Machinedramon - First Chosen Champion

Appearance: Here is a picture.
Machinedramon is a gigantic and extraordinarily tough and powerful dragon machine. His attack and defense are so high that they even rival those of ChaosBlackWarGreymon and ChaosMetalSeadramon! His Giga Cannon can blow entire rows of mountains to dust with little effort, and his insanely tough armor can take even the most powerful explosions at point-blank range without damage. Machinedramon also has supreme analyzation skills, close to even those of Mechanikat, and overwhelms his opponents with his superior intelligence and enormous power. Machinedramon is very serious and concentrated in what he is doing, and he works fast and hard without wasting time on distractions or useless moves and talk. His attacks mainly focus on causing huge devastation that aims to overwhelm and obliterate the enemy. Machinedramon stays in a huge metallic building with many computers, commanding a huge army of machines that serves to protect File City, the city in which Machinedramon is in, and also the largest city on Chaos Planet. The rest towns on Chaos Planet are just villages compared to File City. Machinedramon's army consists of a Megadramon and a Gigadramon for devastating aerial attacks and scouting, and 400,000 Tankmon, Mechanorimon, Guardromon and Kokuwamon (100,000 of each) for fighting on the ground. The sheer numbers of those machines, combined with their excellent individual power makes for an unbelievable force that can plain overwhelm any opponent below Machinedramon's level. This tactic of amassing quality and quantity in an army was Machinedramon's choice as he finds that simply overwhelming the enemy with power has the highest chances of overall success and also the highest output/effort ratio.
Giga Cannon: Unleashes yellow energy blasts from his cannons. He can either shoot smaller blasts to dispose of weak targets, or he can load up much energy into his cannons and then release two huge, extremely powerful blasts of yellow energy. In the second case, Machinedramon's Giga Cannon can be powerful enough to obliterate rows of mountains with ease.
Inferno Missile: Shoots some large black missiles from his cannons, which explode in gigantic explosions of fire upon impact.
Death Cannon: Shoots two hugely destructive, giant beams of darkness from his cannons.
Beams Devastation: A rapid-fire version of his Giga Cannon, in which multiple energy blasts are fired from each cannon consecutively at high speeds.
Booster Claw: Shoots a mighty gout of flame from his right hand.
Catastrophe: An internal mechanism that emits a shockwave that destroys everything near or on Machinedramon's person.
Infinity Hand: Crushes his enemy with his arm.
Metal Claw: Slashes or stabs the enemy with his left claw.
Earthquake: Stomps the ground hard, causing a devastating earthquake.
Impenetrable Armor: A passive ability, which is Machinedramon's extremely tough armor that is almost impossible to destroy.
Arm Drill: Drills the enemy with his right hand.
Pressure: Unleashes insane amounts of energy into the surrounding area, pinning his enemies to the ground and preventing them from moving, as they are unable to resist Machinedramon's extraordinarily huge power that continuously and overwhelmingly pushes them downwards. Weaker foes will faint instantly by this move, and lower-level techniques will also be rendered unusable as they will vanish in thin air because of the unbeliebavle amounts of energy in it.
Lizard Demon of ChaosGraveyard - Second Chosen Champion

Appearance: Here is a picture.
The Lizard Demon of ChaosGraveyard is a large, white lizard-like demon, with two huge hand-like wings on his back. The hand-like wings are normally lying on his back forming some sort of cape, but when in battle they rise in an insane, threatening pose, as the Lizard Demon uses them along with the rest of his powers to obliterate his foe to nothingness. The Lizard Demon possesses demonic attack, defense, and speed, giving him an edge in battles against any kind of enemy, and attacking them furiously and relentlessly, focusing only on offense and not being too concerned with defense. That is because he possesses an extremely useful ability known as Instantaneous Regeneration, which automatically heals any wounds he gets in battle in an instant, so even if the enemy manages to get through his extraordinarily tough hide, the Lizard Demon will simply regenerate immediately to resume his attack like nothing happened in the first place! This allows the Lizard Demon to continue battling insanely, attacking the enemy continuously with extreme speed and power, pinning them down and forcing them to focus more on defense than offense in order to be able to survive. The Lizard Demon can use some very powerful ranged energy attacks, which are ghost-type attacks infused with destructive energy such as Cero and Bala, and a great variety of physical attacks, including making bones spout out of his body to be used for attack or even defense!
Cero: Compresses a huge amount of red energy into a sphere at the fingertips of his index and middle finger, and then he fires a high-powered red energy blast.
Bala: Punches the air and sends out a shot of red energy. Though weaker than a Cero blast, it moves at the speed of a bullet and can be fired at a much higher rate.
Soul Explosion: Creates a sphere of insanely compressed red energy in his hand, and then rushes at the enemy and punches them with it, creating an incredibly massive explosion of red energy that completely disintegrates his foe.
Sonido: Moves at an incredibly high speed, which the eye can not follow. With the Lizard Demon's incredible, seemingly endless stamina and vitality, this move can be used continuously during an entire battle.
Soul Drain: Absorbs the souls of all foes in a long range. The effectiveness of this attack depends on the current power of the victims as he uses the attack.
Steel Skin: A passive ability, Steel Skin represents the hardness of the Lizard Demon's skin, which is as tough as steel.
Instantaneous Regeneration: If the Lizard Demon somehow gets wounded, white material same as the one of his skin immediately covers his wound and hardens, healing him. He can instantly heal any wound of his body, as well as regenerate entire lost body parts, just like a lizard would regenerate its cut tail. However, the Lizard Demon can grow back any lost part of his body, and in an instant, too.
Demon's Senses: The Lizard Demon has extraordinary senses, being able to detect the presence of enemies from very far away, as well as easily recognize their killing intent and other emotions, like fear. The Lizard Demon also gets more excited and vicious as he senses the enemy's fear and sees their blood getting spilled.
Slash: Slashes the enemy with his claws.
Fang Destroyer: Spins around himself at the speed of a tornado, and dives at the enemy to rip them apart with his claws.
Chaos Wave: Slashes the air, sending out a crescent-shaped blast of extremely concentrated black and red energy.
Wing Attack: Flaps the enemy with his extremely powerful demon wings. Or, he thrusts his powerful wings at the enemy. The latter is usually done after using Wing Shield to block a close combat attack by the enemy, afterwards striking them away with a powerful wing thrust.
Wing Shield: Uses his demonic wings as shields for protection, as they are incredibly hard to damage. Also, the Lizard Demon can make many spike-like bones come out of his wings during this technique, so that they will stab an enemy who is attempting a physical attack. This can make his defense even harder to get through.
Throwing Hand-Wing: The Lizard Demon's hand-wings possess the ability to extend a considerable distance to grab enemies in close to medium ranges.
Wing Crunch: Catches the enemy in hand-wing, and then makes many bone spikes spout in the inside of it to and impale the enemy all over their body.
Bone Claw: Sickle-like bones come out of the fingertips of the Lizard Demon's hand-wings, to slash and rip the enemy open.
Bone Barrage: Points all the fingertips of his hand-wings at his enemy, and then a barrage of ten sharp-ended bones is shot out from the finger tips at the foe. Each of these bones packs an incredible punch, being able to obliterate huge structures with ease.
Bone Spout: Long, sharp pieces of bone can spout out from various parts of the Lizard Demon's body, such as his hands, elbows, shoulders, back, knees, and feet.
Bone Spear: A spear of bone erupts out of the tip of his tail to stab his enemy. This particular spear also contains paralyzing venom that incapacitates the enemy by completely disabling their legs the moment they get stabbed. The spear can also be shot out like a kind of dart for extremely destructive long-range attacks.
Shooting Bone: The bones that come out of his chest extend rapidly to impale an enemy to the front.
Bone Drill: Shapes a massive drill made of an extremely hard bone around his arm, which he then thrusts at the enemy in an attack that can break even the toughest defenses.
Bone Forest: Places his palms on the ground, and then suddenly an enormous forest of spike-like bones emerges from the ground, covering a huge area, in which anyone who is in gets impaled.
Skin Shedding: If his body somehow suffers too much damage, he sheds his skin, and the Lizard Demon comes out from the mouth of his old body in perfect shape. Even if his body somehow suffers huge damage, like having an arm cut off, the Lizard Demon will come out of his old body in perfect condition.
