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Contents


- A -

Abyss, The

Alfred Grimhand Barcrawl, The

- B -

Barbarian Assault

The Barrows

Blast Furnace, The

Bone Collecting - Mini Quest

Brimhaven Agility Arena, The

Burthrope Games Room

- C -

Champions' Challenge

Chompy Bird Hunting 

Creature Crossing





Abyss, The


The Abyss is a nice quick way to get to Rune Altars...To start this Mini-Quest talk to the Zamorak Mage in level 5 Wildy North-NE of Edgeville.

Requirements:
Quests: Rune Mysteries

Once you have talked to the Zammy Mage in the Wildy - he will tell you to meet him in Varrock.
Go to the SE corner of Varrock, to the Zammy altar, and speak to the mage.
He will give you an Orb, and ask you to teleport to 3 different Rune Mining Areas

-You may go to:
(Closest)
-Aubury in the Varrock rune shop, located in the south east of Varrock.

-Sedridor in the Wizard Tower, south of Draynor Village.

-Cromperty in the north east of Ardougne Market.

-Brimstail in a cave situated south west of the Gnome Stronghold
(Farthest)
-Distentor in the Wizard's Guild in Yanille.

Once you have been to any of the three, the orb will glow.  Bring it back to the Zammy Mage and he will reward you:

Reward:
1k RCing XP
Small Pouch
Access to the Abyss
Abyss Research Book





Alfred Grimhand Barcrawl, The


Intro:
To prove that you are a barbarian, to gain access to the Barbarian Outpost; one must first complete the Alfred Grimhand Barcrawl.  Named after Alfred Grimhand, creator and first to finish.

Requirements:
You will need about 300 gp at most

(Recommended):
Up to Teleport to Ardougne (with teleport runes to your house, falador, varrock, camelot, ardougne)
Finished One Small Favour
Ability to use the Gnome Gliders
Ring of Charos (for free trip to Karjama/Brimhaven)



Starting Out:

To start the Barcrawl you must talk to a Barbarian Guard at the Barbarian Outpost north of the Baxtorian Falls. 
Once you have talked to him you will recieve a barcard which you need signed by 10 bartenders.

 

 

 

 

 

 

 

 

By using this chart one can quickly complete the Barcrawl:
*I'll put the list in order of bars I went to*
 Order  Location   Method of Travel  Drink   Price   Drink Effect 
    1

Blurberry's Bar - Grand Tree 2nd Floor

 Walk down from the Barbarian Outpost to the Grand Tree

Fire Toad Blast  10 gp  Hits a 3
    2*

 Flying Horse Inn - East Ardougne (you start Temple of Ikov here)

 Walk to Ardougne from Blurberry's Bar or Teleport to Ardougne *note if you haven't done One Small Favour go from Blurberry to number 4 then go here*  Heart Stopper  8 gp   Hits a 16 or lower
    3

 Dragon Inn -
Yanille

 Walk from Ardougne (or if you have done the watchtower quest teleport there)  Fire Brandy  12 gp  Lowers attack and defence by 11 
    4*

 Forester's Arms -
Seers' Village

 If you have done One Small Favour go to the Feldip Hills and take the gnome glider to the grand tree then travel to White Wolf Mountain then walk west to Seers' Village.  Liverbane  18 gp  Lowers attack, defence, firemaking, fletching.
    5

 Rising Sun Inn-
Falador

 You can either teleport to Falador or if you have done the Fishing Contest Quest you can take the dwarf shortcut for quicker travel.  If none of the above walk to Falador over White Wolf Mountain.  Hand of Death  70 gp  Lowers Range, Defence, Attack, Fishing
    6**

 Blue Moon Inn-
South East Varrock



 

 Teleport to Varrock then walk South East    Uncle Humphrey's Gutrot  5gp  Lowers Strength, defence, attack, smithing
    7**

Jolly Boar Inn -
North East Varrock

 Walk from the Blue Moon Inn  Olde Suspicious  10 gp  Lowers: Mining, crafting, magic, attack, defence
    8

