Palatium

A single light resists any amount of darkness

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Optional rules that are mostly for the GM to figure out and remind the player of when tactically relevant.
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Streamlined Action System
0113 over a year ago
Poisons worth a Damn
0108 over a year ago
Counterspelling
067 over a year ago
Streamlining Feats
079 over a year ago
Improved Combat Maneuvers
0136 over a year ago
Condensed Skill System
0137 over a year ago
Custom-Based Classes
0128 over a year ago
Fatigue System
0120 over a year ago
Armor as Soak and Level-based Defense
0275 over a year ago
Tight Quarters and Expanded Reach
0162 over a year ago
Shield Rules
0101 over a year ago
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