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Content:


- U -

UnderGround Pass

- V -

None

- W -

Wanted!

Watchtower Quest

Waterfall Quest

Witch's House

- X -

None

- Y -

None

- Z -

Zogre Flesh Eaters





UnderGround Pass


To start: Speak to King Lathas in Ardougne Castle

Levels: 25 Range -- best with 43 Prayer, and high combat, thieving and agility

Quests: Finished Biohazard (and Plague City)

Items Needed: 1+ arrow(s), any bow, some ropes (3-5 or so...), a spade, tinderbox
Items (Rec).: Agility Potions (especially if you have low agilty...lower than around 50ish), prayer pots, dragon weapon (at best), teleportation out (dueling ring etc.), and good food!  Lobsters, sharks, or swordfish.

Lathas will tell you to talk to Koftik, near the Underground Pass entrance in West Ardougne...Get all your stuff listed above and head over to West Ardougne - speak to Koftik when you find him.  After assuring him that you fear no danger etc. enter the cave...

Head west then through the North path and climb over the rockslides there - you may fail...  Head over to Koftik, who is now near some water and ask how to get over to the other side.  He does not know how - but he found a damp cloth and a book - ask him what the book is about. 

The Bridge, The Plank and The Rock:
Now use the damp cloth with an arrow - now light this with the fire next to Koftik - your arrow is now lit.  Head north a bit, next to some railings and fire at the ropes - where it tells you to fire on.  Once your character has run across head South then East; past some goblins and blessed spiders.  Now pick up the plank when you see it - you will need it later - and look around for a small stone tablet - read it and it will give you a clue as to what to do next.  The suggestion in English is to use one of your ropes on the rock above your head and swing across to the other side of the room.

Koftik going mad?  Floors going bad?
Now head East, past some giant bats, after the rope swing then south over some rockslides.  Head to Koftik and talk to him; he is clearly losing his mind (as most have in these caves)  He will mention "So many paths to choose, here we must all take our own path." To the North of him are some netting looking floor tiles - if you step on the wrong one you will fall!  As Koftik stated, there are many different paths that each adventurer may take - so be wary that you may get dealt a lot of HP because you keep falling.  However, even if you do fall your path is always the same - it's just different for each person, not different each time you try.

Four Orbs of Light;
Now head through the West path, past the Zombies, now you should see another pathway - check the walls for traps before entering this path!  Keep searching the walls and disarming the traps by answering "Yes" as you travel from trap to trap.  Now head into the chamber-area and pick up the book, read it, and then read the stone tablet for your next clue.  You will need the four orbs of light
1 - Northern Path, use your plank on the flat stones to get across.  Search around for orb #1
2 - NW Path, run/fight the monsters and pick up the orb at the end of the path
3 - West Path, use your plank on the stones to get across
4 - SW Path, follow the path, and before picking up the orb, search the stone that the orb is sitting on

Now go back through the path you came from (disarm any traps) and use your 4 orbs with the Furnace you passed earlier.  Now go back to the room with the well (where you just were with the orbs) (disarm any traps) and go down the well. 

Walk West and through the paths to a prison-like area, go to the South Eastern cell, picklock the door and dig the mud up with your shovel.  You will fall through a small tunnel.  Follow the path to a ledge and cross it.  Now, if you have level 50+ Thieving go through the cell and pick the lock  -- if you don't have 50+ thieving, you must go through the long maze/bridge area, beware of falling! 

The Badges and Unicorn Horn:
At the end of the maze (or at the shortcut) go through the obstacle pipe  Search the cage with the unicorn in it for a piece of railing then head up the passage way behind the unicorns cage and use your railing with the boulder, you will kill the unicorn., search the smashed cage for a Unicorn's Horn.  Head North to a area with Zombies.  Now follow the room to another room with Sirs Harry, Carl and Jerro, talk to them for some food/potions, then kill them (how nice... after they just gave you food!)...and pick up their badges (you could've just asked them for them...j/k). 
Follow the NW path and use your plank on the flat rocks to pass the traps, then use your Horn, and Badges with the well.  Enter the Door

The Dwarves, The Witch, and The Doll
Head (east) (and)south a bit and talk to Koftik, once done head south to the Dwarven camp and talk to the dwarves for food.  - when Kamen gives you food you will be hit and your agility lowered Talk to Nilhoof , who will tell you about the witch. - head back the way you came (up the stairs etc).  Follow the path (From the beginning of the tunnel) that is closest to her house on the map. 
Cross the bridge  Follow the paths to her house and Do NOT knock or enter the house, listen to what she says - she wants her cat. 
Head through the NW paths to find the cat (yellow dot on the map)  Once you have the cat, return to the house and use the cat with the door (or knock if this does not work)  the witch will play with the cat and you can sneak inside and search the crate for some pots, journal and the Doll. 

