The K4M Clan Rules
K4M is divided in two teams, Alpha and Bravo
(thats the way we play all wars and practice)
Once you are asigned to a team this will be your team in all wars and practice
(no switching is allowed that way you get to know your team inside out)
If your squadleader gives you an order you must follow it no questions asked
(even if its the dumbest order you ever heard and it could get you killed)
Not following orders from the squadleaders can get you a penalty
(1 penalty is not playing 1 war 2 is not playing 5 at 3 stikes your out)
If your squadleader dies in combat the next in charge takes command
(this person is now in charge and all discribed above still goes)
Squadleaders are free to choose who they want as their next in charge
(so please no crying at the CL about how you wanna be next in charge)
All members must have the official =K4M= Clantag on their name when playing
(only during practice other names are allowed)
All members must have mIRC and passes will onle be send trough mIRC
(its not only a messenger its also our hangout so get your friends in there a.s.a.p)
All members must have teamspeak, you can get it at: www.teamspeak.org/
(no teamspeak means not playing simple as that)
All members must be present on msn 15 minutes before a war or practice
(not online at msn means not playing)
All members must be registered at clanbase
(thats where we play in the league)
When you post at any of the clanbase forums no laming or flaming
(act like a lamer and you will be removed from CB)
After a war or practice the squadleaders will have a debrief with the clanleader
(so stick to the tactics and rules of your squadleader or risk getting banned)
The use of any kind of cheats result in imediate removal from all K4M activity
(you will be kicked from the clan NO SHIT)
By Applying to K4M you agree to all rules as discribed above
(if you dont, oh well there's always the pokemon clan)