Christopher M. Steiner

1205 Grant Ave. S #P204  

LazarWolfe@gmail.com

Renton, WA 98055

(425) 235 - 4289

http://www.freewebs.com/lazarwolfe


Objective: A development position inside a game company or with a game development team.

Education:

2002-2004 - Associates of Science, Real Time Interactive Simulation
DigiPen Institute of Technology, Redmond, WA GPA: 3.55
1990-1995 - Bachelors of Science, Computer Science, Ohio University, Athens, OH

Technical Skills:

Computer Languages:C++ (8+ years), perl (1+ years), Java (6 months), javascript (1 month)
Platforms:Windows (6 yrs), Unix (2+ yrs), GBA (1 yr), BREW (6 mo), PS3 (6 mo), Xbox360 (minimal), DS (minimal)
Familiar Tools:Unreal Engine, Visual SourceSafe, Excel, Paint Shop Pro, 3ds Max, PopCap game engine

Professional Skills:

Game Design:writing detailed game design documents, including computer and paper games, role-playing games, turn based strategy games, real-time strategy games, card games, etc.
Testing:writing detailed test plans, experience with Microsoft's milestone testing structure and bug tracking databases.
Leadership:ability to organize & lead demanding projects; ability to infuse enthusiasm into co-workers; ability to complete “impossible” projects on time.
Communication:good verbal and written communication skills; can effectively communicate ideas and limitations between artists, technical people, and children.
Versatility:extremely broad base of skills, including programming, creative writing, game design, physics, mathematics, drawing & digital coloring, psychology, music, competitive martial arts, carpentry, massage, physical manipulation, wilderness survival, etc.

Professional Experience:

Game Programmer for Zombie Studios Inc. Dec. '06 - Oct. '07
Gameplay programming for PC, XBox360, and PS3.
Lead Programmer for Handheld Games LLC Nov. '05 - Dec. '06
Developed games for GBA and TV Games.
Game Programmer for 5th Cell Media LLC Aug. '05 - Nov. '05
Developed games for cell phones and PC.
Camp Counselor for Chestnut Hill Academy June '03 - Aug. '03
Taught game design, html, chemistry, and Paint Shop Pro to 6-12 year olds.
Usher for Cirque du Soleil: Dralion through Adecco Aug. '02 - Sept. '02
Assisted customers with any needs.
Software Developer in Test for Microsoft through Yoh! May '01 - June '01
Developed batch scripts for automation of tests on multiple OS and software versions; managed 3 low end lab machines for testing; owned UI portion of test plan.
Support Analyst for Microsoft through Metro IS Oct. '00 - Feb. '01
Manual testing and development of bug fixes for 3rd party software written for Win95, 98, and NT, being run on Win2k.
Software Development Engineer in Test for Onyx through Matrix July '00 - Aug. '00
Developed C++ script to convert an SQL Server database to Oracle database entry commands.
Software Engineer for Enochian Visions Oct. '99 - Apr. '00
Designed and researched development of a dynamically expandable PC and network game, in Java and VC++.
Software Development Engineer for Envision Telephony Aug. '99 - June '00
Researched, designed, and developed new features for real-time call center monitoring and evaluation software, using VC++
Software Development Engineer for Microsoft through Comforce Mar. '99 - Apr. '99
Developed choreographed audio and image movement on IE for multiple Microsoft internal demos.
Software Engineer, Freelance '99 - '00
Developed new functionality or fixed bugs as customer desired.
Software Development Engineer in Test for DIGITAL through Comforce Sept. '97 - Dec. '98
Developed an extensive test suite in perl for system level software; designed and evaluated test plan.
Software Development Engineer in Test for Microsoft Apr. '97 - Aug. '97
Developed tests in Java according to test plan; Developed functionality of in-house automated testing program.
Software Development Engineer for Microsoft through Comforce Feb. '97 - Apr. '97
Debugged WinCE software emulator for WinNT.
Software Engineer for Northern Games OH July '96 - Nov. '96
Developed primitive tools for 3D map design.
Programmer for CommSys - Systems Integrators Nov. '95 - Dec. '96
Developed and supported Enhanced 911 dispatch software.
Software Engineer for Ohio Automation July '94 - Aug. '95
Developed new functionality in C++ for a coal mine simulator.

