If you clicked on this page this means that you are about to create a fighter. Before doing so I will give you some guidelines and tips. I would like to let you know that the fighter you are creating today might be completely different in just the next several months through training. Also keep in mind that all your training and fight choices will effect your fighter career, and so will the process your about to take part it. So make your choices carefully! Other than that good Luck!
First off your probably wondering what all these stat categories mean?
Full Name: First and Last Name
Common name: Nick name
Height: Keep in mind the height requirements for your weight class.
Weight (not weight class): Whats your natural weight?
Country: Where you from?
Age: you can not be younger than 18 and I do not recomend being older than 30!
Punching: How good of a boxer are you? Punching mechanics.
kicking: You kick like Mikro Crop Cop? Knees of Silva.
Strength: Strength is needed to properly execute any technique.
Clinch: Clinch techniques can lead to knees, dirty boxing, judo or grecro roman throws even a comon take down.
Agility: Want the speed of Pretty Boy Floyd.
Dodging: Can you bob and weave.
Motivation/Heart: Hearts and important aspect of any sport ask Rocky and Rudy
Takedowns:Takedowns are an important factor in MMA. Especially if you are wanting to be a ju-jistu fighter or a wrestler.
Takedown Defense: Wanting to keep the fight standing or just not be on your back. Then this is an important stat.
Ground N Pound: How well can you excute punches from the ground?
Ground Game: Wrestling skills, the "feel for the mat"
Submission: Ju-Jitsu and grappling skills
Submission Defense: Submission defense is good to have no matter what kind of fighter you are stoppoing submissions is important
Conditioning: The ability to go all three rounds.
Toughness: How strong your will is, alot like mot/hrt. Can you see your blood all over the place and keep going?
Control: Control is the ablity to dictate the pace of the fight.
Aggressiveness: You have to be agressive in a fight, if your not you will be to timid and not go for moves.
KO Resistance: How good is your chin or body?
Gameplan (select one): This is basically a plan to fit your fighters skills or your upcoming opponents skills and tendencies. You can change this before everyfight.
Ground Gameplan(select one): Same thing as up top but for when you go to the gound.
Clinch Game Plan(select one): same as top but for clinch
Weight Class: I don't need to explain
Fight Style(select one): whats your "fighting morals"
Pick One, Both, or Neither
fighter tries fancy strikes ; flying knees, spinning back fists etc.
fighter tries fany submissions ; gogoplatas, omoplatas all kinds of crazy stuff
Please Read Rules 1st!!
Fighter Starts with 125 pts. to distribute. No less than 4 in anything. Copy and Paste this template than email it to simfightingleagues@hotmail.com
Full Name:
Common name:
Height:
Weight (not weight class):
Country:
Age:
Bio:Whats you story
Quote: Whats your saying
++Record:
++only if you are an SFC or "old" vetern
Punching:
kicking:
Strength:
Clinch:
Agility:
Dodging:
Motivation/Heart:
Takedowns:
Takedown Defense:
Ground N Pound:
Ground Game:
Submission:
Submission Defense:
Conditioning:
Toughness:
Control:
Agressiveness:
KO Resistance:
Gameplan(select one): All-around/ Punches +Kicks/ Punches/ Kicks/ Clinch Striking/ Go to the Ground
Ground Gameplan(select one):Submission/ground n pound/ sub.+g n p/ lay and pray/ stand up
Clinch Gameplan (select one): Punches, Knees, Punches+knees, or Takedowns/Throws
Weight Class:
Fight Style(select one): Fair/ Occasional Foul/ Fights Dirty
fighter tries fancy strikes: never, sometimes, always
fighter tries fany submissions: never, sometimes, always