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Falcon Muse's Roost
For once was a shadow, borne of nether and bliss.. |
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Some of you may remember my cousin, Tribal Goddess, and her creations. For quite a time- I'm truly not sure how long- she had been absent from the KT. Shortly before we were told that the OKT would be closing she gave me control of her creations, as she did not plan on returning.
If any one is interested in her creations, feel free to request, but I won't be handing them out as freely as some of my own.
<<5.11.05 - link currently out of service>>
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| My critter creations |
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Avians
-Aluri Flights
Canines
-Isadoreths
Draconics
-Aeoparabians
-Aestre Lizards
-Alkahrnian Desert-Blooms new
-Alkahrnian Sun-Dancers new
-Caeddrhy Dragons
-Everland Dragons
-Heirolan Flitts
-Kilkerith Dragons
-Satin Dragons
Felines
-Palmerian Tigers
-Terrigenus Cattus
Spirits
-Kaleidoscope Spirits
-Spirit Fae
Misc.
-Fyx
-Talhlkei new
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| Avians |
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Creature Name: Aluri Flights
General Description: Aluri
Flights are a near-mythical avian species known to inhabit the woodland regions
of Goraddeia, only in recent decades becoming more abundant. They possess
elemental magic(on a 300% scale) and, on the rare occasion, healing powers and
live in flocks particular to their type. There are two flock breeds, known as
Huritts; Gehra and Sqysjro. While the Gehra Flights are commonly mistaken with
their terran cousins, the Sqysjro Flights have far more distinct colorations.
Despite the gender ratio there is no ranking order within either Huritt and the
given gender is only 99% statistic.
Gehra
Huritt:
-Barn Owl(F): Earth(150%), fire(75%),
water(50%), wind(25%)
-Onyx Owl(M): Fire, water, earth,
wind
-Silver Owl(F): Wind, earth, water,
fire
-Snowy Owl(F): Water, wind, earth,
fire
Sqysjro
Huritt:
-Golden Hawk(M): Wind(150%),
earth(75%), fire(50%), water(25%)
-Amber Falcon(F): Earth, fire, water,
wind
-Crystal Sparrow(F): Water, wind,
earth, fire
-Ruby Eagle(F): Fire, earth, wind,
water
Originally Created by:
Falcon
Muse(Fulcarea)
Special Abilities: In addition
to their elemental and healing powers, Aluri Flights possess the average
telekinesis and telepathy, a small percentage hatching with empathy as well.
Oddities:
Does this
creature need to bond? Yes/No: No, in fact it is quite rare for a Flight to
bond, though the species is not averse to human contact.
Specific Physical Statistics:
Size at
birth: a fuzzy tennis-ball
Size at
maturity: typical to their terran counterparts
Time to
maturity: 13 months
Scales?
Hide? Feathers? Feathers
Mental Abilities: Aluri
Flights have the general brain capacity of a thirty-year-old human and are
commonly known as riddle and fortune tellers among well-traveled villages.
Breeding:
How often
can the creature get pregnant? Only in the Fall
How long
between pregnancies? 1 year
How long is
it pregnant? 4 months
Are all
females fertile (barring accidents)? Yes
Are all
males fertile (barring accidents)? Yes
Is there sex-linked
traits (like color)? Yes(noted above)
How many
offspring can the creature have at once? The average clutch size ranges from
2-18 eggs.
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| Canines |
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Creature Names: Isadoreths
'Wolves of Beloved Hearth'
General Description
Believed
to be the direct descendants of the Hycoranian Alchemists protégés, the
Isadoreths are mystical canine beings of unimaginable powers. Known
only to be of three varieties, their abilities stand thusly;
-Ethrlyre
‘evdhd: Smoke white and nimble, these agile Isadoreths are the keepers
of wind and psi. Though all Isadoreths have the common telepathy,
telekinesis, teleportation, and empathy, the Ethrlyre are the only to
possess the ability to control minds at will and impose their emotions
on others, though they seldom do.
-Shyiar ‘evdhd: Their silken coats
come either in a black, or gold toned blonde. They are all powerful in
the realms of fire and earth. Yet among these are also the abilities to
manipulate dreams, and transform any form of matter into anything they
wish.
-Bitholar ‘evdhd: The manipulators of metal, the sovereign
warriors, and the most majestically beautiful. The Bitholar are the
sable cubs of the Dark Hearth. In addition to their previously noted
powers, is the complete dominance of all forces of water.
Originally Created by
Falcon Muse (Dracodia)
Special Abilities
--- Noted Above
Oddities
Does this creature need to bond?: Yes
If yes, when: Up to two days after birth
Specific Physical Statistics
Size at birth: A common wolf cub
Size at maturity: Twice the size of the average wolf; perfect size for riding
Time to maturity: 2 years
Scales? Hide? Feathers? Fur
Mental Abilities
They are as smart as the one they bond to.
Breeding
How often can the creature get pregnant? Depends on female
How long between pregnancies? 2 months
How long is it pregnant? 7 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? No
How many offspring can the creature have at once? 1 cub to thirteen
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| Draconics |
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Creature Name: Aeoparabians
General Description:
Lumina,
First-light, Half-light, Twilight, and Pitch are the five hosts of the
Aeoparabian Court. Among the hosts live both man and dragon alike,
interacting in mutual benefit. Every so often a human of one host may
part to join a different host, giving this new host’s people the
knowledge s/he holds.