Void: A sphere of darkness with sparking black lightning appears inside the hole on Lizard Demon's chest, and then after the lightning sparks for a while, all of a sudden a flash of darkness happens during which the black lightning in the Lizard Demon's chest also zaps all of his enemies in an instant and drops their energy to zero and kills them immediately. This attack instantly wipes out everyone within a large range from the Lizard Demon, however it is not a normal attack which the Lizard Demon can use anytime. The trigger for this attack is the Lizard Demon's uncontrollable feelings in a battle, which, when pushed to their limits, activate this attack. So, for example, this attack can happen when the Lizard Demon is becoming extremely furious at an enemy who is persisting his attacks, in which case the Lizard Demon lets out a loud roar as he unleashes this attack, or in situations of extreme danger for him as a means of self-defense. The sphere of darkness and black lightning stays within the Lizard Demon's chest to attack enemies with dark lightning as long as his feelings are extremely wild, but once he calms down a bit the sphere of darkness and black lightning disappears and the Lizard Demon turns back to normal. This attack is one of the highest-level darkness-element techniques that exist.
Vamdemon - Third Chosen Champion

Appearance: Here is a picture (VenomVamdemon).
Vamdemon is a vampire that resembles a gentleman, however in actualty he is extremely evil and ruthless. He possesses powerful attacks that are able to cripple even the toughest creatures, as well as the ability to absorb the souls of enemies to increase his power greatly. His powers are extremely great, and he can even cancel out the attacks of his enemies just by pointing his palms at them! In addition to that, he can increase his strength even beyong that point, by transforming into the form of the Beast, VenomVamdemon. In his second form, VenomVamdemon's power becomes much greater than it was previously, and he also gains access to some deadly attacks that can burn, poison or instantly disintegrate his enemies. However, in exchange for that, he loses all his intelligence and common sense, and tends to the destruction of his foes. Vamdemon stays in a mansion in the darkest depths of ChaosGraveyard, having his two subordinates Mummymon and Arukenimon bring strong prey there for him to devour.
Night Raid: Summons many bats made of dark energy to attack and tear apart his victims. The bats can even devour through hard materials such as rock and metal.
Bloody Stream: Creates a red energy stream that he can throw out like a whip. He can do this either with one or with both hands.
Dead Scream: Sends out a black translucent ghost-like entity that turns the victim black and paralyzes them.
Darkness Fog: A black fog of darknesss appears wherever he goes and covers a huge area, making the place dark as he dislikes light.
Black Coffin: A black cube of darkness conceals the enemy, and then it disappears and much blood spouts out of the enemy's entire body.
Bat Teleportation: Transforms into a flock of bats, and then reforms to his original form from those or other bats. Alternatively, he can create a teleportation gate from a flock of bats, step inside it, and come out from another teleportation gate formed by a flock of bats. Another thing Vamdemon can do with the teleportation gates is to see through them and talk to his underlings without being there himself.
Cancel: Cancels out an enemy attack as he points his palm at it and makes it disintegrate to particles. He can also do this telepathetically, just by looking at an attack and concentrating to cancel it. In addition to that, he can redirect attacks by pointing his hand at them and then pointing it elsewhere, which is where the attacks will then go.
Amaterasu: Looks concentrated at a location, and then that location is set on some black fire. Amaterasu is the fire from Hell which will never disappear until it burns everything in its path, and its black flames even consume fire itself. It burns whatever the eye focuses on, and the flames continue to burn until the target is completely eradicated.
Bat Devour: Uses his bats to devour his fallen targets, gathering up their power for his evolution.
Energy Shot: Shapes and shoots a sphere of energy from his palm.
Protecting Cape: Protects himself with his cape, which can deflect or protect against various attacks.
Fly: Has the ability to fly freely in the air.
Blood Punch: Does a powerful punch at the enemy, whose force even creates a powerful shockwave.
Demon Beast: Transforms to VenomVamdemon. This happens only if he happens to get defeated in his normal form. In such a case, Vamdemon's spirit lives on, and then he absorbs incredible amounts of power from his bats which are everywhere in ChaosGraveyard and have devoured countless dark beings. Vamdemon absorbs all this power and turns into VenomVamdemon.
Venom Infusion*: Fires powerful, rainbow colored energy beams from his eyes, which disintegrate whatever they hit.
Tyrant Savage*: Viciously slashes his enemy with his claws.
Hell's Grasp*: From any wounds VenomVamdemon's body may suffer, some tentacle-like organs can spout out to entangle the enemy.
Poison Wave*: Flaps his wings while emitting poisonous particles from them at the same time, sending out a poisonous wind.
Stomp*: Grinds the enemy under his huge leg.
Demon Hand*: Delivers a very powerful punch or hand attack at the enemy with his extremely long arm.
Darkness Tornado*: Flaps his wings and creates a huge tornado of black energy, which sucks enemies inside it and drains them of their power rapidly.
Chaos Flame*: Spits huge flames as hot as the Sun from his mouth, instantly torching his opponents.
Death Wing*: Flaps his huge wings and creates powerful slashing winds that rip apart his enemies. The winds are powerful enough to chop trees to pieces with ease.
*: Moves he can use as VenomVamdemon
Alphamon - Fourth Chosen Champion

Appearance: Here is a picture (Ultimate War Blade King Dragon Sword).
Alphamon is a fearless, heroic knight who leads an army of machines. He rides an extremely powerful and wild horse of metal, called Armageddon. It is a large metallic horse with extremely furious-looking red eyes, huge black flames instead of hair, a tail of wires and chains on fire, and a big and powerful horn on its head. This horse, which possesses insanely huge power and stamina, is the most powerful and wild horse on ChaosPlanet. It had killed hundreds of machines who had tried to tame it, and only Alphamon was able to do it in the end. But even so, Armageddon has lost none of his personality, and he always wants to win and crush his enemies to dust completely. He has extremely furious, terrifying red eyes that cause fear to anyone who sees them, and as for those who look at him in the wrong way, Armageddon instantly charges at them to crush them, usually by stabbing them with the huge horn on his head. Extremely offensive and rampant, Armageddon not only carries Alphamon during battle, but he also battles with him as he attacks the horses of other horsemen with his horn, or even attacks the horsmen themselves! In the end, when one faces Alphamon, it is like he is facing two opponents, since his horse also actively participates in the battle, and is extremely powerful too. Only Alphamon can control him. Alphamon's army of machines consists of a Saberdramon-riding Omegamon (His second in command machine), ChaosGallantmon, ChaosImpalers, Knightmon, Boltmon, Iron Maulers, Iron Crushers, ChaosBerserkers, and mounted ChaosGallantmon, ChaosImpalers and Knightmon. Alphamon is an extremely skilled commander, using strategy to control his army and destroy his enemies with minimal risk. His battles are characterized by skillful handling of his army, intelligent exploiting of the enemy's weaknesses, and excellent use of his army's strengths, rather than just brute and mindless head-on charging. The latter case does happen, but only when the enemy is so weak that strategy is unnecessary and a massacre is the more enjoyable choice for the troops. Alphamon himself also participates in battle, if the enemy proves to be worthy enough. With his magnificent sword of pure light, the Holy Sword Grade Alpha, and his various and extremely powerful light-element attacks, Alphamon can effortlessly dispose of just about any foe in his way, if Armageddon doesn't dispose of them first that is. And although already extremely powerful in this normal state, Alphamon can actually become way stronger, as he possesses a weapon known as the Ultimate War Blade King Dragon Sword, which is inconceivably powerful and instantly shatters the souls of enemies upon impact. Upon summoning this legendary blade from its very own dimension, Alphamon grows large wings from his back, draws strength from the sword into himself, and becomes pretty much invincible, annihilating nearly any enemy in existence in a single, obliterating strike.
Holy Sword Grade Alpha: A pillar of light descends from the heavens on Alphamon's hand, in which a holy sword made out of pure light energy is formed. This sword is extremely effective against dark beings.
Shine Slash: The blade of Alphamon's sword shines in some extremely bright light, blinding the enemy as a distraction before Alphamon slashes them.
Holy Arrow: Swings his sword and sends out a stream of holy energy that flies straight at the enemy like an arrow. Or, the stream can be thrown as a whip or crescent-shaped blast, slicing through the enemy.
Digitalize of Soul: Fires multiple green energy beams from his hands.
Judgement: Raises his sword, and then the sky starts to shine with a bright light. The sky then starts raining many huge pillars of holy light, which crash onto the earth in huge explosions and disintegrate everything they hit. He can also use a single-pillar version of this attack by pointing his open hand at his enemy, and then a light pillar descends and obliterates them.
