Welcome to WarCraft: Lands of Chaos.
This site is currently under construction.
Ok Magus, guyz on the WC Forums and other readers. Here is were I well be hosting all info I have for the e-book. I well be currently working on Trolls because they rock and are the best, imho.
Troll Info
Intro: The vicious Jungle Trolls, who populate the numerous islands of the South Seas, are renowned for their cruelty and dark mysticism. Barbarous and superstitious, the wily Trolls carry a seething hatred for all other races.
One tribe, however, was forced to overcome its prejudices when it encountered the Orc Warchief, Thrall, and his mighty Horde. The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, were nearly destroyed by a band of aquatic Murlocs, but Thrall and the Horde managed to save them. In return the grateful Trolls swore an oath of eternal allegiance to the Horde.
Led by the cunning Shadow Hunter, Vol'jin, the Darkspear Trolls now make their home in Durotar along with their Orcish allies. Their village, named after their fallen tribal elder, Sen'jin, lies along the eastern coast of the harsh, rocky land. The Darkspear tribe also occupies tracks within the nearby jungles of the Echo Isles.
As part of the Horde, the Trolls have extended their loyalty to the mighty Tauren, but they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.
Troll History
Before the First War ever began, even before the Quel'dorei invasion of the Forest Trolls lands...the Jungle Trolls of Stranglethorn Vale maintained and empire that covered the southern reaches of Azeroth. This great empire was no fluke as they are easily the most civilized species of Trolls. However, their great empire has fallen long ago for as of yet unknown reasons. All Jungle Trolls seek a common goal to reclaim their lands and reforge their mighty civilization.
Within their current social structure, tribes are all lead by the most powerful warriors and bloodlines are strongly held on to. The laws and traditions of the Jungle Troll tribes are watched over and enforced by their Witch Doctors and Shadow Hunters. All matters will take into consideration the honor of the inividuals, the family, the tribe, and the troll species as a whole. Those deserving punishment may be ritually scarred or worse; however, this is always secondary to the loss of honor.
A unique aspect of the Jungle Trolls is their use of voodoo magics. When a Troll dies it is given power over a certain aspect of nature...such as plants, animals, storms, etc. When the Witch Doctors cast spells it is said the spirits of past Trolls are aiding them. Witch Doctors adorn themselves with elaborate outfits and painted symbols when performing one of the many lengthy rituals of the Junlge Trolls. There is a ritual for almost any conceivable event.
With their honorable and proud ways, the Jungle Trolls are a great addition for the new Horde. While escaping the internment camps of the Humans, Thrall and his Orcs crashed on some islands near Kalimdor and the Maelstrom. There he found the Troll, Sen'jin, who lead a band of isolated Jungle Trolls. After dealing with their Human pursuers, a band of Murlocs rose and took them all prisoner. They were to be sacrifices for their evil goddess, a Sea Witch. After breaking free of their prison, Thrall escaped with his Orcs and several of the Trolls from the island. However, in the final battle with the Murlocs, Sen'jin lost his life.
Taking these Troll refugees with him the rest of the way to Kalimdor, Thrall begin a new alliance with Trolls. The rest of the Darkspear Tribe lived on the Echo Isles. After the Battle of Mt. Hyjal, Thrall set to work on founding the new Orc nation of Durotar. A new peace had been brokered with the Humans lead by Jania Proudmoore living on Theramore Isle. This peace did not last for long. A new Human threat had been seen landing on the shores of Durotar...
In addition to this raiding party, an armada attacked the Echo Isles and the Darkspear Tribe of Trolls lead by Vol'jin, who had to be evacuated to Orgrimmar. The Orcs helpfulness in the Trolls time of need only solidified their alliance, and engraved upon the Trolls the new enemy they had in the Humans. What is to come next in the Horde's plight is unknown.
Ancient History
Found in In-game Books, in Booty Bay, the Gateway to Stranglethorn
The Twin Empires
About 16,000 years ago (long before the Night Elves foolishly called down the wrath of the Burning Legion), Trolls lorded over much of Kalimdor (then a single continent). There were twin Troll Empires -- the Gurubashi Empire of the Southeastern jungles -- and the Amani Empire of the Middle Forestlands.
There were smaller tribes that lived far to the north (in the region now known as Northrend). These tribes founded a small nation known as Gundrak, but never achieved the size or prosperity of the Southern empires.