 Rusty Anchor Inn -
Port Sarim

 Teleport to your House then walk East to Port Sarim  Black Skull Ale  10 gp  No Damage
    9

 Karmaja Spirits Bar 
 West of the Docks

 Take the boat from Port Sarim to Karmaja***  Ape Bit Liqueur  7 gp  No Damage
  10

 Dead Man's Chest
Brimhaven

 Walk to Brimhaven from Karmaja's bar.  Supergrog  15 gp  Lowers Prayer, attack, defence

*If you haven't done One Small Favour go to 4 before 2
** You can go to 7 before 6 if you want - or 6 to 7 it doesn't matter.
*** With Ring of Charos (u) you travel for free.

Once done go back to the Barbarian Outpost to gain entrance into it.

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Barbarian Assault


Note: If you die, you keep your items.

Welcome to BA, a team-work needed MG.

It is located NE of the Gnome Stronghold

There are no Requirements, but good combat is always good!
Good Armour and Weapon are perfect!

To begin, talk to Captain Cain.  Heed his words...
Then go down the ladder and into the Recruitment Room.
Here you can
A) Be recruited by the team leader, you will be assigned a role.
B) Go to the quicker room and assign your own role.

Playing;
FYIs:
Teams - There are 5 people per team.
Horn - You will recieve this which can be used to contact your teammates.
Wave: # -- This tells you the wave you are in, there are 10 total waves.
The Ear symbol tells you what you have been told.
The Mouth Symbol tells you what to say
The Horn Symbol tells you who you are talking to. and vice versa.

The Team:
Attacker -
Job: Attacks the Penance Fighters, 
Items: Weapon, Bow, you are supplied Arrows, Runes in the deposit.
Horn Call: Tells the Collector what Egg to get 

Collector -
Job: Gets the Eggs 
Horn Call: Talks to Attacker; listens to Attacker for what egg colour to get.

Healer -
Job: Heals people (using Green Liquid), Gets Poisoned food to poison Penance Fighters
Items: Vial (filled with green liquid)
Horn Call: Talks to Defender

Defender -
Job: Gets Food, builds barricades, and tells Healer what poison to use.
Uses the food to bait the Penance runners into the traps.
Items: Hammer and Logs for traps or barricades
Horn Call: Talks to Healer for what food to get etc.


5th Man - Does any job that needs help with...
Usually launches Egg Launcher

The Egg Launcher:
When Collectors ge the eggs they can launch them (or give them to the other teammate and have him/her launch them.)
Click the Launcher, select the Penance to attack, and colour of egg, then fire.

Eggs -
Green -Poisons
Red - Explode
Blue - Stuns

Wave 10:
During this wave you will need to defeat the Penance Queen.

After some time of killing the normal Penance Fighters, Rangers, Healers and Runners, the Queen will come.
When its comes time for her, you must build the Omega Egg.

To create this Egg, have the Collector pick up the Yellow Egg the Queen lays.
The Coll. Passes it to the Healer, who should use it on the green pools.
Using the egg on the Attacker will pass it on, and the Att. should get some spikes from the mushrooms.
Next the Defender uses the egg on the lava to heat it up.
Now pass it back to the Collector.

Now you may launch it at the queen.

Honourary Rewards;
During the waves you will recieve Honour Points, these are used for skill levels, equipment or gambling, from Connad in the hall.

To gain more equipment you must unlock more BA skill levels.  Upgrading levels allows you more access to what your role can do.

There are 5 levels
Attacker - +1 Damage on Penance (Level One) and it goes up to +5 Damage (Level 5)

Defender - Each level increases the closeness of the food.