Hyper Beam: Fires a powerful Hyper Beam from his hand. His horse can also fire a Hyper Beam from its horn.
Light Explosion: Produces a huge explosion of light from his body, which repels and disintegrates his enemies.
Regeneration: Alphamon has the ability to regenerate any damage he receives.
Iron Fist: Punches the enemy hard with his heavy metal fist. The punch is powerful enough to shatter diamond.
Ultimate War Blade King Dragon Sword: Summons his unique weapon, the sword of the same name. This blade is so powerful that it is normally sealed off in its very own dimension in order to not cause damage to the real world, and once summoned, it finishes off any enemy in a single blow. As an example of its power, if the universe was a single entity that could be aimed at, then a single strike from this blade would be able to shake and damage the entire universe! When summoning this weapon, Alphamon also grows wings from his back that enable him to fly.
Soul Blade: Strikes the enemy with the Ultimate War Blade King Dragon Sword, shattering their soul in the process. By doing this, Alphamon kills even enemies who are normally immortal, as even their immortality is broken after getting hit by this blade's inconceivable power.
Justice Break: Slams the enemy with the flat side of the Ultimate War Blade King Dragon Sword, creating an all-devastating shockwave upon impact. This attack can effortlessly obliterate a mountain.
Fly: Uses the wings on his back to fly.
Heavy Impact: Charges with his horse at the enemy and rams onto them powerfully.
Horn Drill: Charges on his horse at the enemy, and his horse then drills the enemy with its extremely powerful horn.
Dark Flamethrower: Armageddon spits some huge black flames at the enemy, burning them.
Armageddon Ultimate Tackle of Devastation: The flames on Alphamon's horse become extremely huge, and the horse also breathes out some black fumes as it looks at the enemy with an extremely furious look in its red eyes, and then it charges at full speed and stabs the enemy with its horn. As that happens, an unbelievably gigantic explosion of black energy and black flames happens, which is enough to destroy mountains, and leaves no remains of the enemy as they get utterly obliterated to nothing.
Alpha Beam: Blasts an Alpha Beam from his hand. The Alpha Beam is a special beam that has the ability to slow down time for whoever or whatever it hits. Basically, what it does is reduce the target's kinetic energy to almost zero, immobilizing them almost completely. After 30 seconds, the effect of the beam wears off, and the target regain their kinetic energy. Also, the kinetic force of any strikes to the opponent while they are slowed down is released all at once when they return to normal speed, making the attacks more damaging. In that way, Alphamon can use Alpha Beam on an enemy, then deliver many powerful strikes on them, and when the beam's effect stops, the enemy will get struck by what seems a huge, final blow, while it is in fact many of Alphamon's attacks combined together in a single force. Alpha Beam works similarly to this. Aside from using it when battling on his own, Alphamon also uses this beam when facing enemy armies with his men, to do things like immobilizing the enemy's cavalry charges and then avoiding or crushing them, halting arrow barrages to defend against them in time, or slowing down any other enemies, particularly the enemy's commander, for easier victories.
Knightmare - Fifth Chosen Champion

Appearance: Here is a picture (Night Terror).
Knightmare is a dark, evil knight who massacres whoever he finds in his way. He is the opposite of Alphamon, being dark and fighting completely on his own instead of riding a horse and commanding an army. He constantly fights and kills foes to increase his power by absorbing the souls of his enemies in his feared blade, the Soul Edge. This blade can attack the soul of the enemy like Alphamon's Ultimate War Blade King Dragon Sword, however, unlike Alphamon's blade, that shatters the soul, Soul Edge devours the soul instead! As it devours more and more souls, the Soul Edge becomes more powerful, and so does Knightmare with it, as he also absorbs some of the power. In battle, Knightmare easily demoralizes enemies with his fearsome appearance and devastating attacks, which have insanely huge demonic force. He is located in ChaosGraveyard, slaying everyone he finds on his way and devouring their souls into the Soul Edge, slowly progressing towards his final evolution.
Soul Blade: Slashes the enemy with his blade, the Soul Edge, devouring their soul in the process. Each successful slash of the Soul Edge consumes a part of the enemy's soul and adds it to Knightmare's own power, until it is completely devoured.
Devour: Devours enemy attacks with his sword, which has the ability to do that.
Nightmare Arm: Attacks the enemy with his extremely powerful right demonic arm, which is able to rip large trees out of the ground with ease.
Slash: Slashes the enemy with his demonic right hand.
Flame Choke: With a sudden charge, he grabs the enemy by the head with his huge right hand and then lifts them in the air. Afterwards, he attacks them with a point-black dark pulse from his hand, before he brutally slams them head-first back down to the ground with earth-shattering force. If he happens to catch his opponent in mid-air, he then attacks them with a dark pulse and then dives at the ground holding his enemy's head first in his hand, and smashes them down with even huger power due to the dive. He may also produce a huge dark explosion as he slams his foe to the ground with a dive.
Soul Wave: Expels an orange shockwave from his body, blasting everything near or on him.
Chaos Lightning: When fighting an enemy, Knightmare will occasionally have blue lightning spark on his body and sword, which also zaps the enemy sometimes, with the possibility of paralyzing them. Also, by stabbing a fallen enemy with his sword, he can call down lightning from the sky to strike them as well.
Fury Attack: Stabs the enemy multiple times in a very short amount of time with his sword.
Soul Blaze: Focuses much dark energy on the Soul Edge, converts it to destructive fire that engulfs the blade, and then delivers a huge, incredibly powerful slash at the enemy. As Night Terror, he can also throw fire blasts with single swings of his sword.
Night Kick: While primarily a swordsman, Knightmare may also occasionally kick his enemy during a battle. He can also perform an earth-shaking stomp infused with the power of fire and lightning.
Hyper Darkness Beam: Blasts an extremely powerful Hyper Beam of pure darkness from his right hand.
Dark Explosion: Produces a huge explosion of darkness from his body, which dissolves and consumes his enemies.
Stone Edge: Knightmare raises the Soul Edge before his enemy, and then its eye widens and turns red. Afterwards, Knightmare stabs or slashes the enemy with the Soul Edge, and they get petrified. He then shatters them with a smash.
Chaos Nightmare: An illusion, in which the eye on the Soul Edge widens and looks into the eyes of the enemy, who then gets hypnotized and finds himself having a horrible, inescapable nightmare. The nightmare is experienced by the victim's soul, which can get damaged or even die in the nightmare, resulting in death outside the nightmare as well.
Night Terror: Once the Soul Edge has devoured enough souls, Knightmare transforms into a superior form known as the Night Terror. The Soul Edge itself also evolves to its complete form, becoming even more powerful. Its power is such that it can harvest the souls of an entire army with a single swing!
Fly: As Night Terror, he can fly with the burning yellow wings on his back.
Eye Beam: Shoots super-powerful beams of yellow energy from his eyes, obliterating his targets. He can only use this attack as Night Terror.
Destiny Bond: This is actually a passive ability of Knightmare's blade, the Soul Edge, in addition to its ability to devour souls. When an enemy is slashed by the Soul Edge held by Knightmare, then a bond happens between the victim and Knightmare. While this bond is active, then the pain and damage Knightmare receives is also transferred to the enemy! So, for example, if Knightmare gets slashed, his enemy will also get slashed in the same way. Knightmare uses this ability for defense, since the enemy can not attack him, as that would be attacking themselves as well! This ability makes battles against Knightmare true nightmares (and by the way, this ability can affect many people at once. Everyone who is slashed by the Soul Edge is caught in its ability). Aside from avoiding getting slashed by the Soul Edge, there is only a single counter to this technique (which avoids damaging or killing oneself, of course). What that is is up to Knightmare's enemies to figure out...
Beelzemon - Sixth Chosen Champion

Appearance: Here is a picture (Blast Mode).
Beelzemon is a powerful machine who usually goes into battle on his motorcycle, the Behemoth. This powerful motorcycle has a will of its own, and can possess whoever rides it! However, Beelzemon is somehow the only one who can not get possessed by the Behemoth. With Behemoth used as his usual means of transportation, Beelzemon gains a serious advantage in terms of speed. In fact, he can move so fast that he leaves behind many afterimages, which, in a battle, can confuse the enemy about where his real location is. In addition to this motorcycle, Beelzemon uses two powerful shotguns in battle, along with his extremely sharp claws. He also has the ability to absorb an enemy's energy after battle, increasing his own power. Also, he has developed a technique in which he transforms into a more powerful form, known as his Blast Mode, in which he grows large wings on his back and gets his right arm changed to a very powerful energy blaster.
