Kingdom Hearts

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Part 1

     .`
        .` |    _                                      
       /   |.--` /                                       .----.
      ''|  | \  / .`| .-.  .`|  .----.   .---.    .--.  /  .-. '.----.
      ` |  | / / /  | |  \'  | | .--. | | .-. '  / .. \ |  |  | .--.   \
        |  |/ / `'. |<  . \| |<  |   ` <  |  | || |  | ||  |  | |   `   |
        |   <     | | | |\   | | |  .-. | |  | || |  | ||  |  | |    |  |
        |  |\ \   | |'  | \  | | | /. | | |_.' .| |  | ||  |  | |    '  |
        |  | \ `. | | \ | .' |'. .--' |'.   _.'  \ '' / |  | '. |   /  /
       /   | _\  `.\|  '. '._.` \.--. |  \.'      '--' .   |   \| .  .'
      '.   | `.-----`                \|                 \  |     / .'
         \ |  .`                                         ' |    ' /
          \|.` |                                          '   /||'
           /   |                  _.|                 .   .--' |
          ''|  |  .|  .----.   _.'  |  .---.  ..____.`|.'   __ |
          ` |  |.' | | .--. | '. .. | | .-. ||.._   .' |  .'  \'
            |  |_| |<  |_. `    \`' | | |.' '`  <  |   `.  '.
            |   _  | |  _ >    .'   | |  _ \   / | |     `.  \
            |  | | | | | ' /| ' .'. '.| | ` | '' | |       '  '
            |  | | |_' '.-' \ \ \.|  |. |.' / | \| |_  |'   \  |
            |  | '._.`'.-----` `.' '/  \.| '._ '.____\ | '_.'  /
           /   |                          '..-`        |      '
          '.   |                                       |  __.`
             \ |                                       | /
              \|                                       |/

      .-------------------------------------------------------------.
      \  Kingdom Hearts Walkthrough/FAQ (US release) Final Release  /
       \                    By Bryan Rivell                     /
        \         E-Mail: clonsrdangerous@msn.com           /
         \                                                       /
          \                     /
           '---------------------------------------------------'


o=============================================================================o
\ Table of Contents                                                         /
  o=========================================================================o

1. Story --------------------------------------------------------------> [stry]
2. Controls -----------------------------------------------------------> [cntr]
3. Walkthrough --------------------------------------------------------> [wkth]

* For a quicker way to jump around the guide, use Ctrl+F to search for any of
the abbreviations in the brackets. For an even easier time, jump to the
Flowchart and then find where you are in the game. From there use Ctrl+F again
to jump to a section or Boss Fight.




o=============================================================================o
\ 1. Story                                                           [stry] /
  o=========================================================================o

This is the basic story behind Kingdom Hearts, taken from the instruction book.

The Destiny Islands are a beautiful paradise where children's laughter abounds.
Day after day, Sora, Riku, and Kairi talk and dream of new places, new worlds
beyond their islands. They ponder the usual questions that adolescents do-about
the world outside, about their existence. Little do they know a great destiny
awaits them. One stormy night, a terrible darkness invades the Destiny Islands.

Thus does their journey begin...

Sora awakens in another world, in a place called Traverse Town. His hopes of
seeing new worlds are realized, but his friends Riku and Kairi are nowhere in
sight.

Meanwhile, Donald and Goofy have also arrived in Travers Town. They have come
from Disney Castle in search of a "key" and its owner. Their king, who has
mysteriously disappeared, has left them a cryptic message:

"Now, there's somebody with a 'key'-the key to our survival... we need that
key."

What is happening to this world?

The "somebody" mentioned by the missing king turns out to be Sora. To find
Kairi and Riku, Sora joins Donald and Goofy and embarks on an epic journey.




o=============================================================================o
\ 2. Controls                                                        [cntr] /
  o=========================================================================o

===============================================================================
X Button ----------------------------> Confirm, execute selected action, attack
O Button --------------------> Cancel, jump, swim, surface when swimming/flying
Square Button ---> Use certain equipped abilities, descend when swimming/flying
Triangle Button -------------------> Makes party members attack selected target
Start -----------------------------------------------> Display menu, pause game
Select -----------------------------------------------> Enter first person view
Left Analog Stick -------------------------------> Move character, browse menus
Right Analog Stick ---------------------------------------> Browse Command Menu
D-Pad ----------------------------------------------------> Browse Command Menu
L1 ------------------------------------------------> Hold to display magic menu
R1 ------------------------------------------------------> Lock on/off an enemy
L2/R2 -------> Rotate camera in respective directions, switch targets in battle
Soft Reset --------------------------------> L1 + R1 + L2 + R2 + Start + Select
===============================================================================




o=============================================================================o
\ 3. Walkthrough                                                     [wkth] /
  o=========================================================================o

~=============================================================================~
| A. AWAKENING                                                           [A0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow                                                         |
|              Darkside (Boss)                                                |
|-----------------------------------------------------------------------------|
|       Items: Potion                                                         |
'-----------------------------------------------------------------------------'

This part is a bit disorienting at first, as you have no idea where you are.
After the lovely opening cinema, you take control of Sora, our main character.
You are asked to choose between a staff, a shield, and a sword. After you
choose one, you are asked to sacrifice one of them. The combination you pick
will determine your starting statistics, and what weapon you carry for this
brief sequence. Finally, your initial choice affects when Sora will learn
certain abilities. Please refer to the Abilities section for a full list of
Sora's abilities, and when he gains them. Here is a chart all the combinations.
For a list of Sora's learned abilities depending on your choice, please refer
to the Abilities section.

.--------------------------------------------.
| Choose | Sacrifice | STR | DEF | MP  | AP  |
|--------------------------------------------|
| Staff  | Shield    |  5  |  1  |  3  |  3  |
| Staff  | Sword     |  3  |  3  |  3  |  3  |
| Shield | Staff     |  5  |  4  |  2  |  1  |
| Shield | Sword     |  4  |  4  |  2  |  3  |
| Sword  | Staff     |  6  |  2  |  2  |  1  |
| Sword  | Shield    |  6  |  1  |  2  |  3  |
'--------------------------------------------'

Go with whatever combination you see fit. I chose the sword, then shield,
because I don't want to rely on Defense, since I am fairly good at dodging
attacks. Think about what compliments your skill as a player. Just don't lose
sleep over it ;).

As an added note, perfectionists should be aware that starting the game with 3
MP (by choosing the Staff) will allow them to end the game with 1 more MP than
normal. Your other stats will be low, but you can always make up for them with
status items that raise strength and defense. There is no such item for MP.
Also take into consideration the fact that choosing the Shield will result in
more item slots you can use in battle. It's a tough decision, but I'd go with
the extra MP.

After choosing, you will fall onto another platform similar to the first. Here
is your first real battle with the Heartless. This is a simple battle, and you
really shouldn't lose. Just keep attacking, and practice dodging.

.=============================================================================.
| Shadow (Opening Dream)                                                      |
|-----------------------------------------------------------------------------|
|            Stats | HP: 10     ATK: 2                                        |
|                  | EXP: 1     DEF: 2                                        |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
| Shadows are the basic creatures that you will fight in Kingdom Hearts. They |
| don't have a lot of HP, and they aren't very strong either. They tend to    |
| attack in large groups, and will sink into the floor sometimes. You can't   |
| hit them while they are in the floor. The only attack they seem to possess  |
| is a scratching attack. For now, they only drop HP balls, but later they    |
| drop munny, and items like Potions and Lucid Shards.                        |
'============================================================================='

Once you have defeated all of the enemies, you will fall onto yet another
platform. Inspect the door (use the d-pad or right analog stick to choose), and
a chest will appear behind you. Go ahead and open that to make a box appear.
Push it around if you want, but you need to hack it open to make a barrel
appear. You will also find a POTION in the crate. Walk over to the barrel and
choose lift, and the door finally opens. Walking through this door brings you
outside, where you will see three familiar faces (that is, if you are a Final
Fantasy player).

You need to talk to all three characters to continue. This is another little
choice that will affect the difficulty of the game. Depending on the responses
you give, you will get one of three messages. The message that says something
about leaving at dawn will allow you to level up the fastest, obviously making
the game easier. The message about leaving at noon will let you level up at a
normal rate, and leaving at dusk is the hardest, as you will level up slowly.
Here is a chart that you can use to determine what difficulty you will get.

Selphie: "What's most important to you?"

           1. Being number one.
           2. Friendship.
           3. My prize possessions.

Wakka: "What do you want outta life?"

           1. To see rare sights.
           2. To broaden my horizons.
           3. To be strong.

Tidus: "What are you afraid of?"

           1. Getting old.
           2. Being different.
           3. Being indecisive.

Well, this chart is a little weird. To use it, answer Selphie and Wakka first,
and take the responses that you gave them and put the numbers in that order.
For example, if you told Selphie friendship, and Wakka to be strong, then you
would take the number 23. Find that number on the chart and go down until it
meets the number you chose for Tidus. Argh, this is confusing. Here's the
bloody chart:

                     You picked (Selphie, Wakka)
               | 11| 12| 13| 21| 22| 23| 31| 32| 33|
                -----------------------------------
    You      1 | E | M | E | E | M | M | E | M | H |
    Picked   2 | E | M | M | M | M | M | H | M | H |
    (Tidus)  3 | E | M | H | M | M | H | H | H | H |

E = Fast leveling up. Easy. Your journey begins at dawn.
M = Normal leveling up. Medium. Your journey begins at noon.
H = Slow leveling up. Hard. Your journey begins in the dead of night.

For those of you who don't want to be confused by weird charts, just give the
three characters the first three answers to get fast leveling up, the second
answers for normal leveling up, or the last three answers for slow leveling up.
There, it didn't have to be that complicated did it?

-------------------------------------------------------------------------------

Once that ordeal is over with, you find yourself back in the dark place. After
fighting more Heartless, you will learn about a new feature, the Save Point.
After saving, continue up the new ramp that was built until you reach the next
platform. The next part is super sweet, and I think you will agree.

.=============================================================================.
| BOSS FIGHT: Darkside (Opening Dream)                                   [A1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 240    ATK: 2                                        |
|                  | EXP: 18    DEF: 2                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| This boss shouldn't give you too much trouble, but it doesn't matter if you |
| die, as this is just a dream, after all (or is it... oooooh).               |
|                                                                             |
| Darkside isn't very agile, and you will be able to anticipate his attacks   |
| most definitely.                                                            |
|                                                                             |
| Attack 1: Summon Heartless                                                  |
|                                                                             |
| Darkside's first attack isn't direct. He shoves his hand into the ground to |
| summon Heartless. This gives you an advantage. You can easily attack the    |
| submerged hand from here, and you can kill the smaller creatures for HP     |
| orbs. Also, if you're good, climb up onto his hand and walk along his arm.  |
| You will get 2 tech points every time you hit Darkside's head.              |
|                                                                             |
| Attack 2: Energy Blast                                                      |
|                                                                             |
| This attack IS direct, and much more deadly than attack #1. Darkside        |
| releases charged energy that homes in on your position. If you feel         |
| inexperienced, and want to conserve HP, keep moving, and you ought to be    |
| able to dodge the blasts. If you feel lucky enough, stand your ground and   |
| deflect the energy back at Darkside by swinging your weapon at just the     |
| right moment. You will get Tech points for this, and it takes a good chunk  |
| of his HP away, especially if you hit him with multiple blasts. Try to lock |
| onto his head before you try this to maximize the amount of Tech points you |
| get.                                                                        |
'============================================================================='

Regardless of the outcome of the battle, you will finally wake up, back on
Destiny Islands.


~=============================================================================~
| B. DESTINY ISLANDS                                                     [B0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow                                                         |
|              Darkside (Boss)                                                |
|-----------------------------------------------------------------------------|
|       Items: Potion (unlimited)     Seagull Egg                             |
|              Coconut X2             Cloth                                   |
|              Hi-Potion X2           Drinking Water                          |
|              Fish X3                Rope                                    |
|              Log X2                 Empty Bottle                            |
|              Mushroom X3            Pretty Stone (unlimited)                |
|-----------------------------------------------------------------------------|
| Accessories: Protect Chain                                                  |
|-----------------------------------------------------------------------------|
|   Keyblades: Kingdom Key                                                    |
'-----------------------------------------------------------------------------'

Sora lives with his friends Kairi and Riku on the Destiny Islands. They have
always dreamt about exploring faraway worlds that they could only guess
existed. Lately, the three friends have been building a raft, and this is
exactly what your first task is.

=====
Day 1
=====

After the awesome cut scenes, you are given control of Sora again. Your task is
to find material for the raft, because everyone else is a lazy bum.

Your task is to find the following items:

     1 Cloth
     2 Logs
     1 Length of Rope

Kairi asks you to return when you have found them all. Turn around and walk
along the shore to start your search. You will almost immediately find the
first LOG underneath the pier. Continue onward, but turn right to see a small
shack. Inside is a Save Point, and an exit to the upper level. Exit the shack
on the upper level. You can also get up here by jumping onto the roof of the
shack from outside. Cross the pier and search the small island for another LOG.

The last two items are on the other side of this half of Destiny Island. (You
cannot access the other half of the island quite yet). Trek across the beach to
the next development of shacks. Head up the ramps connected to the massive tree
and enter the hut here. On the wall is the CLOTH you are looking for, so just
walk into it to grab it.

Back outside on the balcony, look down and to the right until you see a little
kid swinging a stick. Head towards him to a small deck area (the place you were
questioned in before, in the dream world). Check the corner of the platform for
the ROPE. Congratulations! That's all we need for the raft.

=======
DUELING
=======

You have probably talked to many of the characters by now, and noticed that
they ask you to duel. Accept the offer to duel, and get ready to fight.

.=============================================================================.
| DUEL: Wakka                                                            [B1] |
|-----------------------------------------------------------------------------|
| Wakka is on the beach with his Blitzball, and he's pretty easy to beat too. |
| When the match starts, wait until he throws the ball, and hit it back at    |
| him, much like you may have done with Darkside. When done correctly, Wakka  |
| will sustain damage, and be stunned, giving you an opportunity to pull off  |
| a single combo on him. You also get 1 Tech point for doing it. If he jumps  |
| in the air to chuck the ball at you ("Take this!"), try to hit it back, and |
| you will get 2 Tech points.                                                 |
'============================================================================='

.=============================================================================.
| DUEL: Selphie                                                          [B2] |
|-----------------------------------------------------------------------------|
| Not too much strategy here. You will get tech points if you can hit her     |
| weapon back at her (a jump rope I guess? Apparently it is according to      |
| Julie Lee. Thanks for the tip). Other than that, just keep hitting her, and |
| she'll go down in no time.                                                  |
'============================================================================='

.=============================================================================.
| DUEL: Tidus                                                            [B3] |
|-----------------------------------------------------------------------------|
| Tidus is on a higher platform where you found the Rope for the raft.        |
| Fighting Tidus is a little harder than his two friends. Tidus likes to jump |
| and swing his stick a lot, and it causes a lot of damage. Try to avoid      |
| these assaults while getting attacks of your own in. Aerial combos work     |
| well here, so you shouldn't have too much of a problem. Try to get a few    |
| good combos in if you get behind him, especially if he starts to taunt.     |
'============================================================================='

==========
3-Way Duel
==========

Talk to Tidus after defeating all three of them in single battle, and you can
now choose to fight all three of the characters. This is obviously very tough.
The strategy that I found most effective was to focus on them one at a time,
starting with Selphie. Corner her, but keep moving to avoid Blitzballs. She
should go down eventually. After Selphie, focus your attacks on Wakka. It's too
risky to stand around waiting for him to chuck the blitzball, so just combo him
into submission. When you just have Tidus left, use the same strategy you used
earlier, and you should win. You get a POTION for winning this battle. Of
course, you will probably find an easier way of winning; it just depends on
luck and skill. I was at Level 6 by the time I beat them!

.=============================================================================.
| DUEL: Riku                                                             [B4] |
|-----------------------------------------------------------------------------|
| Riku is found on the tall island where you found the second raft Log. This  |
| is by far the toughest of the duels, as Riku is a skilled swordsman (at     |
| least compared to everyone else), and his ground recovery attack is lethal. |
| This is definitely a hit and run battle, because if you button mash, I      |
| guarantee you will fail (unless you are very, very lucky). What I like to   |
| do is rush in after he attacks, hit him once, and jump away. If you get     |
| around to his backside (for example, when he is taunting) you can risk      |
| pulling a combo on him. This takes a while, but once you get the hang of    |
| it, you will be able to defeat him any time you try. Be VERY careful when   |
| you knock him on his back, his recovery move kicks you right in the face    |
| and takes about 1/4 of your HP away. Winning this battle nets you another   |
| POTION, and also changes the score. (The score doesn't affect anything in   |
| particular, as far as I know). This battle really isn't too tough if you    |
| are at least Level 6.                                                       |
'============================================================================='

When you are all tuckered out from battling, return to Kairi to give her the
pieces. In return, you get a HI-POTION, and the well-deserved chance to rest.
Choose to go to bed, and the story will progress.

=====
Day 2
=====

The second half of the island is now open, and there are new tasks to complete.
You can't go on a journey without food and water, after all.

You can reach the second half of the island by going through the door Kairi was
blocking earlier, or by going over to the massive tree and jumping into the
hole in the cliff wall to the left of it.

Riku and Kairi are chillin' on this side of the island, and you should talk to
both of them. Start with Riku, who will challenge you to a race. The winner
gets naming rights of the raft! Start the race by running along the wooden
pier, but be careful because it falls. Riku can fall through too. Head right
around the tower, and beeline straight for the ramp in the far distance (even
better, go a little to the left, so you can jump on the ramp). An alternate
strategy is to jump at the ladder on the tower, and climb up to use the zip
line. This gets you to the ramp very quickly, but the sacrifice is the long
climb up the ladder. Head up the ramp, and jump across to the star shaped
plant. Jump up and touch it, and then face back the way you came, and jump
across the trees. Fall from this platform, and then take the pier back to
Kairi. Don't worry if you don't win, you can always race again. Riku, however,
will still name the raft. If you do win, you will get a Pretty Stone. You can
sell these for 30 munny, and that's about it.

===============
COLLECTING FOOD
===============

It's time to collect more items for the lazy denizens of the island. Kairi
gives you a list of food needed, and she will give you some really good hints
on where to find most of it. Try it yourself before you use this guide, but if
you are stuck, here's a list.

  COCONUTS: Behind Kairi is a grove of Coconut trees. Keep striking the trees
  until you find an edible Coconut, and pick it up. The edible ones are colored
  yellow. Keep striking the trees for the second Coconut. You can also get the
  Coconuts by striking the trees on the island that you fought Riku on.

  MUSHROOMS: You will find some Mushrooms at the base of the watchtower on the
  side of the island with the raft. Still on this side of the island, look for
  a boulder behind the raft that you can move out of the way. The second
  Mushroom is right in here. The third one is kind of tricky to find. Back on
  the first half of the island, talk to Wakka to learn of the "Secret Place".
  The camera will zoom in on where you should explore. Enter this area and go
  all the way to the end to find the Mushroom. Take a look around while you are
  in there. Try to find the chocobo!

  FISH: This isn't too hard. Though the fish are rather small, you should
  be able to see them from a distance and swim out to catch them. You need
  three.

  DRINKING WATER: Go to any of the springs that flow from the cliffs on
  the island, and you will receive the water.

  SEAGULL EGG: Right before the pier that leads to the island that you
  fought Riku on are three trees. Climb up the skinny one, and jump
  backwards off of it to get the egg. That's all of the items!

There is one more item you can get right now. You may have noticed a hole in
the wall next to the watchtower with a chest in it. Simply bring the crate in
the nearby bushes over, and use it to climb into the hole. The chest contains a
PROTECT CHAIN, which you should equip.

Back at the raft, you get another HI-POTION and the chance to rest. Choose to
do so.

=========
INVASION!
=========

Later that night, Sora is checking things out during the storm, when suddenly,
the Heartless appear again. Don't bother attacking them, as they are impervious
to your weapon. Instead, go back to Riku's island, where you will find him
greeting the darkness. Sora will obtain the Keyblade, and now you can destroy
the shadow creatures! Spend some time leveling up if you want, but eventually
you want to head to the door that appeared in front of the Secret Place.

