Christopher M. Steiner |
1205 Grant Ave. S #P204 |
LazarWolfe@gmail.com |
Renton, WA 98055 |
(425) 235 - 4289 |
http://www.freewebs.com/lazarwolfe |
| Objective: |
A development position inside a game company or with a game development team. |
Education:
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2002-2004 - Associates of Science, Real Time Interactive Simulation
DigiPen Institute of Technology, Redmond, WA GPA: 3.55 |
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1990-1995 - Bachelors of Science, Computer Science, Ohio University, Athens, OH |
Technical Skills:
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Computer Languages:C++ (8+ years), perl (1+ years), Java (6 months), javascript (1 month) |
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Platforms:Windows (6 yrs), Unix (2+ yrs), GBA (1 yr), BREW (6 mo), PS3 (6 mo), Xbox360 (minimal), DS (minimal) |
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Familiar Tools:Unreal Engine, Visual SourceSafe, Excel, Paint Shop Pro, 3ds Max, PopCap game engine |
Professional Skills:
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Game Design:writing detailed game design documents, including computer and paper games, role-playing games, turn based strategy games, real-time strategy games, card games, etc. |
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Testing:writing detailed test plans, experience with Microsoft's milestone testing structure and bug tracking databases. |
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Leadership:ability to organize & lead demanding projects; ability to infuse enthusiasm into co-workers; ability to complete “impossible” projects on time. |
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Communication:good verbal and written communication skills; can effectively communicate ideas and limitations between artists, technical people, and children. |
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Versatility:extremely broad base of skills, including programming, creative writing, game design, physics, mathematics, drawing & digital coloring, psychology, music, competitive martial arts, carpentry, massage, physical manipulation, wilderness survival, etc. |
Professional Experience:
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Game Programmer for Zombie Studios Inc. |
Dec. '06 - Oct. '07 |
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Gameplay programming for PC, XBox360, and PS3. |
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Lead Programmer for Handheld Games LLC |
Nov. '05 - Dec. '06 |
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Developed games for GBA and TV Games. |
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Game Programmer for 5th Cell Media LLC |
Aug. '05 - Nov. '05 |
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Developed games for cell phones and PC. |
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Camp Counselor for Chestnut Hill Academy |
June '03 - Aug. '03 |
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Taught game design, html, chemistry, and Paint Shop Pro to 6-12 year olds. |
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Usher for Cirque du Soleil: Dralion through Adecco |
Aug. '02 - Sept. '02 |
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Assisted customers with any needs. |
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Software Developer in Test for Microsoft through Yoh! |
May '01 - June '01 |
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Developed batch scripts for automation of tests on multiple OS and software versions; managed 3 low end lab machines for testing; owned UI portion of test plan. |
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Support Analyst for Microsoft through Metro IS |
Oct. '00 - Feb. '01 |
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Manual testing and development of bug fixes for 3rd party software written for Win95, 98, and NT, being run on Win2k. |
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Software Development Engineer in Test for Onyx through Matrix |
July '00 - Aug. '00 |
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Developed C++ script to convert an SQL Server database to Oracle database entry commands. |
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Software Engineer for Enochian Visions |
Oct. '99 - Apr. '00 |
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Designed and researched development of a dynamically expandable PC and network game, in Java and VC++. |
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Software Development Engineer for Envision Telephony |
Aug. '99 - June '00 |
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Researched, designed, and developed new features for real-time call center monitoring and evaluation software, using VC++ |
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Software Development Engineer for Microsoft through Comforce |
Mar. '99 - Apr. '99 |
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Developed choreographed audio and image movement on IE for multiple Microsoft internal demos. |
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Software Engineer, Freelance |
'99 - '00 |
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Developed new functionality or fixed bugs as customer desired. |
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Software Development Engineer in Test for DIGITAL through Comforce |
Sept. '97 - Dec. '98 |
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Developed an extensive test suite in perl for system level software; designed and evaluated test plan. |
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Software Development Engineer in Test for Microsoft |
Apr. '97 - Aug. '97 |
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Developed tests in Java according to test plan; Developed functionality of in-house automated testing program. |
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Software Development Engineer for Microsoft through Comforce |
Feb. '97 - Apr. '97 |
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Debugged WinCE software emulator for WinNT. |
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Software Engineer for Northern Games OH |
July '96 - Nov. '96 |
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Developed primitive tools for 3D map design. |
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Programmer for CommSys - Systems Integrators |
Nov. '95 - Dec. '96 |
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Developed and supported Enhanced 911 dispatch software. |
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Software Engineer for Ohio Automation |
July '94 - Aug. '95 |
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Developed new functionality in C++ for a coal mine simulator. |
Completed Projects:
Rogue Warrior (Dec. '06 - Oct '07), Zombie Studios Inc.
