Battle
System Calculations
*Note: This is only used when Trainers challenge other Trainers and Some certain Saga Situations. Also, some Attack's effects are exceptions to this explanation.
This RPG will be Turn-based, and there will be math involved, but I promise it will be easy to do. This system is based off the very Battle system used in the Games. Pay attention because this will be a long instruction booklet. First lets start with describing each of the pokemons stats.
Note: Although this guide explains how trainer against Trainer Fights Work, only the admins can evaluate an official battle. We will do the math to determine the damage caused by attacks, all you have to do is roll. Also, some attacks might have different effects which may alter some steps in this guice.
HP: HP is an abbreviation for "Hit Points." This is the standard name for a pokemon's Life.
Attack: This stat helps determine the Pokemon's "Physical" Damage.
Defense: This stat helps determine the "Physical" damage reduced on the pokemon.
Speed: All this stat does is determine which pokemon gets to attack first.
Special Attack: This stat helps determine the Pokemon's "Special" Damage.
Special Defense: This stat helps determine the "Special" damage reduced on the pokemon.
Now, lets move on to the Damage calculations, but be aware that even though this SEEMS simple, there are MANY factors that change the damage. To calculate Damage, the first step will be....
Step 1:
Determine If the attack you use is "Physical" or "Special."
Usually, Offensive attacks in the pokemon universe follow under 2 categories. Either Physical or Special.
Normal, Fighting, Ground, Flying, Bug, Rock, Ghost, Poison, and Steel are "Physical" Attacks.
Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark are "Special" Attacks.
Step 2:
Determine the Damage of the attack (before including Pokemon-Type effects) .
If the attack is physical, what you do first is refer to the 2nd e-mail sent at the starting of this rpg and find the "Damage" of the attack you use. After you find the damage of the attack, you ADD the damage with your pokemon's ATTACK Stat, and you SUBTRACT the amount you get from that by the Enemy Pokemon's DEFENSE. When you use "Special" attacks, the only difference is that you use the SPECIAL ATTACK stat and the SPECIAL DEFENSE stat.
Step 3:
Calculate the bonuses added to the damage.
Here is where things get complicated. Not only does every Pokemon have different traits, but their abilities have different traits as well. For example, the grass pokemon, Bulbasaur, can use a normal attack, Tackle. This plays a big role to the bonuses added to the damage calculated from Step 2. When a pokemon uses an attack that is the same type as itself, you multiply the damage calculated from step 2 by .5, then you add this answer to the damage calculated from step 2. When a pokemon uses an attack that does not have the same type as itself, no damage is added. If you have an item that adds .5 damage to a certain type of damage, add this into the total damage now.
Step 4:
Calculate the "Type Vs Type" Bonuses.
After getting the total damage from step 3, you will have to refer to this guide to calculate the damage further. First, take a look to the left and see which type is the same as the attack you are using. Then you match it with a type to the top of the graph. The key is as follows:
RED SQUARE: Is Weak against
GREEN SQUARE: Is Strong against
SKULL: Will not damage AT ALL
WHITE SQUARE: No bonus in Damage
For example, lets say a Fire pokemon uses a Fire type attack on a grass type pokemon, Bulbasaur. First look to the left of the graph and find "FIRE." Then you match it to "GRASS" on the top and you follow the directions of the Square. Here are the bonuses for each square:
RED SQUARE: With the damage you obtained from step 3, MULTIPLY IT BY 2.
GREEN SQUARE: With the damage you obtained from step 3, DIVIDE IT BY 2.
SKULL: With the damage you obtained from step 3, MULTIPLY IT BY ZERO!!!!!! Basically meaning you dont do any damage at all and forget the rest of the steps in this guide.
WHITE SQUARE: No damage is multiplied or divided.
Heres the complicated part of this. Some pokemon have 2 TYPE characteristics for example, Pidgey, who is a FLYING/NORMAL type. When you encounter one of these, you might have to Multiply the damage by 2, but then divide it by 2. Or you might have to divide the total by 4 or multiply it by 4! So becareful.
Step 5: Critical Hits!
This step is simple. All you do is roll the dice! In chatrooms, you can say "//roll" to have a dice rolled. When you say "//roll" take a look at the dice you rolled. If you roll 2 numbers that sum up to "7", congratulations, you get to increase the damage u got in step 5 by x2!
Finally, we are done with figuring out the damage! |