.=============================================================================.
| Shadow (Destiny Islands)                                                    |
|-----------------------------------------------------------------------------|
|            Stats | HP: 12     ATK: 6                                        |
|                  | EXP: 1     DEF: 6                                        |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Items: Potion - 5%                                       |
'============================================================================='

.=============================================================================.
| BOSS FIGHT: Darkside (Destiny Islands)                                 [B3] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 300    ATK: 6                                        |
|                  | EXP: 60    DEF: 6                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| This is basically the same fight as before, except he has a new attack and  |
| more HP. If you are around level 7, you should have no problem at all.      |
| Darkside uses the same Attack #1 and Attack #2.                             |
|                                                                             |
| Attack 3: Darkside throws a giant sphere of darkness into the air, causing  |
| it to rain little blobs of energy that hurt you. Keep moving!               |
|                                                                             |
| Remember that you need to win this battle, so don't hesitate to use any     |
| Potions you have stocked.                                                   |
'============================================================================='


~=============================================================================~
| C. TRAVERSE TOWN                                                       [C0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow              Leon (Boss)                                |
|              Soldier             Guard Armor (Boss)                         |
|-----------------------------------------------------------------------------|
|       Items: Postcard X6         Pretty Stone X2                            |
|              Mega Potion X3      Mythril Shard X3                           |
|              Cottage             Elixir X3                                  |
|              Mega Ether X2       Mythril X2                                 |
|              Camping Set         100 munny                                  |
|              Potion X2                                                      |
|-----------------------------------------------------------------------------|
| Accessories: Brave Warrior                                                  |
|-----------------------------------------------------------------------------|
|       Magic: Fire                                                           |
|-----------------------------------------------------------------------------|
|   Abilities: Dodge Roll                                                     |
'-----------------------------------------------------------------------------'

Sora is awakened by Pluto, and finds himself in a strange new environment. You
are in Traverse Town, where people from all different worlds are showing up
after their own worlds are destroyed by the Heartless. You will come back here
often after completing other worlds to buy new weapons, armor, and items and to
check up on certain things you find (I'll explain all of that later).

For now, start to explore the First District, the one you are in now. Down at
the lowest part of the district is the Item Shop, which is run by Donald's
nephews, Huey, Dewey, and Louie. You don't have any munny yet, so you can't buy
anything. You can, however, sell your Pretty Stone for 30 munny. Also, use R1
to target the fan (press L2 until it's targeted) and then jump from the counter
and strike it to get a POSTCARD. Sweet. Take it and mail it in the big mailbox
down near the Item Shop. You get a COTTAGE for mailing it, and another item
every time you mail more. There are a total of 10 Postcards in Traverse Town.

Take the stairs to the right of the Accessory Shop and look to the right and
you will see crates in the corner. Push the big crate over to the Accessory
Shop, and jump onto the roof from here. There is a POSTCARD up here in a chest
to the left. Mail this one for a MYTHRIL SHARD.

Well, after you've explored the district, head into the Accessories Shop, which
is on the first raised platform of the district. The shop is run by none other
than Cid from FFVII! Talk to him, and he will suggest you explore other
districts to find your friends. Open the chest on the shelf for a MYTHRIL
SHARD.

Behind the Accessories Shop is another shop run by moogles. It isn't open yet,
unfortunately. Beyond this shop is the door to the Second District.

As soon as you enter this new area, you are attacked by Heartless again! They
just don't stop do they? Run around the entire District to clear it of enemies.
This is a very good way of gaining Experience and munny. If you want to fight
more of them, leave the area and return.

There are a couple of chests you can get now. Immediately to the right when you
enter is an awning with a chest on it. Jump on the raised corner of the wall
and jump to the awning to grab onto it. The chest contains a POSTCARD, which
you can mail back in the First District for an item. You get a MEGA-POTION for
the third Postcard.

At the other end of this district is a church type building with stained glass
windows. As you are walking towards it, look to the right and jump onto a low
roof. From here, jump straight across to the church type building (the ledge is
a bit hard to see, but you should be able to grab onto it). From here, look to
the left, and jump towards the treasure chest, jamming the analog stick to the
right so that you grab the ledge. The chest here contains a Mega-Potion.

As you enter different houses in this District, Goofy and Donald will just miss
you as they look for Leon.

You won't find much of interest in the Dalmatian's house just yet. Pongo and
Perdita's 99 puppies are missing, ever since their world was destroyed. It is
your job to find them and bring them back for prizes! See the detailed section
near the end of the guide for more details. You won't find much in the Hotel
and the Gizmo Shop, except you can fight a LOT of Heartless here. They stop
coming after a while, but not before you fight a good 40 of them. You can get a
lot of Experience and munny for killing them all!

There is a door you can access from the lower part of this district that leads
to the Alley. You can also head into the alley through the Dalmatian's House.
There is a single chest to the left in the corner containing a POTION, and you
can get two more chests if you jump up onto the Hotel balconies. You can get up
there via the low roof in the middle of the alley. The chest on the far right
balcony contains a PRETTY STONE (it is kind of hidden, look over the ledge of
the balcony), and the one on the far left balcony holds a POTION.

Head back into the Second District and enter the Third District from there (if
the Gizmo Shop is to your left, and you are facing the two alleys, the one on
the right leads to the Third District). You won't find much here except for a
bunch of battles with the Heartless. Fight to your heart's content, and then
return to the first district.

Back in the Accessories shop, talk to Cid who tells you to keep looking for
your friends. As you exit the Shop, something will finally happen. In fact, you
will be drawn into battle!

.=============================================================================.
| BOSS FIGHT: Leon (Traverse Town)                                       [C1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 120    ATK: 8                                        |
|                  | EXP: 30    DEF: 8                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| I recommend that you are at level 9 if you plan to win this battle. You     |
| will earn your first ability by level 9, but the ability you learn will     |
| depend on what weapon you used in the beginning. Scan isn't much use, but   |
| equip Combo Plus or Guard if you have learned either.                       |
|                                                                             |
| Leon seems pretty intent on obtaining your Keyblade, but Sora just ain't    |
| gonna let that happen. Instead, he decides to fight this Gunblade wielding, |
| magic using warrior. This is a tough fight.                                 |
|                                                                             |
| Squall... um, Leon will attack normally with his gunblade (he does use the  |
| trigger) and this causes massive damage to Sora. You should deal with this  |
| fight exactly how you did with Riku. Keep your distance, and use a hit and  |
| run tactic. This should prevent Leon from dealing too much damage.          |
|                                                                             |
| If you keep your distance for too long, Leon will start to cast a fire      |
| spell on you. Don't let it hit you! Run up and combo him, and quickly run.  |
| Aerial attacks work well, also.                                             |
|                                                                             |
| Don't worry if you don't win, it's not necessary. If you do win, however,   |
| you will get an Elixir later, as well as a bunch of Experience points.      |
'============================================================================='

After the cutscenes, talk to Yuffie and then open the chest on the table to get
an ELIXIR (make sure you talk to Yuffie, you need her advice to open the
chest!). Before you talk to Leon, hit the right side of the clock until it
reads 7:00. This causes a chest with a MYTHRIL to appear. Talk to Leon again.
Out in the alley, he suggests that you go for the leader, but you should fight
for Experience and items. Your goal is the Third District, but return to the
First District to get a MEGA-POTION from Aerith (in front of the Accessory
Shop). It is also a wise choice to save. Also, when entering the First District
from the second, look to the right and jump over this small wall to find a
safe. Open it for a POSTCARD. Mail this one for a MEGA-ETHER.

.=============================================================================.
| Soldier                                                                     |
|-----------------------------------------------------------------------------|
|            Stats | HP: 24     ATK: 8                                        |
|                  | EXP: 3     DEF: 8                                        |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Potion - 2%                                       |
|                  |        Spirit Shard - 8%                                 |
|                  |        Protect Chain - 1%                                |
|-----------------------------------------------------------------------------|
| Soldiers are bigger than Shadows, but you usually won't fight as many at    |
| one time as you did with Shadows. These Heartless attack by quickly         |
| dashing at you. You can block their attacks by swinging your Keyblade       |
| right when they dash, and you will get Tech Points. Aerial combos tend      |
| to work very well against them.                                             |
'============================================================================='

In the Third District, Goofy and Donald will finally meet you. Suddenly, parts
of armor fall from the sky and form into a huge enemy! It's a good thing you
found Goofy and Donald when you did.

.=============================================================================.
| BOSS FIGHT: Guard Armor (Traverse Town)                                [C2] |
|-----------------------------------------------------------------------------|
|        Arm Stats | HP: 84     ATK: 11                                       |
|                  | EXP: --    DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
|        Leg Stats | HP: 196    ATK: 11                                       |
|                  | EXP: --    DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
|       Body Stats | HP: 120    ATK: 8                                        |
|                  | EXP: 110   DEF: 8                                        |
|                  |                                                          |
| Drops (Defeated) | Brave Warrior                                            |
|-----------------------------------------------------------------------------|
| You should be around level 10 for this next encounter.                      |
|                                                                             |
| This boss has multiple targets that you will have to eliminate one by one.  |
| The most devastating part of this boss is the hands. You will probably want |
| to take them out first. The boss has a spinning attack that will send you   |
| flying, and will take a fair amount of HP away. Concentrate on hacking off  |
| one limb at a time.                                                         |
|                                                                             |
| Whenever you destroy a limb, it will disappear, leaving many HP balls       |
| behind. If Donald or Goofy are hurting bad, let them get the Spheres. Goofy |
| and Donald come equipped with many potions that they won't be afraid to use |
| if anyone is hurt. If they run out, it's up to you to do the healing.       |
|                                                                             |
| The torso is the toughest part of the Guard Armor. Just keep hacking away   |
| at it once the limbs are gone, and you should emerge victorious.            |
'============================================================================='

You get a BRAVE WARRIOR accessory when you win the battle.

Back in town, Leon will give you 100 MUNNY and he will give you an ELIXIR if
you managed to beat him. Also, Donald and Goofy will teach you the FIRE SPELL
and the DODGE ROLL ability. You can also now access the Journal.

Walk over towards the Cafe, where you will see a strange blue mark on the
ground. This is a Trinity Mark, and they allow you to access certain areas when
Goofy and Donald are in your party. Choose the Trinity option to be transported
up to a ledge with another POSTCARD. This one can be mailed for a MYTHRIL.

There is another Trinity Mark in the corner of this district near the front
gates. Use it to get a bunch of MUNNY. Joy!

In the second district, enter the Hotel and pick up a PRETTY STONE in the Red
Room.

Enter the Gizmo Shop and exit through the other door. Outside there is a ladder
that leads to a higher ledge. From here, turn left and travel down the length
of the brown-roofed building. There is a small hole that leads to the Third
District. Before you go through, look to the left to see a treasure chest right
on the ledge. Open this for a MYHTRIL SHARD. Now head through the hole to the
Third District. Press R1 to lock onto an object in the corner. Another
POSTCARD! Mail this one for an ELIXIR. Still in the Third District, walk behind
the Lady and the Tramp Statue to find another Trinity mark. This one gives you
a CAMPING SET and a bunch of MUNNY. You can quickly get back to the First
District by unlocking the large double doors in this area (examine the keyhole).

One last thing to do. Back in the Third District, look for the door with the
flame on it. Cast your new fire spell on it to open it, and you will find
yourself in a darkened cavern area. Jump carefully across the moving stones to
the house on the other side (make sure not to fall off, you'll have to start
over again). Enter the hole on the left side of the house. Here you will meet
Merlin and the Fairy Godmother. You can't do much here for now, but there is a
save point and a Trinity mark nearby. Use it to get a bunch of munny and a
MEGA-ETHER. That's about it for now. You can practice your magic if you want.

Before you set off on your adventure, make sure to equip any abilities, buy and
equip new weapons and armor, and equip items. You should buy about 10 Potions,
and Donald's Morning Star and Goofy's Smasher. Also consider going into the
menu and reconfiguring Goofy and Donald's AI menu. It may help you out in a
pinch. When you are ready, find a save point and teleport to the Gummi Ship.

After a long and somewhat tedious tutorial (especially if you choose to watch
any of the other ones) you will be able to choose where to fly to next. You
have two choices. When you select one of the mystery worlds, you will see a
little message appear that says "battle lv. __". This is just rating how hard
the Heartless on this world will be. For now, you can only choose two different
worlds, one with a battle level of one, and the other with a battle level of
two. For now, let's head to the level one battle world.

The Gummi ship battles are the most boring parts of the game, even to people
who like spaceship shoot-'em-ups. The aiming is tough, and objects that you
think are below you are usually deceivingly high, causing you to often run into
them. Anyway, this first battle isn't too tough. Just keep shooting the
spaceships, asteroids, and panel-type things to collect items. You may find it
easier to collect items if you hold O to slow down. After a while, you will see
the new world looming in the distance as it gets closer and closer, until you
finally realize that it's...


Part 2

~=============================================================================~
| D. WONDERLAND                                                          [D0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow              Large Body                                 |
|              Red Nocturne        Trickmaster (Boss)                         |
|              Soldier                                                        |
|-----------------------------------------------------------------------------|
|       Items: Footprints          Aero-G                                     |
|              Stench              Hi-Potion X2                               |
|              Antenna             Aeroga-G                                   |
|              Claw Marks          Mega Potion X2                             |
|              Camping Set X3      Navi-G                                     |
|              Mythril Shard X3    Ether X2                                   |
|              Defense Up          Tent                                       |
|              Thunder-G           Dalmatians 13, 14, and 15                  |
|              Potion X6           Dalmatians 16, 17, and 18                  |
|              Elixir              Dalmatians 58, 59, and 60                  |
|-----------------------------------------------------------------------------|
| Accessories: Ifrit's Horn                                                   |
|-----------------------------------------------------------------------------|
|       Magic: Blizzard                                                       |
'-----------------------------------------------------------------------------'

Yay! The first Disney World (no pun intended!) to be modeled after a movie! And
what a movie it was. If you've seen it you know what I'm talking about. If not,
play onward, noble gamer.

Sora starts out in the rabbit hole, much similar to the movie. The first
character you see is the White Rabbit, who, as always, is late for a very
important date. You will see just how important very soon. Follow him into the
next room.

The Doorknob will greet you here (this is what I mean when I say that this
movie is a bit stranger than most other Disney movies). You can drink one of
the drinks on the table to shrink small enough to fit through the door. What
door you ask? Well, before you drink the bottle, check the bed, and push it
into the wall. This reveals the doorway. Now you should drink the bottle and
head through the door.

.=============================================================================.
| Red Nocturne                                                                |
|-----------------------------------------------------------------------------|
|            Stats | HP: 24     ATK: 9                                        |
|                  | EXP: 1     DEF: 9                                        |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Ether - 1%                                        |
|                  |        Blaze Shard - 6%                                  |
|                  |        Fira Ring - 0.5%                                  |
|-----------------------------------------------------------------------------|
| After you shrink, you will probably encounter a new enemy called the Red    |
| Nocturne. These pests like to fly around the room and cast Fire spells      |
| at you. You have to be quick at eliminating them before they decimate       |
| you with their spells.                                                      |
'============================================================================='

Enter Alice and the Queen of Hearts. Alice is on trial for attempted theft of
the Queen's heart, and she is pretty much helpless. The Queen only does things
that are convenient to her, and Alice is the easiest person for the queen to
lay the blame on. Sora decides to help out, so you're stuck searching for
evidence. While you're here, you can continuously talk to Alice for some
interesting conversations. Keep talking to her until she repeats herself. Save
at the Save point, and then take the door to the Lotus Forest (left of the
Queen).

Here in the Lotus forest you will meet the mysterious, very cool looking
Cheshire Cat, but he tends to talk in riddles, so he can be more annoying than
helpful. He still is the coolest character though! There are four pieces of
evidence. You only have to find one, but it is very beneficial to find all four
of them. Start by searching the small alcove to the right. If you walk straight
forward from the door that you came in, you will walk past a red flower, and
the alcove is right there to your right. There is a small pink chest containing
FOOTPRINTS, which is one of the pieces of evidence (footprints in a box?).
There is also a Trinity mark here as well. Use it to obtain a POTION, an ETHER,
a TENT, and some MP balls. You can also give the flower a Potion for a
HI-POTION and more MP balls.

There are also a couple of red flowers, the one near the entrance, and one on
the other side of the forest. Give them both Ethers to get a CAMPING SET from
each one. Do this only if you have some extra Ethers. These flowers also spit
out HP balls.

Back in the alcove with the Trinity mark, jump up the mushrooms until you reach
a door on the side of the big tree. This will take you back to the Bizarre
Room. You will land on the fireplace next to a chest containing the STENCH.
Just two more pieces of evidence!

In the back of the forest, past the second red flower, are more mushrooms. Jump
on the little one, and then jump on to the mushroom to the right. From here,
you can see another evidence box. Jump across to it, and open it for an
ANTENNA. Look to the corner of the room to see a blue chest. The jump to the
ledge is really hard, but Sora will grab on if you jump at the last possible
second while running off the edge. The chest here contains a THUNDER-G. Back at
the bottom, jump on the small mushroom again and then jump to the left. There
is a chest here that contains DALMATIANS 16, 17, and 18. Congrats!

Back at the entrance, look for the other yellow flower next to the fake lake.
Give this one a Potion to grow bigger. Step on the nearby stump (right next to
the entrance, you'll get the message "see ya") to raise a platform, and then
head over to the big tree in the middle of the area. Choose to "take" the seed
after examining it, but leave it on the ground. Hit the tree to change its
direction, and then eat the seed to shrink again. Back in the alcove where you
found the first piece of evidence, jump up the mushrooms again and follow the
platforms to a new opening on the wall that leads to the Bizarre Room.

Be careful when you land! You don't want to fall off. Use the first person view
to spot the last chest. Carefully jump across to it, and open it for the CLAW
MARKS. The Cheshire Cat appears to give you BLIZZARD magic. Yay! Now you can
blast those pesky little mages out of the air, and get Tech points for it! Now
jump back down and head back to present the evidence to the Queen.

First things first: save your game. Now talk to the Cards in front of the Queen
to present the evidence. The court system is still very corrupt, and you will
have to choose a box that contains your evidence. There are now five boxes, and
you need to choose one of them at random. The more Evidence you collected, the
better your chances of getting back one of the pieces of evidence. If you
choose the wrong box, Donald, Goofy, or both of them will pop out and will be
put in cages. You will want them for the next fight, so it may be wise to
reload if they are imprisoned. However, you can break the cages that they're in
by repeatedly striking them.

.=============================================================================.
| BOSS FIGHT: Cards and Tower                                            [D1] |
|-----------------------------------------------------------------------------|
| Heart Card Stats | HP: 60     ATK: 9                                        |
|                  | EXP: --    DEF: 9                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Spade Card Stats | HP: 45     ATK: 9                                        |
|                  | EXP: --    DEF: 9                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
|      Tower Stats | HP: 24     ATK: N/A                                      |
|                  | EXP: 100   DEF: N/A                                      |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|-----------------------------------------------------------------------------|
|      Crank Stats | HP: 9      ATK: N/A                                      |
|                  | EXP: --    DEF: N/A                                      |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|-----------------------------------------------------------------------------|
|      Queen Stats | HP: 10     ATK: 9                                        |
|                  | EXP: 100   DEF: 9                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| This is a tough battle, unless you know how to fight it. First of all, you  |
| can knock the cards unconscious, but they will get back up eventually. Your |
| goal is to release Alice from the cage by destroying the Tower.             |
|                                                                             |
| If Donald and Goofy are imprisoned, focus on destroying the cages, as you   |
| will need all the help you can get in this battle. Knock out a few of the   |
| Cards until you have a clear shot at the Queen. Blast her in the face with  |
| a Fire Spell (lock on first), and the cards will be distracted for a few    |
| precious moments. Take this opportunity to hack away at the tower.          |
|                                                                             |
| Every time you destroy a gear, HP balls will fly out. This is your key to   |
| survival in this battle. Once the gears are gone, you must rely on items    |
| for healing, so finish the battle quickly. After a few hits to the main     |
| body of the tower, a bunch of munny flies out. It's up to you whether you   |
| want to collect it all or not. Use your best judgment. When the Tower is    |
| destroyed, the Cards will stop attacking you.                               |
|                                                                             |
| Alternately, you could blast the Queen in the face with fire and then run   |
| away from the cards. Lock onto the tower and cast Fire rapidly to break the |
| tower quickly and at a safe distance.                                       |
'============================================================================='

As soon as everyone realizes that Alice is gone, another search is put upon the
group. You must find out where Alice went! Don't worry about being attacked by
the cards again either. It seems that all is forgiven for the time being!

If you return to the Rabbit Hole (where you entered) you can fight some enemies
to make a chest with a MEGA-POTION appear.

.=============================================================================.
| Large Body                                                                  |
|-----------------------------------------------------------------------------|
|            Stats | HP: 160    ATK: 11                                       |
|                  | EXP: 7     DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion - 4%                                    |
|                  |        Spirit Shard - 12%                                |
|                  |        Protera Chain - 1%                                |
|-----------------------------------------------------------------------------|
| These hulking Heartless enemies are quite annoying. It may be tempting      |
| to get rid of them in the beginning of a battle because of the annoying     |
| belly attacks, but wait until you have at least killed any Red Nocturnes    |
| nearby. Try to save the Large Body for last. When attacking it, keep        |
| moving, as it is surprisingly nimble for its girth. You don't want to be    |
| in front of it when it jumps forward. Try to get around to its back and     |
| combo it from there. If it taps its stomach, there is an extremely high     |
| chance it will ram into you unless you find higher grounds or blast it with |
| magic. It also swings its arms at you after combos. The Large Body has a    |
| lot of HP so it will take more than a few hits to bring one down.           |
'============================================================================='

Back in the Lotus forest, feed the yellow flower another potion to grow large.
Slide the nearby boulder into the pond to raise two mushrooms. Hit the big tree
to access the nut again, and choose to take it. Before eating it, hit the tree
again to keep it facing away from you. Now eat the acorn to shrink back to
small size.

