GAME RULES FOR MAGICS KINGDOM




GAMES


GOLF SOLITAIRE:
Golf Solitaire consists of 5 holes, where low score wins. Please report winner /// non-winner after the last hole. Take off as many cards as u can on each hole. The bonus round sometimes will give you a minus, which counts towards your score.

SUPER DOMINOES: Super Dominoes is a 2 player game. Each round will consist of one game played to 250 points. Please report winner /// non-winner after each match.

TIMED TOURNAMENTS: MAHJONG SAFARI--KENO POP--HOG HEAVEN--VAULTS--TRI-PEAKS--SUDUKO PUZZLE BLAST--SWEET TOOTH 2 When host asks for beginning token count please give last 5 digits (except hog-give last 6). Host will say READY--SET--GO, you will have 10 minutes to play. You will be given a 5 minute warning--3 minute--2 minute--1 minute, then stop and report tokens again. DO NOT play while host between round. Host will announce winners, and next round will begin.

BOWLING: Consists of 10 frames, high score wins. Incase of tie only those affected will bowl.

JUNGLE GIN: Match played to 300.

DICE CITY ROLLER & LOTTSO: These games are played starting on round 1 and continue to end of game. High score wins match.



CANASTA GAMES





REGULAR CUT CANASTA PLAYING TO 5000 ;) *DRAW 2 CARDS, 1 CANASTA TO GO OUT.* \8'***NO WILDS IN OPENING MELD:O)




"REG HI ~ LO CANASTA" DRAW 2 -- 2 CANASTA'S **** YOU WILL NEED ONE NASTA LO CARDS (4-7) ONE NASTA HI CARDS (8-ACE) TO GO OUT ***



~CRACKED MIRROR CANASTA PLAYING TO 5000 **YOU MAY NOT MELD WHAT YOUR OPPONENT HAS MELDED ***FIRST TO MELD A SET HAS RIGHTS , OPPONET MAY NOT MELD THE SAME
YOU MAY CANASTA WHAT YOUR OPPONET HAS IF IT GOES STRAIGHT FROM HAND TO CANASTA***

3 STRIKES:
You have to have EXACTLY 3 canastas (red or black) before you can go out. No more then 3 canastas and no less then 3 canastas to be able to go out. You can have more then 3 canastas but you can not go out. Set table as 2/2

38 SPECIAL:
You cannot go out until all red 3's are on the board. You must have a canasta for every red 3 you get. If you don't get any red 3's you must make at least 1 canasta to be able to go out. All 8's are like black 3's, if there is an 8 on the pile you cannot pick up the pile. You cannot meld 8's until you are going out. Set table 2/1

357 MAGNUM:
You can not meld until you have at least one red 3 on your side of the table. You can not go out until you have melded 5's and 7's. You may use wild cards with them. Set table as 2/2

4 OF A KIND:
All melds (not just opening meld) must contain at least 4 cards. You may use wild cards as part of your four. Once you meld a certain card, you can add to them i.e. if you lay four 5's you can then add to them one or more at a time. Note: When picking up frozen pile on opening meld, pogo will not allow you to get pile if you have already put a wild card with the card you are trying to pick up. Set table as 2/2 or 2/1

7UP:
You must meld 7's first and all of your canastas must be 7's or higher (7, 8, 9, 10, J, Q, K and Ace). You may meld cards lower than 7, but you can not canasta them. Canastas may contain wild cards. Set table as 2/2 or 2/1

ACES CUT:
Aces must be melded first. You may use wilds with them and you can lay other cards with them. Set table as 2/2 OR 2/1

BIG BAD WOLF:
The first person to take the pile is the BIG BAD WOLF and is the only one who can take the pile during that hand. Your opponent may NOT take the pile. Once pile is picked up the BIG BAD WOLF must make RED (no wilds) canastas only. The BIG BAD WOLF may not make any black canastas so be careful. Any canastas made prior to the pile pick up are ok and exempt from the RED nasta only rule. Your opponent may make black canastas Or RED if he chooses. Set table as 2/2

BLACKJACK:
Blackjack equals 21. Your canastas must equal 21 to go out. If you go over 21, you "bust" and DQ (lose the game). Aces score as 1 or 11. Jacks, Queens and Kings are 10 points each. Set table as 2/2

