Elemental (Sylphs)
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Sylphs are available practically anywhere except underwater or outer space. They are tangible, formed out of what feels like "soldified air." Sylphs have no fixed volume, and SIZ is primarily used to determine how much damage a sylph does in combat.
Danger Class: I-IV
Characteristics
Roll
Average
STR
2D6
7
SIZ
NA
1 cubic meter
POW
1D6
3-4
Hit Points
1D6
3-4
Move
10
10

Abilities

A sylph can carry objects or people with a total SIZ no greater than the sylph's STR. It can create a breeze or small whirlwind. A sylph can increase a sailing ship's speed by filling the sails.

Attack Forms

A sylph fights by picking up and dropping enemies. It can lift a number of victims with a total SIZ equal to or less than its STR. The victims are lifted and dropped 3 meters for every cubic meter the sylph possesses. Normal falling rules (1D6 damage per 3 meter drop) are used to determine damage.

A victim can resist being lifted by a sylph by matching his STR against the sylph's STR. Instead, he may try to hit the sylph, hoping to destroy it before it can lift him into the air. A sylph can lift more than one target by dividing its STR among them.

Statistics

Sylphs have 2D6 STR, 1D6 POW, and 1D6 hit points per cubic meter. Sylphs fly 10 meters per strike rank. A sylph's attack takes place on strike rank 10 of ther ound in which it grabs its prey.