Back at the pond, use the newly raised mushrooms to access a closed off area.
Feed the yellow flower a Hi-Potion to receive a MEGA-POTION and some MP balls.
Use the Trinity mark to get a CAMPING SET and even more MP balls. Ignore the
bellflowers for now, and enter the nearby door to find yourself back in the
Queen's Castle. Open the nearby chest for an AERO-G. From here, drop down and
reenter the forest.

Back in the forest, head to the back again, and jump on the mushrooms (use the
larger mushroom on the left) to reach the branch with the acorn. From here,
enter the nearby door set into the leafy canopy to enter the Bizarre Room...
but I think Bizarre Room is a gross understatement for what you find next. The
whole room has been turned on its side! Check the first lamp to light it, and
you will receive a chest with a DEFENSE UP. When you light the second lamp, a
picture appears. Examine this to reenter another closed off section of the
Lotus Forest. Feed a Potion to the flower on the right to get a HI-POTION and
MP balls. You can give the other flower an Elixir for a MYTHRIL SHARD and some
munny, but it's up to you whether or not you make the trade in. You'll get
about 180 munny for this. Exit this section of the forest the way you came in.

Back in the Bizarre Room, examine the shelf with the teddy bear, and attack the
latch to make the shelf drop the bear. This affects events a bit later. Exit
the Bizarre Room the way you came in.

Here in the forest, go back to the entrance, and jump up the mushrooms in the
alcove. Head up toward the door above the entrance, and you will exit back out
into Bizarre Room, this time on the other wall. Turn the faucet to make the pot
become real, and jump into it to return to the Queen's Castle area. The nearby
chest contains DALMATIANS 58, 59, and 60.

Save here, and return to the Bizarre Room (right-side up), and grow big again.
The book that appeared in the corner contains a MYTHRIL SHARD. Move the teddy
bear to the other chair to create a clock. Move it to reveal another entrance.
Turn small again and exit to the Tea Party Garden.

When you enter, take the AEROGA-G from the chest and hop down. Read the sign
near the portrait a couple of times. You can sit in any of the chairs once, and
5 of them will yield very good items. The other two trigger battles that you
may or may not wish to fight. Here's a chart of what you get (starting with the
head of the table at the top of the chart):

                               ____
                              |    | Battle
                              |____|
                        __________________
                       |                  |
                 ____  |                  |  ____
        POTION, |    | |                  | |    | ETHER,
        munny   |____| |                  | |____| HP Balls
                       |                  |
                 ____  |                  |  ____
        Battle  |    | |                  | |    | POTION,
                |____| |                  | |____| MP Balls
                       |                  |
                 ____  |                  |  ____
        ELIXIR, |    | |                  | |    | POTION,
        HP Balls|____| |                  | |____| HP Balls
                       |__________________|


Wow, that's a lot of stuff! Have fun! And a very merry un-birthday to you!
(Many apologies if it is your birthday.)

Starting now, there is a chance that you will encounter White Mushrooms on your
travels throughout the game. Do not pass up an opportunity to get items from
these creatures! Please see the respective Mushroom section at the end of the
guide.

Now enter the door nearby that leads to the Bizarre Room. Now you're on the
ceiling! Jump onto the table from the nearby ramp and light the candles to talk
to the Cheshire Cat again. Down on the wall is a small latch that opens a
hidden door. Jump through to find yet another chest in the Queen's Castle area.
This one contains DALMATIANS 13, 14, and 15. Nine down, ninety to go. Yipee!

Enter the Bizarre room again (right side up), and check the plant to get a
couple of POTIONS and a MYTHRIL SHARD, as well as some HP balls. Make sure to
go back into the Queen's Castle area to save before talking to the Cheshire
Cat. You should be around level 13 if you want an easy battle.

.=============================================================================.
| BOSS FIGHT: Trickmaster                                                [D2] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 600    ATK: 9                                        |
|                  | EXP: 150   DEF: 9                                        |
|                  |                                                          |
|          Stunned | HP balls                                                 |
|                  |                                                          |
| Extinguish Clubs | MP balls                                                 |
|                  |                                                          |
| Drops (Defeated) | Ifrit's Horn                                             |
|-----------------------------------------------------------------------------|
| This will most likely be the toughest fight you have encountered thus far.  |
| The Trickmaster is tall enough to be able to keep Sora out of reach 50% of  |
| the time. Goofy and Donald will immediately swarm the Trickmaster to        |
| attack. They will get hit often if they stay in close. If you feel they     |
| aren't strong enough, set their AI before the battle so that they don't     |
| attack as often.                                                            |
|                                                                             |
| The Trickmaster carries his fair share of powerful attacks. He can send you |
| flying very far, and can take a lot of HP away.                             |
|                                                                             |
| When the battle begins, you will have an easy time attacking him, so take   |
| this opportunity to deal some major damage. In compensation for his         |
| powerful attacks, the Trickmaster will release HP balls every once in a     |
| while. When the Trickmaster straightens out, you will find it difficult to  |
| hit him from the ground. Climb atop the table and jump at him to do an air  |
| combo. Every once in a while, he will keel over, giving you a fine attack   |
| opportunity. I didn't find magic too useful during this battle, and his     |
| sticks catch fire if you cast Fire on him. You can cancel this out with     |
| Blizzard. Also, he may walk over to the fireplace to light his sticks on    |
| fire. When this occurs, you should try as hard as possible to put out the   |
| twin blazes because the Trickmaster is now capable of shooting fire at you. |
'============================================================================='

An IFRIT'S HORN is yours for completing this battle.

Following the post-battle cutscene, you will receive a NAVI-G PIECE, and that's
about all that's left to do in Wonderland, for now.


~=============================================================================~
| *  TRAVERSE TOWN                                                       [Z0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Defense Up                                                     |
'-----------------------------------------------------------------------------'

On the world map, choose to fly back to Traverse Town to buy new items and
such. You should definitely buy at least 20 Potions for the next part of the
game, and probably some Hi-Potions too.

You can get a Defense Up as well. Head over to the outdoor Cafe and destroy the
chairs. Target the candles and use your new Blizzard spell to put all four of
them out. You will hear some musical notes, and the chest will open, revealing
a DEFENSE UP. If Donald is having a hard time staying alive, give it to him,
otherwise, give it to Sora.

Now it's time to go to Olympus Coliseum! Hop in the Gummi Ship, and set a
course to the Lv. 2 battle world.


~=============================================================================~
| E. COLISEUM                                                            [E0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow              Blue Rhapsody                              |
|              Soldier             Cloud (Boss)                               |
|              Large Body          Cerberus (Boss)                            |
|              Red Nocturne                                                   |
|-----------------------------------------------------------------------------|
|       Items: Mythril Shard       Hero License                               |
|              Mega Potion         Dalmatians 22, 23, and 24                  |
|              Entry Pass                                                     |
|-----------------------------------------------------------------------------|
| Accessories: Inferno Band                                                   |
|-----------------------------------------------------------------------------|
|       Magic: Thunder                                                        |
|-----------------------------------------------------------------------------|
|   Abilities: Sonic Blade                                                    |
'-----------------------------------------------------------------------------'

You start out in front of the mystical Coliseum. This is where competitors from
all over the world join together and test their skills to determine who the
best fighter is. As of late, warriors from other worlds have been appearing as
well. Those who have lost their own worlds to the Heartless come here to fight
to get revenge on those who destroyed their world.

There are a few things you can do immediately in front of the Coliseum. There
are Trinity marks to your right and left under the enormous warrior statues.
The one on the left drops a chest containing a MYTHRIL SHARD, and the one on
the right drops a chest with DALMATIANS 22, 23, and 24. Also, look for a chest
behind the pillars to the left of the door. This contains a MEGA-POTION. Now
enter the double doors to enter the Lobby of the Coliseum.

Inside the Lobby, talk to Phil, and he will ask you to move the stone slab on
the wall. Try pushing it until Sora comments on how it is too heavy. Talk to
Phil again, and he will let you enter the trials. Make sure to unequip the
Vortex ability if you have it equipped. It just makes the trial harder.

For the trials, you have to break 20 barrels within 30 seconds. This first
trial is simple. Hit the middle of the three barrels until Sora finishes his
combo. This should break all three barrels, and possibly launch one into
another group of barrels, breaking even more! Keep going in a straight line
destroying the barrels, and you should get past the first trial no problem.

The second trial is a bit harder. You must destroy 25 barrels in 60 seconds,
but the barrels are spread out and on different platforms. Start out the trial
by destroying the barrels around the perimeter. Always try hitting barrels into
others to break them. Next, jump onto the lowest platform, and make your way
up, destroying groups of barrels as you go. On the highest platform, hit the
lone barrel into the one on the floating platform. If you miss, target it and
shoot off two consecutive fire spells to destroy it. That should be the last
barrel. This might take a few tries, but you can do it until you win. After
this trial, equip Vortex if you took it off.

Phil still won't let you into the games but he does give you the THUNDER spell.
Head outside. Enter Hades, god of the Underworld. If you've seen the Disney
movie Hercules, you will know that whatever Hades does is without good
intentions. So why is he giving you an ENTRY PASS? Oh well, might as well use
it. Go back to the Lobby and show it to Phil. Yay, the preliminaries!

This part is very tough, especially if your levels are low. You have to fight
through 7 battles without a chance to restock your items. Make sure to fill up
all your slots. Take plenty of Potions, and a couple of Ethers for later.  The
first six battles you fight are Heartless enemies, and the last one is Cloud.
You don't have to win the last battle, but you do have to win the first six.

.=============================================================================.
| Blue Rhapsody                                                               |
|-----------------------------------------------------------------------------|
|            Stats | HP: 24     ATK: 11                                       |
|                  | EXP: 1     DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|                  | Items: Ether - 1%                                        |
|                  |        Frost Shard - 12%                                 |
|                  |        Blizzara Ring - 0.5%                              |
|-----------------------------------------------------------------------------|
| A new type of wizard enemy will greet you in the Coliseum games. Much like  |
| their Red counterparts, Blue Nocturnes like to fly around and cast Blizzard |
| spells at you. You have to be quick at eliminating them before they         |
| decimate you with their spells.                                             |
'============================================================================='


.===========================================.
| Round #            | Enemies              |
|===========================================|
| 1 - Shadow Scout   | Soldier X4           |
|                    | Blue Rhapsody X3     |
|====================|======================| 
| 2 - Sinisters      | Shadow X10           |
|                    | Blue Rhapsody X3     |
|====================|======================|   
| 3 - Heat & Freeze  | Red Nocturne X5      |
|                    | Blue Rhapsody X5     |
|====================|======================|
| 4 - Shadow Platoon | Shadow X2            |
|                    | Soldier X2           |
|                    | Red Nocturne X3      |
|                    | Blue Rhapsody X3     |
|====================|======================|
| 5 - Blue Revenge   | Blue Rhapsody X9     |
|====================|======================|  
| 6 - Big One        | Large Body X1        |
|                    | Red Nocturne X4      |
|                    | Blue Rhapsody X4     |
|====================|======================|  
| 7 -                | Cloud                |
'==========================================='

.=============================================================================.
| BOSS FIGHT: Cloud (1)                                                  [E1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 300    ATK: 11                                       |
|                  | EXP: 80    DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Keep in mind that this is an OPTIONAL win. If you lose, the story will      |
| progress regardless. If, however, you choose to beat Cloud's sorry butt     |
| into submission, I suggest being at least level 14, and having an almost    |
| full inventory of Potions. Also, you definitely should have Dodge Roll      |
| equipped, or you're dead meat.                                              |
|                                                                             |
| When the battle begins, lock onto Cloud and keep it that way. This way,     |
| when Cloud starts lunging forward repeatedly, you can hold one direction    |
| and continuously Dodge Roll to avoid the attack.                            |
|                                                                             |
| You will want to wait until Cloud leaps into the air before you can attack  |
| him. The second he hits the ground, Dodge Roll away from him so you don't   |
| get hit, and pull a couple of combos on him. He will probably start lunging |
| at you again at this point, so just repeat the strategy until he is         |
| defeated.                                                                   |
'============================================================================='

After the battles, you will find yourself back in the lobby ready to make an
important decision. If you think you are strong enough at this point, you
should go back in to fight Cerberus. If you beat Cloud, then you should be good
enough to beat Cerberus. If you think your levels are too low, just exit out of
the main gate and level up somewhere else. After restocking your inventory with
Potions and saving your game, enter the Coliseum to engage the three-headed
dog.

.=============================================================================.
| BOSS FIGHT: Cerberus                                                   [E2] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 600    ATK: 11                                       |
|                  | EXP: 200   DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | Inferno Band                                             |
|-----------------------------------------------------------------------------|
| This boss fight can be won without getting hit, and it's very easy to do    |
| too. Any of Cerberus' heads can be struck to bring down the creature's      |
| life, but you will have to jump to reach the heads properly. Following are  |
| a list of Cerberus' attacks and how to avoid them.                          |
|                                                                             |
| Attack #1 - Cerberus will shoot fireballs from its heads, and they can      |
| easily be dodged by targeting it and Dodge Rolling to its side.             |
|                                                                             |
| Attack #2 - Cerberus will roar and then start snapping its teeth at your    |
| party members. While Goofy and Donald get eaten, you should stay off to the |
| side of Cerberus, and wait for the closest head to chomp. Quickly jump up   |
| in the air and strike the head 2 or 3 times, and then wait for the next     |
| chomp. Not only will you not get hit this way, Cerberus will also lose a    |
| lot of health.                                                              |
|                                                                             |
| Attack #3 - Cerberus rears on his hind legs and slams into the ground,      |
| creating a shockwave that shoots outward and damages anything standing on   |
| the ground. How do you avoid it? Jump.                                      |
|                                                                             |
| Attack #4 - Black mist emits from Cerberus' mouths as it starts vomiting    |
| dark energy onto the field. Numerous black swells of energy rise from the   |
| ground, and will rise under you and damage you if you stand in one place.   |
| The best thing to do is Dodge Roll about the arena while targeting          |
| Cerberus. It usually will use attack #1 at this time as well.               |
|                                                                             |
| Although Cerberus has a lot of HP, you should be able to come through       |
| unscathed (if you're good at the Dodge Roll).                               |
'============================================================================='

You will receive an INFERNO BAND accessory for completing this battle.

Phil will give you the HERO LICENSE as you leave, and Cloud will also show up
to give you the SONIC BLADE ability. You should equip this nifty technique on
Sora right away. You may need to gain another level or two to get enough AP to
equip all of Sora's abilities.

Now that you have the Thunder magic at your disposal, there are a few things
you can do. Plot a course back to Traverse Town for now.


~=============================================================================~
| *  TRAVERSE TOWN                                                       [Z1] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Postcard X2         Orichalcum                                 |
|              Megalixir           Curaga-G                                   |
'-----------------------------------------------------------------------------'

Back in Traverse Town, enter the Third District and look in the corner. You
should see a pipe with a broken wire protruding from it. Zap this with your new
Thunder spell and you should hear a musical chime. Now go to the Second
District and enter the Gizmo Shop. As always, there is a boatload of enemies in
here, so after you've gotten rid of them take a look around the room. You'll
notice that the small platforms have been raised, allowing you to reach the
upper section of the Gizmo Shop. There are three switches up here, and when you
step on all of them, you'll hear another chime. Now drop down and wait until
the clock stops. Examine it for 2 POSTCARDS. Mail these in the First District
for a MEGALIXIR and an ORICHALCUM.

Also, you should have enough puppies by now to get your first prize from the
Dalmatians. Enter the Dalmatians' house in the Second District to receive a
CURAGA-G.

That's it for items in Traverse Town for now, unless you want to buy more
items.

Back on the Gummi Ship, plot a course back to Wonderland to pick up a couple
more items.


~=============================================================================~
| *  WONDERLAND                                                          [Z2] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Shell-G             Thundara-G                                 |
'-----------------------------------------------------------------------------'

Back at Wonderland, get off at the Queen's Castle and enter the Lotus Forest
again. Jump up the two mushrooms in the fake lake to the left and drop down
into the clearing. Use Thunder on the nearby Bellflowers to get a SHELL-G. Jump
back out of the clearing and head next to the back of the forest where the
three mushrooms are. Jump onto the small mushroom and then jump to the left so
that you can get on the branch with the acorn. From here, jump to the door
against the leafy canopy and you'll arrive in the Bizarre Room again. Head
through the painting to arrive in the Lotus Forest secret place thing. Shock
the flowers in here with Thunder to get a THUNDARA-G. And that's really all you
can do right now, so leave this stinky place.

Back on the world map, you may be wondering about all these Gummi Blocks we've
been collecting. Why not give ship building a try? You should have some good
parts now, and it would help to have a stronger ship. Refer to the section at
the end of the guide for pointers.

When you are ready, choose to travel to the only remaining mystery world. I was
at level 17 before going to this world.


~=============================================================================~
| F. DEEP JUNGLE                                                         [F0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow              Powerwild                                  |
|              Bouncywild          Sabor (Boss)                               |
|              Clayton (Boss)      Stealth Sneak (Boss)                       |
|-----------------------------------------------------------------------------|
|       Items: Hi-Potion           Shell-G X2                                 |
|              Mega-Potion X3      Ether X2                                   |
|              Mega-Ether          Mythril X2                                 |
|              Protect-G X2        Navi-G Piece                               |
|              Mythril Shard X3    Fire-G                                     |
|              Esuna-G             Orichalcum                                 |
|              Slide 1             Aerora-G X2                                |
|              Slide 2             Dalmatians 25, 26, and 27                  |
|              Slide 3             Dalmatians 28, 29, and 30                  |
|              Slide 4             Dalmatians 31, 32, and 33                  |
|              Slide 5             Dalmatians 34, 35, and 36                  |
|              Slide 6                                                        |
|-----------------------------------------------------------------------------|
|   Keyblades: Jungle King                                                    |
|-----------------------------------------------------------------------------|
| Accessories: White Fang          Protera Chain                              |
|-----------------------------------------------------------------------------|
|       Magic: Cure                                                           |
|-----------------------------------------------------------------------------|
|   Abilities: Red Trinity                                                    |
'-----------------------------------------------------------------------------'

Mere minutes after landing, Sora is without Donald or Goofy, and is thrown into
a Boss fight!

.=============================================================================.
| BOSS FIGHT: Sabor                                                      [F1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 90     ATK: 12                                       |
|                  | EXP: 15    DEF: 11                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Sabor's attacks simply consist of leaps and swats, and it doesn't really    |
| matter if you get hit once or twice. Sabor is quite agile however, so you   |
| will want to take care of him before his attacks start adding up. He        |
| doesn't have much HP, so just wail on him, and he'll go flying across the   |
| room... it's quite amusing actually.                                        |
'============================================================================='

When you regain control of Sora and Tarzan, jump down from the tree house to
the netting. If you look under the tree house carefully, you can find a chest
with a MEGA-POTION. From here, just jump off the netting anywhere into the
trees.

You will land in a small area with two exits and a save point. You can either
take a shortcut to camp by jumping in the log, or you can take the long way to
collect items. It probably makes more sense to take the shortcut now, so you
can come back through with a full party to access all of the Trinity marks.
There is a chest on the platform above the save point with a MEGA-ETHER in it.
Jump in the stump when you are ready.

The slide doesn't last too long, and there's not much to do on the way down
except to dodge a few branches and watch as Tarzan doesn't. After the ride,
you'll fall to the Camp area. Inside the tent, you will be reunited with Donald
and Goofy, and you will also receive a PROTECT-G. When asked to choose party
members, choose Goofy and Donald for now, so that you can use the Trinity mark
just outside the tent. Open the chest inside the tent for a MYTHRIL SHARD.

Outside, head to the left to find a Trinity mark behind the table. This one
releases DALMATIANS 34, 35, and 36. Also, there is a barrel near the
clothesline that will yield HP balls, and occasionally a POTION, if you break
it.

There is a small mini-quest that you can do here as well. Certain Recipe Cards
have been scattered over the campsite, and if you read them all, you can make
some items. First, look in the grandfather clock near Clayton to get the first
recipe card. Turn around and find the flagpole with the British flag in front
of the tent. If you search the base of it, you will find the second Recipe Card.
Now go to the stove and put the Potion in by examining the pot. Now open the
stove door by hitting it and cast a fire spell at the stove to light it. You'll
get a HI-POTION for this.

Now go back to the clothesline kind of near Clayton. Examine the pink shirt for
the first Research Note. Turn around and examine the globe to the right of the
tent for the second Research Note. The third can be found in the record player
to the left of the tent. Go back over to the lab table and examine the
instruments. When you are prompted to ice the Potion, cast Blizzard to receive
2 ETHERS.

Once you are done with that stuff, you can begin your search for Jane's Slides.
Here are the locations of all of them.

   SLIDE 6 - Use the boxes to the right of the tent to reach this one.

