Earth - In the Earth Rune Altar Dream 1 - Between Lumbridge and Draynor Duel Arena - Duel Arena Dunjun - Taverly Dungeon right after the Magic Axe room
Escape - In the Hellhounds dungeon East of Ardougne (Family Crest) Egypt - The Shantay Pass Desert Elven Mist - Somewhere in Isafdar Emotion - Inside Gnome Maze Emperor - Around Melzars Maze Everywhere - West of the South entrance to Prifddinas Expanse - West of the split off of NE Lumbridge farmland to Varrock and North Al Kharid entrance also around the magic axe hut in the Wilderness Expecting - West of the Khazard Battlefield at the Zamorak site Expedition - Observatory dungeon Exposed - Near the Coal-Tar swamp in Isafdar
Fairie - West Zanaris Faithless - Chaos Altar Temple at Level 12 Wilderness Fanfare - North Falador and by East Falador Bank Fanfare 2 - East Karamja Jungle Shipyard Fanfare 3 - Port Khazard Find My Way - Ape Atoll Dungeon Fishing - Catherby Fishing Spots and at the Fishing Platform Flute Salad - Lumbridge West Farmlands Forbidden - Low level Wilderness north of Varrock Lumber Yard Forest - Past the first leaf trap in the Elvin area Forever - Around the Cooking Guild and around the KBD entrance cage and along the Member wilderness fence and at Edgeville Fruits de Mer - Fishing Platform (Sea Slug quest)
Gaol - Gu'Tanoth, the Ogre City south of Yanille Garden - Near Varrock Square Gnome King - Around and in the Grand Tree Gnome Theme - Around the Ice Mountain Dwarf Mine Entrance Gnome Village - Near the Spirit Tree in Stronghold and around Gnome Village2 - Southwestern area with tree houses in Gnome Stronghold Gnome - Around Goblin Village Gnomeball - Around the gnomeball field Goblin Game - Goblin Cave near the Fishing Guild Greatness - Around the Champion's Guild Grotto - Grotto's Nature altar in its' second form, after you finish Nature Spirit quest Grumpy - By the frogs for the Big Chompy Bird Hunting quest
Harmony - In Lumbridge by the Goblin house Harmony2 - In Lumbridge Castle basement Heart and Mind - In the Body Rune Altar High Seas - At Brimhaven Horizon - At Taverly
Iban - Past the door in the Underground Pass after the Flames of Zamorak Well Ice Melody - White Wolf Mountain In The Manor - Ogre Island east of the Ogre City Insect Queen - Kalphite Tunnels Inspiritation - Wilderness North of the Monastary Intrepid - In the cavern in the Underground Pass that is below the Iban temple where the dwarfs are Island Life - Non-City part of Ape Atoll
Jolly-R - The Ardougne Karamja Dock Jungle Island - Around Karamja Volcano Jungly 1 - North of the island that has the agility bridge to it Jungly 2 - NorthWest Karamja at the Holy Grail whistle-blowing area Jungly 3 - SouthWest of Tai Bwo Wannai
Kingdom - On the way to the Death Plateau Knightly - Ardougne Courtyard
Lair - The Shade Tombs of Mort'ton Landlubber - SouthWest of Brimhaven near the Gold rocks Lasting - Around Ranging Guild and Hemenster Legend - Northwest of Sinclair Mansion Legion - Barbarian Outpost and the Wilderness Bandit Camp Lighthouse - At the Lighthouse north of Barbarian Outpost Lightness - Around the Charred Crater West of the Wilderness Castle Lightwalk - Catherby and southwest Lonesome - Prison Camp Mine in the Tourist Trap Desert Long Ago - Peninsula East of Yanille that has the gnome (Hazelmere) on it Long Way Home - Around Rimmington Lost Soul - South of the Elf tracker in the Elf area Lullaby - Northwest of the Sinclair Mansion and at some of the Digsite
Mad Eadgar - Mad Eadgar's home, atop Trollheim Mage Arena - Around the Mage Arena and in the bank and worship room Magic Dance - Around Yanille Magical Journey - Around Thormac the Sorcerer's Tower March - Around King Lathas's Training Area Marooned - Crash Island before you get to Ape Atoll (Monkey Madness quest) Marzipan - Around Trollheim Mausoleum - Temple guardian's place, near the Sarodomin's Shrine (Priest in Peril) Medieval - By the mostly Member's Area of Varrock Mellow - Between Dwarf base and Fishing Guild Melodrama - Castle Wars waiting room Meridian - In the Troll Stronghold, the cells of Mad Eadgar and Godric's cells Miles Away - Around the Crafting Guild Miracle Dance - Mind Rune Altar Monkey Madness - City section of Ape Atoll Monarch Waltz - Sinclair Mansion area Moody - West section of West Ardougne and south of the Graveyard of Shadows in the Wilderness Morytania - the new kingdom just as you walk up the stairs to Sarodomin's Shrine (taken over by Zamorak - Priest in Peril quest)
Narnode's Theme - Gnome Mine beneath Grand Tree Natural - Outside of the island for Nature spirit quest The Navigator - Swensen's Portal Maze in Relleka Neverland - Around the entrance to the Gnome Stronghold Newbie Melody - In Lumbridge Castle Nightfall - South of Falador and East Member Wilderness Nomad - Around Tai Bwo Wannai
