Heathcliff
Heathcliff got his start as a comic strip in the newspaper. He was created by George Gately and the strip continues to this day. Check out the links section to see where you can read the Heathcliff comic strip online.

Even though Heathcliff has been in a few different Saturday morning cartoons, this page focuses on the Monday through Friday syndicated cartoon from 1984 by DiC Entertainment. Each half hour show consists of two 11 minute episodes, and a minute long "pet tips" segment at the end of the show. The first episode stars Heathcliff and the second episode was Cats and Co. about a gang of cats named the Catillac Cats. Although both episodes take place in the town of Westfinster, Heathcliff and family never appeared in the Cats and Co. episodes (except for the occasional background cameo, usually in a crowd scene), and Riff Raff and Cleo never appeared in a Heathcliff episode.
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Inspector Gadget

Inspector Gadget was a cartoon parody of the 1960's television spy parody, Get Smart. Don Adams played the leads in both shows. There are similarities between the two shows. Both agents only had lots of gadgets or devices that they never could use correctly. Both worked for a chief that they invariably infuriated. And of course, both Gadget and Smart were lovable idiots who always won in the end, usually by accident or by someone else's help.

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Into The Labyrith



The series concerned the adventures of three children as they aided a good Sorcerer called Rothgo (played by Ron Moody) as he battled against an evil witch called Belor (played by Pamela Salem). The three children Phil (played by Simon Beal), Helen (played by Lisa Turner) and Terry (played by Simon Henderson) travelled through time as they searched for the Nidus. The Nidus was a power source of limitless energy that had been lost by Rothgo. He thus needed to locate it in order to prevent Belor from finding it and putting it to evil uses. Rothgo needs the Nidus to regain fully his powers. Every time Belor denies him the Nidus, Rothgo gets weaker. Belor can only possess the Nidus if Rothgo is no more.
While he still lives she can access only a small amount of its power for her evil schemes. She thus seeks to deny Rothgo the power source as long as possible until he will fade away and leave her to reign supreme with the Nidus. Inside the Labyrinth the children found themselves in different time periods including ancient Greece, The Civil War and during the French Revolution. Every time they get close to the obtaining the Nidus, the cunningly disguised Belor would just get there first and cast it into the depths of time. Once more the children were thrown into the vortex of the Labyrinth in order to find it again. Only when Rothgo had the Nidus and Belor was denied it, could the good Sorcerer set things to right and send the children back to their own land and time.
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KABLAM!

What happens when cartoons and comics collide? "KABLAM!" Welcome to the most fantastic development in comic book historya comic book TV show where Henry and June, two tireless cartoon kids, turn the pages for you! Each episode is jam-packed with alternative animation and breaks all the rules of kids' cartoons. Watch "KABLAM!" and prepare to be blown away by some of the most mind-scrambling cartoons known to mankind! Each week you'll marvel at the ongoing adventures of the peppy plastic crime fighters of "Action League Now!" You'll wonder at the alternate reality of "Life With Loopy." You'll try to keep up with the nonstop energy of "Sniz and Fondue." And you'll puzzle over the primitive primates and aliens of "Prometheus and Bob."
The Comics:

The With Loopy- If there's one person in a perpetual KABLAMINESQUE state of mind, it's Loopy.
For
those in the Loopy loop, life is, well...loopy. Loopy's a little kid
with an unbelievably powerful imagination. What's more, she's not
afraid to take what exists in her head and turn it into reality.
When you're around Loopy, you have to watch what you say!
Sniz and Fondue-

SNIZ -magine what would happen if you put 915 spoonfuls of sugar on a candy bar and ate it in one bite.
Providing
you could keep it down, you'd probably end up acting like Sniz once all
that sugar hit you. Sniz equals energy. And although it's not his
intention, he usually ends up using his energy to make his best friend
Fondue's life a giant KABLAMMITY.

FONDUE- Fondue
is the kind of guy who's having a nervous breakdown all the time. You
would too, if your name meant chunks of food dipped in oily, cheesy
goo. And how could he NOT lose his marbles from time to time with a
hyperactive freak like Sniz for a best friend?
But Fondue just can't win.
Prometheus and Bob

PROMETHEUS- We
recently discovered a top secret video shot 900,000 years ago by an
alien named Prometheus using a remote control camera. The alien's
mission: To teach basic survival skills to prehistoric man. His
subject: A caveman named Bob.
"Prometheus and Bob": The shocking footage that shows us our true roots.

BOB- Bob
is a caveman, and he's a little bit slow (if you catch our drift). But
then again, maybe Prometheus isn't really so almighty and powerful,
since he keeps allowing a dope like Bob to break his video equipment.
If nothing else, Bob tries.
The Offbeats

