Pyroid Studios

Quality Mods for All Gamers


Welcome to Pyroid Studios

    Here, our goal is simple: Giving modders and gamers alike the ability to make their ideas come to life. Many gamers have had stunning ideas, but have run into brick walls when it comes to using the Construction Set or learning modding skills. Many times, modders have set out with amazing prospects in mind, but without proper support or teamwork, their creative project disappeared.
    We are here to make all of that change - for good. Pyroid Studios is entirely interactive. We are always receptive to your creative ideas and input. Unsure if your idea is possible? Need additional help with a difficult mod? Want to make some changes, but you don't know where to begin? Start with Pyroid Studios, and get started down the right track.

URGENT NEWS

    The Form Applications no longer work due to freewebs server limits. Pyroid Studios will soon be moving to an original domain name, and a larger server. Until the server is established, please direct your submissions to the main forum, available via the link above in the toolbar. Please use the site's SAMPLE APPLICATION and mimic its format to create your application on the main forums. Thank you, and good luck!

NEW UPDATE - 4/14

    MOD REVIEW BEGINS TODAY! Any and all gamers and modders hoping to see your mod come to life: click on the link to forums in the link bar above! Each and every idea posted will be placed before theDev Team, and decided upon for production and priority! You will also have the opportunity to comment on other people's mod ideas, and possibly even add your own suggestions for more features that will be created by the growing team ofmodders at Pyroid Studios.
    I will post further updates tomorrow concerning team applicants, who has been accepted, and which Dev Team seats are still open! Happy applying, and good luck everyone!

Update - 4/13

    After a full week of accepting applications we have seen immense expansion of the forums, and an overflow of Beta Testers and applicants. I may have to cap the Beta Tester size to 15 at the moment, although this number may change if Beta Tester apply for full membership, or if the Studio Operations expand.
    In other news, 2 of the 7 Dev Team seats have been filled! CONGRATULATIONS TO:
       S. Disadon, the new Ambassador of Pyroid Studios, and
       SAUK, the new Digital Art Director of Pyroid Studios
   
Both modders show outstanding promise, and have earned a place in the Dev Team. Any other applicants must apply to the remaining 5 seats. Apply quickly, and remember that people are competing for these seats. Be sure to mention any work that you have previously done, and be ready to email it or link me to it when I ask for references! Thanks everyone, and keep those applications coming in! They are time consuming, but very inspiring to see.
   
    As for tomorrow, Mod Acceptances will begin! Anyone who has ideas for an up and coming mod should keep their eyes and ears peeled! Please note that Team applications will continue indefinitely. Any and all modders wishing to apply as a Member or Beta Tester is free to do so at any time. Keep in mind that Dev Team seats are limited, and unless a Dev Team member is expelled, there will be no further openings! Get those applications in!

Update - 4/9

    TEAM APPLICATIONS BEGIN TODAY! Due to various pressures I have decided to begin Team Applications one day earlier. Be sure to visit the Join up! page to complete and send in your personal application. Slots are open for the Dev Team, Project Membership, and Beta Tester status. Are you interested in testing out cutting edge mods, and having sneak peaks to all of Pyroid Studio's mods before they are released to the general public? Or perhaps you prefer more responsibility, and are looking to emlpoy your modding talents by taking part as a Pyroid Studios Mod Team Member? If you are interested in taking part in Pyroid Studios, and becoming part of the Modding Experience, then sign up today, and send in your application for review.
    If you one of the few who wishes for even greater responsiblity and leadership within creative atmospheres, and can coordinate others with great skill in your chosen field, then you have the opportunity to become a Dev Team Member! Dev Team are the elite coordinators of entire branchs of project creation within Pyroid Studios. Your fields of expertise will lead you to take members underneath your wing to direct them in project creation. As a Dev Team member, you answer only to the Studio Director!
    Interested?
Then visit the nav bar and
Sign Up today!