Oriental - In the Temple of Ah-Za-Rhoom in Karamja Jungle Out of the Deep - Dungeon underneath the Lighthouse OverPass - The secret way into the elven nation Overture - Seers Village
Parade - By the Jolly Boar Inn Pirates of Peril - Pirate House in Member's Wilderness Principality - Burthorpe
Quest - Fire Rune Altar
Ready for Battle - Tunnels below Castle Wars Regal 2 - At the Rogues Hideout in Member's Wilderness Reggae - Jungle West of Brimhaven and East Kharazi Jungle Reggae 2 - East Karamja on East side of the river Relleka - In the Viking town of Relleka Righteousness - In the Law Rune Altar Riverside - Mining area east of Ardougne Royale - Black Knight Hideout in Taverly Dungeon Rune Essence - At the Rune Essence
Sad Meadow - East section of West Ardougne and the Wilderness Ice plateau Saga - Northwest of Sinclair Mansion Scape Cave - Varrock Sewers and part of Edgeville Dungeon Scape Main - Login screen Scape Sad 1 - Around the Greater Demon ruins and the Hazeel Sewers Scape Scared - Automatic song, it's from Halloween 2004 title screen Scape Soft - On the trails north of Falador Scape Wild 1 - North of the Chaos Altar and west of the Demon Ruins also at the level 22 Wilderness Death Crater Sea Shanty - Karamja around the Banana Plantation Sea Shanty 2 - Port Sarim Serenade - Around the Observatory Serene - Around the Wilderness Agility course and the Air Rune Altar Shine - Duel Arena Hospital and the Wilderness above the Lumber Yard Shining - Bone Yard at level 26-29 wilderness Showdown - Arena where you fight the Jungle Demon in Monkey Madness Quest Sojourn - TrollHeim Maze Soundscape - South of Ogre City Spirit - West Varrock Splendour - North of Taverly Spooky 2 - Around Draynor Manor Spooky Jungle - NorthEast Karamja Jungle Stagnant - North East of the Nature island in Mort Myre swamp Start - North side of Draynor Starlight - In the Blurite Mine Still Night - North of Lumbridge by the North enterance into Al Kharid Stratosphere- Cosmic Rune Altar Sunburn - West of the Desert Mining Camp Superstition - Legends Quest Cave in the Kharazi Jungle Suspicious - During Monkey Madness Quest cutscenes
Talking Forest - McGrubor's Wood Technology - Gnome Glider Hangar (Monkey Madness quest) Temple - Beneath the Ape Atoll Monkey's Temple The Desert - West part of Shantay Pass Desert The Shadow - On Crandor Isle The Tower - Chaos Druid Tower Theme - Around the Dwarf base with the Coal Trucks and in Baxtorian Waterfall cave Time Out - Random Event Maze Tiptoe - Draynor Manor basement where Count Draynor's coffin is Tomorrow - By the Blurite Mine entrance Trawler - In the Trawler boat Trawler Minor - When you sink on the Trawler Tree Spirits - West of the Gnome Stronghold entrance Tremble - Secret way to Death Plateau Tribal Background - East of Tai Bwo Wannai Tribal - At the Nature Altar ruins Tribal 2 - East of the Shilo Village Ah-Za-Rhoom Temple Entrance Trinity - Around the Legends Guild Troubled - Feldip Hills and the West Wilderness Ruins Twilight - In the workshop for the Elemental Workshop quest
Undercurrent - Battle plains at level 23 wilderness Underground - By the Chaos Altar at level 11 wilderness and at the Black Demons in Taverly Dungeon and Entrana Dungeon Understanding - Nature Rune Altar Unknown Land - Around the Prince Ali jail and South Draynor Underground Pass - Underground Pass area from the grill section and on for a ways Upcoming - South of Ardougne Zoo
Venture - Around the Digsite and in its caves Venture2 - Digsite cave Village - Canifis (Werewolf village) Vision - At the Wizards Tower Voodoo Cult - Legends Cave and also the lowest level of the Ah-Za-Rhoom ruins with the gallows in it Voyage - North of Baxtorian Waterfall
Wander - South of Falador Farmlands Waterfall - Close to Baxtorian Waterfall and at Glarial's Tomb Waterlogged - Midway south in Mort Myre Well of Voyage - In the well of voyage Wilderness 2 - West of the Red Spider Ruins in Wilderness Wilderness 3 - South of the Red Spider Ruins in Wilderness Wilderness 4 - The Graveyard north of the West Wilderness Ruins Wildwood - Level 12 Wilderness north of the Chaos Altar Witching - South of the Wilderness Poison Wood Wolf Mountain - At the Ice Plateau South of Red Dragon Isle and also at the Chaos Marsh Wonder - Around the level 3 Wilderness Dark Wizards Wonderous - Around the North entrance to Ardougne Woodland - At the Elf Camp in Isafdar Workshop - East Falador and Mining Guild above ground area
Yesteryear - Lumbridge Swamp Mine to graveyard and area around
Zealot - At the Water Rune Altar |
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