The Gurubashi and Amani Empires had little love for one another, but rarely warred against each other. At the time, their greatest common enemy was a third empire -- the civilization of Azi'Aqir. The Aqir were intelligent insectoids who ruled the lands of the far west. These clever insectoids were greatly expansionistic and icredibly evil. The Aqir were obsessed with eradicating all non-insect life from the fields of Kalimdor.
The trolls fought them for many thousands of years, but never succeeded in winning a true victory over the Aqir. Eventually, due to the troll's persistence, the Aqiri Kingdom split in half as its citizens fled to separate colonies in the far northern and southern regions of the continent.
Two Aqiri city-states emerged -- Azjol-Nerub in the northern wastes, and Ahn'Qiraj in the southern desert. Though the trolls suspected that there were other Aqiri colonies beneath Kalimdor, their existence was never verified.
With the insectoids driven into exile, the twin troll empires returned to business as usual. Despire their great victory, neither civilization expanded much farther than their original boundaries. However, ancient texts speak of a small faction of trolls that broke off from the Amani Empire and founded their own colony in the heart of the dark continent.
There, these brave pioneers discovered the cosmic Well of Eternity which transformed them into beings of immense power. Some legends suggest that these adventurous trolls were the first Night Elves, though this theory has never been proven.
Empires' Fall
Aside from their shadowy origins, it is clear that the Night Elves came to power soon after their discovery of the Well of Eternity. Despite the trolls' attempts to keep them from expanding their territories, the Night Elves built up a mighty empire that expanded rapidly across primordial Kalimdor. Wielding fierce magics never before imagined by the superstitious trolls, the night elves had little trouble doing what the evil Aqir could never do: topple the two greatest empires in the world.
The night elves systematically dismantled the troll's defenses and supply chains. The trolls, unable to counter the elves' destructive magics, buckled under the onslaught. The night elves proved to every bit as cunning and bloodthirsty as the savage trolls -- incurring the latter race's eternal hatred and disdain. The Gurubashi and Amani Empires fragmented within only a few short years.
Eventually, the night elves were burned by the arcane fires they had sought to control. Their reckless use of magic had lured the demonic Burning Legion to the world. The demons crushed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent.
At the end of this terrible conflict - known as the War of the Ancients -- the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving only a small group of broken, single continents.
Thus, great chunks of both the Amani and Gurubashi Empires still exist in the present day lands of Quel'Thalas and Stranglethorn (respectively). The Azj'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day Northrend and Tanaris (respectively).
Both troll civilizations recoiled from the vast destruction of the primordial world they had known. The dauntless trolls rebuilt their ravaged cities and set about to reclaim some of their former power.
Wrath of the Soulflayer
The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. The Gurubashi trolls, driven to deperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.
Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.
The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with -- and turned against him. The strongest tribes rose up against Hakkar and his loyal priests -- the Atal'ai.
The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world.
Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the north. Within those shadowy fens they built a great temple to their fallen god -- Atal'Hakkar -- where they could continue to do their master's work...
The rest of the Gurubashi tribes went their separate ways after the great civil war had left their lands in ruins. The Skullsplitter, Bloodscalp and Darkspear tribes set off to claim their own lands within the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, some spoke of a prophecy that Hakkar would one day be reborn into the world -- and on that day -- he would comsume it whole.
Troll Hero's/Gods
Note: I got this information along time ago from an old unoffical Bliz site when I was looking up troll info for my own amusment. These are stories and descriptions of hero's/gods that they had listed the only problem is I do not know a 100% sure if they are blizz-fact or not. I have been looking on wow for more info to clarify these and so far I haven't had that much luck. But you guys can tell me what you think and if they are valid or not.
Za'Gos, of the Bloodspear Tribe
Traits: Strength, Power, and Agility
Description: Za'gos* is a legend among legends. The trolloc warriors describe him as a mighty powerful warrior, who carries 2 axes on his side, the Axe of Fire, and the Axe of Wind. On his back, he carries 2 spears in X formation, the Bloodreaver Spear (Bloodspear) and the Demonbane. And in the middle of the spears, he carries the Vuz'gah** Blade. He is a huge warlord, who runs faster then the wind, is stronger then the sea, and more powerful then a twister.