Double Impact: Rapidly fires powerful bullets from his two shotguns, which can even punch through steel.
Motorcycle Ram: Drives at huge speed and rams his motorcycle on the enemy, running them down.
Illusive Speed: Drives at blinding speed on his mororcycle, creating afterimages that confuse the enemy about where his real location really is.
Zone Deleter: Rides his motorcycle fast in a circle, leaving behind a red trail on the ground that draws into a red circle. Then, once the circle is complete, everything in the sphere-shaped area whose diameter is defined by that of the the red circle gets deleted instantly. Behemoth can also perform this technique on its own, without Beelzemon riding it.
Darkness Claw: Attacks enemies using his razor sharp claws.
Treasure Orb: Conceals his enemies in inescapable bubbles, in which the enemies also have their power drained until they faint. After that happens, their power is absorbed by Beelzemon in the form of energy particles, while the enemies themselves also revert back to the earliest forms of theirs, if they have any.
Data Absorption: After an enemy is killed by Beelzemon, they disintegrate to particles which Beelzemon then absorbs, gaining his defeated opponent's power.
Extremespeed: Moves at blinding speed to attack his enemy.
Impaling Hand: Impales the enemy with a powerful thrust of his hand.
Demon Punch: An extremely powerful punch. Flashes of blue light can happen with the more powerful strikes.
Demon Kick: An extremely powerful kick. Flashes of blue light can happen with the more powerful strikes.
Revenge Blast: After being struck by a powerful physical attack, Beelzemon then punches back at the enemy with power ten times as much as the one he was hit with. A huge, powerful shockwave of light blue energy also happens at the moment of impact, blasting the foe with incredible power.
Extending Tail: Extends his tail up to three times its standard length, to use it as a tool in battle against his foe.
Hell Eye: Looks at a location with his widened middle eye and creates a small black hole there, which drags everything in a certain range towards it with unbelievable, almost irresistible power. Whatever touches the black hole then gets sucked in it and warped to a different dimension, known as the Dark Side. The attack looks like this. It requires a considerable effort to aim and drains a lot of energy from the user, to the point where even Beelzemon can not always use it effectively in his normal form. However, when in his Blast Mode form, he gains much better control of the technique and handles it more easily, therefore making it much more effective.
Blast Mode: Enters his more powerful Blast Mode form.
Death Slinger**: Fires a powerful energy blast from his cannon.
Chaos Flare**: Draws an inverted pentagram with his cannon and fires energy blasts through it. The energy blasts become many times more powerful after flying through the pentagram, and a few shots can obliterate mountains.
**: Attacks he can use in Blast Mode
Puppetmon - Seventh Chosen Champion

Appearance: Here is a picture.
Puppetmon is a small puppet machine who stays in a house somewhere in a forest of File Island. Having fun and playing games is all he wants to do. But the kind of games he plays involve death and destruction. From his room in his house, he controls a part of the forest and destroys unwanted intruders using forest tricks and henchmen. Sometimes he also goes into battle himself, and plays around the enemy by controlling them as puppets with his strings, or just destroys them with his extremely powerful hammer, that can blast even mountains to dust. Despite his small size, Puppetmon is actually an extremely dangerous enemy and has a huge amount of power that he can unleash and destroy opponents much bigger than him with his Bullet Hammer attack.
Bullet Hammer: Attacks with his bullet-filled hammer to cause a huge explosion, or shoots bullets from his hammer. The explosive force of Puppetmon's hammer can destroy just about any opponent in one hit.
Drill Nose: Uses his nose as a drill.
Flying Cross Cutter: Throws the marionette handle on his back like a boomerang. It is powerful enough to cut trees to pieces easily.
Wires Choking: Throws some strings at his opponents and controls them by using them as puppets.
Rubber Ball: Throws a ball of rubber, which spreads into many rubber wires as it hits an enemy, and the rubber wires wrap all around the enemy and immobilize them.
Thunder Hammer: Some electricity gathers on his hammer, and then he strikes the enemy with his hammer and causes a huge shocking explosion of electricity.
Needle Spray: Shoots many deadly poison needles from his mouth.
.44 Magnum: Uses his powerful .44 Magnum handgun loaded with armour-piercing bullets.
Bug: Throws four black, hand-sized, rectangular insect-like blocks with six legs and two antennas each to the ground. The insect-like blocks then crawl on the ground quickly with their legs, and then they climb or jump onto the enemy's body. Then, once they attach themselves to the enemy, they blow up in large explosions that hit the target from point-blank range.
Forest Zone: Puppetmon spreads his hands in the air, and then in a huge range around him, a forest arises from the ground, with Puppetmon being in its middle. A large house also arises from the earth at where Puppetmon is. Inside the house, there is various equipment which Puppetmon can use, such as his .44 Magnum, but more importantly, there are various magical items which can be used to manipulate many things in the entire forest, including anyone who enters the zone of the forest. He has a screen through which he can observe all locations in the forest, and a remote control with which he can make the ground in the forest slide and carry his enemies. Among other things, inside the house can also be found a map of the forest with toy doll replications of those in the forest, which can be used to affect the people they are made after, teleporting them around the forest and even hurting them. Puppetmon has his forest set up somewhere on File Island, but he could summon it and his henchmen in it anywhere else he wants to.
House Control: Puppetmon's eyes flash with bright rays of light, and then his house awakens and rises in an earthquake to destroy his enemies. The house has legs and arms of exceptional physical strength, and is extremely difficult to destroy.
Mega-Emperor - Eighth Chosen Champion

Appearance: Here is a picture.
Mega-Emperor is a worm-like machine with a missile launcher as a right arm and a laser weapon as a left arm, as well as some antennas on his head, from which he can emit unbelievably powerful electrical shocks, as well as special waves that enable him to scout incredibly large areas. His waves allow him to see and hear what is going on in a huge range exactly as it happens, and he can also sense various other things, like changes in the environment. Also, he can record events he senses through his antennas into his mind, and then display them later in a hologram projection from his eye. Aside for those special abilities of his, Mega-Emperor is extremely dangerous in battle, being able to fire devastating explosive missiles and destructive laser beams, as well as electrical shocks of up to two hundred million volts! Some of his electric techniques focus on disruption and paralysis, while others serve to obliterate the enemy with overwhelming power. In close combat, Mega-Emperor has no problem blasting his enemies from point-blank range with his explosives, as he himself is tough enough to withstand the explosions with ease.
Missile Barrage: Fires a barrage of missiles at the enemy. He can fire six missiles simutaneously with a single shot of his right arm.
Laser Barrage: Shoots three laser beams from his left hand. He can also shoot a laser beam from between his antennas.
Titan Laser: Charges up much power into his left hand, and then he compresses it all into a single, gigantic laser beam of extreme power, able to blast through even the toughest defenses.
Darkness Missile: Infuses some dark energy into a missile and fires it at the enemy. When the missile explodes, it creates an explosion of dark energy that greatly reduces the enemy's power.
Destructive Explosive: Infuses and concentrates a lot of energy into a missile into his right hand, and then shoots the missile at an enemy. The explosion from that missile is far more powerful and devastating than normal, enough to blow an entire mountain to dust.
Thundershock: Blasts some incredibly powerful electricity from the antennas on his head, zapping the enemy. This is Mega-Emperor's fastest electric attack, as it moves at the speed of lightning, meaning it is almost completely unavoidable even by enemies running at blinding speeds. If the enemy do not faint by the electricity, then they will be left paralyzed and defenseless, open for other attacks. In fact, it is a strategy of Mega-Emperor to start zapping an enemy continuously with a constant flow of electricity that keeps them paralyzed and defenseless, and as they are immobilized, Mega-Emperor attacks them with other attacks that are slower and harder to hit, like missiles or charged up laser beams. This allows Mega-Emperor to land some devastating blows on enemies with ease.
Thunder Wave: Unleashes numerous waves of electricity that spread in the air and paralyze all surrounding enemies.
Charge: Mega-Emperor charges much electricity to make his next electric attack more powerful.
Discharge: Discharges much electricity into multiple rays of lightning from his antennas, which zap everything around.
Thunderbolt: A concentrated blast of electricity that is slower but more powerful than a Thundershock.
Zap Cannon: Charges up a powerful sphere of electricity between his antennas, and then he shoots it at the enemy.
