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Siege is all about attacking a castle or a fortress of some kind. The rules are quite complex, but here are the basics:
Each defence (gate, wall, etc...) has batter points, which are like wounds. Also each defence as a defence value. A troll with a strength of 7 could attack a gate, then compare its strength to the gates defence.
Some stone defences has a defence value of 100, which means it can only be harmed by things with a strength of 10.
After the attacker has "wounded" the defence they must roll on the batter chart.
| 1 |
No effect |
| 2-5 |
Damaged, score 1 batter point. (strength 10 cause 2 batter points) |
| 6 |
Badly damaged, score 2 batter points (strength 10 causes 4 batter points) |
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