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Land Of The Lost

The Porter family, Tom, Kevin, and Annie get sucked into a prehistoric alternative world while taking a family vacation. The Porters build a tree house, hook up with a few locals, Tasha- orphaned, extrasmart dinosaur, Stink-monkey man, and Christa-another human who has lived in the Land of the Lost since she was a little girl. The Porters must deal with living with dinosaurs and avoiding the evil advanced Lizard Men. [who I can't remember the name of] Theere mom was long dead before they got there and there aren't any "early humanoids" there either.
LEGENDS OF THE HIDDEN TEMPLE
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Legends of the Hidden Temple was an original show for Nickelodeon. It was split into four rounds: The Moat, The Steps of Knowledge, the Temple Games, and the Temple itself. The opening consisted of Kirk Fogg, the host, stepping down the stairs to Olmec's Temple (Year 1) or Kirk Fogg swinging down from a rope built on the stage. (Year 2 and 3) Olmec (a big talking rock in the middle of the stage) would mention the name of a Historical Figure and an aritfact used by them. (i.e. The Legend of the Mummified Hand of the Egyptain King, the Golden Cup of Belshazzar, the lost Lion Tail of Little John, etc.)
ROUND 1: THE MOAT
The Moat started off with all six teams (The Red Jaguars, Blue Barracudas, Green Monkies, Orange Iguanas, Purple Parrots and the Silver Snakes). Each team consisted of a boy and girl. The Moat was a small pool built into the stage. After the teams were introduced, Kirk Fogg (the first year) or Olmec (years 2 and 3) would tell the teams how to cross the moat. Sometimes it consisted of climbing across tire swings, paddling your way across and other creative ways. Falling into the water usually made the team go back to the starting line and try again. Once the first partner crossed, the second partner would usually cross the moat in the same manner. Once both partners got to the other side, they would their gong. (which was basically a small podium with a button that lit up and made a sound once the player hit it) The first four teams to hit their gongs would proceed to the Steps of Knowledge. The two other teams would be eliminated.
ROUND TWO: THE STEPS OF KNOWLEDGE
The four remaining teams would be at the top of a roll-away staircase. Olmec would tell a story about how the Historical Figure mentioned at the beginning and how they came across and/or used the artifact,and after the story, Olmec would quiz the players on their memory of the story. If a team thought they knew the answer, they'd stomp down on an "anient marking" in front of them. If they got the question right, they would move down a step. If they gave an incorrect response or took too long to answer, they would be excluded from answering the question and the other teams would get the chance to. Once a team got three correct answers, they'd move down to the bottom level of the stairs and move on to Round 3. Once two teams accomplished that, both would move on to the Temple Games.
ROUND 3: THE TEMPLE GAMES
The two remaining teams went on to the Temple Games. There were three temple games...one for the boys, one for the girls, and one for both. The first two would be played for half a pendent of life, and the third would be played for a full pendent. Each Temple Game required the players to do a physically challenging task, such as knocking down opponents statues, tossing a (fake) boulder to your teammate and having them catch it, and other things like that. Each Temple Game usually lasted for 60 seconds. Whichever team won or was furthur along in that time won the game and woule recieve the pendent it was worth. If the game was a tie, both teams would get the pendent. At the end of the third Temple Game, whichever team had the most pendents went on to the fourth and final round. If both teams had the same amount of pendents, a tie-breaker question was asked and whichever team got it right went on to the Temple. No pendents could be won from a tie-breaking question.
ROUND 4: THE TEMPLE
This is probably the most exciting round of the game. The last remaining team would navigate Olmec's temple (which consisted of about 12 rooms). Before they entered the Temple, Olmec would explain how to open the doors in all the rooms of the temple. However, there were at least two doors leading out of almost every room, and there was no telling which one would open once the objective to open the door was completed. The pendents of life earned in the temple games played a huge role in how the team could do in the temple. In three rooms, there were temple guards. If you went into a room with one, it would come out and grab the player. If the player had a full pendent handy, they could give it to the Temple Guard and the Temple Guard would back off. If the player did not have a full pendent, the Temple Guard would take them out of the Temple and their teammate would have to go in and finish the job. In one of the rooms was the artifact mentioned at the beginning of the show. If they grabbed it, all the doors to the Temple would unlock and the Temple Guards would retreat. The team had 3 minutes to go in the temple, grab the artifact and come out. If the team had one pendent or 1 1/2 pendents, the other half or full pendent would be in a usually well hidden part of the Temple. Getting so would give the team an extra life and an invulnerability to temple guards and could only lose if time ran out. If the team got the artifact and came out of the temple, they would win the grand prize.
Above all, this wasn't an awful show. There were just some huge problems with it. First of all, the prizes handed out were lousy. (for making it into the Temple Game Round, you'd get a bag with about 3 or 4 random items in it. WOW! {that was sarcastic}). Unless of course the grand prize, which was usually a trip to somewhere like Mexico or some tropical resort. But this was still a decent show. Although it's not airing on Nickelodeon anymore, you can still get it if you have Nickelodeon GAS.


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The Mysterious Cities of Gold
The Mysterious Cities of Gold was a 39-episode animated serial produced in 1982. It was a French/Japanese co-production, primarily for French television (where it's known as Les Mystérieuses Cités d'Or), based very loosely on Scott O'Dell's book The King's Fifth. Character designs for the series are widely rumoured to be by Hayao Miyazaki of Laputa & Nausicaa fame, however this rumour is itself widely rumoured to be complete llama droppings. The excellent music was provided by Haim Saban & Shuki Levy, who more recently stooped to bringing us the Mighty Morphin Power Rangers.
MCoG begins in the year 1532, telling the story of three children - Esteban, an orphan raised in Barcelona; Zia, a young Inca girl; and Tao, last descendent of the empire of Hiva, a continent which sank beneath the Pacific centuries earlier. The children are accompanied by the Spanish navigator Mendoza and two comic-relief sailers - Pedro and Sancho - on their search across the New World for the legendary Cities of Gold.

Out of Control
Great, goofy talk/skit show. Dave Coulier (pre-Full House) Segments included "Adult Education", "How Not to Do Things", "It's Probably True"
"Great Moments in Inventions","It's Alive", "Let's Eat", etc. 1984-1988
MAIN CHARACTERS:
Dave Host of the show. Sat behind the desk most of the time.
Diz Large lunged, heavily made-up girl. Screeching
Hern Sleazy, egomaniac in a grey suit
Angela Blond-haired goofball.
Waldo Dorky-looking guy in glasses. Inventor.
This children's variety show from Nickelodeon's early days featured puppets interacting with live actors in "Sesame Street"-like situations, along with various animated shorts from overseas. At 5 hours in length, "Pinwheel" kept children occupied well into the afternoon.
