Rune Power.Forum

This website is out of date, please use our newly updaed website:
Http://www.freewebs.com/runepowerforumrswebsite

Please exuse the freewebs.com in the url. It will be removed once our domain url is placed sometime this week, or next.


 


   Website 2008 By: Mod Jason

  

We've been going through many ideas, but we are still stuck. Once we get our main website up and running by July, we shall have to ask for donations. We are also looking for many staff members to keep our website, and forums running 24/7. We want to become like those big websites, but we must prove our skills.

Donations

We will soon ask for real life money donations, once our website is completed. Remember giving money to our website will keep our website alive!

Guides & Quest Guides

We are also looking for staff to make our guides & quest guides too. This will bring many more people to our website, and will let Google put more ads for our website online.

Google Adsense

We will start adding Google ads to our website, by using adsense. We will start adding these ads in July of 2008. Please remember we do no longer accept fansite ads to be placed on our website anymore. The reason again why we've stoped this will be un-fair to us, to drive users away.

Staff

Our staff does not get paid in real life money. The staff members who work for us do not get paid at all. We use to pay our staff with RuneScape money, but now because of the new trading update that has stopped.

   


  Quest Guides By: Mod Jason

 

We will be adding some new quest guides to our website very soon! Since the new skill has came out thats our very first guide which will be going up. We all cannot wait for the new quest guide website section.

 


 New  Website By: Mod Jason

   

This week Rune Power.Forum lets out it's new Company Website. Our new website has much more information on it, than the old one, and this one is more updated! We hope everyone will enjoy our new website.

     

 


   Falador Riot  By: Mod Mike A

 

We were at the Falador Riot, and it's still going on! World 66, Falador has a riot about the new updates, so why don't you go on over and support!

    Republic Goverment By: Mod Ian


Rune Power.Forum has just made a new Republic for Runescape. This new Republic will have control over roits, and rants about new updates by the evil empire of Jagex.  We would like people to sign up for our Republic, into supporting our cause of freedom in Runescape, and to support the Wild Bring Back Act. Feel free to sign up on our Forums!

 We hope to see you there!

 

    Rune Power.Forum Christmas Time... By: Mod Jason


Rune Power.Forum welcomes you to Christmas Time! Well, Jagex has now released their new Christmas event and many players do enjoy it. We would like to wish everyone a Merry Christmas, and a Happy New Year!

 


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15 January 2008 - Summoning

Strange obelisks have been spotted underground and in the farthest reaches of RuneScape. What could they be for? Who put them there? And what do they have to do with our new members-only skill, Summoning?

One obelisk in particular has been causing trouble for Taverley's most well-known summoner, Pikkupstix, as a giant wolpertinger has used it to break free from the spirit plane. This pesky rabbit, wolf, reindeer...thing is now munching on Pikkupstix's bedclothes, and the druid needs your help to do a spot of banishing...

So begins this week's Wolf Whistle quest, which you will need to complete if you wish to start training the Summoning skill, in much the same way as Druidic Ritual opens up the Herblore skill.

To get more information on how to start Summoning, visit the Summoning - The Basics page in our Knowledge Base.

Once you have completed the Wolf Whistle quest, you can begin raising your stats on your way to the Summoning skillcape! Some of the familiars you summon can help in combat, healing you or attacking with claws, paws, missiles or magic. This is reflected in an increase to the maximum Combat level, taking it to 138. This increased Combat level is not visible on free worlds.

Other familiars aid you outside of combat, including the ability to store items for you - like the pack yak, which acts as a temporary bank for 10 of your items. Some have slightly...stranger effects. Might 'Fish Rain' interest you?

New creatures - barker toad and bunyip - share room with those that are more 'familiar', like the smoke devil (the relative of the dust devil) and the spirit dagannoth. Those with a high enough Summoning level will even be able to talk to them - but beware, they aren't used to talking to humans...

You will recognise many familiars from previous newsposts, wallpapers, Development Diaries and Postbags from the Hedge, while others will be a complete surprise! There is such a wealth of familiars - 53 in fact - that it'll take months for even the most persistent to master their abilities, special moves and Summoning requirements.