The knowledge of the hosts is vital to the
preservation of the Court, their numbers scattered to the seven winds
after plague and sub terrestrial massacre claimed many lives. It was
after the deaths that dragon and mankind joined forces to preserve
their species and knowledge. All dragons have the same features, making
any two appear quite the same at night, though the colors of their
feathered wings differ. Their magical knowledge and physical
differences stand thusly;
-Lumina: Light(virtue); pure white wings
-First-light: Growth and Nurturing; green and brown toned wings
-Half-light: Weather and Trinity(water, wind, and fire); amber, grey and lavender toned wings
-Twilight: Celestial and Crafts; silver and gold toned wings
-Pitch: Darkness(bedlam); pure black wings
Their
body colorations range from pure white to pure black including every
color of grey known. The tail tip's coloration codepends on the body
coloration, lighter as the body is darker, and darkr as the body is
lighter.
Originally Created by
Falcon Muse
Special Abilities
The
interactions amongst the individual hosts amplify the powers of each
member. A select few dragons and humans within each host are born with
telepathy, foresight and empathy. Incidentally, all are born with the
power of telekinesis.
Oddities
Does this creature need to
bond? Yes/No: No. In fact, Aeoparabians choose not to bond although a
rare one or two(human or dragon) will take it upon themselves to do so.
+All of the following indicates statistics of dragons only. Human statistics are subject to generality.+
Specific Physical Statistics
Size at birth: a newborn kitten
Size at maturity: a small cottage
Time to maturity: 7 years
Number
of wings/arms/legs if a peculiar number: 2 forelegs; 2 hind legs; 2
wings(m/f), some females are born without wings, some males are born
with two sets of wings
Scales? Hide? Feathers? Hide; Feathered wings
Mental Abilities
An Aeoparabian(dragon)’s intellect generaly mirrors that of a human’s and develops with age.
Breeding
How often can the creature get pregnant? Every 2-3 years
How long between pregnancies? Depends on the female
How long is it pregnant? 2 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? No
How many offspring can the creature have at once? 1-3 live young
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Creature Name: Aestre Lizards
General Description
They are
remarkably similar to firelizards and could be much mistaken but for
their hides. The hide of an Aestre Lizard has a metallic quality that
is remeniscent of painted foil. The only other difference between the
two species is their form of communication. Aestre Lizards, though apt
to communicate via images, have telepathic abilities. Even the color of
their eyes, in relation to their prime emotion, differs from a Pernese
firelizard.
Originally Created by
Falcon Muse(Elysium)
Special Abilities
They have the ability of teleportation, empathy, telepathy and telekinesis.
Oddities
Does this creature need to bond? Yes/No: No
Specific Physical Statistics
Size at birth: a grown man's balled fist
Size at maturity: an average flit
Time to maturity: 11 months
Scales? Hide? Feathers? hide
Mental Abilities
They are some what intelegent; enough to know not to let us find out
Breeding
How often can the creature get pregnant? depends on the female
How long between pregnancies? seven months
How long is it pregnant? two months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there sex linked traits (like color)? yes:
Hierarchy: (all metalic)
Gold- Queen
Marine- King
Violet- female
Green- female
Lapis- male
Garnet- female
Bronze- male
How many offspring can the creature have at once? 3- 22
Eye-Emotion colors:
Scarlet- impatience
Orange- joy
Yellow- peace
Green- fatigue
Teal- alertness
Blue- fear
Violet- anger
Black- hunger
White- confusion

Creature Name: Alkahrnian Desert-Blooms
'Floral Dragons'
General Description:
Only recently discovered by the settlers of Alkahrnia, much is yet
unknown about these buds. What has been observed is that from the bulbs
of certain flowers that seem to thrive in the deserts of Alkahrnia a
single bud will form from each bulb, slowly developing until it blooms,
hatching a small draconic creature baring the same colorations and
markings of the flower. After the hatching of the dragon the flower
withers and fades within minutes yet the dragon has the ability to
transform into the flower from which it hatched. Given the origins and
shape-shifting abilities of these dragons any and all are genderless,
rendering breeding relatively uncommon. For pollination to occur at
least one dragon must be in the form of its flower while one dragon, in
draconic form, flies overhead, releasing the pollen to stick to the
stigma of the floral dragons. The pollinated dragons must then retain
their draconic forms for the length of four months and may only change
into their floral form once they have lain their bulbs. The bulbs
require no nutrients to develop nor need they be planted. It has in
fact been observed that the dragon will have great difficulty hatching
if their blossom is not above ground, usually resulting in the dragon’s
immediate death. The average lifespan of an Alkahrnian Desert-Bloom is
seventy-two solar years if unbonded.
While the varieties of colorations and markings mirror those of their
Earthly counterparts, below are the as yet known floral forms from
which they breed;
-Roses
-Lilies
-Hibiscuses
-Tulips
-Poppies
-Irises
Originally Created by:
Falcon Muse (Zrln)
Special Abilities:
The only ablities noted at this stage in discovery are that of floral
transformation and pollination, inabling the continuation of the
species.
