Djupsgaard - Hidden Halls v1.5
Download: HERE
Alternate download (Euro Morrowind - much faster): HERE
Screenshots: HERE

NEWS! Djupsgaard v1.5 is FINISHED. This is a MAJOR update with some new characters and an alchemy room that I'm particularly proud of, complete with working ingredient sorter and stuffed horker. And now there's a bunch of new quests, so you'll actually have to get off your arse and work for it all, you goddamn layabouts. Also new NPCs and all sorts of goodness. Go download it now. All the cool kids are doing it.
Many ages ago, the great Nordic hall of Djupsgaard and its warriors ruled over all Solstheim. Built around the great earth-tree Jarngren, the hall was a haven for all and sundry against the fierce elements and creatures of the island. Some say the hubris of its warriors angered the gods, as an earth-shattering earthquake saw it suddenly disappear deep below the ice of the Northern wastes and into legend. Now rumours abound throughout Solstheim of a great hall far beneath the permafrost, whose ancient dead do not sleep....
One thing that always bugged me about Solstheim was Thirsk. It's a great idea, the welcoming Norse mead hall in the middle of the icy tundra with the whole Beowulf thing going on, but there were just a few niggling problems in the execution.
For starters, they talk about this huge hall full of feasting and drinking and carousing and hunters and whatnot, but you go in and there's a couple of people standing around a bit of dirt and a fireplace. Your room is tiny and bare.
But most egregiously, it contains the two most annoying NPCs in the whole of Tamriel, and even worse, everyone strangely gets upset when you take your ice mace to the singing guy's skull after he's sung that same insipid goddamn song for the four-hundred-and-thirty-seventh time. You want to kill him too. You know it.
So anyway I designed this hall after what I thought Thirsk should be more like, based on various recollections of old mythology and whatnot. It's a giant Nordic-style hall under the ice, with a bit of a story behind it. The whole skeleton thing was originally just for armour mannequins but then I decided it all made for a nice backstory and made the whole place less lonely. And lets face it, skeletons just look plain AWESOME in nordic ringmail. I made it to be a place that's perhaps worth a visit even if you're not interested just in the real estate, and it's got a pretty lived-in feel and a bit of disorder. It's not a place that feels completely empty without five thousand artifacts strewn around it, although it is completely able to show them off if you've got 'em. I also tried to keep it all in a theme of rough-hewn majesty so there's no fancy appointments, but there is heaps of room.
It has....
A giant greathall with lots of display area and mannequins and a big tree.
A feast hall for all your feasting and drinking and carousing needs. Unless your character's a vegetarian or consumes anything other than mead by the kegfull and big lumps of roast bristleback. Then you're out of luck, hippy.
An audience chamber for being lordly
A chieftain's bedroom for sleeping and other bed-related activities
A storeroom
Warriors' bedrooms
Barrows for hiding corpses and committing unspeakable deeds of evil in
NEW!Shaman's room with working alchemy sorter for all your potion-y needs
A big long icy passageway for getting in
There's a bunch of quests in order to become chieftain, and you do have to be able to survive through to the north of Solstheim to even get there. So probably level 20+. Hopefully it can make a good base of operations while you're doing the BM quests. And once you do the quests, there is a teleport ring to get you back there.
There's no really uber items, unless you consider lots of bear armour to be uber, there's no services or anything, and the mannequins are deliberately very basic (I love the creepy head turning on skeletal mannequins).
The NPC skeleton parts and textures, the snowy tree texture, the hair mesh and the new shield mesh are NOT mine, I put them in my meshes dir just for ease of cataloguing and plugin removal.
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