BLACK'S ONLY:
You are only allowed to make black canastas (canastas with wild cards in them). If you make red or natural canastas (with no wilds) you are DQ'd. You can not freeze the discard pile! Set table as 2/2 OR 2/1

BLACK'S RULE:
The first canasta each person makes must be black (canasta with a wild card). Set table as 2/2 OR 2/1

BLOODY CUT:
The first canasta each person makes must be red (natural with no wild cards). Set table as 2/2 OR 2/1

BONANZA:
YOU CANNOT USE WILDCARDS AT ALL UNTIL THE DRAW PILE HAS 20 OR LESS CARDS IN IT!! THIS MEANS YOU CANNOT FREEZE THE PILE AND YOU CANNOT USE WILDS TO MAKE CANASTAS UNTIL THERE IS 20 OR LESS CARDS LEFT IN THE PILE. IF THE 1ST CARD IN THE DISCARD IS A WILD PLEASE CALL TD TO TABLE TO VARIFY AND THEN YOU WILL HAVE TO RESET TABLE SET TABLE AS: 2 canasta, 2 draw, allow wild in opening meld

BOOK ENDS:
You must meld 4's and A's before you meld any other card. You must wait until next turn to meld other cards. 4's and A's can be melded in the same hand or in separate hands, but must be done before any other cards can be melded. You can use wilds with them. Set table as 2/2 or 2/1

BROKEN MIRROR:
You can not meld or canasta any card that your opponent has melded. Set table as 2/2 or 2/1

BRUTALLY COLD:
The discard pile must remain forzen at all times. The first player at the beginning of each hand must freeze the deck. If you are the first player and are not able to freeze the pile, please call the host to the table to verify. The second person to play will then freeze the pile. You may pick up the pile but must refreeze on the same turn. SET TABLES TO ALLOW WATCHERS TO SEE CARDS! Set table as 2/2 OR 2/1

CARD UP:
At the beginning of each hand, the top card on the discard pile will determine how many canastas both players need to go out. If the top card is red, you both need one canasta to go out. If the top card is black, you both need three canastas to go out. Set table as 2/1

CHECKERS:
Canastas must be made by each person in alternating colors (black/red/black or red/black/red). A red canasta is a natural canasta (no wilds) and a black canasta contains wilds. When a new hand starts so does the red/black/red or black/red/black alternating patter. Do not continue pattern from previous hand. Set table as 2/2

CODE RED:
You can only pick up the pile if you have a red canasta (a canasta with no wild cards in it) made on the board. You cannot touch the pile to make your red canasta either. You cannot freeze the pile! You can have as many black canastas (with wilds) as you want and can go out at anytime. Set table as 2/2

COLD AS ICE:
Whatever card is the first on top of the discard pile is what both players must meld on opening meld. For example if the first card on the discard pile is a 4, then both players must have 4s in their opening melds. If a 2, Joker, or any 3 (black or red) is on the discard pile first, then the person who first gets to draw picks the card they want for both players to meld first. You can lay down other cards and wilds with your opening melds. You can not pick up the pile on this game so set table to not allow it. Please type in the table chat area what the first meld card is. Set table as 2/2 or 2/1

COLT 45:
Your opening meld must be 4's and 5's. You may use wilds with them. You must wait until your next turn to meld any other cards! You must make a canasta out of the 4's or 5's before making any other canastas. Set table as 2/2

CRAZY 8'S:
8's are used like black 3's. You can not pick up the pile if an 8's on top and you can not meld 8's unless you are going out. You can have a discard when melding 8s AND going out (or not). Set table as 2/2 OR 2/1

DEAD MAN’S CANASTA:
You must meld Aces and 8's in opening meld. You may use wild cards with them and you may lay down other cards with them. Set table as 2/2 or 2/1

DIAMONDS:
You can not pick up the pile if a diamond is on top! Set table as 2/1 OR 2/2

DIRTY OLD MEN:
YOU can NOT meld or canasta Ks or Js at any time! They may only be used as discards. Set table as 2/1 or 2/2

DIRTY OLD WOMAN:
YOU CAN NOT meld or canasta queens at any time! Queens may only be used as discards. Set table as 2/1 or 2/2

ELEVATOR:
If you have to meld 50, you only need 1 canasta to go out. If you have to meld 90, you need 2 canastas to go out. If you have to meld 120 you need 3 canastas to go out. Set table as 2/1