Oddities:
Does this creature need to bond? Yes/No?: No
Specific Physical Statistics:
Size at birth: an infant’s fist
Size at maturity: a grown woman’s fist
Time to maturity: three months
Scales? Hide? Feathers?: smooth hide
Mental Abilities:
They are sentient beings and converse telepathically with a general
brain-capacity along the lines of a child of eight. Their memories, if
unbonded, rarely extend beyond three weeks though instinct overrules in
cases such as pregnancy.
Breeding:
How often can the creature get pregnant? A Desert-Bloom may be
pollinated only three times in its lifetime though may pollinate as
often as the time arises and it so chooses
How long between pregnancies? varies
How long is it pregnant? four months
Are all females fertile (barring accidents)?: while there is no exception to their being genderless, all are fertile
Are all males fertile (barring accidents)?: while there is no exception to their being genderless, all are fertile
Is there sex linked traits (like color)?: N/A
How many offspring can the creature have at once?: 3-12 bulbs commonly, up to 15 more rarely.

Creature Name: Alkahrnian Sun-Dancers
General Description:
The latest discovery of the original- and only- settlers of Alkahrnia
is a draconic race with characteristics and breeding habits nearly
identical to those of the Alkahrnian Desert-Blooms, or Floral Dragons.
This particular race is generally accepted to be the larger cousins of
the Floral Dragons, their fully-grown forms being that of flowering and
fruit-bearing trees and are found in most any habitable environment.
Development and birth are quite similar to that of the Floral Dragons;
maturing in the forms of seeds lain by the maternal Sun-Dancer and
slowly sprouting into small saplings that have, by that time, the
ability to morph into their draconic forms. They have delightful
fragrances with soothing qualities that, when inhaled, are said to melt
stress away. Excessive consumption of their fumes can however become
addictive and in some cases result in hysteria. Their colorations tend
to mirror those of either the blossoms or fruit that their terrestrial
forms bear while they may also be shades of brown and/or green with
markings similar to the blossoms or fruits.
The as yet known varieties of the Alkahrian Sun-Dancers are as follows;
-Orange
-Lemon
-Cherry
-Vanilla
-Apple
-Pear
-Peach
-Plum
-Mulberry
Originally Created by:
Falcon Muse (Zrln)
Special Abilities:
The only abilities noted at this stage in discovery are that of
transformation and pollination, enabling the continuation of the
species.
Oddities:
Does this creature need to bond? Yes/No?: No
Specific Physical Statistics:
Size at birth: a small child
Size at maturity: as high as their tree-form and thrice as long
Time to maturity: seven months
Scales? Hide? Feathers?: smooth hide
Mental Abilities:
They are sentient beings and converse telepathically with a general
brain-capacity along the lines of a young adult. Their memories, if
unbonded, rarely extend beyond three weeks though instinct overrules in
cases such as a pollinated Sun-Dancer.
Breeding:
How often can the creature get pregnant? A Sun-Dancer may be pollinated
only three times in its lifetime though may pollinated as many times as
the time arises and it so chooses
How long between pregnancies? varies
How long is it pregnant? seven months
Are all females fertile (barring accidents)?: while there is no exception to their being genderless, all are fertile
Are all males fertile (barring accidents)?: while there is no exception to their being genderless, all are fertile
Is there sex linked traits (like color)?: N/A
How many offspring can the creature have at once?: 3-37 seeds commonly, up to 44 more rarely.

Creature Name: Caeddrhy Dragons
General Description:
This
particular draconic species is of many variants, each differing greatly
from the other and possessing their own individual skill. Caeddrhy
Dragons are known more commonly to be nocturnal, though it is not
uncommon for any to be out and about in broad daylight.
Faeddhe-
Faeddhes are among the most common and most appealing. They are long
and sinewy with tendril appearing prongs adorning their jaws and oddly
short wings. Their hides are various degrees of orange or gold.
Faeddhes stand prominent with mastery in bartering of goods as well as
information.
Dyth- The largest of the Caeddrhy Dragons, Dyths
are well muscled to the point of stockiness. They are friends of smiths
and with barrel-chests, rendering manual forges as a crude mechanism.
Dyths’ scales come in an array of bronze and copper and on the odd
hatchling, a smattering of white.
Brionne- Brionne are the
Queens of the Caeddhry, their elegant forms dazzling in violet or
silver. Their wings have an additional membrane with frills and
tendrils skating out from the ends. They are lyrical geniuses and
brilliantly wordy. Their rarity is staggering; however they are revered
beyond any fleeting thought of egg snatching.
Mahkkir- The
Mahkkir are the healers and wanderers of their kind. Given their
partiality to traveling, their wings are long and sail-like enough to
accommodate this need. Their pearlescent hides gleam brightly in shades
of forest green or sand.
Pelovettt- These historians and
philosophers are the master-minds of Caeddhry draconic society. They
are minimal in length though carry their torsos on long limbs. Their
tails reach to nearly double their length, a spike similar to a scythe
blade grown from the very end. Pelovettts’ scales are most commonly red
or deep indigo, every now and then a pale blue.
Dellrhudorawyn-
Dellrhudorawyn means the ‘Hallowed Daughters’ in the native tongue of
Caeddrhy. Similar to the Brionne, they are always female, yet come
solely in lavender, occasionally with sheens of other colors. They are
rare beyond imagining, though in certain bloodlines, they might hatch
in every other clutch or so.