Update - 4/4

   For the rest of this first week, publicity is the major issue. Establishing a Studio and a fanbase within the modding community will take time, and the beginning of any major undertaking is crucial. It is for this reason that I urge my readers, and forum members to aid in the process. All I ask is that each member tell one other modder about Pyroid Studios. It is simple enough, and with each new member asking one more person, it is only a matter of time before the forums become very active, the gears begin roaring to life, and production can begin. The sooner the fanbase and roots are established, the sooner the Studio officially opens for business! Remember that this Studio relies on your input, and most importantly, your support! Spread the word, send a few links, and become part of something wonderful.
    As for progress: Many mods have alread been proposed via email and the forums, and a surprising number are large, intricate, very creative projects! This is wonderful for obvious reasons, but it also presents possible problems in the future due to a single element: Manpower. Forseeing problems, the Dev Team has decided upon priority levels: When the Studio officially opens for development (after 1st week establishment, and 2nd week team drafts), there will be a double-layered development approach. It seperates projects into 2 simple categories: Large, and Small.
    Although large projects are fascinating and immensely entertaining to create and to play, only one can be undertaken at a time. Projects will most likely be prioritized on a first come first serve basis, and when several ideas are in competition, a popular vote will be taken (via the forums, and possibly the main site) to determine popular opinion. The Dev Team makes the final decision concerning development, and this decision is heavily influenced by your input. Meanwhile, smaller projects will be in constant circulation! Dev Team members will direct the construction of the smaller mods, so that there are constant releases even while the large mods are being developed. Remember that this very system will also be influenced by your suggestions and ideas for improvement! Don't be afraid to make yourself heard!

Update - 4/2

    The Forums are officially up and running! I have opened the major discussion areas, and I have established several ranks as well. If you are interested in becoming a part of the creative process, or just discussing the things you love about Oblivion, then stop by the forums (there is a link in the NavBar to your left) and sign up. As membership grows, so does participation, and the more participation there is, the better.
    I was truly surprised by the email response in the first day alone. There are already a few people registered on the forums, and I can see that the mod community is already more alive than I previously thought it would be. Amidst all this activity, Pyroid Studios will most likely go through this first week laying down foundations and feeling out the current Oblivion Mod Community. After this first week, Pyroid Studios will be opening Dev Team Seats for applicants. This will most likely begin Monday, April 10th (4/10/06). If you wish to apply, and have any work to speak of from Oblivion or Morrowind, please put it together and prepare it for presentation. The following things are required, if you wish to apply:
        - A list of skills that you have that could contribute to studio efforts. Some skills include, but are not limited to: Scripting, Writing, Questing, Dialogue, 3D Modeling, Texturing,  Interior or
        Exterior Cell Building, Item Creation, Object Creation, Race Creation, Basic - Advanced TESCS Experience, Sound Creation, Voice Creation, Music Creation, Photoshop skills...
        (Remember that a wide variety of skills go into Oblivion, and if you have any of these skills, or some of your own that may help, please include them! Any of the above skills qualifies you for
        member application, so don't feel shy if your range is currently limited. Modding is a learning process.)

       - Previous work, or, if no previous work is available, the applicant must complete a task I assign them to [within their field(s) of expertise].
       - Applicants that pass initial review must then submit an online screen name for chatting and a personal interview. The personal interview is mandatory, and it is the final rite of initiation. It is
        also convenient because lots of team interaction will occur realtime, in a chat environment.

    If you have any questions or suggestions, be sure to email me, or sent me a private message on the forums. Do not send any applications yet, they will NOT be processed. As I said before, official applications begin on Monday, 4/10/06. I will go over the entire procedure then.
    Thanks for keeping up and staying updated!

Sponsors

Update - 4/1/06

    Pyroid Studios is officially founded, ironically, on April Fool's day! With Oblivion being released less than two weeks ago (3/22), it will be some time before a huge mod community develops! Nonetheless, the game is taking off, and as it grows this site will continue construction and begin creating mods. Many modders create their own Oblivion sites advertising their own mod creations, and many popular sites exist to put other people's mods into large databases, to make it easy for modders. THIS site, however, is different.
    Early on, as a Morrowind Modder, I had no experience, and was lost for a long, long time. I tried joining mod teams, but I could never get anyone to help me with my own ideas. Now all that has changed. Do you have an amazing idea for a mod, but can't seem to get the help or advice to do it? Contact me, send me your mod ideas, and me and my team will work to make your mods come true. With extensive TESCS experience from Morrowind, and growing capabilities in Oblivion, we will do everything we can to expand the world of modding for Oblivion!
    The site is still under heavy construction, but feel free to contact me personally. If you have a mod idea, provide a detailed description of what it is you would like to change or create! Your idea will be read and thought upon by the Dev Team, and if the idea is accepted after scrutiny by the Dev Team, we will begin development of your project, and update threads on the forum and the main website so everyone can see your project idea, and monitor its progress as it grows! This Studio is ENTIRELY interactive with its members. Nothing functions without you, so get these wheels turning with ideas, suggestions, and interaction!

Hits since April 1st, 2006:

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