Collector - Each level enables you to hold more eggs.
2(Level 1); 4 (Level 2), 6 (Level 3), 7 (Level 4) and 8 Eggs (Level 5)

Healer - The better the level, the more you can heal;  From Level 1 you can heal 10 HP per potion, and at 5 HP increments, at level 5 you can heal up to 35 HP (Level 4 is 25 HP, Level 3 is 20 HP, and Level 2 is 15 HP)

You may also buy hats, Gloves, boots, skirts, and bodies from the shop.

You may also gamble your points.  Gamblin can result in prizes of up to Dragon Items (D-Chain) or something of "lower" quality, such as a staff etc.  You must have 200-400 points to Gamble for low items, or 500 Points (and defeated the Queen) to vie for the D-Chain!





The Barrows


The Barrows lie East of Mort'ton.  There are a total of six dead brothers that you must kill.

To get there:
1) You must have done Priest in Peril Quest.
(With Nature Spirit Altar)
2A) Go through the Mort Myre Swamp then through Mort'ton to the Barrows. **Watch out for ghasts that will rot your food**
(Without Altar)
2B) Take a shortcut (must have done In Search of the Myreque).  Head South and take the boat ride to the Barrows.


::The Brothers and Defeating Them::



Verac the Defiled
 
Level 115

Verace is like many of the other brothers and melees. He is more weak in Magic than Range or Melee.  His flail hits hard and can break through your prayer!

Verac is located in the Top Left.

Tips on defeating Verac:
Items to bring
Spade (must always bring!)
Ring of Duelling (or another way out)
Prayer Pots
Stat Restore Pots
FOOD (sharks)

Since he is a melee you should probably mage him.

You can use "Normal" Magic, with the spells such as the Elemental Bolts and Waves.  However, it is more advised to use other magic weapons.  However, if you have done Desert Treasure you should use Ancients.    The ice spells are recommended!



Dharok the Wretched 
Level 115

Dharok's great axe is one powerful weapon!  And as he loses health, he gains more 'adrenaline' and can hit you harder (like in the 50's).  Like most meleers, Magic is his weakness. 

He is located on the NE side.

Tips on defeating Dharok
Items to bring
Spade (must always bring!)
Ring of Duelling (or another way out)
Prayer Pots
Stat Restore Pots
FOOD (sharks)

Since he uses his STRONG axe, use magic. (and use prayer!!)

You can use "Normal" Magic, with the spells such as the Elemental Bolts and Waves.  However, it is more advised to use other magic weapons.  However, if you have done Desert Treasure you should use Ancients.    The ice spells are recommended!



Guthan the Infested 
Level 115

Guthan is also like Dharok and Verac as he uses melee.  His spear is a very powerful, health absorbing weapon - so watch his health, as yours goes down.  Prayer for Melee is advised! 

He is located in the SE

Tips on Defeating Guthan;
Items to bring
Spade (must always bring!)
Ring of Duelling (or another way out)
Prayer Pots
Stat Restore Pots
FOOD (sharks)

Since Guthan is of Melee; using Magic is good!  He will use your health to help his.

You can use "Normal" Magic, with the spells such as the Elemental Bolts and Waves.  However, it is more advised to use other magic weapons.  However, if you have done Desert Treasure you should use Ancients.    The ice spells are recommended!



Karil the Tainted
Level 98

Karil is the only ranger, yet his crossbow is strong!  He can be easily defeated with melee. 

He is located in the South.

Tips on Defeating Karil;
Items to bring
Spade (must always bring!)
Ring of Duelling (or another way out)
Prayer Pots
Stat Restore Pots
FOOD (sharks)

Since Karil is a Ranger, you should use Melee.

Melee-ers should bring a good, fast weapon (like the Abyssal Whip) or a dragon weapon, like the scimitar.  Note also, that having armour of good DEFENCE should help you!  Armour of this type would be runite armour.  Drink plenty of prayer pots!



Torag the Corrupted 
Level 115

Torag is a melee based brother who uses his two larg hammers to hit you hard!  Again, having melee as a primary, magic is powerful against Torag. 