Thyraswlhd- The Thyraswlhd are
never female and the only males to ever fly the Dellrhudorawyn. Their
name can be directly translated to ‘Sons of Kings’. Their colorations
vary throughout the spectrums of yellow, gold, black, blue, and red.
Originally Created by:
Falcon Muse (Syresluna)
Special Abilities:
All
Caeddhry Dragons have the ability of teleportation, telepathy, empathy,
and telekinesis. In addition to this, each of the seven variants
possesses the magics of air, water, flame, earth, and ice.
Oddities:
Does this creature need to bond?: No
Specific Physical Statistics:
Size
at birth: From the ground to the shoulder joint they are the height of
a grown man’s torso. Their length goes beyond that to double, almost
thrice their height
Size at maturity: Averaging to the size of a Pernese bronze or gold
Time to maturity: 34 months
Scales? Hide? Feathers? Scales or Hide
Mental Abilities:
Most Caeddrhy Dragons are as intelligent as the doubled IQ of an adult human
Breeding:
How often can the creature get pregnant? Once a year
How long between pregnancies? Seven months
How long is it pregnant? Three to four months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring acciden ts)? Yes
Is there sex linked traits (like color)? Yes - Brionne and Dellrhudorawyn are never male. Yes- Thyraswlhd are never female.
The clutch size can range from 2-37
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Creature Name: Everland Dragons
General Description:
Everland
Dragons hail from the multi-elemental realm of Goraddeia known as,
quite clearly, the Everlands. Noted for their powerful grace and
elegance, Everland Dragons are the Kings and Queens of the elements.
Their sight envisions truth, this power aided by their remarkable
empathy and telepathy. All seven, in addition to such and their
individual fields of expertise, have the magics of their respective
elements.
Light: Rarest of the species, these dragons are of a
pale, gauzy white hide, almost ghost-like in appearance though
undoubtedly of a subtle, glowing beauty. Their magic, in addition to
light and a higher ability to perceive the truth, is an abundance of
skill in healing. The rarity of the Everland Light Dragons is such that
only one egg may be laid in every twenty seven clutches of a blood-line.
Earth:
These particular Everland Dragons are of the highest intelligence
amongst all draconic species of Goraddeia. Their hides vary in deep
greens, the occasional silver tones noted. Second rarest, up to two
eggs are laid for every thirteen clutches of a bloodline, though twins
aren’t uncommon.
Fire: Strong, opinionated, and loyal
companions, Fire Dragons are majestic instruments of war and law.
Though given such, these creatures are surprisingly lithe and
gentle-hearted to most. Dazzling the eye, their hides vary from
golden-browns, to corals, and not uncommonly brighter reds. Last of the
rare Everland Dragons, up to two eggs alone are known to be lain in any
ten clutches, though like Earth, twins are not entirely uncommon.
Water:
Everland Water Dragons are strikingly agile and quite appealing in both
appearance and mind. Their love for riddles and questions is unmatched.
Though their domain element is of water and its various resources, many
Water Dragons are empowered with the magic of ice, frost, and snow.
Their hide colorations range throughout the entire blue spectrum and at
times are pale, oceanic greens.
Air: Lilac, lavender, pale
pinks, and violets are the signature colors of these elusive dragons,
both their minds and movements as swift as light. Air Dragons are
seldom known for greed, though some will horde things precious to them;
most commonly pearls, seeds, and metals.
Stone: Creatures of
illusion and mystery, Everland Stone Dragons are cunning and stealthy.
Their hides vary from greys, to browns, and even to blacks, sometimes
toned in copper. Despite a first impression analysis, these dragons are
of the most trust-worthy, with far-sightedness and sharp hearing, Stone
Dragons are often taken to the hunt of bandits.
Chaos: Everland
Chaos Dragons are the only of the seven susceptible to dark deeds. Yet
despite their initial instinct, nearly all steer clear away from the
lightless path. Their hides are of crimson, inky tones, and the deepest
of glossy blacks. Chaos dragons are at times fighting inner battles,
thus look to the strong-of-will to bond to.
Originally Created by:
Falcon Muse (Dracodia)
Special Abilities:
Everland
Dragons are quite apt to teleportation, though the Air Dragons seldom
need to. Each dragon’s own element does indeed heighten that of their
bonded.
Oddities:
Does this creature need to bond?: No
Specific Physical Statistics:
Size at birth: An average hatchling
Size at maturity: An average dragon
Time to maturity: Thirteen months
Scales? Hide? Feathers? Hide
Mental Abilities:
How smart are they? It varies throughout the elementals, though even the least is quite intelligent
Breeding:
How often can the creature get pregnant? Up to twice a year
How long between pregnancies? Three to nine months
How long is it pregnant? Two to four months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? No
How many offspring can the creature have at once? Three to forty-nine eggs, though some may bear twins.
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Creature Name: Heirolan Flitts
General Description:
Heirolan
Flitts are elemental creatures mainly possessing healing prowess. Most
commonly, their powers are solar, earth, and ice; the dynamic trinity.
They are intuitive riddlers and mischief-makers, lovable lizards of
harmless havoc and mirth.
Originally Created by:
Falcon Muse (Syresluna)
Special Abilities:
Many
Heirolan Flitts are shape shifters, and in addition, can transmogrify
the shape of other objects or living things. Their mental-physic
capacities possess the abilities of empathy, telepathy, and
telekinesis.