   SLIDE 1 - From where you found Slide 6, jump to the top of the tent to
             reach the next one.

   SLIDE 5 - Jump from the tent to the white canopy to reach Slide 5.

   SLIDE 2 - Jump down from where you got Slide 5 and look under the white
             canopy for Slide 2 on a box.

   SLIDE 4 - In front of the tent is a bamboo pole and a stack of boxes.
             Slide 4 rests on top of them.

   SLIDE 3 - To the right of the tent is a chalk drawing of Tarzan. The
             slide rests just to the left of the chalkboard.

Upon returning the slides to Jane, Tarzan will agree to take you to see
Kerchak. Just as you think you're on your merry way, Sabor ambushes you again!
Use the strategy detailed above to defeat him, although you now have Donald and
Goofy, so it will be a lot easier. You may want to heal in the tent after the
fight.

Head left out of the tent to enter Hippo's Lagoon. Jump across the water by
using the hippo as a stepping-stone, and then jump across the next two hippos
again to reach a treasure chest containing DALMATIANS 25, 26 and 27. Turn
around and jump into the water, and swim to a small island to your right. Jump
up the low trees to your right to collect a MEGA-POTION. From here, turn the
camera until you see a chest in the distance. Jump to the closer platform to
the right of the chest (this may take a few tries; try swinging your keyblade
for extra distance) and then jump across to get an ESUNA-G. If you are having
trouble getting this chest, remember to come back with the Glide ability. Now
jump back into the water and return to the entrance. There is a vine on the
tree that you can climb up to reach Vines.

Save at the save point and jump on the first vine by selecting "Jump On". Swing
across to the first platform, and from here, swing across to a chest containing
a MYTHRIL. Swing across the next set of vines, and then swing across the other
vines to your immediate right when you land. This should take you to the Vines
2 area.

Kerchak will leave without saying a word, and it appears he's heading towards
the tree house. Well, for now, swing across the long series of vines to the
other platform. Follow the platform to the left and jump across the gap to get
a chest containing DALMATIANS 28, 29, and 30. Swing back across the same vines
you just used, and climb the vine on the side of the tree to reach the Climbing
Trees area.

In this new area, follow the path until you reach a Blue Trinity mark. This one
releases a chest containing DALMATIANS 31, 32, and 33. If you don't have either
Donald or Goofy in your party, you will have to switch Tarzan out at the next
save point and come back. A quick save point to reach is through the door to
the right of the one next to the Trinity Mark. Head straight across the Treetop
area to reach the Tunnel area (where you've been before) to access the save
point.

Now head back to the door next to the Trinity Mark and enter. After a cut
scene, stay in the tree house. Look for the broken steps and jump up them by
swinging your keyblade at the top of your jump. Ignore the ladder and head
through the hole in the wall. Out on the boardwalk, head left until you reach a
dead end. Look beyond the debris for a ladder obscured in shadows. At the top
of the ladder, you'll reach the roof of the tree house. Open the chest here for
a PROTERA CHAIN. Use the first-person view to spot a plank with a string at the
end of it. Jump onto the plank and follow it to the end. Jump into the trees
here to land in the Cliff area. Again, you will be ambushed by Sabor, but he
should be no match for you. There is a vine you can climb to get to a higher
platform containing a MEGA-POTION and a MYTHRIL SHARD. Head back to the Camp
and enter the tent.

.=============================================================================.
| Powerwild                                                                   |
|-----------------------------------------------------------------------------|
|            Stats | HP: 30     ATK: 12                                       |
|                  | EXP: 4     DEF: 11                                       |
|                  |                                                          |
|    Slips on Peel | Munny                                                    |
|                  | Items: Ether - 20%                                       |
|                  |        Mega-Ether - 4%                                   |
|                  |        Power Shard - 16%                                 |
|                  |        Potion - 2%                                       |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Power Shard - 8%                                  |
|                  |        Protera Chain - 0.5%                              |
|-----------------------------------------------------------------------------|
| These monkey-like heartless will jump around and dodge many of your         |
| attacks, and they are good at blocking too. Just keep your ground and close |
| in to attack. They yield lots of munny and HP balls.                        |
'============================================================================='

.=============================================================================.
| Bouncywild                                                                  |
|-----------------------------------------------------------------------------|
|            Stats | HP: 30     ATK: 12                                       |
|                  | EXP: 4     DEF: 11                                       |
|                  |                                                          |
|    Slips on Peel | Munny                                                    |
|                  | Items: Ether - 20%                                       |
|                  |        Mega-Ether - 4%                                   |
|                  |        Power Shard - 24%                                 |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion - 2%                                    |
|                  |        Power Shard - 12%                                 |
|                  |        Protera Chain - 1%                                |
|-----------------------------------------------------------------------------|
| Much like the Powerwilds, Bouncywilds will jump around and dodge your       |
| attacks, although they are much more agile. They also will disappear after  |
| a while, so close in fast! They give a LOT of munny when defeated, and will |
| even lose munny and items when they slip on their own banana peels. Watch   |
| out though, you will lose munny as well if you slip on one. Bouncywilds     |
| will also throw things at you from a distance.                              |
'============================================================================='

Heal and save, and then head outside. It seems that new enemies have arrived,
and you'll be fighting them for the rest of this world. Defeat all of the
Heartless in this area and the gorilla will give you a PROTECT-G for saving it.
Head into the Bamboo Thicket area. Defeat the enemies here for a FIRE-G.
Continue on to the Cliff area and defeat the enemies here for an AERORA-G.
Fight your way back to the camp and save. Head back into Hippo's lagoon and
jump across all three hippos to reach the vine. Climb this to enter the Vines 2
area. Climb up the vine immediately to your left to reach the Climbing Trees
area. Fight the enemies in here for another AERORA-G. Enter the Tree House once
again to save the last gorilla, this time for a SHELL-G. Head back to the Camp
area however you see fit.

Enter the tent to save and heal, then talk to Jane. Outside the tent, you will
hear Clayton's gun go off. Head into the Bamboo Thicket again. Sabor will
ambush you one last time here.

.=============================================================================.
| BOSS FIGHT: Sabor (2)                                                  [F2] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 180    ATK: 12                                       |
|                  | EXP: 150   DEF: 11                                       |
|                  |                                                          |
| Drops (Defeated) |  White Fang                                              |
|-----------------------------------------------------------------------------|
| Sabor is faster and tougher this time around, and packs a bit more HP. He   |
| can also jump into the bamboo and jump out of the other side at you. This   |
| shouldn't be too tough if you are at least level 17. Just attack him and    |
| heal as needed.                                                             |
'============================================================================='

For finally defeating Sabor, you receive a WHITE FANG accessory.

Looks like trouble's a-brewin' back at the old campsite. Fight your way back
and enter the tent. OKAY, so Jane is at the tree house... so you're going to
have to go back. Argh. Head back into Hippo's Lagoon, jump across all three
hippos, and climb two vines up to the Climbing Trees area. Lock onto the weird
fruit thing and attack it until you hear a chime. Don't bother with the
Powerwilds, as there are an infinite number of them. Enter the Treetop area,
and cross over to the Tunnel area. Use the stump to slide down to the campsite
so you can save and heal. Make sure your item slots are filled.

Now head through the Bamboo Thicket to the Cliff area. At first, you are pitted
against Clayton, and a bunch of Powerwilds. This isn't the real battle by far.
Take care of the Powerwilds while avoiding Clayton's shots. Then focus on
Clayton. After a few hits, he'll keel over in pain.

.=============================================================================.
| BOSS FIGHT: Clayton and Stealth Sneak                                  [F3] |
|-----------------------------------------------------------------------------|
|    Clayton Stats | HP: 250    ATK: 12                                       |
|                  | EXP: 240   DEF: 11                                       |
|                  |                                                          |
| Drops (Defeated) | Cure Magic                                               |
|-----------------------------------------------------------------------------|
|    Stealth Sneak | HP: 750    ATK: 12                                       |
|            Stats | EXP: 30    DEF: 11                                       |
|                  |                                                          |
| Drops (Defeated) | Items: Mega-Potion                                       |
|-----------------------------------------------------------------------------|
| Start this battle by continuously attacking the Stealth Sneak with all      |
| you've got. After you deplete one of its life bars, it will turn visible,   |
| making this battle a little easier. The Stealth Sneak tends to move too     |
| fast to predict any of its attacks, so keep hitting it and healing when     |
| needed.                                                                     |
|                                                                             |
| After a while, Clayton will fall off and the Stealth Sneak will be stunned. |
| Take this opportunity to attack it with all you've got. The Stealth Sneak   |
| should have little to no health by now, so finish it off before             |
| concentrating on Clayton.                                                   |
|                                                                             |
| By the time the Stealth Sneak is defeated, Donald, Goofy, or Tarzan         |
| (whoever is in your party) should have taken enough health off of Clayton   |
| to bring him into critical condition. A few hits should finish him off at   |
| this point. Just watch out for his gun, as always.                          |
'============================================================================='

You get CURE magic for winning this battle. In thanks for saving the gorillas,
Kerchak will use the raw massive strength of his big meaty ham arms to chuck
you onto a cliff. Thanks, Kerchak! Enter the Waterfall Cavern.

Go all the way to the end of the path and jump up the ledge with the tiny
waterfall running down it to get a MYTHRIL SHARD. Turn around and jump across
to another platform that has a chest with a SHELL-G in it. Turn around from
this chest, and jump up to get a MYTHRIL. Crawl sideways along the ivy on the
wall to reach another chest with an ORICHALCUM in it. Climb up the vine in the
alcove behind the chest. Only climb a little ways up, and jump backwards to a
new platform. Jump up the ledge to the left, and then turn around and jump to
the new ledge. From here, jump across to another ledge and enter the ???
location to your right.

Sora will seal the keyhole to Deep Jungle, and everyone will be happy. :) You
will also get a NAVI-G PIECE and an awesome new keyblade, the JUNGLE KING!
Sweet! As an added bonus, the team can even use the RED TRINITY ability now!

Before you leave Deep Jungle, you may want to stick around and fight the White
Mushrooms that randomly appear in the Camp area. Try to get Arts items for all
of your current spells. Refer to the Mushroom section for more detail. If you
get extra Arts items, you can sell them for 250 munny apiece! Remember to keep
at least one of each though.

Back on the World Map, upgrade your Gummi if you wish, and head back to
Traverse Town.


~=============================================================================~
| G. TRAVERSE TOWN                                                       [G0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow                 Yellow Opera                            |
|              Soldier                Green Requiem                           |
|              Large Body             Air Soldier                             |
|              Blue Rhapsody          Guard Armor (temporary)                 |
|              Red Nocturne           Opposite Armor (Boss)                   |
|-----------------------------------------------------------------------------|
|       Items: Firaga-G               Navi-G Piece                            |
|              Earthshine             Comet-G                                 |
|              Thundara-G             Dalmatians 4, 5, and 6                  |
|              Old Book               Dalmatians 10, 11, and 12               |
|              Warp-G                                                         |
|-----------------------------------------------------------------------------|
|       Magic: Aero                                                           |
|-----------------------------------------------------------------------------|
|     Summons: Simba                                                          |
'-----------------------------------------------------------------------------'

Land in the First District to begin the next adventure right here in Traverse
Town! There isn't anything new in the Item Shop yet, but purchase some Potions
or Ethers if you are running low. Remember to sell any extra Arts items for
quick cash. There isn't anything new in the Accessory Shop either, but buy some
if you think you need to.

To the left of the Accessory Shop in the alley that you started in at the
beginning of the game is a Red Trinity Mark. Use this to enter a closed off
section of the Alleyway. The chest here contains DALMATIANS 4, 5, and 6. Return
back to the First District.

.=============================================================================.
| Yellow Opera                                                                |
|-----------------------------------------------------------------------------|
|            Stats | HP: 24     ATK: 15                                       |
|                  | EXP: 3     DEF: 12                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Ether - 1%                                        |
|                  |        Thunder Shard - 8%                                |
|                  |        Thundara Ring - 0.5%                              |
|-----------------------------------------------------------------------------|
| This third type of wizard will cast, you guessed it, Thunder spells at you. |
| They aren't much different from their red or blue cousins, so you shouldn't |
| have too much trouble with them at this point.                              |
'============================================================================='

.=============================================================================.
| Green Requiem                                                               |
|-----------------------------------------------------------------------------|
|            Stats | HP: 15     ATK: 15                                       |
|                  | EXP: 4     DEF: 12                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|                  | Items: Ether - 4%                                        |
|                  |        Bright Shard - 10%                                |
|                  |        Protera Chain - 0.5%                              |
|-----------------------------------------------------------------------------|
| The final type of small wizards that you'll face are these tiny green ones  |
| that fly around and cast Cure spells on other enemies. This is not a good   |
| thing, so you should definitely take care of them first.                    |
'============================================================================='

Enter the Second District and fight the Heartless here. Once they are cleared
out, head towards the Dalmatians' House and enter. If you've been collecting
all the puppies so far, you should have 27 by now, which is enough to get you a
FIRAGA-G. Head through the rest of the Dalmatians' House to reach the Alleyway.

Make waste of all of the enemies in the Alleyway, and then head over to the
grate that the water is pouring through. You will notice that there is a Red
Trinity Mark right by the gate. Use it to open up the door to the Secret
Waterway. Swimming forward, you'll find Aerith and Leon. Keep talking to Leon
until he suggests you see Cid. He will also hand over the EARTHSHINE GEM. We
will use this in a second. Things will be easier if we return to Cid first.
Before you go, check the stairs behind Leon and Aerith. There is a chest at the
base containing DALMATIANS 10, 11, and 12. Exit the way you came in.

Back in the Alleyway, enter the Dalmatians' House to get another prize. This
time it's a THUNDARA-G. Sweet. Exit back to the Second District and head back
to the Accessory Shop. Cid will install your Navigation Gummi in exchange for a
favor. He wants you to deliver an OLD BOOK to Merlin. You will suddenly hear
the bell at the Gizmo Shop ring. Strange. First things first though. We have to
deliver the book and complete Merlin's favor. Head back to Merlin's Study
either by the Third District, or riding the platform at the top of the stairs
in the Secret Waterway. If you opt to take the path through the Third District,
you will encounter a new enemy.

.=============================================================================.
| Air Soldier                                                                 |
|-----------------------------------------------------------------------------|
|            Stats | HP: 33     ATK: 15                                       |
|                  | EXP: 5     DEF: 12                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Potion - 2%                                       |
|                  |        Hi-Potion - 1%                                    |
|                  |        Spirit Gem - 4%                                   |
|-----------------------------------------------------------------------------|
| The Air Soldier is basically a winged version of the lesser Soldiers. These |
| aerial menaces shouldn't pose too much of a threat, but they can get        |
| annoying while hovering a lot. Aerial combos work well, obviously.          |
'============================================================================='

Once you are in the Magician's Study, talk to Merlin. After the conversation,
give the Fairy Godmother your Earthshine to gain the power to summon SIMBA. You
can test out the summon by having Merlin bring you up to the training area. For
more information, please read the Summon section after the walkthrough.

You may be curious about that book in the corner... well, we'll leave it alone
for now, for the sake of the walkthrough. There isn't much you can do with it
for now, but after you're done with Traverse Town, I will have a little section
on it.

Head back to the Third District to find a familiar face. Once you are done
chit-chatting, head up the stairs near the entrance to the Second District and
enter the lit up house here. Inside the Small House, talk to Cid. After talking
about stuff, he hands over a WARP-G, a very helpful Gummi indeed. You won't
have to manually fly to worlds that you've been to before.

After the chat, head back to the Second District and enter the Gizmo Shop.
After fighting off the enemies, exit through the other door and climb the
ladder to the roof. Defeat the enemies here, and then use the Red Trinity Mark
on the wall. Pull the rope inside three times to reveal the keyhole to Traverse
Town. Sweet! Unfortunately, when you jump down, a familiar nemesis appears.
It's Guard Armor again! Level 21 is a fair level to be at for this fight.
Remember to equip as many abilities as possible, and to fill up everyone's item
slots. Also, equip Cure on a shortcut button of your choice.

The battle starts out simple enough, but when you cause some damage, Guard
Armor will suddenly transform into a different boss. Opposite Armor!

.=============================================================================.
| BOSS FIGHT: Opposite Armor (Traverse Town)                             [G1] |
|-----------------------------------------------------------------------------|
|        Arm Stats | HP: 135    ATK: 15                                       |
|                  | EXP: --    DEF: 12                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
|        Leg Stats | HP: 135    ATK: 15                                       |
|                  | EXP: --    DEF: 12                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
|       Body Stats | HP: 900    ATK: 15                                       |
|                  | EXP: 390   DEF: 12                                       |
|                  |                                                          |
| Drops (Defeated) | Aero Magic                                               |
|-----------------------------------------------------------------------------|
| Do not take this fight lightly! Opposite Armor is much more deadly than its |
| lesser kin. Once again, you will want to concentrate on the limbs first to  |
| lessen the number of attacks that it has.                                   |
|                                                                             |
| The torso will disconnect from the body and shoot highly concentrated beams |
| of energy at you that do quite a bit of damage. Hit it with your Keyblade   |
| as soon as you see one coming towards you. It also seems that the torso is  |
| invulnerable unless the head is attached, so watch out.                     |
|                                                                             |
| Remember to take full advantage of the many HP balls that fly out of        |
| defeated limbs.                                                             |
'============================================================================='

After the fight, you will learn the AERO spell. Excellent. After sealing the
keyhole, you will get another NAVI-G PIECE. Excellent again.

Return to the First District and talk to Cid for a COMET-G. He will also open
up a Gummi shop, and if you want to buy something, buy a COM. LV2. This allows
you use more Gummi Blocks in construction.

If you enter the Accessory Shop now, there is a scene with Pinocchio. This
isn't quite necessary, but it gives you some information on later events.

If you were curious about the Old Book you gave to Merlin, you should go there
now. Examine the book to enter a new world.


~=============================================================================~
|  *  100 ACRE WOOD                                                      [Z2] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Mythril Shard          Elixir                                  |
|              Mega-Ether                                                     |
'-----------------------------------------------------------------------------'

Wow! You're actually on the book. There aren't any enemies in the 100 Acre
Wood, so you don't have to worry about anything like that. Basically, the whole
world is just mini-games that you can play whenever you want. Most of the areas
are whited out right now, but once you find Torn Pages, you can begin unlocking
different mini-games.

For now, enter the area all the way to the right. Here you will encounter Pooh.
After talking with Pooh, open the chest inside the log he was sitting on for a
MYTHRIL SHARD. Exit the meadow by walking out of one of the sides of the map.
Walk to the left side of the book to find Pooh's House. Before you enter the
actual house, run around back and hit the chimney to make a chest fall in the
house. Now enter. Pick up the MEGA-ETHER that fell from the chimney, and then
check the cabinet next to it for an ELIXIR. When you exit the house, Owl will
explain what you need to do. Unfortunately, you don't have any torn pages yet,
so return to the world map, and from there, check the compass in the upper
right hand corner of the book to return to Traverse Town. From there, hop
aboard the Gummi Ship. We can go to the new world now, but there are a few
things you may want to do first (in fact, I highly suggest that you do). First
of all, Chip and Dale will tell you there is a new tournament being held at the
Coliseum. Head there now.


~=============================================================================~
| *  COLISEUM - PHIL CUP                                                 [Z3] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Powerwild              Yellow Opera                            |
|              Soldier                Green Requiem                           |
|              Large Body             Shadow                                  |
|              Blue Rhapsody          Hammerlegs                              |
|              Red Nocturne           Gauntlets                               |
|              Armored Torso                                                  |
|-----------------------------------------------------------------------------|
|       Items: Mythril Shard          AP Up                                   |
|-----------------------------------------------------------------------------|
|       Magic: Gravity                                                        |
'-----------------------------------------------------------------------------'

When you talk to Phil inside, he'll give you the choice of entering the Phil
Cup. For now, you can only choose to enter the tournament with Donald and
Goofy. This is the easiest of all of the Cups, so you shouldn't have much
trouble.

.=============================================.
| PHIL CUP                                    |
|=============================================|
| Seed #               | Enemies              |
|=============================================|
| 9 - Jungle Vice      | Powerwild X4         |
|                      | Soldier X3           |
|======================|======================| 
| 8 - Monkey & Magic   | Powerwild X1         |
|                      | Green Requiem X2     |
|                      | Red Nocturne X2      |
|                      | Yellow Opera X5      |
|======================|======================|   
| 7 - Big Feet         | Hammerlegs X1        |
|                      | Powerwild X4         |
|======================|======================|
| 6 - Magic Alert      | Red Nocturne X5      |
|                      | Yellow Opera X5      |
|======================|======================|
| 5 - Nightwalkers     | Large Body X1        |
|                      | Powerwild X5         |
|======================|======================|
| 4 - Hard Hitters     | Gauntlets X1         |
|                      | Blue Rhapsody X3     |
|                      | Shadow X4            |
|======================|======================|
| 3 - Indomitable      | Large Body X2        |
|                      | Green Requiem X6     |
|======================|======================|
| 2 - Wild Corps       | Gauntlets X1         |
|                      | Hammerlegs X1        |
|                      | Powerwild X4         |
|======================|======================|
| 1 - Shadow Battalion | Armored Torso X1     |
|                      | Yellow Opera X4      |
|                      | Blue Rhapsody X4     |
'============================================='

After fighting through all 9 battles, you will receive the GRAVITY spell.