He is located in the SW

Tips on defeating him;
Items to bring
Spade (must always bring!)
Ring of Duelling (or another way out)
Prayer Pots
Stat Restore Pots
FOOD (sharks)

Since he uses hammers, thus Melee, using magic would be best...

You can use "Normal" Magic, with the spells such as the Elemental Bolts and Waves.  However, it is more advised to use other magic weapons.  However, if you have done Desert Treasure you should use Ancients.    The ice spells are recommended!



Ahrim the Blighted
Level 98

Ahrim is a brother of the Barrows that uses Magic.  His magic is very harmful to those who use Strength, and Prayer.  Though some of his spells are low level (e.g. Curse, Weaken) he can hit hard!

Ahrim is located in the Center.

Tips on defeating him:
Items to bring
Spade (must always bring!)
Ring of Duelling (or another way out)
Prayer Pots
Stat Restore Pots
FOOD (sharks)

Since he is a mage, range is good.

Bring a quick range bow (crystal) and always select Rapid whatever bow you bring!  Also use runite arrows, if you do not use the Crystal bow.



Crypts

OK, now that the barrow brothers are dead, time to get the sweet rewards of your troubles!

Now, during your fights you may have stumbled upon these underground tunnels, return to this area once all the Barrow Brothers are dead.  Also, once down here watch out as Brothers may come and attack you.

  Skeletons   
Crypt Rats  Chest Crypt Spiders 
  Blood Worms   


Beware of the monsters shown above!  To get your rewards you must make it to the chest by going through the doors located in the "monster's" rooms.

Once at the door to enter the chest room you'll get a puzzle:

Answer: Square is next.
Answer: Choose the square with the grey on the top.
Answer: Choose the one with the ball on the left and triangle on right.
Answer: Block with the top-left off.


Rewards;


Besides the Mind, Death, Blood or Chaos runes you may get, you may also get rare Dragon Items, or half-keys from the chest.

You can also get some Barrow Armour or Weapon (the same ones used to kill you!)

Verac's Armour:

Verac's  Att: Stab  Att: Slash  Att: Crush  Att: Magic  Att: Range   Def: Stab   Def: Slash  Def: Crush   Def: Magic  Def: Range  Str. Pray 
Helm  +0  +0   +0    -6 -2  +55  +58  +54 +0 +56  +0    +3 
Brassard  +0    +0    +0    -6 -2  +81  +95  +85  +0 +81  +0    +5 
PlateSkirt  +0    +0    +0    -21  -7  +85  +82  +83  +0 +84  +0    +4 
Flail 
(70 Attack)
+68  -2 +82 +0 +0 +0 +0  +0 +0 +0    +72  +6 

Dharok's Armour;
Dharok Att: Stab  Att: Slash  Att: Crush  Att: Magic  Att: Range   Def: Stab   Def: Slash  Def: Crush   Def: Magic  Def: Range  Str. Pray 
Helm
(70 Def)
+0  +0  +0   -3  -1  +45  +48  +44  -1  +51  +0   +0  
Plate
(70 Def)
+0   +0   +0   -30  -10  +122  +120  +107  -6  +132  +0   +0  
Legs
(70 Def)
+0   +0   +0   -21 -7  +85 +82 +83  -4  +0  +0   +0 
Greataxe
(70 Att & Str)
-4  +103  +95  -4  +0  +0   +0   +0   +0   -1  +105  +0  

Guthan's Armour:

Guthan Att: Stab  Att: Slash  Att: Crush  Att: Magic  Att: Range   Def: Stab   Def: Slash  Def: Crush   Def: Magic  Def: Range  Str. Pray 
Helm
(70 Def)
+0  +0  +0  -6  -2  +55  +58  +54  -1  +62  +0   +0  
Plate
(70 Def)
+0   +0   +0   -30  -10  +122  +120  +107  -6  +132  +0   +0  
ChainSkirt
(70 Def)
+0   +0   +0   -14  -7  +75  +72  +73  -4  +82  +0   +0  
Spear
(70 Att)
+75  +75  +75  +0  +0   +7  +7  +7  +0   +0   +75  +0  