Thunder: Releases some special signals from his antennas, and then an enormous thunder crashes down from the sky and strikes a location selected by Mega-Emperor like a huge pillar of lightning, like this. Mega-Emperor can either strike the enemy for a very good chance to paralyze them (if they survive, that is), or he can make the thunder hit himself, recharging himself and gaining power. Mega-Emperor's Thunder is much more powerful even than his Thunderbolt.
Thunder Storm: Creates many signals from his antennas, and then a lot of dark thunder clouds start gathering in the sky. The thunder clouds cover an incredibly large area, and then a storm of gigantic crashing thunders starts bombarding the ground, obliterating everything. This attack is powerful enough to annihilate entire countries, and it looks like this. It takes a lot of time to set up, but once it is done, Mega-Emperor can rain down destruction in huge areas, and he can also call down thunders even faster than normal. The thunder clouds can also create a rain, which makes foes even easier to get struck by lightning.
Ultimate Radar: Emits some special waves from his antennas, which enable him to scout unbelievably large areas, and make an exact representation of whatever is happening somewhere into his mind. This techinque is far superior even to the Lizard Demon's Hyper Sensitivity, although it can not sense things such as fear. Also, Mega-Emperor can use this technique in combination with his ability to control his missiles to launch missile attacks in far away locations with near perfect accuracy, or he can strike his enemies with thunders instead.
Communications Systems: With his antennas, Mega-Emperor can sense the transfer of information anywhere, whether the information is being transferred wirelessly or not. This way, he can read through all the communications of his enemies from afar, and if he wants to, he can even interfere with them and alter them with signals of his own, disrupting the enemy's communications. He can also send any information he wishes to Mechanikat's laboratory using signals from his antennas. Finally, with this ability, Mega-Emperor can also take control over any machines in the enemy's possession, from single personal computers to entire technologically advanced cities and weapons.
Wavelength Destruction: Mega-Emperor emits some special waves from his antennas, which disrupt the sound waves of his enemies' voices and turn them into incomprehensible gibberish, making them unable to communicate with each other through speech.
Event Representation: After gathering information, Mega-Emperor can display it to others by opening up his eye and projecting a hologram from it somewhere, which displays the events he has seen exactly as they happened.
Rollout: Rolls up and then starts rolling fast like a wheel, slamming the enemy with huge power that increases the more he rolls. He can also emit much electricity from his antennas as he rolls, covering his entire body in electricity, and zapping the enemy upon impact.
Bullet Storm: Shoots many bullets from the two weapons on the sides of his body.
Dig: Dives through the ground and digs into it, to launch surprise attacks at his enemy above.
Shoulder Stabber: Impales the enemy with his shoulder spike.
Massacrer of ChaosGraveyard - Nineth Chosen Champion

Appearance: Here is a picture (Cloaked) (Released).
The Massacrer of ChaosGraveyard is a shady human-shaped machine dressed in a black cloak that hides his true form. He is extremely mysterious, and to that helps his ability to become invisible by covering himself in a special veil of darkness. This, can make him exceptionally useful in the role of a spy. The Massacrer started out with relatively few abilities, but he had the potential to gain much more power with an ability of his that enabled him to absorb the powers and abilities of his foes. The Massacrer of ChaosGraveyard started killing many beings to increase his capacity, gaining their abilities after every victory. However, one of the beings he killed had a special ability which took him down to the Dark Side with it after it got killed! The Dark Side is a dimension full of darkness, nightmares, ghosts and demons, where no one had ever come out alive in the past (with a few exceptions). The Massacrer of ChaosGraveyard fought for a thousand years in the Dark Side, and eventually he escaped and became the first being to ever come out of there after such a prolonged stay. While he was there, he slaughtered countless beings, whose powers and abilities he absorbed in order to just survive in the Dark Side. He learned mostly dark techniques, some of which are extremely dangerous and almost uncounterable. They are the reward of his thousand year stay in the Dark Side. He uses them mostly when he is wearing his black cloak, the Phantom Veil, which provides him with the abilities of invisibility and temporary intangibility like that of a ghost, in addition to enhancing the power effectiveness of all darkness-element teqhniques, like Shadow Bond and Darkness of Hell. But if the enemy somehow manages to remove his cloak, something that is a feat on its own, the Massacrer will probably start using other elemental attacks as well. Although, he will keep using dark techniques as well.
Shadow Step: Moves like a shadow at an incredibly high speed, which the eye can not follow. The Massacrer uses this to travel for short distances, usually to avoid an enemy attack or to get behind the enemy for an attack. With this technique, the user can also pass through physical objects like a ghost, but only as long as he wears his Phantom Veil.
Darkness of Hell: The Massacrer summons a huge, thick, and very dense cloud of darkness, which he then sends after his enemy to surround them and drain their power at an insanely rapid rate. This attack is extremely difficult to fight against; even if it were to be blown away by extremely powerful wind, energy, or another kind of attack, the Massacrer would simply just send it back to surround the victim again. In the end, the only way to keep the darkness away from one's body would be to constantly emit an extremely powerful energy from his body that would keep the darkness away. However, that itself is also rapidly draining the energy of the victim, who would also need a huge amount of energy to keep the darkness away. The effectiveness of this technique is on the same level as Vamdemon's Amaterasu attack, meaning its energy absorbing effect is just as devastating as Amaterasu's destructive power. Also, like Amaterasu consumes anything it touches, Darkness of Hell absorbs any kind of energy it comes in contact with, including even dark energy.
Dark Funeral: Some dark energy appears at the enemy's feet and then goes up, surrounding their entire body, and then it crushes them in a huge explosion of blood.
Black Cloud: Surrounds himself in an extremely thick cloud of darkness, which absorbs all incoming attacks.
Dark Crusher: The Massacrer sends some dark energy travelling under the ground, until it reaches right under the enemy, who are unsuspecting of an attack. Then the Massacrer mixes his dark energy with the ground's materials and creates a physical object, which is a huge black spike that suddenly emerges from the ground and impales the enemy. This technique is one of the most excellent surprise attacks, as the darkness moves beneath the ground completely unnoticed, and the Massacrer does everything with his mind, leaving no signs to the enemy that he is preparing an attack.
Poison Tail: Stabs the enemy with his huge metallic scorpion tail (which looks similar to this, coming out of his back and usually hidden under his clothes), which contains some poison that has no cure, and kills even the strongest enemies in three days. Also, the poison numbs the enemy's body, rendering them useless in battle.
Iron Tail: Slams the enemy with his huge metal scorpion tail, or wraps and sqeezes them.
Black Cloning: Creates a black replication of the enemy. The clone is exactly the same in power, abilities, and appearance as the enemy, except it is entirely black. Also, the clone's power remains constant during battle, meaning it does not lose energy. In a battle against the person it was created from, the clone will gain an advantage against that person as the battle continues, since the original person will normally lose energy, while the clone's power will remain the same.
Shadow Clone: The Massacrer creates replications of himself, same in shape and color. They are much more fragile and can only use darkness-element techniques, but they are good for scouting purposes as their gathered memories and experience get transferred to the Massacrer after they are destroyed.
Dark Regeneration: An ability he absorbed from a creature he once killed, which allows him to regenerate any damage on his body within seconds. Combined with his Devouring ability, it also enables him to transform or grow parts from beings he has killed and absorbed on his body. For example, he can grow Devidramon wings from his back to fly.
Veil of Darkness: Surrounds himself in some special dark energy that makes him completely undetectable. It does not only make him invisible - it completely eliminates all traces of his presence in the world, making him completely undetectable by any means other than direct physical contact, as even energy attacks will pass through. This technique is only useable as long as the Massacrer has his Phantom Veil on.
Shadow Ghost: Becomes intangible like a ghost, allowing attacks to pass through him harmlessly. This technique can only be in effect for a few moments, and there is also a very short time interval after its use before it can be used again. This move can only be used with the Phantom Veil on, and it is also what enables the Massacrer to pass through physical objects during his Shadow Step technique.
Darkness Beam: Blasts a beam of darkness from his hand.
Illusion: The Massacrer points his finger at his enemy and traps them in an illusion. The Massacrer usually tries to not make it clear when he is using an illusion, by creating an illusion that does not change the scene of battle while the illusion is being cast. Thus, the enemy will not even realize they are being in an illusion, and continue fighting against a fake image of the Massacrer in the illusion, while the real Massacrer eliminates them from outside.