Three Demons and an Ash Heap
Head North, west then south through the maze from the Witches House to three level 91 Demons, kill them all for their amulets and open the chest north of Doomion's prior location, you should find Iban's Shadow - use this with the Doll.

Return to the Dwarf Camp and talk to Klank and Nilhoof.

The Doll and the Half-Blood Spider
While in the Dwarf camp pick up a bucket (in the larger hut) and then head to the smaller hut there and use the bucket on the barrel to get some Brew.  Head east of the Dwarf Camp and use your bucket of brew on the tomb, then light it to get Iban's Ashes, use these with the Doll.  Head North to a Spider pit and kill Kalrag (beware those who have a fear of Spiders!) the blood will splatter onto the Doll. 

Beating the Quest (finally)!
Head North East through the maze and you should find some Soul-less creatures (level 1), search the crates (while wearing Klank's Gauntlets) for a Dove's Skeleton.  Use this with the doll - now you have an Iban Doll.  Now head back to the beginning of the maze and take the Middle route this time.  Make your way through to some Iban Disciples, kill one for some Zammy Robes.  Wear the Robes, NOTHING else...
Head through the large wooden doors and run past Iban's Spells (he may hit you - HARD).   Run up to the well and use your doll with it.  Iban will die, dropping his staff (which you will get - hooray!)  Along with some runes to perform the spell.  Talk to Koftik to get out of here!  and then head to King Lathas and talk to him.  Quest Done!  But not the Plague City Series...

Reward:
3k Agility, Attack XP
Iban's Staff (needs 50 Magic and Attack)
Death/Fire Runes
5 QP.





Wanted!


To start; speak to Sir Tiffy in Falador Park

Requirements;

Levels Needed - None, good combat to kill a Black Knight (32) and Solus.

Quests - Recruitment Drive, Priest in Peril, Rune Mysteries (good to have Lost Tribe Done.)

Items - 20 UnNoted Rune Essence, A Slayer Gem, a law rune, Molten Glass...OR 10k gp

Items Recomm - Teleport Runes all over the place (max would be Camelot), Armour and perhaps food. Lantern, in case you get a clue for some caves (Bulls-Eye)

Walk through the Park, and back again and again.
Once you have talked to Sir Tiffy he will advise you to talk to Sir Amik about becoming a White Knight. 

Go to Falador Castle and speak to Sir Amik, he will tell you that though he wishes he could, you must wait the 5 years of being a Squire/Deputy.  Decline his offer, and he will say that the only other way is for a crisis to happen.. 

Go back to Sir Tiffy and ask him to make a crisis, but there already is one!  Solus, a powerful mage, has returned. 

Report this to Sir Amik who'll beg you to help the White Knights, if you capture Solus you will not need to wait the 5 year waiting period!  Agree to help.  Go back to Sir Tiffy and he'll either make, or sell you the Com. Orb (the items to make are above, and the items to buy for are above).

Now use your Orb to Talk to Savant, who'll tell you about two recordings - one of Lord Daquarius, and one of the Zammy Mage.

Lord Daquaris of the Black Knights;
*bring teleport to Varrock for quick travelling*
Head over to Taverly, and South to the (!) Dungeon.  -You are now in the Taverly Dungeon.  Go through the Dungeon, past the Poison Spiders, South, past the Hill Giants, and to the Black Knight HideOut.  Head SW and speak to Daquaris.  Ask him for info, but he refuses to help you.  Kill a black knight and talk to him again, he will tell you about 'Fur'.