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Programmer for a 3D FPS for XBox360, PS3, and PC. Responsible for some gameplay features and porting to PS3. |
Dora's Around the World Adventure (June '06 - Dec '06), Handheld Games LLC
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Lead Programmer for a 2D side scroller for TV games. |
Phil of the Future (Nov. '05 - June '06), Handheld Games LLC
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Programmer for a 2D side scroller for the GBA. Responsible for game logic and AI. |
DNA (June. '05 - Nov. '05), 5th Cell Medial, LLC
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Sole programmer for a casual PC game. Responsible for R&D and building a reusable engine for future PC games. |
Darts Pro! (Apr. '05 - Aug. '05), 5th Cell Medial, LLC
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Sole programmer for a multi-player darts game for cell phones. Responsible for localization and porting to numerous handsets. |
Siege (Feb. '05 - Apr. '05), 5th Cell Medial, LLC
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Primary programmer for a side scrolling cell phone game. Responsible for localization and porting to numerous handsets. |
Championship Pool (Jan. '05 - Feb. '05), 5th Cell Medial, LLC
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Sole programmer for a cell phone pool simulation. |
Fatal Flight (Aug. '03 - Apr. '04), Spiked Bunny Productions, DigiPen Institute of Technology
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Art designer and programmer of a student 2D real-time space combat game featuring customizable maps and ships. Implemented physics including circular and line based collision, networking for any number of players. Responsible for part design tool. |
Eye of Horus II: Light of Selene (Jan. '03 - Apr. '03), Pinwheel Productions, DigiPen Institute of Technology
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Co-Programmer of a student 2D top-down side scroller. Implemented collision and primitive mobile AI. |
Eye of Horus (Aug. '02 - Dec. '02), Pinwheel Productions, DigiPen Institute of Technology
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Co-Programmer of a student text based adventure game. Implemented user interface and combat system. |
SQL to Oracle Converter (July '00 - Aug. '00), Onyx
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Programmer of a professional SQL to Oracle database conversion program for in house use. |
Envision Quality Monitoring (Aug. '99 - June '00), Envision Telephony
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Co-Programmer of professional call center monitoring and evaluation software. Improved screen capture rate by over 300% while reducing network traffic to less than 25%. Added features to allow multiple simultaneous playbacks and recordings, scheduling and evaluating calls, and Click2Coach® functionality. |
Excel GURPS Character Generator ('97 -'98), Freelance
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Programmer of an Excel sheet that creates reasonable, random characters using an exhaustive selection of GURPS rules. Developed weights and dependencies for every aspect of a GURPS character, and formulae to generate stats, skills, advantages, and disadvantages. |
WinCE Software Emulator (Feb. '97 - Apr. '97), Microsoft
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Co-Programmer for professional WinCE software Emulator. Responsible for fixing various bugs. |
Northern Map Editor (July '96 - Nov. '96), Northern Games
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Sole Programmer of a professional 3D map editing tool for in house use. |
TALI 911 Dispatch Software v2.0 (Nov. '95 - Dec. '96), CommSys - Systems Integrators
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Programmer for professional software used by 911 dispatchers. Implemented user interface and database information retrieval. Responsible for customer support and maintenance. |
AmalgaMUD (Jan. '95 - Mar. '95), Ohio University
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Leader, designer, and lead developer for a student text based multi-user environment. Implemented core functionality including parser, combat system, data manipulation, and file IO. Designed content for 2 cities. |
Shadake ('95 - Present), Freelance
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Designer of a tabletop role-playing game. Developed core rules and extensive content for multiple genres. |
Integrated Computer Aided Mine Planning Software (July '94 - Aug. '95), Ohio Automation
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Co-Programmer of the '95 version of professional mine simulation software. Implemented user interface for creation of mining plan including multiple levels. |