Karil's Armour

Karil Att: Stab  Att: Slash  Att: Crush  Att: Magic  Att: Range   Def: Stab   Def: Slash  Def: Crush   Def: Magic  Def: Range  Str. Pray 
Coif +0 +0 +0  +0  +84  +6  +9  +12  +6  +10  +0  +0 
Leather Top +0  +0  +0  -1  +3  +47  +42  +50  +65  +57  +0  +0 
Leather Bottom +0  +0  +0  -15  +30  +26  +20  +28  +35  +33  +0  +0 
XBow
(70 Range)
+0  +0  +0  -10  +17  +0  +0  +0  +0  +0  +0  +0 

Torag's Armour

Torag Att: Stab  Att: Slash  Att: Crush  Att: Magic  Att: Range   Def: Stab   Def: Slash  Def: Crush   Def: Magic  Def: Range  Str. Pray 
Helm 
(70 Def)
+0  +0   +0   -6  -2  +55 +58  +54  -1  +62  +0   +0  
Body
(70 Def)
+0   +0   +0   -30  -10  +122  +120  +107  -6  +132  +0   +0  
Platelegs 
(70 Def)
+0   +0   +0   -21 -7 +85 +82 +83  -4  +92  +0   +0  
Hammers
(70 Att & Str)
-4 -4   +85   -4  +0   +0   +0   +0   +0   +0   +72  +0  

Ahrim's Armour
Hood - Bottom require 70 Def. and 70 Magic
Ahrim Att: Stab  Att: Slash  Att: Crush  Att: Magic  Att: Range   Def: Stab   Def: Slash  Def: Crush   Def: Magic  Def: Range  Str. Pray 
Hood +0  +0   +0    +6  -2  +15  +13  +16  +6  +0    +0    +0   
Robe Top +0    +0    +0    +30  -10  +52  +37  +63  +30  +0    +0    +0   
Robe Bottom +0    +0    +0    +22  -7  +33  +30  +36  +22  +0    +0    +0   
Staff
(70 Att, 70 Magic)
+12  -1  +65  +15  +0    +3  +5  +2  +15  +0    +0    +0   





Blast Furnace, The


Requirements:
You need 60 Smithing - if you don't have it you must pay 2.5k for 10 minutes use of the Furnace.

Quests: Started The Giant Dwarf

Location: East Keldagrim - go to the Furnace Symbol

Items: Ores to smelt the bars you want, money if you don't have the required Smithing, spade, hammer, bucket (all spawn here),
Note: you can note all the ores you want then sell them to the ore shop then buy them back (it's quicker this way..but other players may buy your ores)

To begin: Talk to the Foreman to get permission to use his Furnace. 

Note: You only need to bring 1/2 the usual coal when smelting like steel bars etc.

 This is a map of the Blast Furnace.
Keyz:
White: Conveyor Belt
Yellow: Pedlas
Cyan: Coke/Stove
Green: Pumps
Purple:Gauge
Brown (on the bottom): Sink
Orange: Bar Collector

Red Dots: Bottom - Bucket --- Middle - Spade --- Top - Hammer

This is a TEAM effort - but you may do it on your own (it will take longer though).

The Stove:


Take a spade from the ground and use it with the stove to refuel the stove.  Keep Examining the Stove to see if it's full, fairly full, or barely full.  You must get it to Fully Full
To Operate this, the player will need a Firemaking Level of 30.


 

 



The Pipes:

The Next Step is the pumps: A player will need level 30 Strength to Operate the pumps.  While one is doing that, their team will need to read the gauge (left).  The White means the stove is cold, the Green: just right, the Red: Too warm (the stove may blow at this point)


The Pedals and Conveyor belt:

 

Now someone with 30 Agility must operate the Pedals to run the Conveyor Belt. 