Dark Illusion: The Massacrer points his finger at his enemy and suddenly causes a blackout in all of their five senses. Thus, the enemy are suddenly blinded, deafened, and denied of their other three senses temporarily. This lasts only for a few seconds, after which the enemy come back to normal, although not before the Massacrer has taken advantage of their temporary disablement to land an incapacitating blow.
Dark Pulse: Points his palm at his enemy and releases purple circles like a beam-like blast with a horrible aura imbued with dark thoughts. This deals some damage and may make the enemy flinch by the terrible scenes which suddenly form in their mind as they are hit by the attack.
Shadow Ball: Shapes a ball of dark energy into his hand and throws it at his enemy.
Megalo Spark: Shapes a large ball of darkness and electricity with both of his hands, and hits his foe with it. This attack is done quickly and is usually used from a close range, but the ball can be thrown and travel to hit a target at longer ranges.
Red Acid: Points his palm at the enemy, and then his palm gets ripped a bit and out spouts a red acid, that is the same as the red liquid in his head (alhough, he does not lose any of his red liquid in his head as he does this attack). This acid is powerful enough to melt diamond.
Cocytus Breath: An attack he absorbed from a MetalGarurumon he killed. Fires a blast of icy breath from his palm.
Grace Cross Freezer: Another attack he absorbed from the MetalGarurumon he killed. Unleashes a huge barrage of missiles which all fly at the enemy and hit them in big explosions of ice. The enemy ends up frozen solid in an extremely thick mass of ice.
Stalagmite Eruption: Points his right index finger at a location, and then suddenly hundreds of sharp and hard stalagmites rise up from the ground.
Flames of Darkness: Points his right index finger at a location, and sets it on a black fire. However, this is not a normal fire. This fire is actually inanely cold, and once a warmer body comes in contact with it, it immediately starts losing all of its thermal energy. This can cause a cold burn, whose effects are the same as a regular burn, but it is actually caused by a lack of warmth, instead of a big temperature. The cold of this attack is the same in power as the heat of the Sun.
Water Laser: A tiny cannon appears on each of his palms, and out of them he shoots a continuous blast of water. He can make the blast of water thin and pressured enough that it can be used as a sword to cut through stones.
Flamethrower: A tiny cannon appears on each of his palms, and out of them he shoots a huge stream of extremely hot flames.
Dream Crusher: A wave attack that is devastating on those with strong emotions like hope, courage and excitement. To execute this, the Massacrer simply waves his hand and sends out an invisible wave of special energy that blows enemies with resolve, feelings and confidence away like nothing. He can also extend both arms and send out this wave towards all directions, repelling enemies from all sides. The more resolved, proud, glory-seeking and confident about themselves the enemies are, the more overwhelmingly powerfully the wave will repel them away. The attack blows away not only enemies with hope, but also attacks that have been thrown with confidence and courage in mind during their execution. The enemies' power plays absolutely no role in stopping the attack; it completely overrides ordinary power-related mechanics and deals damage to enemies based solely on the strength of their own resolve and stubborness. So, even extremely tough warriors charging with all their might and soul will get blown away like flies. When enemies finally start to break and consider the possibility of losing, the effect of the technique changes: against frightened foes, Dream Crusher amplifies their fear, overruns their minds with desperation, and overwhelms them with the desire to run for their lives, effectively erasing any threat they were posing and allowing the Massacrer to pick them off with ease if so he wishes. This technique has no effect on the rest of the environment though, and calm enemies that stay objective and don't get personal in battle may get through it.
Mist: Creates a very thick mist, in which it is impossible to see further than a meter.
Shadow Bond: The Massacrer's shadow changes shape as it stretches and travels along the ground towards the enemy. Once it comes in contact with them, the enemy get immobilized, and a dark bond is formed between the Massacrer and the victim. This bond makes any pain and damage that the Massacrer suffers also happen to the enemy. While having the enemy caught in his shadow, the Massacrer pulls out a sharp stick from his black cloak and stabs himself, usually where the heart is, killing the enemy as they suffer the same effect. However, the Massacrer himself does not die, since he is a machine and being of darkness, and does not have a heart. Also, his wounds are quickly healed thanks to his Dark Regeneration ability, eliminating the technique's original drawback. And by the way, the Massacrer's shadow can also split as it travels and catch many opponents at once.
Shadow Choke: The Massacrer's shadow changes shape as it stretches and travels along the ground towards the enemy. Once it comes in contact with them, the enemy get immobilized, and the Massacrer's shadow travels up the enemy's body and grabs their neck like a hand, starting to choke them. This attack can be used against many opponents at the same time.
Shadow Wave: Swings his arm and sends a wave of darkness at the enemy.
Devouring: Devours killed enemies with his left arm, whose true form is concealed under a white glove, giving it the appearance of a normal hand. But in fact, it is a demonic part with tentacles, able to consume the Massacrer's defeated foes along with their power and abilities.
Entity of Darkness: In case the Massacrer of ChaosGraveyard is about to get destroyed, he can make himself disperse into dark energy. As dark energy, the Massacrer can not be harmed by any means, however it will take him six days before he can return to his normal form again. On a random side note, the Phantomon that is a right-hand man of ChaosPiedmon can also use this ability.
Release: Strength of the Thousand Demons: Draws power from the Dark Side itself, and absorbs power from the most powerful one thousand demons he has defeated there while he was in this dimension. This transforms him into a dark being of insane powers, able to obliterate entire mountains with the mere swing of a hand. The dark being he transforms into resembles the combination of a human and a fox with four tails, and it is entirely black, made of incredibly compressed darkness.
Shadow Sky***: This technique takes effect immediately after the Massacrer releases. While the Massacrer is releasing, a huge spiral of shadowy aura appears in the sky, darkening it, and also many dark clouds start to gather. The spiral of shadowy aura continues spiralling and increasing in size, covering the entire sky and making it completely dark, thus also shrouding the entire battlefield in shadows. Then, in the darkened battlefield under the shadowy sky, the Massacrer completes his release, and upon that moment, a loud thunder sounds from the sky! After that, bursts of dark light start showering from the shadowy aura all over the sky, and the flashing light strikes everyone in the battlefield and beyond! This dark rain rapidly depletes the energy of anyone it comes in contact with, and weaker foes will faint only within minutes of being in the rain! In fact, at the rate with which the rain happens, even strong opponents won't last very long, while the Massacrer himself is immune and is even being powered up by the rain, as the rain actually heals beings who use dark energy like him!
Shadow Blitz***: An Extremespeed-like attack, strikes the enemy and engulfs them in a shadowy aura upon impact.
Shadow Rush***: The Massacrer gets engulfed in a shadowy aura, before he charges at the enemy fast and tackles them with huge power, causing an explosion of darkness upon impact that blasts the enemy and engulfs them in a shadowy aura. This attack is slower than Shadow Blitz, but much more powerful.
Shadow Break***: An insanely powerful claw attack, which can cause an explosion large enough to hollow out a mountain.
Shadow Spread***: In his released form, the Massacrer can manipulate his arms' length and size to attack the enemy from afar and with greater power.
Shadow Bolt***: Much shadowy lightning sparks on the Massacrer's entire body, before he discharges it all in a shadowy thunder attack that strikes and zaps his foe badly. Aside from dealing direct damage, this attack also drains out a good deal of the foe's energy and may also leave them paralyzed.
Shadow Fire***: The Massacrer opens his mouth, in which some infernal flames are compressing and shaping into a sphere. He then shoots out a shadowy fireball attack which hits the enemy into a giant explosion of shadowy fire, which deals a devastating blow to the enemy's energy before it incinerates them to ashes.
Shadow Chill***: Points his hand at the enemy and shoots out a shadowy ice beam attack which freezes the target and takes out some of their energy.
Shadow Storm***: The Massacrer swings his four tails in the air, creating a shadowy aura that is used to whip up a huge, vicious tornado of darkness. The tornado is then sent at the enemy to devastate them.
Shadow Quake***: Slams his fists onto the ground and creates a catastrophic earthquake with spreading tidal waves of darkness, which badly obliterate the landscape, creating an extremely harsh battlefield with multiple fissures and sharp rocks.
Shadow Blast***: Does a backhand swing of his hand and unleashes a fast-travelling shadowy blast of energy, to blast the enemy from a range.
Shadow Shed***: Radiates a shattering shockwave of darkness from his body to break out of ice and other similar traps, including spells.