Story: Za'Gos was about fifteen when he had finally joined the troll raids. He wanted to make sure his skills were sharpened enough to slay every alliance race that crosses his path. He tuned up his berserker strength, and it lasted for at least an hour. His strength was unmatched by any other troll or orc around, he even surpassed tauren strength. During one of his raids in a magic school, he stumbled apon an armory type place. It was an enchanted armory cell. He looked at two axes, glowing red and white. He picked them up, and felt the power surge through his body, as if him and his weapons were one. When he was leaving the celler, he stumbled apon the master mage of the school. He glared at it, and gripped his weapons.
"Fahalahu!" shouted the human mage, while moving his hand. The humans hands started to glow red, and with that a huge fire ball, as big as the hall way went screeching towards Za'Gos. Za'Gos picked up his wind enchanted weapon, and swung it. He didnt know its powers, for it was his first time using it. The power of all the winds in the realm went sweeping by, desimating the fireball, and also sending the mage through the wall. The mage ended up dieing from that blow, having his skull chrushed by the wall. Za'Gos smiled, as he liked what he saw. He held up his red fire enchanted axe, and swung it. Fire had spread from the arch of the axe, and it didnt stop until it hit the wall.
"This be o weapon mon!" said Za'Gos grinning. He knew the full extent of the axes now, and therefore decimated the town which the magic school had been in. Then they went back to his town. The village of trolls, orcs, and tauren heard of the power that Za'Gos had in his possesion, and he became popular fast. Everyone throughout the lands had heard of his might, not only phisical strength, but the power of his weapons. Za'Gos soon became just as fast as the wind that came from his axe, and wanted more weapons like that one. About nine years later, he was in the mountains, meditating. Human mages were the only thing that could get near standing up to him. So five of them went up there, the most powerful of them all. Two wernt mages, but warriors with enchanted weapons. Spears to be precise. Za'Gos smiled at the thought of humans trying to kill him.
"You troll bastard, killing all of these humans! Now, your next to die!" and with that the mages started to cast fireballs and lightning strikes. The two warriors with enchanted weapons charged at him, at full might. Za'Gos swung both weapons at once, to give the fire some exra boosting power. The humans never though of that, and charged right into the fire, and were burned alive, but there weapons dropped to the floor. Za'Gos walked up and sheathed both of his axes, for he didnt fear the mages powers. He picked up one spear, which is now named Bloodreaver Spear, and he swung it with all his might. It had a long, exra arc it seemed, and cut down one of the mages. He liked what he saw, so put strapped it using his leather pouch, onto his back. Then he picked up the Demonbane. He swung stabbed it into one of the humans, and he felt the magical essense from the human being obsorbed, and thrown into him. The humans voice could still be heard with that, and so he strapped the Demonbane onto his back as well. He stayed on that mountain for a year, until a god had payed enough attention to stand up to him. The god entered his realm, as a mage. Old, but powerful, as Za'Gos could tell. The god smiled, and casted every spell he knew, which drained all his magic. From lightning, to thunder storm, to fire ball, to summoning animals, but none were a match for Za'Gos. Za'Gos walked up to the god and smiled at him.
"Puny god!" said Za'Gos, and he grabed his Demonbane, and stabbed it into the god. He felt his godlyness, his imortalility, if he didnt become a mortal to try to kill Za'Gos. He felt as if he was a god, and smiled. He summoned all his knoledge, and tried to think as if he was to leave the realm. And so he did, and he turned into a troll shaped god. And that, is a god that all trolls have warshipped throughout time, and still will.
Zul'Handu, of the Bloodbane tribe
Traits: Virtue, and Calmness
Description: Zul'Handu is a legendary warrior. The old witch doctors discribed him as calm, and was able to take any blade anywhere without it dealing any damage. Many humans tried to cut his throat, but all he would do is sit there and wait for it to happen. He uses two spears, which cross on his back. The Bloodhound and the Darkrival.
