Empires: Dawn of the Modern World
Factfile: Historic RTS (Medieval-WWII), Price £20, Activision. 600MHz, 128RAM, 32 Graphics. Released: Autumn 2003.
"From the Medieval Age to WWII, command the deepest RTS in history"

"Don't look down, don't look down..."
Fans of Empire Earth were eargarly anticipating the release of another brilliant, throuought the ages RTS. Allthough it doesn't have quite the same scope as EE (only covering 1,000 years of history instead of 10,000 years of history (and futurey!)), but it was hoped that they were narrowing the timespan to focus their attention on just 5 ages.
Empires doesn't disappoint. The campaigns are some of the best we have ever seen, and have got to be the most fun campaigns I have ever played. The cinematics are stunning, the story is deep, and most important of all, none of the missions (or parts of missions) are boring at all. This is an RTS first! Long may it continue.

"Get out of my way"
Each civilisation is completely different, and provides us with unique gaming experiences. The maps are huge, the population limits are massive. Everything a player wants.
There are three different campaigns, the English, the Korean and the American. Each one is completely different. From Admiral Yi's Turtle boats to the D-Day landings, it is all there. Voice overs are very good and add to the allready stunning cinematics. But what gives these campaigns the edge above the rest? Its the fact that none of the missions are boring, there is always something to do. Typically in the past you were given an army, a few resouces and told to gather, build and destroy - why not just play a random map? Now there are enough side quests to keep the maps interesting, objectives are always changing, there is always a twist in the tale.

"For the Fatherland! Jerry ALWAYS wins...Owch, darn it, I'll get you in the next war."
The random maps are ever improving. Larger maps, huge pop limits, and those four unique civilisations. The possibilitys are endless! An improvement is the Empire Builder/ Action modes. Empire builder is for longer fights, Action is for quick battles. This caters for both people who love the rush and those who hate it.
Graphics are, as expected nowadays impressive. You can see the chinks in the armour, you can see the smoke from the guns. It adds an element of realism from the game, brings Empire Earth up-to-date!

"Who says my armour has chinks???"
It's not all good news though. Performance is dreadful. This game has a knack of making even the fastest machine crash. I suppose my recommended specs look something like this: 2GHz, 512 RAM, 128 Graphics. Bit of a difference from Activisions specs. Makes you wonder whether they actually try it out on a machine like that. Still, it's a modern game. High specs are expected.
On to the map editor. If you are familiar with the EE editor this is just the same with a couple of tweaks. Shame the designers didn't have time (hem, hem couldn't be bothered) to remove the old buttons that no longer do anything.
Scores:
Playability: Top-notch campaigns, stunning cinematics, lots of game play scope and a good solid multiplayer. 33/35
Performance: Positively awful, treble the minimum specs to get anywhere near what you need to play. 12/22
Graphics: The best so far. 19/20
Editor: Good solid EE editor extremely flexible, not so easy to use. Shame about those dodgy buttons. 15/18
Sound: Very good voice overs, but repetetive music. 3/5
TOTAL: 82% Very good game. Love the campaigns. I hope this provides a good foundation for what is to come in the future. Just please, please, give us a game that works properly.

"Thank the Lord for the wonder!"
Zebas