Oddities:
Does this creature need to bond? Yes/No: No
Specific Physical Statistics:
Size at birth: Twice the size of a balled fist
Size at maturity: A foot [30.5 centimeters] in height at the shoulders, three feet [91.4 centimeters] in wingspan
Time to maturity: Females; thirteen months, males; ten months
Scales? Hide? Feathers? A miniscule pattern of scales resulting in the appearance of hide
Mental Abilities:
Heirolan Flitts, on average, are as intelligent as an adult human.
Breeding:
How often can the creature get pregnant? Up to thrice a year
How long between pregnancies? Depends on the female
How long is it pregnant? 3 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? Yes; see below
How many offspring can the creature have at once? A clutch size ranges anyway from 3 - 27
Females:
-Pale
Rose: Most rare, these females are the equivalent to a queen. They are
just, but swift-tempered. They are the largest of the females.
-White or Black: Rare, but not nearly as much as the Queens, their clutch sizes reach to a maximum of 19
-Grey: The greys are undoubtedly the common females, as well as the smallest. Their clutch sizes reach a maximum of 10.
Males:
All males are generally of equal size, though rarity differs.
-Brass,
copper, or bronze: These three colorations are by far the rarest, even
rarer than the Queens. They grow to the size of a pale rose, and at
times somewhat larger.
-Silver: More common are the silver, their hide colorations ranging from a dark tin, to a glossy mercury.
-Gold:
The most common of the males, though not nearly as common as the greys,
golds are slightly larger than the silvers. Their hide colorations
occasionally take on hues of green, white, or pink.
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Creature Name: Kilkerith Dragons
General Description:
Kilkerith
Dragons have one of the most unusual hierarchies known to draconic
kind. In every clutch, there are but three types of males- opal,
sapphire, and bronze- who are considered Kings. All other Kilkerith
dragons are female and may come in any coloration possible. Female
opals, however, are known as the Princesses and are quite rare. If by
chance a female hatches with the coloration of either sapphire or
bronze, she is known as a sport Princess and will in most cases be
barren. This is of course very uncommon. Of the clutch, all females
must prove themselves 'worthy' of a King to be flown by him, resulting
in many crossbreeds. Due to this odd natural selectivity, a pure
Kilkerith Dragon clutch is quite rare. In addition, the Kings are often
found giving chase to dragonesses of other species.
Originally Created by:
Falcon Muse (Dracodia & Vairek)
Special Abilities:
Teleportation,
telepathy, empathy, are telekinesis among the most common attributes.
It is seldom, however that a Kilkerith will hatch who does not have a
minor ability to manipulate fire.
Oddities:
Does this creature need to bond? Yes/No: Yes
If yes, when?: Upon hatching or shortly there after
Names always end in -the. Remember the E is silent
Specific Physical Statistics:
Size at birth: The size of a full grown man's torso
Size at maturity: Averagely the size of a Pernese bronze, though opals- male and female- tend to be the size of Pernese Queens
Time to maturity: 2 years
Scales? Hide? Feathers? Hide
Mental Abilities:
They are as smart as the person to whom they bond, though their memories are highly short term
Breeding:
In
an agreement with Silver Dragon, a breeding between the non-white males
of Life&Death Dragons and non-opal female Kilkerith Dragons could
be in order. If you wish to breed these, you MUST contact the two of us
and we will approve the hatching and what specificaly may hatch.
How often can the creature get pregnant? Once every seven months
How long between pregnancies? Depends on the female
How long is it pregnant? Two months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? Yes- only males are sapphire or bronze
How many offspring can the creature have at once? 2-57
Kilkerith Hierarchy: Kings (in ranking order):
-Opal
-Ruby(highly rare)
-Sapphire
-Bronze
Princess:
-Opal Any female Ruby, Sapphire or Bronze is known as a Sport Princess and is
usually sterile. All other colorations are female and of no
rank.
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Creature Name: Satin Dragons
General Description:
Rumored to
be the goddess Arle’s gift to her consort king Eriive, the Satin
Dragons have always been revered as magical beings among their human
counterparts on the planet, holding themselves aloof from the bipedal
forms. Such was the divide between draconic and human, that it was well
over a century before the dragons ever became aware of the complete
elimination of the human race. The only contact to any human form that
remained dwelled in the rare power of the few Satin Dragons who could
shape-shift. That remained so until they stumbled on the magic of
teleportation and began traveling off-planet.
Satin Dragons
became enmeshed in the societies of other draconic races, those on
their home planet dwelling in tribes consisting of varying species of
dragons. With the contact with other species, came the fresh
acquaintance with humanoid races.
Originally Created by:
Falcon Muse
Special Abilities
Along
with the occasional ability of shape-shifting, Satin Dragons have been
conditioned over the centuries to endure warfare for weeks on end,
storing astounding strength and will power. Many are as well gifted
with spell-casting abilities.
Oddities:
Does this creature
need to bond? Yes/No?: No, though some will choose to remain with a
human on occasion, and if they do bond it is most often to another
draconic species.