Talk to Phil again, and choose the Phil Cup. Now you have the choice of
fighting through the tournament with just Sora. This is a little bit harder,
but as long as you bring plenty of Potions and make good use of your Cure spell,
you should be okay. For winning the Phil Cup with just Sora, you receive a
MYTHRIL SHARD. If you talk to Phil AGAIN, you can enter the tournament under a
time limit. Completing the Phil Cup in less than 3 minutes gets you an AP UP.
This gets so annoying that it makes me want to gouge my eyes out with a hot
object. Here's a tip: always go for the Powerwilds right at the beginning of
the battle, when they are still sluggish. It may help to unequip Vortex. Also,
Counterattack works well if you have it. It helps to look at it this way: you
need to average 20 seconds a battle. If you feel that you aren't making this,
just pause and select Restart. I was level 24 before I could actually do this,
and I had 00' 29" 23 seconds left.

After completing these three scenarios, you are free to choose single battles
from the Phil Cup any time you like.

You cannot enter the next cup until later, so head out the main gates and use
your new Warp-G to travel to Deep Jungle (select Deep Jungle, and press down on
the control pad to choose Warp Drive).


~=============================================================================~
| *  DEEP JUNGLE                                                         [Z4] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: AP Up                  Orichalcum                              |
|              Megalixir              Defense Up                              |
|              Power Up                                                       |
'-----------------------------------------------------------------------------'

Disembark at Jungle: Tunnel. A new mini-game has opened up, and you will get a
brief message about it. Jump in the log to begin. Basically, this is a five
stage mini-game where you have to gather fruit while avoiding dangerous
situations and taking the right path. You must collect all 50 pieces of fruit
in one run to get the final prize. If you miss one, just select restart from
the pause menu. Also, you can't access the new area until you have gotten all
10 fruits in the previous area. After you get all 10 fruits, select restart and
try the course again to enter the new area.

Stage #1 - Green Serpent
This one is fairly easy, and you've been on it before. The first 3 fruits are
on the left side of the track, and the next three are on the right side of the
track, after you go around a curve. The next three fruits are kind of in the
middle of the track, and just after them, you will have to carefully jump over
two branches in a row (try attacking while in the air to make it over both) and
then over a third one. You should land right next to the tenth fruit, so hold
left after that to enter then new area. If you collect all 10 fruits, you get
an AP UP.

Stage #2 - Splash Tunnel
This stage is a bit harder. The first three fruit appear almost immediately,
right in the middle of the track. A little ways on, the next three lie in the
middle as well. Dodge all the stalagmites until you get to a large open room.
The next three fruits require a bit of maneuvering, and after the third fruit,
take a sharp right to collect the last one behind a pillar. Now keep Sora to
the left to enter the next area. You get an ORICHALCUM for getting all 20
pieces of fruit.

Stage #3 - Jade Spiral
The first three fruits are easy enough to get. The next three are too, although
you'll have to stay to the left. Right after these three are the next set of
three, right in the middle of the track. The final fruit is easy to get as
well. Stay to the right to enter the next area. You get a MEGALIXIR for getting
all 30 pieces of fruit to this point.

Stage #4 - Panic Fall
There are four fruits right in the beginning of this area. The first three are
easy to see, but the fourth is hidden behind the branch. Don't worry about the
branch by the way, it won't hurt you. After a few sharp corners, you will
encounter six more fruits that require some tricky maneuvering to get. Take a
left at the fork to enter the new area. You get a DEFENSE UP for getting all 10
fruits in this area.

Stage #5 - Shadow Cavern
All ten pieces of fruit are immediately in front of you, but that doesn't mean
they're easy to get! In fact... it is incredibly frustrating if you miss even
one fruit because you'll have to start over! Try holding back on the control
stick to slow down and you should get it. You will receive a POWER UP as a
final prize.

You'll land back in the Cavern that Kerchak threw you up to. From here, head
back to the Camp, and then into Hippo's Lagoon. Climb up the ivy on the tree
here to enter the Vines area. Talk to the nearby flower to start another game.
Vine Swinging is merely for fun, and you don't get any prizes for it. The
normal course is just swinging on the vines until you get to the finish. The
Trap Course makes you swing on snakes (I think) and if you spend too much time
on them, you are dumped back into Hippo's Lagoon, so you need to hit X the
first time it says Jump Next. The Acrobatic Course is just like the Trap Course,
except the vines have been moved a bit. The Expert Course is just all snakes.
None of these courses should really give you that much trouble. You can return
with the Glide ability if you find that one of the courses is giving you
trouble (in fact, I couldn't beat the Acrobatic Course because it doesn't even
give you the option of jumping off the last vine).

Once you are done with these frustrating mini-games, head back to the Gummi
Ship and head to the new warp hole. When you get the chance, head into the warp
hole, and you will end up in Agrabah.


Part 3

~=============================================================================~
| H. AGRABAH                                                             [H0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow                 Air Soldier                             |
|              Yellow Opera           Green Requiem                           |
|              Bandit                 Fat Bandit                              |
|              Pot Spider             Black Fungus                            |
|              Pot Centipede (Boss)   Cave of Wonders (Boss)                  |
|              Jafar (Boss)           Genie Jafar (Boss)                      |
|-----------------------------------------------------------------------------|
|       Items: Megalixir              Cottage X3                              |
|              Shell-G X3             Elixir X2                               |
|              Mythril Shard X3       Defense Up                              |
|              Thunder-G              Mythril                                 |
|              Dispel-G               Torn Page                               |
|              Ansem's Report 1       Power Up                                |
|              Mega-Ether X4          Dalmatians 52, 53, and 54               |
|              Mega-Potion X4         Dalmatians 37, 38, and 39               |
|-----------------------------------------------------------------------------|
|   Keyblades: Three Wishes                                                   |
|-----------------------------------------------------------------------------|
| Accessories: Fira Ring              Ray of Light                            |
|              Protera Chain          Thundara Ring                           |
|              Protega Chain                                                  |
|-----------------------------------------------------------------------------|
|       Magic: Blizzara               Fira                                    |
|-----------------------------------------------------------------------------|
|     Summons: Genie                                                          |
|-----------------------------------------------------------------------------|
|   Abilities: Green Trinity                                                  |
'-----------------------------------------------------------------------------'

Agrabah is the home of Aladdin and Princess Jasmine, who just so happens to be
one of the Princesses of Heart. Looks like you have some work ahead of you!
Jafar and Maleficent are after the Princess, and Aladdin is nowhere to be seen
quite yet.

.=============================================================================.
| Bandit                                                                      |
|-----------------------------------------------------------------------------|
|            Stats | HP: 39     ATK: 18                                       |
|                  | EXP: 7     DEF: 15                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Potion - 2%                                       |
|                  |        Blaze Gem - 4%                                    |
|                  |        Protera Chain - 0.5%                              |
|-----------------------------------------------------------------------------|
| Bandits are agile and skilled with their swords, though they tend to pause  |
| before attacking. They are very skilled at blocking attacks, so equip       |
| Counterattack if you have it.                                               |
'============================================================================='

Defeat the enemies in this first area. There is a MEGA-POTION to the right of
one of the marketplace booths. The pot next to the chest contains munny, and
you will find a lot of these on your journey through Agrabah. Across from the
alcove with the chest is an alcove with a stack of crates. Climb up and open
the chest here for a MEGA-ETHER. There is a door in this area that leads to a
Storage room, so head in there. Break the barrels and pots in here for munny,
and open the chest for a MEGA-POTION. There is also a save point here that you
may want to remember.

Back outside, head into the Main Street area. Watch out while smashing pots in
this area, as some of them are Pot Spiders, and will grow legs and attack you.

.=============================================================================.
| Pot Spider                                                                  |
|-----------------------------------------------------------------------------|
|            Stats | HP: 21     ATK: 18                                       |
|                  | EXP: 2     DEF: 15                                       |
|                  |                                                          |
| Drops (Defeated) | Munny                                                    |
|                  | Items: Tent - 1%                                         |
|                  |        Camping Set - 0.5%                                |
|                  |        Mythril Shard - 1%                                |
|-----------------------------------------------------------------------------|
| What can I say? Other than tricking you into thinking they're a regular pot |
| (which only works a few times at the most), they don't do much, really.     |
| Just attack them for lots of munny.                                         |
'============================================================================='

Now locate the yellow pot with a board over it. Use this to jump up a series of
platforms until you are standing on one of the canopies. Jump across the street
below to another canopy, and from here, jump to down and to the right to reach
a ledge with a MEGA-ETHER. Jump down and enter the Alley on the other side of
the area.

Jafar will release some Bandits on you, but they shouldn't be too much of a
problem. After dispatching them, use the nearby crates to get up to a higher
level. There is a chest here containing a MEGA-POTION. You can use the keyhole
to the right to open a door higher up. To reach it, jump over the nearby window
shutters to the other side. Be careful while on the shutters, as they will fall
if you stand on them too long. The door up here leads back to Main Street.

You didn't have to take this route back into Main Street, but remember that
it's there for future reference, if you really want to. Jump down from the
canopy and head to the small door with the pole inside it. This leads to
Aladdin's House. Other than the save point here, there are also two, count 'em,
two chests. They contain DALMATIANS 37, 38, and 39, and a MEGALIXIR. As you
look around the room, you will see Carpet trying to escape from under a bureau.
How he got there I can only guess. Free him from under it by selecting Move.
There is also another bureau to the left of the door that leads to the Plaza.
Move this to reveal another keyhole that you can use to unlock another door.
Now take the door out to the Plaza.

Use the window shutters to jump across to another platform, and jump to the
chest from here. Be careful though, there are a couple of Pot Spiders along the
way. Open the chest here for a COTTAGE. Jump back across the gap and enter the
newly opened door to Main Street. Jump on the crates here to reach a higher
platform, which you can jump to a chest from. The chest contains a SHELL-G.
That's about it for the items, so head back to the Plaza and exit to the
desert. Carpet offers to give you a ride to where everything is going on. Take
him up on his offer; you won't get very far if you don't.

We arrive at the scene just as Al is drowning in quicksand, and as more Bandits
appear to hinder you! Take 'em all out! After the fight, you are prompted to
change party members. It's up to you if you want to put Aladdin in your party,
but there is a Trinity Mark coming up soon.

Things have changed here in Agrabah. Many of the normal pots have turned into
Pot Spiders, the streets have been blocked off, and there are new enemies.

.=============================================================================.
| Fat Bandit                                                                  |
|-----------------------------------------------------------------------------|
|            Stats | HP: 240    ATK: 18                                       |
|                  | EXP: 20    DEF: 15                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion - 4%                                    |
|                  |        Blaze Gem - 8%                                    |
|                  |        Firaga Ring - 1%                                  |
|-----------------------------------------------------------------------------|
| Fat Bandits are much different than the little Bandits. Much like Large     |
| Bodies, you cannot damage them from the front. They like to breathe fire at |
| you, and will turn around quickly to do so if you are behind them. They     |
| also spit high velocity fireballs at you, but they aren't too hard to       |
| dodge. They have a lot of HP, but persistence is the key to defeating them. |
| Gravity works particularly well in this case.                               |
'============================================================================='

In order to travel around effectively now, you will need to use the doorways on
top of many of the buildings. Some of them are locked, and require Sora to find
more of the keyholes on the walls. After destroying the enemies here, look for
the crates in the corner (they are to your right as you enter the town), and
use these to jump up to the roof of the building. Looking across the street,
you'll see another door. Jump across to enter the Alley. You'll have to jump
across the closing shutters again to reach another door that takes you to the
Main Street.

Drop down off of the roof and destroy all the enemies in this area, just so
that they don't bother you as you jump around this area. When you have cleared
this area out, look for the pot with the board on it near the blocked off
entrance to the Plaza. Climb up the building until you reach the colored
canopies in front of Aladdin's house. Run all the way to the end where a big
red one juts out, and use this to jump across to the lower door.

Here in the Bazaar, drop down to the center and destroy the enemies. After they
are cleared out, use the nearby Trinity Mark for a MEGA-ETHER and some munny.
Leap back up to the entrance, and across more shutters to reach a chest with a
SHELL-G. The other chest on the higher platform contains a FIRA RING. After you
have cleared out the area, look for the keyhole near the Fira Ring. This opens
another locked gate.

Back on Main Street, clear out any enemies that appear, and head up the pole
into Aladdin's House. Use the nearby Save Point, and equip your party with
curative items and the best equipment. After you've done that, head out of
Aladdin's house. Back on Main Street, use the pot with a board on it to reach
the awnings again. This time, jump from the blue one to the yellow one to reach
the door you just opened. Make sure you are around level 26 or so.

.=============================================================================.
| BOSS FIGHT: Pot Centipede                                              [H1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 600    ATK: 18                                       |
|                  | EXP: 250   DEF: 15                                       |
|                  |                                                          |
| Drops (Defeated) | Ray of Light                                             |
|-----------------------------------------------------------------------------|
| This is a pretty tough boss, even if you know how to defeat him. As soon as |
| the battle begins, use the auto lock feature. This will target the          |
| creature's head, but you will want to take out the other pots roaming the   |
| area, as they will form with the head and the tail to make a giant Pot      |
| Centipede, and you definitely don't want that. Once a fair amount of the    |
| Pot Spiders are gone, cast Aero on Sora and focus on the tail of the        |
| creature. Without the annoying Spider Pots to bog you down, you should be   |
| able to finish off the boss in no time at all. If, for any reason, the      |
| centipede has a chance to get fully formed, try using Thunder on the pots   |
| to break apart the creature's body. If you're really having trouble, try    |
| this trick: equip Counterattack before the battle and hit the Centipede's   |
| face repeatedly to restore MP. That means more magic use!                   |
'============================================================================='

You will receive a RAY OF LIGHT accessory for winning the battle. Return to
Aladdin's House to rest and save. The salesman from the movie will be in here
as well, in case you need supplies. Drop down the hole to the left of him, and
jump back across to the yellow awning to reach the Palace Gates area.

To the left of where you enter is a chest that you can reach by jumping from
the awning. It contains a PROTERA CHAIN. Now head all the way back to the Plaza
and save in the Storage room if you want. As you head out into the Desert,
Carpet will take you to where you need to go.

.=============================================================================.
| BOSS FIGHT: Cave of Wonders                                            [H2] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 380    ATK: 18                                       |
|                  | EXP: 400   DEF: 15                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Compared to the battle with the Pot Spider, this battle should be a cinch.  |
| As you walk forward, the Cave of Wonders rises from the sand. As the battle |
| starts, the tiger head will summon Bandits to attack you. This is a mixed   |
| blessing, as you will find them annoying, yet they will give you HP balls   |
| when defeated.                                                              |
|                                                                             |
| Begin the battle by dodging attacks and destroying enemies. The Cave of     |
| Wonders will shoot beams at you, but they are easy enough to avoid. When it |
| buries its head in the sand, take the opportunity to jump on the nose and   |
| attack one of the eyes. Try not to fall off as you attack, because you      |
| won't be attacked while standing on the nose. If you aren't able to stay    |
| on, you will have to wait until the Cave of Wonders buries its head again.  |
| This really shouldn't be a tough battle.                                    |
'============================================================================='

After the battle, you are free to enter the Cave of Wonders. Try not to fall
off the cliff as you deal with the enemies here, as the Walkthrough will
continue as if you hadn't fallen. If you do fall, head up the nearby stairs to
get back to the Entrance. After the enemies are defeated, collect the MEGA-
ETHER from the chest on the platform. Now head through the door into the Hall.

Again, try not to fall when fighting the enemies here. When you reach the small
set of stairs with the three water spouts along its length, look first to the
left. The barrel here will allow you to get the ELIXIR on the ledge above, and
skip the stairway entirely, since the water jets are able to propel you off the
ledge. After dispatching of the enemies below, look for a ledge in the side of
the platform in the middle of the room. From here, you can jump to the chest to
the left of the door. It contains a MYTHRIL SHARD.

Back near the beginning of the chamber, look for a set of seemingly unreachable
stairs in the pit. If you look closely, however, you will see a platform
attached to the pillar. Use this to reach the stairs, and enter the Bottomless
Hall. Open the chest here for a MEGA-POTION, and then push the giant stone slab
off the cliff. Now return to the Hall, and jump across to the platform to your
left. To the right is the other door that leads to the Bottomless Hall.

Directly to the right when you enter is an ELIXIR on a pillar out in space. The
jump is tricky, but it is possible. Hop back across, and jump on the waterspout
to reach a higher platform. The chest here is a COTTAGE. Fight the remaining
enemies in the room, and enter the Treasure Room now.

More enemies abound in this room, so take care of them first, before you do
anything. Also, you may encounter White Mushrooms in here if you are lucky. Use
the Red Trinity Mark nearby to collect a MYTHRIL SHARD and a lot of munny. The
chest on top of the idol with the flame in it contains a DEFENSE UP. After
collecting that, turn around and jump to the next pile of gold for a chest with
another MYTHRIL SHARD. The chest on the walkway in front of you contains a
SHELL-G. Now it's finally time to go underground.

Return to the Hall area. Take the first set of stairs to your left (walk around
the platform) and ride the stone slab down. The Trinity Mark here contains a
THUNDER-G. Head back up the stairs and continue to the left. Take the wooden
stairs near the entrance to the, um, Entrance, and the stone slab will take you
down to the Dark Chamber. Use the Save Point here to switch Aladdin into your
party. You need him to do a few things. Head back up into the Hall, and enter
the Entrance area.

Deal with the enemies here, and take the stairs down into the Relic Chamber. At
the base of the stairs, you are given the option of Calling Abu, but only if
Aladdin is in the party. Do so, and he will run up to the monkey statue and
lower some stairs for you to use. If you pushed that stone down that I told you
to push down a while ago, you will be able to reach a MYTHRIL in a chest in the
corner. There is also an easy to reach chest containing a THUNDARA RING. After
getting these items, use the secret passageway that you just had Abu open.

In the Dark Chamber, you can now reach a chest containing a DISPEL-G. You can
actually swim up the waterfall from here. Use Abu from the water to lower a
platform containing a chest with a PROTEGA CHAIN. The next chest contains a
TORN PAGE, and the one beyond that has a COTTAGE. Save here if you want, and
head up the nearby waterfall into the Silent Chamber.

Go down the waterfall to the right and use the monkey statue to open another
passage. You can't do anything with this... yet. Swim back up the waterfall and
head into the Hidden Room, beyond the steps. Jump at the pillar in this room
and attack it to bring it down. This opens a passage in the Treasure Room and
prompts a cutscene. Return to the Treasure Room and save your game.

Use the monkey statue to the right to reach a chest with DALMATIANS 52, 53, and
54. The other monkey statue doesn't help much. When you are ready, enter the
Lamp Chamber.

.=============================================================================.
| BOSS FIGHT: Jafar                                                      [H3] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 500    ATK: 18                                       |
|                  | EXP: 600   DEF: 15                                       |
|                  |                                                          |
| Drops (Defeated) | Blizzard Upgrade                                         |
|-----------------------------------------------------------------------------|
| This battle is moderately difficult, but if you're around level 28, you     |
| should be okay. Genie isn't much of a threat in this fight. He will hit you |
| against his will, but will apologize and spit out HP Balls. Your main       |
| concern should be Jafar.                                                    |
|                                                                             |
| As soon as the battle starts, run towards him and hide next to the platform |
| he's standing on. In these close quarters, his spells will be less          |
| effective. Follow him as he floats to new platforms. Attack him when he     |
| lands, and hide when he starts performing his incantations. If he starts    |
| chanting in midair, immediately find a spot where you are out of his direct |
| line of sight. This will prevent his spells from hitting you again. If he's |
| creating an ice storm, take the opportunity to attack him from the air.     |
| Fortunately, he has a pretty low amount of HP for such a powerful boss, so  |
| the battle should end fairly quickly.                                       |
'============================================================================='

After the battle, your Blizzard magic is upgraded to BLIZZARA. Now head over to
check on Jasmine and the Keyhole. Oops, it looks like Jafar wasn't done for
after all. Guess you'll have to fight him again. Jump down to begin the battle.

.=============================================================================.
| BOSS FIGHT: Genie Jafar                                                [H4] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 750    ATK: 18                                       |
|                  | EXP: 730   DEF: 15                                       |
|                  |                                                          |
| Drops (Defeated) | Fire Upgrade                                             |
|                  | Ansem's Report 1                                         |
|-----------------------------------------------------------------------------|
| This battle is REALLY easy, trust me. Don't even look at Jafar. Find Iago   |
| and chase him around the room, hitting the lamp as much as you can. Oh      |
| yeah, and you'll have to deal with moving platforms and fireballs and       |
| rocks from Jafar, but that's no big deal, right?                            |
'============================================================================='

Your Fire magic is upgraded to FIRA magic after the battle, and you get ANSEM'S
REPORT 1. Jasmine is missing, but Sora seals the keyhole to Agrabah.

