Naruto MMORPG Game is a massive maltiplayer online role playing
game. The concept is that you get to create your own ninja, and
rise through the ranks
starting off in the ninja academy up to one of the Kages in a online
community and earn the respect of your fellow ninjas (Other online
users). The Naruto
Tv show has set up the elements for one of the best MMORPGs that could
be possible made. Through this notepad document I'll explain how
this game could be
made and, through my friends and my own experiance as an online gamers,
tell you what the game should and shouldn't include. If you fully
read and consider
what I write I am positive that you will be convinced that this game will be gold, if not platinum.
***How MMORPGs work***
You sell the game to gamers and then also charge monthly fees which go
to around $10-15 US Dollars a month. The $10-15 Dollars goes to
maintaince fees which
would keep the online servers that user play on running and also pays
the game developers to make a updates and patches that will include
special events, new
Items, new NPCs, new Qeust, and fix game bugs/glitches.
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1. Character Setup
2. Ranking System
3. Player Status
4. Player Experiance Points and Skill Points
5. Items
6. Skills
7. Territory
8. Friends System
9. Aging System
10. Housing System
11. Marriage System
12. Guild/Clan System
13. Family System
14. Pets/Summon
15. Bloodlimits
16. Misc. Important Features
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1. Character Setup
1.1 Users select a unique name that will be you playable character's name
1.2 Users customize their Character's appearance which would include;
1.2a Hair, Eyes, Nose, Mouth,
Ears, Height, Weight, Starting Cloths, Masks/Facial Tattoos, Body
Tattoos, Hands, Legs, and Arms. The more
selections for each of the Variables listed the more unique the online
community will be. Because the characters in the TV show
Naruto
wear Arm Bandages and Leg Bandages (ex: Chouji) I have included Arms
and Legs into the list of customizable features.
1.3 Users pick what type of ninja
1.3a *Option #1* They can pick to
be part of a Clan. Examples are Akimichi, Inuzaka, Hyuuga, and Nara.
*Option
#2* They pick elements that will be used in the Genjutsu such as Fire,
Water, Earth, Wind, Shadow, Healing, Support, etc.
1.4 Users pick a Hidden Village, from any of the
Countries, which will be your Affiliation, and your starting location.
1.5 User select a weapon they will become proficent in.
1.5 You pick out your attributes which include
Strength, Dexterity, Charisma, Wisdom, Constition, and intelligence
2. Ranking System
2.1 Players Start off at level 1, and can reach a max level of 60
2.2 Everyone starts of as a Cadet in the Ninja Academy within their village.
2.2a A player is Cadet during levels 1-10
2.2b During the Cadet stage you are tought how to play the game
2.2c Once you reach level 10 you
can take a Basic Test, which could be anything from completing 10
multiple choice qeustions to completing a
qeust of some sort.
2.2 Once you complete the test at level 10 you become a Genin and Earn your Forehead Protector.
2.3 At Level 25 you can enter the Chunin Exam where
you will have to compete against other Online Users, in order to keep
the Chunin Numbers Limited
and seen as a prize/honorable.
2.3a If you are promoted to
Chunin you are also rewarded With the Nin Battle Vest worn by all
Chunin Levels and higher
2.4 At level 40 you will be sent on a qeust by the
Kage of your country to complete some objective. If you complete
this hard test you will be
promoted to the Rank of Jounin
2.5 At Level 50 you have the option to stay a Jounin or become an Anbu
2.5a If you Remain a Jounin you will promoted to a Jounin Elite
2.5a.1 Jounin
Elite are given ability to pick 1 special skill from a list of skills
(Ex: Chidori)
2.5b If you choose to be Anbu
will be put through a long qeust consisting many parts (ex: Part1, lead
a party of NPCs to defeat a group of
enemies,
Part2 Travel deep into enemy territory to recover an item, Part3 defeat
20 enemy Playable Characters of level 30+)
2.5b.1 If you
receive the promotion to Anbu, you will not receive a Special Skill
untill level 55
2.6 At level 60 you have to compete with others from
your village to become the Kage of your village. To do some you
must have the Highest number of
defeated Playable Characters
3.1 Players status is based on Health Meter and Chakra Meter
3.1a If player's health is reduced to 0 player is felled
3.1b If Chakra is reduced to 0
player suffers a penalty to all their attributes and Can't cast a
jutsus until enough Chakra is regained.
3.1b.1 To
regain Health and Chakra, A player Can use a restoration Facility,
mediate, or use special items for the such.
3.2 Player Name, level, Health meter, Chakra meter,
and Party members are displayed in Top Left of screen, which is default
location for must games
3.3 At Each level a User can put points into their attributes to make them more proficant in that attribute
4. Player Experiance Points and Skill Points
4.1 A User is rewarded an amount of Experiance and Skill points for defeating an enemy
4.1a If a user defeats another
User/Playable Character they are rewarded with experiance and Skill
points relative to the Defeated PLayers
Level
4.2 Experiance Points accumilate to gain levels
4.3 Skill Points a used to Buy new Jutsus and to increase the levels of your jutsus
5. Items
5.1 The MMORPG would include all the same weapons as
the show including Kunia, Double-Sided Kunia. Needles, Kamas, Sickles,
Swords, Unbrellas, etc.
5.2 The Clothes and Armor worn by players in the
Game would be taken from the show or be concepts from the culture seen
in the series.