FACELESS:
You can not meld or canasta the jacks, queens and kings. Jacks, queens and kings are to be used in this game as discards only. Set table as 2/2 or 2/1

FAST N FURIOUS (PREVIOUSLY KNOWN AS QUICKIE CANASTA):
Only one hand is played and the player with the higher score wins. Set table as 2/1

FIRE AND ICE:
You can only have 2 canastas - one red (natural with no wilds) and one black (must contain a wild) Set table as 2/2

GENTLEMEN FIRST:
You must have kings in your opening meld each hand. You can use wild cards with them and you may meld other cards on the same turn. Set table as 2/2 or 2/1

HANG MAN:
The first canastas of each hand for both players must be either aces or 8's. If one player makes a canasta in aces, the opposing player must make a canasta in 8's and vice versa. You can not make a canasta in both! If you do, you DQ. You may meld both aces and 8's but can only canasta one! Set table as 2/2

HEARTS:
Hearts are like black 3s. You can’t pick up pile if a heart on top. Set table as 2/2 or 2/1

HEARTS ALIVE:
You can't pick up the pile unless there is a heart on top. Set table as 2/2 or 2/1

HIGH 5:
Your first canasta in each hand must be in 5's. Your second canasta must be in one of the five high cards (10, J, Q, K, A). Your third canasta may be in anything. This applies to both players or teams at the table. Wilds are allowed for canastas. Set table as 2/2

HIGHER ORDER:
Your canastas must go in order from low to high. Canastas do not have to be consecutive, just higher than your last one made. You may lay down more than one canasta in one turn buy they must be laid down in the proper order. Aces are high! Set table as 2/2

I’M QUEEN, YOU BE KING:
The first player to make a canasta in queens may go out. Opponents must then canasta in kings to be able to go out. If you are the FIRST player to canasta QUEENS you CANNOT make a canasta in KINGS. You can not make a nasta in Kings until someone has made a nasta in Queens. They do not have to be the first cards melded or canasta'd. Set table as 2/2

JACKS OR BETTER:
The first meld by both players in each hand must be jacks or better (Q, K, A). You may meld with wild cards but you must wait until your next turn to meld anything lower than a jack. You can only go out when you have a canasta with J, Q, K or A. Set table as 2/2

JACK THE JOKER:
You must meld jacks with a joker on your initial meld. Jacks and Joker must hit the table first. The joker must land with the jacks! Set table as 2/2

KNIGHTS TO THE RESCUE:
If your opponent makes a canasta of Q or better (q, k & ace) before you do, your knight ( Jack ) must come to the rescue. You will have to make a canasta of Jacks before you can make any other canastas. You can meld any other cards BUT NO CANASTAS until you make your Jack's canasta. The player who melded the q's or better may continue making nastas before the jacks are nasta'd but NOT after. No one can make any canastas until someone has made the q's or better. Set table as 2/2

LADY’S FIRST:
You must meld queens in your opening meld each hand. You may use wilds with them and you may meld other cards with them.

LIGHTS ON:
Only red canasta’s may be made (natural canastas, with NO wilds in them). You can not add wild cards to ANY canasta (even if already made). Set table as 2/2 or 2/1

LIGHTS OFF:
Only black canasta’s may be made (canastas with wilds). Set table as 2/2 or 2/1

LOW CARD BONANZA:
Only cards 4 thru 10 can be made into a canasta. Cards Jack through Ace can be melded but cannot be made into a canasta. Set table as 2/1 or 2/2

LUCKY 7'S:
7's must be melded first each hand. They can be melded with other cards and u can use wilds with them. Set table as 2/2 or 2/1

MAX OUT:
The player who gets the most canastas in one hand wins (regardless of score). If there is a tie, additional hands are played until there is a winner. Set table to 2/1

MONOPOLY:
You must meld one set of everything (4,5,6,7,8,9,10,J,Q,K,A) before you can make canastas or go out. Wild cards are allowed in your melds. Set table as 2/2