Specific Physical Statistics:
Size at birth: a small car
Size at maturity: easily the size of a large Pernese Queen
Time to maturity: 3 years
Scales? Hide? Feathers?: hide and scales
Mental Abilities:
Breeding:
How often can the creature get pregnant?: depends on female
How long between pregnancies?: depends on female
How long is it pregnant?: average; 11 months
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes
Is there sex linked traits (like color)?: yes; see below
How many offspring can the creature have at once?: 3-67
Colorations: none are rarer than the others
-Dusty rose w/ amber patches; always female
-Platinum-white; always female; +shape-shifting(humanoid)
-White w/ steel grey and palest sea blue patches; either sex; +spell-casting
-Metallic yellow-green flecks; either sex
-Cranberry w/ white tracings; either sex; +shape-shifting(animal)
-‘Blonde’ and marble; either sex
-Copper w/ blue-grey patches; always male; +shape-shifting(humanoid)
-Brown w/ midnight and taupe patches; always male; +shape-shifting(animal) -Silver-black w/ crème and brown patches; always male; +spell-casting
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| Felines |
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Creature Name: Palmerian Tigers
General Description:
Palmerian
Tigers are a rare race of felines. Growing to an average size equal to
that of a full grown Pernese dragon, Palmers are still surprisingly
gentle. They are regional due to coloration specifics and magical
affiliation. Ice Palmers have two colorations; the females, which have
silver-white coats traced in the typical pattern of black stripes. The
males have a more subdued blue-grey coat, often found with silver
markings around their face, and also bare black stripes. Ice Palmers
can lay their paws flat on any surface- liquid, gas, or solid- and it
will turn to a dazzling spectacle of ice. Though quite beautiful in
form, this elemental keeper is hardly one to tamper with.
The
Mountain Palmers, both male and female, are of the same coat coloration
of earthy-brown and silver baring a few minor differences. The females
coats give off a glint of golden flecks, and when come time to mate,
their coats erupt in a golden aura. The males, are occasionally flecked
a mute bronze, the silver more dominating. Both males and females, like
the Ice Palmers, bare the network of black stripes. Mountain Palmers
posses the power of earth and fire and hold the force to churn the
worlds fires and set shake to the ground.
Last
but certainly not least are the Oracle Palmers. The water loving
felines are in direct linkage to the realm of spirit, wind, and the
ocean itself. Their pearly coats give off a soft glow of pale greens
and blues. Males and females are difficult to decipher from the other
but for the fact that most females are a head or so larger than the
average male. Oracle Palmers live most commonly in sea caves and on
warm, secluded beaches. Their powers are put to common debate as to the
extent of them. It is said that the Oracle Palmers are the very ones
that call up the autumn winds near the eve of the annual festival. In
addition to this wide-spread rumor, these particular Palmerian Tigers
are also known to aid sailors and weathering folk alike, if such are to
posses the markings of the Spirit Fae which Oracle Palmers are said to
consort with. Both the Oracle Palmers and Spirit Fae are held in high
regard and respect among the people of their lands.
Originally Created by:
Falcon Muse (Fulcarea)
Special Abilities:
Palmers
also posses a keen aptitude for telekinesis, their telepathic abilities
coming into play once bonded. It has been noted that Palmers do not
teleport but have an astounding land speed of 325 mph.
Oddities:
Does this creature need to bond? Yes/No: No
Specific Physical Statistics:
Size at birth The size of a full grown tiger of Earth
Size at maturity Around the size of a full grown Pernese Dragon
Time to maturity 17 months
Scales? Hide? Feathers? Fur
Mental Abilities:
Generally speaking, Palmers are of the same intellectual capacity of a forty year old.
Breeding:
How often can the creature get pregnant? Once every two years
How long between pregnancies? 14 - 23 months
How long is it pregnant? Seven months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? Yes; Ice Plamers and Mountain Palmers have slight gender specifics
How many offspring can the creature have at once? Any where from one to twelve
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Creature Name: Terrigennus Cattus
General Description:
Terrigenus
(Latin for born from the earth), and Cattus (Latin for cat), comprise
their own description. Terrigenus Cattus are quite simply the
descendants of the feline housecats so familiar to the people of earth.
As there were a good hundred and then some species of housecats at one
point in time, the lessened variety has resulted in a higher rarity.
These felines, born in pairs only once a lifetime of the mother-cat,
are said to be a significance of gold to many.
Variations are as follows:
-Calicos; a typical splotching of caramel and black on a usually white coat.
-Clouded Calicos; much similar to the Calico but for the blurring of their coats.
-Tabbies; come in three colorations, your common brown, orange, and grey.
-Tortoise
Shell; their coats depict the amber and brown patterns of a tortoise's
shell. Some tortoise shells, however, are evenly marked atop white
coats.
-Omnimodus; these felines have the coats of pure white, pure black, or pure blue-grey.
Each variation are susceptible to any length of coat, i.e. short, medium, or long.
Originally Created by:
Falcon Muse (Elysium) and Dragonlover.
Special Abilities:
When
the abilities of the average housecat are considered, the only
additional ability the Terrigenus Cattus possess is the power of
telepathy with the one to whom they've bonded.
Oddities:
Does this creature need to bond?: Yes.
If yes, when? No longer than three days past birth.
Specific Physical Statistics:
Size at birth: That of an average kitten.
Size at maturity: A full-grown housecat.
Time to maturity: 13 months.
Scales? Hide? Feathers? Fur.
