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| Proper Enchantress Use |
This site was created as a compendium to my LOS page. I have seen greys with decent ratings who can't effectly use or rush an enchantress, or they don't use them in their formations at all. I have a theory I call the 1000 grey theory that states greys who don't understand the enchantress can't pass 1000 points. My goal in this site is to help these decent players become better. Meet my enchantress, affectionately nicknamed "chanty", savior of so many of games I have played.

*Disclaimer* This is not a formation help page. If you use the formations within you will more than likely lose. |
| The Basics of the Enchantress |
The first thing necessary to learning proper chanty use is her range and attack. Her movement is 3 squares, and her attack range is 2 squares from her in all directions. She paralyzes any unit, friend or enemy, within that range, and those units stay paralyzed until the enchantress is hit to break her focus, or moved by the person she belongs to. The picture here shows her range. As explained above, any and all units within the red squares will be frozen. |
| Bad Examples of Enchantress Formations |
So now you understand her attack, and you want to make a formation and see if she really does own like I claim she does. Just be patient a bit longer, or you'll still have problems. Among greys I see who use the chanty, I'm still amazed how many people make a formation like the one shown here. I have seen formations involving 3 or 4 chanties and 2 barrier wards up fron that worked somewhat, but for the general rule you never ever want to place her near the front line. Chanties have 0% blocking and only 35 hit points. In a way, they're like clerics in the way no matter what you attack them with is guaranteed to hit. Here's an example of someone who doesn't understand proper placement of the chanty. I jumped a random grey in the lobby. Notice all the units capable of hurting her on the first move. If this opponent understands the value of the chanty as all good players do, she will be his first target.

Here's another ineffective use of the enchantress. Even though she's not on the front row, she's up too close to the front. In order to use her from here, even after moving the maximum 3 squares, she will inadvertantly paralyze one of your units with the enemy. While paralyzing your own units is not always bad necessarily, doing so on the front line early in the game is suicide. Since chanties worse enemies are scouts, we have to keep her in back out of scout range. You should have enough firepower in front of her to kill any scouts that try and rush in to kill her early. The reasons enchantresses hate scouts are because a scout's power of 18 means 2 arrows will kill her 35 hit points, leaving you without an enchantress. The other more important reason for this animosity is the scout's powerful line of sight (LOS). If you don't know what I'm talking about, then you should read that section of this site too.

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| Better Ideas For Enchantress Placement |
Now that we understand what not to do with our chanty, let's look at a couple better formations involving her. I'm still using the same generic formation from the first 2 shots, but notice the chanty safely in the back out of harms reach. Now in order for anything to attack her, they have to come into your backfield, exposing themselves to your knights, scout, witch, and pyros. A stray scout might get a shot in on her, but the scout will pay with his life. Another reason I like this placement is the protection she gives my cleric. If a scout comes within cleric range and shoots my cleric, I would move my chanty towards it, freezing if possible, but more likely waiting a cycle. If you don't freeze, the chanty has a 1 turn recovery, which means she will be able to move again before the scout does. As a general rule, using the chanty before the enemy scout is dead is bad news. Exceptions to this rule are using the chanty to freeze the scout, the scout is completely out of range, even with his 4 movement, or the scout is in it's wait turns. Careful consdieration will be given to these situations later on, for now understanding basic chanty fundamentals is the important part.

Here's another slight modification of our formation. I traded one of my pyromancers for a barrier ward. A common mistake I see people make when making this adjustment is trading out the wrong piece. Honestly, how much good is a pyro compared to other units? Virtually all damage it can cause is healable in 1 turn by the opposing cleric. Don't trade out your knights or scout for the barrir ward, dump the extra pyro instead. The barrier ward is an essential combination unit for the enchantress. I have seen people, myself included, use the enchantress effectively without the barrier ward, but she becomes several times more powerful when combined with it. Since a unit protected by a barrier cannot be damaged, barriering a focused chanty protects her from losing her captured pieces. The barrier on the chanty also allows you to attack the captured piece with your witch and pyro if doing so would have initially hurt the enchantress in the process. The third reason the barrier makes her so much better will be discussed in depth later, but involves her 3 turn recovery time.

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| Please use the links in the upper left to navigate to page 2. |
I still haven't figured out how to insert links. |
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