Dark Explosion***: Creates a powerful explosion of black energy from his body, which can damage enemies and also absorb their energy.
Shadow Hold***: Slams his hands on the ground, and then multiple lines of darkness are unleashed from his hands where they touch the ground. The lines of darkness then travel towards the enemy, fly into a spherical formation around them, and then suddenly tighten around them like a rope, immobilizing them.
Shadow Panic***: Releases some shadowy gases from his tails, which spread in the area to engulf his enemies. When hit, the enemy then blink their eyes, and then they see clones of the Massacrer everywhere in the area! The clones are, in fact, living beings, friendly or hostile, and other objects in the area such as rocks and trees, which the Shadow Panic technique has made appear like images of the Massacrer in the victim's eyes. In other words, the victim becomes unable to tell friend from foe and recognize various inanimate objects, as they all appear as hostile enemies in their eyes! Shadow Panic also puts the victim into a state of panic, where they feel directly threatened by all the images of the Massacrer they see around them, and start attacking them blindly! This can lead to them damaging their allies who they have confused for the Massacrer, or crashing onto inanimate objects and hurting themselves, or just being hurt by friends or allies who defend themselves against the blind attacks. The panic wears out after some seconds, and when it is gone completely the foe snaps out of confusion, although not before the Massacrer has taken advantage of their temporary confused state to land some devastating attacks on them.
Impaling Tail***: The Massacrer stands on all fours, looks at his enemy, and then thrusts his tails at them, which extend and impale them even from great distances.
Tail Whip***: Whips the enemy with his tails, hitting them hard and engulfing them in a shadowy aura that reduces their defense.
Tail Bind***: The Massacrer extends his four tails and wraps them around his enemy's arms and legs, immobilizing them. With the enemy open and exposed, he can then unleash devastating direct attacks on their defenseless bodies.
Seismic Toss***: The Massacrer extends his tail and wraps it around his enemy's leg, body, or other part. Then he lifts them extremely high in the air (if he did not catch them in the air to begin with), and then he slams them back down at the ground or at other places with insane power, so much that it would shatter the earth, crush multiple large rocks, or put a large dent on a mountain's side, or all of these together.
Shadow End***: The Massacrer charges at his enemy and does an insanely powerful shadowy tackle using up half of his entire energy. This is the Massacrer's second most powerful attack, creating a massive dark explosion that would reduce multiple mountains to rubbles.
Ultimate Shot of Compressed Darkness***: Compresses an insane amount of dark energy into a single tiny sphere of energy, which he then swallows. After that, he blasts an unbelievably huge and powerful beam of black energy from his mouth, able to devastate extremely huge areas at once.
Black Hole***: Places his hands on the ground, and spreads his darkness across the ground over a large area and swallows up anything he chooses, such as an entire village or even more.
Liberation***: Used following Black Hole. A large pillar of darkness arises from the Massacrer's upper body, and then from its top, the Massacrer expels all of the destroyed remains of what his darkness has swallowed up at once.
Nine Tails***: This is the Massacrer's final technique in a battle, if he has exhausted all his other powers. With this, the Massacrer grows five more tails, to a total of nine, and his body size also increases drastically, along with his power. In this gigantic form, the Massacrer then charges up and unleashes an insanely gigantic Ultimate Shot of Compressed Darkness, which is much more huge and powerful then normal, and utterly annihilates his enemy. His power in this form, unleashed all at once at the enemy, is a little more than double the power he he has when he first releases into his four-tailed form.
***: Attacks he can use after transforming with Release: Strength of The Thousand Demons
Mechanikat - Tenth Chosen Champion

Appearance: Here is a picture.
Mechanikat is a a cat-like machine standing on two legs and wearing a cape, and also the most skilled scientist and engineer in the entire ChaosPlanet. He is the genius behind the reconstruction of Overlord GAIA and Core Tower after their destruction, and he has also created the three Guardians that guard Core Tower, who are three machines of incredible power and even psychic abilities. In addition to that, Mechanikat also designed and built the GAIA Cannon, a huge cannon located to the south-west of Kernel Zone, which, by utilizing Overlord GAIA's power, could unleash insanely enormous energy blasts able to obliterate entire planets. Mechanikat is extremely intelligent and creative, and has even created his own army of machines. There are three kinds of machines which Mechanikat has made. First are the Catbots (and the Catbot-X variants), large muscular yellow cat-like machines standing on two legs, who serve for battle purposes. Then there are the Automatons, machines mainly used for engineering and construction, but they can also be useful in battle by being equipped with swords and shields. And last are the Servos, machines that are specialists in engineering, although not as good in combat. However, they are extremely difficult do destroy as they just reassemble of they are broken to pieces, thanks to the special energy that connects their body parts together. Mechanikat uses all of those machines for various purposes in his huge laboratory. He has unbelievable intelligence, knowledge and creativity, and with his specially designed left eye, he can see through just about any opponent in an instant, immediately giving him an advantage in battle. Mechanikat is a scientist, and his combat ability is not of the same level of the other Chosen Champions. However, he still does have some devastating attacks, and with his incredible analyzation skill and other abilities, he can be just as effective in battle as the rest Chosen Champions.
Electric Claw: Grabs the enemy with his claw and unleashes some powerful electricity, zapping them. This attack is at least ten times less powerful than Mega-Emperor's Thundershock, but it still is very dangerous. Also, in another version of this move, Mechanikat gathers much electricity in his hand and then impales the enemy, or just slashes them.
Electroshock: Suddenly creates an electric field around himself to zap an enemy that is too close. Mechanikat has made it so this attack happens automatically when an enemy moves to attack him in a speed faster than his reaction speed. So, if an enemy was to run at a speed Mechanikat can not follow (although, almost no one exists that can move at such a speed) and try to attack him before he can react, this attack will happen automatically, and it will instantly zap the enemy moving close to Mechanikat at a huge speed. Apart from that, Mechanikat can also do this attack freely on his own for any reason.
Teleport: Mechanikat, being an exceptional engineer, has installed a teleportation mechanism into his own body, that allows him to freely teleport anywhere he wishes.
Slash: Slashes the enemy with his claws, which are sharp enough to cut diamond effortlessly.
Claw Drill: His nails spin like drills, before he slashes the enemy or thrusts his hand at them to impale them.
Bite: If the situation calls for it, Mechanikat can bite the enemy with his powerful fangs.
Lock-On: Locks on to a single target with his left eye and reads their every move. He can even see through teleportation, and is able to predict all enemy attacks by observating the energy flow in their bodies and analyzing it instantly.
Magnet Pull: With some magnets he has installed inside his hands, Mechanikat can easily pull any metallic objects into his hands, or away from them. This ability can be handy against metallic opponents, or enemies armed with metallic weapons such as swords or guns. Mechanikat also has magnets installed in his feet, enabling him to walk on metallic surfaces at any angle, or even levitate off the ground if the floor is made of metal.
Force Cannon: With some internal mechanisms inside his arms, Mechanikat is able to release strong blasts of kinetic energy which blow away anything he points his hands at. He also has a similar mechanism inside his legs, which can enable him to jump incredibly high or leap at incredible speeds.
Analysis: Mechanikat analyzes everything about the enemy by looking at them with his left eye. This eye can see through every single piece of information about the enemy. The consistence of their body, their energy, their abilities, their intelligence, even the thoughts in their minds and their feelings. He can also instantly calculate the chances of their possible moves and reactions in a battle, preparing himself for them. With his incredibly huge experience, knowledge, and creativity, Mechanikat has created this eye which contains countless data gathered from all of the research he has performed, and constantly gets updated for every new piece of information he gathers, although Mechanikat has already discovered and analyzed almost everything.
Laser Eye: Shoots a perfect-precision laser beam from the red dot on his left eye. Normally, this laser beam is used when constructing things, but it is can be used in battle too, as it is well able to burn through just about any material, including diamond. This attack never misses when Mechanikat is also using Lock-On.
Destabilizer Ray: After analyzing an enemy with his left eye, he generates an energy specially designed to disable the energy flow within his opponent's body. He then shoots this energy as an electricity-like ray at the enemy from his hand, and messes up the functions of the enemy's body or disables them completely. This practically means they are not able to use several techniques anymore in battle, and also their reaction speed and other abilities are decreased greatly, making them much easier to defeat.