The Zamorak Mage;
Head over to the Zamorak Temple in Varrock - teleport is quickest way - and talk to the Zammy Mage, he'll want 20 Pure Essence.  Get him these and he will mention 'The East' -- IF the mage is not here, he will be in the Wilderness if you did not do the Abyss Mini-Quest.

Where O Were...wolf
Talk to Savant, who can't figure out 'Fur' and 'East' but you do!  Solus is in Canifis.  Head through the gates over the River Salve and head over to Canifis, on entering Savant will report about Slow Teleporting, and how Solus is using it.  Head to the center of the Canifis Village and Scan with your Orb, you'll see Solus, who'll teleport away, leaving behind a clue.

Now you must chase Solus around using the 'Scan' option on your orb.  You may get a few of these clues;

Banana - he's on Karmaja, at the Banana plantation
Bear Fur - He's at the Ardougne Square, fur seller
Blue Cape - He's in the Champions Guild
Blue Wizard's Hat - He's at the Wizards' Tower
Bone Spear - He's in the Lumbridge Goblin Caves
Cake - He's at the Cake stall in Ardougne Square
Castle War Ticket - He's at Castle Wars
EarMuffs - He's at the Canifis Slayer Tower
EyePatch - He's at the Brimhaven Bar
Fake Beard - he's at Ali's Stall in Al Kharid
Fremenik Cape - He's in Rellekka
Frog Legs - He's in the Lumbridge Caves, with the Giant Frogs
Goblin Mail - He's at the Goblin Village
Greenman's Ale - He's in the Yanille Pub
Red Vine Worm - He's in McGrubbor's Woods
Toy Horse - He's at the Draynor Market
UnHoly Symbol - He's at the Scorpius Grave, North of the Observatory
White/Yellow Wizards Hat - head over to the Grand Tree

Once you have solved the final clue, and Solus has dis-appeared, Savant will know where he is, and tele-blocks him, in a sense.

You must go to the Rune Ess. Mining Area
Teleport to Varrock, and head to Aubury, he'll teleport you to the Ess. Mines.  Once there Solus will be waiting.  Kill him and get his hat.  Bring this to Sir Amik.

Reward;
5k Slayer XP
White Knight Armour Upgrades
1 Quest Point

To get the White Knight Armour you need to kill their rivals - the Black Knights.

Head over to the Black Knights and train on them, whenever.  To check your level simply click the 'Wanted!' Quest Guide.
Novice - 0 Kills - Chain and Legs
Peon - 100 Kills - Dagger and Sword added to above.
Page - 200 Kills - Med. Helm,  Skirt, Square Shield added to above.
Noble - 400 Kills - LongSword, Mace, Staff
Adept - 800 Kills - Boots, Gloves, Kite, Large Helm, Plate Body
Master - 1.6k Kills - 2Handed Sword, BattleAxe, Claws, Halbred, Scimitar, WarHammer





Watchtower Quest


To start: speak to a wizard in the Watchtower - to get in, climb the climbing rocks on the North side

Requirements:

Levels: 25 Agility, 14 Herblore, 14 Magic, 40 Mining, 15 Thieving,

Quests: None

Items: a gold bar, Bones of: dragon, bat; 2 ropes, a death rune, pickaxe, a lit candle, 20 gp, a Guam Leaf, Pestle and Mortar, vial of water

Items Recom: Food Armour, anti-dragon fire shield.

Once you have talked to the Wizard head down the ladders and outside, search the bushes for Fingernails, an eye-patch, dagger, and some armour.  Bring these tot he Wizard, who'll tell you to go to the Ogre City. 

Og and Grew;
To find Og, head West-NW of Yanille and talk to him, he'll give you a key and ask you to get  his Gold Bar back. 
Head South of Og to the Island, and with a rope swing across to the Island.  Talk to Grew, then after he tells you to get his tooth, grab some berries, and swing back over to the mainland.

Gorad and Toban;
Head SouthWest of the Island where Gorad and Toban are and find the Cave Entrance.. Enter and go thorough it to the Island.  Kill Gorad, and pick up his tooth, talk to Toban and give him some dragon bones - he'll give you a part of the statue, then use the key with the chest and get the Gold Bar.

Og and Grew, again;
Head back to Grew and give him the Tooth.  He'll give you the second part of the statue.
Head over to Og and give him the Gold Bar.  He'll give you the third part. 
*You should also have a Crystal, either from Toban, Grew or Og*

Head back to the Wizard in the Watchtower and use a piece of the statue with him, he'll fix it.

