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Manual Scan
Model Number: #71-711
Release Date: December 1997
ESRB Rating: Teen (13+)
Number of Players: 2
Number of Characters: 13 (9 playable, 2 hidden, and 2 bosses)
Missing Characters: 23 (Too many to name)
Number of Stages: 10 (Dead Pool, The Street, Goro's Lair, Cyrax's Desert, Tomb, Altar, Cave of Souls, Portal, Palace, and Bell Tower)
Number of Finishing Moves: 1 Fatality, 1 Babality, 1 Brutality, and 1 Friendship per character
Running: Yes
Pause: Yes – at anytime
Number of Credits: Unlimited
Options: Yes.
Hidden Characters: Yes - 2, but can only play as them
Kombat Kodes: None
Code to play as Bosses: N/A - The bosses are already selectable
Random Stages: Yes
Character Fighting Order: Random
Story:
This Trilogy of events comprises the Dark Emperor Shao Kahn's final attempt at taking control of the Earth.
For nine generations, the Mortal Kombat tournament was ruled by the Outworld's finest warrior, Prince Goro. It was agreed that if the Outworld could claim victory in 10 consecutive tournaments, it would then rule the Earth. With the Earth on the brink of destruction, a new generation of warriors gathered and claimed victory.
With victory in hand, warrior monk, Liu Kang, had now become the new Mortal Kombat champion. But his victory was short lived. He and his colleagues were lured to the Outworld to compete in a second tournament.
But Liu Kang and his comrades discovered an evil deception. The tournament was merely a diversion devised by the Dark Emperor, Shao Kahn, to break the rules set forth by the Elder Gods. The Dark Emperor would witness the reincarnation of his former Queen, Sindel. This unholy act gave Shao Kahn the power to step through the dimensional gates to reclaim his Queen and seize control of the Earth. The final attempt is at hand...
Note: This does not apply to Shao Kahn and Motaro.
All the characters finishing moves can be done by pressing the following buttons...
GLITCHES (some of them)
Regular Characters:
Secret Characters:
Boss Characters:
A ............... = Punch
A + crouch .......= Uppercut
A + close ....... = Elbow (only during combo)
B ............... = High Kick
B + close ....... = Standing Knee (only during combo)
B + crouch .......= Stomach Kick
B + Back .........= Roundhouse High
C ................= Block
C + crouch .......= Blocking Crouch
D ................= Low Kick
D + Crouch .......= Low Kick
D + Back .........= Foot Sweep
Up .............. = Jump
Down .............= Crouch
Forward, Forward .= Run
Babality --- Toward, Back, Back + Punch (cannot block during winning round)
Brutality --- Toward, Toward, Toward/Down + Punch
Fatality --- Toward, Toward, Toward, Down + Punch (done anywhere)
Friendship --- Back, Toward, Toward + Punch + Block
Click on a character from the screenshot, or just the text below to learn about them.
Cyrax
Jade
Kitana
Mileena
Nightwolf
Rain
Rayden
Reptile
Sektor
Ermac (Playable character if code entered)
Noob Saibot (Playable character if code entered)
Motaro (Already a playable Character)
Shao Kahn (Already a playable Character)
Graphics: (4/10) There are a lot of stages, but since it's only black and white the characters may sometimes blend in with the background. There are flashes of blood, but no splattering and the finishers are too fast and horrible.
Sound: (3/10) There is no music! It doesn't get a 1 or 2, because theres some in-voice words such as "Fight" and "Excellent". The characters also make grunts, but the hit noises are bad.
Play Control: (2/10) It's just crappy. Sometimes becomes hard to connect with the opponent, especially in the air.
Satisfaction: (3/10) The good points to the game: Has a hidden menu, hidden characters, lots of stages, playable bosses, and 4 finishers. Sadly enough, all of that doesn't make up for the no music, crappy graphics, and cruddy play control.
- Large promotional image
(the 3 bottom pictures are from an older version)