Destabilizer Wave: This works like Destabilizer Ray, however it is something performed into Mechanikat's laboratory. In this building, every wall has many internal mechanisms implanted to them, and all of them are connected to a control room. From this control room, Mechanikat can make the machines in any wall of the building emit some Destabilizer Waves, which disable the abilities of enemies who are in rooms of his laboratory. For example, if some Shinigamis were to enter his laboratory, he could lock them in a room and make the walls emit Destabilizer Waves, completely disabling their Spirit Energy, and making them no better than ordinary humans in battle! By the way, Mechanikat's entire laboratory is made of a material that is extremely hard to damage. Also, apart from the machines inside the walls, there are also a lot of other hidden traps in the laboratory, like poison gas traps, huge doors that close and trap enemies inside a room, turning off lights to make enemies unable to see, walls closing in to grind the enemies alive, trap doors on the ground, hidden doors out of which come Catbots to attack, hidden weapons on walls that emerge suddenly and shoot the enemy with flames, poison needles, bullets, electricity and other stuff, and many other things. All of those are controlled by the same control room where Mechanikat can use Destabilizer Wave. Also, Mechanikat can see every single location in his laboratory through some screens in his control room.
All Range Beam: Summons some small flying devices which shoot vertically down to the ground with powerful, compressed laser beams, scanning an area and obliterating anyone within a certain zone.
Darkness Gear: Summons many black gears, which fly at the enemies and enter their bodies. The black gears then suppress their free will and force Mechanikat's will onto them, effectively turning them into his slaves.
Evil Touch: Stabs the enemy with his claw, and some black lightning sparks where the enemy gets stabbed. After that, a Darkness Gear will have been summoned into the enemy's body, turning that enemy into Mechanikat's obedient subordinate.
Throwing Hand: Throws his hands at the enemy, usually for a long-range Evil Touch or Electric Claw attack. The hands still remain connected to the arm via an incredibly strong yet flexible wire, so Mechanikat can pull them back to normal position after the attack.
Delete Program: Mechanikat deletes an enemy who has a Darkness Gear inside him by moving his hands in the air in a way as he is typing on a keyboard, or by using a computer in his control room. When an enemy gets deleted, they start disintegrating to particles from bottom to top, until they completely vanish.
Reverse Program: Mechanikat turns an enemy who has a Darkness Gear inside him into many Darkness Gears, which then fly at Mechanikat and get absorbed into his body, adding the victim's power into Mechanikat (Mechanikat can also make the Darkness Gears get absorbed by someone else other than himself, increasing their own power). Mechanikat can do that with his mind or through a computer in the control room of his laboratory.
Edit Program: Mechanikat "edits" foes who have a Darkness Gear inside them, and adds artificial parts on their bodies. For example, he can install cannons, energy blasters, and various other weapons on the bodies of his foes. This is done through a computer in the control room of his laboratory. Beelzemon learned to change his right arm into an energy blaster in his Blast Mode thanks to help from this technique of Mechanikat.
Trojan Virus: Infects victims with Darkness Gears inside them with a trojan virus that can actually affect living beings. The virus is harmless until Mechanikat activates it. Those who are touched by one who has the virus will also get the virus in their body. When Mechanikat activates the virus, a Darkness Gear is summoned into the body of the victim, turning them under Mechanikat's command. All the machines created by Mechanikat, like the Catbots, have Darkness Gears within them and also the trojan virus. Those machines can transmit the trojan virus to their enemies while fighting them, and after that Mechanikat can activate the virus and summon a Darkness Gear in the enemy, taking them under his control.
X-Virus: Mechanikat stabs the enemy with his index finger, infusing an extremely deadly virus in their organism. This lethal virus, once injected into the foe, takes effect immediately and begins melting the victim's body drippy from every cell! Any enemy can be eradicated within seconds by this attack, as since it is a virus it doesn't take into account factors like the enemy's power or defense, killing everyone with the same ease. Mechanikat himself, however, has obviously made himself immune to the virus. Mechanikat can also use this attack from a range, by shooting the nail on his index finger, which contains the virus, at his foe like a bullet. A new nail grows immediately after that for further use.
Virus Mosquitoes: Unleashes some machine mosquitoes infected with the Trojan Virus or the X-Virus against his enemy. These mosquitoes were designed and built by Mechanikat personally, using some incredibly high-level technology. They are extremely complicated machines despite their small size, no bigger than a normal mosquito, and to add to that their wings and way of flying are such that they can move stealthily and quietly at the same speed as a real mosquito. Like this, they can easily catch just about any enemy by surprise and sting them, infecting them with a virus. Aside from moving stealthily, Virus Mosquitoes also have a function of creating annoying noises with their wings as a possible distraction. Additionally, their eyes are like microscopic cameras through which Mechanikat can observe what they see on his computer's screen, thus giving these mosquitoes a use as spying tools as well.
DG Dimension: Mechanikat points his hands at each other and creates a polyhedron between them. The polyhedron then expands in size and number of faces and covers a huge area, in which Mechanikat and his foes get trapped inside the polyhedron's empty interior. The polyhedron acts as a barrier from both the inside and the outside, preventing anyone from coming in or going out. From the outside, the polyhedron looks like a barrier which immediately fries anyone who comes in contact with it, while inside, where Mechanikat and his targets are, the polygon's interior resembles a dark world with green wireframes on the walls, which is inescapable as if someone tries to break through a wall, they will instead get sucked into the wall and come out of the opposite wall at the other side of the polyhedron's interior, like teleportation. This is actually a digital dimension which Mechanikat has created, and inside it, the data of all enemies trapped are instantly and constantly analyzed and sent to Mechanikat, enabling him to know everything about his enemies and read their every move before they even perform it. Aside from that, Mechanikat can summon black floating cubes within this dimension, which hit the enemy and cause them great pain as well as massive energy losses with each hit. He can also still use any of his regular attacks to incapacitate his opponents. When he's done, Mechanikat can break this attack at his will.
Cyber Dragons: Mechanikat summons three Cyber Dragons from his laboratory into the battle. These dragons are very fast, and can freely fly, swim, or dig into the earth, meaning the terrain will never be a problem. They also possess the ability to analyze the enemy's movements incredibly fast to react to them instantly, as well as to get used to them and adjust their own performance to one that counters their enemy's. They attack with physical attacks, with roaring devastating sound waves, and by firing high-powered Hyper Beams from their mouths. A pair of these dragons can combine into a Cyber Twin Dragon, who besides firing Hyper Beams and sound waves, can also use Hyper Darkness Beam from the left head and Hyper Light Beam from the right one. Cyber Twin Dragon can also use two other attacks related to light and darkness. One is Gravity Well, where he forms an orb of darkness in his mouth and then blasts it at the ground, where the orb expands into a large sphere of darkness, sank halfway into the ground, and sucks the enemy in it. The other attack is Gravity Bomb, which is similar to Gravity Well except it uses light energy instead of darkness, and repels the enemy away instead of sucking them in. By combining the two techniques, first trapping the enemy with Gravity Well and then using Gravity Bomb on them while Gravity Well is still active, Cyber Twin Dragon can obliterate his enemies within a ruinous tide of colliding attractive and repulsive energies. Cyber Twin Dragon is a bit slower but more powerful than a single Cyber Dragon. Finally, all three Cyber Dragons can combine into Cyber End Dragon, who can use any of the previous attacks from any of his heads, as well as use Thunder Beam, Ice Beam and Fire Beam, one assigned to each of his heads. Combining all those three creates a technique known as Tri-Disaster, Cyber End Dragon's signature and most destructive attack. He also possesses another extremely powerful attack known as Giant Power, which is the same as that of Chaos General ChaosBlackWarGreymon. In that, Cyber End Dragon unleashes an insane amount of energy from his body like a spreading explosion, obliterating everything caught in its range. It is similar to ChaosPiedmon's Ultima attack, but because it does not bypass the enemy's defenses like Ultima does, it is nowhere near as effective. But still, it is nothing to be underestimated, even by the most powerful of foes. Cyber End Dragon is, in turn, even slower than Cyber Twin Dragon, but much, much more powerful.
V-1 Rocket: From an underground base, he launches a rocket that can travel across the whole Chaos Planet, and has enough explosive power to destroy a mountain. Mechanikat has 100 of those missiles. They are launched using Mechanikat's computer in his control room in his laboratory.
V-2 Rocket: From an underground base, he launches a huge rocket that can travel in space, and has enough explosive power to destroy a planet. Mechanikat has 10 of those missiles. They are launched using Mechanikat's computer in his control room in his laboratory.
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