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Palatium

A single light resists any amount of darkness

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WelcomeTopicsPostsLast updated
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Game Concept


A world where fantasy meets the industrial revolution, and monsters make city to city travel dangerous. The Palatium corporation is a mining company run by elite mercenaries who cashed in their profits to become their own outfit.
11
over a year ago
by desecrationangel@yahoo.com
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Setting Info


This details the various regions of the world.
11
over a year ago
by desecrationangel@yahoo.com
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Useful Links


The main pathfinder website, a great overall rpg tool site or two, and a name generator for characters or NPCs on the fly.
33
over a year ago
by desecrationangel@yahoo.com

Dice SubsystemsTopicsPostsLast updated
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Character Creation/Advancement Information


This shows the custom classes, class feature options, setting skill list, and a step by step creation guide for those used to core pathfinder. http://paizo.com/pathfinderRPG/prd to get started.
753
over a year ago
by desecrationangel@yahoo.com
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Gear and Equipment


This describes new items not found in the pathfinder online document, such as era-specific weapons, exotic mounts, new vehicles, enchantments, and magical technology. Also, the rules are here to build your own army or lands.
79
over a year ago
by desecrationangel@yahoo.com
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Vehicle Stats


General guideline on vehicle stats by size.
11
over a year ago
by desecrationangel@yahoo.com
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Circle Magic


The rules for multiple spell-casters coordinating a concentrated spell effect. The general rule is that the power increases with extra casters, but so too does the time required to cast a spell.
11
over a year ago
by desecrationangel@yahoo.com
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HP and Damage System


This is a custom mechanic meant to slightly increase the lethality and realism of combat. It creates benchmark penalties based on how hurt you are. In normal DnD, at near death, there are no discernible performance penalties.
11
over a year ago
by desecrationangel@yahoo.com
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Sanity and Therapy


An optional rules set for provoking an in-game statistic for characters breaking down mentally and emotionally. Not currently used, but encouraged for themed tabletop or side games.
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Homebrew Rules Changes


Optional rules that are mostly for the GM to figure out and remind the player of when tactically relevant.
1111
over a year ago
by desecrationangel@yahoo.com

MiscTopicsPostsLast updated
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Misc(moderators only)


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Narrator ToolsTopicsPostsLast updated
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Adventure Ideas


11
over a year ago
by desecrationangel@yahoo.com
Folder

Useful Tables


For randomly rolling just about anything a GM would otherwise have to think about.
27
over a year ago
by desecrationangel@yahoo.com
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NPCs and Custom Monsters


Here is where some pre-generated common non player characters are listed, as well as monsters specific to this game setting.
35
over a year ago
by desecrationangel@yahoo.com
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Complex Skill System


This is for use in prolonged or difficult encounters that do not involve attack roles, but instead rely upon skills. Examples would be infiltrating a base, breaking into a bank and cracking the vault safe, performing complex reconstructive surgery, etc.
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Mercantile Profession System


Quickplay rules for earning wealth through running a business or corporation.
11
over a year ago
by desecrationangel@yahoo.com