Double Dragon III: The Sacred Stones
Developer/Publisher: Technos/Acclaim
System: NES
Genre: Brawl
Introduction:
Ok, so the first two Double Dragon games for NES were absolute
classics. With the release of Double Dragon for the NES, it helped
completely redefine one of the golden ages of old-school gaming, and
Double Dragon II: The Revenge, helped it jump even more. So, you would
think that Double Dragon III would be absolutely epic.....Right?
.......
WRONG!!!!!!!!!!!!!!
Instead, what we got was a bombshell full of dissapointment, and
many a gamer, like myself, were just that.....grossly dissapointed.
Anyways.....Technos shipped this game out to the states in the year
1990. And when I say that this was a gross dissapointment, I mean it
with every single possible living and breathing fiber of my being. In
fact, this game was so dissapointing, that some of my friends back then
said that this game almost completely destroyed their beliefs in Double
Dragon. And I really can't said I blame them, either.
Anyway, at the very least, the storyline is on par with following
the story from the last game. After a bit of time, Billy and Jimmy(Oh,
By The Way, if you play 2-player mode, instead of Billy and Jimmy,
it'll say BIMMY and Jimmy......is that even a word.......?) return from
their training trip, they discover that Marion vanishes outta the blue.
But a mysterious fortune teller named Hiruko tells them that they must
find three sacred stones in order to find her. The quest begins as
they're attacked in their dojo, and Bimmy....er....I mean....BILLY and
Jimmy's friend, Brett, is attacked and killed.
Ok, so I gotta admit, I don't totally hate this game. I mean, after
all, at least it isn't the arcade version. But, like I said, it's a
grave dissapointment from what I was expecting. Well, I guess we can
get started with the review now...
Reviewed by: MattDDR
Graphics: A
At the very least, Technos hasn't forgotten it's roots when it
comes to graphics. The Dragons look as good as they always do, amid a
few miniscule weeks points. When they stand still, it looks like
they're ready to fight, but at the same time, they were looking
straight at me. Are they trying to tell me something here? Anyway, they
still look good when they're doing their moves and everything. So, not
much to fuss over in this catagory. It gave me some of the original
Double Dragon feel. SOME. So, I'd say it's good enough for an A.
Sound B
Saying this makes me laugh, but I actually like the music in THIS
port, BETTER than the arcade version. Hell, even the sound is better in
this one than in the arcade. So, yeah. I'll, at least give it a B. The
punches and kicks still sound synonymous to each other though, but the
music, while mostly just the same as the arcade, actually sounds better
to me than in the arcade, and I don't know why......Eh well. Not too
bad a job, considering it IS technos, after all.
Control: C
Ok, here the game begins to show it's dissapointment. The A button
is your punch and B kicks, and, of course, A and B jumps. There's other
things you can do as well, like the standard jumpkick, the
ever-so-popular spin kick, and another move where if you jump forward
and push A, you can grab the enemy, flip over them, and throw them to
the other side of the block. Sound easy? Well, the reason I gave it a C
is for one simple fact....
THEY BARELY RESPOND!!!!!!!
Most of the time, I couldn't get the spin kick to work, a move that
I could do over and over again in Double Dragon 2. Not to mention in
THAT one, there were a lot more moves. But in THIS one, it seems they
totally unlearned everything and learned a whole new, suckier style
much like Jin Kazama in Tekken. Plus, the flip-throw thing doesn't even
work for everyone. Try it against the ninjas on the Japan stage, that
is, IF you don't like to win in this game.
Gameplay: C-
I have but one major, gigantic, factual beef with this game, and
that would be this......this game......is IMPOSSIBLE TO WIN!!!!!! I
will now attempt to break that major beef into sections so everyone
knows what I mean.
With everything they give you in this one, I don't see how anyone
could've beaten this game without the use of a Game Genie, or something
to the equivelent of it. Anyway, the gameplay, while not nearly as bad
as the arcade version, will still make sure that you'll need a full
bottle of Tylenol by your side from all of the headaches you'll be
getting. So, beef #1. You only get one life in this version.....that's
right.......one. Not to mention, the energy you get will barely seem
like you have any at all. Oh, and guess what else? There's NO
recovering your energy, unless you have enough of the luck of the irish
on your side to actually make it passed the stage you're on. And the
opportunity to continue is almost completely erased. Basically, you'll
either have to be a Double Dragon Prodigy, or be
very.....extremely.....cheap.
Beef #2: The enemies. With no option of game difficulty, you pretty
much have to deal with whatever the computer thows at you, and trust
me, they'll throw EVERYTHING at you....including the friggin' kitchen
sink! Also, some of the enemies will carry weapons. And of course, if
you knock them down, you can steal that weapon. But the thing that
absolutely grinds me up about this? When the enemy you take down
finally dies, THE WEAPON DISSAPPERS!!!!! Can someone tell me the last
time you saw a street fight when the weapon disappered into thin air
right after the good guy finished beating the living crap outta the
thug? I sure as crap don't!!!
Beef #3: In the arcade version, you could buy stuff whenever you
walked into stores in various parts of the game....Guess what? THEY
DON'T EXIST HERE!!!! Now, you can earn extra characters, but the thing
is this....you have to beat them first, and they're pretty much usless.
Chin, who just joins you in the first game when you purchase him,
starts to complain about how the Lee Brothers killed his brother when
they fought against the Shadow Warriors. Now, unless his brother had
the same name that HE did(Double Dragon 1 reffrence), then I'm saying
it's a pretty good bet that he was adopted or something. Still, when
you get the characters, like I said, they're almost useless. But you
can find snags in the system. Like Chin's 4 hit punch combo. Any normal
enemy you hit with it will instantly fall down and die. But due to the
crappy responding controls, and the computer AI's miraculous ability to
punch you at almost any given second, while doing a lot of damage, I'd
say....uh.....NOT A GOOD IDEA! This game made Double Dragon look like a
bunch of clowns were behind the full production....Yes....THOSE kinds
of clowns with the painted faces and the gigantic shoes.
Well, I can't totally rag on the gameplay. It DOES have it's strong
points....somewhat. In 2-Player mode....assuming you don't make the
mistake of chosing the one where you can hurt each other, you can do
some cool looking team attacks. If one player jumps towards another
while jump kicking, the other player will catch it and launch you
towards an enemy....assuming you can actually succed in getting an
enemy in your path. Another cool looking thing is when both players
jump and do the spin kick at the same time. It will be extended, making
more of a widespread possibility for damage. But like I said....It only
LOOKS cool. As for if it actually works.....well.....you figure it out.
Simply Put: C
In my own head, my older brothers are still choking the life outta
me for thinking that this game would be cool to rent back in the day. I
guess this is why you should always listen to your elders, huh? I have
to admit, it isn't a totally bad game. I mean, at the very least, the graphics and sound are ok, but as everyone knows, good graphics don't
automatically equal good gameplay. This would be an excellent example
of that very same fact. It was defenitely missing most of the elements
that I was expexting. I don't really see why they couldn't have, at
least, gave the Lees more moves. I mean, they were almost unstoppable
on Double Dragon 2. That, and they had a hell of a lot more energy. In
THIS one, a foe could breath on you and you'll fall over dead. I really
can't say whether or not you should get this game, or absolutely avoid
it. It all depends on how much of a brave fool you are. Still, If you
do decide to give this game a try, and you feel dissapointed with it,
DON'T say I didn't warn you. So, as the final verdict stands, yeah, a
potential peice of crap, but a surprisingly welcome release from the
Arcade version. That's all I can say...