Nottud's Editor Superpack!

A mysterious button in the top right hand corner... Goodies are revealed! Stuff in order going from left to right, top from bottom: Set lighting, Set pitch, normal pitch, Play music, Close extras and Stop Music.
Obviously you guys never seem to have enough triggers! I am hopefuly ready to make some more for you guys. As you know, I am not as good as pftq at making them since I have NO programming experience
. However, I will not let that put me down and not make me produce useless stuff. I am advantaged with my imagination and I should hopefuly be able to create some decent effects with my imagination.
I might soon even be able to properly figure out these kb commands an use them. I can only partially do these at the moment but I should hopefuly improve. I think that currently my best bet is to make triggers that are totaly different from what we have had so far no matter how hard that may seem. I am also planning to release some trigger versions which are edits which will make them easier to use than normal. An example of this is the army copy in area to player effect.
I have changed it a little so it is designed for mythodeas. You can now set how many of the units you want to deploy and you set an area for them to deploy in rather than a unit to make things easier. I have taken out the get unit position feature for it is not needed. This is perfect for mythodeas. However, I will not release ANY of these few triggers without giving FULL credit to pftq since he made them in the first place.
The list of made triggers are below. Lol, don't expect it to be as long as his but expect some which are different to his hopefuly. This list will start short but will get longer as time goes by untill I eventually release the triggers as a pack.
Currently made triggers which I am DEFINATELY adding to pack made by me myself:
There are several others which I am still deciding if I will release them.
I am also going to add some hotkey changes and a few editor additions as well to spice up your editor so your designing is better and much more fun. Currently extra made hotkeys:
There are several other hotkeys which I am deciding if I should add them to pack.
I have also made some editor changes too - not many yet but in time I should hopefuly add more:
Both the main menu options is like quitting to the main menu, click editor again will only load a blank map! Another hopeful editor feature is in the play music bit, I am thinking of adding the cinematic musics in which will tell you the path of them and will give you the option of playing them so you can choose decent music for your scenarios. (The music patch has now been added)
I have now also changing the game interface as you can see from the screenshot. This is to add features tto the game and customise yourself a bit more!
Yes, I am now even doing changes to the main menu!
Feel free to comment, suggest and even possibly design for this pack. Any contributions will be apriciated and taken into account. Please be mindful of the fact that I cannot do everything you ask of me but only stuff which the game commands will not limit me to doing!
This pack will include all the hotkeys and editor mods from my last editor superpack also. Most of the goodies can be accessed with the E button in the top right corner of the screen but not all of them. Some will be changes like the music box, etc. To install, run the installation KEEPING the installation pack as it is! Make sure that none of the files listed in the ters and conditions already exist! If they do, it is a good idea to back up/ delete them.
Download with the following link below. This mainly just a temporary download place untill the mods approve of it in AOMH.
EDIT: NOW HAS MAJOR UPDATE!
New link:
http://www.freewebs.com/nottud/Nottud%27s%20Ultimate%20Superpack.zip

An amzing development to age of mythology. A trigger that can change anything into something else of your choice keeping the player and unit size the same like the picture above. The above picture shows lightning scorches being changed into anubites! Many god powers can be editted like this and so can be very useful for making them into summoning powers.

Another really useful element to the triggers is the usefulness in changing projectiles. The new projectiles will act just like the old ones and will keep the propeties of the old projectiles. Unfortunately, it keeps the lifespan of the projectile which is about 2 seconds which causes the units to die in midair. This can easily be fixed by modifying the projectiles to have no lifespan buy putting in the lifespan delta -100. This will take out the lifespan problem and no cause the units to die in midair.
Currently, the only real major drawbacks with the triggers are:

Using the trigger
There are 2 main ways you can use this trigger.
unitTransform("unitname1","unitname2);
This is case sensetive and will not work if you get the caps wrong! Simply substitute the unit names for a unit of your choice.
http://www.freewebs.com/nottud/Transform%20Trigger.zip
Simply download it and extract it into your triggers 2 file located at:
c>program files>microsoft games>age of mythology>Trigger2