Once the ores are on the Conveyor Belt the pedaller pedals and the ores go into the Furnace.  Since the Furnace is nice and hot from the fueler, the ores melt into liquid, they travel through the pipes blown by the operater then form into bars for cooling in the bar dispenser.

Sometimes parts may break, such as the Pipes.  A person with level 30 Crafting can easily fix any broken parts with a hammer.

Retrieving Bars:

You must cool the bars first
with a bucket of water to
retriever them.

 

 

 

 

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Bone Collecting


Requirements:
Level: High Combat a plus, you will be killing level 88 monsters! 40 Slayer

Quests: Rag and Bone Man (main quest), Priest in Peril, Zogre Flesh Eaters, Horror from the Deep, Lost Tribe, Creature of Fenkenstrain, (Mogre Mini-Quest)

Items: Mirror Shield, Face mask, brutal arrows (for faster killing the zogres), pickaxe, anti dragon fire shield.

List of Bones and Locations:

Canifis


Werewolf - Head to Canifis and kill a Werewolf

Basilisk- While here go to the Slayer Tower and kill one (40 Slayer, wear protective uniform)

Creature - Kill one of Fenkenstrain's Creatures in his Dungeon

Undead Cow - Head East of Canifis

Ghouls - Head SW of Canifis and kill a Ghoul

Varrock: 

Bat - Start heading to Varrock and kill some bats on the way.

Rat - While in Varrock head to the Sewers and kill a rat

Zombie - Head north in the Sewers and kill a Zombie

Moss Giant - Head to the end of the Sewers and kill a Moss giant.

Lumbridge (Caves):

Cave Goblin - Go to the Lumbridge caves where Mistag is and kill a cave goblin (you need a light source)

Port Sarim: 

Seagull - Head to Port Sarim and kill a Seagull

Mogre - Head to the Port Sarim peninsula and kill a Mogre like in the Mini Quest (fishing explosives)

Desert: 

Jackal - South of Pollnivneach

Vulture - West of the Agility Pyramid

Fire Giant - Smoke Dungeon near Bandit Camp (part of Desert Treasure) - wear a face mask

Massive Desert Lizard - Around the Ruins of Uzer (SW)

White Wolf Mountain: 

Wolf - Kill a Wolf on here

Ice Giant - Pick away at the rock and kill one

Miscellania:

Rabbit - around Misc.

Trollheim:

Troll - On and Around trollheim

Yanille and Jiggig:

Ogre - Around Yanille (South)

Zogre - in Jiggig

Taverly Dungeon:

Baby Blue Dragon - Deep in the dungeon, get a dusty key to open the gate, bring an anti dragon fire shield.

Gnome Stronghold

Terrorbird - Walking around the gates (no passenger ones)

Karmaja:

Jogre - Around the log balance on the island...West of the gnome glider.

Snake - Around the Jogres

Once you have all the bones, clean them and give them to the Odd Old Man (or you can individual give them to him...) He will reward you:

Reward:
5k Prayer
1 Quest Point
Ram Skull or Bonesack:

Ram Skull: Bone Sack:
Defence --  Defence
Stab +19 --- (all stats) +4
Slash +21
Crush +16
Range +19
Attack
Range -2

You wear --- You wear it like a cape
it like a
helm.

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Sponsors






Brimhaven Agility Arena, The


Note: You can DIE here.  This is a dangerous Mini-Game

Welcome to the Brimhaven Agility Arena!

Requirements:
Quests: None
Levels: Any... The higher the better!!! Like 40+
Items: 200 gp, food...Bring lots of cakes (leave one inventory space opened)

Everything is failable.  Except the black square, this is the ladder. 
 