Mental Abilities:
Their mental abilities do not surpass that of their ancestors.
Breeding:
How often can the creature get pregnant? Once in the lifetime of the female.
How long between pregnancies? N/A
How long is it pregnant? 2 months.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there sex linked traits (like color)? No.
The Terrigenus cattus are always born in pairs.
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| Spirits |
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Creature Name: Spirit Fae
Berthoiadnikattra Thysileiya
General Description:
The
Spirit Fae are the companions of the Oracle Palmers- the psychic
masters of a feline race known as Palmerian tigers. They general appear
to be small women or children that are no taller than half a finger
with spindly limbs. Though commonly seen at the side of an Oracle
Palmer, the Spirit Fae take companionship with any one they wish. Their
specific physical distinctions and magical abilities are classified by
their 'tones'.
-Bell Toned: They are only female and hold power
of darkness and water. The main physical aspect of a bell toned Spirit
Fae is their hair- sea-blue or crimson- and three sets of spiny wings.
They are the most beautifully enchanting of their species.
-Crystal
Toned: Either male or female they have a gift for song, often earning
them the title of sirens, yet their magic is of air and lumination.
They are wingless, yet seem to float at will.
-Star Toned: These
are the healers and ocean dwellers with the great magical capacities to
control time, water, and life- the three main Streams. They are
hairless and seem to done white robes, the the form of their clothing
shifts as well its color. Star Tones are of either sex and have
thirteen sets of translucent wings.
-Glass Toned: Purely male,
the Glass Toned are cunning and down right devious to the point of
disrepute. The most distinguishable trait they possess is their
wraithlike tails. They hover at the head of the domain of Fire.
-Wood
Toned: Mystical, enigmatic and awe-inspiring, the Wood Toned Spirit Fae
hold the key to Life's Rhythm. They have the power of Earth, stone, and
Sky and wield said power with a just and gentle hand. Both male and
female, they are of brown tones and leafy hair, blending them smoothly
into their surroundings.
-Sand Toned: Or 'the Larks of
WestBurning', these are mellow soothers of enchantment. They ease the
troubled mind and soften tension in the most unreachable depths,
physical or otherwise. These females move like serpants, speak like
flame, and dance like the wilde souls of lost ages. Their forms shift
only slightly, they're legs either non-existant or bound in the
shimmering tail of a mermaiden.
-Ice Toned: These spirited
females are of good hearts, yet bask in the thrill of practical jokes.
They are possessive of their friends and harm those who harm them. They
have dragonfly-like wings in iridescent shades of blue, white and
silver, yet their powers suprisingly are that of weather, which they
may change at their whim.
Originally Created by:
Falcon Muse(Syresluna)
Special Abilities:
All possess the power of teleportation, telepathy, telekinesis, empathy and transfiguration in addition to their noted powers.
Oddities:
Does this creature need to bond? Yes/No: No
Specific Physical Statistics:
Size at birth: the tip a one's pinky
Size at maturity: half the span of one's index finger
Time to maturity: 4 months
Number of wings/arms/legs if a peculiar number: see above
Scales? Hide? Feathers? luminescent flesh
Mental Abilities:
They are as smart as they think they are
Breeding:
How often can the creature get pregnant? once a month
How long between pregnancies? one- two months
How long is it pregnant? thirteen days
Are all females fertile (barring accidents)?yes
Are all males fertile (barring accidents)?yes
Is there sex linked traits (like color)?yes; Bell Toned are only female
How many offspring can the creature have at once? 1- 76
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Creature Name: Kaleidoscope Spirits
Thysileiya Clartiasharvatmera
General Description:
The
Kaleidoscope spirits are shape shifting light beings of nearly
unimaginable proportions. When in their natural form, taken only before
bonding, they are like flickering candle flames, miniscule yet oozing
personality. Once bonded they will take on one of the many forms listed
below, yet may change their colors and slight variations at will.
Celestial Manifestations:
-Phoenix:
Much like the mythological birds of flame, the main differentiation is
their size. They are about 1.5 times the size of a firelizard and often
their feathers will fade neatly to long, wispy fur. Colorations are
commonly silver, coral on gold, and green or blue on black, though
nothing is impossible.
-Draco: The common dragon yet smaller in
size, the Draco Kaleidoscope companion reaches one foot in height at
the shoulders, yet is up to three feet in length not including their
four foot tail. Adorning their elegant wedge-shaped heads are three
sets of horns, each long and willowy, and one set of small knob-like
horns. Their wingspan reaches four meters in length and they
surprisingly can carry a load up to seven times their body weight.
Common colorations include grey-green, bronze, and crystal, yet nothing
is out of the ordinary.
-Kerial: The Kerial are beings with the head
and body of a cat, yet they are slick like a seal. They have silky
wings, not quite draconic, though neither feathered. They are known
mostly to stay a shade of brown-grey, pale orange or dusky lavender.
-Rith’lyon:
When slumbering, the Rith’lyon(rith-lee-own) take the form of a coiled
serpent of vivid colorations. Upon regaining consciousness, their form
is that of a small lion wreathed in nearly invisible golden flame which
is quite cool to the touch. Their defense mechanism is their lightning
pronged mane.