I don't really understand the next part, as it is incredibly easy to get
through, even if you run into everything on the way. Okay, well maybe you need
to try a little, but not much. Use Carpet to fly out of the collapsing cave.

Anyway, after a couple of scenes, you are awarded with the THREE WISHES
keychain, which you should probably equip. Also, you will now be able to access
GREEN TRINITY marks. Finally, you will be able to summon GENIE from now on.
Sweet, eh?

Head back to the Plaza before you leave, and enter the Storage Room. The Green
Trinity Mark in here will net you a new POWER UP. Excellent. Use the nearby
Save Point to return to the Gummi Ship.


~=============================================================================~
| *  Traverse Town                                                       [Z6] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Mythril Shard          Postcard                                |
|              Defense Up             Dalmatians 7, 8, and 9                  |
'-----------------------------------------------------------------------------'

First of all, hit the shops to stock up on any items you need. There are some
nifty new weapons you can pick up for Donald and Goofy. You should think about
picking up a Magus Staff for Donald and a Gigas Fist for Goofy.

Now head up to the Accessory Shop. You can finally use that Green Trinity mark
you've seen throughout the entire game! Use it, and a ladder will fall,
allowing you access to the Moogle Synthesis Shop. The two chests in the back of
the shop contain DALMATIANS 7, 8, and 9, and a MYTHRIL SHARD. Also, check to
the left of the fireplace for a POSTCARD.

Talk to the Moogle on top of the desk for an explanation of how to synthesize
items. Talk to the one in front of the fireplace to start synthesizing. For
tips on synthesizing, refer to the dedicated section after the walkthrough. Go
ahead and start synthesizing whatever you want right away. Try to get a Dark
Ring if you have enough ingredients.

Back outside, mail the Postcard for a DEFENSE UP. Now head into Merlin's Study.
To the right of the Save Point is the book that you delivered to Merlin. When
you check it, the Torn Page is automatically placed in the book. This opens up
a new area on the map.


~=============================================================================~
| *  100 Acre Wood                                                       [Z7] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Naturespark                                                    |
'-----------------------------------------------------------------------------'

Check the tree in the upper right corner of the book to enter a new area. Sneak
up on Piglet by going the opposite way he does. After talking to him, Pooh
shows up. Talk to him to begin a mini-game where you have to keep the bees away
from Pooh until he gets his honey. Basically, just lock on and hit the bees as
they get close to Pooh. If you fall, use the Rush command to get back up. Try
to get at least a score of 100. Later, when all of the mini-games have been
unlocked, you can win a special ability if you meet certain prerequisites in
each game. This game requires that you get a score of at least 100 if you want
the ability later. After completing the mini-game (whether you get 100 or not)
the torn page turns into the NATURESPARK. Use the compass rose to exit back to
Traverse Town.


~=============================================================================~
| *  Traverse Town                                                       [Z8] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Summons: Bambi                                                          |
'-----------------------------------------------------------------------------'

Back in Merlin's Study, talk to the Fairy Godmother in the corner (the little
pumpkin coach) and she will release BAMBI from the Naturespark that you just
acquired.


~=============================================================================~
| *  Coliseum                                                            [Z9] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Firaga-G               Mythril                                 |
'-----------------------------------------------------------------------------'

There's not much to do here yet, but if you use your new Blizzara spell on the
eight torches around the lobby, a chest with a FIRAGA-G will appear. Also, look
for the green Trinity Mark in the fireplace to get a MYTHRIL.

And uh, that's about it.


~=============================================================================~
| *  Wonderland                                                          [Y0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Elixir                 Mythril Shard                           |
'-----------------------------------------------------------------------------'

Land in the Rabbit Hole and use the nearby green Trinity Mark to get an ELIXIR.
Enter Bizarre Room and use drink to shrink down to a smaller size. There is
another green Trinity Mark which gives a MYTHRIL SHARD.

And, that's it for here too.


~=============================================================================~
| *  Deep Jungle                                                         [Y1] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Mythril Shard                                                  |
'-----------------------------------------------------------------------------'

Land in the Tunnel area of Deep Jungle. Climb into the door above that leads to
the Treetop area. There is a green Trinity Mark here that is hard to see. This
one gives a MYTHRIL SHARD and a bunch of HP Balls.

And, yep, you guessed it, that's it.


~=============================================================================~
| I. Monstro                                                             [I0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow                 Air Soldier                             |
|              Green Requiem          Yellow Opera                            |
|              Large Body             Search Ghost                            |
|              Barrel Spider          Rare Truffle                            |
|              Parasite Cage (Boss)                                           |
|-----------------------------------------------------------------------------|
|       Items: Mega-Ether X2          Cottage X4                              |
|              Megalixir X2           Dalmatians 76, 77, and 78               |
|              Dispel-G X2            Dalmatians 55, 56, and 57               |
|              Torn Page              Dalmatians 79, 80, and 81               |
|              Mythril X3             Dalmatians 73, 74, and 75               |
|              Mythril Shard          Tornado-G X2                            |
|              Potion X2              Watergleam                              |
|-----------------------------------------------------------------------------|
|       Magic: Stop                                                           |
'-----------------------------------------------------------------------------'

When you are ready, go to the battle level 5 world to the right of Agrabah. On
the way, Monstro will eat you, and there's not much you can do about it.

After the cutscenes, go to the back of Monstro's mouth and climb aboard
Geppetto's ship. Pinnochio will run away, so follow him down Monstro's throat
after saving.

.=============================================================================.
| Search Ghost                                                                |
|-----------------------------------------------------------------------------|
|            Stats | HP: 45     ATK: 21                                       |
|                  | EXP: 10    DEF: 17                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|                  | Items: Hi-Potion - 2%                                    |
|                  |        Mega-Potion - 1%                                  |
|                  |        Bright Gem - 4%                                   |
|-----------------------------------------------------------------------------|
| Search Ghosts don't have very many attacks. They charge at you and flail    |
| their arms, and they can also phase out and appear behind you. When         |
| defeated, they give out big HP Balls.                                       |
'============================================================================='

In Chamber 1, destroy the enemies and head through the lower door into Chamber
3. There is a MEGA-ETHER in a chest here. Now go back to Chamber 1. Jump up the
ledge, and go through the door to Chamber 2. The chest here contains a COTTAGE.
Grab that and continue on to Chamber 3 again. This time, you are on a higher
ledge, so try not to fall off. Also, try not to break either barrel here. Use
one to reach a higher platform with DALMATIANS 76, 77, and 78. Then drop down
and use the other door that leads to Chamber 2. Again, try not to fall off as
you fight enemies on these raised platforms.

.=============================================================================.
| Barrel Spider                                                               |
|-----------------------------------------------------------------------------|
|            Stats | HP: 24     ATK: 21                                       |
|                  | EXP: 3     DEF: 17                                       |
|                  |                                                          |
| Drops (Defeated) | Munny                                                    |
|                  | Items: Camping Set - 1%                                  |
|                  |        Cottage - 0.5%                                    |
|                  |        Mythril Shard - 1%                                |
|-----------------------------------------------------------------------------|
| These are basically the same as the Pot Spiders you fought in Agrabah,      |
| except these ones can charge into you and explode, so look out for that.    |
| Just attack 'em for lots of munny.                                          |
'============================================================================='

After dealing with the enemies here, jump across to the empty ledge, and then
to the ledge with the chest. The chest contains a MEGALIXIR. Jump back to the
main ledge and enter the door to Chamber 5. Fight your way through this area to
Chamber 6. Take a left as you enter this room and drop down the ledges to reach
a chest containing a DISPEL-G. Now use the nearby door into Chamber 5. There
are a lot of Heartless in this area, but once they are beaten, use the blue
Trinity Mark here to get a COTTAGE and munny. The chests in this room contain a
MEGA-ETHER and another DISPEL-G. Exit back out to Chamber 6, and then hop back
up the ledges again and stop at the highest one. Use any remaining barrels to
reach the blue ledge. The chest here contains a TORN PAGE. Now drop down and
fall off the highest step at the top. Enter the door to Chamber 3.

Open the chest here for DALMATIANS 55, 56, and 57. Also, use the barrel to
reach a higher platform with a TORNADO-G in it. Now drop down from this ledge
and enter the door that takes you back to Chamber 1. From here, retrace your
steps back to Chamber 6.

Enter the door that leads to Chamber 5 (which is located in the middle of the
series of ledges; it's to your right as you enter the room). Use the barrel on
this ledge to reach the blue platform. The chest contains a MYTHRIL. Jump
across another blue platform to a strip of land beyond. The chest on the barrel
here contains DALMATIANS 79, 80, and 81. After opening it, jump back across the
blue platforms and down to the narrow ledge that you came in on. Enter the door
to Chamber 4.

After the cutscene, save your game. Follow Pinocchio into the Bowels area. Be
sure to be about level 30 for this next encounter.

.=============================================================================.
| BOSS FIGHT: Parasite Cage                                              [I1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 450    ATK: 21                                       |
|                  | EXP: 500   DEF: 17                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Riku is helping you out for this battle, which is nice of him. Start the    |
| battle off by casting Aero on Sora and then using the rest of your MP on    |
| Fira spells. This should take a fair chunk of his HP away. You can actually |
| stand on one of the ledges to the side of the Parasite Cage, summon Bambi,  |
| and just keep shooting Fira spells as fast as you can. This way, you'll     |
| take a huge chunk of life away from it before you need to get close and     |
| personal. After that, hack away at the Parasite Cage until it is destroyed. |
| You may want to think about backing off and shooting Fira spells if you     |
| regain enough MP.                                                           |
|                                                                             |
| The Parasite Cage flails about a lot, so close range combat is tricky.      |
| Flailing its limbs is really the extent of its abilities, however.          |
'============================================================================='

Following the battle, Goofy learns CHEER. Jumping into the hole, you will find
yourself back near Geppetto. Save here, and then open the chest next to Cleo (I
think that's the fish's name, I haven't seen Pinocchio in a while) to get the
HIGH JUMP shared ability. Equip this immediately, as it's very helpful in
getting to those hard to reach places.

You can try this ability out immediately in this area. You can jump on top of
the roof-thing above Geppetto. But you'll have to stand on the higher ledge on
the very side of the ship to make it. There is a green Trinity Mark up here
that gives you a MYTHRIL SHARD. Jump into the water in front of the ship, and
swim to the platform on the wall to the left. Continue up to collect DALMATIANS
73, 74, and 75 from the chest.

Look to the left-ish to see a pile of wood in the middle of the water (not
against any walls). Make a long leap to the platform jutting out. From here,
look back to the wood pile you just came from. Leap to the nearer ledge, and
continue upward to find a chest with a COTTAGE.

Jump back in the water, and swim over to the platform with the blue Trinity
Mark on it. This one gives you 2 POTIONS, a COTTAGE, and some munny. Jump up
the series of platforms right near you to reach a chest containing a WATERGLEAM.
From the platform where you activated the Trinity, make a long jump across to a
platform. Jump up the series of ledges here to reach a chest with a TORNADO-G.
Follow the ledges up here to reach a door that leads to Monstro's Throat.

Before you go in, however, drop down below and enter the door here. Backtrack
to Chamber 6. Jump up to the highest ledge again, and jump to the blue platform.
You don't need to worry about the barrel, as your new jumping abilities will do
quite nicely. Use a really long jump followed by a keyblade swing to reach the
other platform. Open the chest here for a MEGALIXIR. Jump again to another hard
to reach strip of land. The chest here contains a MYTHRIL. Use the door here to
return to Chamber 1, and from there, Monstro's Mouth.

Return to the Throat area (the door above the one that leads to Chamber 1) and
enter. You will probably encounter Rare Truffles the first time you enter here.
To find out what to do with these creatures, check out the section after the
Walkthrough that has to do with the Mushroom enemies in the game. Anyway, use
the Trinity Mark in the middle of the room for a MYTHRIL SHARD and munny. Use
the platforms here to climb up and into Monstro's Stomach (is it just me, or is
Monstro a REALLY screwed up whale, in terms of his anatomy...?)

.=============================================================================.
| BOSS FIGHT: Parasite Cage (2)                                          [I2] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 900    ATK: 21                                       |
|                  | EXP: 1000  DEF: 17                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Riku ditches you this time, so you're on your own. Parasite Cage has a new  |
| attack now. It uses a blast of green gas to poison Sora. It goes without    |
| saying that you want to avoid this at all costs, if that's even possible (I |
| find it hard to avoid). It can also throw its entire body at you to damage  |
| you. It has a lot more HP this time around, too.                            |
|                                                                             |
| You can and should use the Bambi trick described in the last battle, but    |
| you'll want to make sure you still have MP by the time Bambi disappears.    |
| Stick to mainly physical attacks at this point and conserve your MP for     |
| healing. When the Parasite Cage keels over, hit the orb inside the cage for |
| HP balls. This is also a good time to inflict some damage, as well. Your    |
| physical attacks seem more effective in this battle than in the first one,  |
| so Parasite Cage should go down sooner than you would expect.               |
'============================================================================='

After this battle, you receive Stop magic. There's a lot you can do before
attempting annoying Atlantica. Start off by heading back to Traverse Town.


~=============================================================================~
| *  Traverse Town                                                       [Y2] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Postcard               Power Up                                |
|              Mythril Shard          Torn Page                               |
|              Mythril                                                        |
|-----------------------------------------------------------------------------|
|   Keyblades: Wishing Star           Spellbinder                             |
|-----------------------------------------------------------------------------|
|     Summons: Dumbo                                                          |
'-----------------------------------------------------------------------------'

As usual, hit the shops to restock any items you may need. Also, try
synthesizing more items. You're gonna need to synthesize each item at least
once if you want Sora's ultimate weapon.

After you're set with all that, check out Geppetto's House, which recently
opened up just to the right of the Accessory Shop. Inside, talk to Geppetto,
and he will be happy to talk about Gummi Ships and blueprints. If you want to
start collecting the blueprints, check out the Blueprint Locations Section
after the Walkthrough. There is also a chest in the corner of the room that
contains a WISHING STAR key chain. Also, check the shelf for the last POSTCARD.
Mail this outside for a POWER UP.

In the Second District, check in on the Dalmatians. They will give you a
MYTHRIL SHARD, a TORN PAGE, and a MYTHRIL. Now head to Merlin's Study. Since
you have all of the level 1 spells at your disposal, Merlin will give you the
SPELLBINDER key chain. It's up to you whether or not you want to equip any of
your new keyblades, but I prefer the Wishing Star key chain, since it deals
critical attacks. After you're done with Merlin, talk to the Fairy Godmother to
unlock DUMBO from the Watergleam. After that, check the book on the table again
to use your two new Torn Pages.


~=============================================================================~
| *  100 Acre Wood                                                       [Y3] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Mythril Shard          Potions (in Rabbit's garden)            |
|-----------------------------------------------------------------------------|
|       Magic: Stopra                                                         |
'-----------------------------------------------------------------------------'

The next mini-game takes place at Rabbit's House in the upper left corner of
the map. In Rabbit's garden, you can pull up vegetables for items like POTIONS.
After you're done destroying Rabbit's garden, head around to the back of his
house. Apparently, Rabbit doesn't want company, so head in the house yourself
and talk to him. Now Pooh needs his honey, so you're going to have to search
for some in here. Check the roots in the ceiling to find the honey pot. Examine
it to get it down. It seems things are peachy now, huh? Well, guess again,
fool! Pooh gets stuck in the window, and Tigger comes in at the last moment to
ruin everything!

This mini-game is moderately difficult. You have to block Tigger as he tries to
jump on the vegetables, or else they will get buried far into the ground. To
block him, just look for where his shadow is, and stand there. He will bounce
harmlessly off of Sora's head, missing the carrot entirely. If he bounces on a
carrot twice, it's buried in the ground permanently, and this will lower your
score. You can also use the Rush command again to block Tigger if you're facing
where he's going to land. Make good use of this. Your score is calculated by
the amount of carrots saved times the number of times you blocked Tigger. Good
luck with this one, it's hard. Try to get a score of at least 150 if you want
that special ability later. After you unstick Pooh, the Torn Page will become
a MYTHRIL SHARD.

The next mini-game is quite uncomplicated and rather funny. Head to the lower
right hand corner of the book to find a tree on a cliff. You'll have to save
Eeyore from the river first off. Jump in next to him, and he will automatically
be saved. After that, head up the hill where the swing is. You'll have to
target Pooh and walk slowly to make it up the hill with him. Pooh walks pretty
funny by the way. Now you get to swing Pooh! You will need to press R1 when Owl
opens his wings. The first time you do this mini-game, Pooh will land on
Eeyore's House I think. If not, keep trying until you do. You get the STOPRA
spell for completing this mini-game. You should also try to get more than 40
yards on this mini- game to get the ability later. The best way to do this is
to press R1 is after Owl starts closing his wings and they are just reaching
his sides. Any farther than 40 and Pooh will go skyrocketing into the distance,
which is actually pretty funny.


~=============================================================================~
| *  Agrabah                                                             [Y4] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Mythril                Aeroga-G                                |
|              Meteor-G               Thundara-G                              |
'-----------------------------------------------------------------------------'

Fly back to Agrabah to collect a few items. Land in Aladdin's House first. From
Aladdin's House, exit down the hole to the right of the Save Point. Turn right
and jump across to the door that leads to the Palace Gates area. Use a high
jump to reach a chest with a MYTHRIL. Now enter the door that leads to the
Palace Gates area. Don't go through this door. Turn right and use the High Jump
to reach a chest containing an AEROGA-G. Now head back to the Plaza and enter
the Desert from there. Enter the Cave of Wonders, and jump into the pit to
enter the Relic Chamber. Swim up the waterfall into the Dark Chamber, head past
the Save Point, and swim up the next waterfall into the Silent Chamber. Climb
up the steps in front of you, and high jump to the ledge across the water.
Touch the monkey statue here to open a door with two treasure chests. They
contain a METEOR-G and a THUNDARA-G. Now head back to a Save Point and head to
the Coliseum.


~=============================================================================~
| *  Coliseum                                                            [Y5] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Search Ghost           Bandit                                  |
|              Air Soldier            Barrel Spider                           |
|              Shadow                 Fat Bandit                              |
|              Large Body             Pot Spider                              |
|              Yellow Opera           Green Requiem                           |
|              Black Fungus           Leon (Boss)                             |
|              Yuffie (Boss)                                                  |
|-----------------------------------------------------------------------------|
|       Items: Mythril                Defense Up                              |
|-----------------------------------------------------------------------------|
|   Abilities: Strike Raid                                                    |
'-----------------------------------------------------------------------------'

.=============================================.
| PEGASUS CUP                                 |
|=============================================|
| Seed #               | Enemies              |
|=============================================|
| 9 - Ghost Bandits    | Search Ghost X2      |
|                      | Bandit X1            |
|                      | Air Soldier X3       |
|----------------------|----------------------|
| 8 - Marauders        | Bandit X2            |
|                      | Barrel Spider X3     |
|                      | Shadow X4            |
|----------------------|----------------------|
| 7 - Sluggers         | Fat Bandit X1        |
|                      | Large Body X2        |
|                      | Pot Spider X1        |
|                      | Barrel Spider X1     |
|----------------------|----------------------|
| 6 - Pots & Bolts     | Pot Spider X5        |
|                      | Yellow Opera X3      |
|                      | Green Requiem X2     |
|----------------------|----------------------|
| 5 - The Big Combo    | Fat Bandit X2        |
|                      | Search Ghost X4      |
|----------------------|----------------------|
| 4 - Toadstool        | Black Fungus X3      |
|----------------------|----------------------|
| 3 - Pots & Barrels   | Pot Spider X5        |
|                      | Barrel Spider X5     |
|----------------------|----------------------|
| 2 - Giant Impact     | Fat Bandit X3        |
|                      | Large Body X2        |
|----------------------|----------------------|
| 1 - Leon & Yuffie    | Leon                 |
|                      | Yuffie               |
'---------------------------------------------'

.=============================================================================.
| BOSS FIGHT: Leon and Yuffie                                            [Y6] |
|-----------------------------------------------------------------------------|
|       Leon Stats | HP: 600    ATK: 21                                       |
|                  | EXP: 400   DEF: 18                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
|     Yuffie Stats | HP: 300    ATK: 21                                       |
|                  | EXP: 300   DEF: 18                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| This fight is pretty tough, considering you have two targets to contend     |
| with. You should probably deal with Yuffie first. She can jump into the air |
| and throw ninja stars at you, and she can also make a giant one that cuts   |
| right through you and damages other part members. She's easy enough to get  |
| into a corner, but watch out for Leon's attacks as you fight. Make sure     |
| that you have Aero cast on Sora for most of the fight.                      |
|                                                                             |
| Next, focus your attacks on Leon. He can still cast his Fire spell at you,  |
| so watch out for that. Just keep hitting him now that Yuffie is out of the  |
| way. When he yells power, he uses his Limit Break to create a giant sword   |
| that you need to definitely avoid. You'll be disappointed to find that it's |
| nearly impossible to avoid. All you can do is keep Aero cast on Sora and    |
| hope that you will be able to outlast his attacks. The best time to hit him |
| is right after he yells, "It's over!" Use a dodge roll to avoid the initial |
| attack and combo his back. You could easily win at this point if you only   |
| hit him after he does this attack.                                          |
'============================================================================='

For winning the Pegasus Cup as a team, Sora learns the STRIKE RAID ability. For
winning the Pegasus Cup with just Sora, you get a MYTHRIL. For completing it in
under 3 minutes, you get a DEFENSE UP. Good luck with that, but I suggest that
you come back later when you can kill the Fat Bandits much faster.


