Rome: Total War
Expected: September 2004, Publisher: Activision
Expected minimum spec: 1GHz, 256 RAM, 32MB Graphics
A new standard of strategy gaming is about to be conquered!

"Their Logo!"
Rome: Total War is the next game in the fantastic Total War series. Total War focuses on strategy in large battles (very different from the traditional Rock-Paper-Scissors, used in other RTS's). The campaigns are large maps which have to be conquered, but other than that you are left to your own devices. This is why Total War has stood out from the crowd.
Now, Total War has taken over Rome, and is using its impressive military might to bring us the next big game in the wonderful world of RTS!
So whats new? Pretty much everything. What you thought you knew about the Total War games, the seperation of the tactical and strategic view is now out of date. Creative Assembly have come up with something far more ambitious: They have created a continuous map of Europe that you can zoom down and around on the fly!

"What a view!"
If you receive reports that the Carthaginions are marching over the Alps, then you can move your armies directly to meet them, or build fortifications to repel the advance, rather than the clumsier turn-and-province based system of Medieval and Shogun.
The battle detail is stunning. Over 10,000 men can take part with virtually no sacrifice to performance. There are several scaling options to allow slower machines to cope.

"Er..."
Control in battles has also been enhanced, you'll be able to queue waypoints and specific battle orders for your grouped units, and groups of units can be put under AI control, leaving you free to concentrate on other areas of the battle. Units now have unique formations, for example Legionnaires can shift into the turtle like Testudo formation when under arrow fire, Pikemen can assume the phalanx when charged, while missile cavalry turn to the Cantabrian circle, rotating a speed to concentrate attacks on a single point.

"Nice doggy"
The rewards for good tactics have been increased. If you charge your cavalry and hit the enemy from the rear or flank you'll simply hammer them. In Medieval you'd get a bonus for such an attack, but it would quickly come down to unit vs. unit. Thats not the case here. The effects of formations are also stronger, but to counter there is a new knockdown system where units revive after being hit by cannonballs or a cavalry charge. It doesn't kill them, but it weakens their formation so you can get into their midst and carve them up.

"The Campaign is going to be much bigger and better!"
The campaign, battle integration has been massively updated for Rome. If you pull an army in for reinforcements, they'll actually enter the battlefield from the direction they came from on the campaign map. So if you attack from the front, but bring an additional army from the rear, you can create devastating pincer movements.

"Anyone seen 'Troy' recently?"
City sieges and battles have been constructed to be tactically interesting maps. Each city of varying size has streets running through it, with various ambush points and bottlenecks. The objective of siezing a city is to take the central courtyard and hold it for a set period of time. It's a little like a 'King of the Hill' mod.

"We're off to war, to hew the stone and break the door..."
Seven other playable factions become available once you've conquered their lands with the Romans.
The new multi-player historical battles, also available in single player mode, raid the history books and give players a great battle with two clicks. Players can either fight as with or against each other. The origional multi-player mode will no doubt be enhanced too.

"Don't worry missus. I'll save you!"
The game will include hundreds of units all with excellent graphics. The player will be able to be some of the legendary generals like Julius Caesar, Hannibal and Sparticas. Their will also be lots of unique maps to be battled on.
As you can see Rome: Total War is pretty big, which is why Real RTS World will keep you posted!

"The box"
Rome: Total War is expected to hit shops this September.
Impatience Rating: 10/10 - Can't Wait! Think of the Elephants!

"Squeak, Squeak"