***MOUNTAIN TOP***
***MOUNTAIN TOP*** YOU CAN ONLY MELD 8'S -ACES ALL OTHER CARDS ARE LIKE BLACK 3'S 3-7 MUST BE USED AS A DISCARD ONLY IF U MELD 3-7 ITS A DISQUALIFICATION
NAKED NASTA:
With the exception of wilds, you must meld everything that can go down on the table. Which means if you pick up the pile you must IMMEDIATELY play all playable cards on the board. Also as you go along everything that can play on the board must be played IMMEDIATELY with the exceptions of wilds. If you draw something that you have melded or canasta'd, you must play it on the board immediately. This means you can not discard it. For example if you have a canasta in 4's you can not discard a 4, you must play it on your cards. WHEN SETTING TABLES ALLOW WATCHERS TO SEE CARDS. Set table 2/2

NASTY 9’S:
9's are used like black 3s. You cannot pick up the discard pile if a 9 is on top and you cannot meld 9’s until you are going out. You can have a discard when melding 9s AND going out (or not). Set table as 2/2

NO TOUCH REGULAR CUT CANASTA:
NO TOUCH REGULAR CUT CANASTA DRAW 2 1 CANASTA TO GO OUT YOU CAN NOT TOUCH THE PILE

NO ACES/NO OUT:
NO melding Aces and NO going out. Aces are discards only. You must keep one card in your hand at all times. Hit no discard when down to one card. Set table as 2/2 or 2/1

NO FREEZE:
You are not allowed to freeze the pile. Set table as 2/2 or 2/1

NO FREEZE/NO OUT :
You are not allowed to freeze the pile or go out at any time. Set table as 2/2 or 2/1

NO OUT:
You are not allowed to go out at any time. Set table as 2/2 or 2/1

NO PICK UP:
You are not allowed to pick up the pile at any time. Set table as 2/2 or 2/1

O CRAP:
You can not pick up the pile, you can not use wilds in opening meld, or go out at any time! Set table as 2/2--uncheck wilds and do not check the no pile option


O CHYT
O CHYT CANASTA PLAYING TO 5000 ;) YOU MAY NEVER PICK UP THE PILE:o) AND YOU MAY NOT GO OUT. :o) IF YOU GET ALL 4 RED 3's IN THE SAME HAND YOU AUTOMATICALLY LOSE. >-0> ONCE BLACK ALWAYS. >-0S BLACK:
Once you have made a black canasta (canasta with wilds) you are not allowed to make any more red (natural with no wilds) canasta’s. Set table as 2/2

ONCE RED ALWAYS RED:
Once you have made a red canasta (canasta with NO wilds) you are not allowed to make any more black canasta’s (canastas with wild cards in them) Set table as 2/2

OVER THE HILL:
No one may pick up the discard pile under any circumstances until there are 30 or less cards left in the DRAW DECK. Set table as 2/2 or 2/1

PROGRESSIVE CANASTA:
In the first hand you need 1 canasta to go out, second hand 2 canasta’s, third hand 3 canasta’s etc. Set table as 2/1

QUICKIE CANASTA 2 HANDS:
Play two hands ONLY. Winner is highest score at end of two hands wins. Set table as 2/2 or 2/1

QUICKIE CANASTA 2 HANDS OR 2500:
Play two hands max or 2500 whichever is first. Scores are calculated at the end of each hand by pogo. High score wins. Set table as 2/2 or 2/1

QUICKIE CANASTA 2500:
Play until one player reaches a score of at least 2500. If both reach it highest score wins. Scores are calculated at the end of each hand by pogo. Set table as 2/2 or 2/1

QUICKIE CANASTA 3 HAND OR 3500:
Play three hands max or 3500 whichever is first. High score wins. Set table as 2/2

QUICKIE - RACE:
QUICKIE - RACE Once you have a red 3, you can not make anymore canastas! You can meld but can not make anymore canastas. If you have a red 3 when the hand starts, you can not make a canasta that hand. PLAY ONE HAND ONLY! Set table as 2/1

RED ONLY:
Only red canastas may be made (natural canastas with no wilds). You cannot freeze the discard pile at any time. Set table as 2/2 or 2/1

RED 3’S SPECIAL:
You cannot pick up the discard pile until all red threes are on the board. If there is a red 3 in the discard pile, you can't pick up the pile that hand. Set table as 2/2 or 2/1

RED 3 SPLIT:
You must have two red 3’s in order to meld. If you don’t have two red 3’s you can not meld at all the entire hand. Set table as 2/2 or 2/1

REGULAR CANASTA:
Draw 2 cards and either 1 or 2 canastas to go out. Set table as 2/2 or 2/1

ROYAL FLUSH:
You can meld or canasta anything you want, but in order to go out, you must first have 10's, J's, Q's K's AND A's melded. Wild cards are allowed. Set table as 2/2 or 2/1

ROYAL PAIR:
You must meld queens and kings on opening meld. You can use wild cards with them and you can lay down other cards with them. Set table as 2/2.

