from: http://www.1up.com/
Hardware analysis: While Sony touts the technological superiority of the PS3, Nintendo has constantly downplayed the Wii's processing power, choosing to instead focus on its innovative new control mechanism. In fact, the detailed inner workings of the Wii still remain shrouded in mystery...perhaps Nintendo doesn't want people clueing into just how similar this is to a GameCube. Even so, in the hands of the right team, this hardware can pull off some amazing stuff (just look at The Legend of Zelda: Twilight Princess). But with many third-party Wii games looking like last-gen leftovers, the term "next gen" doesn't always feel entirely appropriate here. In terms of pure processing muscle, the Wii comes in a distant third to its competitors. Luckily, the size of its price tag also ranks a distant third at a mere $249.99....
Controller analysis: The Wii's bizarre input device brazenly smashes your preconceived notions of how games are played-it's more like a sleek, futuristic TV remote than the dual-analog-stick controllers we've become accustomed to. Some games simply use the Wii-mote as a pointing device, while many others utilize its motion sensing and accelerometer technology in amazingly clever ways. Playing the Wii certainly feels new and unique, but while the controller delivers instantly instinctive control for simpler fare, wrapping your head around more complex control schemes (generally incorporating the add-on Nunchuk accessory) can be tricky. But given Nintendo's success with the similarly ambitious DS, we're expecting some truly innovative stuff here.
Online plan: Traditonally, Nintendo's never been much for online gaming (the GameCube had two online games - ever), but Wii appears poised to finally bring Mario and Co. into the multiplayer arena. Wii will use a modified version of the DS' Wi-Fi Connection software to facilitate online matchmaking. (Most likely, you'll only be able to play against players who give you "friend codes" first, just like with the DS.) Like the PS3, the Wii will offer online gaming free of charge. Other elements in Nintendo's online plan include WiiConnect24, a feature that allows your Wii to receive pushed content downloads even when the system is turned off, and the Wii Browser, a modified version of the Opera web browser optimized for the Wii-mote. This comprehensive online plan has one massive flaw, though: No games shipping in 2006 are expected to offer online play. Oops.
Extra functionality: While the GameCube was essentially a cute plastic cube that played games, the Wii offers a surprisingly wide range of functionality. The Wii interface divides these different uses into "channels," including the Mii Channel (design a custom avatar that represents you both online and in games), Weather Channel (get real-time weather forecasts), and Photo Channel (organize and share your pictures online). The Wii also provides full backward compatibility with GameCube games (a small panel on the console's side lifts up to reveal four controller ports), but doesn't actually play DVDs (unlike originally announced).
Downloadable games: Although you won't be playing any Wii games online this fall, you'll certainly want to log on and do some shopping. Nintendo's Virtual Console store will launch with around 30 titles, with classics hailing from NES, Super NES, Nintendo 64, Sega Genesis, and TurboGrafx-16. Game prices will range between $5-10, and Nintendo promises to release at least 10 new titles each month. With a killer library of established winners to draw from, Nintendo should easily win the downloadable gaming battle....
Software outlook: The freebie Wii Sports bundled with each console will surely deliver lightweight living-room high jinks, but those seeking weightier fare won't be disappointed: long-awaited Gamecube-to-Wii transplant The Legend of Zelda: Twilight Princess is rumored to eclipse even fan-favorite Ocarina of Time (N64) in terms of scale. Zelda's presence also lessens the sting caused by Mario's absence (Super Mario Galaxy won't debut until mid-2007), but the lack of a traditional platformer (or at least one that isn't based on a kiddie cartoon, mind you) stings. But if you're looking for creative, wacky games designed around the Wii's unique input device, you're in luck-bizarre titles such as Trauma Center: Second Opinion and Rayman Raving Rabbids will be crowd-pleasing showpieces for the zany new system.
Once the initial zeitgeist of waving your controller at goofy party games wears off, you'll probably start craving something more substantial. At this point, the extended forecast for Wii software still seems distressingly GameCube-esque. Nintendo will supply tons of top-quality first-party offerings, but third-party support still appears pretty weak compared to PS3 and 360. And what's the point of having built-in Wi-Fi support without any online games? Pokémon and Battalion Wars 2 will be the first titles to offer multiplayer action....
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