Story: Zul'Handu was born and was calm, he didnt say a word. Many thought he was shy, but he was just calm, and had no reason to talk. He began to train into voodoo magic. Then, to be a warrior. He mastered them both, and mixed them into something new. He was always in village raids. He didnt kill anybody, he walked in front of them all. With both of his spears in hand. The times he did kill, was for he was in berserker mode, or he remmembered a bad memory. He walked in front of the whole army, and watched as fire balls and lighting bolts struck him. Arrows hit him, but just fell in front of him. How swords and war hammers struck him, but he didnt budge. Many thought he was a god to begin with, but he knew he wasnt. He was born into the poorest class of trolls, and many disrespected his family. During a battle, he remmembered that, and went into a frenzy. He pulled out Bloodhound and the Darkrival spears, and walked up to every opponent and sliced them in two. The bloodhound stole the blood, and he was able to use the magic from the blood. When he struck men with Darkrival, it stole the darkness from them, and made them as calm as him, but they couldnt take blows like he could. He used the magic from the darkness, and sought out much distruction when ever he used it. When he was back at his town, he remmembered how bad some of the trolls treated him, and he went into another frenzy. He killed his family, his friends, even his elders. He decimated his town. For that, he went to a mountain, at the very tip of it, and just sat there, for four years, until a god disturbed him. He glared at the god, as if he was stupid to bother him during his long meditation. The god walked up to him. and with a weapon he enchanted to full magical powers, beyond the arcane magics of any race, and struck Zul'Handu right on the neck. It didnt effect him, nor made him change his glare at the god. He stood up and started to chant in dark words, as if undead mages would do so. Zul'Handu felt the arcane magics of trolls, humans, elves, taurens, orcs, and every other race in the realm surge through his body. He touched the gods shoulder, and pinched lightly. The god screached, so loud everyone in the realm could hear, even other gods. The god started to loose all his arcane magic in him. It was transfered to Zul'Handu. Zul'Handu felt as if he could take on the world, interact with other races now. But before, he must learn every arcane magic from the gods, and so left the realm, in search of gods that would teach him the godly ways. All trolls warship him, warrios for his virtue, and calmness during a battle, and voodoo trolls for his calmness at all times, his focus so they cast their spells easier, and faster. In the small town where he used to live in, many moved there. They put up a totem of him, and warship him still.
Sol'Rendu, of the Ravaged Souls tribe
Traits: Strength, Farsight, and Agility
Description: Sol'Rendu was mighty, much stronger than any tauren around. He had the ability of farsight, decended from his father, and his agility from his warrior school, for he trained to be a hunter. He has One spear, the JaggedBurn spear.
Story: Sol'Rendu was stronger than any other race around, including the beasts he ate. He could take down anybody and anything, in any number. His favorite weapon was his JaggedBurn spear. It had jagged in its blade, and felt as if it was onfire. It would set you on fire if you were stabbed with it. In his tribe, he practiced as much as he could, but everything he stabbed went on fire. Everything he hit was burned, and if it was flamible it would set on fire too. He had to practice on mountains, his speed of swinging, how hard he swung and everything he could. He liked the mountains, but he prefered to live in the swamps. He lived there throughout his life, as many humans dare enter his realm, and so forth died. Many, many mages tried to take him on. Groups even, they would all combine there arcanial magic and send it towards Sol'Rendu. He would laugh, and hold up his spear, and the spear obsorbed the heat. The same with lightning bolts, for it produce a heat when it struck. He could put his spear into water, but the water would evaporate from the heat of the spearhead. Sol'Rendu and his spear were one, for Sol'Rendu was the most stubborn troll you could find. He earned his speed from running in his earleir years. He used to run from tauren, and from alliance races, for everyone hated him when he was a mere child. He kept running, and he remmember how cruel they all were, and how he swore revenge. He would travel to nearby towns and set them afire, killing everyone, including women and children. His berserker mode was one quiet like no other. You couldnt see it in his eyes, you could see it in his body. His body tensed up, and he grew at least three inches from the muscles being applied everywhere. He went into frenzy after frenzy, killing villages and even kingdom. He did so, but three human gods stood up to him. They were in an intense battle, one Sol'Rendu couldnt win. With all his might, he sent his spear flying into one of the gods, and he was torched like many others had been. He absorbed the gods magical esense, and now smiled, for he felt rejuivinated. He ran up, grabed his spear and fought on with the other gods. They were all battered and bruised, for not one of the three would die. Sol'Rendu finally unleashed another fury, this time using the gods magical esense. It gave him the exra boost to finish off both gods, and obsorb there magical esense. He still lives in his swamp, for he did not care to learn the ways of a god. Only powerful, ancient voodoo trolls are able to visit him, for he doesnt see them as equals, only as lesser ones, worth talking to him. Many warship him, for the ancient ones heard tales, and used there magic to carve statues and send them to there tribes. They now warship him for his ability to never give up, and always win. To be like him, with his agility, and no fear. The way he is and acts, except for him being stubborn, every troll wants. They warship him smaller than the other gods, for his tales are great, and are real, but he doesnt help out any other fellow horde race.