~=============================================================================~
| J. Atlantica                                                           [J0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Search Ghost           Sea Neon                                |
|              Screwdriver            Sheltering Zone                         |
|              Aquatank               Shark (Boss)                            |
|              Flotsam (Boss)         Jetsam (Boss)                           |
|              Ursula (Boss)                                                  |
|-----------------------------------------------------------------------------|
|       Items: Mythril Shard X5       Mega-Ether X4                           |
|              Cottage X3             Elixir X3                               |
|              Mega-Potion X3         Mythril X3                              |
|              Torn Page              Crystal Trident                         |
|              Orichalcum             Ansem's Report 3                        |
|-----------------------------------------------------------------------------|
|   Keyblades: Crabclaw                                                       |
|-----------------------------------------------------------------------------|
|       Magic: Thundara                                                       |
|-----------------------------------------------------------------------------|
|   Abilities: Mermaid Kick (shared)                                          |
'-----------------------------------------------------------------------------'

The battle level 5 world just beyond Monstro is Atlantica, so head there now.
The first thing you need to do in this world is learn how to swim. It's easy to
learn the controls, but getting good at it is an entirely different matter. In
fact, I wouldn't be surprised if you never get the hang of it. The controls are
pretty bad. Just follow Flounder around the room and tag him a few times.

.=============================================================================.
| Sea Neon                                                                    |
|-----------------------------------------------------------------------------|
|            Stats | HP: 30     ATK: 22                                       |
|                  | EXP: 8     DEF: 19                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Ether - 1%                                        |
|                  |        Frost Gem - 4%                                    |
|                  |        Blizzaga Ring - 0.2%                              |
|-----------------------------------------------------------------------------|
| Sea Neons don't do much more than charge at you. Just hit them a few times  |
| to get rid of them.                                                         |
'============================================================================='

After taking care of the enemies here, open the clamshell by hitting it and use
the Save Point. You can't use the only Trinity Mark in this world yet, so you
may want to keep Ariel in your party for the duration of this world. Then
again, I didn't use her, and I was fine, so it's up to you. Follow the tridents
into the Undersea Valley.

In the large room beyond, you can search for treasure hidden in clams. From
where you start out, look in the distance for a red clam on a rock. After
defeating the enemies that surround it, cast a Fira spell at it. Inside is a
MYTHRIL SHARD. Now look towards the wall and find the blue shell in an alcove.
Hit this one with your keyblade for a MEGA-ETHER.

Turn around and head to the red shell again. Look towards the geyser in the
middle. To the right in the distance, you should see a waterspout and another
blue shell. Head over to this one and hit it to receive a COTTAGE. Look towards
the geyser again and you will see another shell in the foreground. Swim up to
this one and hit it for an ELIXIR. Return to the red shell again, and swim down
to the base of the pillar its resting on. The shell down here contains a MEGA-
POTION. The hole in the wall nearby leads to another shell with a MYTHRIL.

Now follow the tridents on the walls. They lead you down into a trench where
you can enter the Calm Depths area. Go up to the edge of the current and turn
the camera so you can see downstream. The trident markers point to that cave on
the right, so hold right as you enter the current to reach a new area. Fight
the Search Ghosts here, but try not to get pushed up by the current. Follow the
trident to the Undersea Cave.

Enter the hole near the bottom of this area to find a shell with a COTTAGE. Now
swim up to enter the Undersea Gorge. Take a sharp left as you enter this area,
and descend into the trench to find a dark blue clam. Use Blizzara on it to get
a MYTHRIL SHARD. Turn around and stay at the bottom to come across a regular
clamshell containing a MEGA-ETHER. If you follow the tridents, you will see one
pointing into a tunnel. Before you enter, look to the left and enter the tunnel
there. In the Undersea Garden (recognize it?) hit the clam for a MEGA-POTION.
Now return to the previous room and follow the trident down the tunnel.

.=============================================================================.
| Screwdriver                                                                 |
|-----------------------------------------------------------------------------|
|            Stats | HP: 48     ATK: 22                                       |
|                  | EXP: 15    DEF: 19                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion - 2%                                    |
|                  |        Thunder Gem - 4%                                  |
|                  |        Thundaga Ring - 0.2%                              |
|-----------------------------------------------------------------------------|
| Screwdrivers are basically underwater Soldiers. They attack using their     |
| spears, and have some pretty annoying charge attacks. Try to take care      |
| of these guys first whenever fighting large groups of enemies.              |
'============================================================================='

Fight the enemies scattered around the room before proceeding onward. From when
you enter, look down to your immediate left. On the ground is a clamshell that
contains a COTTAGE. To your immediate right from when you enter, there is
another clamshell with a MEGA-ETHER inside. After getting that, turn around and
look for the yellow clam in the distance. Open it using Thunder to get a
MYTHRIL SHARD. From the yellow shell, turn and face the giant conch in the
middle. Swim to the right of it until you pass over the walkway that leads
through it. Drop down to find another shell that has an ELIXIR in it. Now head
off to Triton's Throne, which you can see in the distance.

After the cutscene, turn around and reenter the Throne area. Hit the clam here
to reveal a Save Point. I would suggest using it. It's always a good idea. Now
exit back into Triton's Palace area.

Now return to the Undersea Gorge. I think you have to ride the dolphin you find
here, so ride him for a while, and get off back at Ariel's Grotto. I believe it
triggers the appearance of another dolphin later, and you'll need that one.
Anyway, after that, check out the boulder blocking the Grotto.

.=============================================================================.
| Sheltering Zone                                                             |
|-----------------------------------------------------------------------------|
|            Stats | HP: 90     ATK: 22                                       |
|                  | EXP: 20    DEF: 19                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Ether - 4%                                        |
|                  |        Frost Gem - 8%                                    |
|                  |        Blizzaga Ring - 1%                                |
|-----------------------------------------------------------------------------|
| These are just slow giant versions of the Sea Neons. They don't attack      |
| often, and when they do, it's easy to avoid. When defeated, they split into |
| a bunch of Sea Neons. Try not to touch their bodies either, as this will    |
| harm you. If you finish a Sheltering Zone with a Fira attack, it won't      |
| split into Sea Neons, and you will get munny and MP Balls.                  |
'============================================================================='

Inside of Ariel's Grotto (peaceful music, huh?), sink to the bottom level to
find a chest with a MEGA-POTION. Hitting the barrel on the other side of the
room gives you some MP Balls and sometimes an Ether. Head upward, looking for
chests you can open. One contains a COTTAGE and the one near the top has a TORN
PAGE. Head out of Ariel's Grotto when you're ready. From here head to the
Undersea Cave. The hole at the bottom of this area leads to the Calm Depths.
Use the current to head upward into the Undersea Valley. Alternately, you could
just hit the urchin on the wall with a Fira spell to create a shortcut. Locate
the dolphin here, and ride him to a new area. Enter the door here to the Sunken
Ship.

Before you enter the ship, swim straight down to find a different ship in much
worse condition than the big one in the middle. The hole in the hull leads to a
chest, containing an ELIXIR. Head left after you exit the hole to find another
chest behind a piece of the ship. This one contains a MYTHRIL SHARD. Now you
should head inside the ship.

Head a bit forward, and go for the chest. Suddenly, the shark comes right up
and crashes through the window! Fortunately, he can't get you for the time
being. The chest contains the CRYSTAL TRIDENT. Turn around and look in the
corner to the left of the stairs. A chest here contains a MYTHRIL SHARD. Hit
the debris under the staircase to reveal an opening. The clam here contains a
MYTHRIL.

.=============================================================================.
| BOSS FIGHT: Shark                                                      [J1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 200    ATK: 22                                       |
|                  | EXP: 100   DEF: 19                                       |
|                  |                                                          |
| Drops (Defeated) | Items: Hi-Potion - 4%                                    |
|                  |        Ether - 8%                                        |
|                  |        Mega-Potion - 1%                                  |
|-----------------------------------------------------------------------------|
| You don't even have to fight this battle, but you get some pretty good      |
| items and experience for it. When you leave the ship, you'll find that the  |
| shark is patrolling the area. He actually isn't that much of a boss. Just   |
| stay away from his mouth and attack his side. If you can get him to charge  |
| at you and hit a wall, he'll be stunned for a precious few seconds, so let  |
| him have it! He'll go down in no time flat.                                 |
'============================================================================='

After the battle, look for the broken off front end of the ship to the left of
the boulder with the weird symbol on it. You'll see something behind it, but
unfortunately, Sora doesn't have much to say about it. Swim to the left, and
enter the hole that leads to the Undersea Gorge. Hit the geyser with your
keyblade to release a giant chest. Open it up for an ORICHALCUM. Now return to
Ariel's Grotto, which happens to be nearby. Inside, check the indentation on
the wall where the trident you picked up would fit.

After the exciting cutscene, head back towards the Palace Area, and fight your
way to Triton's Throne. Make sure you save once you get there.

.=============================================================================.
| Aquatank                                                                    |
|-----------------------------------------------------------------------------|
|            Stats | HP: 120    ATK: 22                                       |
|                  | EXP: 30    DEF: 19                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Mega-Potion - 4%                                  |
|                  |        Thunder Gem - 8%                                  |
|                  |        Thundaga Ring - 1%                                |
|-----------------------------------------------------------------------------|
| Aquatanks are giant fish type creatures that hold Screwdrivers on their     |
| undersides. They don't do much other than carry the Screwdrivers, but will  |
| occasionally charge at you, which can be dangerous sometimes. When you kill |
| them, you get a lot of munny.                                               |
'============================================================================='

Now head back to the Sunken Ship area. Enter through the hole next to Ariel's
Grotto. The Shark won't be around if you defeated it earlier, but if not,
you'll have to defeat him now. Head back to the rock with the weird symbol on
it. When you check the thing behind the ship next to the rock again, Sebastian
will help you. Enter the Den of Tides area. Stay to the right as you pass the
fork to enter a room with a Save Point and a MEGA-ETHER. Make sure to equip any
abilities you may want, and any armor you feel is necessary. For Sora, put Fira
in his shortcut menu. Make sure you're around level 34 as well. Finally, make
sure everyone has plenty of Ethers, Potions, Mega-Potions, and Mega-Ethers.

When you're ready, head on out and take the other path in the fork to reach
Ursula.

.=============================================================================.
| BOSS FIGHT: Ursula, Flotsam & Jetsam                                   [J2] |
|-----------------------------------------------------------------------------|
|     Ursula Stats | HP: 450    ATK: 22                                       |
|                  | EXP: 1000  DEF: 19                                       |
|                  |                                                          |
| Drops (Defeated) | Mermaid Kick                                             |
|-----------------------------------------------------------------------------|
|        Flotsam / | HP: 60     ATK: 22                                       |
|     Jetsam Stats | EXP: 150   DEF: 19                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| The two eels shouldn't be too much of a problem during this fight, and you  |
| can knock them out by hitting them enough. If you run out of MP in this     |
| battle, these guys are a good way to restore it. What you have to do in     |
| this fight to damage Ursula is hit her cauldron with spells. Just keep      |
| casting rapid Fira spells on her pot until it backfires and hits her. She   |
| will be stunned for a little while, so you should use every last second of  |
| this opportunity to beat the crap out of her.                               |
'============================================================================='

After the battle, you will learn the shared ability, Mermaid Kick. If you exit
this area and head back in, you can find a sea urchin floating near the
clamshell that contains a MYTHRIL. Shoot a Fira spell at it a few times to
obtain it. Return to the Cavern Nook area and use the Save Point. Make sure you
have Aero as a shortcut for the next battle, it's absolutely a must. From the
Sunken Ship area, head into the Calm Depths area. Using the Mermaid Kick (be
sure to equip it!), head across the hall swimming against the current to the
hole on the other side. Enter the area labeled ???.

.=============================================================================.
| BOSS FIGHT: Ursula                                                     [J3] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 900    ATK: 22                                       |
|                  | EXP: 1500  DEF: 19                                       |
|                  |                                                          |
| Drops (Defeated) | Thunder upgrade                                          |
|                  | Ansem's Report 3                                         |
|-----------------------------------------------------------------------------|
| Argh. Yes, this is a really tough battle. Start by casting Aero on Sora.    |
| One of the worst attacks of Ursula's occurs when she opens her mouth very   |
| wide. Immediately start swimming away from her using the Mermaid Kick,      |
| because she's about to suck you in. She also shoots bubbles at you, which   |
| are easier to avoid the farther away you are. Also, she will zap you with   |
| energy beams every once in a while, but as you fight, you will begin to     |
| recognize what attack she's using. She uses the energy beams after she      |
| says, "Time to teach you some respect!"                                     |
|                                                                             |
| There is a certain way you can easily defeat her, if you manage to get      |
| stuck behind her head. This is hard, considering she tries to face you at   |
| all times. The best time to get behind her is right after she shoots the    |
| energy beam from her mouth and gets tired. She won't follow your movement   |
| as she stops to take a breath. If you do somehow manage to get behind her   |
| head, good job, you just made this boss fight bearable. Hit her as much as  |
| you can before you get unstuck, and you'll be a happy gamer. Don't worry if |
| you don't win the first time, as this is one of the toughest regular bosses |
| in the game.                                                                |
'============================================================================='

After the battle, you get the THUNDARA spell and ANSEM'S REPORT 3 for your
Journal. Back in Ariel's Grotto, Sora seals the keyhole and gets the CRABCLAW
keyblade. Return to a Save Point and head back into Traverse Town. There isn't
much to do there at this point, so head into Merlin's Study and use the next
Torn Page.


~=============================================================================~
| *  100 Acre Wood                                                       [Y7] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Mythril X3             AP Up X2                                |
|              Mythril Shard X2       Dispel-G                                |
|              Thunder-G              Rare Nut X5                             |
|              Power Up               Defense Up                              |
|              Orichalcum                                                     |
'-----------------------------------------------------------------------------'

Enter Pooh's house again (the one right near you as you enter) and talk to
Pooh. Light his fire with a Fira spell, and he'll give you a MYTHRIL.

Back out on the map, enter the new area that opened up east of Pooh's house. Go
and talk to Tigger and Roo, and then follow them to the stump. Tigger asks you
to follow his lead as he jumps from stump to stump. Just use the same stumps he
uses in the same order to reach him. This is repeated three times, and the
third time, you are required to make a tricky jump from a tree branch to a
stump below. It may take a few tries, but you'll get it eventually. This isn't
even the mini-game of the area. That comes next.

Talk to Tigger again, and then to Roo. You have to hit nuts back at the giant
pot to break it open. I'm not quite clear as to how the game calculates the
amount of nuts you have to hit at it, but there is a counter out of 20, and
once it reaches 20, the pot breaks. Each nut is a different value, and I think
they actually increase in value if you don't miss any. You may want to try
hitting the nuts in midair for a faster time. You can also lock onto them. Try
to beat 30 seconds if you want that special ability later on.

But wait, that's not all you can do here! There are a lot of items here as
well. If you look in the tree trunk where the pot was, you can find an AP UP.
Also, there is a log on the ground nearby. Hit the middle of it to obtain a
MYTHRIL. Find Tigger nearby and talk to him, so that he gets on the seesaw. Ask
Tigger to bounce with you, and you'll land on a high branch. Jump up the
branches to your right when you land, and look for the tree with the hole in it.
You can land on the leafy canopy that surrounds the tree. From here, look to
the left to spot a red chest. Jump to it and open it for a MYTHRIL SHARD. Jump
back to the tree with a hole in it, and jump through. This knocks loose a
DISPEL-G. Now head back and use Roo as your partner for the seesaw. There is a
branch under the one you landed on that has a chest with a THUNDER-G. You need
to jump off this branch and land on the one below. A bit tricky. If you can't
find the hole, jump down and search for it in first person view. Now it's time
to collect Rare Nuts for Owl, who is standing by the entrance.

Use Roo again to get to the same branch, and take one of the nuts here. Give
this one to Owl for a POWER UP. Use Roo again, and take the remaining nut back
to Owl for a DEFENSE UP. There is a tree stump in the back of the area, right
of where Pooh is standing. Stepping on it causes the geyser near the seesaw to
raise. Use it to obtain a Rare Nut. Bring this one to Owl for a MYTHRIL SHARD.
Use Tigger on the seesaw again, and from here, jump to the branch to your
right (the branch that isn't part of the tree you're currently on). You should
be able to see the nut from here, so jump to it and return it to Owl for an AP
UP. Now go back towards the log that you broke earlier. The stump here raises a
piece of bark on a geyser. Use the High Jump to reach it, and the last Rare Nut.
Owl will give you an ORICHALCUM for your hard work. As you exit, your torn page
will turn into a MYTHRIL.


~=============================================================================~
| K. Halloween Town                                                      [K0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow                 Search Ghost                            |
|              Black Fungus           Wight Knight                            |
|              Gargoyle               Lock (Boss)                             |
|              Shock (Boss)           Barrel (Boss)                           |
|              Oogie Boogie (Boss)    Oogie's Manor (Boss)                    |
|-----------------------------------------------------------------------------|
|       Items: Torn Page              Elixir                                  |
|              Forget-Me-Not          Jack-in-the-Box                         |
|              Dispel-G X3            Defense Up                              |
|              Ether X2               Mega-Ether                              |
|              Mythril Shard          Dalmatians 67, 68, and 69               |
|              Ansem's Report 7       Dalmatians 40, 41, and 42               |
|-----------------------------------------------------------------------------|
|   Keyblades: Pumpkinhead                                                    |
|-----------------------------------------------------------------------------|
| Accessories: Holy Circlet                                                   |
|-----------------------------------------------------------------------------|
|       Magic: Gravira                                                        |
'-----------------------------------------------------------------------------'

Set a course for the six star battle world to reach Halloween Town. Disembark,
and be ready for a visual treat. This is one of the best areas in the game as
far as graphics go, and the way Oogie Boogie is animated is really great. Also,
the costumes of your team members will change, making them look pretty neat.

Use the nearby Save Point and head through the gates into Guillotine Square.
The Heartless here won't attack yet, so don't worry about them. If you head
over near the guillotine, a small cutscene will play. To the left of the
guillotine is Dr. Finkelstein's Lab, so enter the door. Upstairs in the lab,
Jack is trying to experiment with the Heartless. After they start the
experiment, you are given the chance to swap party members. Jack is really cool,
so you should put him in your party (YES, that's reason enough :p ). He has
some pretty nifty attacks too. After that's done, search the bookshelf for a
TORN PAGE.

Outside, the Heartless have acted up because of Jack's failed experiment. To
the right of the door to the lab is a gate that leads to Jack's house. Under
the stairs is a chest containing DALMATIANS 67, 68, and 69. If you go up to the
doorbell and ring it three times, you get an ELIXIR. To the right of the gate
you just entered is another entrance which leads to the Graveyard.

.=============================================================================.
| Wight Knight                                                                |
|-----------------------------------------------------------------------------|
|            Stats | HP: 60     ATK: 24                                       |
|                  | EXP: 16    DEF: 20                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Items: Hi-Potion - 2%                                    |
|                  |        Mega-Potion - 0.5%                                |
|                  |        Lucid Gem - 1%                                    |
|-----------------------------------------------------------------------------|
| These tall lanky creatures are rather hard to hit. They jump around a lot   |
| and block many of your attacks. They like to jump behind you and attack,    |
| and will often attack in the air. They do yield a lot of HP Balls, however. |
'============================================================================='

After defeating the Heartless in the graveyard, Sally will show up to give you
the FORGET-ME-NOT. Bring this back to Dr. Finkelstein. Unfortunately, you need
one more ingredient. Now head back to the Graveyard area. After defeating the
enemies again, search the casket near the back of the area (where Lock, Shock,
and Barrel came out of) to reach new area. Talk to the Mayor here and he'll
challenge you to a little game. Just check the gravestones in the order that
ghosts come out of to get the JACK-IN-THE-BOX. Now head back through the door
to the left and return to the Lab.

Well, the heart gets stolen, so it's your job to get it back. Follow Zero
through the Graveyard.

