DUNDRACON XXX Game Page
DunDraCon XXIX STAR WARS RPG
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Decisions and Survival - Information
System: D20 Star Wars - D6 Star Wars Characters welcome, but must clear with GM 
GM: K. Dombek 
Characters can be provided by GM
Power Level: 10th level
Variations: Some House Rules - will be posted on website
Decisions and Survival - Scenario
The time is one month after Order 66. Your character has been deeply affected by this order.

You are located on an obscure planet on the Outer Rim. Acceptable characters include Force Users of ANY persuasion (must get GM approval), bounty hunters, scoundrels of any persuasion, Imperial agents, etc.... The usual found on a frontier planet.

However - your enemy is'nt each other. Your enemy is the planet itself. Your ship was at a refueling station when it was attacked by pirates.  In the breakaway, your ship took a hit, and crashed on the forbidding planet below. 

There's a small starport - half the planet away. Nobody's going to rescue you - you have to get yourself there. .
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Game Information.
Game Date and Time:  TBD
    (Time provided in Terra of Sol - Pacific Coast Standard Time).
Game Location:  TBD
Game Length:  8 hours total (1 setup, 6 playing, 1 wind-down)

Player Information
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Players are invited to come in costume.
As requested by local Planetary Authorities, no blasters are permitted.
If Dundracon Security says it looks like a weapon, remove it!
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General Information:
6-8 players per game.
Game session is 8 hours
Actual Game will last approximately 6 hours
One hour will be used before start of actual game to set up characters.
*** Players arriving late will be handed GM-generated
       characters so as not to disrupt the other players. ***
Approximately 1 hour will be used at end for finish-up, and game discussion.
A break will be taken halfway through.
Rudeness, and disruptiveness, is severely dealt with, with extreme cases asked to leave game. (If you want to wrestle with your buddy, or yell about the dice rolls, do it elsewhere. The rest of us just want to have fun.)

Dice needed:
1 – 1d4
4 – d6 *
1 – d8
2 – d10 *
1 – d12
1 – d20
NOTE: Dice with asterisks are absolutely essential. If buying dice is a problem, get d6s and d10s – GM will furnish conversion chart for dice rolls. GM does not lend dice.

Character Generation:
GM will furnish 2 sheets for recording characters at game.
Player will make a copy of character stats on second sheet, and hand it to GM – this prevents arguments.

Characters are generated as follows:
1. Roll 3d6 – do this six times. Reroll any rolls below 9 (Hey, they're heros, remember?)
2. Assign numbers to characteristics.
3. Assign Species modifiers
4. Assign correct numbers for all statistics.
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Last update 12/30/05 Terra of Sol / USA / Silicon Valley Administrative Area
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Website - Courtesy of DimondStar
Star Wars copyright of LucasFilm
Star Wars RPG copyright to Wizards of the Coast/LucasFilm
DunDraCon XXX copyright to Dundracon

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