 Color/Shape  Obstacle:  Exp Given:
 Agility Level Needed
 White Square  Ticket Booth

 

 

 Cyan Lines  Rope Swing   20  -20
 Purple Dots  Pillars   18   -20 
 Grey Squares  Low Walls  8  -20
 Green Lines  Log Balance  12   -20
 Yellow Lines  Ledge  16  -20

 Red Lines

 Planks  6  -20
 Yellow-Brown Squares  Pressure Pads   26  20+
 Brown Squares  Flooe Spikes  24  20+
 Blue Lines  Handholds   22  20+
 Light Grey Lines  Blade  0  -20
 White Lines  Poisoned Darts  30  40+
 Orange Squares  Monkey Bars  14  -20
 Purple Lines  Tightropes  10  -20
 Maroon Curves  Spinning Blades  28  40+
 Black Square  Exit/Entrance   None   None

Objective:
Your objective is to touch the ticket Dispensers when the block on your topright is green.  If it is red that means you must tag a Ticket Dispenser before you are allowed to recieve your tickets.  Ticket Dispensers give out 1 ticker per tag. 
You get only 1 tag when the Yellow Arrow is above that Dispenser.  The Yellow Arrow will stay above that Dispenser for 1 minute before moving on to a different one.  If you miss a Ticket Dispenser then you must click the next one then the one after that one to recieve your ticket.

Tips:
- Bring light weight stuff.. In fact, don't wear anything; perhaps just the boots of lightness.
-Cakes have around 4 bites each.  So these are good.
- KEEP your hitpoints LOW.  Yes, this sounds crazy, but believe me, the lower they are the better it is for you!
- Try to AVOID the Darts, if you have a low Agility Level.  That is, because, if you fail them your agility level gets hit back 2 levels.  So you may end up with 38/40 agility and must wait till your agility goes back to 40 to go through the traps.  By then the arrow may move on and you miss a ticket.
- Keep your tickets!

Reward:
Once you had your fun, which can range from a few minutes to several weeks in the Arena! go back to the hut you went down from and trade with Jackie.  (You can save your tickets if desired.)

 Rewards:
 Reward: Tickets Needed: In Brief:
 240 xp per ticket  1  For every ticket traded you recieve 240xp towards Agility!
 Toadflax  3  An herb used in Herblore
 248zp  10  2,480 xp for all of these
 Snapdragon  10  An herb used in Herblore
 250xp  25  2,500 xpfor all of these
 280xp  100  2,800 xp for all of these
 Pirates Hook  800  Just for Looks! You wear it as a glove.
 320 Xp  1000  32,000 xp for all of these

 Have Fun! 





Burthrope Games Room


Note: You cannot die here, unless you are poisoned...

Burthrope is located North of Taverly; alternatively, you can teleport there using the Games Necklace.

There are 4 Games: Runeversi, Runesquares, RuneLink, Draughts 

Ratings: You gain ratings from the games,  You start with 1000 rating, winning games increases the rating, losing, drops the rating. 

RuneVersi:
Runeversi is just Reversi in RS.  All you need to do is have the most runes on the board at the end of the game.

You place your rune selection on the square of choice.  You can capture your opponent's piece by putting 2 of your runes on both sides of it.  It is possible to tie this game, as you and your opp. may have the same amount of runes on the board.

Runesquares:
To play this you must create 'boxes' all around the board.
You connect one point to the other.
Once a box is complete then the rune of the player who completes the box will be placed in the box.  So watch out, as you may aid your opp. by giving him/her the edge of completing a box.

Whoever has the most runes on the board wins.

RuneLink
To play this game you must connect four of your runes in a horizontal, or vertical or diagonal row.
To win, just do as said above...

Draughts:
Draughts is 'Checkers' RS style.
You must capture all of your opponent's pieces to win.  To quickly do this, try to get to the other side of the board, without getting captured.  If you go to the other side you are promoted to 'King', and Kings can move in both directions; whereas a normal piece can only move in one.

If you can capture, you must capture.

Reward...
There isn't really a reward, just a rating to prove to others how well you are at the games! 
*Each game gives a seperate rating..





Champions' Challenge


In the Champions' Guild Basement you will find the Champions' Challenge (A Mini Game).


Note: The Basement is unaccessible for free-to-play members.