Zan'Bazen, of the BlackHood tribe
Traits: Helpfullness
Description: Zan'Bazen was the most helpfull horde race troll you could ever find. So grew his popularity.
Story: Zan'Bazen would go into battle countless of times, only to help save a brother, or to search for something for a voodoo troll. Everyone asked him for favores, and he did them all. They all liked him, for he was true to his word, and he always did what you asked. Some say he was enslaved by mind, but only he would know the truth. He took arrows in combat for a brother, and he did everything he could to save them. He had many scars, and he wasnt that strong, but he was fast. Faster than most, just from trying to take hits for his friends. He always ran errends, and did everything for everybody. One day, during a huge battle, where three thousand orcs and about five thousand humans clashed onto one battle field. He took to many hits, and so he bleed. He never went to the aid tents to get fixed up, he never left the field. He stood on the field for four days straight, taking hits and bleeding. Soon, he was low on blood, and then he was killed during combat. A paladin smashed his scull in with a warhammer, but he saved his leaders life. His leader burried him into a huge chamber, built just for him. Everyone new him, and they all prayed for him. Voodoo trolls now see his face, as one of their gods. They know its him, because they have success in everything they do, so he helps the voodoo trolls the most. He saves many warriors in the little aid tents that they have, for he still cares. When gods speak to the voodoo trolls, he is the one usually speaking. To the warriors, its other gods. Zan'Bazen is still seen, even has statues, and his grave is warshipped, and is seen by all trolls. They all send prayers to him, and probably still will. They wonder how he became a god, for he never was good at combat, he neverlearned voodoo magic. They think another god had helped him out, and made his soul into a god, and thats what he is today.
Kal'Norzule, from the BloodHound tribe
Traits: Arcane Magic and Enchantress
Description: Kal'Norzule mastered the arts of all the magics there is to know. From the elves, to the gnomes, to the trolls, to the orcs. She could enchant and enhance anything, wether it was a big imrpovement, or small, she could do it.
Story: Kal'Norzule was a simple troll. All she wanted to do was be the best voodoo troll there was. When she and a human mage were in a fight, they casted all sorts of spells back and forth. Her spells were weaker, and did less of an effect than his did. Before he struck the final blow, a shaman saved her. She started to study up onto being a Shaman. Once she finished, she did combat with another mage, this time elf. She again, lost, even with both shaman and voodoo magic with her. One day, she made a mask, and enchanted it, with all of her magic. It made her appear as what ever she wanted to. She put on the mask, and travelled to a human town. She met wise, and powerful mages there and studied until five years later, she mastered it. Then, she was a night elf, and travelled to the home city, and studdied with elves to learn elven magic. Finally, she finished and took off the mask, and kept it in her pocket. A year later, she did combat with gnomes and dwarf, one after another, for a contest, of course she used the mask. She lost to them both, and she wondered how. How could she loose, learning four diffrent arcane magic. She went and studdied with the dwarves and gnomes for two years each. She was so used to learning magic, she could learn in more than 1/4 of the time usually needed. She did battle, with a tauren, for sport, without the mask. She lost again, and she still hadn't figured out why! She studdied up on tauren magic. She was satisfied with what she learned, and started battle with an undead. She was forty at this time, and this was the last magical art out there. She barly lost, but she wasnt satisfied that she lost once! She studied up on the undead magic, which took her a year. She smiled as she got out, and she unleashed the most arcane magic anyone has ever seen. She flew fireballs with a thought, she made thunderstorms with a snap of fingers, she did everything she ever wanted to. She wreaked hell itself onto the humans and elves alike. Nobody could touch her, and her magical armor. She enchanted things for high prices, and for orc/troll/undead/tauren leaders. She did everything in her powers that she wanted to. One day, a god challenged her (at the age of fifty). They went fire balls, thunder bolts, transformations, summonings, everything they knew. Kal'Norzule won of course, easily. She thought, if she could sacrifice this god, she could become one! So she held the god prisoner until a year later, when she finally gathered up ten of the most powerful enchanted items. They were all enchanted by her of course, but to make sure it was successful, she destroyed the magical items, and then sacrificed the god. She felt the energy flow through her, and her desend from mortal, to immortal. Everyone knows her, for she was a savior for horde kind, and a disaster for alliance kind. In her home town, you can still see a statue of her.