Mapps Poser Downloads

Characters & Props - Created in Carrara for use in Poser

M&R Lighting

Lights_M&R.zip

Point and Image based Lights for Poser 6 or 7 only

G2 tops 1 & 2 - Fix

Sydney_Mapps_Top-Fix.zip

A few small probles were discovderd in the downloads for Tops 1 and 2. If you have jsut downloaded them you do not need these files as those files have been fixed. These files can bve used to fix the problem if you alread downloaded them without having to download them again.

G2 Conforming Top 2 - Sydney or Jessi

Sydney_Mapps_TopB.zip

This zip contains a conforming Top for Sydney G2 and Jessi G2. This set will work for any version of poser with G2 women (Jessi G2) or Poser 7 with Sydney.

G2 Shirt forJessi G2 and Sydney G2

Sydney_Mapps_Top.zip

This zip contains a conforming Top for Sydney G2 and Jessi G2.

This set is for Poser 7 only.

G2 Conforming Dress with Morphs

Sydney_Mapps_Dress01.zip

This zip contains a conforming Dress for Sydney G2 and Jessi G2. Thes dress also contains shaping morphs to allow for better posing ans some breast choices.

This set is for Poser 7 only.

G2 Slippers for Sydney & Jessi

Sydney_Mapps_Slippers.zip

This zip contains a set of conforming slippers for Sydney G2 and Jessi G2. This set is for Poser 7 G2 females ( Poser Pro or later with Jessi G2 will also work).

Contains 4 textures and 2 bump maps that can be mixed and matched.

Sydney Poser 7 Woman - Texture

Sydney_Mapps_Texture.zip

This zip contains simple textures for Poser 7 Sydney and matching materials for appling the textures uing the material room. This set is for Poser 7 only.

Sydney Poser 7 Woman - Dynamic Clothes

Sydney_Mapps_DynamicCloth.zip

This zip contains 6 Dynamic Cloths for Poser 7 Sydney, 6 UV Maps for the Shirts and textures and Material Room sets for appling the textures to the different material groups.

When using these shirts simply load and apply the pose, when setting up the simulation set draping to Zero (0) as these items have all been draped for Sydney in the zero pose. So you must also set the simulation to start in the zero pose.

Most of my dynamic poses use only 5 frames from the zero pose, so you should be able ot get away with a 5 frame aninmation making these items fairly fast to use since you only need to wait while the computer caculates 5 frames.