In addition, high-level Summoners will unlock an array of 22 new pets. New dogs are at the lowest level, while the hardest pet to tame is...drum-roll...a dragon!

Phew! There is barely a moment to remind you of the extra batch of Summoning familiars and pets coming next month. If you think some of the creatures in this update are big, wait till you see what February brings...

Summary

Where to start Wolf Whistle

Pikkupstix's house in the centre of Taverley.

Requirements to complete Wolf Whistle

None!

Access to:

A new members-only skill!
Over 70 new creatures
A new maximum Combat level of 138 for members
Many new Summoning NPCs and items
A Summoning skillcape for the very best

 

  15 January 2008 - Chaos Tunnels, Interface Improvements, Extra Bank Space and More!

Chaos Tunnels

Recent earthquakes have opened rifts in the areas north of Edgeville, and the townsfolk have sent out explorers to discover what lies below. Setting ropes down so others can follow them, these explorers have disappeared, leaving no trace. It has fallen to you to enter these Chaos Tunnels, where the laws of physics do not break, but bend into all sorts of strange and curious shapes.

Have a care to arm yourself well and take a means of quick escape, as the Tunnels are treacherous and deadly, and it should be noted that dragons reside here. The creatures of the Chaos Tunnels have learned the value of attacking in numbers, and will not hesitate to join forces in an attempt to eat, destroy or even set fire to those who cross their paths.

It is not only the creatures that throw obstacles in your way. The portals that link the various tunnels are infused with chaos, and have a tendency to send you to the strangest of locations!

The Chaos Tunnels are multicombat, and an ideal place for the stout of heart and strong of body to hone their Summoning skills, as well as their Magic, Ranged or melee. A warning to you: although you may wish to attempt the dungeon alone, death will come swiftly to the ill-prepared!

Summary

Where to begin exploring the Chaos Tunnels

There are five entrances in the lower levels of the Wilderness.

Requirements

This is a multicombat area with lots of creatures - including dragons - and chaotic portals. Only the boldest should apply!

Access to:

43 types of creature for you to sharpen your claws on!
A huge members-only area the size of
Mos Le'Harmless.

Taverley Graphical Update

The druids and buildings of Taverley have been given a makeover! No stone has been left unturned and used as walls, tables and other furniture in this great reworked region.

Interface Update

You may notice some changes to the interface area around the minimap. We've added some new icons so you can easily see your Hitpoints, run energy, Prayer points and Summoning points (if you are a member and have completed Wolf Whistle). The Hitpoints icon will flash if you're below 25% of your total. The logout button has moved to the top-right of the interface and Clan Chat has taken its place.

The side interface has also been adjusted to allow for Summoning additions - but only if you are a member. There is now a Summoning icon on the top-right of your screen, by your minimap, your Summoning interface button is on the bottom-left of the lower toolbar, while the stats section contains the Summoning icon and your Summoning skill level.

Moggies (also known as cats in some parts of the world) now all use the animated Summoning interface to help you keep track of their hunger and size.

64 Extra Bank Spaces!

Due to the large number of items introduced with Summoning, we've increased the amount of members' bank space. This has increased by 64 spaces to allow you to store more items!

Summoning Changes

Many existing items in game have had Summoning defence bonuses added. For more information, and to see which items have changed, head over to the Knowledge Base. The maximum Combat Level has also been increased to 138, as mentioned in the Summoning newspost. This is only visible on members' worlds.

As Summoning has been released, we've updated various minigames to incorporate the familiars. You should be able to take them into the TzHaar Fight Pits, Castle Wars, Bounty Hunter and Clan Wars. Summoning is now an option for duelling, and some of the Duel Tournaments will be Summoning-enabled! Wait times between Duel Tournaments have also been reduced to seven minutes.

The Clan Wars and Bounty Hunter minigames have been added as options to the games necklace. You should now be able to teleport close to these minigame starting locations.

 

15 January 2008 - Website Maintenance  

We are currently performing maintenance on one of our web systems.

During this time, the following areas of the website will be unavailable:

  • Appeal an offence

We apologise for the inconvenience and are aiming to restore service as soon as possible.

This does not affect existing users wishing to login to the game.

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