.=============================================================================.
| Gargoyle                                                                    |
|-----------------------------------------------------------------------------|
|            Stats | HP: 70     ATK: 24                                       |
|                  | EXP: 20    DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Items: Ether - 2%                                        |
|                  |        Mega-Ether - 0.5%                                 |
|                  |        Lucid Gem - 4%                                    |
|-----------------------------------------------------------------------------|
| Gargoyles are flying enemies that don't pose too much of a threat. They     |
| will usually try to dive bomb you, but you should be able to kill them      |
| before they can even attack. They drop a lot of MP Balls when defeated.     |
'============================================================================='

Enter the casket again and go around the broken pumpkin to reach another door.
This is Moonlight Hill. As you head up the hill, examine the small gravestone
to uncurl the hill.

First things first. Take care of all the enemies in the new area, and then jump
into the gorge. The chest under the bridge contains a DISPEL-G. Climb back up
the stairs and jump from the blue platform to the chest on the other side of
the gorge. This chest contains DALMATIANS 40, 41, and 42. The chest on the
other side of the gorge is actually possible to get. If you jump towards the
ledge without quite landing on it, you'll land on a small ledge underneath that
doesn't look like it would hold you. From here, just jump to the chest, which
contains a DEFENSE UP. Now head across the bridge to reach Oogie's Manor.

There are a lot of enemies in this new area, so if you fall off, look for the
bathtub to take you back up to the top. The chest outside of the door contains
an ETHER. When you're ready, examine the door to enter. There is a red Trinity
Mark inside the entrance, but if you have Jack in your party, wait until you
reach a Save Point to switch him out. There is a Save Point coming up soon
anyway, so just wait. The chest here has an ETHER. Shoot off a Fira spell at
the platform to reach a higher platform.

Keep heading up the path until you reach a big blue broken tower where you have
the choice of going left or right. Take a left first. Head over to the jagged
mouthy type thing. If you jump on the roof of it, you can reach a cage. The
chest inside contains a MEGA-ETHER. Back at the broken tower, take a right. At
the top of the area, enter the Evil Playroom.

.=============================================================================.
| BOSS FIGHT: Lock, Shock, and Barrel                                    [K1] |
|-----------------------------------------------------------------------------|
|       Lock Stats | HP: 150    ATK: 24                                       |
|                  | EXP: 180   DEF: 20                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
|      Shock Stats | HP: 120    ATK: 24                                       |
|                  | EXP: 120   DEF: 20                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|-----------------------------------------------------------------------------|
|     Barrel Stats | HP: 180    ATK: 24                                       |
|                  | EXP: 240   DEF: 20                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| I'm not sure how the experience points are counted for this fight, but I    |
| know if you defeat Barrel last (the fat one), you get the most experience   |
| points (260). If you defeat Shock last (the girl), you get 132. If you      |
| defeat Lock last (the red faced one) you get 114. As far as strategy goes   |
| for this fight, just attack and heal, and it shouldn't be too much of a     |
| problem. Barrel Spins around a lot, and can get quite annoying, and Lock    |
| jumps around a bit.                                                         |
'============================================================================='

After the battle, use the nearby Save Point and switch your party so that you
can use the red Trinity Mark. First, though, search the room for a lever. Hit
it to start up some machinery. Now head all the way down to the Red Trinity
Mark. Use it to get a MYTHRIL SHARD. Head back up to the first set of big blue
block stairs, and look to the right. You will see that one of the cages has
been lowered, so jump off to the wooden walkway that leads to it. Open the
chest inside for a DISPEL-G. Now head down the walkway to reach a new entrance.

Sora should be around level 36. Equip Donald and Goofy with restorative items,
and enter the green door.

.=============================================================================.
| BOSS FIGHT: Oogie Boogie                                               [K2] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 450    ATK: 24                                       |
|                  | EXP: 2500  DEF: 20                                       |
|                  |                                                          |
| Drops (Defeated) | Holy Circlet                                             |
|                  | Ansem's Report 7                                         |
|-----------------------------------------------------------------------------|
| As the battle starts, Oogie Boogie starts throwing explosive dice at you.   |
| Defeat the Gargoyles he sends your way before you do anything else. After   |
| you've done that, get a lock on Oogie as he runs around the perimeter.      |
| He'll start throwing regular dice to determine what type of attack his      |
| giant roulette wheel will use. Some of the attacks include spinning and     |
| dicing blades that you must jump or run from to avoid, toy soldiers         |
| shooting guns, which you also must jump to avoid, and buzz saws, which, you |
| guessed it, you have to jump or run away from.                              |
|                                                                             |
| When the little symbols near the inside of the circle light up, step on the |
| one nearest Oogie. This creates a fenced in area in which the platform      |
| rises and you are carried to Oogie Boogie. From here, it's just a matter of |
| hitting him with physical attacks. The battle will be over after a few      |
| rounds of this. Also, although magic doesn't hurt him, you can summon Genie |
| to help anytime.                                                            |
'============================================================================='

After the battle, you get a HOLY CIRCLET and ANSEM'S REPORT 7. But, another
battle is just around the corner!

.=============================================================================.
| BOSS FIGHT: Oogie's Manor                                              [K3] |
|-----------------------------------------------------------------------------|
|        Orb Stats | HP: 90     ATK: 24                                       |
|                  | EXP: 2500  DEF: 20                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Jump down from the initial starting point to begin the assault. You must    |
| focus on the dark orbs surrounding the Manor to bring this massive          |
| structure down. There are seven orbs in all. Oogie's lanterns will be       |
| shooting fire at you the whole time, but you can destroy all of them at 250 |
| EXP a pop. Not too shabby. This is a fairly easy, albeit long battle. Use   |
| your best jumping skills to find all the blobs! Also, watch out for         |
| Gargoyles, they can mess you up. If you need MP, you can always fight them  |
| down on ground level.                                                       |
'============================================================================='

After the battle, the keyhole reveals itself, and you get GRAVIRA magic. Talk
to Jack to receive the PUMPKINHEAD keychain (it's too bad we're done here, the
new keyblade looks more at home here than the Crabclaw!). Before you head back
to Traverse Town, return to where Oogie's Manor was to find a hole in the
ground. There is a chest here containing a DISPEL-G. Return to town through the
river. Now head back to Traverse Town.

Buy items, accessories, weapons, check in on Geppetto, synthesize, etc. You
might also think about seeing Cid to upgrade your Gummi Ship, if you have the
money. When you're done with all that, head into Merlin's Study to visit Pooh
again. This is the last mini game available.


~=============================================================================~
| L. 100 Acre Wood                                                       [L0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Orichalcum                                                     |
|-----------------------------------------------------------------------------|
|   Abilities: Cheer (Sora)                                                   |
'-----------------------------------------------------------------------------'

The last area to explore is in the lower left corner. Talk to Pooh when you
enter, who reveals that he is looking for his friends. Start by locking on to
Pooh, and leading him around the bush to where you can Examine the shrubs to
find Eeyore. First lead Pooh around the bush the other way, and walk under the
root to find Roo. Talk to him to get him in the central bush.

Use the windy well to rocket up to a log with Tigger. Talk to him to get him to
return to the bush.

Walk all the way to the back of the area with the holes in the wall. Rabbit
will occasionally pop out of a hole, so talk to him then.

Use the air vent again to reach the log. Walk across and jump up some ledges to
find Owl. Talk to him too.

Finding Piglet is pretty hard. Return back up to the log and target the webs
inside the log. Use a Fira spell to burn them up. Jump down and target Pooh.
Bring him to the blue flowers, and he will float up to the next level. Use the
air vent again to get back up. Now target him so that he goes through the log
as you walk over it. Lead Pooh to the next patch of flowers, and after he
floats up, to the hole in the tree containing Piglet. Talk to him after he goes
through the hole and appears at the bottom level. Finishing this mini game in
under 5 minutes is the prerequisite for getting that special ability later on.
Your Torn Page turns into an ORICHALCUM.

After all this, the 100 Acre Wood is sealed.

If you meet the following requirements...

100+ points on Pooh's Hunny Hunt
150+ points on Tigger bouncing game
40+ yards on Pooh's swing
30 or less seconds on Tigger's Pot
and find all of Pooh's friends within five minutes

...then go talk to Owl at Pooh's House to get Sora's CHEER ability. Sweet.


~=============================================================================~
| M. Neverland                                                           [M0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Shadow                 Barrel Spider                           |
|              Rare Truffle           Pirate                                  |
|              Shadow Sora            Air Pirate                              |
|              Battleship             Antisora (Boss)                         |
|              Captain Hook (Boss)                                            |
|-----------------------------------------------------------------------------|
|       Items: Dispel-G X2            Dalmatians 88, 89, and 90               |
|              Ansem's Report 9       Dalmatians 43, 44, and 45               |
|              Navi-G Piece           Dalmatians 82, 83, and 84               |
|              Shell-G                                                        |
|-----------------------------------------------------------------------------|
|   Keyblades: Fairy Harp                                                     |
|-----------------------------------------------------------------------------|
| Accessories: Raven's Claw           Protega Chain                           |
|-----------------------------------------------------------------------------|
|       Magic: Cura                                                           |
|-----------------------------------------------------------------------------|
|     Summons: Tinker Bell                                                    |
|-----------------------------------------------------------------------------|
|   Abilities: Ars Arcanum            Glide (shared)                          |
'-----------------------------------------------------------------------------'

Head for the last remaining world on the map. This is Neverland, where people
never get older. Woohoo! Hook me up with some of that. Get it? Hook? Captain
Hook? Hahaha... sorry. Well, on the way to Neverland, you get captured by
Captain Hook himself, and you have to find your way out.

You may want to place Peter Pan in your party for now to see how he fights, and
whether you like him or not.

.=============================================================================.
| Pirate                                                                      |
|-----------------------------------------------------------------------------|
|            Stats | HP: 105    ATK: 27                                       |
|                  | EXP: 28    DEF: 21                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion - 2%                                    |
|                  |        Mega-Potion - 1%                                  |
|                  |        Power Gem - 4%                                    |
|-----------------------------------------------------------------------------|
| Fighting Pirates is much the same as fighting Bandits in Agrabah. Use the   |
| same tactics you used back then.                                            |
'============================================================================='

.=============================================================================.
| Shadow Sora                                                                 |
|-----------------------------------------------------------------------------|
|            Stats | HP: 120    ATK: 27                                       |
|                  | EXP: 150   DEF: 21                                       |
|                  |                                                          |
| Drops (Defeated) | Munny                                                    |
|                  | Items: Mega-Potion - 40%                                 |
|                  |        Elixir - 5%                                       |
|-----------------------------------------------------------------------------|
| You'll encounter these clones of Sora occasionally. They are able to fly    |
| around the room even before you get the Glide ability, and they like to     |
| kick you a lot. Defeating them shouldn't be too tough. If you get kicked by |
| one, Sora's munny will fly outward. You'll have to collect it again if you  |
| want it back.                                                               |
'============================================================================='

Climb up the ladder in the next room and enter the door to the next room. Drop
down the hole here and fight the legions of Heartless that appear. When you are
finished fighting, head up the other ladder in the opposite corner. The chest
in this room contains a DISPEL-G. Above the ladder that you used to enter the
room is a shelf. Use it to reach a hole in the grate above. Use the hole to the
right. Use the Save Point in this room, and then use the green Trinity Mark
near the door. This lowers a ladder to a new area.

.=============================================================================.
| BOSS FIGHT: Antisora                                                   [M1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 750    ATK: 24                                       |
|                  | EXP: 2000  DEF: 20                                       |
|                  |                                                          |
| Drops (Defeated) | Raven's Claw                                             |
|-----------------------------------------------------------------------------|
| This fight is a bit unique in the fact that it's as if you are fighting     |
| yourself. Cast Aero as soon as you start out, and start wailing away on     |
| Antisora. He uses all the same attacks that you would expect Sora to use,   |
| and he even uses an attack where he splits into three. You have to hit the  |
| correct Antisora, as two of them are false. If you hit the wrong one, it    |
| will simply vanish. Special Abilities are very useful in this battle as     |
| well, so keep that in mind. Keep your HP up, and you will win this battle.  |
'============================================================================='

You receive a RAVEN'S CLAW for winning this battle. Open the green chest on the
bed to release DALMATIANS 88, 89, and 90. Search for a door in the floor and
Examine it to open it. The chest down here contains a PROTEGA CHAIN. Exit the
room into the hallway and enter the door on the same side of the hall. Climb up
the ladder here to return to the Captain's Cabin. This time, exit through the
door to go above deck. After the cutscene, your Cure spell is upgraded to CURA,
and you get the power to fly. You are also asked if you want to switch party
members. Make sure Sora is around level 40.

.=============================================================================.
| Battleship                                                                  |
|-----------------------------------------------------------------------------|
|            Stats | HP: 300    ATK: 27                                       |
|                  | EXP: 100   DEF: 21                                       |
|                  |                                                          |
| Drops (Mast      | HP balls                                                 |
|        Broken)   | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Elixir - 1%                                       |
|                  |        Power Gem - 8%                                    |
| Drops (Defeated) | Munny                                                    |
|                  | Items: Elixir - 1%                                       |
|                  |        Power Gem - 16%                                   |
|                  |        Element Ring - 2%                                 |
|-----------------------------------------------------------------------------|
| These giant floating ships are a strange type of Heartless. They charge at  |
| you pretty fast, and it goes without saying that you don't want to be in    |
| the way when this happens. You can either attack the mast, or the ship      |
| itself. They will also shoot their cannons at you, which is especially      |
| annoying during the battle with Captain Hook. Attacking the mast first will |
| net you more EXP.                                                           |
'============================================================================='

.=============================================================================.
| Air Pirate                                                                  |
|-----------------------------------------------------------------------------|
|            Stats | HP: 120    ATK: 27                                       |
|                  | EXP: 40    DEF: 21                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion - 2%                                    |
|                  |        Mega Potion - 1%                                  |
|                  |        Power Gem - 4%                                    |
|-----------------------------------------------------------------------------|
| These are flying versions of the Pirates you fought in the ship, though     |
| they don't look much like their swashbuckling companions. They fly around   |
| and attack with their fists, but they aren't much of a problem now that you |
| have the ability to fly.                                                    |
'============================================================================='

After fighting the enemies on the ship, Captain Hook himself will appear.

.=============================================================================.
| BOSS FIGHT: Captain Hook                                               [M2] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 900    ATK: 24                                       |
|                  | EXP: 3400  DEF: 20                                       |
|                  |                                                          |
| Drops (Defeated) | Ansem's Report 9                                         |
|                  | Ars Arcanum                                              |
|-----------------------------------------------------------------------------|
| This fight is complicated due to the other enemies swarming around the      |
| area. Your main concern should be Captain Hook, however. Casting Fira at    |
| him will cause him to run around the ship's deck on fire, and if he runs    |
| into you, you will take damage, so that's not your best option. Sora's      |
| special abilities, however, work well. Just keep hitting him and flying     |
| away when you need MP or HP. This should be a short lived battle.           |
'============================================================================='

After the battle, you receive the ARS ARCANUM ability and ANSEM'S REPORT 9.

After the cutscene, you will find yourself in jolly old England by Big Ben.
Anyway, fly upward from where you are now to reach a Save Point. Drop back down
and search along the perimeter for a chest containing DALMATIANS 43, 44, and
45. Talking to Wendy will reveal that one of the clocks if off. Find the clock
face that doesn't say midnight, and strike the tip of the minute hand until it
does. This reveals the world's keyhole, which is promptly sealed. You'll get a
NAVI-G Piece as well. Finally, you get the TINKER BELL summon, the FAIRY HARP
keychain, and the shared ability GLIDE. Excellent. The Fairy Harp is an
excellent weapon, so be sure to equip it immediately.

Use the Save Point to board the Gummi Ship, and enter Neverland again. Choose
to land in the ship's Hold. Go through the door into the large room beyond. The
chest near the ceiling contains DALMATIANS 82, 83, and 84. The other one has a
SHELL-G. If you return to the deck of the ship, you can fly to the crow's nest
to find a chest containing a DISPEL-G.


~=============================================================================~
| *  Traverse Town                                                       [Y8] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Transform-G            Dalmatians 1, 2, and 3                  |
|              Megalixir                                                      |
'-----------------------------------------------------------------------------'

First of all, take care of your usual shopping business, and then talk to Cid.
After a bunch of stuff happens, he gives you a TRANSFORM-G. If you enter the
Dalmatians' House at this point, you will get a MEGALIXIR. Now head to Merlin's
Study, but don't enter. Instead, loop around to the back of his house and Glide
across the water to reach a chest that contains DALMATIANS 1, 2, and 3. Now
enter the Study and use the Save Point to travel to Wonderland.


~=============================================================================~
| *  Wonderland                                                          [Y9] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Orichalcum            Dalmatians 19, 20, and 21                |
|              Aeroga-G              Mythril                                  |
'-----------------------------------------------------------------------------'

Disembark at the Queen's Castle and enter the Lotus Forest. You can now reach a
chest that you weren't able to get before. It's on a mushroom above the fake
pond. You'll have to use Glide to reach it. It contains an ORICHALCUM. The door
nearby leads to the Tea Party Garden. The chest you land next to contains
DALMATIANS 19, 20, and 21. The chest behind you contains an AEROGA-G. From
here, you can see another chest. Glide to it to get a MYTHRIL. Now head back to
a Save Point and travel to Deep Jungle.


~=============================================================================~
| *  Deep Jungle                                                         [X0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Mythril                                                        |
'-----------------------------------------------------------------------------'

Return to the Tree House area to get an item. If you glide over to the
hanging boat, you can grab a MYTHRIL.

Also, if you weren't able to complete the vine jumping games before, you will
be able to now that you have enhanced jumping and gliding abilities. Of course,
you don't get anything for completing them, except an entry in your Journal, so
it's up to you if you want to go back and do it. Now head to Agrabah.


~=============================================================================~
| *  Agrabah                                                             [X1] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Dalmatians 46, 47, and 48                                      |
|              Dalmatians 49, 50, and 51                                      |
'-----------------------------------------------------------------------------'

Start off in Aladdin's House, and return to the Palace Gates area. High Jump
your way up to the highest point you can go, and then Glide across to reach a
chest containing DALMATIANS 46, 47, and 48. Now return to the Save Point and
exit the world. Reenter the world in the Dark Chamber. Head up the steps and
return to the Entrance area of the Cave of Wonders. Destroy the enemies and
jump on the platform to Glide to a chest on a pillar. This contains DALMATIANS
49, 50, and 51. Now head to Halloween Town.


~=============================================================================~
| *  Halloween Town                                                      [X2] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|       Items: Power Up              Elixir                                   |
|              Esuna-G               Dalmatians 70, 71, and 72                |
|              Dispel-G              Dalmatians 64, 65, and 66                |
|              Thunder-G                                                      |
'-----------------------------------------------------------------------------'

In Guillotine Square, look for the two big orange pumpkins in the wall. Use
first-person view to look up and to the right of the pumpkins. There is a small
ledge sticking out that you can grab on to. Jump up into the room to reach a
chest with a POWER UP. From here, glide the to the giant mouth to the right.
The chests contain an ELIXIR, and DALMATIANS 70, 71, and 72.

Now head back to Moonlight Hill. Head to the right when you enter to reach a
door that wouldn't open before. Inside, you'll find an ESUNA-G, a DISPEL-G, and
a THUNDER-G, as well as DALMATIANS 64, 65, and 66. Now, go back to the Save
Point and head to Neverland again.


~=============================================================================~
| *  Neverland                                                           [X3] |
~=============================================================================~

Land back in the Clock Tower area. The clock face shows a certain time, and a
corresponding door will open up according to what time it is. The time is
determined by what the in-game clock says. The door above the clock should be
lit up. Open it to receive a gift. Every hour, come back to open a new door.
For example, if you had been playing for 33:00, then the clock would be at
midnight, and you would get the gift for midnight. If you came back when the
game clock said 34:00, you would get the gift for 1:00. Here's the chart of
what you get.

12:00 - Megalixir
1:00  - Orichalcum
2:00  - Power Up
3:00  - Mythril Shard
4:00  - Power Up
5:00  - AP Up
6:00  - Mythril
7:00  - AP Up
8:00  - Defense Up
9:00  - Orichalcum
10:00 - Defense Up
11:00 - Mythril Shard


~=============================================================================~
| N. Coliseum                                                            [N0] |
~=============================================================================~
.-----------------------------------------------------------------------------.
|     Enemies: Gargoyle               Shadow                                  |
|              Wight Knight           Air Pirate                              |
|              Barrel Spider          Battleship                              |
|              Rare Truffle           Cloud (Boss)                            |
|              Hercules (Boss)                                                |
|-----------------------------------------------------------------------------|
|       Items: Orichalcum             Power Up                                |
|-----------------------------------------------------------------------------|
|   Keyblades: Metal Chocobo          Olympia                                 |
|-----------------------------------------------------------------------------|
|     Weapons: Herc's Shield                                                  |
|-----------------------------------------------------------------------------|
|   Abilities: Yellow Trinity                                                 |
'-----------------------------------------------------------------------------'

If you haven't finished the Pegasus Cup, you should do that now. The Black
Funguses may still be giving you trouble in the time trial though.

.=======================================