MegaNanolith

Wake up to the new world


Welcome

So you have chosen to "wake".

The new world is waiting.  Buisness and power, wealth and social status, are all part of the MegaNanolith.
Your mind newly downloaded into your NanoVessel, your path lies open to you.
Hone your skills, and make your wealth, producing the materials, parts, and machines needed for a cyvernetic society.
Play the stock market, or work the political system, and move up in the MegaNanolith.

Beta Release Progress - 10%


NEWS

5-09-06

Woot!  Finished level 1.  There will be of course additions in detail, possibly additions of rooms if I get any ideas, but those are all offshoots.  The main planned Level 1 is now fully finished! Also finished the Phase Center, and have linked lvl's 1,2, and the sublevel (where resource extracting occurs)
All basic crafting rooms are complete as well.  So cool beans there.  Map tile revisions are complete. More details in forums


5-08-06

Got some new tiles, so am retouching all the maps completed so far.  And they are looking great.
The Architect also stopped in, gave me a few pointers and has taken over level 2 development.
Skills are going well, have most the basic craftign area's completed.  Um, what else.
Ah, am about to add the story section to nav bar, so you can read a detailed story of what transpired and what the MegaNanolith is :)
Thats all for now

5-06-06

Am happy beyond belief :)  Reason one is the release of the all powerfull TE2, which also includes RE 401 error (though its main is missing some things from previous TE, no worries though I retreived them)
Had much help from the God of Scripting, Baron, helped me figure things out and so on, the list could go on.
Spent today really learning about TE2, am about to start working.  Will be doing skill scripting, first the Extracting area, then move on to basic processing.  Also will be able to map more, since I know how the scripts work I can plan around them.
I have tomorrow off to, so I dont know I will be up late tonight (long day, sore and tired)
But progress continues :)

5-03-06

2:39 am :)
I need to get to bed at better times.  Funny how much work I find to do when I cant even do my scripted tiles yet.
I am irritated at this error, it blocks a major thing for me.  Still no word from marsh or anyone, wo I wait.

Got development team member though :)
Niko, will be doing GUI (awesome) and maybe other loading screens and a few sprites!
Well, thats all for now.  Finally ready for some bed.  Actually to watch the history channel till I fall asleep. Same thing :)

5-02-06

12:19am now :)  And I'm hard at work.
Skill work has begun, and is coming along well so far.
Currently though I am having issues with getting a Runtime Error 401 when I click on the scripted attribute to place scripted tiles in the map editor.  Until I get feedback in my forums post, that particular segment will have to wait.
Back to mapping I guess. First I am going to try adding a scripted tile in a different map, just an expiriment, though I am assuming the same result.

Beta Progress-2%

EDIT- Later in the day, and yes I finally got some sleep :)  Waiting still for RE 401 to be fixed.  I cant do alot till then.
Right now just some mapping, map touchups, and planning.  I am still thinking about how exactly I want to implement the stock market.  I already know its gonna take coding.  Have contemplated having the stocks related to the Guilds themselves, some initiative to boost your guild and a way to have a more researchable/in depth stock system, over just making generic stocks with random gains/losses

Also writing down idea's for the story part of the game.  Yes, there will be story and events :)
And I have some great idea,'s, things both colony wide, and ones that can be "found"
Again those wait for scripted tile fixes.  Anyways, enough for now, have work soon!

Also, am going to try and post a few screenies before I leave, to give a look at my style.  Feedback on the forums would be nice, but remember the maps arent final yet, there could be revision/modification.  Have already changed various floor tiles and eyecandy a few times. Chow


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5-01-06

Development has begun!
Mapping key area's needed to begin work on scripting of skill system
Looking for a development team
Tiles being created and modified

Beta Progress-1%

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