5.3 Special Enchancement Items would be used to enchance skills and attributes.
5.3b Examples of these items would be Earrings, necklaces, braclets, and rings.
6. Skills
6.1 After every 5 levels a user can go to a trainer
and use their Skill points they accumilated to buy Skills and level up
the skills they already
have.
6.2 The Skills you choose from will be determined by
either (A.) Which Clan you belong to or (B.) What Element(s) they
choosed
6.3 Every time a player uses a Skill, they consume
Chakra. This keeps the player mortal and conserve themself.
7. Territory
7.1 In the Naruto MMORPG their would be no good or
evil side. There would only be alliances between villages.
Allied villages share facilities.
7.2 While A countries boundries are always constant
there are contested territories inbetween the boundries of neighboring
countries.
7.3 Whoever controls the Contested Territory has access to the merchants and facilities.
7.4 Contested territories are won through surprise seiges.
7.4a During the surprise seige
the Attck force must figth their way in, and then take an hold a
control point located the middle of the
territory
8. Friends System
8.1 Every great MMORPG has a Tool/System used for storing of players name that you consider an in-game friend
8.2 Through this system you can setup chats, send private messages, and locate their position.
8.3 A naruto mmorpg would be better suited if it iscompatiable with X-Fire and programs alike.
8.3a X-Fire is A multigame
Messaging System where you can store other users names and talk to them
from outside the game
8.3b Lineage 2, a Midevil MMORPG,
has MSN Messager built into the game and those should be kept in mind.
9. Aging System
9.1 Just like in the series, each player will start off a pre-teen of around the ages of 12-13 years of age.
9.2 The Longer your Character lives within the game, the older he/she gets.
9.3a The Character would grow
taller, shows scars from battle, and generally show the signs of aging
seen in man kind
9.3a.1 No
Character should age the same to keep the gaming community
unique. The More common everyone is to each other, the less fun
10. Housing System
10.1 When a New Player is created, he shares the same appartment building as all the other characters.
10.1a A Player regains Health and
Chakra faster when inside their home, and will gain temporary
enhancements to the attributes after sleeping.
10.2 Later on in the Game a player can Buy bigger Appartments, or eventually become a home owner.
10.2a A player may also buy furniture to decorate their homes.
10.3 A big mistake in our games was that a home
owner has to pay rent or maintaince fees to keep their home. This
is a big downfall in the Housing
System. Keep a house at a one time fee.
10.3a Housing Furniture and Decorations also make for good Event and Promotional Gifts.
10.4 Players can set a list of people allowed to
visit their home. A Visitor Can't pick up or move furniture but
they can gain the buff as if it were
their own home. This also allows you to show off you house.
11. Marriage System
11.1 A Few MMORPGs have had a marriage system built
into the game. Two players of the opposite sex (in-game
characters opposite sex that is) can
propose, and wed.
There was no benifits to marring another player, except sharing a House.
11.2 To marry someone all you have to do is give your fiance a ring and if they accept you wed.
12. Guild/Clan System
12.1 Players Can go to their Village Center and apply to create an In-game guld/clan
12.1a Guilds/Clan are included in every MMORPG and are an important feature
12.2 A Guild/Clan would serve as to unit players into a mini-community and share common goals
12.3 Guild/Clans members would not be limited to
having to belong to the same village or alliance as guild/clan leader.
13. Family System
13.1 Players can tryout or randomly select a family of their choosen.
13.2 Families with rare bloodlimits need requirements in order to be a part of.
13.2(alternate) Players do qeust to unlock the ability to make a new Character with a bloodline limit.
14. Pets/Summon
14.1 At one point or another players should be able
to learn to summon a creature or pet to help fight in combat.
12.1a This ability should be
limited to the highest level players to make such a skill an honor
within the community.
14.2 The Only players to have a pet out at all
times, and not have to summon them would be ones of the Inuzaka Clan or
players with a creature
control jutsu.
15. Bloodlimits
15.1 For the start off there will be only four Bloodlimit powers.
15.1a The Byakugan from the Hyuuga Clan.
15.1b Mastery of Water & Ice, Clan name is unknown right now.
15.1c Sharingan from the Uchiha Clan.
15.1d Shikotsumyaku from the Kaguya Clan.
15.2 As Families and Clans expand there may be way more Bloodlimit Powers made.
16. Misc. Important Features (still working on)
14.1 Ninja's have the option to abandon their village and become a "missing nin".
14.2 missing nins can band together into a militia and build settlements or an HQ.
14.2a Militias can declare war on countries or villages.
14.b Players may go to Militias to put up a bounty on other Ninjas.
14.3 The Ninja's that abandon their village can be hunted by the ANBU group.
I was thinking wouldn't it be cool if instead of doing Seals/Justu by clicking the skills you use the number keys instead, it will make it more risky and you will feel more involved in the game. there are 12 Seals in Naruto and heres a pic of them below the post.
Say for instance you are in a battle and you have shadow replication skill instead of clicking it you press 0 = SEAL 10(RAT) Cause on the key board it only goes up to 9. 3=DOG 9=RAM 1=BIRD That will activate Shadow rep, and wallah!
it will be more difficult to do the seals therefore making it more challenging, just as if you were really doing the skills. i told my friends this idea and they liked it, what do you think??
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