Protosphere

Protosphere
A Quake2 Engine Recoding

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5 August 2005- Feelin' fine.

Phew! It's been a long while since the lsat update. I've halted PtS development due to life for the longest time until just a few days ago. Since then, I have completed the male model (animations and all) and am currently animating the feamel model. There she is, sexy as ever ^^ as well as a little teaser thing. Enjoy. Released when it's done. -_^



7 January 2005- Got punch?

New to pts! Punching! Inspired by DooM 3's punch. Code yet to be implemented, but the model is done.
Modelled and skinned by me. woot:


Among other changes will be fighting-styled gameplay, where punching and kicking award greater points. Ever wanted to do those super cool Matrix-styled kung fu moves in an fps? Well, now you can with PtS! Players will be able to execute a variety of  maneuvers such as punches and kicks, and uppercuts and sidekicks for promoted players. Punching and kicking does little damages, but can imobolize others for a second or two, allowing for another teamate to deliver the final blow! Fighting in this way also promotes players quicker.

2 January 2005- Happy New Year

Hey folks. Hope everyone had a great new year's, and heres to 2005 being another great year, heh?
Anyway, PtS is still kicking, with some new images this time around. This times it's the AK 47 and M16a1 updated with the new hand and arm models and the new and improved PtS main man, formerly known as the GI:




As for the download, it will remain alpha v.50 until I can get a stable release out to the public.

13 December 2004 -New beginnings

Alrighty, the game is Protosphere. It's free and ready for download here.

Starting over, here is a screen shot of the new re-modelled sv-98:

      

Keep your eye on the screenshots page because I will update it often! gg.

One more thing, the new PtS logo:

(Recon)



Frags and counting...
;

  

|  (Recon)
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