In the Ogre City
Now take the dirt path, South of Yanille into the Ogre Lands.  Use your statue with an Ogre Guard, and he'll let you pass.  Once in the Market area, head to the Rock Cake stall and steal a rock cake (do not eat).   Now head South and try to climb.  But a guard will stop you.   give the Rock Cake to one of the Ogre Guards, so that you may climb. 

Keep going on till you see where you must jump onto a rock - pay the Guard 20gp so that you may jump over.  Head over the Bridge and talk to a City Guard - he'll give you a riddle.  Use a Death Rune with one of the guards and you'll get a map. 

Speaking Gibberish
Now exit the Ogre City.  Make sure you have the lit candle and map and enter the caves - these are all around Gu'Tanoth (Eastern Side)  Talk to the Scared Scavids in each cave.  They will try to teach you their language - Write down what they say and your response (if the response is wrong leave that cave and enter with a different answer - write it down). 

Now take the other path not leading to the city and talk to the guards who'll ask for a gold bar - give them one.  Follow the path over the bridge till you get to a cave - enter.  Speak to the Mad Scavid and answer correctly, he'll give you the Second Crystal. -Grab some NightShades (do not eat)

The Potion
*bring anti dragon shield* Go back to the Market Place in the Ogre City.  You should see some Ogre Guards guarding a door.  Use a nightshade with one of them and enter.  Run past the enemies and North through the Exit - go back to the WatchTower and talk to the Wizard, he'll tell you about a potion.

Add some Guam Leaf to your water-filled vial
Add the Jangerberries
Grind your bat bones with pestle - add these
Talk to the wizard who'll enchant the potion.

Return to the Ogre Marketplace and use a nightshade on the Ogre Guard again.  Once in the cave run around to the Shamens, using the Potion on them - they will disappear.  You should get the 3rd Crystal, now mine the rock in the middle of the cave for the fourth crystal.  Go back to the Wizard and do as told for your Spell Scroll

Reward:
WatchTower Teleport Spell
15,250 Magic XP
5k GP
4 Quest Points





Waterfall Quest


To start: Speak to Almera at her home near Baxtorian Falls

Requirements:
Quests - None
Skills -  Full Prayer (any level, just full), but None, just need to run past some level 84 Moss Giants//86 Fire Giants
Items Needed - Ropes and 6 x Air, Earth and Water Runes

Once you have talked to Almera head outside her house and onto the raft, ride it down to the island of rocks it crashes on and talk to the little boy.  Once you have talked to him, swim to the rocks then use your rope on the dead trees.  Then jump into the barrel (do not enter the waterfall) and ride it down the falls. 

Enter Hadley's home and talk to him, after this head upstairs and search his bookcase for a book on the falls, read this - then talk to Hadley again. 

The Pebble:
Now head to the Tree Gnome Maze, to the (!) on your map, and climb down the ladder.  Head east in the dungeon and search the crates for a key.  Now head west and open the jail cell - freeing Golrie, he will drop some items - find the pebble and ask him if you can keep it. 

The Amulet and Urn;
*do not bring anything with during this part* Head back to Hadley's House - northeast of it to be exact - and use the pebble with the gravestone.  Head/Run West and search the chest for the amulet.  Now head back and south and find the Urn.

The Falls:
Get out the Items (all 18 runes and some ropes -- maybe some food--)  (while at the bank you may want to put the pebble in)  Head back to the raft at the top of the Waterfall.  When you get to the barrel area, wear the amulet you just found and enter the Falls.

Once inside head up the East path.and run up searching he crates for a key.  Run back down the path - and up the west one using your key to unlock the two doors.  Now use 1 earth, 1 water and 1 air rune on each of the Six Pedastals. Then put the amulet on the statue.  Then the urn on the Chalice. Run out.