Completed Projects:

Rogue Warrior (Dec. '06 - Oct '07), Zombie Studios Inc.
Programmer for a 3D FPS for XBox360, PS3, and PC. Responsible for some gameplay features and porting to PS3.
Dora's Around the World Adventure (June '06 - Dec '06), Handheld Games LLC
Lead Programmer for a 2D side scroller for TV games.
Phil of the Future (Nov. '05 - June '06), Handheld Games LLC
Programmer for a 2D side scroller for the GBA. Responsible for game logic and AI.
DNA (June. '05 - Nov. '05), 5th Cell Medial, LLC
Sole programmer for a casual PC game. Responsible for R&D and building a reusable engine for future PC games.
Darts Pro! (Apr. '05 - Aug. '05), 5th Cell Medial, LLC
Sole programmer for a multi-player darts game for cell phones. Responsible for localization and porting to numerous handsets.
Siege (Feb. '05 - Apr. '05), 5th Cell Medial, LLC
Primary programmer for a side scrolling cell phone game. Responsible for localization and porting to numerous handsets.
Championship Pool (Jan. '05 - Feb. '05), 5th Cell Medial, LLC
Sole programmer for a cell phone pool simulation.
Fatal Flight (Aug. '03 - Apr. '04), Spiked Bunny Productions, DigiPen Institute of Technology
Art designer and programmer of a student 2D real-time space combat game featuring customizable maps and ships. Implemented physics including circular and line based collision, networking for any number of players. Responsible for part design tool.
Eye of Horus II: Light of Selene (Jan. '03 - Apr. '03), Pinwheel Productions, DigiPen Institute of Technology
Co-Programmer of a student 2D top-down side scroller. Implemented collision and primitive mobile AI.
Eye of Horus (Aug. '02 - Dec. '02), Pinwheel Productions, DigiPen Institute of Technology
Co-Programmer of a student text based adventure game. Implemented user interface and combat system.
SQL to Oracle Converter (July '00 - Aug. '00), Onyx
Programmer of a professional SQL to Oracle database conversion program for in house use.
Envision Quality Monitoring (Aug. '99 - June '00), Envision Telephony
Co-Programmer of professional call center monitoring and evaluation software. Improved screen capture rate by over 300% while reducing network traffic to less than 25%. Added features to allow multiple simultaneous playbacks and recordings, scheduling and evaluating calls, and Click2Coach® functionality.
Excel GURPS Character Generator ('97 -'98), Freelance
Programmer of an Excel sheet that creates reasonable, random characters using an exhaustive selection of GURPS rules. Developed weights and dependencies for every aspect of a GURPS character, and formulae to generate stats, skills, advantages, and disadvantages.
WinCE Software Emulator (Feb. '97 - Apr. '97), Microsoft
Co-Programmer for professional WinCE software Emulator. Responsible for fixing various bugs.
Northern Map Editor (July '96 - Nov. '96), Northern Games
Sole Programmer of a professional 3D map editing tool for in house use.
TALI 911 Dispatch Software v2.0 (Nov. '95 - Dec. '96), CommSys - Systems Integrators
Programmer for professional software used by 911 dispatchers. Implemented user interface and database information retrieval. Responsible for customer support and maintenance.
AmalgaMUD (Jan. '95 - Mar. '95), Ohio University
Leader, designer, and lead developer for a student text based multi-user environment. Implemented core functionality including parser, combat system, data manipulation, and file IO. Designed content for 2 cities.
Shadake ('95 - Present), Freelance
Designer of a tabletop role-playing game. Developed core rules and extensive content for multiple genres.
Integrated Computer Aided Mine Planning Software (July '94 - Aug. '95), Ohio Automation
Co-Programmer of the '95 version of professional mine simulation software. Implemented user interface for creation of mining plan including multiple levels.

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