SAVED BY THE QUEEN:
Only a canasta of queens can save you. Make as many canasta's as you want, before you get a red 3. As soon as you have a red 3 you need the queen to save you. You will not be able to make anymore canasta's till you make a canasta of queens after receiving a red 3. Set table as 2/1 or 2/2

SECRET AGENT:
One player is selected by the host to be the Secret Agent. Only the host and one other TD will know who this person will be. If the secret agent is eliminated from the tournament, the player that first beats them will receive 100 bux. If the secret agent wins the tourney, they will be get the 100 bux. Set table as 2/2 or 2/1

SEX ON THE BEACH:
You must meld 6's and 9's before you can go out. Set table as 2/2

SEX ON THE LAKE:
You must meld 6's and 9's in opening meld. You can use wild cards with them. Set table as 2/2

SIX SHOOTER:
6's must be in your opening meld. Other cards may be used. If you natural canasta (without wilds)in 6's you automatically WIN. Wild and freeze are ok. Set table as 2/2

SORRY:
You cannot pick up discard pile unless you are losing according to total points scored according to pogo (do not add points from cards laid on the table). The game starts at 0-0 and either team is free to pick up pile in first hand. Game is 2/2 regular. Wild and freeze are ok. Set table as 2/2


SUPER 8’S
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA,
In this tourney the first player to canasta 8’s wins. If no one canasta’s 8’s the game continues and the first player to 5000 wins. You can take the pile, 1 canasta to go out.


SUICIDE CANASTA
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, , PRIVATE. If you draw all the red three's (you have all four), you are dqed from the tournament and other player wins
SWEET 16:
You have to meld 6’s and 10s at the same time and they must be first on the board. You can NOT use wilds. Other cards may hit the board at the same time. Set table as 2/2 or 2/1

TAVERN ON THE GREEN:
Your opening meld must consist of any combination of 8's 9's and/or 10's only. You can meld any combination or only one of these (8, 9 or 10) on your opening meld but you can not lay cards other than wilds with them until your next turn. You can use wilds. After you meld you must wait until your next turn to meld other cards. Set table as 2/2 or 2/1

TIC TAC TOE:
If you canasta 3 numbers in a row, you automatically win. (Example: 4, 5, 6…9, 10, J.) Canastas do not have to be laid down in order or made in order but once the three in a row are made you win. Set table as 2/2

TRIPLE CANASTA:
You cannot go out unless you have at least 3 canasta's. Set table as 2/2

TRIPLE THREAT:
If you get 3 of the Red 3’s you must stand and change seat with opponent. Call Host to table to help. Make sure you wait until host tells you to stand when changing seats. If both players stand, and game is reset, both are DQ’D. Set table as 2/2 or 2/1

TWIN ANGELS:
If you make a red (natural with no wilds)canasta first, you must make another red (natural) canasta before going out. If you make a black (with wilds) canasta, you must make another black (with wilds) canasta before going out. You can make other canastas in between but can not go out until you have made your two red or black nastas. Set table as 2/2

UNTOUCHABLE WILDS:
Uncheck box for "allow wilds in opening meld" when setting tables. Table setting will not allow you to meld wilds on your initial melds. Once your initial meld has been laid down you can add wild cards. Set table as 2/2 or 2/1

WHERE'S WILDO?:
For every INITIAL MELD of EACH CARD you meld (4,5,6,7,8,9,10,J,Q,K,A) you are not allowed to use any wilds! After you have a card melded naturally you can add wilds to that card at any time. Each initial meld of EACH CARD must be natural. Set table as 2/2 or 2/1

WORKING 9-5:
WORKING 9-5 You can only make canasta's between 5's and 9's (including 5's and 9's). You may meld 4,10,J,Q,K,a but cannot make a canasta out of them. Wilds may be used. Set table 2/2 or 2/1