Reward:
13,750 Attack and Strength XP
Two Diamonds,
A gold bar
And 1 Questpoint
And 40 Mithril Seeds





Witch's House


To start: Talk to the little boy in Taverly (right by the gates leading to Doric's house)

Requirements:
Levels: None, higher combat is good to kill a Monsters levels 19, 30, 42, and 53 Simultaneously.
Quests: None
Boss(es): Witch's Experiment - this has 4 forms - level 19 then 30 then 42 then 53

Items: Leather Gloves, Cheese,

Entering the House:
After agreeing to help the boy find his lost ball walk to the front door of the Witch's House.  Pick up the pot to find a key.  Now use the key to open the door. 

                    In the House:
Once in the house head upstairs and pick up her diary, read it if desired - or skip through all of the pages if you don't want to read it
.
The Basement: Once you have read the diary head downstairs, then down into the basement.  Enter the gated room and search the boxes for the magnet.

Entering the Yard:
Once you have the magnet head upstairs and into that small hall going to the door where the yard is.  Now use your cheese with the mouse hole.  A mouse will come out now use your magnet with the mouse (quickly!) Now the door is openable.

Getting to the Shed:
Once in the Yard head towards the Shed BUT BE CAREFUL!! If the Witch sees you then you will be teleported out of the yard and will need to go back in!  So, when the witch is off the map run behind the next hedge and etc. until you get to the shed.

The Ball:
Enter the shed and pick up the ball.  Now the Witch's Experiment will attack you.  Kill the level 19, now it will evolve into a level 30.  Once defeated it will be level 42.  Finally it will be 53.  Once you have killed the level 53 pick up the ball and exit the shed.

The End:
Once you have the ball you must leave the yard by not being seen - if you are seen by the witch you will be teleported out WITHOUT the ball!!  Once back in her house exit and go back to the boy.  Give him the ball.

Reward:
6325 Hitpoint XP
4 Quest Points





Zogre Flesh Eaters


Required:

Quests: Jungle Potion, Big Chompy Bird Hunting

Levels: 8 Herblore (to make the balm), 30 Ranged (to make the Comp. Bows etc.), 4 Smithing, 20 strength, 30 Fletching

Items: None, just bring food and armor etc to kill the boss.

Boss: Slash Bash (111)

Start Location: Talk to Grish South of Yanille and a little North of the Feldip Hills

Walkthrough:
After talking to Grish talk to the Ogre Guard (to the East near the Zogres) and tell him that Grish has sent you to investigate the recent Zogre Problems.

The Skeleton and Zombie:  Run East and go down the (!) spot, now run NW and a short cutscene will happen.  Search the lectern then Search the skeleton and defeat the lvl 39 zombie that appears.  Search the backpack you find.  Now you have a knife and other items from the backpack, so search the coffin to your west and use the knife on it afterwards.  You should now have a black prisim.

The Dragon Inn:  Go to the Dragon Inn in Yanille and talk to the bartender.  He will tell you about the owner of the cup (you may need to use the cup on him), and about the owner talking to a wizard.  Now ring the bell at the Wizards Guild (east of the bar) and talk to the Head Wizard.  After you use your items on himn he will tell you about S. Inks.

Sithik Inks: Go to the house to the north of the guild and talk to Inks.  Tell him that you are going to search the house..  Now search his room, the bookcase and everything.  Now read the book on portrait drawing to learn how to draw a portrait.  Now draw one of Sithik and examine it.  It needs to be realist drawing. 

Back to the Bar: Show the bartender the picture of Inks and he will verify that that is the man.  Then he will sign it.  Now bring the picture and everything (books and such) to the Head Wizard of the Guild.  Use them all on him.  He will give you a potion.

The OgreGo back to Inks house and use the potion with his tea.  Now leave the house and go back to Inks and he will be an Ogre.  Now you can learn how to make the brutal arrows, and all about Zogres. 

Grish:  Go back to grish and tell  him what you have learnt.  He will be dissappointed and tells you that he needs a rare artefact.  Also ask him how to make the bows and arrows to use to defeat the boss.  He will tell you how.  He will also give you a key.

Slash Bash:  Now, go back to the Zogre Caves and head west,  Open the gates with your key and go down stairs.  Now go NW and search the stand and Slash Bash will appear. 
Use Brutal Arrows and your Comp. Bow to kill him.  I used Protect from Range.  He uses both Range and Melee.  Once he is dead take the bones and artefact that he drops, and return to Grish.  You just completed 'Zogre Flesh Easters'!





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