Palatium

A single light resists any amount of darkness

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Optional rules that are mostly for the GM to figure out and remind the player of when tactically relevant.
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Streamlined Action System
0117 over a year ago
Poisons worth a Damn
0112 over a year ago
Counterspelling
069 over a year ago
Streamlining Feats
083 over a year ago
Improved Combat Maneuvers
0137 over a year ago
Condensed Skill System
0138 over a year ago
Custom-Based Classes
0129 over a year ago
Fatigue System
0121 over a year ago
Armor as Soak and Level-based Defense
0276 over a year ago
Tight Quarters and Expanded Reach
0163 over a year ago
Shield Rules
0102 over a year ago
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