To play the mini game you must recieve a challenge from the Champion of that race (i.e. imps or goblins).  To recieve this challenge you must kill the lesser forms of the monsters.  (The Champions are the "higher" forms..)
There are a total of 10 Champions whom you must defeat to be declared the Champion of Champions.  But each of the 10 Champions has a different fighting style and rules.

 Champion:  Level:  Fighting Rules:
 Imp  14  No Special attacks
 Goblin  24  Only Magic attacks
 Skeleton  40  Only Ranged attacks
 Zombie  51  No Magic attacks
 Giant  56  Only Melee attacks
 Hobgoblin  56  No Melee attacks
 Ghoul  85  Only Weapons
 Earth Warrior  102  No Prayers
 Jogre  107  No Ranged attacks
 Lesser Demon  162  No weapons or armor


Reward: For your reward you will recieve Slayer and Hitpoint XP, The XP depends on the level of the Champion you killed.
Also you get banners up of how you defeated your foes on the North Wall

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Chompy Bird Hunting


Now that you're done with Big Chompy Bird Hunting you can hunt Chompy Birds

Location: Feldip Hills

How to start: complete Big Chompy Bird Hunting

You need:
Ogre Bow, Wolf Bone - tipped Arrows (chisel on wolf bones), ogre bellows, swamp toad spawn.

To "Play" -> Fill bellows with swamp gas -> fill frogs with swamp gas -> set frogs as trap -> when Chompies come shoot them down

Reward: A hat to show off your kill count.

In order to earn your reward(s) you must kill a certain amount of Chompy Birds.

Note: You can only start recieving hats at level 30.

Kills 1 - 20

Kills - Level Name:

1 - Ogre Beginner

5 - Beginner

15 - Ogre Learner

20 - Learner


30 Ogre Bowman

40 Bowman

50 Ogre Yeoman

70 Yeoman

 

 

For Kills 95 - 225 you get these hats:                                 95 - Ogre Marksman

 

125 - Marksman

 

170 - Ogre Woodsman

 

225 - Woodsman

 

 300 - Ogre Forester

 


400 - Forester

 

550 - Ogre Bowsmaster

 

700 - Bowmaster

 

1000 - Ogre Expert

 

1300 - Expert

 

1700 - Ogre Dragon Archer

 

 2250 - Dragon Archer

 

3000 - Expert Ogre Dragon Archer


4000 - Expert Dragon Archer

 

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Creature Crossing


Requirements:
Quests: Tower of Life
Items: Food, Armour, Weapon, items of animals below...

Here in the Tower of Life Dungeon you can cross animals together in the Altars - and click Activate
You can make:

Newtroosts
(Level 19) 
(Eye of Newt + Chicken Feather)
This beast that drops Eyes of Newts, Tea Flasks, and Rune Satchels (see reward list below)
The altar to morph these creatures is in the NE corner.

Unicows
(Level 25)
(Unicorn Horn + Cow Hide)
This beast drops unicorn horns; green satchels.
The altar is located in the NW corner.

Spidine
(Level 42)
(Red Spider Eggs + Raw Sardine)
These beasts drop Red Spider Eggs and Red Satchels
The altar is located in the SE corner

SwordChick
(Level 46)
(Raw Swordfish + Raw Chicken)
These beasts drop Feathers and Black Satchels
The Altar is located in the SW corner.

Jubster
(Level 87)
(Raw Jubbly Bird + Raw Lobster)
They drop Raw Jubbly Meat, and Gold Satchels 
Altar is in the E. region.

Frogeel
(Level 108)
(Giant Frog Leg + Cave Eel (raw))
They drop Raw Cave Eels and Plain Satchels.
Altar is in the W. region.



Satchels:
These can hold, 1 banana, or 1 triangle sandwich and or a cake.

Tea Flasks
These hold 5 servings of tea (limit one flavor)

They cannot be stacked in bank (JaGex is testing out for new 'uber' armour)
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