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The Wonderful World of Nozza!!!

A world of miniatures and war-gaming from the distant past to the far flung future!

Wargaming WW2

I initially had a fascination with WW1 as I had discovered that members of my family had fought and died during the Great War. I was all set to make an investment in wargaming WW1, when I saw a film called 'Saving Private Ryan'. This and 'Band of Brothers' tapped into a dormant interest in WW2 and for my 30th birthday present I was given a couple of squads of Black Tree Designs US Paratroopers and German Infantry.

Since then my interest and investment has grown exponentially!!!

Currently I use the NUTS! rules. This is a WW2 skirmish game from Two Hour Wargames (are you surprised?)

http://www.angelfire.com/az3/twohourwargames/

The rules allow games to be played in 2 hours or less (hence the name of the company). The game is designed to work with a squad of troops with the ability to have reinforcements turn up during the course of the battle.

As this website develops I hope to include battle reports and pictures of my battles.

Dad's Army

Who do you think you are kidding Mr Hitler?

Dad’s Army and NUTS!!!


Walmington-on-Sea, an imaginary south-coast town not far from Eastbourne, was the setting for the Second World War adventures of a disparate group of men who, prevented by age or some other disability from enlisting in the services, enrolled as Local Defence Volunteers (LDV), forming part of Britain's 'last line of defence', a force which became known colloquially as 'Dad's Army'.

Main Characters

Captain Mainwaring - 3

‘Pay attention men’ - Roll 1d6 when active and compare.

• Roll Rep or less and behave as desired.

• Roll higher than Rep and does nothing as he lectures the nearest LDV.

Sergeant Wilson - 3

'Would you mind awfully...’ - Adds 1d6 to all Reaction tests. Any friendly character within 4” of him will react as he does.

Lance-Corporal Jones - 3

'They don't like it up them' - Will add 1d6 in melee but only if armed with a rifle and bayonet. Only count the two best scores.

‘Don’t panic’ - Receives -1 to hit when throwing a grenade and if a “1” is rolled when attempting to Fast Move, will move 1d6 and stands still acting confused  instead.

Private Godfrey - 3

'Would you mind if I was excused?’  - Roll 1d6 when active and compare.

• Roll Rep or less and behave as desired.

• Roll higher than Rep and move up to 12” into or toward any cover to spend a penny.

Medic - Add 1d6 when making a medical check.

Private Fraser – 3

'We're doomed' - Any group or individual within 4 inches of Fraser will only roll 1d6 if trying to Rally,

Charge, or Being Charged

Private Pike – 3

‘You stupid boy’ - Counts -1 to shooting. If a “1” is rolled, has had a mishap and has to re-roll the shots – this time against the nearest friendly figure.

Private Walker - 3

‘While we're doing all this what's the tank gonna be doing?’  - Empty structures, entrenchments, corpses, of anything that offers possibility of loot delay him for 1d6 turns. A Leader can cut this short by forcing a Rally check.

Always handy when you want that odd bit of equipment, Walker will produce the goods. Deemed to have an unlimited number of hand grenades. Never suffers from "out of ammo".

Controlled by the Opponent

 ARP Warden Hodges

This is an ARP matter’ – If within 4” of Mainwaring, will cause an argument. Mainwaring will be delayed for 1d6 turns.

The Verger

‘His Reverence is not going to like this’ – If within 4” of any LDV, the LDV will count -1 to any reaction test.

Disclaimer: These rules are based on my fondness for the TV series.

Some rules based on existing ideas found on the internet.

dads army.pdf

Operation Market Garden

Operation Market Garden (17–25 September 1944) was an Allied military operation, fought in the Netherlands and Germany in the Second World War.

The operation plan's strategic context required the seizure of bridges across the Maas (Meuse River) and two arms of the Rhine (the Waal and the Lower Rhine) as well as several smaller canals and tributaries. Crossing the Lower Rhine would allow the Allies to outflank the Siegfried Line and encircle the Ruhr, Germany's industrial heartland. It made large-scale use of airborne forces, whose tactical objectives were to secure a series of bridges over the main rivers of the German-occupied Netherlands and allow a rapid advance by armored units into Northern Germany.

I have written a series of linked skirmish battles designed to replicate the entire operation.

Operation Market Garden.doc