-Para Vita: ‘Beside Life’ in Latin, the Para Vita are
ominous creatures who secure the purity of Balance. Their forms are
that of beauty, their appearance that of a flawless human yet the size
of a child. Their silken hair glows eerily, much like the aura
radiating from various feathers of the seven sets of wings. The Para
Vita have the ability to grant entrance into the gates of Death and
back again, often using their extreme powers to restore life.
Earthly Manifestations:
-The
Kaleidoscope Spirits may take the form of any creature known to earth,
taking on odd characteristics and even extreme elemental powers. The
elemental magics warp their physical appearance only slightly so that
they are better suited for their gifts.
Originally Created by:
Falcon Muse (Syresluna)
Oddities:
Does this creature need to bond? Yes/No: Yes
If yes, when?: No longer than four hours following ‘birth’
There
are two types of Kaleidoscope Spirits; those of a celestial shining,
and those of earthly. The ‘shining is a faint ring, both visual and
oral, that encircles the pure form of a Kaleidoscope Spirit. The
celestial and earthly shinings are equal in rarity and the extent of
their powers.
Specific Physical Statistics:
Size at birth: A candle flame
Size at maturity: It depends on the size of their manifestation, yet full size is achieved upon bonding
Time to maturity: Bonding
Scales? Hide? Feathers? Varies
Mental Abilities:
Many are riddlers, some quite sly. Each has the mental capacity of their bonded
Breeding:
How often can the creature get pregnant? Three to seven times a year
How long between pregnancies? Depends on the female
How long is it pregnant? Depends on the female
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? No
How many offspring can the creature have at once? Any where from 1 - 93
No
matter what the manifestation of their parents, all Kaleidoscope
Spirits hatch from eggs. However, the number of offspring depends
solely on the manifestation of the parents.
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| Misc. |
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Creature Name: Fyx(singular - Faexes)
General Description
A Faexes is a
small thing that takes the form of the creature best suited to it’s
chosen and a miniscule version of its chosen, though it is not known
whether the miniature or the creature is called the Faexes. The
miniature is never larger than ones pinky and ages along with the
person, going by the person’s name in addition to the suffix ‘Fii. The
creature itself is no larger than a hand and is always winged. The eggs
from which the Fyx pairs hatch are never lain but appear as result of
either the deep love or loss of a mated pair of Fyx, who mate for life.
Originally Created by
Falcon Muse(Doneryl)
Special Abilities
A Faexes has the abbility of telepathy and all the powers of their chosen.
Oddities
Does this creature need to bond? Yes/No: Yes; If their chosen is not
present by the time it is to hatch, it will not hatch. On a few
occasions, a Faexes is known to wait up to ten minutes after hatching
for their chosen to come.
Specific Physical Statistics
Size at birth: full growth
Size at maturity: the Faexes creature is no larger than a human hand, the Faexes miniature is no larger than a human pinky
Time to maturity: hatching
Scales? Hide? Feathers? Depends on taken form and form of chosen
Mental Abilities
Usually Fyx have around half the intellect of their chosen.
Breeding
How often can the creature get pregnant? Spontaneously
How long between pregnancies? depends
How long is it pregnant? N/A
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? No, though the sex of the Faexes is usualy that of its chosen.
How many offspring can the creature have at once? Any number
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Creature Name: Talhlkei Spirits
General Description:
The Talhlkei Spirits are descended from
the guardian spirits of Alkahrnia and as such have minor shape-shifting
abilities. Their true forms are still unknown but it is assumed that
the form that they take upon birth is their true form. Their forms are
specific to the environment in which they were conceived regardless of
what type the parents are and may travel without limitation, including
the Sea Talhlkei. To breed, the chosen forms must be compatible, ie an
Owl and an Owl may mate while a Rabbit and a Wolf may not. There are
six known types of Talhlkei Spirits and each type has three forms which
it may change between at will. The as yet known types and the forms
they take are as follows;
Forest:
-Owl
-Wolf
-Rabbit
Rainforest:
-Jaguar
-Butterfly
-Tree Frog
Field:
-Mouse
-Dragonfly
-Sparrow
Sea:
-Seahorse
-Dolphin
-Turtle
Desert:
-Hawk
-Horse
-Rattlesnake
Mountains:
-Goat
-Bobcat
-Deer
Originally Created by:
Falcon Muse(Zrln)
Special Abilities:
The known abilities of the Talhlkei include shape-shifting and telepathy.
Oddities:
Does this creature need to bond? Yes/No: No.
Specific Physical Statistics:
Size at birth: same as Terran counterpart
Size at maturity: same as Terran counterpart
Time to maturity: 7 weeks
Scales? Hide? Feathers? depends
Mental Abilities:
The Talhlkei are said to have extensive memories that reach farther
back than their own life spans. They are mild-tempered though highly
instinctual and tend toward the intelligence of an adult human being.
Breeding:
How often can the creature get pregnant? Once a year
How long between pregnancies? Depends on the female
How long is it pregnant? Depends on the female
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? No
How many offspring can the creature have at once? 3-12 eggs- no matter
what type of creature the parents were, Talhlkei are always born from
eggs.
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| Tribal Goddess' creations |
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- Canine:
- Draconic:
- Aptose Dragons
- Cavern-Lizards
- Dinlor(Bayden) Dragons
- Storm-Lizards
- Tainloze
- Reptilion:
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Copyright © 2004 Falcon Muse - All rights reserved. |
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