Welcome
Warriors of leisure.
If
you are a fan of Red Alert, Westwood studio's
classic real-time military strategy game,
you have come to the right place. If you haven't
played , it's a bit like playing chess without taking turns. By changing
and/or adding files to the redalert folder, endless versions of the game
can be created. When played over the phone, IPX, or internet, it is a game
that never gets old.
If you have purchased a copy of the game you can download my versions of RA and play with new rules, new weapons, new everything.
RDX_2000
RDX is my last
project. It's a next generation fight with many new weapons and units.
You can download the .mix and .ini files in the self-extracting executable
above. Just place it in your redalert folder click on the RDX2000 icon
and play.
(167Kb)
Specops_
If you prefer
my guerilla war specops version, download that one here. By placing a shortcut
to your desktop or start menu you can select between specops and rdx 2000
and it will automatically install and launch that version.
(312Kb)
manual_patch303_english.exe
I also recommend
the v3.03 patch from westwood studio, which upgrades the game and adds
some helpful multiplayer features. It is required by gamespy for internet
play.
You can download
from westwood studios, or here.
(2,302 kb)
For any of this to be of use too you, you must own a copy of the game. For around $15 US , copies of game can be purchased at many locations that sell software. Once you have Red Alert installed on your winxx machine you can begin to make changes.
If you want to
know how? Read on!
The Rules.ini file
Each time you start a game of "R.A."
the program searches for and reads a file named "Rules.ini". This
file contains a large number of variables used during the game. Everything
from how much ore can be stored in a silo to the type of warhead used on
a rocket is read from this file.
If you place a copy of the rules file
in the red alert folder on your hard drive (normally C:\westwood\redalert)it
will be read and stored in memory instead of the default version. That
means any changes you make to this file will be included in the game.
Note that you are not really changing
the program. the actual program is in the executable file, "ra95.exe".
The rules file is simply a set of options that are used during game development.
Changing ra95.exe would require the source code for the game and is therefore
out of the question.
Syntax:
;Note
= programers notes, not read by game.
[Name]
= structure name, cannot be changed.
Variable=
= names of variables cannot be changed, however the values associated with
them can. Values may be numbers, yes/no options, or references to other
structures. For descriptions of structures and their values, look at the
notes at the top of each structure name in the rules file.
In the example
below are the variables associated with the structure, or "sprite", 4TNK.
For game players it is the Mammoth tank.
To the left
you see the variables as they are set in the store-bought rules file. On
the right you see a modified version. The changes are in blue.
| ; Mammoth
tank
[4TNK] Prerequisite=weap,stek Primary=120mm Secondary=MammothTusk Strength=600 Armor=heavy TechLevel=10 Sight=6 Speed=4 Owner=soviet Cost=1700 Points=60 ROT=5 Tracked=yes SelfHealing=yes Crewed=yes |
; Rush
tank
[4TNK] Prerequisite=weap,stek Primary=chaingun Secondary=MammothTusk Strength=550 Armor=heavy TechLevel=10 Sight=6 Speed=13 Owner=soviet,allies Cost=875 Points=60 ROT=5 Tracked=yes SelfHealing=yes Passengers=12 |
Now we have a
new vehicle. This one may be good for rushing into a area with lightly
armed troops. instead of a big 120mm gun it has a chaingun. The chaingun
is one of the weapons i had to chose from. But, i must chose one already
in the game, no creating new ones, only modifying.
Our new tank
is much faster and cheaper, yet still well armored and has the mamothtusk
missile for long range firepower and air support. It can now be built by
either side and will hold up to 12 passengers. since this is not a vehicle
that normally holds passengers, i think they are trapped inside until the
tank blows up?
If we skip down the rules file and find the structure for the mamothtusk missile, further changes can be made to just that weapon. Placing structures within structures like this is known as "nesting".
; Vehicle carried
anti-tank missile
[MammothTusk]
Damage=175
ROF=80
Range=15
Projectile=HeatSeeker
Speed=35
Warhead=AP
Report=MISSILE6
Burst=2
Here i have:
; armor piercing
(discarding sabot, narrow effect)
[AP]
Spread=3
How far will fragments fly
Wall=yes
Will it fly over walls?
Wood=yes
Does it damage wood?
Verses=30%,45%,75%,100%,50%
See
below!
Explosion=4
What graphics should run when it hits?
InfDeath=3 What
graphics should run if it hits a person?
The Verses= variable will decide what percentage of hit points to apply against different type of armor.
Get the idea?
Click
here to view the rules file as it appears in the store-bought
version of the game. you can download this file. Or cut and paste the text
into any text editor (such as wordpad), then save it as rules.ini in your
redalert folder. you can also download ramix (see below) and extract the
copy you have encoded on your R.A. CD.
Now your ready to roll!
Some Basics:
When you are working with the rules file you should always start by making
a copy. Make a hand full of changes to the copy, then run it and check
to see that it works. This way if it crashes, you can at least go back
to your last working file.
You may also want to make a map that
cuts you off from your computer enemy with water. The computer cannot cross
water and you can check your modifications without fear of attack.
The Redalert.mix file
Another file read by the game is the "redalert.mix" file. This file contains the actual graphics, sounds, animation and other resource files including the rules file. If you place another .mix file in your RA folder with your own graphics, it will be read and acted on just like the rules file.
Hacking this file will allow you to modify the look and sound of the game. It is however, much more complicated.
You will first need some tools. For
opening and viewing mix files i recommend RAMIX.
I make no claims to it, it is not my work.
To create new mix files you will need
to be familiar with offsets. if you are not, you might want to try downloading
Unit
Creator. It has some problems/limitations but it is a helpful
tool!
Of course, you will also need graphics
and/or sound software to make new stuff. Oh, and you will need lots of
time to work if you want to take on something as big as creating a new
infantry unit graphics and all.
To give you an idea, you would need
to create over 600 frames of animation and an icon for one character. This
is how many frames it takes to give an infantry sprite the graphics it
needs. You may want to try a airplane or projectile, as some only require
around 12 frames.
Well,that's all i have time for now.
Have fun with the game and remember only you can prevent forest fires.
-RodeoX